首页 > 最新文献

Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization最新文献

英文 中文
UMAP 2017 HAAPIE (Human Aspects in Adaptive and Personalized Interactive Environments) Workshop Chairs' Preface & Organization UMAP 2017 HAAPIE(自适应和个性化互动环境中的人的方面)研讨会主席的序言和组织
Panagiotis Germanakos, S. Kleanthous, G. Samaras, V. Dimitrova, B. Steichen
It is our great pleasure to welcome you to the 2nd International workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2017). HAAPIE 2017 (http://haapie.cs.ucy.ac.cy) is a full-day workshop held on 09 July 2017 in conjunction with the 25th ACM Conference on User Modeling, Adaptation and Personalization (UMAP 2017), 09-12 July 2017 in Bratislava, Slovakia. Nowadays, the profound digital transformation has upgraded the role of the computational system into an intelligent multidimensional communication medium that creates new opportunities, competencies, models and processes. HAAPIE embraces the essence of the human-machine co-existence and aims to bring more inclusively the "human-in-the-loop", adequately supporting the rising multi-purpose goals, needs, requirements, activities and interactions of users through new human-centered adaptive and personalized interactive environments, algorithms and systems. It brings together experts, researchers, students and practitioners from different disciplines for sharing ideas and experiences, lessons learned, approaches and results that could substantially contribute to the broader UMAP community. This year we received 14 submissions from all around the world covering a broad range of topics on the workshop's research themes areas. Each paper has been reviewed by up to 3 members of the IPC with expertise in the respective area to ensure the necessary relevance, quality and novelty.
我们非常高兴地欢迎您参加第二届自适应和个性化互动环境中的人类方面国际研讨会(HAAPIE 2017)。HAAPIE 2017 (http://haapie.cs.ucy.ac.cy)是于2017年7月9日在斯洛伐克布拉迪斯拉发举行的第25届ACM用户建模、适应和个性化会议(UMAP 2017)期间举行的全天研讨会。如今,深刻的数字化转型已经将计算系统的作用升级为一种智能的多维通信媒介,创造了新的机会、能力、模型和流程。HAAPIE拥抱人机共存的本质,旨在带来更具包容性的“人在循环”,通过新的以人为中心的自适应和个性化交互环境、算法和系统,充分支持用户日益增长的多目的目标、需求、要求、活动和交互。它汇集了来自不同学科的专家、研究人员、学生和从业人员,分享可以为更广泛的UMAP社区做出重大贡献的想法和经验、教训、方法和结果。今年,我们收到了来自世界各地的14份意见书,涵盖了研讨会研究主题领域的广泛主题。每篇论文都由最多3名在各自领域具有专业知识的IPC成员进行审查,以确保必要的相关性,质量和新颖性。
{"title":"UMAP 2017 HAAPIE (Human Aspects in Adaptive and Personalized Interactive Environments) Workshop Chairs' Preface & Organization","authors":"Panagiotis Germanakos, S. Kleanthous, G. Samaras, V. Dimitrova, B. Steichen","doi":"10.1145/3099023.3099050","DOIUrl":"https://doi.org/10.1145/3099023.3099050","url":null,"abstract":"It is our great pleasure to welcome you to the 2nd International workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2017). HAAPIE 2017 (http://haapie.cs.ucy.ac.cy) is a full-day workshop held on 09 July 2017 in conjunction with the 25th ACM Conference on User Modeling, Adaptation and Personalization (UMAP 2017), 09-12 July 2017 in Bratislava, Slovakia. Nowadays, the profound digital transformation has upgraded the role of the computational system into an intelligent multidimensional communication medium that creates new opportunities, competencies, models and processes. HAAPIE embraces the essence of the human-machine co-existence and aims to bring more inclusively the \"human-in-the-loop\", adequately supporting the rising multi-purpose goals, needs, requirements, activities and interactions of users through new human-centered adaptive and personalized interactive environments, algorithms and systems. It brings together experts, researchers, students and practitioners from different disciplines for sharing ideas and experiences, lessons learned, approaches and results that could substantially contribute to the broader UMAP community. This year we received 14 submissions from all around the world covering a broad range of topics on the workshop's research themes areas. Each paper has been reviewed by up to 3 members of the IPC with expertise in the respective area to ensure the necessary relevance, quality and novelty.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117183524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Web-based Application for Recommending Travel Regions 一个基于网络的旅游地区推荐应用程序
