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Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference最新文献

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Designing for collective survival:: Design fiction game for the apocalyptic world 为集体生存设计:为末日世界设计虚构游戏
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547699
Katerina Cerná, Vasiliki Mylonopoulou, M. Landwehr, Minna Laurell-Thorslund
As various global crises increasing (environmental, poverty, population aging, wellbeing), we might be facing a future that is close to some apocalyptic visions. What role can design and HCI practitioners play in the far away future and what can we learn from that experience for today is something we need to explore. In this workshop, we want to create a design fiction based game which aims to explore the different ways how the more-than-human world will need to collaborate to be able to create livable conditions for all. Throughout the workshop, the participants will co-create a game that will envision an apocalyptic future and explore what role we could play in it. Through solving different apocalyptic scenarios, we want to explore the different skills and approaches designers might need to engage with to be able to contribute to the world. We hope this playful experience will help designers, HCI practitioners and researchers to reflect over their own current practices in relation to which future they are helping to co-create.
随着各种全球危机(环境、贫困、人口老龄化、福祉)的增加,我们可能面临着一个接近世界末日的未来。在遥远的未来,设计和HCI从业者可以发挥什么作用,我们可以从这些经验中学到什么,这是我们需要探索的问题。在这个研讨会中,我们想要创造一个基于设计小说的游戏,旨在探索超越人类的世界需要合作的不同方式,从而能够为所有人创造宜居的条件。在整个研讨会中,参与者将共同创造一个游戏,设想一个世界末日的未来,并探索我们可以在其中扮演什么角色。通过解决不同的世界末日场景,我们希望探索设计师可能需要参与的不同技能和方法,以便能够为世界做出贡献。我们希望这种有趣的体验能够帮助设计师、HCI从业者和研究人员反思他们自己目前的实践,以及他们正在帮助共同创造的未来。
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引用次数: 0
Co-designing with adult people with ASD: A review of applied tools and techniques 与成年自闭症患者共同设计:应用工具和技术综述
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547690
Jacob Hjulskov Ravn, R. M. Jacobsen, N. B. Hansen
This literature review aims to establish an overview of tools and techniques used by researchers to engage with people with autism spectrum disorder (ASD). We searched through papers from major HCI conferences, and filtered those to arrive at a corpus of 8 key papers. Our analysis resulted in six categories of applied tools and techniques: observations, interview, make tools, design workshop, prototyping and surveys that have been used to involve people with ASD in various domains such as social skills, practical challenges, assistive technologies and personal well-being. The paper’s main contribution is meant as an overview and starting point for further research into co-designing with adults with ASD.
这篇文献综述的目的是建立一个概述的工具和技术使用的研究人员从事与自闭症谱系障碍(ASD)的人。我们检索了来自主要HCI会议的论文,并对这些论文进行了筛选,得到了8篇关键论文的语料库。我们的分析得出了六类应用工具和技术:观察、访谈、制作工具、设计工作坊、原型设计和调查,这些工具和技术已被用于涉及自闭症患者的各个领域,如社交技能、实际挑战、辅助技术和个人福祉。这篇论文的主要贡献是作为进一步研究ASD成人共同设计的概述和起点。
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引用次数: 0
VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure VR零售实验室:一个沉浸式虚拟现实(VR)超市,作为一个灵活的研究基础设施
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547711
A. O. Peschel, L. F. Jacobsen, Darius‐Aurel Frank, Sascha Steinmann
