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Increasing Students' Motivation and Cognitive Learning Outcomes through the Application of Learning Media Physics Based on Snakes and Ladders Game in Class X SMA 基于蛇梯游戏的学习媒介物理在SMA X班的应用提高学生学习动机和认知学习效果
Pub Date : 2022-03-15 DOI: 10.31258/jgs.9.2.115-122
Doni T. Baok, R. N. K. Mellu, Kostan D. F. Mataubenu
The purpose of this research is to increase students' motivation and cognitive learning outcomes through the application of physics learning media based on the game of snakes and ladders in senior high school class X related to the material of work and energy. The research method used is a pre-experimental type with a one-group pretest-posttest design research model. Data collection techniques are through test techniques for learning outcomes and questionnaire techniques for student motivation and responses. Data were analyzed based on paired sample t-test technique, N-Gain test, and percentage descriptive. The results of the research obtained an increase in students' cognitive physics learning outcomes based on the results of the t-count score smaller than t-table, a large increase of 38.39% (medium), student learning motivation increased from good category (78.63%) to very good (88.47%), while the students' responses were categorized as very good. Therefore, the use of snakes and ladders game media is effectively applied for learning in SMA class X on the material of work and energy.
本研究的目的是通过运用基于蛇梯游戏的物理学习媒介,在高中X班学习与劳动、精力相关的材料,提高学生的学习动机和认知学习成果。研究方法为预实验型,采用一组前测后测设计研究模型。数据收集技术是通过学习成果的测试技术和学生动机和反应的问卷调查技术。数据分析采用配对样本t检验技术、N-Gain检验和百分比描述性检验。研究结果表明,基于t-count分数小于t表的结果,学生的认知物理学习成果有所提高,大幅提高了38.39%(中等),学生的学习动机从良好类别(78.63%)提高到非常好类别(88.47%),而学生的反应被归类为非常好。因此,在SMA X班的学习中,有效地运用了蛇梯游戏媒介对劳动和能量物质的学习。
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引用次数: 1
Development of Interactive Learning Media Using Lectora Inspire on Motion and Force Materials in Junior High School 基于运动与力材料的初中课堂互动学习媒体的开发
Pub Date : 2022-03-03 DOI: 10.31258/jgs.9.2.107-114
Fauziah Hafni, Azhar Azhar, Muhammad Nasir
This research aims to develop a valid interactive learning media using the Lectora Inspire application related to the concept of motion and force in learning in junior high school. The research applies the type of research and development (R&D), using the ADDIE model until the development phase. The research instrument used was a validation sheet for the development of interactive learning media. The use of the validation sheet instrument has been validated by 3 experts to determine the validity of the media as a research data collection technique. Data analysis was carried out by converting the media validation sheet using a Likert scale to obtain quantitative data. Descriptive analysis used descriptive statistics as a data analysis technique. The results obtained in every aspect of design, pedagogy, content, and ease of use are at a high level and very high with a valid category. So that the interactive media for learning physics using the Lectora inspire application for motion and force material in junior high school has been valid and worthy to be used as a learning resource that can help students understand motion and force material.
本研究旨在利用Lectora Inspire应用程序开发一种有效的互动学习媒体,用于初中运动与力的概念学习。本研究采用研究与开发(R&D)类型,使用ADDIE模型直至开发阶段。使用的研究工具是交互式学习媒体开发的验证表。验证表仪器的使用已由3位专家进行验证,以确定该介质作为研究数据收集技术的有效性。数据分析采用李克特量表对介质验证表进行转换以获得定量数据。描述性分析使用描述性统计作为一种数据分析技术。在设计、教学、内容、易用性等各个方面取得的成果都是高水平的,非常高,有一个有效的范畴。因此,利用Lectora启发运动与力材料在初中物理学习中的应用作为一种帮助学生理解运动与力材料的学习资源是有效的和值得使用的。
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引用次数: 0
Design and Construction of A Bunut Oven Based on Artificial Intelligence 基于人工智能的面包圈烤箱设计与制造
Pub Date : 2022-03-03 DOI: 10.31258/jgs.9.2.99-106
Sulandari Sulandari, Dian Wardana, Laili Suryani, Ibnu Akbar, Akbar Hasadi Putra S, R. Juliani
 Artificial Intelligence-based shoe oven design has been carried out to provide an even heating process for leather shoes so that the shoe bends are perfect. The process of making leather shoes is carried out in several stages, namely designing an oven using solid work software, collecting quality tools and materials, making shoe ovens, making Arduino programs and Artificial Intelligence applications using MIT App Inventor, and testing. The shoe oven has two main chambers, namely the combustion chamber and the shoe heating chamber. The shoe oven works with the help of an Artificial Intelligence application that can monitor and control the oven with a maximum distance of 5 meters through the monitoring mode and the input set setting mode. The shoe oven is set to a temperature of (50-55)oC with a heating time of (30-60) minutes and has the ability to withstand constant heat for 45 minutes to dry the leather and perfect the curve of the shoe with the help of Arduino. Artificial Intelligence-based shoe ovens can improve shoe quality in a faster and controlled time.
