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2019 XIV Latin American Conference on Learning Technologies (LACLO)最新文献

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Usability Evaluation of an Augmented Reality Children's Book 增强现实儿童读物的可用性评估
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00070
Valéria Farinazzo Martins, Gabriel Brugnolli Sanches, Natalia Galotto de Almeida, Maria Amélia Eliseo, Andre Luiz Satoshi Kawamoto
This paper aims to contribute to the Augmented Reality area by evaluating a mobile application in books designed for children. Two sets of usability evaluation criteria for Augmented Reality were compiled from two systematic reviews. The first one served as base for a heuristic evaluation, and the second one for a usability evaluation. We also present the entire process of evaluation, as well as the results and discussion.
本文旨在通过评估为儿童设计的书籍中的移动应用程序,为增强现实领域做出贡献。两套增强现实的可用性评价标准是通过两套系统的评价汇编而成的。第一个是启发式评估的基础,第二个是可用性评估的基础。我们还介绍了评估的整个过程,以及结果和讨论。
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引用次数: 3
Proposal Based on the Construction of Measurement Instruments as a way to Contribute to an Integral Vision of Science 基于测量仪器建设的建议:一种促进科学整体视野的方法
Pub Date : 2019-10-01 DOI: 10.1109/laclo49268.2019.00033
Ana Metaute, Alberto Piedrahita
This document presents a proposal for the teaching of physics in which the construction of measuring equipment is used to allow teachers and students to acquire a vision of physics where the interdependence between theory and experimentation and the importance of collective construction are recognized. In order to know the conceptions of the participants, an ethnographic methodology is used and the discussion group is used as an instrument for data collection. It is proposed to build a photoport and a spectrometer, both of low cost, to join them to the freeware PhysicsSensor and perform measurements.
本文提出了一项关于物理教学的建议,其中测量设备的建设是用来让教师和学生获得物理学的愿景,其中理论和实验之间的相互依存关系以及集体建设的重要性是公认的。为了了解参与者的概念,使用了民族志方法,并将讨论小组用作数据收集的工具。建议建立一个光口和光谱仪,两者都是低成本的,将它们连接到免费软件PhysicsSensor并进行测量。
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引用次数: 0
Yachay Yupay: A Dynamic Application for Learning in Mathematical Logical Reasoning for the Addition of Natural Numbers Yachay Yupay:在自然数加法数学逻辑推理学习中的动态应用
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00061
Mario Aquino Cruz, Manuel J. Ibarra, Maria Lima Bendezu, Leonardo Dávila Huacoto, Esther Calatayud Madariaga, C. Soto
Yachay Yupay, is a dynamic application that teachers can use, whose objective is to provide new strategies for teaching logical reasoning in the learning of arithmetic addition skills, and the development of cognitive ability in children Six years of the first grade of primary education in rural areas, in this way contribute to solve the difficulties children face during the acquisition of these skills. The type of research in this work is applied, explanatory level and pre-experimental design. This tool is didactic, it uses a visual approach to cognitive conflict to teach and learn mathematics in a fun way, teaching is not only verbal or textual, but is visually, it has different levels of difficulty that increase progressively, they used the performance indicators and the rating scale of the Learning Paths, where satisfactory results were obtained, both for teachers and students where the research was conducted, also to help reduce the digital divide that exists in the urban and rural areas.
Yachay Yupay,是一个教师可以使用的动态应用程序,其目的是为农村小学一年级六年级儿童在算术加法技能学习中的逻辑推理教学和认知能力的发展提供新的策略,从而有助于解决儿童在这些技能习得过程中面临的困难。本研究采用应用型、解释型和预实验型研究。这个工具是教学的,它使用一种视觉的方法来认知冲突,以一种有趣的方式教和学数学,教学不仅是口头的或文本的,而是视觉的,它有不同的难度水平,逐步增加,他们使用了学习路径的绩效指标和评分量表,在那里获得了满意的结果,对教师和学生进行了研究,还有助于缩小城乡地区存在的数字鸿沟。
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引用次数: 1
Learning Information Visualization Algorithms using Tulu 使用图鲁学习信息可视化算法
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00049
Armando Arce-Orozco, Antonio Gonzalez-Torres, Erick Mata-Montero
Information visualization libraries are toolkits that frequently require users to have a deep understanding of their internal structure and design. Their features sometimes include a wide range of visualization methods from simple low-level drawings all the way to high-level sophisticated visualizations. This complexity is an obstacle for researchers, students, and developers who need to design and implement appealing visual representations that can be incorporated into their products efficiently and easily. This paper presents Tulu, a library that runs on top of Diököl, a programming environment created with Lua and OpenVG. Tulu is aimed to serve as an alternative for creating visualization systems. This library offers several advantages over traditional libraries including its extensibility, portability, and size. With respect to extensibility, it allows the adaptation and extension of the logic of the visualization techniques implemented in its catalog. Concerning portability, it runs on several operating systems. Finally, in regard to size, Diököl's space requirement is less than 1 MB, which makes it fitting for small single-board computers, such as the Raspberry Pi device, aimed at teaching basic computer science concepts.
