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2015 8th International Conference on Ubi-Media Computing (UMEDIA)最新文献

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Quality of MOOCs: A review of literature on effectiveness and quality aspects mooc的质量:关于有效性和质量方面的文献综述
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297459
Dilrukshi Gamage, S. Fernando, I. Perera
Massive Open Online Courses (MOOC) is a trending phenomenon in online education. Number of participants in a MOOC and the number of MOOCs by platforms and courses are appearing to be increasing at a tremendous level. Although MOOC found to be the “buzz” word, latest reports claim that the hype of the MOOC is fading. One reason to this is because many MOOCs offered and created despite of evaluating the effectiveness of it. Therefore the qualities of MOOCs are under criticism. It is essential to seek possible solutions to balance the learner goal while offering a quality service. Working towards the direction, this literature review focuses on past researches carried out in identifying the success factors, best practices, and effectiveness of a MOOC. We focused literature published between 2012 and 2015 and found significantly less number of empirical evidence in discovering MOOC quality factors. Out of 4745 peer reviewed publications which met with the search terms, only 26 literatures found to produce highly relevant in deciding a quality of a MOOC. Out the 26 literatures, only 3 provided a quality dimensions with empirical evidence and 7 provided with proposal frameworks based on past literature. We discuss the concerns arising from the review and identify issues including lack of evidence in identifying the critical success factors, absence of social interactions, networking, anthropological and ethnographic view in determining a quality MOOC.
大规模在线开放课程(MOOC)是网络教育的一种趋势。参与MOOC的人数以及平台和课程的MOOC数量似乎都在以惊人的速度增长。尽管MOOC被认为是一个“热门”词,但最新的报道称,MOOC的炒作正在消退。造成这种情况的一个原因是,许多mooc在没有评估其有效性的情况下提供和创建了课程。因此,mooc的质量受到了批评。在提供优质服务的同时,寻求可能的解决方案来平衡学习者的目标是至关重要的。为了朝着这个方向努力,本文献综述侧重于过去在确定MOOC的成功因素、最佳实践和有效性方面进行的研究。我们集中研究了2012年至2015年间发表的文献,发现发现MOOC质量因素的实证证据明显较少。在4745篇符合搜索条件的同行评审出版物中,只有26篇文献被发现在决定MOOC质量方面具有高度相关性。在26篇文献中,只有3篇文献提供了具有经验证据的质量维度,7篇文献提供了基于过去文献的建议框架。我们讨论了审查中出现的问题,并确定了一些问题,包括在确定关键成功因素方面缺乏证据,在确定高质量MOOC时缺乏社会互动,网络,人类学和人种学观点。
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引用次数: 50
Studying the competitiveness of master designs in bilateral systems for an epidemic environment 研究流行病环境下双边系统总体设计的竞争力
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297437
P. Gunawardane, Nimali T. Medagedara, B. Madhusanka
Among many available types of robots, bilateral systems are widely applicable and famous. There are so many master designs that are readily available to support bilateral systems. Among them, the Joystick (Remote Control), Electromyography, Voice Control, Haptic (Mechanical and Touch Sensitive), Gesture (Hand Gesture, Body Gesture and Eye Gaze) and BCI (Brain Control Interface) are available. This study is to reveal the competitiveness of available master designs for assessing the applicability in bilateral system design for an epidemic environment. A literature survey of International research publications for bilateral medical systems for last few decades was performed to reveal the applicability, controllability (in operation), complexity (of the device), response, reliability and safety of the available master designs. Remote Controlling and Electromyography based technologies are found to be the oldest and established techniques and Haptic is in the middle stage. These conventional systems consist their own disadvantages and control issues. To overcome those issues with the emerging of vision attentive systems the gesture based designs were invented and today it has become widely applicable and well known in research. Also BCI and Voice Control based techniques are in research level and rapidly developing. The assessment of these systems is performed towards a designing of a bilateral system for an epidemic environment which is cost effective, reliable, repetitive and operator skill independent. It is found with the present technology, Gesture based controlling systems are more likely to satisfy the design requirements than other conventional and modern systems and will be widely applicable within next few decades by overcoming its minor issues.