以人工智能为基础的鞋炉设计,为皮鞋提供均匀的加热过程,使鞋子弯曲完美。制作皮鞋的过程分为几个阶段,即使用solid work软件设计烤箱,收集优质工具和材料,制作鞋烤箱,使用MIT App Inventor制作Arduino程序和人工智能应用程序,以及测试。鞋烘箱有两个主室,即燃烧室和鞋加热室。鞋烤箱通过人工智能应用程序工作,可以通过监控模式和输入设置设置模式对烤箱进行最大距离5米的监控和控制。鞋炉设置温度为(50-55)℃,加热时间为(30-60)分钟,能够在Arduino的帮助下,承受45分钟的恒热,使皮革干燥,完善鞋子的曲线。基于人工智能的制鞋炉可以在更快、可控的时间内提高制鞋质量。
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引用次数: 0
The Validity of the Integrated Physics Module for Natural Disasters and Mitigation for Middle Schools 中学自然灾害与减灾综合物理模块的有效性研究
Pub Date : 2022-03-03 DOI: 10.31258/jgs.9.2.92-98
Naila Fauza, Ernidawati Ernidawati, Dina Syaflita
This research aim was to test the validity of the integrated physics module for natural disasters and mitigation for middle schools. This research uses research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Specifically for this research, it is limited to development. Specifically for this research, it is limited to development. The analysis in the analysis phase includes material analysis and regional potential analysis. The material analysis results show that several materials can be integrated with natural disaster materials, namely particle dynamics, heat and displacement, and static and dynamic fluids. At the design stage, two stages were carried out: the physics module's design and the validation instrument's preparation. At the development phase, validation of the physics module is carried out. Improvement or revision of the module product based on the validation sheet and suggestions from the experts involved. The research data is quantitative data based on the data from the validity of the physics module. The study used a validation assessment sheet instrument. The validity data analysis technique uses a Likert scale. The results of the validation of the physics module for aspects of content, construct, linguistics, and graphics obtained an average value of 89.8% which is categorized as valid. Therefore, the integrated physics module for natural disasters and mitigation that has been designed is declared suitable for use in physics learning according to the material and level of middle school education and can be tested for practicality and effectiveness.
本研究旨在检验中学自然灾害与减灾综合物理模块的有效性。本研究采用ADDIE开发模式(分析、设计、开发、实施和评估)进行研发。具体到这项研究,还局限于开发阶段。具体到这项研究,还局限于开发阶段。分析阶段的分析包括材料分析和区域潜力分析。材料分析结果表明,几种材料可以与自然灾害材料相结合,即颗粒动力学、热和位移、静态和动态流体。在设计阶段,进行了物理模块的设计和验证仪器的制备两个阶段。在开发阶段,对物理模块进行了验证。根据验证表和相关专家的建议对模块产品进行改进或修订。研究数据是基于物理模块有效性数据的定量数据。本研究采用验证评估表工具。效度数据分析技术使用李克特量表。物理模块在内容、结构、语言和图形等方面的验证结果平均为89.8%,为有效。因此,设计的自然灾害与减灾综合物理模块可根据中学教育的材料和水平,宣布适合在物理学习中使用,并可进行实用性和有效性测试。
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引用次数: 1
Development of Physics Lab-Based Dynamic Electrical Learning Module to Practice Science Process Skills Students for Grade IX SMP 基于物理实验室的动态电子学习模块开发,培养学生的科学过程技能
Pub Date : 2022-03-03 DOI: 10.31258/jgs.9.2.83-91
Devi Erlikrisna Ginting, Yennita Y, M. Sahal
Physics learning module based on virtual Physics-Lab as a learning medium to help students in virtual experimenting with dynamic electrical materials for SMP Grade IX. This module is equipped with a user guide, short materials, worksheets, and questions so that students can practice science process skills. This research aims to create a valid learning module to be applied as a source of dynamic electrical learning in junior high school. This module is based on a virtual lab, so it can be used as an alternative when direct experimental activities cannot be carried out optimally. That way learning through the experimental method can be done effectively and efficiently. This type of research applies research and development by adapting the ADDIE development model from the analysis, design, development, and evaluation stages. Data collection used a validation sheet as a research tool to be given a module validation assessment by three experts as validators. The results of the research obtained qualitative data based on validator suggestions and quantitative data through validation assessment instruments with an average value of 3.57, valid criteria. Therefore, the Physics-Lab-based physics learning module is suitable for use in dynamic electrical learning in SMP Grade IX
