Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00070
Valéria Farinazzo Martins, Gabriel Brugnolli Sanches, Natalia Galotto de Almeida, Maria Amélia Eliseo, Andre Luiz Satoshi Kawamoto
This paper aims to contribute to the Augmented Reality area by evaluating a mobile application in books designed for children. Two sets of usability evaluation criteria for Augmented Reality were compiled from two systematic reviews. The first one served as base for a heuristic evaluation, and the second one for a usability evaluation. We also present the entire process of evaluation, as well as the results and discussion.
{"title":"Usability Evaluation of an Augmented Reality Children's Book","authors":"Valéria Farinazzo Martins, Gabriel Brugnolli Sanches, Natalia Galotto de Almeida, Maria Amélia Eliseo, Andre Luiz Satoshi Kawamoto","doi":"10.1109/LACLO49268.2019.00070","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00070","url":null,"abstract":"This paper aims to contribute to the Augmented Reality area by evaluating a mobile application in books designed for children. Two sets of usability evaluation criteria for Augmented Reality were compiled from two systematic reviews. The first one served as base for a heuristic evaluation, and the second one for a usability evaluation. We also present the entire process of evaluation, as well as the results and discussion.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131061963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/laclo49268.2019.00033
Ana Metaute, Alberto Piedrahita
This document presents a proposal for the teaching of physics in which the construction of measuring equipment is used to allow teachers and students to acquire a vision of physics where the interdependence between theory and experimentation and the importance of collective construction are recognized. In order to know the conceptions of the participants, an ethnographic methodology is used and the discussion group is used as an instrument for data collection. It is proposed to build a photoport and a spectrometer, both of low cost, to join them to the freeware PhysicsSensor and perform measurements.
{"title":"Proposal Based on the Construction of Measurement Instruments as a way to Contribute to an Integral Vision of Science","authors":"Ana Metaute, Alberto Piedrahita","doi":"10.1109/laclo49268.2019.00033","DOIUrl":"https://doi.org/10.1109/laclo49268.2019.00033","url":null,"abstract":"This document presents a proposal for the teaching of physics in which the construction of measuring equipment is used to allow teachers and students to acquire a vision of physics where the interdependence between theory and experimentation and the importance of collective construction are recognized. In order to know the conceptions of the participants, an ethnographic methodology is used and the discussion group is used as an instrument for data collection. It is proposed to build a photoport and a spectrometer, both of low cost, to join them to the freeware PhysicsSensor and perform measurements.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131079026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00061
Mario Aquino Cruz, Manuel J. Ibarra, Maria Lima Bendezu, Leonardo Dávila Huacoto, Esther Calatayud Madariaga, C. Soto
Yachay Yupay, is a dynamic application that teachers can use, whose objective is to provide new strategies for teaching logical reasoning in the learning of arithmetic addition skills, and the development of cognitive ability in children Six years of the first grade of primary education in rural areas, in this way contribute to solve the difficulties children face during the acquisition of these skills. The type of research in this work is applied, explanatory level and pre-experimental design. This tool is didactic, it uses a visual approach to cognitive conflict to teach and learn mathematics in a fun way, teaching is not only verbal or textual, but is visually, it has different levels of difficulty that increase progressively, they used the performance indicators and the rating scale of the Learning Paths, where satisfactory results were obtained, both for teachers and students where the research was conducted, also to help reduce the digital divide that exists in the urban and rural areas.
