Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297447
T. C. Irugalbandara, Msd Fernando
This study explores the life style factors of Bottom of Pyramid (BOP) People in the North Central Province of Sri Lanka in order to uplift their livelihood and to empower their vocations using a Ubiquitous Learning Framework (ULF). A cross sectional study was carried out in Yaya 02 village in Mihintale divisional secretariat's area of Anuradhapura district. The primary data was collected using an interviewer administered questionnaire. The study facilitated to identify the life style factors related to their vocations, educational and psychological background, nature of vocations and technology usage. According to the findings the mobile phone usage among the selected population was considerably high. Learning requirements of individuals and preferred learning mood was differed from person to person. These factors are main parameters to be looked at in designing ULF. This study will provide an insight into the research that will form the path for ULF.
{"title":"Identifying life style factors of Bottom-of-Pyramid People to facilitate a ubiquitous learning environment: Sri Lankan experience","authors":"T. C. Irugalbandara, Msd Fernando","doi":"10.1109/UMEDIA.2015.7297447","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297447","url":null,"abstract":"This study explores the life style factors of Bottom of Pyramid (BOP) People in the North Central Province of Sri Lanka in order to uplift their livelihood and to empower their vocations using a Ubiquitous Learning Framework (ULF). A cross sectional study was carried out in Yaya 02 village in Mihintale divisional secretariat's area of Anuradhapura district. The primary data was collected using an interviewer administered questionnaire. The study facilitated to identify the life style factors related to their vocations, educational and psychological background, nature of vocations and technology usage. According to the findings the mobile phone usage among the selected population was considerably high. Learning requirements of individuals and preferred learning mood was differed from person to person. These factors are main parameters to be looked at in designing ULF. This study will provide an insight into the research that will form the path for ULF.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126234019","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297468
Yu-Ling Hsueh, Nien-Hung Lin, Chia-Che Chang, O. Chen, W. Lie
Existing methods have addressed the issue of detecting abnormal events at a smart home for medical care or security monitoring services extensively in the past decades. However, most of approaches use wearable sensors that require users to be equipped with the sensor devices at every moment. If the monitored users stop or pause the sensors, any abnormal events are not able to be detected. The use of non-wearable and non-intrusive sensors (e.g., IP cameras) is necessary for providing better user experiences and achieving sustainable and reliable detection model. However, it is still very challenging to analyze such non-wearable sensor data with a high accuracy. In this work, we propose an event detection model using a Bayesian Network. We first obtain the features by analyzing the daily videos and audios captured from different angles by multiple IP cameras at a smart home. These features are then used to construct a Bayesian network. We propose a probabilistic graph model where the dependence relations are defined in the graph as opposed to the naive Bayesian network. The experiments are presented to demonstrate the performance and utility of our model.
{"title":"Abnormal event detection using Bayesian networks at a smart home","authors":"Yu-Ling Hsueh, Nien-Hung Lin, Chia-Che Chang, O. Chen, W. Lie","doi":"10.1109/UMEDIA.2015.7297468","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297468","url":null,"abstract":"Existing methods have addressed the issue of detecting abnormal events at a smart home for medical care or security monitoring services extensively in the past decades. However, most of approaches use wearable sensors that require users to be equipped with the sensor devices at every moment. If the monitored users stop or pause the sensors, any abnormal events are not able to be detected. The use of non-wearable and non-intrusive sensors (e.g., IP cameras) is necessary for providing better user experiences and achieving sustainable and reliable detection model. However, it is still very challenging to analyze such non-wearable sensor data with a high accuracy. In this work, we propose an event detection model using a Bayesian Network. We first obtain the features by analyzing the daily videos and audios captured from different angles by multiple IP cameras at a smart home. These features are then used to construct a Bayesian network. We propose a probabilistic graph model where the dependence relations are defined in the graph as opposed to the naive Bayesian network. The experiments are presented to demonstrate the performance and utility of our model.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124611690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Recently, laboratory classes of computer network courses are very important in order to enhance students' learning and activities, therefore, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this study, we build a Virtualization-Based Laboratory (VBLab) for facilitating networking equipment in laboratory class. Following the development of the proposed system, an experimental survey was collected from 82 undergraduate students of Department of Computer and Information Science in 2013-2014. Afterwards, we used the TAM model as a framework to explore variables that may influence students' intention to use VBLab. The partial least squares (PLS) was used to analyze data. The research results show that hypotheses are almost supported, which indicates that the variables influence students' intention to use VBLab. Finally, we discuss the implications of our findings for future development of the VBLab.
