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Identifying the Best Model for Implementing Technology-Based Education in Indonesian Schools 确定印度尼西亚学校实施技术教育的最佳模式
Pub Date : 2024-02-23 DOI: 10.51276/edu.v5i2.768
Romana Herlinda, Martinus Jelimbi, Zeny Novia Adesfiana, Yohanes Bahari, Warneri Warneri
This research aims to identify optimal models that can be implemented effectively in Indonesian schools using technology-based education. The approach used in this research is literature study analysis, using literature study research methods to collect and summarize related literature from various sources such as journals, books, research reports, and theses. An in-depth evaluation of the literature reviewed shows that each model, such as Blended Learning, Flipped Classroom, Learning Management Systems, Game Based Learning, Video-Based Learning, Open Educational Resources – OER, STEM Model, Social Media in Learning, and Mobile Learning (m-learning), has specific advantages and disadvantages. The results of this research identify optimal models to be implemented in the context of technology-based education in Indonesian schools but also provide a basis for improvement and concrete recommendations for further research and implementation. The implications of these research findings are significant, providing valuable guidance for educational stakeholders, teachers, and researchers. The resulting conclusions can also be a basis for policymakers to design more effective technology-based education strategies in Indonesia. Thus, this research has the potential to inspire positive changes in curriculum development and technology education in schools while supporting efforts to improve the overall quality of education in Indonesia.
本研究旨在确定可在印尼学校有效实施技术教育的最佳模式。本研究采用的方法是文献研究分析法,利用文献研究法从期刊、书籍、研究报告和论文等不同来源收集和总结相关文献。对所查阅文献的深入评估表明,混合式学习、翻转课堂、学习管理系统、基于游戏的学习、基于视频的学习、开放教育资源(OER)、STEM 模式、学习中的社交媒体和移动学习(m-learning)等每种模式都有特定的优势和劣势。本研究的结果确定了在印尼学校技术教育背景下实施的最佳模式,同时也为进一步研究和实施提供了改进基础和具体建议。这些研究成果意义重大,为教育相关方、教师和研究人员提供了宝贵的指导。由此得出的结论也可作为政策制定者在印尼设计更有效的技术教育战略的依据。因此,本研究有可能激发学校在课程开发和技术教育方面的积极变革,同时为提高印尼的整体教育质量提供支持。
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引用次数: 0
Articulate Storyline Learning Media on Speed and Discharge Concepts for Elementary School 小学速度和放电概念的 Articulate Storyline 学习媒体
Pub Date : 2024-01-30 DOI: 10.51276/edu.v5i1.728
Salzhabila Ramadhanti, Dian Kusmaharti, Via Yustitia
The low level of understanding among fifth-grade students in learning the concepts of speed and discharge causes difficulties in solving story problems. This research aims to develop a learning media using an Articulate Storyline for the concepts of speed and discharge in the fifth grade of SDN Krian IV. The Articulate Storyline learning media contains concepts of speed and discharge presented in a narrative form, accompanied by triggering questions and interactive quizzes. The Research and Development method with the 4D model was used, but only up to three stages: Define, Design, and Development. Time constraints were a consideration for the researcher in determining the research stages. Data collection techniques used in this research included interviews with fifth-grade teachers and questionnaires for validation. The research results are as follows: 1) the development process of Articulate Storyline learning media for the topics of speed and discharge went through several stages and product revisions; 2) the Articulate Storyline learning media for the concepts of speed and discharge meets the criteria for suitability to be used in the learning process, as indicated by the validation results from an expert in three aspects: media, content, and language assessment, all of which received the category of Very Feasible.
