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Proceedings of the 31st European Conference on Cognitive Ergonomics最新文献

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Subjective overload: impact of driving experience and situation complexity 主观超载:驾驶经验与情境复杂性的影响
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501943
J. Paxion, E. Galy, C. Berthelon
The aim of the present study is to identify when drivers perceive that they are overloaded by an unexpected event, as a function of the situation complexity and their driving practice. The main contribution of this paper to the Cognitive Ergonomics field is that the experimentation allows identifying several factors which show that drivers' activity is not always adapted to unexpected situations. Fifty-seven young drivers (15 novices with a traditional driving education, 12 early-trained novices, 15 drivers with three years of experience and 15 drivers with at least five years of experience) were randomly assigned to three levels of situation complexity (simple, moderately complex and very complex) in a driving simulator. Self-reported levels of workload during unexpected pedestrian crossings were collected by a questionnaire (NASA-TLX) between each situation. Driving performance (reaction time to a pedestrian crossing that suddenly appears; number of collisions with this pedestrian) was also analysed. The experiment assessed the effect of four levels of driving experience and three levels of situation complexity on subjective workload and driving performance. Results confirmed that early-trained drivers have a higher subjective workload than more experienced drivers. Nevertheless, whatever the situation and the group, the increase of workload and RT provoke an increase of the number of collisions. Therefore, the driving automation acquired with experience doesn't allow avoiding accidents when an unexpected event appears. Subjective and physiological data will be compared in a second study in order to identify if drivers' behavior is more based on their state perception or on their physiological change.
本研究的目的是确定驾驶员何时感知到他们因意外事件而超载,作为情况复杂性和驾驶实践的函数。本文对认知工效学领域的主要贡献是,实验允许识别几个因素,这些因素表明驾驶员的活动并不总是适应意外情况。57名年轻司机(15名接受过传统驾驶教育的新手,12名早期培训的新手,15名有3年经验的司机和15名至少有5年经验的司机)在驾驶模拟器中随机分配到三个复杂程度(简单,中等复杂和非常复杂)。通过问卷调查(NASA-TLX)在每种情况下收集意外行人过街时的自我报告工作量水平。驾驶表现(对突然出现的人行横道的反应时间;与该行人的碰撞次数也进行了分析。本实验评估了四个层次的驾驶经验和三个层次的情境复杂性对主观工作量和驾驶表现的影响。结果证实,早期训练的司机比经验丰富的司机有更高的主观工作量。然而,无论情况如何,无论团队如何,工作量和RT的增加都会导致冲突次数的增加。因此,凭借经验获得的驾驶自动化并不能避免意外事件的发生。主观和生理数据将在第二项研究中进行比较,以确定驾驶员的行为是更多地基于他们的状态感知还是他们的生理变化。
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引用次数: 1
Secrets of the analog operating panels: can they be revealed digitally in the new training simulator 模拟操作面板的秘密:它们可以在新的训练模拟器中以数字方式显示
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501950
Hanna Koskinen, J. Laarni
Design of novel interface technologies is challenging especially when the system is to be used in an advanced process control activity. In this paper, we present the design process of a new interactive operating panel system, "Virtual panels," for a training simulator of a Finnish nuclear power station. The Virtual panel concept has been realized as a part of the training simulator's human-system interface by introducing a set of touch-sensitive wall-mounted and table-top displays. The previously used conventional analogue operating panels provided the model for the new digital panel system. The main design aim has been to be able to capture the quality "look and feel" of the old analogue panel system in digital form. Overall, the Virtual panel development has been an invaluable learning experience for the whole multidisciplinary design team, and many innovative solutions but also defensible compromises has needed to be made in order to realize the new digital operating panel system.
设计新颖的界面技术具有挑战性,特别是当系统要用于高级过程控制活动时。在本文中,我们提出了一个新的交互式操作面板系统的设计过程,“虚拟面板”,为芬兰核电站的训练模拟器。虚拟面板概念通过引入一组触敏壁挂式和桌面显示器,作为训练模拟器人机界面的一部分实现。以前使用的传统模拟操作面板为新的数字面板系统提供了模型。主要的设计目标是能够以数字形式捕捉旧模拟面板系统的质量“外观和感觉”。总的来说,虚拟面板的开发对于整个多学科设计团队来说是一个宝贵的学习经验,为了实现新的数字操作面板系统,需要做出许多创新的解决方案,但也需要做出合理的妥协。
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引用次数: 0
Modelling the role of teachers in introducing portable technology to the school curriculum 塑造教师在将便携式技术引入学校课程中的角色
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501944
Elisa Rubegni, M. Landoni
The wide use of digital technology for educational purposes opens some issues regarding its integration within the school curriculum. In this paper we present a model that illustrates the roles of teachers in transforming digital technology as a resource to develop skills as required in educational curricula. The Teacher Role in Introducing Technology at School - TRiTS - model has been conceived by combining relevant literature and findings from a case study that we have been running in a primary school over the last four years. Our research aims to contribute to the current discussion about how mobile/portable technology can be integrated in formal education.