W. Wörndl
This demo paper presents a Web application for recommending travel regions for independent travelers. Users can specify preferences such as budget and preferred activities and receive suggested trips consisting of multiple regions. We explain the main ideas behind the data model and algorithm of our solution, and give an overview on the implementation
本文演示了一个为独立旅行者推荐旅游地区的Web应用程序。用户可以指定偏好,例如预算和首选活动,并接收由多个地区组成的建议旅行。我们解释了解决方案的数据模型和算法背后的主要思想,并概述了实现
{"title":"A Web-based Application for Recommending Travel Regions","authors":"W. Wörndl","doi":"10.1145/3099023.3099031","DOIUrl":"https://doi.org/10.1145/3099023.3099031","url":null,"abstract":"This demo paper presents a Web application for recommending travel regions for independent travelers. Users can specify preferences such as budget and preferred activities and receive suggested trips consisting of multiple regions. We explain the main ideas behind the data model and algorithm of our solution, and give an overview on the implementation","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125010216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Conceptualizing a Framework for Adaptive Exercise Selection with Personality as a Major Learner Characteristic 以人格为主要学习者特征的适应性练习选择框架的概念化
J. Okpo, J. Masthoff, Matt Dennis, N. Beacham
Effective exercise selection based on learner characteristics is important for Intelligent Tutoring Systems to improve learning. Based on a literature review, we categorize learner characteristics used for adaptation in an ITS. We then present a preliminary framework of the relationship between some of these learner characteristics, with an emphasis on personality, and how they can be used by an ITS to adapt exercise selection.
基于学习者特征的有效练习选择是智能辅导系统提高学习效果的重要手段。在文献综述的基础上,我们对ITS中用于适应的学习者特征进行了分类。然后,我们提出了一些学习者特征之间关系的初步框架,重点是个性,以及ITS如何使用它们来适应练习选择。
{"title":"Conceptualizing a Framework for Adaptive Exercise Selection with Personality as a Major Learner Characteristic","authors":"J. Okpo, J. Masthoff, Matt Dennis, N. Beacham","doi":"10.1145/3099023.3099078","DOIUrl":"https://doi.org/10.1145/3099023.3099078","url":null,"abstract":"Effective exercise selection based on learner characteristics is important for Intelligent Tutoring Systems to improve learning. Based on a literature review, we categorize learner characteristics used for adaptation in an ITS. We then present a preliminary framework of the relationship between some of these learner characteristics, with an emphasis on personality, and how they can be used by an ITS to adapt exercise selection.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"300 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123392425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
International Large-Scale Assessments and Culture: Implications for Designing Educational Technology 国际大规模评估与文化:教育技术设计的启示
E. Kapros
This paper presents principles of designing Educational Assessment Technology (EdAT) that is culturally-appropriate. These principles are based on a study on international large-scale assessments (ILSA) and the relations of their findings with culture. In order to achieve this, we correlate ILSA data with Cultural Dimension data for 81 countries and examine the implications for designing student-centred systems based on cultural dimensions. Cultural dimensions such as long-term orientation are good predictors for achievement and can guide design decisions around adaptation.