ACM Reference Format: Anne O. Peschel, Lina F. Jacobsen, Darius-Aurel Frank, and Sascha Steinmann. 2022. VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure. In Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference (NordiCHI Adjunct ’22), October 08–12, 2022, Aarhus, Denmark. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3547522.3547711
ACM参考格式:Anne O. Peschel, Lina F. Jacobsen, Darius-Aurel Frank和Sascha Steinmann。2022。VR零售实验室:一个沉浸式虚拟现实(VR)超市,作为一个灵活的研究基础设施。在2022年北欧人机交互会议(NordiCHI Adjunct ' 22)的附加会议记录中,2022年10月8日至12日,丹麦奥胡斯。ACM,纽约,美国,2页。https://doi.org/10.1145/3547522.3547711
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引用次数: 1
Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices 通过女性主义HCI实践的镜头探索和物化安全的身体体验
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547696
Janne Mascha Beuthel, Marie-Monique Schaper, Martina Schuß, Elena Márquez Segura, Claudia Núñez-Pacheco, A. Riener
In public spaces, such as urban areas and public transportation, people may experience feelings of insecurity, for example, regarding lack of security and fear of possible criminal intentions from others, which can lead to physical discomfort and (feelings of) unease. Starting from these challenges, we propose a one-day workshop aimed to explore bodily experiences of security. Together with the workshop participants, we will approach this research space from a feminist perspective, engaging with feminist issues, such as participation, advocacy, pluralism, and embodiment. Through innovative body-centered methods, we will foreground and explore individual and collective sensations of security, and materialize participants’ felt experiences and insights in the form of wearable prototypes. Through this workshop, we will reflect on individual and collective experiences of security through making, and elicit design implications for creating secure bodily experiences, which can be informative and inspirational for future research.
在城市地区和公共交通等公共空间,人们可能会感到不安全,例如缺乏安全感和担心他人可能有犯罪意图,这可能导致身体不适和不安(感觉)。从这些挑战出发,我们提出了一个为期一天的研讨会,旨在探索安全的身体体验。我们将与工作坊参与者一起,从女性主义的角度切入这一研究空间,探讨女性主义问题,如参与、倡导、多元主义和体现。通过创新的以身体为中心的方法,我们将突出和探索个人和集体的安全感,并以可穿戴原型的形式将参与者的感受体验和见解具体化。通过这个工作坊,我们将反思个人和集体的安全经验,并引出设计的启示,以创造安全的身体体验,这可以为未来的研究提供信息和灵感。
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引用次数: 0
Time and its Study in Design Ideation Processes 设计构思过程中的时间及其研究
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547705
Minke Nouwens, P. Dalsgaard, Amos Blanton
The theme of the workshop is the real-life impact of time on the emergence and development of design ideas. The main focus of creative research, including on design ideas, has been on getting a creative idea and on the idea itself [1]. As a result, the ways in which ideas are developed, presented, and interpreted has been left underexplored [2]. Without this recognition of the real-life impact of time on creative ideas, it might seem as if these ideas sprung up “spontaneously” in that event, but the reality is very different. The underrecognition of time on creative processes has also led to a lack of recognition of what the analytical ‘cuts’ [5] of these models do. In this workshop, we want to bring time and the temporality of creative design processes to the forefront, so we might develop a greater sensitivity to time in our design research, a better understanding of its impacts, and a more precise method toolbox. Our one-day workshop will consist of a keynote lecture, research presentations, lively discussion, and group brainstorming.
