Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG最新文献
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2283198
D. Tamara, M. Lingga, D. Rosmiaty
This paper investigates the spending and saving behavior towards the next presidential election. Specifically, this paper discusses about spending and saving behavior of Gen Y in Indoensia. The research adopted a quantitative approach through a survey method with sample of Gen Y in Jakarta. This study reveals that the Presidential Election is an important political event and they are optimistic about the process and results of the 2019 Presidential Election based on 2014 Presidential Election. However, the next presidential election is not significantly impact spending and saving behavior of the Gen Y. The reason is because the price of goods are still reasonable. Prices and promotions are the dominant factors for making decisions on purchases. They will save more because they think saving is very important, especially to manage unexpected potential risks.
{"title":"Spending and Saving Behavior Towards the 2019 Indonesia Presidential Election","authors":"D. Tamara, M. Lingga, D. Rosmiaty","doi":"10.4108/EAI.26-1-2019.2283198","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2283198","url":null,"abstract":"This paper investigates the spending and saving behavior towards the next presidential election. Specifically, this paper discusses about spending and saving behavior of Gen Y in Indoensia. The research adopted a quantitative approach through a survey method with sample of Gen Y in Jakarta. This study reveals that the Presidential Election is an important political event and they are optimistic about the process and results of the 2019 Presidential Election based on 2014 Presidential Election. However, the next presidential election is not significantly impact spending and saving behavior of the Gen Y. The reason is because the price of goods are still reasonable. Prices and promotions are the dominant factors for making decisions on purchases. They will save more because they think saving is very important, especially to manage unexpected potential risks.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124460470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2282953
S. Suwarno, O. Sumintra, N. Murnaka, S. Arifin
This research is motivated by the students’ difficulties in imagining the building of three-dimensional space of cubes and cuboids especially when imagining the diagonal of space and the diagonal plane. Based on these problems researchers conducted research aimed at developing electronic book (e-book) based mathematics teaching materials on cube material and cuboids for the eighth grade of junior high school. E-book based mathematics teaching materials made by utilizing Adobe Acrobat Pro applicationis a document format in PDF form that can be inserted three-dimensional images and video. This research is a development by modifying the model of Thiagarajan (1974), comprising the steps of define, the design stage and develop stage. The subjects of the trial were the 8th grade students of SMP Negeri 2 Pagedangan. From the results of testingan e-book based mathematics teaching materials by the four validation experts, an average score of 4.42 was obtained from a maximum score of 5.00 with a very good category. From the results of the trial of e-book teaching materials by students obtained an average score of 4.06 from a maximum score of 5.00 with a good category. Overall, the interactive electronic books based on mathematics teaching materials are suitable to be used in learning cube and cuboid material.
这项研究的动机是,学生在想象构建立方体和长方体的三维空间时遇到困难,特别是在想象空间的对角线和对角线平面时。基于这些问题,研究人员开展了旨在为初中八年级学生开发基于电子书(e-book)的立方体材料和长方体数学教材的研究。利用 Adobe Acrobat Pro 应用程序制作的基于电子书的数学教材是一种 PDF 格式的文档,可以插入三维图像和视频。本研究是对 Thiagarajan(1974 年)的模型进行修改后的发展,包括定义、设计阶段和开发阶段等步骤。试验对象是 SMP Negeri 2 Pagedangan 的八年级学生。从四位验证专家对电子书数学教材的测试结果来看,平均分为 4.42 分,最高分为 5.00 分,属于非常好的类别。从学生试用电子书教材的结果来看,平均得分为 4.06 分,最高得分为 5.00 分,属于良好类。总的来说,基于数学教材的交互式电子书适合用于学习正方体和长方体材料。
{"title":"Development of Interactive Electronic Book Based Mathematics Teaching Materials on Cube and Cuboid in Junior High Schools","authors":"S. Suwarno, O. Sumintra, N. Murnaka, S. Arifin","doi":"10.4108/EAI.26-1-2019.2282953","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2282953","url":null,"abstract":"This research is motivated by the students’ difficulties in imagining the building of three-dimensional space of cubes and cuboids especially when imagining the diagonal of space and the diagonal plane. Based on these problems researchers conducted research aimed at developing electronic book (e-book) based mathematics teaching materials on cube material and cuboids for the eighth grade of junior high school. E-book based mathematics teaching materials made by utilizing Adobe Acrobat Pro applicationis a document format in PDF form that can be inserted three-dimensional images and video. This research is a development by modifying the model of Thiagarajan (1974), comprising the steps of define, the design stage and develop stage. The subjects of the trial were the 8th grade students of SMP Negeri 2 Pagedangan. From the results of testingan e-book based mathematics teaching materials by the four validation experts, an average score of 4.42 was obtained from a maximum score of 5.00 with a very good category. From the results of the trial of e-book teaching materials by students obtained an average score of 4.06 from a maximum score of 5.00 with a good category. Overall, the interactive electronic books based on mathematics teaching materials are suitable to be used in learning cube and cuboid material.