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CHI '07 Extended Abstracts on Human Factors in Computing Systems最新文献

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Sensemaking handoff: theory and recommendations 语义转换:理论和建议
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240880
Nikhil Sharma
Sensemaking work is often handed off between people. Yet handoff can cause problems, somewhat similar to an interruption. This dissertation examines the issues related to sensemaking handoff by integrating existing theories and drawing predictions about the effects of premature handoff. These predictions and the related design recommendations for systems will be verified using short-term ethnography, interviews, laboratory observations and experiments.
造意义的工作经常在人与人之间传递。然而,交接可能会导致问题,有点类似于中断。本文通过整合现有理论和对过早移交影响的预测,研究了与语义移交相关的问题。这些预测和相关的系统设计建议将通过短期人种学、访谈、实验室观察和实验来验证。
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引用次数: 5
Investigating response similarities between real and mediated social touch: a first test 调查真实和中介社会接触之间的反应相似性:第一个测试
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241015
A. Haans, C. D. Nood, W. Ijsselsteijn
In this paper, we investigate whether the gender differences generally found in same and opposite sex social touch are also present in mediated situations. Participants were led to believe that a male or female stranger was remotely touching them by means of a vest equipped with vibrotactile actuators. Affective responses varied with the stimulated body location, but the effect of dyad composition was not significant. In sum, we found partial support for the assumption that mediated social touch is actually perceived of as a real touch. Possible improvements to haptic communication devices are discussed.
在本文中,我们研究了在同性和异性社交接触中普遍存在的性别差异是否也存在于中介情境中。研究人员让参与者相信,一名男性或女性陌生人正在通过一件装有振动触觉致动器的背心远程触摸他们。情感反应随受刺激部位的变化而变化,但二元组合的影响不显著。总之,我们发现部分支持中介社会接触实际上被视为真实接触的假设。讨论了触觉通信设备可能的改进。
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引用次数: 58
Designing for totality of mobile and non-mobile interaction: a case study 移动和非移动交互的整体设计:一个案例研究
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240884
Shweta Aneja, Youn-kyung Lim
The focus of the project is to design for mobile needs of users to support activities that closely relate to non-mobile contexts. We selected the real estate industry for a case study and conducted an in-depth research to gain a deeper understanding of the office (non-mobile) and mobile work environments of realtors and the social context of interaction with their clients. We identified some unique challenges that such a mixed work environment proposes. Recording contextual data in the mobile environment and streamlining it with huge amount of other related unorganized information in the non-mobile environment was identified as the main challenge. We designed an integrated system of a web-based application "REMAP" (for information analysis) and a mobile device "NotePod" (for information capture). The paper talks about some of the main research and findings, the design concept proposed, and finally some lessons learnt that we could extend to similar mixed contexts.
该项目的重点是为用户的移动需求进行设计,以支持与非移动环境密切相关的活动。我们选择了房地产行业作为案例研究,并进行了深入的研究,以更深入地了解房地产经纪人的办公室(非移动)和移动工作环境以及与客户互动的社会背景。我们确定了这种混合工作环境所带来的一些独特挑战。在移动环境中记录上下文数据,并将其与大量其他相关的非移动环境中的无组织信息进行简化,被认为是主要的挑战。我们设计了一个基于网络的应用程序“REMAP”(用于信息分析)和移动设备“NotePod”(用于信息捕获)的集成系统。本文讨论了一些主要的研究和发现,提出的设计概念,最后总结了一些经验教训,我们可以扩展到类似的混合环境。
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引用次数: 3
Integrating user performance time models in the design of tangible UIs 在有形用户界面设计中整合用户表现时间模型
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241018
Paul Holleis, Dagmar Kern, A. Schmidt
One of the aspects that are important for judging an application is the time an experienced user needs to complete a task. This can be assessed by a Keystroke-Level Model (KLM) of that task. In this paper we show a method that allows designers to prototype hardware applications entirely in software and still be able to draw conclusions about the time to completion of given tasks on the envisioned hardware implementation. We provide versatile, easily extensible tools and examples that give developers quick access to KLM data for their prototypes and applications.
判断应用程序的一个重要方面是有经验的用户完成任务所需的时间。这可以通过该任务的击键级别模型(KLM)来评估。在本文中,我们展示了一种方法,该方法允许设计人员完全在软件中对硬件应用程序进行原型设计,并且仍然能够得出关于在设想的硬件实现上完成给定任务的时间的结论。我们提供了通用的、易于扩展的工具和示例,使开发人员能够快速访问KLM原型和应用程序的数据。
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引用次数: 6
Online health communities 在线健康社区
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240965
Lisa Gualtieri, Kateri Oakley, Gitte Lindgaard, David Kaufman, J. Leimeister, Ted Selker
Online health communities provide a means for patients and their families to learn about an illness, seek and offer support, and connect with others in similar circumstances. Online health communities raise difficult design challenges because of the wide variability of members. medical expertise, health literacy, and technology literacy, and the potential severity of problems due to misinformation. The importance of online health communities is evidenced by their popularity, as well as the significant impact they have on the lives of their members. This Special Interest Group (SIG) will explore current trends in online health communities and how the design and evaluation expertise of the CHI community can benefit and improve online health community research and development.