本文提出了设计适合文化的教育评估技术(EdAT)的原则。这些原则是基于对国际大规模评估(ILSA)及其研究结果与文化的关系。为了实现这一目标,我们将81个国家的ILSA数据与文化维度数据相关联,并研究了基于文化维度设计以学生为中心的系统的影响。文化维度(如长期导向)是成就的良好预测因素,可以指导围绕适应性的设计决策。
{"title":"International Large-Scale Assessments and Culture: Implications for Designing Educational Technology","authors":"E. Kapros","doi":"10.1145/3099023.3099054","DOIUrl":"https://doi.org/10.1145/3099023.3099054","url":null,"abstract":"This paper presents principles of designing Educational Assessment Technology (EdAT) that is culturally-appropriate. These principles are based on a study on international large-scale assessments (ILSA) and the relations of their findings with culture. In order to achieve this, we correlate ILSA data with Cultural Dimension data for 81 countries and examine the implications for designing student-centred systems based on cultural dimensions. Cultural dimensions such as long-term orientation are good predictors for achievement and can guide design decisions around adaptation.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128830609","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes 人格、压力源和态度对心理健康说服游戏适应性的定性研究
Ana Ciocarlan, J. Masthoff, N. Oren
Our wider research project investigates the design of a persuasive game for preventing mental health problems and improving subjective wellbeing in a student population. In this paper, we explore how persuasive game elements and interactions can be adapted to different student personalities, active stressors and attitudes. In six focus groups we investigated (1) which key stressors are experienced by students, (2) what characteristics of students need to be considered for adapting game interactions and challenges, and (3) which approaches to personalisation could be applied. Participants were shown stories about a fictional student, conveying high and low levels of three personality traits (Conscientiousness, Emotional Stability and Extraversion), levels of active stressors, and varying attitudes towards change. Participants discussed how to tailor game interactions, activities and challenges to the characteristics of the fictional student. In general, participants perceived real-time personalisation using implicit measures as more effective, but recognised explicit profiling as a valuable complementary method. These findings have implications for the personalisation and design of persuasive game based interventions for health.
我们更广泛的研究项目调查了一个有说服力的游戏的设计,以防止心理健康问题和提高学生群体的主观幸福感。在本文中,我们探讨了说服游戏元素和互动如何适应不同的学生个性、主动压力源和态度。在六个焦点小组中,我们调查了(1)学生所经历的主要压力源,(2)在适应游戏互动和挑战时需要考虑学生的哪些特征,以及(3)可以应用哪些个性化方法。研究人员向参与者展示了一个虚构的学生的故事,这些故事传达了三种人格特征(尽责性、情绪稳定性和外向性)的高低水平、主动压力源的水平以及对变化的不同态度。与会者讨论了如何根据虚拟学生的特点定制游戏互动、活动和挑战。一般来说,参与者认为使用隐式测量的实时个性化更有效,但认为显式分析是一种有价值的补充方法。这些发现对个性化和设计基于说服性游戏的健康干预具有启示意义。
{"title":"Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes","authors":"Ana Ciocarlan, J. Masthoff, N. Oren","doi":"10.1145/3099023.3099111","DOIUrl":"https://doi.org/10.1145/3099023.3099111","url":null,"abstract":"Our wider research project investigates the design of a persuasive game for preventing mental health problems and improving subjective wellbeing in a student population. In this paper, we explore how persuasive game elements and interactions can be adapted to different student personalities, active stressors and attitudes. In six focus groups we investigated (1) which key stressors are experienced by students, (2) what characteristics of students need to be considered for adapting game interactions and challenges, and (3) which approaches to personalisation could be applied. Participants were shown stories about a fictional student, conveying high and low levels of three personality traits (Conscientiousness, Emotional Stability and Extraversion), levels of active stressors, and varying attitudes towards change. Participants discussed how to tailor game interactions, activities and challenges to the characteristics of the fictional student. In general, participants perceived real-time personalisation using implicit measures as more effective, but recognised explicit profiling as a valuable complementary method. These findings have implications for the personalisation and design of persuasive game based interventions for health.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127429211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
A Personalized Interaction Approach: Motivation and Use Case 个性化交互方法:动机和用例
Mirjam Augstein, Thomas Neumayr, W. Kurschl, Daniel Kern, Thomas Burger, J. Altmann
Personalization has been discussed in a number of domains such as learning, search or information retrieval. In the area of human-computer interaction, personalization also plays a prominent role. For the variety of users, especially for those with impairments, interaction abilities vary drastically and for many it is not possible to use common interaction devices like a mouse or the touch screen of a smart phone (at least not with their predefined configuration). This paper describes a personalized interaction approach based on i) modeling users' interaction abilities, ii) automated selection and configuration of interaction devices for the individual user, and iii) adaptive behavior of selected applications. It is not exclusively focused on the requirements of people with impairments but frequently takes up this target group as it might particularly benefit from interaction personalization concepts.