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129608983","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/eai.26-1-2019.2283263
N. Sirait, Rosmalinda Rosmalinda
Convention on the right of the child (CRC) states the obligations of state party in article 4 which provides opportunities for state party such as Indonesia to have international cooperation. This paper figures out research results which conducted for 8 months in the Sumatera Utara province. The objective of the study was to determine the role of local government in the context of international fund for child protection program. There are three proposed questions concerning program, funding, and supervision including monitoring. In depth interviews and focus group discussion (FGD) involved local governments (OPDs) and agency for regional development (BAPPEDA). The study obtained information as follow: (a) Child protection programs performed by local government in collaboration with CSOs; (b) lack of international fund for Child protection managed by local government; and (c) supervision and monitoring are conducted internally or by up level of OPD. As recommendation, the local government needs to collaborate further with local CSOs in child protection including the program which supported by international fund(s).
{"title":"International Fund on Child Protection and Roles of Local Government","authors":"N. Sirait, Rosmalinda Rosmalinda","doi":"10.4108/eai.26-1-2019.2283263","DOIUrl":"https://doi.org/10.4108/eai.26-1-2019.2283263","url":null,"abstract":"Convention on the right of the child (CRC) states the obligations of state party in article 4 which provides opportunities for state party such as Indonesia to have international cooperation. This paper figures out research results which conducted for 8 months in the Sumatera Utara province. The objective of the study was to determine the role of local government in the context of international fund for child protection program. There are three proposed questions concerning program, funding, and supervision including monitoring. In depth interviews and focus group discussion (FGD) involved local governments (OPDs) and agency for regional development (BAPPEDA). The study obtained information as follow: (a) Child protection programs performed by local government in collaboration with CSOs; (b) lack of international fund for Child protection managed by local government; and (c) supervision and monitoring are conducted internally or by up level of OPD. As recommendation, the local government needs to collaborate further with local CSOs in child protection including the program which supported by international fund(s).","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125228051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2282987
F. Alamsjah
The purpose of this study is to examine the role of innovation capability to promote business performance through successful strategy execution, specially from middle managers’ perspective in Indonesia by testing a hypothesized model. A quantitative survey was conducted with 500 ‘middle managers’ in Indonesia in 2016, through the questionnaire with simple random sampling and the hypothesis were tested with SEM analysis. The results showed that creative leadership affects the organization’s performance, especially for financial performance. Creative leadership has positive and significance impact towards innovation capability and successful strategic execution that leads into positive results on financial performance. However, the interesting result has been discovered when creative leadership and innovation capability does not has direct and significance effect on financial performance. The findings suggest that to give an immediate result to financial performance in a creative industry, creative leadership will lead the innovation capability that will be impactful on successful strategic execution that will give indirect effect on financial performance; while the innovation capability will not have direct impact on financial performance. To conclude a creative leadership and innovation capability will not have direct effect to financial performance, but both variables need successful strategic execution to give effect to financial performance.