数字技术在教育领域的广泛应用带来了一些与学校课程整合相关的问题。在本文中,我们提出了一个模型,该模型说明了教师在将数字技术转化为教育课程所需技能的资源方面所扮演的角色。教师在学校引入技术中的角色- TRiTS -模型是通过结合相关文献和我们在过去四年中在一所小学进行的案例研究的发现而构想出来的。我们的研究旨在促进当前关于如何将移动/便携式技术整合到正规教育中的讨论。
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引用次数: 5
Towards resilient adaptive socio-technical systems 建立有弹性的适应性社会技术系统
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501959
Marc Werfs, G. Baxter
Today's socio-technical systems (STSs) are more open to their external environment than ever before. There are now so many more technologies to connect to at all levels of the system. As the environment (and the tools and technologies within it) changes more often and rapidly, so do STSs. Simultaneously, the nature of work has changed as these technologies have become more widespread and increasingly sophisticated and connected. Adaptive socio-technical systems provide a systemic approach to describe this changing world. These systems are needed to deal with the constant flux in systems and organizations that is partly due to disruptive technologies. We describe why we need adaptive STSs, noting the potential downside to adaptation. Organizations can remain resilient by using sensitization and constructive engagement to exploit the opportunities provided by adaptive STSs. We are starting to compile a set of characteristics that can be used to define adaptive STSs with a view to identifying ways to make systems and organizations more adaptive, while still maintaining resilience.
今天的社会技术系统比以往任何时候都对外部环境更加开放。现在有更多的技术可以连接到系统的各个层面。随着环境(以及其中的工具和技术)的变化更加频繁和迅速,sts也是如此。与此同时,随着这些技术变得越来越普及,越来越复杂和互联,工作的性质也发生了变化。适应性社会技术系统提供了一种系统的方法来描述这个不断变化的世界。需要这些系统来处理系统和组织中不断变化的情况,这些变化部分是由于破坏性技术造成的。我们描述了为什么我们需要适应性STSs,并指出了适应的潜在缺点。组织可以通过使用敏感化和建设性的参与来利用适应性sts提供的机会来保持弹性。我们正开始编制一组可用于定义自适应sts的特征,以确定使系统和组织更具适应性的方法,同时仍保持弹性。
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引用次数: 6
Impact of project-oriented educational methods on creative design 项目导向的教育方法对创意设计的影响
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501937
N. Bonnardel, Sylvain Mazon, A. Wojtczuk
Due to current challenges in our society, education in the field of design is increasingly oriented towards work. Thus, the objective of this paper is to contribute to determine ways of favouring creativity in design by providing project-oriented training for design students. In accordance with cognitive models, we proposed and compared two educational methods intended to allow students to focus on either the management of constraints related to the design project at hand or the evocation of creative ideas. A total of 32 design students were trained in one of the two methods and they all had to solve the same design problem. The elements they evoked during the early stages of the design process were subjected to quantitative and qualitative analyses, and the creativity of their final designs was assessed by two design teachers. Results show that the type of method has a significant effect on the ideas and constraints evoked by designers but no correlation was observed between method and design outcome creativity. However, this research shows that it is possible to promote certain ways of thinking in design students and to train them with techniques they can use later on in their professional lives to satisfy the specificities of the design projects they undertake.