个性化已经在学习、搜索或信息检索等许多领域得到了讨论。在人机交互领域,个性化也发挥着突出的作用。对于各种各样的用户,特别是那些有障碍的用户,交互能力差异很大,对于许多人来说,不可能使用普通的交互设备,如鼠标或智能手机的触摸屏(至少没有预定义的配置)。本文描述了一种基于i)用户交互能力建模的个性化交互方法,ii)为个人用户自动选择和配置交互设备,以及iii)所选应用程序的自适应行为。它不是专门关注残疾人的需求,而是经常关注这一目标群体,因为它可能特别受益于互动个性化概念。
{"title":"A Personalized Interaction Approach: Motivation and Use Case","authors":"Mirjam Augstein, Thomas Neumayr, W. Kurschl, Daniel Kern, Thomas Burger, J. Altmann","doi":"10.1145/3099023.3099051","DOIUrl":"https://doi.org/10.1145/3099023.3099051","url":null,"abstract":"Personalization has been discussed in a number of domains such as learning, search or information retrieval. In the area of human-computer interaction, personalization also plays a prominent role. For the variety of users, especially for those with impairments, interaction abilities vary drastically and for many it is not possible to use common interaction devices like a mouse or the touch screen of a smart phone (at least not with their predefined configuration). This paper describes a personalized interaction approach based on i) modeling users' interaction abilities, ii) automated selection and configuration of interaction devices for the individual user, and iii) adaptive behavior of selected applications. It is not exclusively focused on the requirements of people with impairments but frequently takes up this target group as it might particularly benefit from interaction personalization concepts.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134352606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Everybody, More or Less, likes Serendipity 或多或少,每个人都喜欢机缘巧合
Valentina Maccatrozzo, E. V. Everdingen, Lora Aroyo, G. Schreiber
In the digital era, personalisation systems are the typical way to deal with the massive amount of information on the Web. ese systems decide in our place what we like, possibly hiding us away from a complete world of potentially interesting content. ese systems do not challenge us to open our horizons of interest, trap- ping us more and more in our lter bubble. Introducing diversity and serendipity in the recommendation results has been widely recognised as the solution to this issue in the information retrieval eld. However, serendipity cannot be addressed and measured with traditional accuracy metrics, because it introduces much more complexity in terms of subjectivity and personality. Inspired by the curiosity theory of Berlyne, further developed by Silvia, we introduce in user pro les a so-called coping potential estimation as a measure of the users' ability to cope with new items (e.g., ability to appreciate serendipitous recommendations). Our assumption is that curiosity leads to serendipity and high coping potential users accept more serendipitous results, and thus we need to model it in the recommendation algorithm. We performed an online ex- periment where we asked users a number of questions about TV programmes recommendations. Our results show that users with a high coping potential are more inclined to accept serendipitous recommendations than their counterparts.