五年级学生在学习速度和放电概念时理解水平较低,导致他们在解决故事问题时遇到困难。本研究旨在利用Articulate Storyline为SDN Krian IV的五年级学生开发一个学习媒体,以学习速度和放电的概念。Articulate Storyline 学习媒体包含以叙述形式呈现的速度和放电概念,并附有触发问题和互动测验。使用了 4D 模型的研究与开发方法,但只使用了三个阶段:定义、设计和开发。研究人员在确定研究阶段时考虑到了时间限制。本研究使用的数据收集技术包括对五年级教师的访谈和用于验证的问卷调查。研究结果如下1)以速度和放电为主题的 Articulate Storyline 学习媒体的开发过程经历了多个阶段和产品修订;2)以速度和放电为概念的 Articulate Storyline 学习媒体符合在学习过程中使用的适宜性标准,专家在媒体、内容和语言评估三个方面的验证结果表明,这些标准都被评为 "非常可行"。
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引用次数: 0
Evaluation of the Differentiated Learning Training Program at The Mathematics Subject Teachers’ Meeting (MGMP) 数学学科教师会议(MGMP)上的差异化学习培训项目评估
Pub Date : 2024-01-30 DOI: 10.51276/edu.v5i1.776
Abdul Karim, Nurul Anriani
The purpose of this study was to evaluate the differentiated learning training program at the mathematics subject teachers' meeting (MGMP). A descriptive quantitative approach was used to identify the successes of the program and areas that require improvement. The sample included 21 mathematics teachers in Sub Rayon 2 of Lebak District. The instruments used were questionnaires in which data on participants' responses to resource persons, materials, and suggestions for future activities were collected, and the results of direct observations.  Data analysis was carried out using descriptive statistical methods to describe the overall evaluation results. Based on the findings, it is expected to provide an in-depth view of the differentiated learning program, contribute to the development of the program in the future, and become a guideline for improving the quality of mathematics learning in the Lebak district. The results of this training program evaluation show that the differentiated learning training activities have been well implemented in MGMP Mathematics Sub Rayon 2 Lebak District. This is evidenced by the level of teacher satisfaction in participating in the training, the majority of which were at scores 4 and 5, namely agreeing and strongly agreeing. This was also the case with the resource persons, materials, and training facilities, and organization. It is hoped that in the future continue to carry out ongoing training related to differentiated learning by current needs and to improve the competence of mathematics teachers in particular, as well as teachers of other subjects in general.
本研究旨在评估数学学科教师会议(MGMP)上的差异化学习培训项目。研究采用描述性定量方法,以确定该计划的成功之处和需要改进之处。样本包括勒巴克区第二分区的 21 名数学教师。所使用的工具是调查问卷,其中收集了参与者对专家、材料和未来活动建议的反应数据,以及直接观察的结果。 数据分析采用描述性统计方法,以描述总体评估结果。根据评估结果,预计将对差异化学习项目提供一个深入的视角,有助于该项目在未来的发展,并成为提高列巴克区数学学习质量的指南。本次培训项目评估的结果表明,差异化学习培训活动在 MGMP 莱巴克区数学第二分区得到了很好的实施。教师对参加培训的满意度证明了这一点,大多数教师对培训的满意度达到 4 分和 5 分,即同意和非常同意。教师对专家、教材、培训设施和组织工作的满意度也是如此。希望今后能根据当前的需要,继续开展与差异化学习相关的持续培训,以提高数学教师的能力,尤其是其他学科教师的能力。
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引用次数: 0
Pre-Service English Teachers’ Lived Experience in Using AI in Teaching Preparation 职前英语教师在教学准备中使用人工智能的生活体验
Pub Date : 2024-01-30 DOI: 10.51276/edu.v5i1.767
Briliana Divani Karina, Fidelis Chosa Kastuhandani
Pre-service English teachers are expected to integrate technologies to teach in this digital era. Furthermore, AI is rapidly growing and offers teachers to be supported. This phenomenological study explicated pre-service English teachers’ lived experiences in using AIs to support their teaching preparation. In previous studies, less was known about how newcomer educators integrated AI into their pedagogical development. Through in-depth interviews, this study addressed two research questions; What are the pre-service English teachers’ lived experiences in using AI in teaching preparation? How does the AI help the teacher to prepare for their teaching? This study showcased five themes emerging: 1) exploration of AI’s pedagogical potential; 2) emerging pedagogical beliefs and shifting attitudes; 3) intentional integration and innovative lesson design; 4) ethical reflections and responsible AI use; and 5) shifting self-efficacy and confidence. This study explicated how AI utilization experiences mould participants’ pedagogical beliefs, implementation, and perception of technology integration. These findings will help education programmes in preparing candidates and require the TPACK.