由于当前社会面临的挑战,设计领域的教育越来越以工作为导向。因此,本文的目的是通过为设计专业的学生提供项目导向的培训,帮助确定有利于设计创造力的方法。根据认知模型,我们提出并比较了两种教育方法,旨在让学生专注于与手头设计项目相关的约束管理或创造性想法的唤起。共有32名设计专业的学生接受了两种方法中的一种训练,他们都必须解决相同的设计问题。他们在设计过程的早期阶段所唤起的元素进行了定量和定性分析,并由两位设计老师评估他们最终设计的创造力。结果表明,方法类型对设计师的创意和约束有显著影响,但方法与设计结果创造力之间没有相关性。然而,这项研究表明,有可能促进设计专业学生的某些思维方式,并培养他们可以在以后的职业生涯中使用的技术,以满足他们所承担的设计项目的特殊性。
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引用次数: 4
Mobile applications for incident reporting systems in urban contexts: lessons learned from an empirical study 城市环境中事件报告系统的移动应用:从实证研究中获得的经验教训
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501960
Cédric Bach, R. Bernhaupt, Caio Stein D'Agostini, M. Winckler
Many governments are now promoting the use of mobile applications allowing citizens to report incidents in their neighborhood to the administration. Such applications are sought to sense the quality of the environment thus enabling authorities to promote safety and well-being among citizens. However, little is known about how users perceive incident reporting systems and which factors affect the user experience (UX) and the perception of risk. In this paper we present some lessons learned from an empirical study involving twenty users engaged in reporting urban incidents using a mobile application. A significant result from the present study is to point out how and which UX dimensions can be effectively used as triggers to motivate users to report incidents. Based on citizens' perception of urban incidents, we discuss how to build innovative incident reporting systems that can improve the communication between citizens and administrations.
许多政府现在正在推广使用移动应用程序,允许公民向政府报告附近发生的事件。寻求这种应用是为了感知环境的质量,从而使当局能够促进公民的安全和福祉。然而,对于用户如何看待事件报告系统以及哪些因素会影响用户体验(UX)和风险感知,我们知之甚少。在本文中,我们从一项涉及20名使用移动应用程序报告城市事件的用户的实证研究中总结了一些经验教训。本研究的一个重要结果是指出如何以及哪些UX维度可以有效地用作激励用户报告事件的触发器。基于市民对城市事件的感知,我们讨论了如何建立创新的事件报告系统,以改善市民与政府之间的沟通。
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引用次数: 7
Measuring emotions of robot operators in urban search and rescue missions 城市搜救任务中机器人操作者情绪的测量
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501951
T. Mioch, T. Giele, N. Smets, Mark Antonius Neerincx
This paper evaluates the feasibility and reliability of measuring the (emotional) state of the robot operators in urban search and rescue missions in real-time. An experiment has been conducted, in which a high-fidelity team task in a realistic urban search and rescue setting was executed by fire fighters in cooperation with robots. During the task, several emotion-eliciting events were triggered. In addition, the heart rate variability, skin conductance and facial expressions were monitored. After the scenario execution, the fire fighters were asked to describe their emotional state during task execution. We found that the facial expressions were not reliably recognized, but that heart rate variability and skin conductance measured a higher arousal during (some of) the emotion-eliciting events. However, the different measures still have shortcomings regarding use in complex and dynamic environments.
本文对城市搜救任务中实时测量机器人操作者情绪状态的可行性和可靠性进行了评估。进行了一项实验,在真实的城市搜救环境中,由消防员与机器人合作执行高保真度的团队任务。在这项任务中,几个引发情绪的事件被触发。此外,监测心率变异性、皮肤电导和面部表情。在场景执行后,消防员被要求描述他们在任务执行过程中的情绪状态。我们发现面部表情不能被可靠地识别,但心率变异性和皮肤电导测量出在(一些)情绪引发事件中更高的唤醒。然而,在复杂的动态环境中,不同的测量方法仍然存在不足。
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引用次数: 5
Proceedings of the 31st European Conference on Cognitive Ergonomics 第31届欧洲认知工效学会议论文集
Pub Date : 2013-08-26 DOI: 10.1145/2501907
Philippe A. Palanque, F. Détienne, A. Tricot
Welcome to Toulouse for the 31st. European Cognitive Ergonomics Conference! ECCE has a long-standing history and is one of the premier conferences in the area of cognitive ergonomics, human technology interaction and cognitive engineering. The aim is to provide an opportunity for researchers and practitioners to exchange new ideas and practical experience in all areas of cognitive ergonomics. The main theme of ECCE 2013 is "Work, Education, Society". The 21st century has witnessed the increasing inter-penetration of the worlds of work and education in the society. Education infiltrates work - given needs for flexibility and lifelong learning - supported by training. Education at all levels is increasingly oriented towards work, as evidenced by project-oriented pedagogies. Learning and development also cross the boundaries of established educational and work institutions as evidenced by online communities of practice. Such evolution questions the inter-relation between productive and constructive activities, as well as the potential of technical/social/organisational environments to enable cognitive development of individuals and teams, and to support their autonomy, potential for action, and control of tasks and activities.