信息可视化库是经常要求用户对其内部结构和设计有深刻理解的工具包。它们的功能有时包括各种各样的可视化方法,从简单的低级绘图一直到高级复杂的可视化。这种复杂性是研究人员、学生和开发人员的障碍,他们需要设计和实现能够高效、轻松地集成到他们的产品中的吸引人的视觉表示。本文介绍了Tulu,一个运行在Diököl之上的库,一个用Lua和OpenVG创建的编程环境。Tulu旨在作为创建可视化系统的替代方案。与传统库相比,这个库提供了几个优势,包括可扩展性、可移植性和大小。在可扩展性方面,它允许对其目录中实现的可视化技术的逻辑进行调整和扩展。关于可移植性,它可以在多个操作系统上运行。最后,在大小方面,Diököl的空间需求小于1 MB,这使得它适合小型单板计算机,如树莓派设备,旨在教授基本的计算机科学概念。
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引用次数: 1
Algorithmic Driven Decision-Making Systems in Education: Analyzing Bias from the Sociocultural Perspective 教育中的算法驱动决策系统:从社会文化角度分析偏见
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00038
Federico Ferrero, Adriana Gewerc Barujel
This article analyzes biases in algorithmic driven decision-making systems in education considering some contributions from the Activity Theory of sociocultural tradition. First, it is identified how the sources of biases (theoretical, methodological, by interpretation, by decontextualization and by data training) are distributed in the elements of the analytical unit as well as in the systemic time. Consequently, the algorithm is not treated as a mediating artifact biased in itself, but biases are reflected in it and are linked to the practices carried out by the subjects involved in the systemic reality studied. Second, it is presented the results of a Systematic Literature Review that allows us to explore the ways in which the Journal of Learning Analytics community approaches the subject of biases according to the bias-sources classification previously constructed.
本文从社会文化传统的活动理论出发,分析了算法驱动的教育决策系统中的偏见。首先,确定偏差的来源(理论的、方法的、通过解释的、通过去语境化的和通过数据训练的)如何分布在分析单元的元素中以及在系统时间内。因此,该算法本身不被视为有偏见的中介工件,但偏见反映在其中,并与所研究的系统现实中涉及的受试者所进行的实践相关联。其次,它提出了一项系统文献综述的结果,该结果使我们能够探索《学习分析杂志》社区根据先前构建的偏见来源分类处理偏见主题的方式。
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引用次数: 2
Recovering Educational Research Experiences through Blogs as a Tool for Complementing Activities: (A Case at The Costa Rica Institute of Technology) 以部落格作为补充活动的工具,恢复教育研究经验:(以哥斯大黎加理工学院为例)
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00064
A. Kennedy
The aims of this paper are not only to produce knowledge about the use of an educational blog in higher education but also to share this experience during the XIV Latin American Conference on Learning Objects (LACLO) 2019. Consequently, this study shares information and Communication Technologies (ICT) that provide an alternative space, where both professors and students converge on teaching and learning the process at The Costa Rica Institute of Technology, known as TEC. The evidence of this work takes place with learning activities performed with the students at the blog: http//:www.precautionatwork.blogspot.com at this university. The qualitative research interpretive is a tool, which base, is on surveillance of individual visits and a survey to evaluate the students' reactions towards the activities on the blog. The question to answer in this research is to know whether the an educational blog for this study is motivating and encouraging learning tool for the students or not. The general method used in the collection of data is by means of an analysis of the entrance on the blog according to the different activities offered and a survey entitled to acknowledge students' interests in using the blog as a learning tool to improve their learning skills. Finally, a possible way to encounter this problem is by interpreting the data collected from observing students' visits on the blog and the data gathered from a survey as observational methods appropriate for online research.