在众多可用的机器人类型中,双边系统是应用广泛且著名的。有那么多的主要设计可以随时用于支持双边系统。其中,操纵杆(遥控)、肌电、声控、触觉(机械和触摸敏感)、手势(手势、身体手势和眼睛注视)和脑控接口(BCI)是可用的。本研究旨在揭示现有主设计的竞争力,以评估疫情环境下双边系统设计的适用性。对近几十年来双边医疗系统的国际研究出版物进行了文献调查,以揭示可用的主设计的适用性,可控性(运行中),复杂性(设备),响应,可靠性和安全性。远程控制和基于肌电图的技术是最古老和成熟的技术,触觉技术处于中期阶段。这些传统的系统有其自身的缺点和控制问题。为了克服视觉注意系统出现的这些问题,基于手势的设计被发明出来,今天它已经在研究中得到广泛应用和众所周知。基于脑机接口和语音控制的技术也处于研究阶段,发展迅速。对这些系统进行评估是为了设计一套适用于流行病环境的双边系统,该系统具有成本效益、可靠性、重复性和操作人员技能独立性。研究发现,在目前的技术下,基于手势的控制系统比其他传统和现代系统更有可能满足设计要求,并将在未来几十年内通过克服其小问题而广泛应用。
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引用次数: 2
A web-based remote ensemble system 基于web的远程集成系统
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297442
Wen-Chieh Chen, Keh-Ning Chang, Herng-Yow Chen
Music ensemble is a must in either music learning or music performance. The experience trying to play with others well helps learner a lot. However, players do not often have other players to play with together when they practice on their own. Time and distance restrict musicians to have much practice. With the advent of Web 2.0, Internet has been the best way of sharing and interchanging multimedia content. If music ensemble and network can be integrated in a platform which supports information sharing and collaborating through easy manipulation and technology of synchronization, it will be a wonderful system. Our research focuses on the issue of video synchronization on music ensemble. There are two kinds of music scores which beginning is tutti or not. If the score is tutti at the beginning, sound detection provided by Firefox Audio API is used to find the onset time automatically and a music ensemble is created. If the score is non-tutti at the beginning, automatic sound detection is not enough and users' manipulation is required. Then the system will calculate the correct initial time of every video and music can be synchronized well. We hope the system can enhance the fun of music ensemble for music players. The novel application can solve the restriction of time and remote distance and make music ensemble more flexible and practical.
无论是音乐学习还是音乐表演,合奏都是必不可少的。试着和别人一起玩的经历对学习有很大帮助。然而,当玩家独自练习时,他们通常不会有其他玩家一起玩。时间和距离限制了音乐家的大量练习。随着Web 2.0的出现,Internet已成为共享和交换多媒体内容的最佳方式。如果音乐合奏和网络可以集成在一个平台上,通过简单的操作和同步技术支持信息共享和协作,这将是一个很棒的系统。我们的研究重点是音乐合奏中的视频同步问题。乐谱有两种,一种是图蒂,一种不是。如果开始时乐谱是tutti,则使用Firefox Audio API提供的声音检测来自动查找开始时间并创建音乐合奏。如果一开始的乐谱没有声音,自动声音检测是不够的,需要用户的操纵。然后系统会计算出每个视频的正确初始时间,并且音乐可以很好地同步。我们希望该系统能够增强音乐玩家合奏音乐的乐趣。这种新颖的应用可以解决时间和距离的限制,使音乐合奏更加灵活和实用。
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引用次数: 0
Optimizing RF energy harvester design for low power applications by integrating multi stage voltage doubler on patch antenna 通过在贴片天线上集成多级倍压器,优化低功耗应用的射频能量采集器设计
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297481
J. C. S. Kadupitiya, T. N. Abeythunga, P. Ranathunga, D. S. De Silva
The results of this paper based on analysis of design patch antenna with minimum dimensions and permittivity acquirable that produces a maximum power output. Since RF (Radio Frequency) energy harvesting is a recurring theme which enormously effective and applicable in occasions where remote charging and wireless power transmission take place. The potential use of RF energy was investigated experimentally. The aim of this work is to investigate the power levels that can be harvested from the air and processed to achieve the energy levels that are sufficient to charge low power electronic circuits. An RF collection system has been specifically designed, constructed, and shown to successfully collect enough energy to power circuits. For an equivalent incident signal the circuit can produce required voltage across load. This voltage can be used to power low power sensors in sensor networks ultimately to replace the batteries.
本文的研究结果是在分析的基础上设计出具有最小尺寸和可获得的介电常数的贴片天线,从而产生最大的功率输出。由于射频(射频)能量收集是一个反复出现的主题,它非常有效,适用于远程充电和无线电力传输的场合。实验研究了射频能量的潜在用途。这项工作的目的是研究可以从空气中收集并处理的能量水平,以达到足以为低功率电子电路充电的能量水平。一个射频收集系统已经被特别设计,构造,并显示成功地收集足够的能量来驱动电路。对于等效的入射信号,电路可以产生所需的跨负载电压。这个电压可以用来为传感器网络中的低功率传感器供电,最终取代电池。
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引用次数: 10
Experimental investigation of HSL color model in error diffusion 误差扩散中HSL颜色模型的实验研究
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297467
Tefen Lin, Bo-Hao Liao, S. Hsu, Jie Wang
In order to minimize the processing time and maintain the color palette, simplify the processing of, our research category the available colors into primary color the colors from the photographic processing by Error Diffusion, the research will use the color space HSL as color model to build the error diffusion application which designed for available and limited colors to making fine arts such as tile mosaic art or cross-stitch art. Those commonly used image formats: BMP, JPG, GIF, PNG; are raster images which data are saved in pixel. If we reduce colors from those four image format using the error diffusion, the system will consume lots of running time and generate too many colors. In order to reduce processing time and colors, the research will use HSL. HSL were widely adopted as a standard alternative to RGB due to the low processing running time, and their close to artist's color theory and better image edge detection. This research will compare those result images generated by Floyd and Steinberg error diffusion with two color spaces HSL and RGB.