{"title":"Exploring the factors that influence the intention to use a virtualization-based laboratory","authors":"Worapot Sommool, Tanomsak Wongmeekeaw, Weerachart Auksornsak","doi":"10.1109/UMEDIA.2015.7297477","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297477","url":null,"abstract":"Recently, laboratory classes of computer network courses are very important in order to enhance students' learning and activities, therefore, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this study, we build a Virtualization-Based Laboratory (VBLab) for facilitating networking equipment in laboratory class. Following the development of the proposed system, an experimental survey was collected from 82 undergraduate students of Department of Computer and Information Science in 2013-2014. Afterwards, we used the TAM model as a framework to explore variables that may influence students' intention to use VBLab. The partial least squares (PLS) was used to analyze data. The research results show that hypotheses are almost supported, which indicates that the variables influence students' intention to use VBLab. Finally, we discuss the implications of our findings for future development of the VBLab.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"25 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120941440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297448
Hon-Hang Chang, Chun-Hong Huang, Ting-Kuo Lin, T. Shih, Shulei Wu
Research in the field of Human-Computer Interaction (HCI) has become more and more frequently in our life. These related applications not only make our lives more convenient and efficiency, but also reduce the overhead costs. Users can more naturally, quickly and intuitively convey commands through different types of HCI applications to computer. Leap Motion1 is used to capture the information of users hand in this paper. Further recognize the hand gesture of user to reduce the burden of operating virtual instrument. We using neural network to analyze the information which captured from Leap Motion, then convey commands to computer. Finally, this paper will prove our system could maintain in real time and accurately state.
{"title":"Real-time virtual instruments based on neural network system","authors":"Hon-Hang Chang, Chun-Hong Huang, Ting-Kuo Lin, T. Shih, Shulei Wu","doi":"10.1109/UMEDIA.2015.7297448","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297448","url":null,"abstract":"Research in the field of Human-Computer Interaction (HCI) has become more and more frequently in our life. These related applications not only make our lives more convenient and efficiency, but also reduce the overhead costs. Users can more naturally, quickly and intuitively convey commands through different types of HCI applications to computer. Leap Motion1 is used to capture the information of users hand in this paper. Further recognize the hand gesture of user to reduce the burden of operating virtual instrument. We using neural network to analyze the information which captured from Leap Motion, then convey commands to computer. Finally, this paper will prove our system could maintain in real time and accurately state.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"285 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116421617","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297462
Tzu-Chi Chen, Chuan-Feng Chiu, Andrei Klimenko, T. Shih
Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.
{"title":"[UMEDIA][2][Toward a Holodeck like edutainment game using wearable device and motion sensors]","authors":"Tzu-Chi Chen, Chuan-Feng Chiu, Andrei Klimenko, T. Shih","doi":"10.1109/UMEDIA.2015.7297462","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297462","url":null,"abstract":"Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124070610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297427
Ying-Hong Wang, Shou-Li Liao, Jui-Lin Chang
In traditional wireless networks, fixed allocation of spectrum is one of the main reason causing low utilization of spectrum. In order to solve this problem, a new wireless communication model has been proposed, which called Cognitive Radio Networks (CRN). CRN adopts Dynamic Spectrum Access (DSA) technology, thus it can flexibly use the spectrum which primary user temporarily unused. In cognitive radio networks, due to each secondary user (SU) has different location and surrounding spectrum environment, it may have variety of available channels. How to assign these available channels is the crucial point of system performance. However, existing methods doesn't consider the problem of multipath fading; therefore, this study proposed an improved channel allocation scheme. We consider the received signal strength to define the channel access priority of secondary users applied by fuzzy theory. Finally, the simulation results show the superior of our approach and verify the effectiveness of the proposed scheme.