在这个数字化时代,职前英语教师需要整合技术进行教学。此外,人工智能发展迅速,为教师提供了支持。这项现象学研究阐述了职前英语教师在使用人工智能支持教学准备方面的生活经验。在以往的研究中,人们对初入职场的教育工作者如何将人工智能融入教学发展知之甚少。通过深入访谈,本研究解决了两个研究问题:职前英语教师在教学准备中使用人工智能的生活经验是什么?人工智能如何帮助教师做好教学准备?本研究提出了五个主题:1)探索人工智能的教学潜力;2)新的教学信念和态度转变;3)有意整合和创新课程设计;4)道德反思和负责任地使用人工智能;5)自我效能感和信心的转变。本研究阐述了人工智能的使用经验如何影响参与者的教学信念、实施和对技术整合的看法。这些研究结果将有助于教育计划培养候选人,并要求他们掌握技术知识包(TPACK)。
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引用次数: 0
Development of Power Point Learning Media Based on Canva Application in History Subjects in Senior High School 在高中历史学科中开发基于 Canva 应用的 Power Point 学习媒体
Pub Date : 2024-01-04 DOI: 10.51276/edu.v5i1.751
Eka Rita Permata Patricia, L.R. Retno Susanti
The study's formulation of the problem is how to develop valid Canva application-based PowerPoint learning media and have a practical impact on the history learning outcomes of class X Senior High School students. This project aims to produce useful Canva application-based PowerPoint learning media and determine its effectiveness on the history learning outcomes of high school X-grade students. The ADDIE model is a guide for creating learning media in this study. Media professionals and material experts tested the learning media the researcher made. Media validity is 4.73, which is in the highly valid category, while material validity is 3.86, which is in the valid category. The findings demonstrated a considerable difference between the student's pre- and post-test average scores. Compared to the pre-test, the post-test has a higher average value. After utilizing Canva application-based PowerPoint learning materials, learning outcomes increased by 44.84%, resulting in a Ngain of 0.75 with a high criterion (very effective). Thus, class X high school students' historical learning results can be significantly enhanced using Canva application-based PowerPoint learning materials in their learning sessions.
本研究提出的问题是如何开发有效的基于 Canva 应用程序的 PowerPoint 学习媒体,并对高中 X 年级学生的历史学习成果产生实际影响。本项目旨在制作有用的基于 Canva 应用程序的 PowerPoint 学习媒体,并确定其对高中 X 年级学生历史学习成果的有效性。在本研究中,ADDIE 模型是创建学习媒体的指南。媒体专业人员和材料专家对研究人员制作的学习媒体进行了测试。媒体效度为 4.73,属于高度有效类别;材料效度为 3.86,属于有效类别。研究结果表明,学生的前测和后测平均分之间存在很大差异。与前测相比,后测的平均值更高。使用基于 Canva 应用的 PowerPoint 学习材料后,学习成果提高了 44.84%,Ngain 值为 0.75,标准较高(非常有效)。因此,在学习过程中使用基于 Canva 应用软件的 PowerPoint 学习材料,可以显著提高 X 班高中学生的历史学习成绩。
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引用次数: 0
Effects of Geometer’s Sketchpad on Algebraic Reasoning Competency amongst Students in Malaysia 几何画板对马来西亚学生代数推理能力的影响
Pub Date : 2024-01-02 DOI: 10.51276/edu.v5i1.717
H. Li, Hutkemri Zulnaidi
This study investigates the impact of incorporating Geometer's Sketchpad into GSP-based instruction on the algebraic reasoning proficiency of students. The research outlines the application of GSP-based instruction, utilizing Geometer's Sketchpad in Mathematics education, with a specific focus on solving quadratic problems. A quasi-experimental design, involving non-equivalent pre-test and post-test assessments, was conducted on 60 second-grade students at a private secondary school in Kuala Lumpur. The experimental group, consisting of 30 students, utilized Geometer's Sketchpad in their learning, while the control group, comprising 30 students, received traditional instruction. Data analysis was performed using ANATES 4 and SPSS 25.0 software, incorporating inferential statistics such as paired t-tests and one-way ANCOVA for quantitative data analysis. Both groups underwent an initial pre-test assessment. The research findings reveal a significant disparity in algebraic reasoning proficiency between the two groups, indicating substantial improvement after the intervention. Consequently, the integration of Geometer's Sketchpad in GSP-based instruction contributed to the enhancement of students' algebraic reasoning skills, particularly in quadratic problem-solving. In conclusion, this study underscores the potential of Geometer's Sketchpad as an instructional intervention, urging mathematics educators to contemplate its incorporation as an alternative teaching tool.