Yachay Yupay,是一个教师可以使用的动态应用程序,其目的是为农村小学一年级六年级儿童在算术加法技能学习中的逻辑推理教学和认知能力的发展提供新的策略,从而有助于解决儿童在这些技能习得过程中面临的困难。本研究采用应用型、解释型和预实验型研究。这个工具是教学的,它使用一种视觉的方法来认知冲突,以一种有趣的方式教和学数学,教学不仅是口头的或文本的,而是视觉的,它有不同的难度水平,逐步增加,他们使用了学习路径的绩效指标和评分量表,在那里获得了满意的结果,对教师和学生进行了研究,还有助于缩小城乡地区存在的数字鸿沟。
{"title":"Yachay Yupay: A Dynamic Application for Learning in Mathematical Logical Reasoning for the Addition of Natural Numbers","authors":"Mario Aquino Cruz, Manuel J. Ibarra, Maria Lima Bendezu, Leonardo Dávila Huacoto, Esther Calatayud Madariaga, C. Soto","doi":"10.1109/LACLO49268.2019.00061","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00061","url":null,"abstract":"Yachay Yupay, is a dynamic application that teachers can use, whose objective is to provide new strategies for teaching logical reasoning in the learning of arithmetic addition skills, and the development of cognitive ability in children Six years of the first grade of primary education in rural areas, in this way contribute to solve the difficulties children face during the acquisition of these skills. The type of research in this work is applied, explanatory level and pre-experimental design. This tool is didactic, it uses a visual approach to cognitive conflict to teach and learn mathematics in a fun way, teaching is not only verbal or textual, but is visually, it has different levels of difficulty that increase progressively, they used the performance indicators and the rating scale of the Learning Paths, where satisfactory results were obtained, both for teachers and students where the research was conducted, also to help reduce the digital divide that exists in the urban and rural areas.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"62 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114101791","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00049
Armando Arce-Orozco, Antonio Gonzalez-Torres, Erick Mata-Montero
Information visualization libraries are toolkits that frequently require users to have a deep understanding of their internal structure and design. Their features sometimes include a wide range of visualization methods from simple low-level drawings all the way to high-level sophisticated visualizations. This complexity is an obstacle for researchers, students, and developers who need to design and implement appealing visual representations that can be incorporated into their products efficiently and easily. This paper presents Tulu, a library that runs on top of Diököl, a programming environment created with Lua and OpenVG. Tulu is aimed to serve as an alternative for creating visualization systems. This library offers several advantages over traditional libraries including its extensibility, portability, and size. With respect to extensibility, it allows the adaptation and extension of the logic of the visualization techniques implemented in its catalog. Concerning portability, it runs on several operating systems. Finally, in regard to size, Diököl's space requirement is less than 1 MB, which makes it fitting for small single-board computers, such as the Raspberry Pi device, aimed at teaching basic computer science concepts.
{"title":"Learning Information Visualization Algorithms using Tulu","authors":"Armando Arce-Orozco, Antonio Gonzalez-Torres, Erick Mata-Montero","doi":"10.1109/LACLO49268.2019.00049","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00049","url":null,"abstract":"Information visualization libraries are toolkits that frequently require users to have a deep understanding of their internal structure and design. Their features sometimes include a wide range of visualization methods from simple low-level drawings all the way to high-level sophisticated visualizations. This complexity is an obstacle for researchers, students, and developers who need to design and implement appealing visual representations that can be incorporated into their products efficiently and easily. This paper presents Tulu, a library that runs on top of Diököl, a programming environment created with Lua and OpenVG. Tulu is aimed to serve as an alternative for creating visualization systems. This library offers several advantages over traditional libraries including its extensibility, portability, and size. With respect to extensibility, it allows the adaptation and extension of the logic of the visualization techniques implemented in its catalog. Concerning portability, it runs on several operating systems. Finally, in regard to size, Diököl's space requirement is less than 1 MB, which makes it fitting for small single-board computers, such as the Raspberry Pi device, aimed at teaching basic computer science concepts.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124390974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00038
Federico Ferrero, Adriana Gewerc Barujel
This article analyzes biases in algorithmic driven decision-making systems in education considering some contributions from the Activity Theory of sociocultural tradition. First, it is identified how the sources of biases (theoretical, methodological, by interpretation, by decontextualization and by data training) are distributed in the elements of the analytical unit as well as in the systemic time. Consequently, the algorithm is not treated as a mediating artifact biased in itself, but biases are reflected in it and are linked to the practices carried out by the subjects involved in the systemic reality studied. Second, it is presented the results of a Systematic Literature Review that allows us to explore the ways in which the Journal of Learning Analytics community approaches the subject of biases according to the bias-sources classification previously constructed.
{"title":"Algorithmic Driven Decision-Making Systems in Education: Analyzing Bias from the Sociocultural Perspective","authors":"Federico Ferrero, Adriana Gewerc Barujel","doi":"10.1109/LACLO49268.2019.00038","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00038","url":null,"abstract":"This article analyzes biases in algorithmic driven decision-making systems in education considering some contributions from the Activity Theory of sociocultural tradition. First, it is identified how the sources of biases (theoretical, methodological, by interpretation, by decontextualization and by data training) are distributed in the elements of the analytical unit as well as in the systemic time. Consequently, the algorithm is not treated as a mediating artifact biased in itself, but biases are reflected in it and are linked to the practices carried out by the subjects involved in the systemic reality studied. Second, it is presented the results of a Systematic Literature Review that allows us to explore the ways in which the Journal of Learning Analytics community approaches the subject of biases according to the bias-sources classification previously constructed.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116201896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00064
A. Kennedy
The aims of this paper are not only to produce knowledge about the use of an educational blog in higher education but also to share this experience during the XIV Latin American Conference on Learning Objects (LACLO) 2019. Consequently, this study shares information and Communication Technologies (ICT) that provide an alternative space, where both professors and students converge on teaching and learning the process at The Costa Rica Institute of Technology, known as TEC. The evidence of this work takes place with learning activities performed with the students at the blog: http//:www.precautionatwork.blogspot.com at this university. The qualitative research interpretive is a tool, which base, is on surveillance of individual visits and a survey to evaluate the students' reactions towards the activities on the blog. The question to answer in this research is to know whether the an educational blog for this study is motivating and encouraging learning tool for the students or not. The general method used in the collection of data is by means of an analysis of the entrance on the blog according to the different activities offered and a survey entitled to acknowledge students' interests in using the blog as a learning tool to improve their learning skills. Finally, a possible way to encounter this problem is by interpreting the data collected from observing students' visits on the blog and the data gathered from a survey as observational methods appropriate for online research.
