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Blended shopping: Interactivity and individualization 混合购物:互动性和个性化
Pub Date : 2011-07-18 DOI: 10.5220/0003516500470052
B. Fuchs, Thomas Ritz, Bastian Halbach, Florian Hartl
In this paper we describe in short the main characteristics of the separate sales channels traditional retail and eCommerce with regards to the sales process of consumer goods. Afterwards we explain the integration of both channels to blended shopping. The behaviour of consumers is influenced by technology driven trends from which we identified the development of web 2.0 and social networks as relevant for blended shopping. Additionally mass customization offers new possibilities to meet the increasing demand for individualized goods close to mass product prizes. The combination of the discussed trends and developments is the basis for a method to structure the development of blended shopping concepts for retailer. As examples two prototypes developed according to results of this method are presented in this paper. The paper closes with a future outlook.
在本文中,我们简要地描述了传统零售和电子商务在消费品销售过程中单独销售渠道的主要特点。随后,我们解释了两种渠道的整合,以混合购物。消费者的行为受到技术驱动趋势的影响,我们从中确定了web 2.0和社交网络的发展与混合购物相关。此外,大规模定制提供了新的可能性,以满足日益增长的个性化商品需求,接近大规模产品奖励。结合所讨论的趋势和发展,是构建零售商混合购物概念发展方法的基础。作为实例,本文给出了根据该方法的结果开发的两个原型。论文最后对未来作了展望。
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引用次数: 10
Should companies bid on their own brand in sponsored search? 公司是否应该在赞助搜索中竞标自己的品牌?
Pub Date : 2011-07-18 DOI: 10.5220/0003515300140021
Tobias Blask, Burkhardt Funk, R. Schulte
Sponsored Search allows companies to place text advertisements for selected keywords on Search Engine Results Pages (SERPs). The objective of the present research is to determine whether and under what circumstances it makes sense, in economic terms, for brand owners to pay for sponsored search ads for their brand keywords. This issue is the subject of a heated debate in business practice, especially when the company is already placed prominently in the organic search results. In this paper we describe and apply a non-reactive method that is based on an A/B-test. It was employed in a case study of a European Internet pharmacy. The results of this study indicate that the use of sponsored search advertising for the own brand name enables advertisers to generate more visitors (>10%)s, resulting in higher sales volumes at relatively low advertising costs even when the company is already listed in first position in the organic part of the respective SERP.
赞助搜索允许公司在搜索引擎结果页面(serp)上放置选定关键词的文本广告。本研究的目的是确定品牌所有者是否以及在什么情况下为其品牌关键字支付赞助搜索广告在经济上是有意义的。这个问题在商业实践中引起了激烈的争论,特别是当公司已经在自然搜索结果中占据显著位置时。在本文中,我们描述并应用了基于a / b测试的非反应性方法。它被用于一个欧洲互联网药店的案例研究。本研究的结果表明,为自己的品牌名称使用赞助搜索广告使广告商能够产生更多的访问者(10%),从而以相对较低的广告成本产生更高的销售额,即使该公司已经在各自的SERP有机部分中排名第一。
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引用次数: 5
Customer feedback and Internet: Means used by the biggest Portuguese companies 客户反馈和互联网:葡萄牙最大的公司使用的手段
Pub Date : 2011-07-18 DOI: 10.5220/0003517400690072
R. Gonçalves, F. Branco, J. Martins, V. Santos, Jorge Pereira
On this paper we proceed to the analysis of the means of obtaining customer feedback through the Internet. Keeping demanding customers as well as attract new ones, has always been a major concern for the majority of the companies. Knowing what customers think is an important part of developing products and services, and differentiating factor against the competition. Obtaining customer feedback through the Internet can be considered more cost efficient and accessible, when compared to more traditional means. This work results from a study that identified the means of obtaining customer feedback, on the websites of the Portuguese companies with the biggest business volume.
