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Proceedings of the 31st European Conference on Cognitive Ergonomics最新文献

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Understanding the Users’ Understanding of Automated Vehicles 了解用户对自动驾驶汽车的理解
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335124
Mikael Johansson
As vehicles get more automated it also becomes harder for the users to fully understand them. Previous research has shown that the users’ understanding affects acceptance and trust in automated vehicle systems. Furthermore, it has also been identified that the users’ conceptual model of automated vehicle systems did not match the designers’ conceptual model of the system. Therefore, it is important to understand the users’ understanding of automated vehicles in order to design the systems. This paper presents a PhD project with the aim to create further knowledge about the development of users’ mental models, and how the design of the interaction between users and vehicle affects this process. The paper first describes an initial experimental study, investigating users’ interpretation of an automated vehicle, and the initial results. Afterwards, the future directions and possible barriers are discussed.
随着车辆变得越来越自动化,用户也越来越难以完全理解它们。先前的研究表明,用户的理解会影响对自动驾驶汽车系统的接受和信任。此外,还发现用户对自动车辆系统的概念模型与设计者对系统的概念模型不匹配。因此,为了设计系统,了解用户对自动驾驶汽车的理解是很重要的。本文提出了一个博士项目,旨在进一步了解用户心理模型的发展,以及用户和车辆之间交互的设计如何影响这一过程。本文首先描述了一项初步的实验研究,调查用户对自动驾驶汽车的理解,以及初步结果。讨论了未来的发展方向和可能存在的障碍。
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引用次数: 0
Towards an empirically developed scale for measuring trust 对实证开发的信任测量量表
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335116
Siddharth Gulati, S. Sousa, D. Lamas
New technologies, data, and algorithms impact nearly every aspect of daily life. Unfortunately, many of these algorithms operate like black boxes and cannot explain their results even to their programmers, let alone to end-users. As more and more tasks get delegated to such intelligent systems and the nature of user interactions with them becomes increasingly complex, it is important to understand the amount of trust that a user is willing to place on such systems. However, attempts at quantifying trust have either been limited in their scope or not empirically thorough. To address this, we build on prior work which empirically modelled trust in user-technology interactions and describe the development and evolution of a human computer trust scale. We present results of two studies (N=118 & N=183) which were undertaken to assess the reliability & validity of the proposed scale.
新技术、数据和算法几乎影响着日常生活的方方面面。不幸的是,这些算法中的许多都像黑盒一样运行,甚至无法向程序员解释它们的结果,更不用说向最终用户了。随着越来越多的任务被委派给这样的智能系统,用户与它们交互的性质变得越来越复杂,了解用户愿意对这样的系统的信任程度是很重要的。然而,量化信任的尝试要么在范围上受到限制,要么在经验上不彻底。为了解决这个问题,我们建立在先前的工作基础上,该工作对用户-技术交互中的信任进行了经验建模,并描述了人机信任量表的发展和演变。我们提出了两项研究(N=118和N=183)的结果,这两项研究旨在评估所提出量表的信度和效度。
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引用次数: 3
The Role of Mental Models and Situation Awareness for Computer System Support in Mass Casualty Incident Management 心理模型和态势感知在大规模伤亡事件管理中计算机系统支持中的作用
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335086
Henrik Berndt, M. Herczeg
Mass casualty incidents confront first responders of emergency medical services and incident commanders with a large number of casualties as well as the need for coordination of arriving rescue personnel. Both have to manage processes ad hoc and immediately after arriving at the incident area. While first responders must carry out procedures that deviate from routine, incident commanders have to solve complex management tasks. Meanwhile, they have to deal with the problem, that work already takes place while building up management structures. This contribution discusses mental models and situation awareness aspects of first responders and incident commanders. Based on challenges identified, implications for designing and developing computer-based systems for MCIs are explained and demonstrated exemplarily. Computer systems for MCIs must be well-designed for the dynamic context and processes of MCIs as well as for the mental models and necessary situation awareness of the engaged professionals. Only then, they can overcome being documentation or administration tools by becoming impactful cognitive artifacts, that support decision-making and offer guidance and assistance in a demanding mission-critical field.