{"title":"Recovering Educational Research Experiences through Blogs as a Tool for Complementing Activities: (A Case at The Costa Rica Institute of Technology)","authors":"A. Kennedy","doi":"10.1109/LACLO49268.2019.00064","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00064","url":null,"abstract":"The aims of this paper are not only to produce knowledge about the use of an educational blog in higher education but also to share this experience during the XIV Latin American Conference on Learning Objects (LACLO) 2019. Consequently, this study shares information and Communication Technologies (ICT) that provide an alternative space, where both professors and students converge on teaching and learning the process at The Costa Rica Institute of Technology, known as TEC. The evidence of this work takes place with learning activities performed with the students at the blog: http//:www.precautionatwork.blogspot.com at this university. The qualitative research interpretive is a tool, which base, is on surveillance of individual visits and a survey to evaluate the students' reactions towards the activities on the blog. The question to answer in this research is to know whether the an educational blog for this study is motivating and encouraging learning tool for the students or not. The general method used in the collection of data is by means of an analysis of the entrance on the blog according to the different activities offered and a survey entitled to acknowledge students' interests in using the blog as a learning tool to improve their learning skills. Finally, a possible way to encounter this problem is by interpreting the data collected from observing students' visits on the blog and the data gathered from a survey as observational methods appropriate for online research.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114351469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/laclo49268.2019.00032
Marlon Agustín Carrión-Martínez, D. Jara-Roa, C. Sarango-Lapo, Jennifer Betzabe Samaniego-Franco
Teachers, in order to promote meaningful learning, use multiple techniques in which they use interactive multimedia materials. The purpose of this work is to identify the use of interactive multimedia resources, for this a quantitative methodology is used. We proceed to select one of the MOOCs offered by the UTPL and a questionnaire is applied that includes nine Likert-scale questions with five alternatives and two open-ended questions. The questions of the questionnaire were proposed based on the usability attributes of ISO 9126, which are: a) understandability, b) learning, c) operability, and d) attractiveness. There was a sample of 129 participants and the responses obtained after the application of the instrument indicated that operability and attractiveness should be improved; Therefore, we proceeded to modify the interactive multimedia resources of the MOOC, to then choose a second MOOC, to which the same instrument was applied now with a sample of 256 participants. The results highlight that the level of interactivity of an interactive multimedia resource influences the level of learning; nevertheless, they recommend paying special attention to the attribute of understandability.
{"title":"Use of Interactive Multimedia Resources in the MOOC of the Universidad Técnica Particular de Loja (UTPL)","authors":"Marlon Agustín Carrión-Martínez, D. Jara-Roa, C. Sarango-Lapo, Jennifer Betzabe Samaniego-Franco","doi":"10.1109/laclo49268.2019.00032","DOIUrl":"https://doi.org/10.1109/laclo49268.2019.00032","url":null,"abstract":"Teachers, in order to promote meaningful learning, use multiple techniques in which they use interactive multimedia materials. The purpose of this work is to identify the use of interactive multimedia resources, for this a quantitative methodology is used. We proceed to select one of the MOOCs offered by the UTPL and a questionnaire is applied that includes nine Likert-scale questions with five alternatives and two open-ended questions. The questions of the questionnaire were proposed based on the usability attributes of ISO 9126, which are: a) understandability, b) learning, c) operability, and d) attractiveness. There was a sample of 129 participants and the responses obtained after the application of the instrument indicated that operability and attractiveness should be improved; Therefore, we proceeded to modify the interactive multimedia resources of the MOOC, to then choose a second MOOC, to which the same instrument was applied now with a sample of 256 participants. The results highlight that the level of interactivity of an interactive multimedia resource influences the level of learning; nevertheless, they recommend paying special attention to the attribute of understandability.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123096917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/laclo49268.2019.00017
Julián Moreno Cadavid, Julián Moreno
Serious games have been widely studied from the educational perspective due to their proven potential to increase the learners' motivation and engagement in different academic activities, including language acquisition. At the same time, the fast growth of mobile devices access and Internet connectivity have motivated the creation of serious games for mobile environments that encourage the learner to access the educational content without time or location restrictions. In this sense, mobile serious games that lead the learners to move to different locations to achieve the game objectives, are known as location-based serious games. On the other hand, Latin American governments have started to propose and implement new policies to overcome the problem of English acquisition in their teenagers and then expand their professional opportunities by improving their English skills. Considering these phenomena, a systematic literature review was conducted to find the gaming elements that help to create successful serious games with geo-location features for English teaching, Additionally, this review inquires about the different validation methods and the results obtained in several researches. The answers to the research questions show that some of those elements, particularly self-improvement and competition, with a proper combination with educational aspects, are presented in most of the games analyzed and may indeed increase the learner commitment.
