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Study on Application of Motion Capture to Design Methodology for Generating New Geometry: Coupling Computer and Human Performance Using Motion Capture Technology for New Architectural Form and Space 运动捕捉在生成新几何图形的设计方法中的应用研究:在新建筑形式和空间中使用运动捕捉技术耦合计算机和人的性能
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2008.479
Shiro Matsushima, Rie Takenaka, Daisuke Sasaki
This research aims to develop fundamental design methodologies for human space and product design by motion capture of human activity. It is intended to generate new geometry using a motion capture system as design input device and then to develop it to design interior space and products such as furniture from data extracted from human motion. In order to produce a ubiquitous and comfortable environment, performance modeling focusing on the relationships between space and physical motion is needed. Making an object of complex shape is thought to be a new application of motion capture technology. This research proves that the numeric data of body actions can be transferred and developed to object shapes.
本研究旨在透过人类活动的动作捕捉,发展人类空间与产品设计的基本设计方法。它的目的是使用动作捕捉系统作为设计输入设备来生成新的几何形状,然后开发它来设计室内空间和从人体运动中提取的数据的产品,如家具。为了创造一个无处不在的舒适环境,需要关注空间和物理运动之间关系的性能建模。制作复杂形状的物体被认为是动作捕捉技术的新应用。该研究证明了人体动作的数值数据可以转换和发展为物体形状。
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引用次数: 1
TOWARDS A WEB-BASED URBAN STREET SIMULATOR FOR PEDESTRIAN BEHAVIORS STUDY WITH AGENT-BASED INTERFACES 基于智能体接口的基于网络的城市街道行人行为模拟器研究
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2006.x.g2a
Chiung-Hui Chen, M. Chiu
The urban planning has largely placed the street users at the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. The urban designers faced with the task of designing such spaces and needs a tool that will allow different designs to be compared in terms of their attractiveness as well as their effectiveness. Therefore, this paper depicts an agent interface approach for creating a street simulator of user behaviors in urban street environments. We implemented the agent interface as individual-based simulation in the proposed project called "SCALE” (A Street Case Library for Environmental design). The project is demonstrated to find out differences between the simulation and the existed environment. The methodology and findings are reported.
城市规划在很大程度上将街道用户置于基础设施设计的中心,这对用户环境的感知吸引力有重大影响。城市设计师面临着设计这样的空间的任务,需要一种工具,可以让不同的设计在吸引力和有效性方面进行比较。因此,本文描述了一种代理接口方法,用于创建城市街道环境中用户行为的街道模拟器。我们在提议的名为“SCALE”(环境设计的街道案例库)的项目中实现了基于个体的模拟的代理接口。对该方案进行了演示,以找出仿真与现有环境之间的差异。报告了方法和调查结果。
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引用次数: 0
Skyways Versus Sidewalks: Evaluating the Perceptual Qualities and Environmental Features of Elevated Pedestrian Systems in Hong Kong 天桥与人行道:评估香港高架行人系统的感知品质和环境特征
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2023.1.159
Sifan Cheng, Pu Jiang, F. Rossini, Jeroen van Ameijde
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引用次数: 0
Re-Thinking Optimization as a Computational Design Tool: A Situated Agent Based Approach 重新思考优化作为计算设计工具:一种基于定位代理的方法
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2007.x.q2i
Somwrita Sarkar, J. Gero, Rob Saunders
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引用次数: 0
Ambiguous vs. Concrete: Identifying the Effect of Design References with Various Level of Details on Designer's Creativity in the Early Design Phase 模糊vs具体:在早期设计阶段,识别不同层次细节的设计参考对设计师创造力的影响
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2020.2.587
Kihoon Son, Hwiwon Chun, Kyung Hoon Hyun
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引用次数: 1
Procedural Reconstruction of NURBS Surfaces NURBS曲面的程序重建
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2009.597
Tsung-Hsien Wang
A potential way to bridge the gap between complex form generation and models for physical manifestations is to panelize NURBS surfaces with polygonal faces. This paper investigates the transition from NURBS surface to a mesh solid through a procedural modeling approach, in the process, illustrating how a discretized planar surface can be reconstructed for form generation and further exploration. The paper promotes this approach as an efficient way to modeling complex forms using an example drawn from real life architecture to demonstrate a generative process with customized restructuring.
