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2015 8th International Conference on Ubi-Media Computing (UMEDIA)最新文献

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Identifying life style factors of Bottom-of-Pyramid People to facilitate a ubiquitous learning environment: Sri Lankan experience 识别金字塔底层人群的生活方式因素,促进无处不在的学习环境:斯里兰卡经验
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297447
T. C. Irugalbandara, Msd Fernando
This study explores the life style factors of Bottom of Pyramid (BOP) People in the North Central Province of Sri Lanka in order to uplift their livelihood and to empower their vocations using a Ubiquitous Learning Framework (ULF). A cross sectional study was carried out in Yaya 02 village in Mihintale divisional secretariat's area of Anuradhapura district. The primary data was collected using an interviewer administered questionnaire. The study facilitated to identify the life style factors related to their vocations, educational and psychological background, nature of vocations and technology usage. According to the findings the mobile phone usage among the selected population was considerably high. Learning requirements of individuals and preferred learning mood was differed from person to person. These factors are main parameters to be looked at in designing ULF. This study will provide an insight into the research that will form the path for ULF.
本研究探讨了斯里兰卡中北部省金字塔底层(BOP)人群的生活方式因素,以提高他们的生计,并利用泛在学习框架(ULF)赋予他们的职业权力。横断面研究在阿努拉德普勒区米欣塔莱省秘书处区域的Yaya 02村进行。主要数据是通过采访者管理的问卷收集的。这项研究有助于确定与他们的职业、教育和心理背景、职业性质和技术使用有关的生活方式因素。根据调查结果,选定人群的手机使用率相当高。个体的学习要求和偏好学习情绪存在个体间差异。这些因素是设计超滤机时需要考虑的主要参数。这项研究将为形成ULF路径的研究提供一个深入的见解。
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引用次数: 1
Abnormal event detection using Bayesian networks at a smart home 在智能家居中使用贝叶斯网络进行异常事件检测
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297468
Yu-Ling Hsueh, Nien-Hung Lin, Chia-Che Chang, O. Chen, W. Lie
Existing methods have addressed the issue of detecting abnormal events at a smart home for medical care or security monitoring services extensively in the past decades. However, most of approaches use wearable sensors that require users to be equipped with the sensor devices at every moment. If the monitored users stop or pause the sensors, any abnormal events are not able to be detected. The use of non-wearable and non-intrusive sensors (e.g., IP cameras) is necessary for providing better user experiences and achieving sustainable and reliable detection model. However, it is still very challenging to analyze such non-wearable sensor data with a high accuracy. In this work, we propose an event detection model using a Bayesian Network. We first obtain the features by analyzing the daily videos and audios captured from different angles by multiple IP cameras at a smart home. These features are then used to construct a Bayesian network. We propose a probabilistic graph model where the dependence relations are defined in the graph as opposed to the naive Bayesian network. The experiments are presented to demonstrate the performance and utility of our model.
在过去的几十年里,现有的方法已经广泛解决了在智能家居中检测医疗保健或安全监控服务中的异常事件的问题。然而,大多数方法使用可穿戴传感器,这需要用户随时配备传感器设备。如果被监控用户停止或暂停传感器,则无法检测到任何异常事件。使用非穿戴式和非侵入式传感器(如IP摄像机)对于提供更好的用户体验和实现可持续可靠的检测模型是必要的。然而,对这种非穿戴式传感器数据进行高精度分析仍然是非常具有挑战性的。在这项工作中,我们提出了一个使用贝叶斯网络的事件检测模型。我们首先通过分析智能家居中多个IP摄像头从不同角度捕获的日常视频和音频来获得特征。然后使用这些特征来构建贝叶斯网络。我们提出了一种概率图模型,其中依赖关系在图中定义,与朴素贝叶斯网络相反。通过实验验证了该模型的性能和实用性。
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引用次数: 8
Exploring the factors that influence the intention to use a virtualization-based laboratory 探索影响使用基于虚拟化的实验室意图的因素
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297477
Worapot Sommool, Tanomsak Wongmeekeaw, Weerachart Auksornsak
Recently, laboratory classes of computer network courses are very important in order to enhance students' learning and activities, therefore, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this study, we build a Virtualization-Based Laboratory (VBLab) for facilitating networking equipment in laboratory class. Following the development of the proposed system, an experimental survey was collected from 82 undergraduate students of Department of Computer and Information Science in 2013-2014. Afterwards, we used the TAM model as a framework to explore variables that may influence students' intention to use VBLab. The partial least squares (PLS) was used to analyze data. The research results show that hypotheses are almost supported, which indicates that the variables influence students' intention to use VBLab. Finally, we discuss the implications of our findings for future development of the VBLab.