{"title":"The Role of Innovation Capability to Promote Business Performance Through Successful Strategy Execution: from Middle Managers’ Perspective","authors":"F. Alamsjah","doi":"10.4108/EAI.26-1-2019.2282987","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2282987","url":null,"abstract":"The purpose of this study is to examine the role of innovation capability to promote business performance through successful strategy execution, specially from middle managers’ perspective in Indonesia by testing a hypothesized model. A quantitative survey was conducted with 500 ‘middle managers’ in Indonesia in 2016, through the questionnaire with simple random sampling and the hypothesis were tested with SEM analysis. The results showed that creative leadership affects the organization’s performance, especially for financial performance. Creative leadership has positive and significance impact towards innovation capability and successful strategic execution that leads into positive results on financial performance. However, the interesting result has been discovered when creative leadership and innovation capability does not has direct and significance effect on financial performance. The findings suggest that to give an immediate result to financial performance in a creative industry, creative leadership will lead the innovation capability that will be impactful on successful strategic execution that will give indirect effect on financial performance; while the innovation capability will not have direct impact on financial performance. To conclude a creative leadership and innovation capability will not have direct effect to financial performance, but both variables need successful strategic execution to give effect to financial performance.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"268 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122657416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2283261
C. Angin, B. Nasution
This study discusses the equality before the law for male and female worker at PTPN III. Ideally, human relation must be established without discrimination. This study focuses on finding out the causes of why PTPN III did not apply equality before the law to male and female workers. This is a normative legal research using a normative juridical method. There is an imbalance of the human relation among the workers since the company does not apply the principle of equality before the law. In the context of remuneration, the provisions of Article 44 Paragraph (1) and (4) of the Collective Labor Agreement for the year of 20162017 between PTPN III and the Worker Union of PTPN III (CLA) contain a discrimination against women workers. Legal protection for women workers from discrimination has been regulated in the 1945 Constitution, various laws and regulations, and ILO conventions. In conclusion, discrimination of workers is contrary to the human rights. The CLA should immediately be revised to achieve the equality before the law for male and female workers.
{"title":"Equality Before the Law for Male and Female Worker at PT Perkebunan Nusantara III (PTPN III)","authors":"C. Angin, B. Nasution","doi":"10.4108/EAI.26-1-2019.2283261","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2283261","url":null,"abstract":"This study discusses the equality before the law for male and female worker at PTPN III. Ideally, human relation must be established without discrimination. This study focuses on finding out the causes of why PTPN III did not apply equality before the law to male and female workers. This is a normative legal research using a normative juridical method. There is an imbalance of the human relation among the workers since the company does not apply the principle of equality before the law. In the context of remuneration, the provisions of Article 44 Paragraph (1) and (4) of the Collective Labor Agreement for the year of 20162017 between PTPN III and the Worker Union of PTPN III (CLA) contain a discrimination against women workers. Legal protection for women workers from discrimination has been regulated in the 1945 Constitution, various laws and regulations, and ILO conventions. In conclusion, discrimination of workers is contrary to the human rights. The CLA should immediately be revised to achieve the equality before the law for male and female workers.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133791753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2283322
R. Astuti, F. Manin, A. Adriani, N. Bahtera, C. Adawiyah
The income of stock farmers relies on the beef cattle farming. However, the practice is still far from the ideal. The extension is crucial to be implemented to tackle the issue. The aim of the extension for the farmer group in Bangka Tengah Regency is to introduce the product called as probio_FM as well as to educate them on its benefit and how to use it properly. Three steps were implemented on the extension: transferring knowledge, assisting the application of probio_FM in making animal feed and evaluating the result of application of animal feed. The method of the extension were delivering lecture, having discussion and showing how to use it. The result showed that most of stock farmers had a positive attitude towards the provided extension. Furthermore, the study found that the majority of the stock farmers received a well-explained direction of using the probio_FM. The willingness to use the probio_FM considered as high. The study also found that the feeding implementation positively impacted increasing appetite, gaining weight, reducing urine and feces odors, and extending the expiration of raw material of animal feed. It concludes that the introduction of the probio_FM to the stock farmers is able to raise the awareness and improve skills of stock farmers in utilizing local livestock feed and producing the fermented feed. Its use is able to improve the level of feed digestibility, livestock condition and cage environment, feeding management and reducing feed costs.