在数字时代,个性化系统是处理网络上海量信息的典型方式。这些系统代替我们决定我们喜欢什么,可能将我们与潜在有趣内容的完整世界隔离开来。这些系统并没有挑战我们去打开兴趣的视野,而是把我们越来越多地困在自己的信用泡沫中。在推荐结果中引入多样性和偶然性已被广泛认为是信息检索领域解决这一问题的方法。然而,意外发现无法用传统的准确性指标来处理和测量,因为它在主观性和个性方面引入了更多的复杂性。受Berlyne的好奇心理论(由Silvia进一步发展)的启发,我们在用户流程中引入了所谓的应对潜力估计,作为用户应对新项目能力的衡量标准(例如,欣赏偶然推荐的能力)。我们的假设是好奇心会导致意外发现,高应对能力的潜在用户会接受更多意外发现的结果,因此我们需要在推荐算法中建模。我们进行了一个在线实验,我们向用户询问了一些关于电视节目推荐的问题。我们的研究结果表明,高应对潜力的用户比其他用户更倾向于接受偶然的推荐。
{"title":"Everybody, More or Less, likes Serendipity","authors":"Valentina Maccatrozzo, E. V. Everdingen, Lora Aroyo, G. Schreiber","doi":"10.1145/3099023.3099064","DOIUrl":"https://doi.org/10.1145/3099023.3099064","url":null,"abstract":"In the digital era, personalisation systems are the typical way to deal with the massive amount of information on the Web. ese systems decide in our place what we like, possibly hiding us away from a complete world of potentially interesting content. ese systems do not challenge us to open our horizons of interest, trap- ping us more and more in our lter bubble. Introducing diversity and serendipity in the recommendation results has been widely recognised as the solution to this issue in the information retrieval eld. However, serendipity cannot be addressed and measured with traditional accuracy metrics, because it introduces much more complexity in terms of subjectivity and personality. Inspired by the curiosity theory of Berlyne, further developed by Silvia, we introduce in user pro les a so-called coping potential estimation as a measure of the users' ability to cope with new items (e.g., ability to appreciate serendipitous recommendations). Our assumption is that curiosity leads to serendipity and high coping potential users accept more serendipitous results, and thus we need to model it in the recommendation algorithm. We performed an online ex- periment where we asked users a number of questions about TV programmes recommendations. Our results show that users with a high coping potential are more inclined to accept serendipitous recommendations than their counterparts.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133880885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Should We Give Learners Control Over Item Difficulty? 我们应该让学习者控制项目难度吗?
Jan Papousek, Radek Pelánek
Personalized educational systems are able to provide learners questions of specified difficulty. Since learners differ, the appropriate level of difficulty may vary and it may be impossible to find an universal setting. We implemented a version of an adaptive educational system for geography practice that allows learners to adjust difficulty of questions. We evaluated this feature using a randomized control experiment. The overall results show only a small effect of the adjustment. A more detailed analysis, however, shows that for some groups of learners the effect can be important, although not necessarily advantageous. The collected data from the experiment provide insight into how to tune question difficulty automatically.
个性化教育系统能够为学习者提供特定难度的问题。由于学习者不同,适当的难度水平可能会有所不同,可能不可能找到一个通用的设置。我们实施了一个版本的适应性教育系统的地理实践,允许学习者调整问题的难度。我们使用随机对照实验来评估这一特征。总体结果显示,调整的影响很小。然而,更详细的分析表明,对某些学习者群体来说,这种影响可能是重要的,尽管不一定是有利的。从实验中收集的数据为如何自动调整问题难度提供了见解。
{"title":"Should We Give Learners Control Over Item Difficulty?","authors":"Jan Papousek, Radek Pelánek","doi":"10.1145/3099023.3099080","DOIUrl":"https://doi.org/10.1145/3099023.3099080","url":null,"abstract":"Personalized educational systems are able to provide learners questions of specified difficulty. Since learners differ, the appropriate level of difficulty may vary and it may be impossible to find an universal setting. We implemented a version of an adaptive educational system for geography practice that allows learners to adjust difficulty of questions. We evaluated this feature using a randomized control experiment. The overall results show only a small effect of the adjustment. A more detailed analysis, however, shows that for some groups of learners the effect can be important, although not necessarily advantageous. The collected data from the experiment provide insight into how to tune question difficulty automatically.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133896917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
