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Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization最新文献

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HappyFit: Time-aware Visualization for Daily Physical Activity and Virtual Reality Games HappyFit:时间意识可视化的日常体育活动和虚拟现实游戏
Soojeong Yoo, Lichen Xue, J. Kay
Virtual reality exergames have been demonstrated to provide high levels of exertion compared to traditional exercise, while players perceive less exertion. However, it is hard for people to be confident of whether they get the recommended levels of exercise. In this work, we present the "HappyFit" aesthetic interface that has been designed to be a pleasing ambient display that enables people to see their long-term user model of physical activity. The user model interface has been particularly designed to distinguish the source of the exercise and the user model is inferred from combinations of sensor data from worn devices that track steps and heart-rate. We show how "HappyFit" enables a person to gain an overview of the relative contributions of their exercise from both walking in daily life and playing virtual reality exergames. Our core contribution is the exploration of how to harness long term sensor data to build user models with aesthetic user interfaces that enable people to review and reflect on their physical activity.
与传统运动相比,虚拟现实运动游戏已经被证明可以提供高水平的运动,而玩家却感觉不那么费力。然而,人们很难确定自己是否达到了建议的运动量。在这项工作中,我们展示了“HappyFit”美学界面,它被设计成一个令人愉悦的环境显示,使人们能够看到他们长期的身体活动用户模型。用户模型界面经过特别设计,以区分运动的来源,用户模型是从跟踪步数和心率的穿戴设备的传感器数据组合中推断出来的。我们展示了“HappyFit”如何让一个人从日常生活中散步和玩虚拟现实运动游戏中获得锻炼的相对贡献的概述。我们的核心贡献是探索如何利用长期传感器数据来构建具有美学用户界面的用户模型,使人们能够回顾和反思他们的身体活动。
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引用次数: 3
Aspect-aware Point-of-Interest Recommendation with Geo-Social Influence 具有地缘社会影响的方面意识的兴趣点推荐
Q. Guo, Zhu Sun, Jie Zhang, Qi Chen, Y. Theng
The large volume of data available in location-based social networks (LBSNs) enables Point-of-Interest (POI) recommendation services. On another hand, the heterogeneous information (e.g., user check-in records, geographical features of POIs, social network and user reviews) imposes great challenges on effective POI recommendation. In this paper, we focus on leveraging such rich information in an integrated manner to improve POI recommendation performance. We exploit not only the geographical and social information, but also aspects extracted from user reviews to better model users' preferences. More specifically, to fully utilize various types of information, we construct a novel heterogeneous graph, Aspect-aware Geo-Social influence Graph (AGSG), by fusing various relations among the three types of nodes, i.e., users, POIs and aspects. The personalized POI recommendation task is then transformed as a graph node ranking problem in AGSG. We design a graph-based recommendation algorithm based on both personalized PageRank (PPR) and meta paths, to fully exploit the heterogeneous graph structure as well as to capture the semantic relations among the various nodes. Experiments on three real-world datasets show that our proposed approach outperforms the state-of-art methods.
基于位置的社交网络(LBSNs)中可用的大量数据支持兴趣点(POI)推荐服务。另一方面,用户签到记录、POI地理特征、社交网络和用户评论等异构信息对POI的有效推荐提出了很大的挑战。在本文中,我们专注于以一种集成的方式利用这些丰富的信息来提高POI推荐性能。我们不仅利用地理和社会信息,还利用从用户评论中提取的方面来更好地建模用户的偏好。更具体地说,为了充分利用各种类型的信息,我们通过融合用户、poi和方面这三类节点之间的各种关系,构建了一种新的异构图——面向方面的地理社会影响图(Aspect-aware Geo-Social influence graph, AGSG)。然后将个性化POI推荐任务转化为AGSG中的图节点排序问题。我们设计了一种基于个性化PageRank (PPR)和元路径的基于图的推荐算法,以充分利用异构图结构,并捕获各节点之间的语义关系。在三个真实数据集上的实验表明,我们提出的方法优于最先进的方法。
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引用次数: 17
Generating Labeled Datasets of Twitter Users 生成Twitter用户的标记数据集
Yasen Kiprov, Pepa Gencheva, Ivan Koychev
In this paper we present a simple, yet powerful approach to generating labeled datasets of Twitter1 users. Our focus falls on sensitive personal details, shared as background information in tweets. Such tweets avoid the focus of user's attention and also tend to resist the vast amounts of humor, wishes or hypothetical thinking typical for tweets. Our approach combines selecting search queries, followed up by a semi-supervised filtering of indicative messages. We create datasets in several unrelated domains and prove that all sorts of target groups can be built with minimal manual annotator effort. The generated datasets include separate groups of users with specific characteristics: pet ownership, blood pressure, diabetes and psychotropic medicine usage, for which to our knowledge manually labeled data was previously not available. Our search-based approach is also used to generate a cross-domain corpus, matching Twitter users with their Yelp2 profiles.