大规模伤亡事件使紧急医疗服务的第一反应者和事件指挥官面临大量伤亡,并且需要协调抵达的救援人员。两者都必须在到达事故区域后立即管理临时流程。虽然第一反应者必须执行与常规不同的程序,但事故指挥官必须解决复杂的管理任务。与此同时,他们必须处理这样一个问题,即在建立管理结构的同时,工作已经开始了。这篇文章讨论了第一响应者和事件指挥官的心理模型和情况意识方面。基于所确定的挑战,对MCIs设计和开发计算机系统的影响进行了解释和举例说明。MCIs的计算机系统必须为MCIs的动态背景和过程以及所从事的专业人员的心理模型和必要的情况意识而精心设计。只有这样,它们才能通过成为有影响力的认知工件来克服文档或管理工具,从而支持决策,并在要求苛刻的关键任务领域提供指导和帮助。
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引用次数: 5
Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames 转换:为虚拟现实游戏设计自适应界面
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335087
Joey Campbell, Mike Fraser
Adaptive interfaces offer new opportunities to enhance motivation and intensity of physical exercise. We developed VeRitas, a physiologically controlled exergame in which the player's exertion influences their avatar's performance. Three adaptive interventions are identified, varying display immersion, the level of physical resistance, and the accuracy of physiological data. A study examined players’ heart rates, rate of perceived exertion, physical power and workload. Our work reveals that enhanced immersion clearly increases physical exertion, and that complex interactions between adaptive physical resistance and falsified physiological data occur during gameplay. New directions for adaptive interfaces are proposed that enhance training and gaming performance. We suggest that users may benefit from delegating control and precision to exergaming systems, but this requires careful consideration around the design of awareness mechanisms to communicate performance.
适应性界面为增强体育锻炼的动力和强度提供了新的机会。我们开发了《VeRitas》,这是一款由生理控制的游戏,玩家的努力会影响角色的表现。确定了三种自适应干预措施,不同的显示沉浸,物理抵抗水平和生理数据的准确性。一项研究调查了球员的心率、感知运动的速度、体力和工作量。我们的研究表明,增强的沉浸感明显增加了体力消耗,适应性身体抵抗和伪造的生理数据之间的复杂互动发生在游戏过程中。提出了提高训练性能和游戏性能的自适应接口的新方向。我们建议用户可以从将控制和精度委托给游戏系统中获益,但这需要仔细考虑围绕感知机制的设计来传达性能。
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引用次数: 10
Design Friction 设计摩擦
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335106
Thomas Mejtoft, Sarah Hale, Ulrik Söderström
This study evaluates if intentionally added design friction affects users level of satisfaction when using a mobile application. Today most applications are designed to have as little friction as possible. An interesting question is if a more mindful interaction will lead to more satisfied users. In this study two prototypes inspired by the Headspace application where tested. One prototype had added design friction and the other had none. The participants were asked to rate their experience and to choose which prototype they preferred. The result shows that most participants of the test would choose the mobile application with added design friction and that they felt more satisfied when they had a clear understanding of the goal of the task.
本研究评估有意增加的设计摩擦是否会影响用户使用移动应用程序时的满意度。如今,大多数应用程序都被设计成尽可能少的摩擦。一个有趣的问题是,更用心的互动是否会带来更满意的用户。在这项研究中,受Headspace应用程序启发的两个原型进行了测试。一个原型增加了设计摩擦,另一个没有。参与者被要求评价他们的体验,并选择他们喜欢的原型。结果表明,大多数测试参与者会选择具有额外设计摩擦的移动应用程序,并且当他们清楚地了解任务的目标时,他们会感到更满意。
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引用次数: 21
Exploring Human Emotional Transition in Heterogeneous Space 探索异质空间中人的情感转换
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335126
Yung-Yi Juliet Chou, V. Lechêne
This pilot study was designed to demonstrate spaces as stimuli that evoke the continuity of personal experiences by exploring the emotional quality of different spaces via an individual’s psycho-physiological changes. That data was collected by fourteen participants through a biosensor and a body camera while walking and exploring in an indoor multi-functional public space in Manhattan. The finding verified the idea that each of us makes sense of the world differently. What underlies the reading of skin conductance responses told the granularity of our personal emotional experiences beyond verbal expression.