欢迎31号来到图卢兹。欧洲认知工效学会议!ECCE有着悠久的历史,是认知工效学、人类技术交互和认知工程领域的主要会议之一。其目的是为研究人员和实践者提供一个机会,在认知人体工程学的各个领域交流新的想法和实践经验。ECCE 2013的主题是“工作、教育、社会”。21世纪见证了社会中工作和教育领域的日益相互渗透。考虑到灵活性和终身学习的需要,教育渗透到工作中,并得到培训的支持。各级教育越来越以工作为导向,以项目为导向的教学法就是明证。在线实践社区证明,学习和发展也跨越了现有教育和工作机构的界限。这种进化质疑了生产性活动和建设性活动之间的相互关系,以及技术/社会/组织环境的潜力,这些环境能够促进个人和团队的认知发展,并支持他们的自主性、行动潜力和对任务和活动的控制。
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引用次数: 0
From STEM to STEAM: toward a human-centred education, creativity & learning thinking 从STEM到STEAM:走向以人为本的教育,创造力和学习思维
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501934
G. Boy
The 20th century was based on local linear engineering of complicated systems. We made cars, airplanes and chemical plants for example. The 21st century has opened a new basis for holistic non-linear design of complex systems, such as the Internet and air traffic management. Interconnectivity, communication and interaction are major attributes of our evolving society. But, more interestingly, we have started to understand that chaos theory may be more important than reductionism, to better understand and thrive on Earth. Systems need to be investigated and tested as wholes, which requires a cross-disciplinary approach and new conceptual principles and tools. Consequently, schools cannot continue to only teach isolated disciplines based on simple reductionism. Science, Technology, Engineering, and Mathematics (STEM) should also be integrated together with the Arts to promote creativity together with rationalization, and move (back) to STEAM (with an "A" for Arts). This concept shift emphasizes the possibility of longer-term socio-technical futures instead of short-term financial predictions that currently lead to uncontrolled economies. Human-centred design (HCD) can contribute to not only improving education technologies, systems and practices, but also as a discipline offering an integrated approach to learning by doing, expressing and critiquing, exploring possible futures, and understanding complex systems: HCD supports learning thinking.
20世纪是以复杂系统的局部线性工程为基础的。例如,我们制造汽车、飞机和化工厂。21世纪为复杂系统的整体非线性设计开辟了新的基础,例如互联网和空中交通管理。互联互通、沟通和互动是我们不断发展的社会的主要特征。但是,更有趣的是,我们已经开始认识到混沌理论可能比还原论更重要,以更好地理解和发展地球。系统需要作为一个整体进行调查和测试,这需要跨学科的方法和新的概念原则和工具。因此,学校不能继续只教授基于简单还原论的孤立学科。科学、技术、工程、数学(STEM)也应该与艺术一起整合,以促进创造性和合理化,并(回到)STEAM(艺术得A)。这种观念的转变强调了长期社会技术未来的可能性,而不是目前导致经济失控的短期金融预测。以人为本的设计(HCD)不仅有助于改善教育技术、系统和实践,而且作为一门学科,它提供了一种通过实践、表达和批评、探索可能的未来和理解复杂系统来学习的综合方法:HCD支持学习思维。
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引用次数: 77
Electronic learning environments: worlds behind screens 电子学习环境:屏幕后的世界
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501940
Teresa Consiglio, G. Veer
In an electronic learning environment learners may find a diversity of resources of a generic nature: books in a library, experiences in a laboratory, videos, techniques, or tools. Electronic learning environments should be well structured and devoted to a certain learning domain and a certain type of learning activities, to allow learners to identify the resources and to contribute to the learning experiences of their peers. In this paper we discuss the categorization of the environments from the metaphor of worlds behind screens, and show how three different types each fit different types of learning context and learning goals.
在电子学习环境中,学习者可能会发现具有通用性质的资源的多样性:图书馆的书籍,实验室的经验,视频,技术或工具。电子学习环境应该有良好的结构,并致力于特定的学习领域和特定类型的学习活动,以使学习者能够识别资源并为同龄人的学习经验做出贡献。在本文中,我们从屏幕背后世界的隐喻讨论了环境的分类,并展示了三种不同的类型如何适应不同类型的学习背景和学习目标。
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引用次数: 1
期刊
Proceedings of the 31st European Conference on Cognitive Ergonomics
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