在本文中,我们提出了一种简单而强大的方法来生成Twitter1用户的标记数据集。我们的重点是敏感的个人信息,作为背景信息在推特上分享。这样的推文避免了用户关注的焦点,也倾向于抵制推文中典型的大量幽默、愿望或假设思维。我们的方法结合了选择搜索查询,然后对指示性消息进行半监督过滤。我们在几个不相关的领域中创建了数据集,并证明了所有类型的目标组都可以用最少的人工注释器来构建。生成的数据集包括具有特定特征的独立用户组:宠物饲养,血压,糖尿病和精神药物使用,据我们所知,这些数据以前是不可用的。我们基于搜索的方法还用于生成跨域语料库,将Twitter用户与其Yelp2配置文件进行匹配。
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引用次数: 2
Semantic Interpretation of Search Queries for Personalization 个性化搜索查询的语义解释
L. Ardissono, M. Lucenteforte, Noemi Mauro, Adriano Savoca, Angioletta Voghera, L. Riccia
This demo paper describes the semantic query interpretation model adopted in the OnToMap Participatory GIS and presents its benefits to information retrieval and personalized information presentation.
本文介绍了OnToMap参与式地理信息系统采用的语义查询解释模型,并介绍了该模型在信息检索和个性化信息呈现方面的优势。
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引用次数: 8
UMAP 2017 THUM Workshop Chairs' Welcome & Organization UMAP 2017 THUM工作坊主席的欢迎及组织
C. Musto, A. Rapp, Veronika Bogina, F. Cena, F. Hopfgartner, J. Kay, D. Konopnicki, T. Kuflik, B. Mobasher, G. Semeraro
The importance of user modeling and personalization is taken for granted in several scenarios. According to this widespread paradigm, each user can be modeled through some (explicitly or implicitly gathered) information about her knowledge or about her preferences, in order to adapt the behavior of a generic intelligent system to her specific characteristics. However, the recent spread of social network and self-tracking devices has totally changed the rules for personalization. On one side, the spread of social network platforms radically changed and renewed many consolidated behavioral paradigms. Thanks to the heterogeneous nature of the discussions that take place on social networks, a lot of new data are continuously available and can be gathered and exploited to build richer and more complete user models, to discover latent communities, to infer information about users' emotions and personality traits, and also to study very complex phenomena, such as those related to the psycho-social sphere, in a totally new way. At the same time, self-tracking devices are becoming more and more pervasive, and a plethora of personal data is today available by exploiting such tools. These devices model and track a lot of signals that pure content-based information which is commonly spread on social networks can't actually handle. Reasoning on these data can enable predictions about the user's behavior, health, and goals. As a consequence, it is very important to think about a new generation of user models that are able to effectively merge the information coming from both information sources, while also taking into account the fact that user models evolve over time.