这项初步研究旨在通过个体的心理生理变化来探索不同空间的情感质量,从而证明空间是一种刺激,可以唤起个人经历的连续性。这些数据是由14名参与者在曼哈顿的一个室内多功能公共空间行走和探索时通过生物传感器和随身相机收集的。这一发现证实了我们每个人对世界的理解都不同的观点。解读皮肤电导反应的基础揭示了我们超越语言表达的个人情感体验的粒度。
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引用次数: 0
How Time Constraints in a Creativity Support Tool Affect the Creative Writing Experience 创意支持工具的时间限制如何影响创意写作体验
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335084
M. M. Biskjaer, J. Frich, Lindsay MacDonald Vermeulen, Christian Remy, P. Dalsgaard
Being able to write ‘on cue’ is critical in text-based, creative domains, since time is often a limited resource. Although numerous digital-interactive Creativity Support Tools (CSTs) are available, writing applications with features to support creative writing as a time-constrained activity have scarcely evolved since the 1960s. This is striking, since studies show that time constraints may benefit creativity. We present an exploratory survey-based, qualitative user experience study of how a writing application prototype designed to accelerate text production by imposing time constraints affects a creative writing task among high school students (n=45). Using thematic analysis, we report how implicit and explicit time constraints built into the GUI (graphical user interface) influence how users experience time pressure and the quantity vs. quality, initiation, and revision of their creative writing process. We discuss how writing applications may develop to incorporate time constraints to support creative writing, as well as the need for increased tool literacy.
在以文本为基础的创造性领域,能够“根据提示”写作是至关重要的,因为时间通常是有限的资源。尽管有许多数字交互的创造性支持工具(cst)可用,但自20世纪60年代以来,编写具有支持创造性写作功能的应用程序作为一项时间有限的活动几乎没有发展。这是惊人的,因为研究表明时间限制可能有利于创造力。我们提出了一项探索性的基于调查的定性用户体验研究,旨在通过施加时间限制来加速文本生成的写作应用程序原型如何影响高中生的创造性写作任务(n=45)。通过主题分析,我们报告了内置在GUI(图形用户界面)中的隐式和显式时间约束如何影响用户体验时间压力,以及他们创造性写作过程的数量与质量、启动和修订。我们将讨论如何开发写作应用程序,以结合时间限制来支持创造性写作,以及对提高工具素养的需求。
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引用次数: 11
Keeping a finger in the pie? 插手这件事?
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335092
Helena Strömberg, Fredrick Ekman, Lars‐Ola Bligård, Mikael Johansson
In fully automated vehicles, human participation in the driving task is unnecessary but some involvement is desired from a user acceptance and experience perspective. A new collaborative relationship will need to be established, thus this study explores how users perceive different relationships between vehicle and human and which preferences they hold. For the study, four prototypes of interaction designs were developed, each embodying one hypothesis for a collaborative relationship. They were tested with 24 drivers in a scenario-based within-subject study using a very simple driving simulator. Each participant tested two prototypes, and half of participants noticed a difference between the pair they experienced. Differences were seen relating to the dimension of adaptation, like how involved the vehicle invited them to be, how it presented options and how the interaction made them feel more or less responsible. The different interpretations of control appear to have played a central role in the participants’ experiences of the different relationships. In conclusion, the study reinforces the importance of explicitly designing the collaborative relationship between human and vehicle, as well as provides formative insight on which criteria that will need to inform the design of future human – vehicle relationships.