基于虚拟物理实验室作为学习媒介的物理学习模块,帮助学生进行SMP九年级动态电气材料的虚拟实验。该模块配备了用户指南,简短的材料,工作表和问题,以便学生可以练习科学处理技能。本研究旨在建立一个有效的学习模块,作为初中动态电学习的来源。该模块基于虚拟实验室,因此当不能最佳地进行直接实验活动时,它可以作为替代方案。这样,通过实验方法进行学习就可以有效地、高效地进行。这种类型的研究通过从分析、设计、开发和评估阶段调整ADDIE开发模型来应用研究和开发。数据收集使用验证表作为研究工具,由三位专家作为验证者对模块进行验证评估。研究结果根据验证者建议获得定性数据,通过验证评估工具获得定量数据,平均值为3.57,有效标准。因此,基于物理实验室的物理学习模块适合用于SMP九年级的动态电气学习
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引用次数: 0
Development of E-Learning Based on Flipped Classroom Assisted with Blog on Momentum and Impuls Materials Physics in Class X High Schools 基于翻转课堂的电子学习发展与动力与脉冲博客——高中X班材料物理
Pub Date : 2021-12-31 DOI: 10.31258/jgs.9.2.148-157
Yellyn Septiani, Misdalina Misdalina, Linda Lia
This research aims to produce e-learning based on flipped classrooms using blogs and potentially impact high school students on momentum and impulse material. This study uses the ADDIE model which consists of several stages, namely analysis, design, development, implementation, and evaluation. The evaluation stage is carried out in the form of a formative evaluation which consists of several stages, namely self-evaluation, expert review, one-to-one, small group, and field test. The results of data processing on the expert validation sheet for the media are declared valid with a score of 1, at the one-to-one stage the researcher gives a questionnaire sheet to students with different abilities of high, medium, low average results obtained from 3 (three) students are 3.5 which means practical, the results of the student response questionnaire processing at the small group stage get a value of 3.16 which means practical, the results of the pretest test data processing results in an average value of 60 while the posttest is 80 then It can be seen from the learning outcomes of students at Public senior high school 1 Unggulan Indralaya Utara who obtained a value with an N-gain calculation of 0.57 which is classified as an increasing category using e-learning learning based on flipped classroom using blogs, Based on the results of the study, it can be concluded that e-learning learning based on flipped classroom using the blog that the researcher developed can be declared valid, practical, and has a potential impact on students.
这项研究的目的是利用博客产生基于翻转课堂的电子学习,并可能对高中生的动力和冲动材料产生影响。本研究采用ADDIE模型,该模型由分析、设计、开发、实施和评估几个阶段组成。评价阶段以形成性评价的形式进行,由自我评价、专家评审、一对一、小组、现场测试等几个阶段组成。媒体专家验证表上的数据处理结果为有效,得分为1分,在一对一阶段,研究者向高、中、低不同能力的学生发放问卷,从3(3)名学生中获得的平均结果为3.5,表示实用,小团体阶段的学生反应问卷处理结果为3.16,表示实用;前测测试数据处理结果的平均值为60,后测结果为80,那么从公立高中1 Unggulan Indralaya Utara学生的学习成果可以看出,他使用基于博客的翻转课堂的e-learning学习,其N-gain计算值为0.57,属于递增类别,根据研究结果可以得出结论,基于翻转课堂的e-learning学习使用研究者开发的博客是有效的,实用的,并且对学生有潜在的影响。
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引用次数: 0
Analysis of the Reading Guide-Based Physics Practicum Instruction Model to Improve Students' Creative Thinking Ability 基于阅读导读的物理实习教学模式对提高学生创造性思维能力的分析
Pub Date : 2021-12-31 DOI: 10.31258/jgs.9.2.139-147
Rena Herdiana, Y. S. Makiyah, Nan Nana, D. Sulistyaningsih
This research aims to examine the use of reading guide-based physics practicum manuals to improve students' creative thinking skills. The type of research method used in this research is a literature study. Data collection is obtained from various journals, books, and proceedings that are relevant to the focus of the research and based on creative thinking indicators, namely fluency, flexibility, originality, and elaboration in a reading guide-based practical model. The data were analyzed by the correlation between the indicators of creative thinking ability and the practicum guide model used. The results of this research are a collection of references that are relevant to the focus of the research. Based on the results of the literature study, it was found that there was a correlation or continuity between the criteria for reading guide learning strategies and indicators of creative thinking skills, namely: 1) Fluency, 2) flexibility, 3) originality, and 4) elaboration. Therefore, it is concluded that the use of variations of the reading guide-based physics practicum model will be able to improve students' creative thinking skills if it is used in learning that carries out physics practicum.
