Pub Date : 2022-03-15DOI: 10.31258/jgs.9.2.115-122
Doni T. Baok, R. N. K. Mellu, Kostan D. F. Mataubenu
The purpose of this research is to increase students' motivation and cognitive learning outcomes through the application of physics learning media based on the game of snakes and ladders in senior high school class X related to the material of work and energy. The research method used is a pre-experimental type with a one-group pretest-posttest design research model. Data collection techniques are through test techniques for learning outcomes and questionnaire techniques for student motivation and responses. Data were analyzed based on paired sample t-test technique, N-Gain test, and percentage descriptive. The results of the research obtained an increase in students' cognitive physics learning outcomes based on the results of the t-count score smaller than t-table, a large increase of 38.39% (medium), student learning motivation increased from good category (78.63%) to very good (88.47%), while the students' responses were categorized as very good. Therefore, the use of snakes and ladders game media is effectively applied for learning in SMA class X on the material of work and energy.
{"title":"Increasing Students' Motivation and Cognitive Learning Outcomes through the Application of Learning Media Physics Based on Snakes and Ladders Game in Class X SMA","authors":"Doni T. Baok, R. N. K. Mellu, Kostan D. F. Mataubenu","doi":"10.31258/jgs.9.2.115-122","DOIUrl":"https://doi.org/10.31258/jgs.9.2.115-122","url":null,"abstract":"The purpose of this research is to increase students' motivation and cognitive learning outcomes through the application of physics learning media based on the game of snakes and ladders in senior high school class X related to the material of work and energy. The research method used is a pre-experimental type with a one-group pretest-posttest design research model. Data collection techniques are through test techniques for learning outcomes and questionnaire techniques for student motivation and responses. Data were analyzed based on paired sample t-test technique, N-Gain test, and percentage descriptive. The results of the research obtained an increase in students' cognitive physics learning outcomes based on the results of the t-count score smaller than t-table, a large increase of 38.39% (medium), student learning motivation increased from good category (78.63%) to very good (88.47%), while the students' responses were categorized as very good. Therefore, the use of snakes and ladders game media is effectively applied for learning in SMA class X on the material of work and energy.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130293015","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-03DOI: 10.31258/jgs.9.2.107-114
Fauziah Hafni, Azhar Azhar, Muhammad Nasir
This research aims to develop a valid interactive learning media using the Lectora Inspire application related to the concept of motion and force in learning in junior high school. The research applies the type of research and development (R&D), using the ADDIE model until the development phase. The research instrument used was a validation sheet for the development of interactive learning media. The use of the validation sheet instrument has been validated by 3 experts to determine the validity of the media as a research data collection technique. Data analysis was carried out by converting the media validation sheet using a Likert scale to obtain quantitative data. Descriptive analysis used descriptive statistics as a data analysis technique. The results obtained in every aspect of design, pedagogy, content, and ease of use are at a high level and very high with a valid category. So that the interactive media for learning physics using the Lectora inspire application for motion and force material in junior high school has been valid and worthy to be used as a learning resource that can help students understand motion and force material.
{"title":"Development of Interactive Learning Media Using Lectora Inspire on Motion and Force Materials in Junior High School","authors":"Fauziah Hafni, Azhar Azhar, Muhammad Nasir","doi":"10.31258/jgs.9.2.107-114","DOIUrl":"https://doi.org/10.31258/jgs.9.2.107-114","url":null,"abstract":"This research aims to develop a valid interactive learning media using the Lectora Inspire application related to the concept of motion and force in learning in junior high school. The research applies the type of research and development (R&D), using the ADDIE model until the development phase. The research instrument used was a validation sheet for the development of interactive learning media. The use of the validation sheet instrument has been validated by 3 experts to determine the validity of the media as a research data collection technique. Data analysis was carried out by converting the media validation sheet using a Likert scale to obtain quantitative data. Descriptive analysis used descriptive statistics as a data analysis technique. The results obtained in every aspect of design, pedagogy, content, and ease of use are at a high level and very high with a valid category. So that the interactive media for learning physics using the Lectora inspire application for motion and force material in junior high school has been valid and worthy to be used as a learning resource that can help students understand motion and force material.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125036341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sulandari Sulandari, Dian Wardana, Laili Suryani, Ibnu Akbar, Akbar Hasadi Putra S, R. Juliani
Artificial Intelligence-based shoe oven design has been carried out to provide an even heating process for leather shoes so that the shoe bends are perfect. The process of making leather shoes is carried out in several stages, namely designing an oven using solid work software, collecting quality tools and materials, making shoe ovens, making Arduino programs and Artificial Intelligence applications using MIT App Inventor, and testing. The shoe oven has two main chambers, namely the combustion chamber and the shoe heating chamber. The shoe oven works with the help of an Artificial Intelligence application that can monitor and control the oven with a maximum distance of 5 meters through the monitoring mode and the input set setting mode. The shoe oven is set to a temperature of (50-55)oC with a heating time of (30-60) minutes and has the ability to withstand constant heat for 45 minutes to dry the leather and perfect the curve of the shoe with the help of Arduino. Artificial Intelligence-based shoe ovens can improve shoe quality in a faster and controlled time.
