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Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication最新文献

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A computational model of artificial emotion by using harmony theory and genetic algorithm 基于和谐理论和遗传算法的人工情感计算模型
F. Hara, S. Mogi
This paper deals with a computational model of artificial emotion for "Active Human Interface" that generates emotion and facial expressions from the emotional evaluation state of external stimuli given to the model using the harmony theory, neural network and genetic algorithm. The harmony theory, a type of Boltzmann machine, is employed in this paper, and for this network system, we show a method of learning six basic emotions (joy, anger, sadness, fear, disgust and surprise). We also formulate schemata connecting emotional evaluation states and facial expressions consisting three facial components (eye, eyebrow and mouth). Simulation results show the successful emotion generation demonstrating the effectiveness of the genetic algorithm learning.<>
本文利用和谐理论、神经网络和遗传算法,研究了“主动人机界面”人工情感的计算模型,该模型根据外界刺激的情感评价状态产生情感和面部表情。本文利用玻尔兹曼机的和谐理论,给出了一种学习六种基本情绪(喜、怒、悲、恐、厌、惊)的方法。我们还制定了连接情绪评估状态和面部表情的图式,包括三个面部成分(眼睛,眉毛和嘴)。仿真结果表明,成功地生成了情感,证明了遗传算法学习的有效性。
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引用次数: 7
A new interface for 3D manipulation 一个新的3D操作界面
N. Kanamaru, T. Takahashi
This paper describes a new three-dimensional pointing device that uses tactile sensors. This device senses the pattern of the user's fingers touching the device surface and determines the number, positions, and pressures of the contact points. The motion commands for manipulating the object are interpreted from this information. The results of experimentally evaluating the performance of this device are reported, and some 3D pointing methods using this device are suggested.<>
本文介绍了一种基于触觉传感器的三维指向装置。该设备感知用户手指触摸设备表面的模式,并确定接触点的数量、位置和压力。操纵物体的运动命令是根据这些信息来解释的。本文报道了该装置性能的实验评估结果,并提出了一些使用该装置的三维指向方法。
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引用次数: 0
Mutual adaptive interface: laboratory experiments for human state estimation 相互适应接口:实验室实验的人类状态估计
O. Kubo, M. Takahashi, H. Yoshikawa
The validity of the human state estimation method based on the physiological measures as the source information for the mutual adaptive interface (MADI) proposed in the preceding paper has been shown through the laboratory experiments. The neural network has been adopted as the real-time estimation method for the short term state. The statistical properties of the physiological measures are shown to reflect the background state, such as the level of mental work load.<>
实验结果表明,本文提出的基于生理测量作为互适应接口(MADI)源信息的人体状态估计方法的有效性。采用神经网络作为短期状态的实时估计方法。生理测量的统计特性反映了背景状态,如脑力工作负荷水平。
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引用次数: 7
A tactile display for presenting quality of materials by changing the temperature of skin surface 一种通过改变皮肤表面温度来显示材料质量的触觉显示器
S. Ino, S. Shimizu, T. Odagawa, M. Sato, M. Takahashi, T. Izumi, T. Ifukube
Tactile information processing was studied based on psychophysical experiments in order to design a tactile display for tele-existence robots or virtual reality devices. First, the identification characteristics of the tactile sensing concerned with the quality of materials were investigated when human fingertips touched the surface of various materials in a vertical direction. In addition to obtaining the tactile characteristics, the temperature change of the skin surface of a fingertip was measured when the fingertip contacted the surface of materials. From these experimental results, the temperature difference from the normal skin temperature was found to be very important to recognize what kind of materials contacted the skin surface. Next, the tactile display for presenting the quality of materials was designed on the basis of the above experimental results. The tactile display system was composed of a Peltier module and a PID controller.<>
在心理物理实验的基础上,对触觉信息处理进行了研究,为远程存在机器人或虚拟现实设备设计触觉显示器。首先,研究了人的指尖在垂直方向上接触不同材料表面时,触觉感知对材料质量的识别特性。除了获得触觉特性外,还测量了指尖接触材料表面时皮肤表面的温度变化。从这些实验结果中发现,与正常皮肤温度的温差对于识别接触皮肤表面的材料是非常重要的。接下来,在上述实验结果的基础上,设计了用于呈现材料质量的触觉显示器。触觉显示系统由Peltier模块和PID控制器组成。
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引用次数: 114
Design and evaluation of a bilateral master-slave hand system 双边主从手系统的设计与评价
K. Yoshida, T. Yabuta
A prototype bilateral master-slave hand system has been developed. Both the master and slave hands consist of three robot fingers using 3 degree-of-freedom (DOF) small manipulators each equipped with 3-axis force sensor to enable force feedback to the operator. In this paper, the master-slave hand system is described, and the system performance is evaluated based on the concept of the two-terminal pair network. Simulation results are reported which show that this master-slave hand system, using a bilateral control algorithm which was proposed previously, can realize almost ideal response in the low-frequency domain.<>
研制了一种双侧主从手系统原型。主手和从手都由三个机器人手指组成,使用3个自由度(DOF)的小型机械手,每个机械手都配备有3轴力传感器,以便向操作员反馈力。本文描述了主从手系统,并基于双端对网络的概念对系统性能进行了评价。仿真结果表明,该主从手系统采用先前提出的双边控制算法,在低频域可以实现近乎理想的响应。
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引用次数: 1
Micro-macro tele-manipulation system 微宏遥控系统
H. Kobayashi, H. Nakamura, J. Tatsuno, S. Iijima