在一些场景中,用户建模和个性化的重要性是理所当然的。根据这种广泛的范例,每个用户都可以通过一些(显式或隐式收集的)关于她的知识或偏好的信息来建模,以便使通用智能系统的行为适应她的特定特征。然而,最近社交网络和自我跟踪设备的普及完全改变了个性化的规则。一方面,社交网络平台的传播从根本上改变和更新了许多统一的行为范式。由于社交网络上讨论的异构性,可以不断收集和利用大量新数据来构建更丰富、更完整的用户模型,发现潜在的社区,推断用户的情感和人格特征信息,并以全新的方式研究非常复杂的现象,例如与心理社会领域相关的现象。与此同时,自我跟踪设备正变得越来越普遍,利用这些工具可以获得大量的个人数据。这些设备模拟和跟踪了许多信号,而这些信号通常是在社交网络上传播的纯粹基于内容的信息实际上无法处理的。通过对这些数据进行推理,可以预测用户的行为、健康状况和目标。因此,考虑能够有效地合并来自两个信息源的信息的新一代用户模型是非常重要的,同时也要考虑到用户模型随着时间的推移而发展的事实。
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引用次数: 0
Distance- and Rank-based Music Mainstreaminess Measurement 基于距离和等级的音乐主流化测量
M. Schedl, Christine Bauer
A music listener's mainstreaminess indicates the extent to which her listening preferences correspond to those of the population at large. However, formal definitions to quantify the level of mainstreaminess of a listener are rare and those available define mainstreaminess based on fractions between some kind of individual and global listening profiles. We argue, in contrast, that measures based on a modified version of the well-established Kullback-Leibler (KL) divergence as well as rank-order correlation coefficient may be better suited to capture the mainstreaminess of listeners. We therefore propose two measures adopting KL divergence and rank-order correlation and show, on a real-world dataset of over one billion user-generated listening events (LFM-1b), that music recommender systems can notably benefit when grouping users according to their level of mainstreaminess with respect to these two measures. This particularly holds for the frequently neglected listener group which is characterized by low mainstreaminess.
一个音乐听众的主流化程度表明了她的音乐偏好在多大程度上符合大众的喜好。然而,量化一个听者的主流程度的正式定义是罕见的,那些可用的定义是基于某种个人和全球倾听概况之间的分数。相比之下,我们认为,基于完善的Kullback-Leibler (KL)散度的改进版本以及等级-顺序相关系数的测量可能更适合于捕捉听众的主流性。因此,我们提出了采用KL散度和秩序相关性的两种度量,并在超过10亿用户生成的收听事件(LFM-1b)的真实数据集上显示,音乐推荐系统可以根据用户在这两种度量中的主流程度对用户进行分组,从而显著受益。这尤其适用于经常被忽视的听众群体,他们的特点是低主流化。
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引用次数: 16
A Gamified System for Influencing Healthy E-commerce Shopping Habits 影响健康电子商务购物习惯的游戏化系统
I. Adaji, Julita Vassileva
Obesity is a serious health problem that has been linked to the major cause of death worldwide, ischemic heart disease. There is a lot of research on influencing people to live healthier lives by being active and eating healthy foods. However, there is little research on influencing people to buy healthier foods at the point of sale especially online. Because people tend to cook and eat what they buy, making healthier choices when grocery shopping online could lead to healthier eating habits for consumers. To advance research in this area, we propose a framework that uses gamification elements to influence consumers to purchase healthier foods in e-commerce. In this position paper, we present our proposed framework and describe the implementation of some of the influence strategies and game design elements such as rewards, personalization, suggestion, self-monitoring and feedback. This paper contributes to the area of game design by describing possible guidelines that could lead to healthier food shopping habits for e-commerce consumers.
肥胖是一个严重的健康问题,它与全球范围内导致死亡的主要原因缺血性心脏病有关。有很多关于通过积极运动和健康饮食来影响人们过上更健康生活的研究。然而,很少有研究影响人们在销售点购买更健康的食品,尤其是在网上。因为人们倾向于烹饪和食用他们买到的东西,所以在网上购物时做出更健康的选择可以为消费者带来更健康的饮食习惯。为了推进这一领域的研究,我们提出了一个使用游戏化元素影响消费者在电子商务中购买健康食品的框架。在本文中,我们将呈现我们所建议的框架,并描述一些影响策略和游戏设计元素的执行,如奖励、个性化、建议、自我监控和反馈。这篇论文对游戏设计领域做出了贡献,它描述了可能引导电子商务消费者养成更健康的食品购物习惯的指导方针。
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引用次数: 12
Modeling and Developing a Learning Design System based on Graphic Organizers 基于图形组织者的学习设计系统建模与开发
M. Corbatto
Nowadays we assist to a significant innovation of the teaching practises due to the crisis of the classical teaching approach, the availability of low cost mobile technology and the easy access to global knowledge and information. Learning Design systems represent valuable tools to support teachers in the delicate task of organizing the teaching-learning activities in active student-centered approaches. There are many active projects in this field, but the available tools do not always fulfill the expectations. Furthermore, there is a rapid growth of Web 2.0 apps to create digital artefacts with a strong potential impact in learning activities, but current LD platforms don't guide teachers and students in choosing best apps to carry on a specific task. This paper provides an overview of the state of the art LD tools and developing perspective in this area.