本研究调查了将 "几何画板 "纳入基于 GSP 的教学对学生代数推理能力的影响。研究概述了基于 GSP 的教学在数学教育中的应用,利用 "几何画板 "解决二次方程问题。研究采用准实验设计,对吉隆坡一所私立中学的 60 名二年级学生进行了非等效的前测和后测评估。实验组由 30 名学生组成,他们在学习中使用了 "几何画板",而对照组由 30 名学生组成,他们接受的是传统教学。数据分析采用 ANATES 4 和 SPSS 25.0 软件,并结合了推理统计(如配对 t 检验和单向方差分析)进行定量数据分析。两组学生都接受了初步的测试前评估。研究结果表明,两组学生的代数推理能力存在明显差距,这表明干预后学生的代数推理能力有了很大提高。因此,在基于 GSP 的教学中整合 "几何画板 "有助于提高学生的代数推理能力,尤其是解决二次方程问题的能力。总之,本研究强调了 "几何画板 "作为教学干预的潜力,敦促数学教育工作者考虑将其作为另一种教学工具。
{"title":"Effects of Geometer’s Sketchpad on Algebraic Reasoning Competency amongst Students in Malaysia","authors":"H. Li, Hutkemri Zulnaidi","doi":"10.51276/edu.v5i1.717","DOIUrl":"https://doi.org/10.51276/edu.v5i1.717","url":null,"abstract":"This study investigates the impact of incorporating Geometer's Sketchpad into GSP-based instruction on the algebraic reasoning proficiency of students. The research outlines the application of GSP-based instruction, utilizing Geometer's Sketchpad in Mathematics education, with a specific focus on solving quadratic problems. A quasi-experimental design, involving non-equivalent pre-test and post-test assessments, was conducted on 60 second-grade students at a private secondary school in Kuala Lumpur. The experimental group, consisting of 30 students, utilized Geometer's Sketchpad in their learning, while the control group, comprising 30 students, received traditional instruction. Data analysis was performed using ANATES 4 and SPSS 25.0 software, incorporating inferential statistics such as paired t-tests and one-way ANCOVA for quantitative data analysis. Both groups underwent an initial pre-test assessment. The research findings reveal a significant disparity in algebraic reasoning proficiency between the two groups, indicating substantial improvement after the intervention. Consequently, the integration of Geometer's Sketchpad in GSP-based instruction contributed to the enhancement of students' algebraic reasoning skills, particularly in quadratic problem-solving. In conclusion, this study underscores the potential of Geometer's Sketchpad as an instructional intervention, urging mathematics educators to contemplate its incorporation as an alternative teaching tool.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"24 13","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139389743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using Multimedia Interactive Web Blog Science Virtual Laboratory to Improve Students' Critical Thinking and Concept Mastery 利用多媒体互动网络博客科学虚拟实验室提高学生的批判性思维和概念掌握能力
Pub Date : 2024-01-02 DOI: 10.51276/edu.v5i1.704
Aldina Eka Andriani, Sri Sulistyorini, Ali Sunarso
The presence and condition of laboratories are critical factors in the success of learning activities through practical work, thereby improving student motivation and interest in learning. This research aims to determine the utilization of a virtual laboratory in improving critical thinking skills and mastery of science concepts for Elementary School Teacher Education (PGSD) students. The research used an experimental method utilizing a quasi-experimental design, specifically a nonequivalent control group design. Purposive sampling was the chosen sampling technique, and the research sample comprised 42 second-semester students from the Elementary School Teacher Education Department enrolled in the Elementary School Science Laboratory course. The samples were intentionally divided into two groups: Group K, the experimental group, and Group O, the control group. A multiple-choice test served as the data collection instrument. The collected data were analyzed using the N-Gain formula and t-test. The N-Gain results for concept mastery in the experimental group are 0.5%, and in the control group, it is 0.3%. Meanwhile, the average score for critical thinking skills in the experimental group is 80.77, and the average score for the control group is 76.31. Therefore, using a virtual laboratory affects students' mastery of concepts and critical thinking skills in Natural Science.
