Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377380
Fahad Ahmed Satti, Musarrat Hussain, Jamil Hussain, Tae-Seong Kim, Sungyoung Lee, T. Chung
The advent of digital era has brought great advances in the quality and accuracy of Bio medical sensors and other physiological devices. Similarly, digital games have also witnessed massive improvements in their scale, mechanics, graphics, and reach, which has led to a fierce debate on their human and societal impact, especially in terms of identifying the correlation, if any, between the gamer and violent transgressors. From a pure technological perspective, it is thus imperative that advances in sensory technologies and machine learning are then utilized to build a model for identifying the stress experienced by the gamer, during any game session. Galvanic Skin Response(GSR), can act as a good indicator of this experienced stress, by measuring the change in skin conductance and skin resistance of the user. However, GSR data, in its raw form, is very much user dependent, often biased, and is difficult to analyze, as it gives a long term measure of the user behavior changes, based on skin precipitation. In this research work, we have collected user's perceived notion of stress along with sensory data from a GSR device, which was then analyzed using various machine learning models, before creating a majority voting based ensemble model for stress modeling. Showing comparable values of accuracy(63.39%) and precision(51.22%), our model was able to substantially increase the class recall rate for identifying stress (27.08%), from the individual approaches (0-8.95%).
{"title":"User Stress Modeling through Galvanic Skin Response","authors":"Fahad Ahmed Satti, Musarrat Hussain, Jamil Hussain, Tae-Seong Kim, Sungyoung Lee, T. Chung","doi":"10.1109/IMCOM51814.2021.9377380","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377380","url":null,"abstract":"The advent of digital era has brought great advances in the quality and accuracy of Bio medical sensors and other physiological devices. Similarly, digital games have also witnessed massive improvements in their scale, mechanics, graphics, and reach, which has led to a fierce debate on their human and societal impact, especially in terms of identifying the correlation, if any, between the gamer and violent transgressors. From a pure technological perspective, it is thus imperative that advances in sensory technologies and machine learning are then utilized to build a model for identifying the stress experienced by the gamer, during any game session. Galvanic Skin Response(GSR), can act as a good indicator of this experienced stress, by measuring the change in skin conductance and skin resistance of the user. However, GSR data, in its raw form, is very much user dependent, often biased, and is difficult to analyze, as it gives a long term measure of the user behavior changes, based on skin precipitation. In this research work, we have collected user's perceived notion of stress along with sensory data from a GSR device, which was then analyzed using various machine learning models, before creating a majority voting based ensemble model for stress modeling. Showing comparable values of accuracy(63.39%) and precision(51.22%), our model was able to substantially increase the class recall rate for identifying stress (27.08%), from the individual approaches (0-8.95%).","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132113182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377377
Jeon-Pyo Hong, Yoon-Yeol Lee, Jahwan Koo, U. Kim
Most people can easily find any place with enough portable devices and big data. Location information must already be known to someone, verified, and provided by a trusted provider. Therefore, Location Service Providers (LSP) may offer their clients biased information to use all of this information correctly and appropriately. But can clients are sure which LSP's approach is right for them? Therefore, it is very difficult to fit individuality into these tasks. We are attempting to solve this problem using collective intelligence to balance of information that is lacking in the Big Data industry. In our focus, Crowd Based System utilizes crowd wisdom to provide a variety of analytics. So using Worker Search Model (WSM) using learning techniques and Response Limit Model (RLM), which is a data selection set, we propose a strategy to optimize various interpretations to users. In addition, we challenge to find suitable locations by driving simulation. Simulation results show that our proposed system is about 1.5 times more likely to find a suitable worker compared to a simple conditional change approach.
