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The Effect of Problem-Based Learning with Student Worksheets on Senior High School Students’ Higher Order Thinking Skill and Physics Learning Outcomes 基于问题的学生习题学习对高中生高阶思维技能和物理学习成果的影响
Pub Date : 2023-01-13 DOI: 10.31258/jgs.10.2.154-160
Inayatus Soleha, S. Bektiarso, Subiki Subiki
Implementation of the 2013 curriculum where students are trained to participate in student-centered learning and have higher-order thinking skills. This research aimed to determine the effect of the problem-based learning model (PBL) assisted by worksheets on high-level thinking skills (HOTS) and high school students learning outcomes in physics. This research uses a quasi-experimental type with a post-test only control group design. The research population consisted of all 5 class X MIPA students, while the sample consisted of 68 respondents from 2 class X MIPA. Data collection was carried out by giving written tests, documentation, and interviews. The research data were analyzed through statistical tests with the SPSS application. Based on the research results, it was found that there was no significant effect on the application of the PBL model assisted by the worksheets High Order Thinking Skill (HOTS) and the learning outcomes of high school students in physics material with a sig value of > 0.05. The causative factors based on the results of the analysis are external factors and internal factors in online learning activities. Thus it is necessary to have good control over these constraints so that the application of models and media can practice HOTS abilities and students' physics learning outcomes.
实施2013年课程,训练学生参与以学生为中心的学习,并具有更高层次的思维能力。本研究旨在探讨工作表辅助的问题型学习模式(PBL)对高中生高级思维技能(HOTS)和物理学习成果的影响。本研究采用准实验型,仅设后测对照组设计。研究人群包括所有5名X级MIPA学生,而样本包括来自2个X级MIPA的68名受访者。通过笔试、记录文件和访谈等方式收集数据。运用SPSS软件对研究数据进行统计检验。基于研究结果,发现工作表辅助PBL模型的应用对高中生物理材料的学习结果没有显著影响,sig值> 0.05。根据分析结果,导致网络学习活动的原因有外部因素和内部因素。因此,有必要控制好这些制约因素,使模型和媒介的应用能够锻炼HOTS能力和学生的物理学习成果。
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引用次数: 0
Modification of Microcontroller-Based Batik Canting as A Temperature and Viscosity Control of Night Wax 基于微控制器的蜡染机在夜蜡温度和粘度控制中的改进
Pub Date : 2023-01-13 DOI: 10.31258/jgs.10.2.161-168
Cika Faradila, Sulandari Sulandari, Hilyati Iftinan Lubis, Rangga Prasetyo Darmawan, Sigit Irawan, R. Juliani
The leakage of the wax during the casting of the candle using conventional canting hampers the process of making batik, especially coloring, thereby damaging the motif and reducing the quality of written batik. The solution given is related to the problem of leakage of night wax through E-Canting which is modified from conventional canting using an Arduino nano microcontroller, connected to a temperature sensor, heater plate, and servo to facilitate batik craftsmen in waxing. The use of a microcontroller connected to a temperature sensor to maintain a stable temperature and viscosity of the night wax with the process of releasing the wax is regulated using a lever system that is connected via a servo. The manufacture of E-Canting is carried out in three stages, namely coding through Arduino IDE (Integrated Development Environment) software, assembling components using solder by connecting Arduino nano to other electronic components such as temperature sensors, heater plates, servos, LCDs, and incorporating the E-Canting framework. and electronic components. The energy used by the E-Canting is in the form of electricity which is channeled through the battery so that batik craftsmen can use the E-Canting as needed. The use of E-Canting is able to stabilize the temperature and viscosity of the night wax so as to minimize the occurrence of leakage. E-Canting is able to melt night wax with the required viscosity of 5.54 Pa at 80° in 3.39 minutes which has the potential to increase the amount of quality batik production.