{"title":"A fuzzy-based dynamic channel allocation scheme in cognitive radio networks","authors":"Ying-Hong Wang, Shou-Li Liao, Jui-Lin Chang","doi":"10.1109/UMEDIA.2015.7297427","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297427","url":null,"abstract":"In traditional wireless networks, fixed allocation of spectrum is one of the main reason causing low utilization of spectrum. In order to solve this problem, a new wireless communication model has been proposed, which called Cognitive Radio Networks (CRN). CRN adopts Dynamic Spectrum Access (DSA) technology, thus it can flexibly use the spectrum which primary user temporarily unused. In cognitive radio networks, due to each secondary user (SU) has different location and surrounding spectrum environment, it may have variety of available channels. How to assign these available channels is the crucial point of system performance. However, existing methods doesn't consider the problem of multipath fading; therefore, this study proposed an improved channel allocation scheme. We consider the received signal strength to define the channel access priority of secondary users applied by fuzzy theory. Finally, the simulation results show the superior of our approach and verify the effectiveness of the proposed scheme.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127550033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297483
Shaobo Liu, Dan Jin, ZhiCheng Ma, Xiang Wei, Lei Zhang
Global uncertainty and sensitivity analysis(UA-SA) can be applied to quantify the influence of uncertain model inputs on the response variability of a power system model. Uncertainty and sensitivity analysis algorithms are becoming an efficient tool for the understanding, application and development of mathematical and computer models. In this paper, Morris and Extended Fourier Amplitude Sensitivity Test (E-FAST) is used to test the Power-generation Operation and Assistant Decision Model (POADM). Rankings of POADM parameters (from the most to the least relevant) were generated. And then we further analyse the effect of the uncertainty of parameters and interaction between the parameters. Sensitivity algorithms was devoted to predict the risk of facing a loss of total profits as thermoelectric conversion efficiency decreases and assess the relative importance of input parameters on the output. As evidenced by the performance indices, Morris and E-FAST algorithms have demonstrated to be powerful techniques for quantifying uncertainty in complex model. Those two algorithms are reliable and robust in global uncertainty and sensitivity analysis.
{"title":"Survey of Morris and E-FAST algorithms based on power-generation operation and assistant decision model","authors":"Shaobo Liu, Dan Jin, ZhiCheng Ma, Xiang Wei, Lei Zhang","doi":"10.1109/UMEDIA.2015.7297483","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297483","url":null,"abstract":"Global uncertainty and sensitivity analysis(UA-SA) can be applied to quantify the influence of uncertain model inputs on the response variability of a power system model. Uncertainty and sensitivity analysis algorithms are becoming an efficient tool for the understanding, application and development of mathematical and computer models. In this paper, Morris and Extended Fourier Amplitude Sensitivity Test (E-FAST) is used to test the Power-generation Operation and Assistant Decision Model (POADM). Rankings of POADM parameters (from the most to the least relevant) were generated. And then we further analyse the effect of the uncertainty of parameters and interaction between the parameters. Sensitivity algorithms was devoted to predict the risk of facing a loss of total profits as thermoelectric conversion efficiency decreases and assess the relative importance of input parameters on the output. As evidenced by the performance indices, Morris and E-FAST algorithms have demonstrated to be powerful techniques for quantifying uncertainty in complex model. Those two algorithms are reliable and robust in global uncertainty and sensitivity analysis.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133413662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297439
Nimna Jeewandara
MOH Office is the preventive side Primary Health Care unit in Sri Lanka. It conduct varies clinics and health programs to reduce mortality and morbidity. Health promotion and preventive programs along with early and rapid access to treatment are all key factors to improve health sector. In MOH clinics the waiting time can be divided in to 3 types. Which are waiting time for registration, before consultation and after consultation. These are the indicators for one part of the service quality. Long waiting time for registration is more common feature in MOH clinics in SL. Waiting time after consultation is less in MOH clinics. This study mainly focuses on reducing the waiting time for registration.