{"title":"Crowd Worker Selection with Wide Learning and Narrow Evaluation","authors":"Jeon-Pyo Hong, Yoon-Yeol Lee, Jahwan Koo, U. Kim","doi":"10.1109/IMCOM51814.2021.9377377","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377377","url":null,"abstract":"Most people can easily find any place with enough portable devices and big data. Location information must already be known to someone, verified, and provided by a trusted provider. Therefore, Location Service Providers (LSP) may offer their clients biased information to use all of this information correctly and appropriately. But can clients are sure which LSP's approach is right for them? Therefore, it is very difficult to fit individuality into these tasks. We are attempting to solve this problem using collective intelligence to balance of information that is lacking in the Big Data industry. In our focus, Crowd Based System utilizes crowd wisdom to provide a variety of analytics. So using Worker Search Model (WSM) using learning techniques and Response Limit Model (RLM), which is a data selection set, we propose a strategy to optimize various interpretations to users. In addition, we challenge to find suitable locations by driving simulation. Simulation results show that our proposed system is about 1.5 times more likely to find a suitable worker compared to a simple conditional change approach.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127604301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377401
Tin Trung Duong, Huy-Hung Nguyen, J. Jeon
In this research, a multitask convolutional neural network that can do end-to-end road scene classification and semantic segmentation, which are the two crucial tasks for advanced driver assistance systems (ADAS), is proposed. We name the network TSS which means time-based semantic segmentation. The network contains three main modules: an image encoder, a scene classifier, and two time-based segmentation decoders. For each road scene image, the encoder extracts image features which will be used for classifier and decoders. Next, the image features are fed to the classifier to predict the scene type (in this case a day or a night scene). Then, based on the predicted scene type, the same extracted features are fed to a corresponding segmentation decoder to produce the final semantic segmentation result. By using this classification-driven decoder approach, we can improve the accuracy of the segmentation model, even when the model has been trained excessively earlier. Through the experiment, the validity of our proposed method has been proven. Our approach can be considered as stacking multiple segmentation modules on top of the classification module with all of them share the same image encoder. With this approach, we can utilize the result from classification to gain more accuracy in segmentation in one feed forward only.
{"title":"TSS-Net: Time-based Semantic Segmentation Neural Network for Road Scene Understanding","authors":"Tin Trung Duong, Huy-Hung Nguyen, J. Jeon","doi":"10.1109/IMCOM51814.2021.9377401","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377401","url":null,"abstract":"In this research, a multitask convolutional neural network that can do end-to-end road scene classification and semantic segmentation, which are the two crucial tasks for advanced driver assistance systems (ADAS), is proposed. We name the network TSS which means time-based semantic segmentation. The network contains three main modules: an image encoder, a scene classifier, and two time-based segmentation decoders. For each road scene image, the encoder extracts image features which will be used for classifier and decoders. Next, the image features are fed to the classifier to predict the scene type (in this case a day or a night scene). Then, based on the predicted scene type, the same extracted features are fed to a corresponding segmentation decoder to produce the final semantic segmentation result. By using this classification-driven decoder approach, we can improve the accuracy of the segmentation model, even when the model has been trained excessively earlier. Through the experiment, the validity of our proposed method has been proven. Our approach can be considered as stacking multiple segmentation modules on top of the classification module with all of them share the same image encoder. With this approach, we can utilize the result from classification to gain more accuracy in segmentation in one feed forward only.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127319564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377388
A. Sharshar, A. Fayez, Yasser Ashraf, W. Gomaa
Recently, the use of the inertia measurement units (IMU), especially the gyroscope and accelerometer sensors, has increased in the human activity recognition (HAR) due to the extensive use of smartwatches and smartphones. In addition to the high quality and efficiency result in by these sensors, they can capture the data of the body dynamic motion as function of time, then the stream of data is analyzed and processed to classify and predict the action being done, the gender, the health status and many other characteristics. Gender and activity recognition have been deeply studied recently, using various ways to recognize either of them through many interfaces, like voice, image, or inertia measurement motion data. All these types of classifications are crucial in many applications such as recommendation systems, speech recognition, sports tracking, security and most importantly in healthcare. In this research, we present two models (hierarchical model and joint distribution model) and compare between two datasets (MoVi and MotionSense), using only two IMU sensors on right and left hand and motion sense dataset using mobile phone, to predict gender with activity and see how every activity reflect on gender, and explore the efficiency on using autocorrelation function as a feature extractor and compare between three classifiers, Random Forest (RF), Support Vector Machine (SVM) and Convolution Neural Network (CNN).