在全自动驾驶汽车中,人类参与驾驶任务是不必要的,但从用户接受和体验的角度来看,一些参与是需要的。需要建立一种新的协作关系,因此本研究探讨了用户如何看待车与人之间的不同关系以及他们持有的偏好。在这项研究中,开发了四个交互设计原型,每个原型都体现了一个协作关系的假设。他们在一个基于场景的主题内研究中与24名司机一起使用一个非常简单的驾驶模拟器进行测试。每个参与者都测试了两个原型,一半的参与者注意到他们所经历的两个原型之间的差异。差异与适应的维度有关,比如车辆邀请他们参与的程度,它如何提供选择以及互动如何使他们感到更多或更少的责任。对控制的不同解释似乎在参与者对不同关系的体验中发挥了核心作用。总之,该研究强调了明确设计人与车辆之间协作关系的重要性,并提供了关于需要为未来人与车辆关系设计提供信息的标准的形成性见解。
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引用次数: 1
This message will self-destruct 这条信息会自毁
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335101
C. Nimwegen, Kristi Bergman
Ephemeral media allow for sending content in a format that deletes the content after it was accessed it - a phenomenon known as the ”burn after reading” principle. This study investigates whether awareness of the burn after read principle results in improved recognition memory. Participants were presented with pictures using an ephemeral media application versus a default application. It showed that awareness of this burn after read principle caused higher accuracy in recognition memory and longer viewing time.
临时媒体允许以一种格式发送内容,这种格式在内容被访问后就会删除——这种现象被称为“读后即焚”原则。本研究探讨是否意识到读后燃烧原则导致提高识别记忆。参与者分别使用临时媒体应用程序和默认应用程序向他们展示图片。研究表明,意识到这种“读后即焚”原理,可以提高识别记忆的准确性和延长观看时间。
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引用次数: 0
Interactive Technology to Aid Decision Making in Cardiac Care 辅助心脏护理决策的交互式技术
Pub Date : 2019-09-10 DOI: 10.1145/3335082.3335119
Aleeha Iftikhar, R. Bond, V. Mcgilligan, A. McShane, A. Peace
This project aims to aid clinical decision making in cardiac care. Firstly, it will include a retrospective analysis of a PPCI referral dataset to identify patient referral patterns, decision making patterns and patient pathway variations as well as potential performance metrics that could be used in a dashboard. This will include a data mining approach using techniques such as anomaly detection and clustering to determine the patient archetypes and supervised machine learning to classify 30 day and one-year mortalities. This research will also assess the performance differential when using a paper-based form versus a smarter digital from, for example, how can a digital form improve the efficacy and usability in the context of PPCI. We will also assess the efficacy of different digital form designs and whether a multi-page form is more efficient when compared to a single page form. There is reason to hypothesize that a multi-page form is a better model, including the reduction in cognitive load and information as well as providing a sense of progression for the user. This research also intends to provide empirical HCI guidelines for the creation of digital forms and will build on previous work in the HCI community [1]. Guidelines are vital for providing informative best practices and for optimising the design and usability of digital forms and dashboards. We have found that there is a lack of adoption of interactive e technologies in the field of cardiac care and we hypothesise that interactive technologies can aid clinicians in improving decision making.
本项目旨在帮助心脏护理的临床决策。首先,它将包括对PPCI转诊数据集的回顾性分析,以确定患者转诊模式、决策模式和患者路径变化,以及可以在仪表板中使用的潜在绩效指标。这将包括使用异常检测和聚类等技术的数据挖掘方法,以确定患者原型,并使用监督机器学习对30天和一年的死亡率进行分类。本研究还将评估使用纸质表单与更智能的数字表单时的性能差异,例如,数字表单如何在PPCI环境中提高效率和可用性。我们还将评估不同数字表单设计的有效性,以及与单页表单相比,多页表单是否更有效。有理由假设多页表单是一个更好的模型,包括减少认知负荷和信息,以及为用户提供一种进展感。本研究还打算为创建数字表单提供经验的HCI指南,并将建立在HCI社区先前的工作基础上[1]。指南对于提供信息丰富的最佳实践以及优化数字表单和仪表板的设计和可用性至关重要。我们发现,在心脏护理领域缺乏采用互动技术,我们假设互动技术可以帮助临床医生改善决策。
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引用次数: 0
期刊
Proceedings of the 31st European Conference on Cognitive Ergonomics
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