近年来,为了提高学生的学习和活动能力,计算机网络课程的实验课程变得非常重要,因此,这些课程需要建立一个适合的实验室,每个学生都可以连接网络设备,在不同的网络拓扑中配置和测试功能。在本研究中,我们建立了一个基于虚拟化的实验室(VBLab),以促进实验室课堂上的网络设备。在系统开发的基础上,对2013-2014年计算机与信息科学系82名本科生进行了实验调查。随后,我们使用TAM模型作为框架来探索可能影响学生使用VBLab意向的变量。采用偏最小二乘法(PLS)对数据进行分析。研究结果表明,假设基本得到支持,说明变量影响了学生使用VBLab的意向。最后,我们讨论了我们的发现对VBLab未来发展的影响。
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引用次数: 1
Real-time virtual instruments based on neural network system 基于神经网络系统的实时虚拟仪器
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297448
Hon-Hang Chang, Chun-Hong Huang, Ting-Kuo Lin, T. Shih, Shulei Wu
Research in the field of Human-Computer Interaction (HCI) has become more and more frequently in our life. These related applications not only make our lives more convenient and efficiency, but also reduce the overhead costs. Users can more naturally, quickly and intuitively convey commands through different types of HCI applications to computer. Leap Motion1 is used to capture the information of users hand in this paper. Further recognize the hand gesture of user to reduce the burden of operating virtual instrument. We using neural network to analyze the information which captured from Leap Motion, then convey commands to computer. Finally, this paper will prove our system could maintain in real time and accurately state.
人机交互(HCI)领域的研究越来越频繁地出现在我们的生活中。这些相关的应用不仅使我们的生活更加方便和高效,而且还降低了间接成本。通过不同类型的人机交互应用程序,用户可以更自然、更快速、更直观地向计算机传递命令。本文使用Leap Motion1来捕获用户上交的信息。进一步识别用户的手势,减轻虚拟仪器的操作负担。我们利用神经网络对从Leap Motion中捕获的信息进行分析,然后将指令传递给计算机。最后,本文将证明我们的系统能够实时、准确地保持状态。
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引用次数: 0
[UMEDIA][2][Toward a Holodeck like edutainment game using wearable device and motion sensors] [2][使用可穿戴设备和运动传感器的Holodeck式教育娱乐游戏]
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297462
Tzu-Chi Chen, Chuan-Feng Chiu, Andrei Klimenko, T. Shih
Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.