在使用传统浇铸蜡烛的过程中,蜡的泄漏阻碍了蜡染的制作过程,特别是着色,从而破坏了图案,降低了蜡染的质量。针对夜蜡漏蜡的问题,通过E-Canting进行解决。E-Canting是利用Arduino纳米微控制器对传统的canting进行改进,连接温度传感器、加热板和伺服,方便蜡染工匠打蜡。使用连接到温度传感器的微控制器来保持稳定的温度和夜间蜡的粘度,同时释放蜡的过程使用通过伺服连接的杠杆系统进行调节。E-Canting的制造分为三个阶段,即通过Arduino IDE(集成开发环境)软件进行编码,通过Arduino nano与其他电子元件(如温度传感器、加热板、伺服器、lcd)连接,使用焊料组装组件,并整合E-Canting框架。还有电子元件。E-Canting使用的能量是通过电池输送的电力形式,因此蜡染工匠可以根据需要使用E-Canting。使用E-Canting能够稳定夜蜡的温度和粘度,从而最大限度地减少泄漏的发生。E-Canting能够在3.39分钟内在80°温度下熔化粘度为5.54 Pa的夜蜡,这有可能增加优质蜡染产品的数量。
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引用次数: 0
Improving Understanding of the Concept of the Effect of Temperature on Fluid Flow Characteristics Through Experimental Methods for Engineering Students 通过实验方法提高工科学生对温度对流体流动特性影响概念的理解
Pub Date : 2023-01-10 DOI: 10.31258/jgs.10.2.144-153
K. Hadiningrum, R. F. Muldiani, D. Pratama
This research is motivated by the high need for dynamic fluid concepts in the industrial world. to research the increased understanding of the concept of the influence of temperature on the characteristics of fluid flow which is part of the subject matter of fluid dynamics, an experimental module was prepared based on the optimization results of the appropriate physical quantities through testing of experimental instruments. The research aims to know the understanding the concept of the influence of temperature on the characteristics of fluid flow through experimental activities, to support the learning of dynamic fluid concepts for engineering students at the Bandung State Polytechnic. The research method uses quasi-experimental research, with experimental class learning treatment through theory and experimentation, while in the control class only through theory. To examine the effect of the experimental method on learning outcomes of conceptual understanding with 7 indicators using simple statistical analysis techniques. The results of the data analysis obtained an increase in understanding of the concept of the group of students who carried out experimental activities higher than the group of students who only received learning in theory class. The results of the normality test for the experimental class and control classes stated that the pre-test and post-test data were normally distributed. The results of the accumulated percentage of respondents' questionnaires, as many as 92.1% of respondents gave positive responses (strongly agreed and agreed) on quality and only 7.9% of respondents gave ordinary responses. Based on the average N-Gain, it was obtained that the experimental class had a greater N-Gain value than the control class, then based on the t-test, students' understanding of the concepts of the experimental class and the control class had a significant difference after being given treatment, it can be interpreted that the class that received experimental learning was more have a higher conceptual understanding.
这项研究的动机是工业世界对动态流体概念的高度需求。为了研究温度对流体流动特性的影响这一流体动力学主题的概念,通过实验仪器的测试,根据适当物理量的优化结果,制作了一个实验模块。本研究旨在通过实验活动了解温度对流体流动特性影响的概念,以支持万隆国立理工学院工科学生对动态流体概念的学习。研究方法采用准实验研究,实验组通过理论和实验处理学习,而对照组只通过理论处理学习。采用简单的统计分析方法,以7个指标考察实验方法对概念理解学习效果的影响。数据分析的结果表明,进行实验活动的一组学生对概念的理解程度高于只接受理论课学习的一组学生。实验班和对照班的正态性检验结果表明,前测和后测数据均为正态分布。从受访者问卷的累计百分比结果来看,92.1%的受访者对质量给予肯定(非常同意和同意),只有7.9%的受访者给予一般的回答。根据平均N-Gain可知,实验班的N-Gain值大于对照组,然后根据t检验,经过处理后,学生对实验班和对照组概念的理解有显著差异,可以解释接受实验学习的班级对概念的理解更高。
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引用次数: 0
Learning Media of Physics-Based on Google Sites with QR Code on Particle Dynamics Material 基于粒子动力学材料的Google网站二维码的物理学习媒体
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.134-143
Suci Prihatiningtyas, Muhammad Hilmi Arrofi’uddin, Novia Ayu Sekar Pertiwi
The purpose of this research is to describe the feasibility of physics learning media and user responses when using Google Sites with QR codes as physics learning media on particle dynamics material. This research is research and development (R&D) using the Borg & Gall teaching model. The data collected in this research were in the form of student response data and media feasibility tests. Media feasibility sheets and student questionnaires as research instruments. Data analysis used descriptive qualitative and quantitative analysis. The results showed that the proportion of material experts and media experts for Google Sites-based physics learning media with QR codes on particle dynamics material was 88.9% with very good criteria. Overall, the user response rate was 88.9% after using Google Sites-based physics learning media with QR codes on particle dynamics material having very good criteria. From the results of this development study, it was concluded that the Google Sites-based physics learning media with a QR code on particle dynamics material met the requirements and criteria, was very useful, and was very good and feasible to be used as a physics learning tool for high school class X students.