{"title":"Activity With Gender Recognition Using Accelerometer and Gyroscope","authors":"A. Sharshar, A. Fayez, Yasser Ashraf, W. Gomaa","doi":"10.1109/IMCOM51814.2021.9377388","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377388","url":null,"abstract":"Recently, the use of the inertia measurement units (IMU), especially the gyroscope and accelerometer sensors, has increased in the human activity recognition (HAR) due to the extensive use of smartwatches and smartphones. In addition to the high quality and efficiency result in by these sensors, they can capture the data of the body dynamic motion as function of time, then the stream of data is analyzed and processed to classify and predict the action being done, the gender, the health status and many other characteristics. Gender and activity recognition have been deeply studied recently, using various ways to recognize either of them through many interfaces, like voice, image, or inertia measurement motion data. All these types of classifications are crucial in many applications such as recommendation systems, speech recognition, sports tracking, security and most importantly in healthcare. In this research, we present two models (hierarchical model and joint distribution model) and compare between two datasets (MoVi and MotionSense), using only two IMU sensors on right and left hand and motion sense dataset using mobile phone, to predict gender with activity and see how every activity reflect on gender, and explore the efficiency on using autocorrelation function as a feature extractor and compare between three classifiers, Random Forest (RF), Support Vector Machine (SVM) and Convolution Neural Network (CNN).","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"14 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123341182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377323
Jieun Kim, Y. Sah, Hayeon Song
Agreeableness is one of the key personalities expected to a virtual agent as a social interactant, as the agent's primary role is to provide help and assistance. Based on the theoretical background of the Computers-Are-Social-Actors (CASA) paradigm, this study aims to identify factors affecting the perceived agreeableness of virtual agents. Focusing on the reciprocity rule of help and users' need for help, an online experiment was conducted with a 2 (help type: reciprocal vs. unconditional) x 2 (need for help: wanted vs. not wanted) between-subjects design. The findings demonstrated that the agent providing unconditional help, compared to the agent that provided reciprocated help, was perceived to be more socially attractive, while marginally significant results were observed in terms of perceived agreeableness. In addition, the recipient's unwanted help damaged users' perception of the agent's agreeableness and social attraction. Both theoretical and practical implications are discussed.
{"title":"Agreeableness of a Virtual Agent: Effects of Reciprocity and Need for Help","authors":"Jieun Kim, Y. Sah, Hayeon Song","doi":"10.1109/IMCOM51814.2021.9377323","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377323","url":null,"abstract":"Agreeableness is one of the key personalities expected to a virtual agent as a social interactant, as the agent's primary role is to provide help and assistance. Based on the theoretical background of the Computers-Are-Social-Actors (CASA) paradigm, this study aims to identify factors affecting the perceived agreeableness of virtual agents. Focusing on the reciprocity rule of help and users' need for help, an online experiment was conducted with a 2 (help type: reciprocal vs. unconditional) x 2 (need for help: wanted vs. not wanted) between-subjects design. The findings demonstrated that the agent providing unconditional help, compared to the agent that provided reciprocated help, was perceived to be more socially attractive, while marginally significant results were observed in terms of perceived agreeableness. In addition, the recipient's unwanted help damaged users' perception of the agent's agreeableness and social attraction. Both theoretical and practical implications are discussed.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123895670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377356
Andreas Lindblom, T. Laine, H. S. Rossi
Virtual Reality provides the ability to immerse users in realistic environments, which enables utilization of the technology as an immersive educational tool. This is particularly useful for educational fields that require students to visit certain locations, or that concern hazardous situations and materials. The EIT Raw Materials Project MiReBooks intends to develop novel augmented and virtual reality teaching tools to mining education. Within the project, we developed an interactive multi-user VR environment, named MiReBooks VR, for teaching mining to students by simulating a VR mine and creating learning scenarios in it. In this paper, we briefly described MiReBooks VR, and then focused on determining the capacity of the server running in a head-mounted display by measuring latency. To assess the system's capacity to handle multiple students connected to a class session, client simulation tests of up to 30 simultaneous connections were conducted. The results suggests performance issues with respect to latency affecting all peers that could cause a negative effect to the VR user experience. In addition, the results indicate that the frame rate requirements for VR applications are difficult to maintain in multi-user environments using current off-the-shelf VR equipment. Based on the development experiences and the tests, we provide five lessons learned that can be of interest to software engineers and researchers working on the development of multi-user VR systems.