{"title":"Design and Construction of A Bunut Oven Based on Artificial Intelligence","authors":"Sulandari Sulandari, Dian Wardana, Laili Suryani, Ibnu Akbar, Akbar Hasadi Putra S, R. Juliani","doi":"10.31258/jgs.9.2.99-106","DOIUrl":"https://doi.org/10.31258/jgs.9.2.99-106","url":null,"abstract":" Artificial Intelligence-based shoe oven design has been carried out to provide an even heating process for leather shoes so that the shoe bends are perfect. The process of making leather shoes is carried out in several stages, namely designing an oven using solid work software, collecting quality tools and materials, making shoe ovens, making Arduino programs and Artificial Intelligence applications using MIT App Inventor, and testing. The shoe oven has two main chambers, namely the combustion chamber and the shoe heating chamber. The shoe oven works with the help of an Artificial Intelligence application that can monitor and control the oven with a maximum distance of 5 meters through the monitoring mode and the input set setting mode. The shoe oven is set to a temperature of (50-55)oC with a heating time of (30-60) minutes and has the ability to withstand constant heat for 45 minutes to dry the leather and perfect the curve of the shoe with the help of Arduino. Artificial Intelligence-based shoe ovens can improve shoe quality in a faster and controlled time.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129511489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aim was to test the validity of the integrated physics module for natural disasters and mitigation for middle schools. This research uses research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Specifically for this research, it is limited to development. Specifically for this research, it is limited to development. The analysis in the analysis phase includes material analysis and regional potential analysis. The material analysis results show that several materials can be integrated with natural disaster materials, namely particle dynamics, heat and displacement, and static and dynamic fluids. At the design stage, two stages were carried out: the physics module's design and the validation instrument's preparation. At the development phase, validation of the physics module is carried out. Improvement or revision of the module product based on the validation sheet and suggestions from the experts involved. The research data is quantitative data based on the data from the validity of the physics module. The study used a validation assessment sheet instrument. The validity data analysis technique uses a Likert scale. The results of the validation of the physics module for aspects of content, construct, linguistics, and graphics obtained an average value of 89.8% which is categorized as valid. Therefore, the integrated physics module for natural disasters and mitigation that has been designed is declared suitable for use in physics learning according to the material and level of middle school education and can be tested for practicality and effectiveness.