一个潜在的方法来弥合复杂的形式生成和模型之间的差距,物理表现是面板NURBS表面与多边形面。本文通过程序建模方法研究了从NURBS曲面到网格实体的过渡,在此过程中,说明了如何重建离散平面以进行形式生成和进一步探索。本文将此方法推广为一种有效的建模复杂表单的方法,并通过从现实生活中的建筑中提取的示例来演示具有自定义重构的生成过程。
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引用次数: 1
Designing a Responsive Material System with Physical Computing 基于物理计算的响应材料系统设计
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2014.097
Chin Koi Khoo
This paper focuses on an investigation to explore architectural design potentials with a responsive material system and physical computing. Contemporary architects and designers are seeking to integrate physical computing in responsive architectural designs; however, they have largely borrowed from engineering technology's mechanical devices and components. There is the opportunity to investigate an unexplored design approach to exploit the responsive capacity of material properties as alternatives to the current focus on mechanical components and discrete sensing devices. This opportunity creates a different design paradigm for responsive architecture that investigates the potential to integrate physical computing with responsive materials as one integrated material system. Instead of adopting highly intricate and expensive materials, this approach is explored through accessible and off-the-shelf materials to form a responsive material system, called Lumina. Lumina is implemented as an architectural installation called Cloud that serves as a morphing architectural skin. Cloud is a proof of concept to embody a responsive material system with physical computing to create a reciprocal and luminous architectural intervention for a selected dark corridor. It represents a different design paradigm for responsive architecture through alternative exploitation of contemporary materials and parametric design tools. © 2014, The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
本文着重于探讨响应材料系统和物理计算的建筑设计潜力。当代建筑师和设计师正在寻求将物理计算集成到响应式建筑设计中;然而,它们在很大程度上借鉴了工程技术的机械装置和部件。有机会研究一种未开发的设计方法,利用材料特性的响应能力,作为当前关注机械部件和离散传感设备的替代方案。这个机会为响应式架构创造了一种不同的设计范式,它研究了将物理计算与响应式材料集成为一个集成材料系统的潜力。这种方法不是采用高度复杂和昂贵的材料,而是通过可获取和现成的材料来探索,形成一个响应性的材料系统,称为Lumina。Lumina是作为一个名为Cloud的架构安装来实现的,它可以作为一个变形的架构皮肤。云是一个概念的证明,它体现了一个具有物理计算的响应材料系统,为选定的黑暗走廊创造了一个互惠和明亮的建筑干预。它通过对当代材料和参数化设计工具的替代利用,代表了响应式建筑的不同设计范式。©2014,亚洲计算机辅助建筑设计研究协会(CAADRIA)香港。
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引用次数: 0
Simplifying Doubly Curved Concrete - Post-Digital Expansion of Concrete's Construction Solution Space 简化双弯曲混凝土——混凝土施工解空间的后数字化扩展
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2019.1.023
Zion Chan
This action research project develops a novel conceptual method for non-standardised concrete construction component fabrication and tests its validity through a speculative design project. The paper questions the practical, procedural and economic drivers behind the design and construction of geometrically complex concrete architecture. It proposes an alternative, simple and economical fabrication method for doubly curved concrete centred on the robotic manufacturing of casting moulds through 5-axis hotwire foam cutting for the making of doubly-curved fiber-reinforced concrete (FRC) panels. These panels are used as light-weight sacrificial formwork for in-situ concrete casting. The methodology's opportunity space is tested, evaluated and discussed through a conceptual architectural design project proposal that operates as demonstrator. The paper concludes by addressing the advantages of a design-and-build architecture delivery setup, the potential from using computational technology to adapt conventional design and construction procedures and the expanded role within the design and construction process this gives to architects.