{"title":"Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education","authors":"Andreas Lindblom, T. Laine, H. S. Rossi","doi":"10.1109/IMCOM51814.2021.9377356","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377356","url":null,"abstract":"Virtual Reality provides the ability to immerse users in realistic environments, which enables utilization of the technology as an immersive educational tool. This is particularly useful for educational fields that require students to visit certain locations, or that concern hazardous situations and materials. The EIT Raw Materials Project MiReBooks intends to develop novel augmented and virtual reality teaching tools to mining education. Within the project, we developed an interactive multi-user VR environment, named MiReBooks VR, for teaching mining to students by simulating a VR mine and creating learning scenarios in it. In this paper, we briefly described MiReBooks VR, and then focused on determining the capacity of the server running in a head-mounted display by measuring latency. To assess the system's capacity to handle multiple students connected to a class session, client simulation tests of up to 30 simultaneous connections were conducted. The results suggests performance issues with respect to latency affecting all peers that could cause a negative effect to the VR user experience. In addition, the results indicate that the frame rate requirements for VR applications are difficult to maintain in multi-user environments using current off-the-shelf VR equipment. Based on the development experiences and the tests, we provide five lessons learned that can be of interest to software engineers and researchers working on the development of multi-user VR systems.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126711259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377424
Yeji Shin, J. Bum, C. Son, Hyunseung Choo
Facial expression synthesis is widely applied to emotion prediction and face recognition for human-computer interaction. This task is challenging because it is difficult to reconstruct realistic and accurate facial expressions. Early deep learning methods focus only on pixel-level manipulation and are not suitable for generating realistic facial expressions. In this paper, we propose a bottleneck-layered conditional generative adversarial networks (BCGAN) for more realistic and accurate facial expression synthesis. BCGAN adopts a bottleneck layer that uses channel-wise concatenation in the generator to train with meaningful features only. In addition, a dense connection that links all bottleneck layers is added to generate an image which preserves the facial details of the original image. Both quantitative and qualitative evaluations were performed using the Radboud Faces Database (RaFD). Experimental results showed that BCGAN had 2% higher classification accuracy (98.7%) on the generated images as well as faster training speed compared to state-of-the-art approach.
{"title":"BCGAN: Facial Expression Synthesis by Bottleneck-Layered Conditional Generative Adversarial Networks","authors":"Yeji Shin, J. Bum, C. Son, Hyunseung Choo","doi":"10.1109/IMCOM51814.2021.9377424","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377424","url":null,"abstract":"Facial expression synthesis is widely applied to emotion prediction and face recognition for human-computer interaction. This task is challenging because it is difficult to reconstruct realistic and accurate facial expressions. Early deep learning methods focus only on pixel-level manipulation and are not suitable for generating realistic facial expressions. In this paper, we propose a bottleneck-layered conditional generative adversarial networks (BCGAN) for more realistic and accurate facial expression synthesis. BCGAN adopts a bottleneck layer that uses channel-wise concatenation in the generator to train with meaningful features only. In addition, a dense connection that links all bottleneck layers is added to generate an image which preserves the facial details of the original image. Both quantitative and qualitative evaluations were performed using the Radboud Faces Database (RaFD). Experimental results showed that BCGAN had 2% higher classification accuracy (98.7%) on the generated images as well as faster training speed compared to state-of-the-art approach.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129468452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377386
Hye-Yeon Yu, Moonhyun Kim
This paper presents an analysis of contemporary methods for event extraction from text narratives and of various event expression formats. It also briefly discusses future directions in narrative understanding and generation using artificial intelligence. The three-step study method for extracting events from text stories, comprising token analysis and part-of-speech tagging, dependent parsing, and standardization work, is analyzed. Expressions created using a tuple format are compared and contrasted with expressions created using the 5W format. Finally, we propose a novel method to organize events in a tuple format, reconstructing compound and complex sentences as simple sentences. Our method identifies and extracts verbs, subject, object, and preposition phrases. It then automatically extracts the multiple events that comprise each sentence.