工作坊的主题是时间对设计思想产生和发展的现实影响。创意研究(包括设计理念)的主要焦点一直是获得创意和创意本身。因此,思想的发展、呈现和解释的方式一直没有得到充分的探索。如果不认识到时间对创意的现实影响,这些创意可能看起来像是在那个事件中“自发”涌现出来的,但现实情况却大不相同。对创造性过程中时间的认识不足也导致了对这些模型的分析“削减”效果的认识不足。在本次研讨会中,我们希望将创造性设计过程的时间和时间性带到最前沿,这样我们就可以在我们的设计研究中对时间有更大的敏感性,更好地理解它的影响,以及更精确的方法工具箱。我们为期一天的研讨会将包括主题演讲、研究报告、热烈讨论和小组头脑风暴。
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引用次数: 0
”Is it There or Not?” Why Augmented White Canes Do Not Need to Provide Detailed Feedback about Obstacles “它在不在?”为什么增强型白手杖不需要提供障碍物的详细反馈
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547685
Milo Marsfeldt Skovfoged, A. S. Rasmussen, L. Kalova, L. Daczo, H. Knoche
Visually impaired people (VIP) need information about upcoming obstacles to avoid harmful collisions. This initial study explored whether augmented white cane (AWC) users could distinguish between and deemed a higher granularity of information about the elevation height of obstacles useful for travelling. Four VIP evaluated a prototype AWC capable of communicating the vertical location of obstacles at three different granularities: 1) binary, 2) torso or above, 3) knee-, waist- or head-level. VIPs walked towards an obstacle elevated at three different heights a total of 12 times per condition in random order. The VIPs preferred binary feedback and did not want early alerts to upcoming obstacles since they wanted to physically interact with obstacles in order to navigate their environment. This contradicts the conventional AWC designs, which communicate in detail the horizontal distances to obstacles using continuous or high-granular vibration feedback.
视障人士(VIP)需要了解即将到来的障碍物,以避免有害的碰撞。这项初步研究探讨了增长型白手杖(AWC)用户是否能够区分并认为对旅行有用的障碍物海拔高度的更高粒度的信息。四名VIP评估了一个原型AWC,该AWC能够以三种不同的粒度传达障碍物的垂直位置:1)二进制,2)躯干或以上,3)膝盖,腰部或头部水平。贵宾们按照随机顺序朝三个不同高度的障碍物走去12次。vip们更喜欢二元反馈,并且不想要即将到来的障碍物的早期警报,因为他们想要与障碍物进行物理互动,以便在他们的环境中导航。这与传统AWC设计相矛盾,传统AWC设计使用连续或高颗粒振动反馈来详细传达与障碍物的水平距离。
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引用次数: 2
A Speculative Design Approach to Investigate Interactions for an Assistant Robot Cleaner in Food Plants 一种研究食品工厂助理机器人清洁相互作用的思辨设计方法
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547682
A. Grafström, Moa Holmgren, Simon Linge, Tomas Lagerberg, M. Obaid
The possibility to support cleaners in a food plant with an assistant robot cleaner is currently being researched. Owing to the interactive nature of a robot with collaborative applications, it is crucial to design interactions that are adapted to allow cleaners to make the best use of these. In this paper, a speculative design approach is used to pursue possible ways to interact with an assisting robot cleaner in a food plant in the future. We report findings from studies that entail observations at three food plants and eleven interviews with cleaners, which then resulted in creating four speculative design concepts. Thereafter, two focus group discussions on the four concepts revealed further insights on future interactions. The final result contains six design recommendations and a future scenario describing user interactions with an assistant robot cleaner in the context of food plants. Finally, we discuss some of our impressions and future work directions.
目前正在研究为食品厂的清洁工配备助理机器人清洁工的可能性。由于机器人具有协作应用程序的交互性,因此设计适合清洁工充分利用这些应用程序的交互是至关重要的。在本文中,一种推测性的设计方法被用于寻求未来与食品工厂的辅助机器人清洁工互动的可能方法。我们报告的研究结果包括对三家食品厂的观察和对清洁工的11次采访,然后产生了四个推测性的设计概念。此后,针对这四个概念的两次焦点小组讨论揭示了对未来互动的进一步见解。最终的结果包括六个设计建议和一个未来的场景,描述了在食品工厂的背景下,用户与助理机器人清洁工的交互。最后,我们讨论了我们的一些印象和未来的工作方向。
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引用次数: 1
Guidelines for Bimodal Virtual Assistants 双峰虚拟助手指南
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547688
Cristina Carbajal-Pérez, Alejandro Catalá, Alberto Bugarín-Diz
Multimodality is a widely studied topic that involves communication modes such as speech, writing, gestures, touching, etc. In the field of Conversational User Interfaces, researchers emphasize both advantages and disadvantages in developing either text-based virtual assistants (visual mode) or voice-based virtual assistants (auditory mode) in terms of cognitive effort, memory load, satisfaction, or enjoyment. We also find extant guidelines which are specialized in the development of either text-based or voice-based assistants. However, there is an evident gap in Multimodal Virtual Assistants research, since there are no specific guidelines for the development of Bimodal Virtual Assistants (BVAs) that combine both writing and speech modes. In this paper, we analyze and synthesize those existing guidelines and we propose 22 guidelines sorted into four categories concerning key design issues in the development of virtual assistants with the aim of providing a unified model that helps raise awareness among designers who want to develop BVAs.