本行动研究项目为非标准化混凝土构件制造开发了一种新颖的概念方法,并通过一个投机设计项目验证了其有效性。本文对几何复杂的混凝土建筑设计和建造背后的实践、程序和经济驱动因素提出了质疑。提出了一种替代的、简单的、经济的双弯曲混凝土制造方法,以机器人制造双弯曲纤维增强混凝土(FRC)面板的五轴热线泡沫切割铸造模具为中心。这些面板用作轻质牺牲模板,用于现场混凝土浇筑。该方法的机会空间是通过一个概念性建筑设计项目提案进行测试、评估和讨论的。本文最后阐述了设计-建造建筑交付设置的优势,使用计算技术适应传统设计和施工程序的潜力,以及建筑师在设计和施工过程中的扩展作用。
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引用次数: 0
Optimal design of wooden pavilion gridshell structures in the context of architectural and structural collaboration 在建筑与结构协同的背景下,木亭子网壳结构的优化设计
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2021.1.473
E. Gawell
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引用次数: 0
Frequency Magnitude and Images of Texture Studies on Relationships to Human Preference 频率幅度和纹理图像与人类偏好的关系研究
Pub Date : 1900-01-01 DOI: 10.52842/conf.caadria.2003.169
Gretchen Schira
A relationship between spatial frequency magnitude and aesthetic preference for texture is established in this work. This paper examines the mean output of three frequency settings in terms of preference ratings for a bank of Gabor filters. Three studies were conducted and the correlations between aesthetic ratings and the mean output for the filter set to extract frequency content at the scale of 0.35 cycles/ pixel were robust. The correlations for the mean frequency magnitude of this filter remained significant when image identifiability was incorporated; suggesting that memory and association are not exclusively driving (aesthetic) preference. These results are consistent with findings reported by Albrecht and Geisler (1997), demonstrating that human beings are tuned to specific frequencies and orientations. Overall, the results reported in this paper begin to substantiate a claim that specific frequencies contained in images do play a significant role in human preference. 1. Goodness of Form Prägnanz Early in the last century the quality of a visual experience was approached by Gestalt psychologists through the analysis of ‘goodness’ of form, or prägnanz, whichin their opinion was an important factor in perceptual experience (Beardslee et al., 1923; Kofka, 1922; Mowatt, 1940; Kohler, 1947). Perceptual “experience” was said to correspond to global properties of subjective simplicity, complexity and bilateral symmetry. Researchers did not believe whole figures could be understood by means of examining the local properties of those figures. Some images were thought to produce experiences of greater simplicity, order and regularity than others. Stimuli that are simple (contain adequate redundancy), symmetric (rotationally invariant) and familiar were considered “good”. However, a reliable description for judged simplicity was not determined and the relationship between symmetry and figural “goodness” (prägnanz) was not demonstrated. Symmetry proved only to be a tenable explanation and local asymmetry was not addressed (Garner 1962, 1970).
在这项工作中建立了空间频率大小与纹理审美偏好之间的关系。本文根据一组Gabor滤波器的偏好评级,研究了三种频率设置的平均输出。进行了三项研究,美学评级与滤波器集的平均输出之间的相关性在0.35周期/像素的尺度下提取频率内容是鲁棒的。当考虑图像可识别性时,该滤波器的平均频率幅值的相关性仍然显著;这表明记忆和联想并不是唯一驱动(审美)偏好的因素。这些结果与Albrecht和Geisler(1997)报告的结果一致,表明人类被调谐到特定的频率和方向。总体而言,本文报告的结果开始证实图像中包含的特定频率确实在人类偏好中起着重要作用的说法。1. 形式的善Prägnanz早在上个世纪初,格式塔心理学家就通过分析形式的“善”(prägnanz)来研究视觉体验的质量,在他们看来,形式的善是感知体验的一个重要因素(Beardslee et al., 1923;Kofka, 1922;Mowatt, 1940;科勒,1947)。知觉“经验”被认为与主观的简单性、复杂性和双边对称性的整体特性相对应。研究人员不相信通过检查这些图形的局部特性可以理解整个图形。一些图像被认为比其他图像更能产生简单、有序和规律的体验。简单(包含足够的冗余)、对称(旋转不变)和熟悉的刺激被认为是“好的”。然而,对于判断简单性的可靠描述并没有确定,对称和图形“善良”之间的关系也没有得到证明(prägnanz)。对称被证明只是一种站得住脚的解释,而局部不对称没有得到解决(Garner 1962, 1970)。
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