{"title":"Automatic Event Extraction method for Analyzing Text Narrative Structure","authors":"Hye-Yeon Yu, Moonhyun Kim","doi":"10.1109/IMCOM51814.2021.9377386","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377386","url":null,"abstract":"This paper presents an analysis of contemporary methods for event extraction from text narratives and of various event expression formats. It also briefly discusses future directions in narrative understanding and generation using artificial intelligence. The three-step study method for extracting events from text stories, comprising token analysis and part-of-speech tagging, dependent parsing, and standardization work, is analyzed. Expressions created using a tuple format are compared and contrasted with expressions created using the 5W format. Finally, we propose a novel method to organize events in a tuple format, reconstructing compound and complex sentences as simple sentences. Our method identifies and extracts verbs, subject, object, and preposition phrases. It then automatically extracts the multiple events that comprise each sentence.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127528704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377421
Kunwoo Bae, Yeonju Jang, Jinyoung Han, A. P. D. Pobil, Eunil Park
Given that the concept of sharing economy is one of the widely-employed economic models in our society, users' satisfaction in sharing services is one of the important academic and industrial research topics for the success of such services. This study collects users' online reviews with ratings from Airbnb, one of the representative sharing services, and investigates effects of the following three components of user experience: users' perceived usability, usefulness, and affection. Our work compares the user experience in Airbnb between the United States and Hong Kong. The results of the multiple linear regression analysis indicate that affection (the United States) and usefulness (Hong Kong) show the greatest effects on the rating on Airbnb. Based on the findings, the implications with limitations are discussed.
{"title":"A quantitative analysis of satisfaction on Airbnb from UX perspectives: The comparison between the United States and Hong Kong","authors":"Kunwoo Bae, Yeonju Jang, Jinyoung Han, A. P. D. Pobil, Eunil Park","doi":"10.1109/IMCOM51814.2021.9377421","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377421","url":null,"abstract":"Given that the concept of sharing economy is one of the widely-employed economic models in our society, users' satisfaction in sharing services is one of the important academic and industrial research topics for the success of such services. This study collects users' online reviews with ratings from Airbnb, one of the representative sharing services, and investigates effects of the following three components of user experience: users' perceived usability, usefulness, and affection. Our work compares the user experience in Airbnb between the United States and Hong Kong. The results of the multiple linear regression analysis indicate that affection (the United States) and usefulness (Hong Kong) show the greatest effects on the rating on Airbnb. Based on the findings, the implications with limitations are discussed.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130087997","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-04DOI: 10.1109/IMCOM51814.2021.9377409
Donghyun Kim, Jae-Min Cha, Seokju Oh, Jongpil Jeong
Maintenance of production equipment and controlling products quality through data analysis are the main issues of smart factory. During production, detected data for analysis is showing abnormal data more than normal data. Therefore, there is lots of energy consumption for analysis, cost, and saving of data. Edge Device which applied deep learning algorithm is able to solve this problem. In this paper, a framework for data filtering method before data analysis is proposed through Anomaly detection using single board computer (SBC). Using Nvidia Jetson nano and desktop computer to compare and analyze the two virtual environments to determine the framework of optimum anomaly data filtering. AnoGAN is a deep learning model utilized for anomaly detection.
{"title":"AnoGAN-Based Anomaly Filtering for Intelligent Edge Device in Smart Factory","authors":"Donghyun Kim, Jae-Min Cha, Seokju Oh, Jongpil Jeong","doi":"10.1109/IMCOM51814.2021.9377409","DOIUrl":"https://doi.org/10.1109/IMCOM51814.2021.9377409","url":null,"abstract":"Maintenance of production equipment and controlling products quality through data analysis are the main issues of smart factory. During production, detected data for analysis is showing abnormal data more than normal data. Therefore, there is lots of energy consumption for analysis, cost, and saving of data. Edge Device which applied deep learning algorithm is able to solve this problem. In this paper, a framework for data filtering method before data analysis is proposed through Anomaly detection using single board computer (SBC). Using Nvidia Jetson nano and desktop computer to compare and analyze the two virtual environments to determine the framework of optimum anomaly data filtering. AnoGAN is a deep learning model utilized for anomaly detection.","PeriodicalId":275121,"journal":{"name":"2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129517432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}