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Proceedings of the 31st European Conference on Cognitive Ergonomics最新文献

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Cognitive theory and the design of education to work connection 认知理论与教育工作设计的联系
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501938
B. Gillani
The current and future health of 21st Century economy depends on how broadly and deeply work and education are interconnected. Education to work connection should enable cognitive development of individuals and teams so that the outcome of education can be directly translated to work environment. Cognitive developmental theories attempt to explain cognitive activities that contribute to students' intellectual development, their long life learning, and solving problems. These are the attributes that one needs to acquire before entering work environments. The author will first briefly present Piaget's cognitive theory and derive a problem solving pedagogy model from it that will support learning that will translate to education to work connection. Second, an example developed by the author and his graduate students will be presented that uses the Web as an appropriate instructional delivery medium to apply Piaget's cognitive theory to create environments that promote the education to work connection.
21世纪经济当前和未来的健康发展取决于工作和教育之间的联系有多广泛和深入。教育与工作的联系应该使个人和团队的认知发展,使教育的成果可以直接转化为工作环境。认知发展理论试图解释有助于学生智力发展、终身学习和解决问题的认知活动。这些是一个人在进入工作环境之前需要获得的属性。作者将首先简要介绍皮亚杰的认知理论,并从中得出一个解决问题的教学法模型,该模型将支持将教育转化为工作联系的学习。其次,作者和他的研究生将提出一个例子,使用网络作为一种适当的教学传递媒介,应用皮亚杰的认知理论来创造促进教育与工作联系的环境。
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引用次数: 2
Design considerations for tangible and embodied learning 对有形和具体化学习的设计考虑
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501933
C. O'Malley
Recent developments in tangible and mobile technologies, including touch screens, sensors embedded in smartphones or other wearable devices, and so on, create potentially very interesting opportunities for forms of learning that combine sensorimotor representations arising from first person physical activity, with visual and auditory digital representations. When such technologies are embedded in social situations, they also create interesting representational topologies in which some of the user/learner's actions are observable by others but not necessarily the consequences of their activities in terms of digital representations. So, the shareability of learners' actions and their consequences with peers in collaborative learning contexts is constrained by some of the physical design features of these devices, and what is an advantage for an individual learner (small, personal, portable) can produce trade-offs in terms of opportunities for communication and group learning. In this talk I will present an analysis of some of these design constraints in terms of what they might afford for pedagogical design of embodied collaborative learning activities in young children, drawing upon a number of examples from my own and others' work. The analysis will also draw upon a number of theoretical approaches, including distributed cognition, physical distributed learning, embodied cognition and learning, and recent theories in HCI concerning so-called spectator interfaces.
最近有形和移动技术的发展,包括触摸屏、嵌入智能手机或其他可穿戴设备的传感器等,为将第一人称身体活动产生的感觉运动表征与视觉和听觉数字表征相结合的学习形式创造了潜在的非常有趣的机会。当这些技术被嵌入到社会情境中时,它们也创造了有趣的表征拓扑,其中一些用户/学习者的行为可以被其他人观察到,但不一定是他们的活动在数字表征方面的后果。因此,在协作学习环境中,学习者的行为及其结果与同伴的可共享性受到这些设备的一些物理设计特征的限制,而对于个体学习者(小型,个人,便携式)的优势可以在交流和小组学习的机会方面产生权衡。在这次演讲中,我将根据我自己和其他人的工作中的一些例子,对这些设计限制中的一些进行分析,分析它们可能为幼儿的具体化协作学习活动的教学设计提供什么。分析还将借鉴一些理论方法,包括分布式认知,物理分布式学习,具身认知和学习,以及最近关于所谓的观众界面的HCI理论。
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引用次数: 1
Does airbus training cope with the evolution of the new aircraft generation? 空中客车的培训能适应新一代飞机的发展吗?