养牛户的收入依赖于肉牛养殖。然而,实践离理想还很遥远。为了解决这个问题,延期是至关重要的。Bangka Tengah reggency的农民群体推广的目的是介绍名为probio_FM的产品,并教育他们如何正确使用它的好处。推广工作分为三个步骤:传授知识、协助益生菌fm在动物饲料中的应用、评估动物饲料的应用效果。扩展的方法主要有讲座、讨论和演示。结果表明,大多数家畜养殖户对提供的推广持积极态度。此外,研究发现,大多数家畜养殖户都得到了良好的益生菌fm使用指导。使用益生菌的意愿被认为是高的。研究还发现,饲养实施对增加食欲、增加体重、减少尿液和粪便气味、延长动物饲料原料有效期有积极的影响。综上所述,在畜牧养殖户中引入益生菌调剂能够提高畜牧养殖户利用当地牲畜饲料和生产发酵饲料的意识和技能。它的使用能够提高饲料消化率水平,改善家畜状况和笼内环境,改善饲养管理,降低饲料成本。
{"title":"The Agricultural Extension Services to Stock Farmers through Utilizing The Probio_Fm in Improving The Productivity of Beef Cattle in Central Bangka, Indonesia","authors":"R. Astuti, F. Manin, A. Adriani, N. Bahtera, C. Adawiyah","doi":"10.4108/EAI.26-1-2019.2283322","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2283322","url":null,"abstract":"The income of stock farmers relies on the beef cattle farming. However, the practice is still far from the ideal. The extension is crucial to be implemented to tackle the issue. The aim of the extension for the farmer group in Bangka Tengah Regency is to introduce the product called as probio_FM as well as to educate them on its benefit and how to use it properly. Three steps were implemented on the extension: transferring knowledge, assisting the application of probio_FM in making animal feed and evaluating the result of application of animal feed. The method of the extension were delivering lecture, having discussion and showing how to use it. The result showed that most of stock farmers had a positive attitude towards the provided extension. Furthermore, the study found that the majority of the stock farmers received a well-explained direction of using the probio_FM. The willingness to use the probio_FM considered as high. The study also found that the feeding implementation positively impacted increasing appetite, gaining weight, reducing urine and feces odors, and extending the expiration of raw material of animal feed. It concludes that the introduction of the probio_FM to the stock farmers is able to raise the awareness and improve skills of stock farmers in utilizing local livestock feed and producing the fermented feed. Its use is able to improve the level of feed digestibility, livestock condition and cage environment, feeding management and reducing feed costs.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124295154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/eai.26-1-2019.2283127
A. Fauzi, U. Cariawan
Small and Medium Micro Enterprises effects significantly in economic growth in Indonesia due to the large market potential. Small and medium-sized enterprise have ability to move and decide quicky, according to that, small and mediumsized enterprises need to recognize the strategy to maintain their sustainability. This study aims to understand the business strategy of AzkaSyahrani by using SWOT analysis. The SWOT matrix was used to determine the actions of AzkaSyahrani to attain market share in Indonesia and also to understand and analyze the business environment. SWOT reveals critical factors that if addressed properly, can be necessary to the development of a strategic plan. SWOT is used to know external and internal factor for Muslim fashion industry. The analysis of the external environment in the development of muslim fashion industry aims to evaluate trends and events that are beyond the control of crafters/entrepreneurs, like rapid growing of social media as a marketing tools and focuses on determining key factors that become opportunities and challenges for AzkaSyahran while the analysis of internal environment of the muslim fashion industry is used to determine the ability of artisans in developing the business such that that it can move forward. It also can be used developing a sustainable competitive advantage; identifying opportunities and threats; and providing opportunities for productive co-operation with other companies. In additon this conducted with qualitiative method and an in-depth interview with the owner of the Azka Syahrani. The research corroborobates that the AzkaSyahrani conducts their business in a way that consumer consider its products as a way to represent themselves.