{"title":"The Validity of the Integrated Physics Module for Natural Disasters and Mitigation for Middle Schools","authors":"Naila Fauza, Ernidawati Ernidawati, Dina Syaflita","doi":"10.31258/jgs.9.2.92-98","DOIUrl":"https://doi.org/10.31258/jgs.9.2.92-98","url":null,"abstract":"This research aim was to test the validity of the integrated physics module for natural disasters and mitigation for middle schools. This research uses research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Specifically for this research, it is limited to development. Specifically for this research, it is limited to development. The analysis in the analysis phase includes material analysis and regional potential analysis. The material analysis results show that several materials can be integrated with natural disaster materials, namely particle dynamics, heat and displacement, and static and dynamic fluids. At the design stage, two stages were carried out: the physics module's design and the validation instrument's preparation. At the development phase, validation of the physics module is carried out. Improvement or revision of the module product based on the validation sheet and suggestions from the experts involved. The research data is quantitative data based on the data from the validity of the physics module. The study used a validation assessment sheet instrument. The validity data analysis technique uses a Likert scale. The results of the validation of the physics module for aspects of content, construct, linguistics, and graphics obtained an average value of 89.8% which is categorized as valid. Therefore, the integrated physics module for natural disasters and mitigation that has been designed is declared suitable for use in physics learning according to the material and level of middle school education and can be tested for practicality and effectiveness.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"274 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121264717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Physics learning module based on virtual Physics-Lab as a learning medium to help students in virtual experimenting with dynamic electrical materials for SMP Grade IX. This module is equipped with a user guide, short materials, worksheets, and questions so that students can practice science process skills. This research aims to create a valid learning module to be applied as a source of dynamic electrical learning in junior high school. This module is based on a virtual lab, so it can be used as an alternative when direct experimental activities cannot be carried out optimally. That way learning through the experimental method can be done effectively and efficiently. This type of research applies research and development by adapting the ADDIE development model from the analysis, design, development, and evaluation stages. Data collection used a validation sheet as a research tool to be given a module validation assessment by three experts as validators. The results of the research obtained qualitative data based on validator suggestions and quantitative data through validation assessment instruments with an average value of 3.57, valid criteria. Therefore, the Physics-Lab-based physics learning module is suitable for use in dynamic electrical learning in SMP Grade IX
{"title":"Development of Physics Lab-Based Dynamic Electrical Learning Module to Practice Science Process Skills Students for Grade IX SMP","authors":"Devi Erlikrisna Ginting, Yennita Y, M. Sahal","doi":"10.31258/jgs.9.2.83-91","DOIUrl":"https://doi.org/10.31258/jgs.9.2.83-91","url":null,"abstract":"Physics learning module based on virtual Physics-Lab as a learning medium to help students in virtual experimenting with dynamic electrical materials for SMP Grade IX. This module is equipped with a user guide, short materials, worksheets, and questions so that students can practice science process skills. This research aims to create a valid learning module to be applied as a source of dynamic electrical learning in junior high school. This module is based on a virtual lab, so it can be used as an alternative when direct experimental activities cannot be carried out optimally. That way learning through the experimental method can be done effectively and efficiently. This type of research applies research and development by adapting the ADDIE development model from the analysis, design, development, and evaluation stages. Data collection used a validation sheet as a research tool to be given a module validation assessment by three experts as validators. The results of the research obtained qualitative data based on validator suggestions and quantitative data through validation assessment instruments with an average value of 3.57, valid criteria. Therefore, the Physics-Lab-based physics learning module is suitable for use in dynamic electrical learning in SMP Grade IX","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114666606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-31DOI: 10.31258/jgs.9.2.148-157
Yellyn Septiani, Misdalina Misdalina, Linda Lia
This research aims to produce e-learning based on flipped classrooms using blogs and potentially impact high school students on momentum and impulse material. This study uses the ADDIE model which consists of several stages, namely analysis, design, development, implementation, and evaluation. The evaluation stage is carried out in the form of a formative evaluation which consists of several stages, namely self-evaluation, expert review, one-to-one, small group, and field test. The results of data processing on the expert validation sheet for the media are declared valid with a score of 1, at the one-to-one stage the researcher gives a questionnaire sheet to students with different abilities of high, medium, low average results obtained from 3 (three) students are 3.5 which means practical, the results of the student response questionnaire processing at the small group stage get a value of 3.16 which means practical, the results of the pretest test data processing results in an average value of 60 while the posttest is 80 then It can be seen from the learning outcomes of students at Public senior high school 1 Unggulan Indralaya Utara who obtained a value with an N-gain calculation of 0.57 which is classified as an increasing category using e-learning learning based on flipped classroom using blogs, Based on the results of the study, it can be concluded that e-learning learning based on flipped classroom using the blog that the researcher developed can be declared valid, practical, and has a potential impact on students.