In recent years, robotic manipulator system have been developed in various fields for various purposes. Today there are many systems in practical use. However most of them are considered on the assumption that the size of slave manipulator is nearly equal to the size of master manipulator. We have developed a bilateral controlled master-slave manipulator system to manipulate targets of quite different size from our body. We can not manipulate such size of targets by conventional ways. Thus, we try to make the target scale equal to our scale virtually. In this paper we describe the basic control structure, and report the primary experimental results.<>
近年来,机器人机械手系统在各个领域得到了发展,用于各种用途。今天有许多系统在实际应用中。然而,它们大多是在从机械臂尺寸几乎等于主机械臂尺寸的前提下考虑的。我们已经开发了一个双边控制的主从机械手系统来操纵与我们身体大小完全不同的目标。我们无法用常规方法操纵这么大的目标。因此,我们试图使目标规模与我们的规模虚拟相等。本文介绍了该系统的基本控制结构,并给出了初步实验结果。
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引用次数: 2
On the concept of Hyper Hospital, a medical care system distributedly constructed on the electronic information network 基于hyperhospital的概念,分布式构建在电子信息网络上的医疗服务系统
A. Yoshida, J. Noritake, T. Hayasaka, K. Suzuki, Y. Suda, N. Yakushiji, Kiyoyuki Yamazaki, T. Yamaguchi
We proposed in the present study a concept of an online hospital named "Hyper Hospital." The Hyper Hospital is a medical care system which is distributedly constructed on a computer-based electronic network with assistance of an alternate reality system, such as the virtual reality system. First, we reviewed problems of old conventional type of hospital system from viewpoint of human interface, and secondly presented a general idea of the construction of the Hyper Hospital. Lastly, we discussed its applicability and use as a new paradigm of the next generation of medical care.<>
在本研究中,我们提出了一个名为“超级医院”的网络医院概念。超级医院是在虚拟现实系统等替代现实系统的帮助下,在基于计算机的电子网络上分布式构建的医疗保健系统。本文首先从人机界面的角度回顾了传统医院系统存在的问题,然后提出了构建超级医院的总体思路。最后,我们讨论了它作为下一代医疗保健新范式的适用性和用途。
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引用次数: 3
Active vision system for human-robot interface 人机界面主动视觉系统
Y. Nakauchi, Y. Mori, S. Nyudo
In order to provide a better human-robot interface, the system should be active so that it can utilize implicit information from both user and surrounding environment. To realize active interface, we propose active vision system that utilizes neural network for the recognition process. We also have evaluated our active vision system by simulation.<>
为了提供更好的人机界面,系统应该是主动的,以便它能够利用来自用户和周围环境的隐含信息。为了实现主动界面,我们提出了利用神经网络进行识别过程的主动视觉系统。我们还通过仿真对我们的主动视觉系统进行了评估。
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引用次数: 0
Design of an interactive lumbar puncture simulator with tactile feedback 具有触觉反馈的互动式腰椎穿刺模拟器的设计
S.K. Singh, M. Bostrom, D. Popa, C. Wiley
Lumbar puncture for purposes of administering spinal or epidural anesthesia is a complex clinical skill which requires the clinician to precisely correlate a detailed mental map of hidden three-dimensional anatomy with tactile feedback from the spinal needle as it is inserted. To be successful the trainee must create a mental map of the anatomy by integrating atlas illustrations with bony and/or surface landmarks. The placement of the needle must then be guided by the continuous correlation of this mental map and the tactile feedback, or "feel," of the needle as it is being inserted. The simulator consists of a combination of specialized hardware and custom software running on a high-resolution graphics workstation. The major piece of specialized hardware is the force-feedback needle simulator. This is a specialized joystick which resembles a long, thin pen or wand swivel-mounted to a vertical face of a box roughly 12 inches on a side. Position sensors track the insertion angle or trajectory of the device while a programmable motor or actuator will provide variable resistance to insertion depending upon which simulated anatomic structures the virtual needle is penetrating. If an incorrect trajectory is used and bone is contacted the resulting sudden sharp increase in resistance would be conveyed.<>
腰椎穿刺用于实施脊髓或硬膜外麻醉是一项复杂的临床技能,需要临床医生精确地将隐藏的三维解剖结构的详细心理图与脊髓针插入时的触觉反馈联系起来。为了获得成功,受训者必须通过将图谱插图与骨骼和/或表面地标相结合来创建一个心理解剖图。针的位置必须由这种心理地图和针插入时的触觉反馈(或“感觉”)的持续关联来指导。模拟器由专用硬件和运行在高分辨率图形工作站上的定制软件组成。专用硬件的主要部分是力反馈针模拟器。这是一种特殊的操纵杆,类似于一支细长的钢笔或旋转棒,安装在一个边长约12英寸的盒子的垂直面上。位置传感器跟踪设备的插入角度或轨迹,而可编程电机或执行器将根据虚拟针所穿透的模拟解剖结构提供可变的插入阻力。如果使用了不正确的轨迹,并且与骨头接触,则会导致阻力突然急剧增加。
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引用次数: 13
A universal keyboard switch for a feeling test 用于感觉测试的通用键盘开关
H. Kosaka, K. Serizawa, I. Watanabe
People sometime can recognize the quality of a computer keyboard by both the feel and/or sound of the key switches when they are pressed. For a good quality keyboard the switches when pressed, should have a feeling that is neither too heavy nor too light, and should also convey a clear confirmation of the switching being made. We focus on the man-machine interface of the keyboard and investigate the human feelings of touch and push, from the engineering point of view, in order to design switches that are comfortable to operate.<>
人们有时可以通过按键开关的触感和/或声音来判断电脑键盘的质量。对于一个高质量的键盘,当按下开关时,应该有一种既不太重也不太轻的感觉,并且还应该传达出正在进行的开关的明确确认。我们专注于键盘的人机界面,从工程的角度研究人的触摸和推的感觉,以设计操作舒适的开关。>
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引用次数: 9
期刊
Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication
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