本研究旨在探讨以阅读指南为基础的物理实习手册对提高学生创造性思维能力的作用。本研究采用的研究方法类型为文献研究法。数据收集来自与研究重点相关的各种期刊、书籍和论文集,并基于创造性思维指标,即阅读指南为基础的实践模型中的流畅性、灵活性、原创性和精细化。本研究的结果是与研究重点相关的参考文献的集合。根据文献研究结果,阅读导读学习策略的标准与创造性思维技能的指标之间存在相关性或连续性,即:1)流畅性,2)灵活性,3)原创性和4)阐述性。因此,我们得出结论,如果在开展物理实习的学习中使用基于阅读指南的物理实习模式的变体,将能够提高学生的创造性思维能力。
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引用次数: 0
Science e-Module Based on Scientific Approach Using Kvisoft Flipbook on Temperature and Heat Materials in Class VII Junior High School 基于科学方法的Kvisoft Flipbook温度与热材料科学电子模块在初七班的应用
Pub Date : 2021-07-19 DOI: 10.31258/JGS.9.1.70-80
Alya Armani, M. Rahmad, Zulhelmi Zulhelmi
 The era of the industrial revolution 4.0 requires a teacher must be able to keep up with the era to create interesting learning and easy for students to understand. In addition, the Covid-19 pandemic requires virtual learning from home. We need a learning resources, one of which is e-modules in the learning process. This research purpose to develop student learning resources in the form of an e-module temperature and heat based on a scientific approach by the Kvisoft Flipbook in e-learning. This research uses the type of R&D (Research and Development) with the ADDIE model which only applies 4 steps, there are analysis, design, development, and evaluation steps. The data required is in the form of quantitative data, namely 1) questionnaire respondent data about the need for learning resources that are distributed to students, and 2) data on the e-module validation assessment score by the validator. Research instruments used were questionnaires and e-module validation sheets. Data were analyzed descriptively to determine the validity of the e-module. The results showed that the average score for the validation of the entire e-module was declared valid based on aspects of content, presentation, language, and graphics with a high category of 3.46. Thus the science e-module based on a scientific approach using the kvisoft flipbook on temperature and heat material has been successfully developed with valid criteria and is suitable for use as a learning resource in online science learning in Class VII junior high school.
工业革命4.0的时代要求教师必须能够跟上时代的步伐,创造有趣的学习和易于学生理解。此外,Covid-19大流行需要在家进行虚拟学习。我们需要一种学习资源,其中之一就是学习过程中的电子模块。本研究旨在通过Kvisoft Flipbook在电子学习中的科学方法,以电子模块温度和热量的形式开发学生学习资源。本研究采用R&D (research and Development)类型,采用ADDIE模型,该模型仅适用4个步骤,即分析、设计、开发和评估步骤。所需数据为定量数据,即1)发放给学生的学习资源需求的问卷调查数据,2)验证者关于e模块验证评估分数的数据。使用的研究工具是问卷调查和电子模块验证表。对数据进行描述性分析,以确定电子模块的有效性。结果显示,整个电子模块在内容、表现、语言和图形等方面的验证平均得分为3.46分,达到了较高的类别。因此,基于科学方法,使用kvisoft的温度和热材料翻转书,成功开发了具有有效标准的科学电子模块,适合作为初中七班在线科学学习的学习资源。
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引用次数: 3
The Development of Mobile Augmented Reality-Based Science Learning Media on Earth Layer Materials and Disasters in Class VII Junior High School 初中七班基于移动增强现实的地层物与灾害科学学习媒体的开发
Pub Date : 2021-07-18 DOI: 10.31258/JGS.9.1.60-69
Miftahul Farhani Isty, M. Nor, M. Sahal
This research aims to produce products in the form of printed modules and CDs containing augmented reality (AR) applications. The AR application on the CD was transferred to the mobile phone and installed. Augmented reality technology in the form of 3D animation and video appears by scanning markers or images in the module using the AR application camera on the mobile phone. One of the 3D animations shown is an animation of the earth, while one of the videos shown is a video about layers in the Earth's atmosphere. This research method uses research and development R&D (Research and Development) with the ADDIE model development model. The ADDIE model consists of analysis, design, development, implementation, and evaluation. This research is only up to the development stage. The source of the data used in this research is the assessment score that comes from a questionnaire in the form of a checklist filled out by an expert validator. The data obtained showed that the material validation score was 3.48 (high category) and the media validation score was 3.51 (very high category). The results of this research indicate that the mobile augmented reality-based science learning media on the Earth layer and disaster material has been valid in terms of material and media, so it is suitable to be used as a learning media for the Earth layer and disaster in class VII junior high school.