UMAP'17 Late-Breaking Results, Demonstration and Theory, Opinion & Reflection Papers Chairs' Preface & Organization UMAP'17最新成果,示范和理论,意见和反思论文主席的序言和组织
M. Tkalcic, D. Thakker
It is our great pleasure to welcome you to the UMAP 2017 LBR, Demo, and TOR Track, the 25th User Modelling, Adaptation and Personalization, held in Bratislava, Slovakia organized between the July 9-12th, 2017. This track of UMAP wraps three categories: (i) Demos, which showcase research prototypes and commercially available products of UMAP-based systems, (ii) Late-breaking Results, which contain original and unpublished accounts of innovative research ideas, preliminary results, industry showcases, and system prototypes, addressing both the theory and practice of UMAP and (iii) Theory, Opinion and Reflection (TOR). TOR is an additional category introduced in this edition of UMAP. Papers in this category critically look at ongoing research topics, reflect on persistent or fleeting trends in the field and offer blue sky future agendas for UMAP research. A novelty related to the TOR category is the presentation format. TOR papers will be presented in the form of an interactive campfire session in a discussion corner during the poster session. In total, we received 13 LBR, 6 TOR, and 4 Demo submissions out of which 8, 3 and 3 were deemed of high quality by the reviewers. Further 6 LBR papers were accepted from the main conference.
我们非常高兴地欢迎您参加于2017年7月9日至12日在斯洛伐克布拉迪斯拉发举办的第25届用户建模、适应和个性化会议UMAP 2017 LBR、演示和TOR Track。UMAP的这条轨道包含三个类别:(i)演示,展示基于UMAP的系统的研究原型和商业可用产品;(ii)最新成果,包含创新研究思想、初步结果、行业展示和系统原型的原创和未发表的描述,涉及UMAP的理论和实践;(iii)理论、意见和反思(TOR)。TOR是这个版本UMAP中引入的一个附加类别。该类别的论文批判性地审视正在进行的研究主题,反映该领域持续或短暂的趋势,并为UMAP研究提供蓝天未来议程。与TOR类别相关的新颖之处是表示格式。TOR论文将在海报会议期间的讨论角以互动篝火会议的形式呈现。我们总共收到了13个LBR, 6个TOR和4个Demo提交,其中8个,3个和3个被审稿人认为是高质量的。另有6篇LBR论文被主要会议接受。
{"title":"UMAP'17 Late-Breaking Results, Demonstration and Theory, Opinion & Reflection Papers Chairs' Preface & Organization","authors":"M. Tkalcic, D. Thakker","doi":"10.1145/3099023.3099062","DOIUrl":"https://doi.org/10.1145/3099023.3099062","url":null,"abstract":"It is our great pleasure to welcome you to the UMAP 2017 LBR, Demo, and TOR Track, the 25th User Modelling, Adaptation and Personalization, held in Bratislava, Slovakia organized between the July 9-12th, 2017. This track of UMAP wraps three categories: (i) Demos, which showcase research prototypes and commercially available products of UMAP-based systems, (ii) Late-breaking Results, which contain original and unpublished accounts of innovative research ideas, preliminary results, industry showcases, and system prototypes, addressing both the theory and practice of UMAP and (iii) Theory, Opinion and Reflection (TOR). TOR is an additional category introduced in this edition of UMAP. Papers in this category critically look at ongoing research topics, reflect on persistent or fleeting trends in the field and offer blue sky future agendas for UMAP research. A novelty related to the TOR category is the presentation format. TOR papers will be presented in the form of an interactive campfire session in a discussion corner during the poster session. In total, we received 13 LBR, 6 TOR, and 4 Demo submissions out of which 8, 3 and 3 were deemed of high quality by the reviewers. Further 6 LBR papers were accepted from the main conference.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115011183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Personalizing Social Influence Strategies in a Q&A Social Network 在问答社交网络中个性化社会影响策略
I. Adaji, Julita Vassileva