如今,由于传统教学方法的危机,低成本移动技术的可用性以及全球知识和信息的易于获取,我们协助教学实践的重大创新。学习设计系统代表了有价值的工具,以支持教师在组织以学生为中心的教学活动的微妙任务中。在这个领域有许多活跃的项目,但是可用的工具并不总是满足期望。此外,Web 2.0应用程序正在快速增长,这些应用程序可以创建对学习活动具有强大潜在影响的数字工件,但目前的LD平台并不能指导教师和学生选择最佳应用程序来执行特定任务。本文概述了当前LD工具的现状和该领域的发展前景。
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引用次数: 4
The Influence of Personality on Mobile Web Credibility 个性对移动网络可信度的影响
Kiemute Oyibo, Rita Orji, Julita Vassileva
Research has shown that the perceived credibility of a website is critical to its success. However, little is known about how individual differences influence this important factor of web design. In this paper, we investigate how personality traits affect the perceived credibility of a website in the mobile domain. Using a sample of 323 participants, we developed a model showing how the Big Five personality traits influence the perceived credibility of a website through its perceived aesthetics and perceived usability. Our model reveals that Agreeableness is the strongest predictor of aesthetics and/or usability, followed by Conscientiousness. This suggests that the more agreeable and/or the more conscientious users are easily more satisfied aesthetically and usability-wise by a mobile websites than the less agreeable and/or the less conscientious users respectively. Consequently, designers of mobile sites may have to do more in user interface design in order to attract the less agreeable and/or the less conscientious users to their sites based on its hedonic (aesthetics-inspired) and utilitarian (usability-inspired) appeal.
研究表明,网站的可信度对其成功至关重要。然而,对于个体差异如何影响这个网页设计的重要因素,我们知之甚少。在本文中,我们研究了人格特质如何影响移动领域网站的感知可信度。使用323个参与者的样本,我们开发了一个模型,显示五大人格特征如何通过感知美学和感知可用性影响网站的感知可信度。我们的模型显示,亲和性是美学和/或可用性的最强预测因子,其次是尽责性。这表明,与不那么讨人喜欢和/或不那么认真的用户相比,更讨人喜欢和/或更认真的用户更容易在美学和可用性方面对移动网站感到满意。因此,手机网站的设计师可能需要在用户界面设计上做更多的工作,以吸引那些不那么讨人喜欢和/或不那么认真的用户到他们的网站上,基于其享乐主义(美学启发)和实用主义(可用性启发)的吸引力。
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引用次数: 11
On the Relations Between Cooking Interests, Hobbies and Nutritional Values of Online Recipes: Implications for Health-Aware Recipe Recommender Systems 网上食谱的烹饪兴趣、爱好与营养价值的关系:对健康意识食谱推荐系统的启示
C. Trattner, Markus Rokicki, E. Herder
In this paper, we investigate differences between recipes uploaded by users and recipes bookmarked by users. The results indicate that uploaded recipes outperform bookmarked recipes in terms of healthiness. Further, health scores and nutritional values of these recipes are highly related to the stated cooking interests: for example, Southern Food lovers eat not as healthy as those who prefer the Mediterranean or Middle-Eastern cuisine. A disturbing finding is that interest in the category `Kids' is associated with bad values for all nutritional measures. We also found some interactions between hobbies such as biking, hunting or knitting and nutritional values. These insights pave way to the design of health-aware recipe recommender systems that take a user's food preferences into account; in addition, taking a user's lifestyle and hobbies into account would provide valuable input to persuasive systems.
在本文中,我们研究了用户上传的食谱和用户收藏的食谱之间的差异。结果表明,上传的食谱在健康方面优于收藏的食谱。此外,这些食谱的健康得分和营养价值与所陈述的烹饪兴趣高度相关:例如,南方美食爱好者吃得不如那些喜欢地中海或中东美食的人健康。一个令人不安的发现是,对“儿童”类别的兴趣与所有营养指标的不良价值观有关。我们还发现,骑自行车、打猎或编织等爱好与营养价值之间存在一些相互作用。这些见解为设计注重健康的食谱推荐系统铺平了道路,该系统将用户的食物偏好考虑在内;此外,考虑用户的生活方式和爱好将为说服系统提供有价值的输入。
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引用次数: 14
期刊
Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization
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