多模态是一个被广泛研究的话题,它涉及到说话、写作、手势、触摸等交流方式。在会话用户界面领域,研究人员强调了基于文本的虚拟助手(视觉模式)或基于语音的虚拟助手(听觉模式)在认知努力、记忆负荷、满意度或享受方面的优缺点。我们还找到了现有的指导方针,专门用于开发基于文本或基于语音的助手。然而,在多模态虚拟助手的研究中有一个明显的差距,因为没有具体的指导方针来开发结合了写作和语音模式的双模态虚拟助手(BVAs)。在本文中,我们分析和综合了这些现有的指导方针,并提出了22条指导方针,这些指导方针分为四类,涉及虚拟助理开发中的关键设计问题,旨在提供一个统一的模型,帮助想要开发bva的设计师提高意识。
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引用次数: 0
Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models 人工亲密:自然语言处理模型中个人和亲密关系的探索
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547719
Mirabelle Jones, Nastasia Griffioen, Irina Shklovski, Obaida Hanteer
Artificial Intimacy is an AI art installation that explores what natural language processing (NLP) models in our everyday lives would feel like if they were to be personalized to match our own personalities and values. We explored the possibility of fine-tuning NLP models using personal social media data. Our selected data sources—Leslie Foster and Gorjeoux Moon—have offered their own social media data to fine-tune the models. We present a video capturing their conversations with their social media selves. The interactive portion of the installation invites the audience to engage with Foster's and Moon's chatbots and explore interactions with NLP models that are personalized in this way.
人工亲密是一个人工智能艺术装置,它探索了我们日常生活中的自然语言处理(NLP)模型,如果它们被个性化以适应我们自己的个性和价值观,会是什么感觉。我们探索了使用个人社交媒体数据微调NLP模型的可能性。我们选择的数据来源——leslie Foster和Gorjeoux moon——提供了他们自己的社交媒体数据来微调模型。我们展示了一段视频,捕捉了他们与社交媒体自我的对话。该装置的互动部分邀请观众与福斯特和穆恩的聊天机器人互动,并以这种方式探索与个性化的NLP模型的互动。
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引用次数: 0
Introduction to Data-Enabled Design 数据启用设计导论
Pub Date : 2022-10-08 DOI: 10.1145/3547522.3558899
P. Lovei, Renee Noortman, Sujithra Raviselvam, M. Funk
During the Introduction to Data-Enabled Design (DED) tutorial attendees learn about designing for intelligent ecosystems while using data as a creative material. We will take the tutorial participants through both major steps, contextual and informed, of this method by means of data collected by the attendees at the conference. This tutorial offers a careful balance between hands-on work and DED theory. The learning outcomes focus on topics of (physical) prototyping, (remote) data collection and analysis, using data as a creative material, and designing remote interventions and propositions.
在数据支持设计导论(DED)教程中,与会者将学习如何在使用数据作为创造性材料的同时设计智能生态系统。我们将通过会议上与会者收集的数据,指导与会者通过两个主要步骤,上下文和知情的方法。本教程在实践工作和DED理论之间提供了一个谨慎的平衡。学习成果集中在(物理)原型、(远程)数据收集和分析、使用数据作为创造性材料以及设计远程干预和命题等主题上。
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引用次数: 1
期刊
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference
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