本文对通过网络获取顾客反馈的途径进行了分析。留住有需求的客户并吸引新客户,一直是大多数公司关注的主要问题。了解顾客的想法是开发产品和服务的重要组成部分,也是在竞争中脱颖而出的因素。与更传统的方式相比,通过互联网获得客户反馈被认为更具成本效益和可及性。这项工作源于一项研究,该研究确定了在业务量最大的葡萄牙公司的网站上获得客户反馈的方法。
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引用次数: 3
Archaeological scavenger hunt on mobile devices: From e-education to e-Business: A triple adaptive mobile Application for supporting experts, tourists and children 移动设备上的考古寻宝游戏:从电子教育到电子商务:支持专家、游客和儿童的三重自适应移动应用程序
Pub Date : 2011-07-18 DOI: 10.5220/0003527301310136
K. Holzinger, M. Lehner, Markus Fassold, Andreas Holzinger
This paper reports on the design and development of a mobile application to support archaeological education and to raise awareness for our cultural heritage by making use of the powerful notion of play. The application reads information from Quick-Response Codes (QR-Codes) on paper sheets, which can be placed directly at the points of interest. Users can now follow an archaeological scavenger hunt along those points of interest. They start at one point of interest and get hints on how to find the others. This makes use of collective intelligence, i.e. using the mobile devices amongst the group of users as social communicators in order to get specific information on the target; through these additional discussions both the one who states questions and the one who gets the answer can learn incidentally. Although this App has been developed for educational purposes, it can be used just for fun, e.g. for a children's birthday party: Hiding treasures in various spots in the garden and delivering information on QR-codes showing hints on how to find the spots. Moreover, the use of the ArchaeoApp in the Tourism modus, is a challenge for e-Business.
本文报告了一个移动应用程序的设计和开发,以支持考古教育,并通过使用强大的游戏概念来提高对我们文化遗产的认识。该应用程序从快速反应代码(QR-Codes)中读取信息,这些信息可以直接放在感兴趣的地方。用户现在可以沿着这些兴趣点进行考古寻宝游戏。他们从一个感兴趣的点开始,并得到如何找到其他点的提示。这利用了集体智慧,即使用用户群体中的移动设备作为社交传播者,以获得关于目标的特定信息;通过这些额外的讨论,提出问题的人和得到答案的人都可以顺便学习。虽然这个应用程序是为了教育目的而开发的,但它也可以用于娱乐,例如在孩子的生日聚会上:在花园的各个地方隐藏宝藏,并通过qr码传递信息,显示如何找到这些地点的提示。此外,在旅游模式中使用ArchaeoApp对电子商务来说是一个挑战。
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引用次数: 18
About creativity in collaborative systems: Why it matters and how it can be supported 关于协作系统中的创造力:为什么它很重要以及如何支持它
Pub Date : 2011-07-18 DOI: 10.5220/0003524501510154
M. Podean, Dan Benta, L. Rusu
Collaboration is about creating a shared understanding and build on sparks of dissent. Generate insight, new ideas or new artifacts is the rationality behind collaboration. Collaboration is based on communication, coordination and cooperation but extra components are still missing in order to allow team members to express their creativity. Creativity is goal bounded and requires that alternatives are analyzed and relevant ones selected and followed. It requires externalization objects to store mental efforts and form the basis for critique and negotiation. This aspect of collaboration requires tools like project and risk management and especially a flexible and integrated method of handling content.
合作是建立共同的理解,并建立在不同意见的火花上。产生洞察力、新想法或新工件是协作背后的合理性。协作是建立在沟通、协调和合作的基础上的,但为了让团队成员表达他们的创造力,还缺少额外的成分。创造力是有目标的,需要分析备选方案,选择并遵循相关方案。它需要外化对象来储存心理努力,并形成批评和谈判的基础。协作的这一方面需要项目和风险管理之类的工具,尤其是处理内容的灵活和集成的方法。
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引用次数: 2
Information systems and e-Business: Risc and value of applications to organizations 信息系统和电子商务:风险和组织应用的价值
Pub Date : 2011-07-18 DOI: 10.5220/0003513100650068
Jorge Pereira, J. Martins, V. Santos, R. Gonçalves
We aim to analyze the current problems and the main difficulties encountered by information systems and information technologies managers, featuring different actors and how they relate. This work introduces a design pattern, a fact table, for management and decision support, named CRUDI Table. The CRUDI Table is an abstraction idealized from the CRUD Matrix concept extended by an extra dimension: the importance dimension.