本研究的目的是描述在粒子动力学材料上使用带有二维码的Google Sites作为物理学习媒体的可行性和用户反应。本研究采用Borg & Gall教学模式进行研究与开发。本研究收集的数据采用学生反应数据和媒体可行性测试的形式。媒体可行性表和学生问卷作为研究工具。数据分析采用描述性定性和定量分析。结果表明,基于Google sites的粒子动力学材料二维码物理学习媒体中,材料专家和媒体专家的比例为88.9%,标准非常好。总体而言,在使用基于Google sites的物理学习媒体后,用户的回复率为88.9%,这些媒体带有粒子动力学材料的QR码,具有非常好的标准。从本次开发研究的结果来看,基于Google sites的粒子动力学材料二维码物理学习媒体符合要求和标准,实用性强,作为高中X班学生的物理学习工具是非常好的和可行的。
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引用次数: 0
Development of Augmented Reality-Based Learning Media on Mechanical Wave Material 基于增强现实的机械波材料学习媒体的开发
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.126-133
Hafirizka Hafirizka, Muhammad Nasir, M. Syafi’i
Augmented reality is one of the most potential technologies for education. Especially in learning Physics for material that is not real. Wave material is one of the appropriate topics if we study it using augmented reality media. The purpose of this research is to develop, validate, and check the reliability of augmented reality-based learning media on mechanical wave material. This research is an R&D research using the ADDIE-type instructional design model. This augmented reality-based media was designed using the Blender, Vuforia, and Unity applications. The Blender application is used to create 3D wave models, Vuforia to create markers, and Unity to create the final application that is displayed on students' androids. This research has produced a 46-page wave material physics module that is integrated with an augmented reality application consisting of 17 markers about waves. The size of the application is 222 Mb with the Apk format on Android version 4.1 Jelly Bean and a 13 MP camera. After testing the validity with 3 experts (experts), namely media experts, material experts, and pedagogic experts as well as 3 expert users (expert users), the average value of an expert and user experts is 4.5 and 4.8 with a maximum score of 5. Media This was also assessed as good by 20 student responses. So that this learning media can be said to be valid according to experts, expert users, and users.
增强现实是最有潜力的教育技术之一。特别是在学习不真实的物理材料时。如果我们使用增强现实媒体来研究波材料,它是一个合适的主题。本研究的目的是开发、验证和检验基于增强现实的机械波材料学习媒体的可靠性。本研究是运用adi型教学设计模型进行的一项R&D研究。这种基于增强现实的媒体是使用Blender, Vuforia和Unity应用程序设计的。Blender应用程序用于创建3D波浪模型,Vuforia用于创建标记,Unity用于创建显示在学生机器人上的最终应用程序。这项研究产生了一个46页的波浪材料物理模块,该模块与一个由17个关于波浪的标记组成的增强现实应用程序相结合。该应用程序的大小为222mb,在Android 4.1版Jelly Bean上使用Apk格式,并配有一个13万像素的摄像头。通过3位专家(即媒体专家、材料专家、教育学专家)和3位专家用户(专家用户)进行效度测试,得出专家专家和用户专家的均值分别为4.5分和4.8分,满分为5分。这也被20名学生评价为良好。让这个学习媒体,从专家、专家用户、用户来看,可以说是有效的。
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引用次数: 0
The Feasibility of E-Modules Based on Flipbook Pdf Professional to Improve Student Learning Outcomes on Work and Energy Material 基于Flipbook Pdf Professional的电子模块提高学生工作和能源材料学习效果的可行性
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.83-88
Siskia Charina Wadah, S. Miriam, D. Dewantara, S. Suyidno
Digital-based learning has become a trend in 21st-century education. However, most teaching materials are currently in the form of printed books which tend to be monotonous and less attractive, thus affecting low student learning outcomes. This research aims to produce a professional PDF flipbook-based e-module to improve student learning outcomes on work and energy material. The development model used is ADDIE. The implementation test used a one-group pre-test and post-test design on 34 students of class X MIPA of one of the high schools in Banjarmasin, South Kalimantan, Indonesia. Data were obtained through e-module validation instruments and student response questionnaires. The results obtained content and construct validity values of e-modules were 3.36 and 3.31, respectively, with valid categories. In addition, student responses amounted to 3.03 in the practical category. Thus, the developed e-module is feasible for improving student learning outcomes.