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2505350
M. Kalbow
Many frame conditions are changing in the aviation industry. In addition to the general impression, that training and learning is changing from well-known and still frequently applied classroom training to mobile, distributed, individualised and collaborative e-learning in communities, the technology of new aircraft types like A380 and A350 also provide challenges to today's training and learning management in aviation. The talk will reflect on the evolution of training in aviation, from "chalk and talk" to e-Learning and Virtual Reality. Current and future challenges for designing training concepts, material and devices will be discussed, moving the human stakeholders -- instructor and trainee -- to the centre of the discussion. The specific requirements for training in aviation will be especially highlighted since aviation training is recognised as being one of the most important ways to ensure the highest safety standards in flight and maintenance operations.
在航空工业中,许多框架条件正在发生变化。除了普遍的印象,培训和学习正在从众所周知的,仍然经常应用的课堂培训转变为移动,分布式,个性化和协作的社区电子学习之外,A380和A350等新型飞机的技术也为当今的航空培训和学习管理提供了挑战。讲座将反映航空培训的演变,从“粉笔和演讲”到电子学习和虚拟现实。将讨论设计培训概念、材料和设备的当前和未来挑战,将人类利益相关者——教练和学员——转移到讨论的中心。航空培训被认为是确保飞行和维修操作达到最高安全标准的最重要途径之一,因此对航空培训的具体要求将特别突出。
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引用次数: 0
Navigating in a virtual environment with model-generated support 在具有模型生成支持的虚拟环境中导航
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501948
H. Oostendorp, Saraschandra Karanam
Though the cognitive processes controlling user navigation in virtual environments as well as in websites are similar, cognitive models of web-navigation have never been used for generating support in virtual environment navigation. We created a simulated 3D building of a hospital and presented users various navigation tasks under two conditions: a control condition and a model-generated support condition. Mean task-completion time and disorientation were recorded. It was found that the cognitive model used can simulate the navigation behavior of participants and also that with model-generated support participants took significantly less time to reach their destination and were significantly less disoriented. The impact of providing model-generated support on disorientation was especially higher for users with low spatial ability. We demonstrated that it is possible to generate tools for navigation in virtual environments using cognitive models developed for web-navigation.
虽然在虚拟环境和网站中控制用户导航的认知过程是相似的,但是网络导航的认知模型还没有被用于生成虚拟环境导航的支持。我们创建了一个模拟的3D医院建筑,并在两种条件下向用户呈现各种导航任务:控制条件和模型生成的支持条件。记录平均任务完成时间和定向障碍。研究发现,所使用的认知模型可以模拟参与者的导航行为,并且在模型生成的支持下,参与者到达目的地所需的时间显著减少,迷失方向的程度显著降低。提供模型生成的支持对迷失方向的影响对空间能力较低的用户尤其大。我们证明了使用为网络导航开发的认知模型在虚拟环境中生成导航工具是可能的。
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引用次数: 3
The influence of haptic feedback on hand movement regularity in elderly adults 触觉反馈对老年人手部运动规律的影响
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501946
Baldassarre D'Elia, Benish Fida, I. Bernabucci, S. Conforto, T. D'Alessio, M. Schmid
Eight elderly adults and eight young adults were requested to perform circular movements with the hand through a commercial haptic platform, under different conditions in an ecological setting: with visual feedback, and with a force field produced by the machine. Measures of kinematics and movement regularity (maximum velocity, duration, mean square jerk, and its normalized form) were captured to determine the effect of these feedbacks on hand kinematics. In the elderly group, regularity was lower when haptic feedback was given in combination with visual feedback as compared to providing haptic feedback alone. This effect appeared also in the group of young adults, and outlines the possibility that the ability to integrate different feedbacks may need more time to be learned, even if the feedbacks are generated to facilitate movements.