我们的目标是分析当前的问题和信息系统和信息技术管理人员遇到的主要困难,具有不同的演员和他们如何联系。这项工作引入了一个设计模式,一个事实表,用于管理和决策支持,名为CRUDI table。CRUDI表是CRUD矩阵概念的理想化抽象,扩展了一个额外的维度:重要性维度。
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引用次数: 6
Towards higher-order mutant generation for WS-BPEL 为WS-BPEL生成高阶突变体
Pub Date : 2011-07-18 DOI: 10.5220/0003611901430148
Emma Blanco-Muñoz, A. García-Domínguez, J. Domínguez-Jiménez, I. Medina-Bulo
We present an architecture for automatically generating higher-order mutants for WS-BPEL compositions based on the architecture of GAmera, a first-order mutant generation system for WS-BPEL. Higher-order mutants are created by applying a sequence of first-order mutation operators to the original program. This paper also introduces the changes that GAmera has to undergo for converting the generation of first-order mutants into a process capable of higher-order mutation, while detailing the modifications carried out for adapting the crossover and mutation genetic operators to the new structure of the mutants.
我们基于GAmera (WS-BPEL的一阶突变体生成系统)的体系结构,提出了一个用于自动生成WS-BPEL组合的高阶突变体的体系结构。通过将一系列一阶突变操作符应用于原始程序来创建高阶突变。本文还介绍了GAmera为将一阶突变体的生成转换为能够进行高阶突变的过程所必须经历的变化,同时详细介绍了为使交叉和突变遗传算子适应突变体的新结构而进行的修改。
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引用次数: 10
Successful implemented theories for reference class forecasting in industrial field 成功实现了工业领域的参考类预测理论
Pub Date : 2011-07-18 DOI: 10.5220/0003514200430046
Dan Benta, L. Rusu, M. Podean
Risk management process integration in project management plans is necessary to succeed in complex projects. We structured our work in a conceptual background section and in our approach and results section for a correct state of the problem and clearly present our implementation. The aim of this paper is to present a deep literature review in terms of risk management roots and Reference Class Forecasting theories. Results and analyzes from our industrial field are presented. This paper is the result of collaboration between university and industrial field.
将风险管理过程整合到项目管理计划中是在复杂项目中取得成功的必要条件。我们在概念背景部分和我们的方法和结果部分组织了我们的工作,以便正确地描述问题并清楚地展示我们的实现。本文的目的是在风险管理根源和参考类预测理论方面进行深入的文献综述。给出了我国工业领域的结果和分析。本文是大学与工业领域合作的成果。
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引用次数: 2
Quality of service aggregation in e-business applications 电子商务应用程序中的服务聚合质量
Pub Date : 2011-07-18 DOI: 10.5220/0003519401000110
Nabil Fakhfakh, Frédéric Pourraz, H. Verjus
In e-business applications, enterprises build their processes to achieve their business goals. One of the architectural models of e-business applications is a service-based approach. This approach consists in orchestrating the e-services offered by one or several enterprises partners in order to build the desired business processes. It is important for the enterprises to ensure client satisfaction in order to be more attractive and more competitive. Quality of Service has a significant impact on client satisfaction. Therefore, clients need e-business applications with high Quality of Service to be satisfied. In this context, we propose in this paper an approach that allows clients to measure the satisfaction degree of the services orchestration. This approach takes into account client's preferences on QoS attributes and their related dependencies in the measurement of the satisfaction degree. We treat two examples of services orchestration and show how does the measured satisfaction allow the client to choose the best one.