{"title":"Development of E-Learning Based on Flipped Classroom Assisted with Blog on Momentum and Impuls Materials Physics in Class X High Schools","authors":"Yellyn Septiani, Misdalina Misdalina, Linda Lia","doi":"10.31258/jgs.9.2.148-157","DOIUrl":"https://doi.org/10.31258/jgs.9.2.148-157","url":null,"abstract":"This research aims to produce e-learning based on flipped classrooms using blogs and potentially impact high school students on momentum and impulse material. This study uses the ADDIE model which consists of several stages, namely analysis, design, development, implementation, and evaluation. The evaluation stage is carried out in the form of a formative evaluation which consists of several stages, namely self-evaluation, expert review, one-to-one, small group, and field test. The results of data processing on the expert validation sheet for the media are declared valid with a score of 1, at the one-to-one stage the researcher gives a questionnaire sheet to students with different abilities of high, medium, low average results obtained from 3 (three) students are 3.5 which means practical, the results of the student response questionnaire processing at the small group stage get a value of 3.16 which means practical, the results of the pretest test data processing results in an average value of 60 while the posttest is 80 then It can be seen from the learning outcomes of students at Public senior high school 1 Unggulan Indralaya Utara who obtained a value with an N-gain calculation of 0.57 which is classified as an increasing category using e-learning learning based on flipped classroom using blogs, Based on the results of the study, it can be concluded that e-learning learning based on flipped classroom using the blog that the researcher developed can be declared valid, practical, and has a potential impact on students.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"7 12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127792153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-31DOI: 10.31258/jgs.9.2.139-147
Rena Herdiana, Y. S. Makiyah, Nan Nana, D. Sulistyaningsih
This research aims to examine the use of reading guide-based physics practicum manuals to improve students' creative thinking skills. The type of research method used in this research is a literature study. Data collection is obtained from various journals, books, and proceedings that are relevant to the focus of the research and based on creative thinking indicators, namely fluency, flexibility, originality, and elaboration in a reading guide-based practical model. The data were analyzed by the correlation between the indicators of creative thinking ability and the practicum guide model used. The results of this research are a collection of references that are relevant to the focus of the research. Based on the results of the literature study, it was found that there was a correlation or continuity between the criteria for reading guide learning strategies and indicators of creative thinking skills, namely: 1) Fluency, 2) flexibility, 3) originality, and 4) elaboration. Therefore, it is concluded that the use of variations of the reading guide-based physics practicum model will be able to improve students' creative thinking skills if it is used in learning that carries out physics practicum.
{"title":"Analysis of the Reading Guide-Based Physics Practicum Instruction Model to Improve Students' Creative Thinking Ability","authors":"Rena Herdiana, Y. S. Makiyah, Nan Nana, D. Sulistyaningsih","doi":"10.31258/jgs.9.2.139-147","DOIUrl":"https://doi.org/10.31258/jgs.9.2.139-147","url":null,"abstract":"This research aims to examine the use of reading guide-based physics practicum manuals to improve students' creative thinking skills. The type of research method used in this research is a literature study. Data collection is obtained from various journals, books, and proceedings that are relevant to the focus of the research and based on creative thinking indicators, namely fluency, flexibility, originality, and elaboration in a reading guide-based practical model. The data were analyzed by the correlation between the indicators of creative thinking ability and the practicum guide model used. The results of this research are a collection of references that are relevant to the focus of the research. Based on the results of the literature study, it was found that there was a correlation or continuity between the criteria for reading guide learning strategies and indicators of creative thinking skills, namely: 1) Fluency, 2) flexibility, 3) originality, and 4) elaboration. Therefore, it is concluded that the use of variations of the reading guide-based physics practicum model will be able to improve students' creative thinking skills if it is used in learning that carries out physics practicum.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134329538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The era of the industrial revolution 4.0 requires a teacher must be able to keep up with the era to create interesting learning and easy for students to understand. In addition, the Covid-19 pandemic requires virtual learning from home. We need a learning resources, one of which is e-modules in the learning process. This research purpose to develop student learning resources in the form of an e-module temperature and heat based on a scientific approach by the Kvisoft Flipbook in e-learning. This research uses the type of R&D (Research and Development) with the ADDIE model which only applies 4 steps, there are analysis, design, development, and evaluation steps. The data required is in the form of quantitative data, namely 1) questionnaire respondent data about the need for learning resources that are distributed to students, and 2) data on the e-module validation assessment score by the validator. Research instruments used were questionnaires and e-module validation sheets. Data were analyzed descriptively to determine the validity of the e-module. The results showed that the average score for the validation of the entire e-module was declared valid based on aspects of content, presentation, language, and graphics with a high category of 3.46. Thus the science e-module based on a scientific approach using the kvisoft flipbook on temperature and heat material has been successfully developed with valid criteria and is suitable for use as a learning resource in online science learning in Class VII junior high school.