本文的目的不仅是提供有关在高等教育中使用教育博客的知识,而且在2019年第十四届拉丁美洲学习对象会议(LACLO)期间分享这一经验。因此,这项研究分享了信息和通信技术(ICT),提供了一个可供选择的空间,让教授和学生在哥斯达黎加理工学院(简称TEC)集中进行教学和学习过程。这项工作的证据是在这所大学的博客:http//:www.precautionatwork.blogspot.com上与学生一起进行的学习活动。定性研究解释是一种工具,它基于对个人访问的监控和对学生对博客活动的反应的调查。本研究要回答的问题是,本研究的教育博客是否是激励和鼓励学生的学习工具。数据收集中使用的一般方法是根据提供的不同活动对博客的入口进行分析,并进行调查,以承认学生对使用博客作为学习工具以提高学习技能的兴趣。最后,遇到这个问题的一个可能的方法是通过解释从观察学生访问博客收集的数据和从调查中收集的数据作为适合在线研究的观察方法。
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引用次数: 1
Use of Interactive Multimedia Resources in the MOOC of the Universidad Técnica Particular de Loja (UTPL) 交互式多媒体资源在特洛哈大学MOOC中的应用
Pub Date : 2019-10-01 DOI: 10.1109/laclo49268.2019.00032
Marlon Agustín Carrión-Martínez, D. Jara-Roa, C. Sarango-Lapo, Jennifer Betzabe Samaniego-Franco
Teachers, in order to promote meaningful learning, use multiple techniques in which they use interactive multimedia materials. The purpose of this work is to identify the use of interactive multimedia resources, for this a quantitative methodology is used. We proceed to select one of the MOOCs offered by the UTPL and a questionnaire is applied that includes nine Likert-scale questions with five alternatives and two open-ended questions. The questions of the questionnaire were proposed based on the usability attributes of ISO 9126, which are: a) understandability, b) learning, c) operability, and d) attractiveness. There was a sample of 129 participants and the responses obtained after the application of the instrument indicated that operability and attractiveness should be improved; Therefore, we proceeded to modify the interactive multimedia resources of the MOOC, to then choose a second MOOC, to which the same instrument was applied now with a sample of 256 participants. The results highlight that the level of interactivity of an interactive multimedia resource influences the level of learning; nevertheless, they recommend paying special attention to the attribute of understandability.
教师为了促进有意义的学习,使用多种技术,其中包括使用交互式多媒体材料。这项工作的目的是确定交互式多媒体资源的使用,为此使用了定量方法。我们选择了UTPL提供的一门mooc课程,并使用了一份问卷,其中包括9个李克特量表问题(5个备选问题)和2个开放式问题。根据ISO 9126的可用性属性提出问卷问题,即:a)可理解性,b)可学习性,c)可操作性,d)吸引力。共有129名参与者,应用该工具后得到的答复表明,可操作性和吸引力有待提高;因此,我们开始修改MOOC的交互式多媒体资源,然后选择第二个MOOC,现在使用相同的工具,样本为256名参与者。结果表明,交互式多媒体资源的交互性水平影响学习水平;然而,他们建议特别注意可理解性的属性。
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引用次数: 0
English Teaching using Mobile Serious Games with Geo-Location Features: A Systematic Literature Review 基于地理定位功能的手机严肃游戏的英语教学:系统的文献综述
Pub Date : 2019-10-01 DOI: 10.1109/laclo49268.2019.00017
Julián Moreno Cadavid, Julián Moreno
Serious games have been widely studied from the educational perspective due to their proven potential to increase the learners' motivation and engagement in different academic activities, including language acquisition. At the same time, the fast growth of mobile devices access and Internet connectivity have motivated the creation of serious games for mobile environments that encourage the learner to access the educational content without time or location restrictions. In this sense, mobile serious games that lead the learners to move to different locations to achieve the game objectives, are known as location-based serious games. On the other hand, Latin American governments have started to propose and implement new policies to overcome the problem of English acquisition in their teenagers and then expand their professional opportunities by improving their English skills. Considering these phenomena, a systematic literature review was conducted to find the gaming elements that help to create successful serious games with geo-location features for English teaching, Additionally, this review inquires about the different validation methods and the results obtained in several researches. The answers to the research questions show that some of those elements, particularly self-improvement and competition, with a proper combination with educational aspects, are presented in most of the games analyzed and may indeed increase the learner commitment.