本研究旨在生产包含增强现实(AR)应用的打印模块和cd形式的产品。将光盘上的AR应用程序转移到手机上并安装。通过手机上的AR应用摄像头扫描模块中的标记或图像,增强现实技术以3D动画和视频的形式出现。其中一个3D动画是地球的动画,而其中一个视频是关于地球大气层的视频。本研究方法采用R&D (research and development)与ADDIE模型开发模型。ADDIE模型由分析、设计、开发、实现和评估组成。这项研究目前还处于发展阶段。本研究中使用的数据来源是评估分数,该分数来自由专家验证者填写的清单形式的问卷调查。获得的数据显示,材料验证得分为3.48分(高类),媒介验证得分为3.51分(极高类)。本研究结果表明,基于增强现实的移动地球层和灾害材料科学学习媒体在材料和媒介方面是有效的,适合作为初中七班地球层和灾害的学习媒体使用。
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引用次数: 5
The Development of Students Worksheets Based on Outdoor Learning in Straight Motion Material for X Grade of Senior High School 高中X年级直线运动教材中基于户外学习的学生作业单的开发
Pub Date : 2021-07-13 DOI: 10.31258/jgs.9.1.51-59
Widia Hardiyanti, Zulhelmi Zulhelmi, M. Irianti
 Outdoor Learning-based physics student worksheets are task sheets that must be done by students that contain instructions for activities that will be used outside the classroom. This research aims to develop a valid physics worksheet based on outdoor learning on the material of straight motion for class X SMA. The type of research used is Research and Development (R&D) based research with a 4-D model design consisting of 4 stages of development, namely Define, Design, Develop, and Disseminate. Validation is carried out at the development stage by 3 validators who are experts and experienced in their fields and have experience. The instrument of this research is an assessment sheet in the form of a checklist. This research uses two types of data collected, namely quantitative data obtained from the score of the validation sheet assessed by the validator and student responses, while the qualitative data is in the form of criticism and suggestions from the validator on the product developed and a description of the implementation of product trials. Data analysis used descriptive analysis by calculating the index of each indicator used to determine the validity of the developed student worksheets. The results of this research provide an outdoor learning-based physics worksheet product which was developed on straight motion material which was declared valid from the presentation, linguistic, and graphic aspect with high and very high categories, so it was feasible to use in learning to support the teaching and learning process so that it became better.
基于户外学习的物理学生工作表是学生必须完成的任务表,其中包含将在课堂外使用的活动说明。本研究旨在开发一种有效的基于户外学习的X级SMA直线运动材料物理工作表。使用的研究类型是基于研究和开发(R&D)的研究,采用4- d模型设计,包括4个开发阶段,即定义,设计,开发和传播。验证在开发阶段由3名在各自领域经验丰富的专家验证人员进行。本研究的工具是一份清单形式的评估表。本研究使用了两种类型的数据收集,即定量数据来自验证者评估的验证表得分和学生的反馈,而定性数据则来自验证者对所开发产品的批评和建议以及对产品试验实施情况的描述。数据分析采用描述性分析,通过计算每个指标的指数来确定开发的学生工作表的有效性。本研究的结果提供了一个基于户外学习的物理工作表产品,该产品是在直线运动材料的基础上开发的,从表达,语言和图形方面被宣布有效,具有高和非常高的类别,因此在学习中使用它是可行的,以支持教学和学习过程,从而变得更好。
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引用次数: 0
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