在线卫生社区为患者及其家属提供了一种了解疾病、寻求和提供支持以及与处于类似情况的其他人联系的手段。由于成员的多样性,在线健康社区提出了困难的设计挑战。医学专业知识、健康知识和技术知识,以及由于错误信息而导致的潜在问题的严重性。在线健康社区的重要性可以从其受欢迎程度以及对其成员生活的重大影响中得到证明。这个特别兴趣小组(SIG)将探讨在线健康社区的当前趋势,以及CHI社区的设计和评估专业知识如何使在线健康社区的研究和发展受益和改进。
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引用次数: 1
Content-aware layout Content-aware布局
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241024
Edward W. Ishak, Steven K. Feiner
We describe content-aware layout (CAL), a technique that automatically arranges windows on a user.s desktop. Unlike conventional window managers that automatically cascade or tile each window without regard to its content, CAL uses information about the contents of windows to help decide if and where they should be placed. We present the approach to designing CAL, as well as its implementation. We then conclude with a discussion about future work and CAL.s potential use in large display environments.
我们描述了内容感知布局(CAL),这是一种自动安排用户窗口的技术。桌面。与传统的窗口管理器不同,CAL使用有关窗口内容的信息来帮助决定是否应该放置它们以及应该放置在哪里。我们提出了设计CAL的方法,以及它的实现。最后,我们讨论了未来的工作以及cal在大型显示环境中的潜在应用。
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引用次数: 9
Management of personal information scraps 个人信息碎片管理
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240995
Michael S. Bernstein, M. V. Kleek, M. Schraefel, David R Karger
We introduce research on information scraps. short, self-contained personal notes that fall outside of traditional filing schemes. We report on a preliminary study of information scraps. nature and outline plans for the next phase of our user study. Based on ongoing study results, we describe our designs and prototypes for information scrap capture and access tools.
我们介绍了对信息碎片的研究。简短、独立的个人笔记,不属于传统的归档方案。我们报道一项关于信息碎片的初步研究。我们下一阶段用户研究的性质和大纲计划。基于正在进行的研究结果,我们描述了我们的设计和信息废料捕获和访问工具的原型。
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引用次数: 17
I/O brush: beyond static collages I/O刷:超越静态拼贴
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240938
Kimiko Ryokai, Stefan Marti, H. Ishii
I/O Brush is our ongoing effort to empower people to create new expressions and meanings by painting with attributes of everyday objects and movements in their physical world. Using examples from our case studies with kindergarteners and artists, we discuss I/O Brush's most distinguishing features, its dynamic ink and history functions, and how they enable people to invent new expressions and meaning making with objects in their physical environment.
I/O Brush是我们不断努力赋予人们创造新的表达和意义,通过绘画与日常物品的属性和运动在他们的物理世界。我们以幼儿园儿童和艺术家的案例为例,讨论I/O Brush最显著的特点,它的动态墨水和历史功能,以及它们如何使人们在物理环境中创造新的表达和意义。
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引用次数: 16
Preliminary evidence for top-down and bottom-up processes in web search navigation web搜索导航中自上而下和自下而上过程的初步证据
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241076
Shu-Chieh Wu, Craig S. Miller
In current theories of web navigation, link evaluation has been treated primarily as a bottom-up process involving assessing the semantic distance between a search goal and a given link in the information source. In this paper we investigate whether link evaluation could be subject to top-down influence from knowledge of the information source. We measured fixation durations that occurred during link evaluation and found shorter durations in the search for easy goals. This preliminary finding suggests that for goals with category names readily retrievable from knowledge of the information source, search is likely aided by top-down influences.
在当前的网络导航理论中,链接评估主要被视为一个自下而上的过程,包括评估搜索目标与信息源中给定链接之间的语义距离。本文研究了链接评价是否会受到信息源知识自上而下的影响。我们测量了在链路评估期间发生的注视持续时间,发现在寻找容易的目标时持续时间更短。这一初步发现表明,对于类别名称容易从信息源的知识中检索到的目标,搜索可能会受到自上而下的影响。
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引用次数: 4
Imaging the city: exploring the practices and technologies of representing the urban environment in HCI 影像城市:探索在HCI中表现城市环境的实践和技术
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241088
C. Disalvo, J. Vertesi
Developing and employing technologies for the urban environment requires visualization techniques that can reflect and challenge how and what we design for this space. This one-day workshop will explore the practices and technologies of Imaging the City from the perspective of Human-Computer Interaction, bringing together designers, HCI experts, and urban planners to deeply address the roles for imaging technologies in civic space.
为城市环境开发和应用技术需要可视化技术,这些技术可以反映和挑战我们为这个空间设计的方式和内容。这个为期一天的研讨会将从人机交互的角度探讨城市成像的实践和技术,将设计师、HCI专家和城市规划者聚集在一起,深入探讨成像技术在城市空间中的作用。
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引用次数: 15
期刊
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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