严肃游戏已经从教育的角度得到了广泛的研究,因为它们被证明有可能增加学习者在不同学术活动中的动机和参与度,包括语言习得。与此同时,移动设备接入和互联网连接的快速增长推动了针对移动环境的严肃游戏的创造,这些游戏鼓励学习者在没有时间或地点限制的情况下访问教育内容。从这个意义上说,引导学习者移动到不同的位置来实现游戏目标的手机严肃游戏被称为基于位置的严肃游戏。另一方面,拉美各国政府已经开始提出并实施新的政策来克服青少年的英语习得问题,并通过提高他们的英语技能来扩大他们的职业机会。考虑到这些现象,本研究通过系统的文献综述,寻找有助于制作成功的具有地理定位特征的英语教学严肃游戏的游戏元素,并对不同的验证方法和几项研究的结果进行了探讨。研究问题的答案表明,其中一些元素,特别是自我提升和竞争,与教育方面的适当结合,在大多数被分析的游戏中都出现了,并且可能确实增加了学习者的投入。
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引用次数: 0
[Title page iii] [标题页iii]
Pub Date : 2019-10-01 DOI: 10.1109/laclo49268.2019.00002
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引用次数: 0
The Pedagogical Formation and the Knowledge of Teachers in Computering in Teaching Strategies: Integration of Content, Didactic Material and Interdisciplinary or Integrator Project 计算机教学策略中的教学形式与教师知识:内容、教材与跨学科或整合项目的整合
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00015
Ubirajara Martin Coelho, Í. S. Vega
With regard to the improvement of the quality of higher education, we realize that academic dropout, labor market demands, lack of teacher preparation and the National Student Performance Examination (ENADE) point out an important factor that It leads us to review notable quality issues of higher education courses, especially computer and computer courses. However, this article is part of the first results of an ongoing research project. This project initially sought to verify in the pedagogical training of the professors of the computer science course the relationship of knowledge in teaching strategies: content integration, teaching material and interdisciplinary or integrative project. This research was applied in the teaching staff of the graduation course in Computer Science of Brazilian public and private universities. The objective of this first part of the research is to verify how the pedagogical training of teachers is. For this we use three teaching strategies as a reference: integration of disciplinary content, pedagogical material and interdisciplinary projects or integrating projects. Both these strategies and others are important to achieve higher quality and reference education. But this quality of higher education has had a negative impact on the media in recent years when some points are observed: academic evasion, recent graduates with difficulty entering the labor market and the high rate of students who do not reach Good level of knowledge. That knowledge is evaluated in Brazil by the Ministry of Education through the National Student Performance Exam (ENADE). Given this reality and concern in offering a higher education of quality and reference, this work is justified.
关于提高高等教育质量,我们认识到,学业辍学、劳动力市场需求、教师准备不足和全国学生成绩考试(ENADE)指出了一个重要因素,它使我们重新审视高等教育课程,特别是计算机和计算机课程的显著质量问题。然而,这篇文章是一个正在进行的研究项目的第一批成果的一部分。本项目最初试图在计算机科学课程教授的教学培训中验证知识在教学策略中的关系:内容整合、教材和跨学科或综合项目。本研究在巴西公立和私立大学计算机科学专业毕业课程的教学人员中进行了应用。第一部分研究的目的是验证教师的教学培训是如何进行的。为此,我们采用三种教学策略作为参考:学科内容整合、教材与跨学科项目或整合项目。这些策略和其他策略对于实现更高质量的参考教育都很重要。但近年来,高等教育的这种质量对媒体产生了负面影响,人们观察到以下几点:学术逃避、应届毕业生难以进入劳动力市场、学生没有达到良好知识水平的比例很高。在巴西,这些知识由教育部通过国家学生表现考试(ENADE)进行评估。鉴于这一现实和对提供高质量和参考的高等教育的关注,这项工作是合理的。
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引用次数: 2
期刊
2019 XIV Latin American Conference on Learning Technologies (LACLO)
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