实验室的存在和条件是通过实际工作成功开展学习活动的关键因素,从而提高学生的学习动力和兴趣。本研究旨在确定虚拟实验室在提高小学教师教育(PGSD)学生批判性思维能力和掌握科学概念方面的应用情况。研究采用了准实验设计的实验方法,特别是非等效对照组设计。研究采用了有目的的抽样技术,研究样本包括来自小学教师教育系、修读小学科学实验课程的 42 名第二学期学生。样本被有意分为两组:K 组为实验组,O 组为对照组。数据收集工具为选择题测试。收集到的数据采用 N-增益公式和 t 检验进行分析。实验组概念掌握的 N-Gain 结果为 0.5%,对照组为 0.3%。同时,实验组批判性思维能力的平均得分为 80.77 分,对照组的平均得分为 76.31 分。因此,使用虚拟实验室会影响学生对自然科学概念和批判性思维能力的掌握。
{"title":"Using Multimedia Interactive Web Blog Science Virtual Laboratory to Improve Students' Critical Thinking and Concept Mastery","authors":"Aldina Eka Andriani, Sri Sulistyorini, Ali Sunarso","doi":"10.51276/edu.v5i1.704","DOIUrl":"https://doi.org/10.51276/edu.v5i1.704","url":null,"abstract":"The presence and condition of laboratories are critical factors in the success of learning activities through practical work, thereby improving student motivation and interest in learning. This research aims to determine the utilization of a virtual laboratory in improving critical thinking skills and mastery of science concepts for Elementary School Teacher Education (PGSD) students. The research used an experimental method utilizing a quasi-experimental design, specifically a nonequivalent control group design. Purposive sampling was the chosen sampling technique, and the research sample comprised 42 second-semester students from the Elementary School Teacher Education Department enrolled in the Elementary School Science Laboratory course. The samples were intentionally divided into two groups: Group K, the experimental group, and Group O, the control group. A multiple-choice test served as the data collection instrument. The collected data were analyzed using the N-Gain formula and t-test. The N-Gain results for concept mastery in the experimental group are 0.5%, and in the control group, it is 0.3%. Meanwhile, the average score for critical thinking skills in the experimental group is 80.77, and the average score for the control group is 76.31. Therefore, using a virtual laboratory affects students' mastery of concepts and critical thinking skills in Natural Science.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"12 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139452874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effect of Study Habits on the Learning Outcomes of Natural and Social Sciences (IPAS) at Elementary School Students 学习习惯对小学生自然科学和社会科学(IPAS)学习成果的影响
Pub Date : 2024-01-02 DOI: 10.51276/edu.v5i1.688
Dwi Febianti, Vanda Rezania
Study habits are a way or technique to establish students when receiving learning, reading books, and doing assignments to complete teaching and learning activities. With these good Study habits, students can improve learning outcomes from the scores obtained previously. This study aims to determine the effect of student study habits on student learning outcomes in class IV Natural and Social Sciences (IPAS) subjects at SDN Kedensari II. This research is a quantitative study using the post facto approach. The population in this study was grade IV students, and the research sample was 50 students. Data collection in this study is the first to use a questionnaire and documentation of mid-semester test scores as learning outcomes in Natural and Social Sciences (IPAS) subjects. Data analysis used descriptive analysis, prerequisite test analysis, and hypothesis testing with the T-test, and the results showed that students' study habits were included in a reasonably good category with a percentage of 38%. The value of learning outcomes from the midterm test scores was included in the good enough type, with the highest rate of 34%. This research proves that Study habits significantly affect student learning outcomes in class IV Natural and Social Sciences (IPAS) subjects at SDN Kedensari II.
学习习惯是学生在接受学习、阅读书籍、完成作业等教学活动中建立起来的一种方式或技巧。有了这些良好的学习习惯,学生就能从以前获得的分数中提高学习成绩。本研究旨在确定学生学习习惯对 SDN Kedensari II 自然与社会科学(IPAS)四班学生学习成果的影响。本研究是一项定量研究,采用事后研究法。研究对象为四年级学生,研究样本为 50 名学生。本研究首次使用调查问卷和学期中考试成绩记录作为自然与社会科学(IPAS)科目的学习成果来收集数据。数据分析采用了描述性分析、前提测试分析和T检验的假设检验,结果显示,学生的学习习惯被列入合理良好的范畴,比例为38%。期中考试成绩的学习成果价值被列入足够好的类型,比例最高,为 34%。这项研究证明,学习习惯对 SDN Kedensari II 自然与社会科学(IPAS)四班学生的学习成果有重大影响。
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引用次数: 0
Students Responses Toward the Use of Wordwall Unjumbled Word in Teaching Learning Context 学生对在教学情境中使用 "单词墙 "乱码的反应
Pub Date : 2024-01-02 DOI: 10.51276/edu.v5i1.712
Ganing Tiyas Asri, Rahmawati Sukmaningrum, Laksi Setiyorini
English is the most influential language in the world. However, since learning a language is rarely applied in real life, students tend to think that learning this language is unnecessary. In this situation, integrating technology and education education becomes the most crucial part of making the learning process more successful. This article aims to determine the students' responses to using the educational online game Wordwall Unjumbled Word. Qualitative descriptive is used in this research’s design. As the object of the research, the researcher chose 35 students from 11th graders of Social 4 in 10 senior high schools in Semarang. The results of the research are 57,1% agreed that they like the media, 33,6% agreed that the media is enjoyable, 51,4% agreed the media improves their motivation, 57,1% agreed that the media draws their interest, 48,6% agreed that the media made their learning easier, 34,3% stated that the media did not make them stressed, 42,9% agreed that understand the material, 46,7% agreed that the media is easy to be used, 40% agreed that they would use this media in the subsequent learning and 45,7% agreed that the media is appropriate for English learning. The results found in this research should be considered when choosing a suitable media for the English teaching and learning process.