{"title":"SWOT Analysis for Business Strategies : A Case of Azka Syahrani in Muslim Fashion Industry","authors":"A. Fauzi, U. Cariawan","doi":"10.4108/eai.26-1-2019.2283127","DOIUrl":"https://doi.org/10.4108/eai.26-1-2019.2283127","url":null,"abstract":"Small and Medium Micro Enterprises effects significantly in economic growth in Indonesia due to the large market potential. Small and medium-sized enterprise have ability to move and decide quicky, according to that, small and mediumsized enterprises need to recognize the strategy to maintain their sustainability. This study aims to understand the business strategy of AzkaSyahrani by using SWOT analysis. The SWOT matrix was used to determine the actions of AzkaSyahrani to attain market share in Indonesia and also to understand and analyze the business environment. SWOT reveals critical factors that if addressed properly, can be necessary to the development of a strategic plan. SWOT is used to know external and internal factor for Muslim fashion industry. The analysis of the external environment in the development of muslim fashion industry aims to evaluate trends and events that are beyond the control of crafters/entrepreneurs, like rapid growing of social media as a marketing tools and focuses on determining key factors that become opportunities and challenges for AzkaSyahran while the analysis of internal environment of the muslim fashion industry is used to determine the ability of artisans in developing the business such that that it can move forward. It also can be used developing a sustainable competitive advantage; identifying opportunities and threats; and providing opportunities for productive co-operation with other companies. In additon this conducted with qualitiative method and an in-depth interview with the owner of the Azka Syahrani. The research corroborobates that the AzkaSyahrani conducts their business in a way that consumer consider its products as a way to represent themselves.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"306 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131351970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/eai.26-1-2019.2282907
G. Hartanti, I. Rachmayanti
Time flies so fast, as it is characterized by the development of technology in various aspects of life. One of the influences seen in the games sector that raised up in the community is shifting from traditional games to a technology-based games that we know as online gaming. Supported by advanced technology, people's lives are made easier and more affordable in communicating especially in internet access. This is also what makes the development of online games more vibrant in the lives of people, especially the younger generation. Online games have a variety of themes. This study will discuss online games based on interior design. It is expected that with this research, it can be seen the suitability of interior design theories on interior-based online game that raised the concept of edutainment in the common society. By knowing the positive and negative impacts that exist, it is expected in the future that this research can help improving the aspects that need to be considered in interior design based online games. Furthermore, it also can provide a positive impact and reduce the negative impact for its users that will increase the understanding of common society towards general design in overall and interior design theory in particular.
{"title":"Theoretical Study in Interior Design-Based Online Game Which Raised The Concept of Edutainment in Common Society","authors":"G. Hartanti, I. Rachmayanti","doi":"10.4108/eai.26-1-2019.2282907","DOIUrl":"https://doi.org/10.4108/eai.26-1-2019.2282907","url":null,"abstract":"Time flies so fast, as it is characterized by the development of technology in various aspects of life. One of the influences seen in the games sector that raised up in the community is shifting from traditional games to a technology-based games that we know as online gaming. Supported by advanced technology, people's lives are made easier and more affordable in communicating especially in internet access. This is also what makes the development of online games more vibrant in the lives of people, especially the younger generation. Online games have a variety of themes. This study will discuss online games based on interior design. It is expected that with this research, it can be seen the suitability of interior design theories on interior-based online game that raised the concept of edutainment in the common society. By knowing the positive and negative impacts that exist, it is expected in the future that this research can help improving the aspects that need to be considered in interior design based online games. Furthermore, it also can provide a positive impact and reduce the negative impact for its users that will increase the understanding of common society towards general design in overall and interior design theory in particular.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128883827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2283268
S. Yuniarti
As part of sustainable development, Alternative Dispute Resolution (ADR) gives citizen more legal access than court system. Using the information technology, Online Dispute Resolution (ODR) raised as a variant of ADR. ODR is believed as a system that resolve dispute effectively, efficiently, and able to resolve cross-border dispute. In the beginning of its development, the ODR was identical to resolving disputes between consumer and business actor. However, in many countries, ODR is applied to other types of dispute. In accordance with achieve sustainable development goals on peace, justice and strong community, Indonesia needs to aknowledge ODR on Indonesia legal system. This paper is normative legal research that found ODR has not covered by a specific regulation. However, ODR has been applied to resolve the dispute in Indonesia. Therefore, to provide a legal certanity, Indonesia needs to set up both ODR regulation and system.