八名老年人和八名年轻人被要求通过一个商业触觉平台在不同的生态环境下用手做圆周运动:有视觉反馈,有机器产生的力场。测量运动学和运动规律(最大速度、持续时间、平均方跳及其规范化形式),以确定这些反馈对手部运动学的影响。在老年组中,当触觉反馈与视觉反馈相结合时,规律性低于单独提供触觉反馈。这种效应也出现在年轻人群体中,并概述了一种可能性,即整合不同反馈的能力可能需要更多的时间来学习,即使这些反馈是为了促进运动而产生的。
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引用次数: 0
Using the critical incidents technique to explore variables related to users' experience of public transport modes 利用关键事件技术探索与公共交通方式用户体验相关的变量
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501952
Elise Grison, V. Gyselinck, Jean-Marie Burkhardt
This study aims to achieve a better understanding of the variables that affect the choice of route in public transport. We investigated the experience of 19 users related to public transport, using the critical incident technique. The incidents were collected through interviews. The results show different patterns of route that differ according to the specific contexts (e.g. event(s) surrounding the travel such as the aim, the travel insertion into the activity, etc.). For each context the reasons given for the perceived satisfaction of the route or not, differs. Taking an alternative travel is also dependent of context. It would be preferred in case of a travel back home. These results indicate the importance of the contextual variables in route choice and suggest that these variables should be taken into account in new tools and services for mobility.
本研究旨在更好地了解影响公共交通路线选择的变量。我们使用关键事件技术调查了19位与公共交通相关的用户的体验。这些事件是通过采访收集的。结果显示了不同的路线模式,这些模式根据特定的环境(例如,围绕旅行的事件,如目的,旅行插入活动等)而不同。对于每一种情况,给出的路线感知满意度或不满意度的原因是不同的。选择另一种旅行方式也取决于环境。最好是在出差回家的情况下。这些结果表明上下文变量在路线选择中的重要性,并建议在新的交通工具和服务中考虑这些变量。
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引用次数: 6
Semantic work process analysis: a reflexive stakeholder articulation approach 语义工作过程分析:涉众表达的反身性方法
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501936
C. Stary
Developers still frequently fail to meet stakeholder needs due to the lack of human-centred work representations. The resulting lack of understanding among technology providers, responsible authorities, management, and staff requires revisiting work process representations. Semantic work analysis based on Concept Mapping and Value Networks Analysis helps eliciting, elaborating, reflecting, and developing essential elements of a currently perceived towards an envisioned work structure. Rather than referring to other stakeholders it pinpoints individual potential in terms of generated services or products. They are assessed as additional tangible or intangible input to other process participants.
由于缺乏以人为中心的工作表示,开发人员仍然经常不能满足涉众的需求。导致技术提供者、主管部门、管理层和员工之间缺乏理解,需要重新审视工作流程表示。基于概念映射和价值网络分析的语义工作分析有助于引出、阐述、反映和发展当前感知到的基本元素,以实现设想的工作结构。它不是参考其他利益相关者,而是根据产生的服务或产品确定个人潜力。它们被评估为其他过程参与者的额外有形或无形的输入。
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引用次数: 2
What learners teach us: e-learning patterns for adult ICT education 学习者教给我们的:成人信息通信技术教育的电子学习模式
Pub Date : 2013-08-26 DOI: 10.1145/2501907.2501939
Els Rogier, Selene Uras, G. Veer
Based on our own experiences in the domain of University level ICT teaching for adult distance learning and blended learning, we develop a vision on design patterns for learning support. We analyze relevant pattern collections for structure as well as reusable content. We categorize learning goals at different levels, and we indicate how patterns may be developed and provided in a framework that enables design to match learning needs in context.
基于我们自己在大学级ICT成人远程学习和混合学习教学领域的经验,我们对学习支持的设计模式提出了一个愿景。我们分析了结构和可重用内容的相关模式集合。我们对不同层次的学习目标进行分类,并指出如何在框架中开发和提供模式,使设计能够匹配上下文中的学习需求。
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引用次数: 6
期刊
Proceedings of the 31st European Conference on Cognitive Ergonomics
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