为了减少处理时间,维护调色板,简化处理,我们的研究将可用的颜色分类为原色,即通过错误扩散处理的照片颜色,研究将使用色彩空间HSL作为颜色模型构建错误扩散应用程序,该应用程序为可用和有限的颜色设计,用于制作瓷砖马赛克艺术或十字绣艺术等美术作品。常用的图像格式:BMP、JPG、GIF、PNG;是数据以像素保存的栅格图像。如果我们使用误差扩散来减少这四种图像格式的颜色,系统将消耗大量的运行时间并且产生过多的颜色。为了减少处理时间和颜色,本研究将使用HSL。HSL由于处理运行时间短、接近艺术家的色彩理论和更好的图像边缘检测能力,被广泛采用作为RGB的标准替代方案。本研究将对Floyd和Steinberg误差扩散在HSL和RGB两种颜色空间下生成的结果图像进行比较。
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引用次数: 5
A skeleton and gesture based user authentication system 一个基于骨架和手势的用户认证系统
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297464
Hsueh-Fan Lee, Yi-Shu Lu, Jiun-Long Huang, Chih-Lin Hu
In this paper, we propose a skeleton and gesture-based user authentication system using depth cameras. When a user would like to register, our system will capture a user's skeleton and gesture information and store it into the database. When authenticating a user, our system will capture the user's skeleton and gesture information and compare it with the data stored in the database. Experimental results show that the combined use of skeleton and behavioral information is able to improve the accuracy of user authentication.
在本文中,我们提出了一种基于骨骼和手势的深度相机用户认证系统。当用户想要注册时,我们的系统将捕获用户的骨架和手势信息并将其存储到数据库中。当对用户进行身份验证时,我们的系统将捕获用户的骨架和手势信息,并将其与存储在数据库中的数据进行比较。实验结果表明,将骨架信息与行为信息结合使用,能够提高用户认证的准确性。
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引用次数: 1
A dynamic QoS management system with flow classification platform for software-defined networks 基于流分类平台的软件定义网络动态QoS管理系统
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297431
N. Huang, I-Ju Liao, H. Liu, Sheng-Jung Wu, Chi-Sung Chou
In the last decades, along with the continuously evolving of the Internet Protocol-based network, numerous Internet programs that have played critical roles in the current technological era are being developed inclusive of interactive applications. Nevertheless, the transmission performance and user experience of these instant services that require high bandwidth or low latency may suffer when serious traffic congestion occurs. In this paper, a QoS management system with a dynamic routing algorithm, based on a software-defined networking architecture, is implemented. The purpose of the system is to generate an optimal route with minimum cost based on real-time monitored statistics and the cost model. The system is also integrated with a flow classification engine based on machine learning algorithms to enable the application identification thus providing a bandwidth management mechanism that can enforce rate-limit policies for each application with different priorities under traffic congestion. Experimental results show that the proposed algorithm can provide excellent QoS with little overhead, where the rate-limit policies can be implemented in one to several seconds for different applications through the bandwidth management mechanism.
在过去的几十年里,随着基于Internet协议的网络的不断发展,许多在当前技术时代发挥关键作用的Internet程序正在开发,其中包括交互式应用程序。但是,当出现严重的流量拥塞时,对高带宽、低时延的即时业务的传输性能和用户体验会受到影响。本文在软件定义网络架构的基础上,实现了一个具有动态路由算法的QoS管理系统。该系统的目的是基于实时监控的统计数据和成本模型,生成成本最小的最优路线。该系统还集成了基于机器学习算法的流分类引擎,实现了应用识别,从而提供了一种带宽管理机制,可以在流量拥塞情况下对每个具有不同优先级的应用执行限速策略。实验结果表明,该算法能够以较小的开销提供优良的服务质量,通过带宽管理机制可以在1 ~几秒内实现不同应用的速率限制策略。
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引用次数: 7
A framework to analyze effectiveness of eLearning in MOOC: Learners perspective MOOC中电子学习有效性分析框架:学习者视角
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297461
Dilrukshi Gamage, I. Perera, S. Fernando
Effectiveness in eLearning is identified as meeting the users' learning goals. It has been the subject of many researches which have led to a variety of dimensions and factors affecting it. However with the latest disruption of educational technology, MOOC has changed the perceptions of eLearning by taking eLearning to a new direction. Hence effectiveness dimensions & factors revealed before the introduction of MOOC required revising in order to cater to the new demands of eLearning in MOOC. At the same time there are many MOOC platforms introduced to the market leading to a potential issue of quality as not all the MOOCs provide effective results. Users are required to identify the effectiveness of MOOC. In searching for the solution to above problem, our research revealed a 10 dimensional framework for analyzing the effectiveness of eLearning in MOOC. Those are namely interactivity, pedagogy, collaboration, usability, network of opportunity, motivation, technology, content, support for learner and assessment. The framework was built using an instrument and tested with a sample size of 121 MOOC participants. Empirical results demonstrated that the instrument is within the acceptable range of verification and validation values. Therefore the 10 dimensional effectiveness framework assists as a benchmark for MOOC stakeholders.