{"title":"Online Dispute Resolution as Future Dispute Settlement in Indonesia","authors":"S. Yuniarti","doi":"10.4108/EAI.26-1-2019.2283268","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2283268","url":null,"abstract":"As part of sustainable development, Alternative Dispute Resolution (ADR) gives citizen more legal access than court system. Using the information technology, Online Dispute Resolution (ODR) raised as a variant of ADR. ODR is believed as a system that resolve dispute effectively, efficiently, and able to resolve cross-border dispute. In the beginning of its development, the ODR was identical to resolving disputes between consumer and business actor. However, in many countries, ODR is applied to other types of dispute. In accordance with achieve sustainable development goals on peace, justice and strong community, Indonesia needs to aknowledge ODR on Indonesia legal system. This paper is normative legal research that found ODR has not covered by a specific regulation. However, ODR has been applied to resolve the dispute in Indonesia. Therefore, to provide a legal certanity, Indonesia needs to set up both ODR regulation and system.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115828092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4108/EAI.26-1-2019.2283334
W. Murwonugroho
Chips are traditional Indonesian food. These snacks are made from cassava, tempeh or fruits. Some small industrial centers make chips a staple of livelihood. Small industries must compete with modern industries. However, due to the existence of traditional markets, mini markets, and grocery stalls, the chips industry continues to survive. Packaging design has a role to attract buyers. The combination of illustrations, photos, typography, color, and shape of the packaging sometimes fails to attract the desire of buyers to try certain chips. This study aims to find out which packaging has high attractiveness. The research method used is a qualitative analysis method based on social construction theory consisting of stages: 1). objectification; 2). internalization; and 3). externalization. The results of the study show that packaging that is more desirable to consumers is: 1). The concept of eastern cultural philosophy, objectified with graphic ornament area icons. 2). Consumer interpretation is built when repeated packaging illustrations are set or seen when consumers consume these foods; 3). There are social context narratives that are discourse and deliberately disseminated through social media. These three findings are the basis for packaging design that is creative and has selling value. Strengthening the deepening of visual media literacy in the internet world makes the solution at every stage of the packaging design process to truly understand the packaging trend.
{"title":"Strengthening Visual Media Literacy in the Discovery of Style and Creativity in Packaging Design for Chips","authors":"W. Murwonugroho","doi":"10.4108/EAI.26-1-2019.2283334","DOIUrl":"https://doi.org/10.4108/EAI.26-1-2019.2283334","url":null,"abstract":"Chips are traditional Indonesian food. These snacks are made from cassava, tempeh or fruits. Some small industrial centers make chips a staple of livelihood. Small industries must compete with modern industries. However, due to the existence of traditional markets, mini markets, and grocery stalls, the chips industry continues to survive. Packaging design has a role to attract buyers. The combination of illustrations, photos, typography, color, and shape of the packaging sometimes fails to attract the desire of buyers to try certain chips. This study aims to find out which packaging has high attractiveness. The research method used is a qualitative analysis method based on social construction theory consisting of stages: 1). objectification; 2). internalization; and 3). externalization. The results of the study show that packaging that is more desirable to consumers is: 1). The concept of eastern cultural philosophy, objectified with graphic ornament area icons. 2). Consumer interpretation is built when repeated packaging illustrations are set or seen when consumers consume these foods; 3). There are social context narratives that are discourse and deliberately disseminated through social media. These three findings are the basis for packaging design that is creative and has selling value. Strengthening the deepening of visual media literacy in the internet world makes the solution at every stage of the packaging design process to truly understand the packaging trend.","PeriodicalId":270363,"journal":{"name":"Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG","volume":"25 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126992620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Proceedings of the Proceedings of The 1st Workshop Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification, Medan Indonesia, 26th January 2019, WOMELA-GG