英语是世界上最有影响力的语言。然而,由于学习一门语言很少在现实生活中应用,学生们往往认为学习这门语言没有必要。在这种情况下,将技术与教育教学相结合就成了使学习过程更加成功的最关键部分。本文旨在确定学生对使用教育在线游戏 Wordwall Unjumbled Word 的反应。本研究的设计采用了定性描述法。研究人员选择了三宝垄 10 所高中社会 4 专业 11 年级的 35 名学生作为研究对象。研究结果显示:57.1%的学生认为他们喜欢该媒体;33.6%的学生认为该媒体令人愉快;51.4%的学生认为该媒体提高了他们的学习积极性;57.1%的学生认为该媒体吸引了他们的兴趣;48.6%的学生认为该媒体使他们的学习更轻松;34.3%的学生表示该媒体没有给他们带来压力;42.9%的学生认为他们理解了该材料;46.7%的学生认为该媒体易于使用;40%的学生认为他们会在以后的学习中使用该媒体;45.7%的学生认为该媒体适合英语学习。在英语教学过程中选择合适的媒体时,应考虑本研究的结果。
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引用次数: 0
The Effect of Animated Learning Media Using Powtoon on Student Learning Outcomes 使用 Powtoon 的动画学习媒体对学生学习成果的影响
Pub Date : 2024-01-02 DOI: 10.51276/edu.v5i1.694
Mukhammad Fahmi Udin, Vanda Rezania
This research was conducted to examine the impact of using Powtoon animated learning media on the learning outcomes of fifth-grade students in the subject of Social Studies at Muhammadiyah 5 Porong Elementary School, which previously had limited use of animation in the teaching process. The research method employed was quantitative research with a preexperimental design, specifically the one-group Pre-Test-Post-Test design. The subjects involved in this study were 17 fifth-grade students, selected using saturation sampling. Data collection was done through tests to measure the influence of implementing animated learning media on the learning outcomes of fifth-grade students, involving both a pre-test and a post-test consisting of a 20-item multiple-choice questionnaire. Data analysis was conducted using hypothesis testing, specifically the paired sample t-test, with a significance level of 0.000, indicating that the p-value was < 0.05. This result suggests a significant difference between the pre-test and post-test scores. Therefore, the null hypothesis (H0) was rejected, and the alternative hypothesis (Ha) was accepted. Thus, it can be concluded that the use of animated learning media has a significant impact on student learning outcomes.
Muhammadiyah 5 Porong 小学以前在教学过程中很少使用动画,本研究旨在考察 Powtoon 动画学习媒体对该校五年级学生社会学科目学习成果的影响。本研究采用的研究方法是定量研究,采用实验前设计,特别是单组实验前-实验后-实验设计。研究对象为 17 名五年级学生,采用饱和抽样法选出。数据收集是通过测试来衡量实施动画学习媒体对五年级学生学习成果的影响,包括前测和后测,前测由 20 项选择题组成。数据分析采用假设检验,特别是配对样本 t 检验,显著性水平为 0.000,表明 p 值小于 0.05。这一结果表明,前测得分与后测得分之间存在明显差异。因此,拒绝了零假设(H0),接受了备择假设(Ha)。因此,可以得出结论,动画学习媒体的使用对学生的学习成果有重大影响。
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引用次数: 0
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Edunesia : Jurnal Ilmiah Pendidikan
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