电子学习的有效性被定义为满足用户的学习目标。它一直是许多研究的主题,导致了影响它的各种维度和因素。然而,随着教育技术的最新颠覆,MOOC改变了人们对在线学习的看法,将在线学习带入了一个新的方向。因此,在MOOC引入之前揭示的有效性维度和因素需要修改,以适应MOOC中电子学习的新需求。与此同时,市场上推出了许多MOOC平台,这导致了一个潜在的质量问题,因为并非所有的MOOC都能提供有效的结果。用户需要识别MOOC的有效性。为了解决上述问题,我们的研究揭示了一个10维的框架来分析在线学习在MOOC中的有效性。即互动性、教学法、协作、可用性、机会网络、动机、技术、内容、对学习者的支持和评估。该框架是使用仪器构建的,并以121名MOOC参与者为样本进行了测试。实验结果表明,该仪器在可接受的验证和验证值范围内。因此,10维度有效性框架有助于作为MOOC利益相关者的基准。
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引用次数: 23
Text extraction for Sri Lankan number plates 斯里兰卡车牌的文本提取
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297434
J. Jayasekara, W. Kumara
Automatic text extraction from number plates is used in most of the countries in present. In this paper a semiautomatic text extraction from Sri Lankan vehicle number plates is presented. There are several number plate types currently available in Sri Lanka. First a set of template was created based on the font used in the number plates for all the English letters and numbers. Number plate first corrected as can be seen from a camera situated in front of the camera. Then the area of the numbers is extracted. Texts and numbers are then separated in to separate images. Finally separated texts and numbers are matched with the original template created using template matching. A data set consisted of 93 number plates is used to demonstrate the usability of the proposed method.
目前,大多数国家都在使用车牌文本自动提取技术。本文提出了一种半自动的斯里兰卡车牌文本提取方法。目前在斯里兰卡有几种车牌类型。首先,根据车牌上所有英文字母和数字的字体创建了一套模板。车牌号首先被修正,可以从位于摄像机前面的摄像机看到。然后提取数字的面积。然后将文本和数字分开以分离图像。最后将分隔的文本和数字与使用模板匹配创建的原始模板进行匹配。一个由93个车牌组成的数据集被用来证明所提出方法的可用性。
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引用次数: 2
Big data: Open data and realty website analysis 大数据:开放数据和房地产网站分析
Pub Date : 2015-08-01 DOI: 10.1109/UMEDIA.2015.7297433
Zhen-Hua Chen, ShingHua Chou, Ching-Tsorng Tsai, John Chern, S. Yuan
Currently, people obtained housing information from relatives, friends, sale representatives from model home, Realty networks, or government. It is difficult to get the housing-related information from these resources and hard to compare. Therefore, we proposed a public inquiry website called Housing Price Analysis using information from public websites to do statistical analyses based on the total ratio of "average value" and "standard deviation". People can use this website to get better understanding of price trend in certain area. This website will compare all records on public realty websites and government system based on same area with similar size of houses, number of rooms, age of house, etc. By using this system, users can get better understanding the trend of housing prices.
目前,人们通过亲戚、朋友、样板房销售代表、房地产网络或政府获取住房信息。从这些资源中很难获得与住房相关的信息,也很难进行比较。因此,我们提出了一个名为“房价分析”的公共查询网站,利用公共网站的信息,根据“平均值”和“标准差”的总比值进行统计分析。人们可以通过这个网站更好地了解某一地区的价格走势。本网站将根据房屋面积相同、面积大小相近、房间数、房龄等,对公共房地产网站和政府系统的所有记录进行比较。通过使用该系统,用户可以更好地了解房价的走势。
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引用次数: 4
期刊
2015 8th International Conference on Ubi-Media Computing (UMEDIA)
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