工业革命4.0的时代要求教师必须能够跟上时代的步伐,创造有趣的学习和易于学生理解。此外,Covid-19大流行需要在家进行虚拟学习。我们需要一种学习资源,其中之一就是学习过程中的电子模块。本研究旨在通过Kvisoft Flipbook在电子学习中的科学方法,以电子模块温度和热量的形式开发学生学习资源。本研究采用R&D (research and Development)类型,采用ADDIE模型,该模型仅适用4个步骤,即分析、设计、开发和评估步骤。所需数据为定量数据,即1)发放给学生的学习资源需求的问卷调查数据,2)验证者关于e模块验证评估分数的数据。使用的研究工具是问卷调查和电子模块验证表。对数据进行描述性分析,以确定电子模块的有效性。结果显示,整个电子模块在内容、表现、语言和图形等方面的验证平均得分为3.46分,达到了较高的类别。因此,基于科学方法,使用kvisoft的温度和热材料翻转书,成功开发了具有有效标准的科学电子模块,适合作为初中七班在线科学学习的学习资源。
{"title":"Science e-Module Based on Scientific Approach Using Kvisoft Flipbook on Temperature and Heat Materials in Class VII Junior High School","authors":"Alya Armani, M. Rahmad, Zulhelmi Zulhelmi","doi":"10.31258/JGS.9.1.70-80","DOIUrl":"https://doi.org/10.31258/JGS.9.1.70-80","url":null,"abstract":" The era of the industrial revolution 4.0 requires a teacher must be able to keep up with the era to create interesting learning and easy for students to understand. In addition, the Covid-19 pandemic requires virtual learning from home. We need a learning resources, one of which is e-modules in the learning process. This research purpose to develop student learning resources in the form of an e-module temperature and heat based on a scientific approach by the Kvisoft Flipbook in e-learning. This research uses the type of R&D (Research and Development) with the ADDIE model which only applies 4 steps, there are analysis, design, development, and evaluation steps. The data required is in the form of quantitative data, namely 1) questionnaire respondent data about the need for learning resources that are distributed to students, and 2) data on the e-module validation assessment score by the validator. Research instruments used were questionnaires and e-module validation sheets. Data were analyzed descriptively to determine the validity of the e-module. The results showed that the average score for the validation of the entire e-module was declared valid based on aspects of content, presentation, language, and graphics with a high category of 3.46. Thus the science e-module based on a scientific approach using the kvisoft flipbook on temperature and heat material has been successfully developed with valid criteria and is suitable for use as a learning resource in online science learning in Class VII junior high school.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131347431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to produce products in the form of printed modules and CDs containing augmented reality (AR) applications. The AR application on the CD was transferred to the mobile phone and installed. Augmented reality technology in the form of 3D animation and video appears by scanning markers or images in the module using the AR application camera on the mobile phone. One of the 3D animations shown is an animation of the earth, while one of the videos shown is a video about layers in the Earth's atmosphere. This research method uses research and development R&D (Research and Development) with the ADDIE model development model. The ADDIE model consists of analysis, design, development, implementation, and evaluation. This research is only up to the development stage. The source of the data used in this research is the assessment score that comes from a questionnaire in the form of a checklist filled out by an expert validator. The data obtained showed that the material validation score was 3.48 (high category) and the media validation score was 3.51 (very high category). The results of this research indicate that the mobile augmented reality-based science learning media on the Earth layer and disaster material has been valid in terms of material and media, so it is suitable to be used as a learning media for the Earth layer and disaster in class VII junior high school.