数字化学习已成为21世纪教育的一种趋势。然而,目前大多数的教材都是纸质书籍,单调乏味,缺乏吸引力,影响了学生的学习效果。本研究旨在制作一个专业的PDF纸质书电子模块,以提高学生在工作和能源材料方面的学习成果。使用的开发模型是ADDIE。实施测试采用一组前测和后测设计,对象为印尼南加里曼丹班加马辛市一所中学MIPA X班的34名学生。数据通过电子模块验证工具和学生回答问卷获得。结果得到e模块的内容效度值为3.36,结构效度值为3.31,具有有效类别。此外,学生在实践类的回答达到3.03分。因此,开发的电子模块对于提高学生的学习效果是可行的。
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引用次数: 0
Analysis of Students' Initial Science Literacy Ability on Global Warming Materials 学生对全球变暖资料的初步科学素养能力分析
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.120-125
Fariz Muhammad Giftari, Navis Irvanan Niam, D. Mulhayatiah, M. M. Chusni
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引用次数: 0
Provision of Physics E-Comics to Improve Student Learning Outcomes on Straight-Motion Material at MTs Negeri 1 Kayong Utara 提供物理电子漫画以提高学生在Negeri 1 Kayong Utara的直接运动材料上的学习成果
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.112-119
Nur Khanifatul Latifah, T. Djudin, H. Hamdani
The research was conducted to know the effectiveness of providing e-comics related to straight-motion material for improving student learning outcomes in class VIII MTsN 1 Kayong Utara. This type of research is experimental research that applies a non-equivalent control group design with an intact group random sampling technique. Based on the research data, the results were obtained, namely: 1) students who received e-comics and those who did not receive e-comics, their learning outcomes increased. The increase in learning outcomes in the experimental class was higher than that in the control class; 2) a significant difference was found in the learning outcomes of students who used e-comics and those who did not use e-comics with Sig. (2-tailed) < 0.05; 3) the provision of e-comics in learning is obtained with an effective level of 0.82 in the effective category. Therefore, e-comic media is effectively used in learning straight-motion material in class VIII MTsN 1 Kayong Utara.
本研究旨在了解提供与直动材料相关的电子漫画对改善Kayong Utara高中八年级学生学习成果的有效性。这类研究是采用非等效对照组设计和完整组随机抽样技术的实验性研究。根据研究数据得出的结果是:1)收到电子漫画的学生和没有收到电子漫画的学生的学习成绩都有所提高。实验组学生学习成绩的提高明显高于对照组;2)使用电子漫画的学生与未使用电子漫画的学生在学习成绩上有显著差异(双尾)< 0.05;3)电子漫画在学习中的提供,在有效类别中有效水平为0.82。因此,电子漫画媒体在MTsN 1 Kayong Utara八班的直接动作材料学习中得到了有效的利用。
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引用次数: 0
Development of Web Appgeyser Assisted E-learning Media to Improve Students' Critical Thinking Skills 开发Web Appgeyser辅助电子学习媒体,提高学生批判性思维能力
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.101-111
Sintya Delisa, S. D. Fatmaryanti, A. Ashari, R. W. Akhdinirwanto
This research produces E-learning media assisted by Web Appgeyser using Physics E-module with Quantity and Unit material. The purpose of this study was to determine the feasibility in terms of validity, practicality, and effectiveness of the developed media. This study uses a 4D development model, namely Define, Design, Development and Dissemination. The research was conducted at SMA Negeri 6 Purworejo with the research subject in a limited trial of class X6 totaling 10 students and a broad trial phase totaling 71 students in class X4 class X7. The instruments used in the study were validation sheets, student response questionnaires, implementation of lesson plans, and tests of students' critical thinking skills. Data analysis techniques in this study are validity test, reliability test, and N-gain test. Based on the research results obtained: (1) the results of the validation of learning materials seen from the two validators got an average value of 3.8 in the "very good" category and media experts got an average value of 3.8 with the "very good" category, so it can be said to be valid, (2) the practicality of learning media as seen from the implementation of lesson plans with a percentage agreement of 99% which is included in the "reliable" category and student response questionnaires with a percentage of 82.06% in the "good" category, (3) the effectiveness of learning media as seen from the the increase in learning outcomes of critical thinking skills is 0.78 with the "high" category.
本研究利用物理E-module,采用Quantity和Unit材料,以Web Appgeyser为辅助工具制作电子学习媒体。本研究的目的是确定发展媒体在效度、实用性和有效性方面的可行性。本研究采用四维开发模式,即定义-设计-开发-传播。该研究在SMA Negeri 6 Purworejo进行,研究对象为X6班10名学生的有限试验和X4班X7班71名学生的广泛试验阶段。研究中使用的工具是验证表、学生回答问卷、课程计划的实施以及学生批判性思维技能的测试。本研究的数据分析技术为效度检验、信度检验和n增益检验。根据研究结果得出:(1)两位验证者对学习材料的验证结果在“非常好”类别中平均为3.8,媒体专家在“非常好”类别中平均为3.8,可以说是有效的;(2)从教案的实施情况来看,学习媒体的实用性为99%,属于“可靠”类别,学生回答问卷的执行情况为82.06%,属于“良好”类别;(3)从批判性思维技能学习成果的提高来看,学习媒体的有效性为0.78,属于“高”类别。
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引用次数: 0
Design of Cognitive Conflict-Based Interactive Multimedia Using Adobe Animate CC 2019 On Global Warming Materials 使用Adobe Animate CC 2019在全球变暖材料上设计基于认知冲突的交互式多媒体
Pub Date : 2022-12-30 DOI: 10.31258/jgs.10.2.89-100
Agus Pramono, F. Mufit
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引用次数: 0
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Jurnal Geliga Sains: Jurnal Pendidikan Fisika
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