{"title":"English Teaching using Mobile Serious Games with Geo-Location Features: A Systematic Literature Review","authors":"Julián Moreno Cadavid, Julián Moreno","doi":"10.1109/laclo49268.2019.00017","DOIUrl":"https://doi.org/10.1109/laclo49268.2019.00017","url":null,"abstract":"Serious games have been widely studied from the educational perspective due to their proven potential to increase the learners' motivation and engagement in different academic activities, including language acquisition. At the same time, the fast growth of mobile devices access and Internet connectivity have motivated the creation of serious games for mobile environments that encourage the learner to access the educational content without time or location restrictions. In this sense, mobile serious games that lead the learners to move to different locations to achieve the game objectives, are known as location-based serious games. On the other hand, Latin American governments have started to propose and implement new policies to overcome the problem of English acquisition in their teenagers and then expand their professional opportunities by improving their English skills. Considering these phenomena, a systematic literature review was conducted to find the gaming elements that help to create successful serious games with geo-location features for English teaching, Additionally, this review inquires about the different validation methods and the results obtained in several researches. The answers to the research questions show that some of those elements, particularly self-improvement and competition, with a proper combination with educational aspects, are presented in most of the games analyzed and may indeed increase the learner commitment.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115743849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/laclo49268.2019.00002
{"title":"[Title page iii]","authors":"","doi":"10.1109/laclo49268.2019.00002","DOIUrl":"https://doi.org/10.1109/laclo49268.2019.00002","url":null,"abstract":"","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130353233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-10-01DOI: 10.1109/LACLO49268.2019.00015
Ubirajara Martin Coelho, Í. S. Vega
With regard to the improvement of the quality of higher education, we realize that academic dropout, labor market demands, lack of teacher preparation and the National Student Performance Examination (ENADE) point out an important factor that It leads us to review notable quality issues of higher education courses, especially computer and computer courses. However, this article is part of the first results of an ongoing research project. This project initially sought to verify in the pedagogical training of the professors of the computer science course the relationship of knowledge in teaching strategies: content integration, teaching material and interdisciplinary or integrative project. This research was applied in the teaching staff of the graduation course in Computer Science of Brazilian public and private universities. The objective of this first part of the research is to verify how the pedagogical training of teachers is. For this we use three teaching strategies as a reference: integration of disciplinary content, pedagogical material and interdisciplinary projects or integrating projects. Both these strategies and others are important to achieve higher quality and reference education. But this quality of higher education has had a negative impact on the media in recent years when some points are observed: academic evasion, recent graduates with difficulty entering the labor market and the high rate of students who do not reach Good level of knowledge. That knowledge is evaluated in Brazil by the Ministry of Education through the National Student Performance Exam (ENADE). Given this reality and concern in offering a higher education of quality and reference, this work is justified.
{"title":"The Pedagogical Formation and the Knowledge of Teachers in Computering in Teaching Strategies: Integration of Content, Didactic Material and Interdisciplinary or Integrator Project","authors":"Ubirajara Martin Coelho, Í. S. Vega","doi":"10.1109/LACLO49268.2019.00015","DOIUrl":"https://doi.org/10.1109/LACLO49268.2019.00015","url":null,"abstract":"With regard to the improvement of the quality of higher education, we realize that academic dropout, labor market demands, lack of teacher preparation and the National Student Performance Examination (ENADE) point out an important factor that It leads us to review notable quality issues of higher education courses, especially computer and computer courses. However, this article is part of the first results of an ongoing research project. This project initially sought to verify in the pedagogical training of the professors of the computer science course the relationship of knowledge in teaching strategies: content integration, teaching material and interdisciplinary or integrative project. This research was applied in the teaching staff of the graduation course in Computer Science of Brazilian public and private universities. The objective of this first part of the research is to verify how the pedagogical training of teachers is. For this we use three teaching strategies as a reference: integration of disciplinary content, pedagogical material and interdisciplinary projects or integrating projects. Both these strategies and others are important to achieve higher quality and reference education. But this quality of higher education has had a negative impact on the media in recent years when some points are observed: academic evasion, recent graduates with difficulty entering the labor market and the high rate of students who do not reach Good level of knowledge. That knowledge is evaluated in Brazil by the Ministry of Education through the National Student Performance Exam (ENADE). Given this reality and concern in offering a higher education of quality and reference, this work is justified.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128516662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}