本研究旨在生产包含增强现实(AR)应用的打印模块和cd形式的产品。将光盘上的AR应用程序转移到手机上并安装。通过手机上的AR应用摄像头扫描模块中的标记或图像,增强现实技术以3D动画和视频的形式出现。其中一个3D动画是地球的动画,而其中一个视频是关于地球大气层的视频。本研究方法采用R&D (research and development)与ADDIE模型开发模型。ADDIE模型由分析、设计、开发、实现和评估组成。这项研究目前还处于发展阶段。本研究中使用的数据来源是评估分数,该分数来自由专家验证者填写的清单形式的问卷调查。获得的数据显示,材料验证得分为3.48分(高类),媒介验证得分为3.51分(极高类)。本研究结果表明,基于增强现实的移动地球层和灾害材料科学学习媒体在材料和媒介方面是有效的,适合作为初中七班地球层和灾害的学习媒体使用。
{"title":"The Development of Mobile Augmented Reality-Based Science Learning Media on Earth Layer Materials and Disasters in Class VII Junior High School","authors":"Miftahul Farhani Isty, M. Nor, M. Sahal","doi":"10.31258/JGS.9.1.60-69","DOIUrl":"https://doi.org/10.31258/JGS.9.1.60-69","url":null,"abstract":"This research aims to produce products in the form of printed modules and CDs containing augmented reality (AR) applications. The AR application on the CD was transferred to the mobile phone and installed. Augmented reality technology in the form of 3D animation and video appears by scanning markers or images in the module using the AR application camera on the mobile phone. One of the 3D animations shown is an animation of the earth, while one of the videos shown is a video about layers in the Earth's atmosphere. This research method uses research and development R&D (Research and Development) with the ADDIE model development model. The ADDIE model consists of analysis, design, development, implementation, and evaluation. This research is only up to the development stage. The source of the data used in this research is the assessment score that comes from a questionnaire in the form of a checklist filled out by an expert validator. The data obtained showed that the material validation score was 3.48 (high category) and the media validation score was 3.51 (very high category). The results of this research indicate that the mobile augmented reality-based science learning media on the Earth layer and disaster material has been valid in terms of material and media, so it is suitable to be used as a learning media for the Earth layer and disaster in class VII junior high school.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122895229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Outdoor Learning-based physics student worksheets are task sheets that must be done by students that contain instructions for activities that will be used outside the classroom. This research aims to develop a valid physics worksheet based on outdoor learning on the material of straight motion for class X SMA. The type of research used is Research and Development (R&D) based research with a 4-D model design consisting of 4 stages of development, namely Define, Design, Develop, and Disseminate. Validation is carried out at the development stage by 3 validators who are experts and experienced in their fields and have experience. The instrument of this research is an assessment sheet in the form of a checklist. This research uses two types of data collected, namely quantitative data obtained from the score of the validation sheet assessed by the validator and student responses, while the qualitative data is in the form of criticism and suggestions from the validator on the product developed and a description of the implementation of product trials. Data analysis used descriptive analysis by calculating the index of each indicator used to determine the validity of the developed student worksheets. The results of this research provide an outdoor learning-based physics worksheet product which was developed on straight motion material which was declared valid from the presentation, linguistic, and graphic aspect with high and very high categories, so it was feasible to use in learning to support the teaching and learning process so that it became better.
{"title":"The Development of Students Worksheets Based on Outdoor Learning in Straight Motion Material for X Grade of Senior High School","authors":"Widia Hardiyanti, Zulhelmi Zulhelmi, M. Irianti","doi":"10.31258/jgs.9.1.51-59","DOIUrl":"https://doi.org/10.31258/jgs.9.1.51-59","url":null,"abstract":" Outdoor Learning-based physics student worksheets are task sheets that must be done by students that contain instructions for activities that will be used outside the classroom. This research aims to develop a valid physics worksheet based on outdoor learning on the material of straight motion for class X SMA. The type of research used is Research and Development (R&D) based research with a 4-D model design consisting of 4 stages of development, namely Define, Design, Develop, and Disseminate. Validation is carried out at the development stage by 3 validators who are experts and experienced in their fields and have experience. The instrument of this research is an assessment sheet in the form of a checklist. This research uses two types of data collected, namely quantitative data obtained from the score of the validation sheet assessed by the validator and student responses, while the qualitative data is in the form of criticism and suggestions from the validator on the product developed and a description of the implementation of product trials. Data analysis used descriptive analysis by calculating the index of each indicator used to determine the validity of the developed student worksheets. The results of this research provide an outdoor learning-based physics worksheet product which was developed on straight motion material which was declared valid from the presentation, linguistic, and graphic aspect with high and very high categories, so it was feasible to use in learning to support the teaching and learning process so that it became better.","PeriodicalId":232378,"journal":{"name":"Jurnal Geliga Sains: Jurnal Pendidikan Fisika","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126895353","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}