Research has shown that persuasive technologies are more effective when they are personalized. Persuasive strategies work differently for various people; hence a one size fits all approach may not bring about the desired change in behavior or attitude. This paper contributes to personalization in question and answer (Q&A) social networks by exploring the possibility of personalizing social influence strategies based on the computer programming skill level and the highest level of education of users. In particular, this paper explores the susceptibility of users in Stack Overflow, a Q&A social network, to social support influence strategies for novice and expert computer programmers. In addition, we explore if first degree holders respond to the social support influence strategies the same way graduate degree holders do. Using a sample size of 282 Stack Overflow users, we constructed four models using Partial Least Squares Structural Equation Modelling (PLS-SEM) and carried out multi-group analysis between these models. The results of our analysis show that social facilitation significantly influences cooperation for novice programmers, but not for expert programmers. In addition, social learning does not significantly influence the persuasiveness of the system for expert programmers compared to users who are novice in computer programming. For the users grouped according to their highest level of education, social learning influenced cooperation among the graduate degree holders and competition influenced the graduate degree holders to continue using the system. The result of this study can provide useful guidelines to social network developers that can be used in implementing personalized influence strategies in Q&A social communities.
研究表明,说服技术在个性化的情况下更有效。说服策略对不同的人有不同的效果;因此,一刀切的方法可能不会带来期望的行为或态度的改变。本文通过探索基于计算机编程技能水平和用户最高教育水平的个性化社会影响策略的可能性,为问答(Q&A)社交网络的个性化做出贡献。本文特别探讨了Stack Overflow(一个问答社交网络)用户对新手和专家计算机程序员的社会支持影响策略的敏感性。此外,我们还探讨了第一学位持有者对社会支持影响策略的反应是否与研究生学位持有者的反应相同。以282名Stack Overflow用户为样本,利用偏最小二乘结构方程模型(PLS-SEM)构建了4个模型,并对模型进行了多组分析。我们的分析结果表明,社会便利对新手程序员的合作有显著影响,而对老手程序员没有显著影响。此外,与计算机编程新手相比,社会学习对专家程序员系统的说服力没有显著影响。对于按最高受教育程度分组的用户,社会学习影响研究生学位持有者之间的合作,竞争影响研究生学位持有者继续使用系统。本研究的结果可以为社交网络开发者提供有用的指导方针,可用于在问答社交社区中实施个性化影响策略。
{"title":"Personalizing Social Influence Strategies in a Q&A Social Network","authors":"I. Adaji, Julita Vassileva","doi":"10.1145/3099023.3099057","DOIUrl":"https://doi.org/10.1145/3099023.3099057","url":null,"abstract":"Research has shown that persuasive technologies are more effective when they are personalized. Persuasive strategies work differently for various people; hence a one size fits all approach may not bring about the desired change in behavior or attitude. This paper contributes to personalization in question and answer (Q&A) social networks by exploring the possibility of personalizing social influence strategies based on the computer programming skill level and the highest level of education of users. In particular, this paper explores the susceptibility of users in Stack Overflow, a Q&A social network, to social support influence strategies for novice and expert computer programmers. In addition, we explore if first degree holders respond to the social support influence strategies the same way graduate degree holders do. Using a sample size of 282 Stack Overflow users, we constructed four models using Partial Least Squares Structural Equation Modelling (PLS-SEM) and carried out multi-group analysis between these models. The results of our analysis show that social facilitation significantly influences cooperation for novice programmers, but not for expert programmers. In addition, social learning does not significantly influence the persuasiveness of the system for expert programmers compared to users who are novice in computer programming. For the users grouped according to their highest level of education, social learning influenced cooperation among the graduate degree holders and competition influenced the graduate degree holders to continue using the system. The result of this study can provide useful guidelines to social network developers that can be used in implementing personalized influence strategies in Q&A social communities.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114054336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1