{"title":"e Sayana: A web based clinic appointment system for MOH clinics in Sri Lanka","authors":"Nimna Jeewandara","doi":"10.1109/UMEDIA.2015.7297439","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297439","url":null,"abstract":"MOH Office is the preventive side Primary Health Care unit in Sri Lanka. It conduct varies clinics and health programs to reduce mortality and morbidity. Health promotion and preventive programs along with early and rapid access to treatment are all key factors to improve health sector. In MOH clinics the waiting time can be divided in to 3 types. Which are waiting time for registration, before consultation and after consultation. These are the indicators for one part of the service quality. Long waiting time for registration is more common feature in MOH clinics in SL. Waiting time after consultation is less in MOH clinics. This study mainly focuses on reducing the waiting time for registration.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129925188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297484
Yu-Bing Wang, Ching-Wei Ho, Tina Chen
Development in cultural and creative industries means new business opportunities, cultural and creative illustrations loved by people so much, from the virtual characters materialized into a product, not only selling on the Internet, but also have some physical stores. How to increase consumer willingness to purchase cultural and creative products is a question worth considering. However, these cultural and creative illustrations have a high popularity in the virtual community website, and accumulated a lot of fans, but most of the fans only press like on Facebook, not actually consume those products. For this reason, how to bring online fans into actual purchase customers is crucial. The purpose of this thesis is to study using sense of virtual community and Experiential Marketing (Online to Offline model) to study Taiwan cultural and creative illustration products purchase intention. And the finding indicated that the sense of virtual community and experiential marketing can positive affect the word-of-mouth marketing and in the study, increase the cultural and creative product purchase intention.
{"title":"Does sense of virtual community and experience marketing increase the purchase intention of cultural and creative illustration products?","authors":"Yu-Bing Wang, Ching-Wei Ho, Tina Chen","doi":"10.1109/UMEDIA.2015.7297484","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297484","url":null,"abstract":"Development in cultural and creative industries means new business opportunities, cultural and creative illustrations loved by people so much, from the virtual characters materialized into a product, not only selling on the Internet, but also have some physical stores. How to increase consumer willingness to purchase cultural and creative products is a question worth considering. However, these cultural and creative illustrations have a high popularity in the virtual community website, and accumulated a lot of fans, but most of the fans only press like on Facebook, not actually consume those products. For this reason, how to bring online fans into actual purchase customers is crucial. The purpose of this thesis is to study using sense of virtual community and Experiential Marketing (Online to Offline model) to study Taiwan cultural and creative illustration products purchase intention. And the finding indicated that the sense of virtual community and experiential marketing can positive affect the word-of-mouth marketing and in the study, increase the cultural and creative product purchase intention.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129926682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-15DOI: 10.1109/UMEDIA.2015.7297450
Kuo-Chen Li, Chung-Wei Tsai, Cheng-Ting Chen, Shein-Yung Cheng, J. Heh
The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.
{"title":"The design of immersive English learning environment using augmented reality","authors":"Kuo-Chen Li, Chung-Wei Tsai, Cheng-Ting Chen, Shein-Yung Cheng, J. Heh","doi":"10.1109/UMEDIA.2015.7297450","DOIUrl":"https://doi.org/10.1109/UMEDIA.2015.7297450","url":null,"abstract":"The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"564 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132949030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}