虚拟现实(VR)已经广泛渗透到我们的日常生活中,成为连接信息与人类互动、行为和情感的桥梁。使用VR技术开发学习环境并不例外,但很少有学习环境担心在操作过程中体验的变化,以及在VR体验的情况下学习环境的设计会发生什么变化。在本研究中,我们开发了一个名为Holodeck Laboratory (HL)的3D寓教于乐环境,提供了几个可玩的舞台,这些舞台设计有教育内容,并将VR技术与其结构结合起来,以增加存在感和玩家体验。我们将招募熟悉或不熟悉VR环境和寓教于乐环境的参与者参加所有阶段的游戏测试。我们试图解释考虑VR条件和基于游戏的学习来设计寓教于乐的游戏阶段可以提高玩家的玩家体验,以及学习者解决问题的能力和学习动机。
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引用次数: 0
A fuzzy-based dynamic channel allocation scheme in cognitive radio networks 认知无线电网络中基于模糊的动态信道分配方案
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297427
Ying-Hong Wang, Shou-Li Liao, Jui-Lin Chang
In traditional wireless networks, fixed allocation of spectrum is one of the main reason causing low utilization of spectrum. In order to solve this problem, a new wireless communication model has been proposed, which called Cognitive Radio Networks (CRN). CRN adopts Dynamic Spectrum Access (DSA) technology, thus it can flexibly use the spectrum which primary user temporarily unused. In cognitive radio networks, due to each secondary user (SU) has different location and surrounding spectrum environment, it may have variety of available channels. How to assign these available channels is the crucial point of system performance. However, existing methods doesn't consider the problem of multipath fading; therefore, this study proposed an improved channel allocation scheme. We consider the received signal strength to define the channel access priority of secondary users applied by fuzzy theory. Finally, the simulation results show the superior of our approach and verify the effectiveness of the proposed scheme.
在传统无线网络中,频谱的固定分配是造成频谱利用率低的主要原因之一。为了解决这一问题,人们提出了一种新的无线通信模式,即认知无线电网络(CRN)。CRN 采用动态频谱接入(DSA)技术,可以灵活使用主用户暂时闲置的频谱。在认知无线电网络中,由于每个二级用户(SU)的位置和周围频谱环境不同,可能会有各种可用信道。如何分配这些可用信道是系统性能的关键点。然而,现有的方法并没有考虑多径衰落的问题;因此,本研究提出了一种改进的信道分配方案。我们考虑了接收信号强度,应用模糊理论定义了二级用户的信道访问优先级。最后,仿真结果显示了我们的方法的优越性,并验证了所提方案的有效性。
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引用次数: 3
Survey of Morris and E-FAST algorithms based on power-generation operation and assistant decision model 基于发电运行和辅助决策模型的Morris和E-FAST算法综述
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297483
Shaobo Liu, Dan Jin, ZhiCheng Ma, Xiang Wei, Lei Zhang
Global uncertainty and sensitivity analysis(UA-SA) can be applied to quantify the influence of uncertain model inputs on the response variability of a power system model. Uncertainty and sensitivity analysis algorithms are becoming an efficient tool for the understanding, application and development of mathematical and computer models. In this paper, Morris and Extended Fourier Amplitude Sensitivity Test (E-FAST) is used to test the Power-generation Operation and Assistant Decision Model (POADM). Rankings of POADM parameters (from the most to the least relevant) were generated. And then we further analyse the effect of the uncertainty of parameters and interaction between the parameters. Sensitivity algorithms was devoted to predict the risk of facing a loss of total profits as thermoelectric conversion efficiency decreases and assess the relative importance of input parameters on the output. As evidenced by the performance indices, Morris and E-FAST algorithms have demonstrated to be powerful techniques for quantifying uncertainty in complex model. Those two algorithms are reliable and robust in global uncertainty and sensitivity analysis.
全局不确定性和敏感性分析(UA-SA)可用于量化不确定模型输入对电力系统模型响应变异性的影响。不确定性和敏感性分析算法正在成为理解、应用和开发数学和计算机模型的有效工具。本文采用Morris和扩展傅立叶振幅灵敏度测试(E-FAST)来测试发电运行和辅助决策模型(POADM)。生成了POADM参数的排名(从最相关到最不相关)。然后进一步分析了参数不确定度的影响以及参数之间的相互作用。灵敏度算法用于预测随着热电转换效率降低而面临总利润损失的风险,并评估输入参数对输出的相对重要性。性能指标证明,Morris和E-FAST算法是复杂模型中量化不确定性的有力技术。这两种算法在全局不确定性和敏感性分析中具有较好的鲁棒性和可靠性。
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引用次数: 2
e Sayana: A web based clinic appointment system for MOH clinics in Sri Lanka e Sayana:斯里兰卡卫生部诊所的网络预约系统
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297439
Nimna Jeewandara
MOH Office is the preventive side Primary Health Care unit in Sri Lanka. It conduct varies clinics and health programs to reduce mortality and morbidity. Health promotion and preventive programs along with early and rapid access to treatment are all key factors to improve health sector. In MOH clinics the waiting time can be divided in to 3 types. Which are waiting time for registration, before consultation and after consultation. These are the indicators for one part of the service quality. Long waiting time for registration is more common feature in MOH clinics in SL. Waiting time after consultation is less in MOH clinics. This study mainly focuses on reducing the waiting time for registration.