在电子商务应用程序中,企业构建流程以实现其业务目标。电子商务应用程序的体系结构模型之一是基于服务的方法。此方法包括编排由一个或多个企业合作伙伴提供的电子服务,以构建所需的业务流程。确保客户满意度对于企业更具吸引力和竞争力至关重要。服务质量对客户满意度有显著影响。因此,客户需要具有高服务质量的电子商务应用程序来满足需求。在这种情况下,我们在本文中提出了一种允许客户度量服务编排满意度的方法。该方法在测量满意度时考虑了客户对QoS属性的偏好及其相关依赖关系。我们将处理两个服务编排的示例,并展示测量的满意度如何允许客户选择最佳的服务。
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引用次数: 5
The development of a web mapping system and its application web地图系统的开发及其应用
Pub Date : 2011-07-18 DOI: 10.5220/0003684900220028
B. Sadoun, O. Al-Bayari, Samih Al-Rawashdeh
Recently, there is increase interest in web mapping applications due to the increase use of mobile application, GPS, and digital mapping. The change in the web-based communities, applications and services, from Web 1.0 “read” only technologies to Web 2.0 “read”, “write” and “build” technologies opened a new heaven for public usage and applications. Neogeography (also called Volunteered Geographic Information), came with the increase interest in online mapping and in using geospatial technologies in diverse applications. The development started by mashing up various web resources to create maps. This has improved the web mapping/GIS services despite some difficulties. The open source initiative came (Minnesota Mapserver, GDAL/OGR, GRASS GIS and PostgreSQL/PostGIS packages), in order to offer a technically competitive and open-source alternative solution to the commercial software for web mapping and GIS system applications. GIS and mapping software companies have developed certain development kits that could be used to build a complete GIS and web mapping applications at a very low cost, They also offer a large wide library to be used in developing GIS applications. In this work, we used one of these applications (AspMap) in order to develop our web mapping software. AspMap is a set of high-performance Web mapping components and controls for embedding maps in ASP.NET and ASP.NET AJAX applications. AspMap gives the ability to generate maps, thematic mapping, routing, vehicle tracking and other features that are generated on the server to make maps fully interactive on the client-side. AspMap provides the functionality needed by the user. In this paper, we present a new web-based system named, JOFAST, in order to provide desktop navigation (shortest path), tracking, locating land parcels, distance calculation, map creation, among others. The system is flexible, efficient, easy to use and cost-effective and it is in use now in the city of Amman in Jordan.
最近,由于移动应用程序、GPS和数字地图的使用增加,人们对网络地图应用程序的兴趣越来越大。基于Web的社区、应用程序和服务的变化,从Web 1.0“只读”技术到Web 2.0“读”、“写”和“构建”技术,为公众使用和应用程序打开了一个新的天堂。新地理(也称为自愿地理信息),随着人们对在线地图和在各种应用中使用地理空间技术的兴趣的增加而出现。开发开始于混合各种网络资源来创建地图。尽管存在一些困难,但这改善了网络地图/地理信息系统服务。开源计划(Minnesota Mapserver, GDAL/OGR, GRASS GIS和PostgreSQL/PostGIS软件包)的出现,是为了提供一个技术上有竞争力的开源解决方案,以替代web地图和GIS系统应用的商业软件。GIS和地图软件公司已经开发了一些开发工具包,可以用来以非常低的成本建立一个完整的GIS和网络地图应用程序,他们还提供了一个大型的广泛的库,用于开发GIS应用程序。在这项工作中,我们使用了其中一个应用程序(AspMap)来开发我们的web地图软件。AspMap是一组高性能的Web映射组件和控件,用于在ASP中嵌入映射。. NET和ASP。NET AJAX应用程序。AspMap提供了生成地图、专题地图、路由、车辆跟踪和其他功能的能力,这些功能是在服务器上生成的,使地图在客户端完全交互式。AspMap提供用户所需的功能。在本文中,我们提出了一个新的基于web的系统,JOFAST,以提供桌面导航(最短路径),跟踪,定位地块,距离计算,地图创建等。该系统灵活、高效、易于使用且具有成本效益,目前已在约旦安曼市投入使用。
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引用次数: 1
期刊
Proceedings of the International Conference on e-Business
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