卫生部办事处是斯里兰卡预防方面的初级卫生保健单位。它开展各种诊所和健康项目,以降低死亡率和发病率。健康促进和预防规划以及早期和快速获得治疗都是改善卫生部门的关键因素。在卫生部诊所,等待时间可分为三种类型。分别是挂号轮候时间,会诊前和会诊后。这些指标是服务质量的一部分。在SL的卫生部诊所,等候挂号的时间较长是常见的特点。在卫生部诊所,诊症后的等候时间较短。本研究的重点是减少挂号等待时间。
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引用次数: 0
Does sense of virtual community and experience marketing increase the purchase intention of cultural and creative illustration products? 虚拟社区感和体验营销是否会增加文创插画产品的购买意愿?
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297484
Yu-Bing Wang, Ching-Wei Ho, Tina Chen
Development in cultural and creative industries means new business opportunities, cultural and creative illustrations loved by people so much, from the virtual characters materialized into a product, not only selling on the Internet, but also have some physical stores. How to increase consumer willingness to purchase cultural and creative products is a question worth considering. However, these cultural and creative illustrations have a high popularity in the virtual community website, and accumulated a lot of fans, but most of the fans only press like on Facebook, not actually consume those products. For this reason, how to bring online fans into actual purchase customers is crucial. The purpose of this thesis is to study using sense of virtual community and Experiential Marketing (Online to Offline model) to study Taiwan cultural and creative illustration products purchase intention. And the finding indicated that the sense of virtual community and experiential marketing can positive affect the word-of-mouth marketing and in the study, increase the cultural and creative product purchase intention.
文化创意产业的发展意味着新的商机,文创插画深受人们的喜爱,从虚拟人物物化成产品,不仅在互联网上销售,也有一些实体店。如何提高消费者购买文化创意产品的意愿是一个值得思考的问题。然而,这些文创插画在虚拟社区网站上有着很高的人气,积累了大量粉丝,但大多数粉丝只是在Facebook上点赞,并没有真正消费这些产品。因此,如何将在线粉丝转化为真正的购买客户至关重要。本论文的目的是研究利用虚拟社群感与体验行销(线上到线下模式)来研究台湾文创插画产品的购买意愿。研究结果表明,虚拟社区意识和体验营销对口碑营销有正向影响,并在本研究中增加了文化创意产品的购买意愿。
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引用次数: 2
The design of immersive English learning environment using augmented reality 利用增强现实技术设计沉浸式英语学习环境
Pub Date : 2015-10-15 DOI: 10.1109/UMEDIA.2015.7297450
Kuo-Chen Li, Chung-Wei Tsai, Cheng-Ting Chen, Shein-Yung Cheng, J. Heh
The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.
本研究使用增强现实(AR)技术将虚拟对象整合到真实的语言学习环境中。英语AR课堂采用系统原型法构建,并通过半结构化深度访谈进行评估。根据Csikszenmihalyi(1975)的心流理论以及Trevino和Webster(1992)的沉浸式因素,本系统利用计算机信息系统结合增强现实技术创造心流体验和具身认知。通过半结构化的深度访谈来评估英语AR课堂的效果。基于领域专家的意见,AR原型系统验证了进行数字沉浸式语言学习和具身认知的可能性。此外,还讨论了基于该系统的课程设计应注意的问题,以显示其实际应用的内涵。
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引用次数: 14
期刊
2015 8th International Conference on Ubi-Media Computing (UMEDIA)
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