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CHI '07 Extended Abstracts on Human Factors in Computing Systems最新文献

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Sensemaking handoff: theory and recommendations 语义转换:理论和建议
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240880
Nikhil Sharma
Sensemaking work is often handed off between people. Yet handoff can cause problems, somewhat similar to an interruption. This dissertation examines the issues related to sensemaking handoff by integrating existing theories and drawing predictions about the effects of premature handoff. These predictions and the related design recommendations for systems will be verified using short-term ethnography, interviews, laboratory observations and experiments.
造意义的工作经常在人与人之间传递。然而,交接可能会导致问题,有点类似于中断。本文通过整合现有理论和对过早移交影响的预测,研究了与语义移交相关的问题。这些预测和相关的系统设计建议将通过短期人种学、访谈、实验室观察和实验来验证。
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引用次数: 5
Investigating response similarities between real and mediated social touch: a first test 调查真实和中介社会接触之间的反应相似性:第一个测试
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241015
A. Haans, C. D. Nood, W. Ijsselsteijn
In this paper, we investigate whether the gender differences generally found in same and opposite sex social touch are also present in mediated situations. Participants were led to believe that a male or female stranger was remotely touching them by means of a vest equipped with vibrotactile actuators. Affective responses varied with the stimulated body location, but the effect of dyad composition was not significant. In sum, we found partial support for the assumption that mediated social touch is actually perceived of as a real touch. Possible improvements to haptic communication devices are discussed.
在本文中,我们研究了在同性和异性社交接触中普遍存在的性别差异是否也存在于中介情境中。研究人员让参与者相信,一名男性或女性陌生人正在通过一件装有振动触觉致动器的背心远程触摸他们。情感反应随受刺激部位的变化而变化,但二元组合的影响不显著。总之,我们发现部分支持中介社会接触实际上被视为真实接触的假设。讨论了触觉通信设备可能的改进。
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引用次数: 58
Designing for totality of mobile and non-mobile interaction: a case study 移动和非移动交互的整体设计:一个案例研究
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240884
Shweta Aneja, Youn-kyung Lim
The focus of the project is to design for mobile needs of users to support activities that closely relate to non-mobile contexts. We selected the real estate industry for a case study and conducted an in-depth research to gain a deeper understanding of the office (non-mobile) and mobile work environments of realtors and the social context of interaction with their clients. We identified some unique challenges that such a mixed work environment proposes. Recording contextual data in the mobile environment and streamlining it with huge amount of other related unorganized information in the non-mobile environment was identified as the main challenge. We designed an integrated system of a web-based application "REMAP" (for information analysis) and a mobile device "NotePod" (for information capture). The paper talks about some of the main research and findings, the design concept proposed, and finally some lessons learnt that we could extend to similar mixed contexts.
该项目的重点是为用户的移动需求进行设计,以支持与非移动环境密切相关的活动。我们选择了房地产行业作为案例研究,并进行了深入的研究,以更深入地了解房地产经纪人的办公室(非移动)和移动工作环境以及与客户互动的社会背景。我们确定了这种混合工作环境所带来的一些独特挑战。在移动环境中记录上下文数据,并将其与大量其他相关的非移动环境中的无组织信息进行简化,被认为是主要的挑战。我们设计了一个基于网络的应用程序“REMAP”(用于信息分析)和移动设备“NotePod”(用于信息捕获)的集成系统。本文讨论了一些主要的研究和发现,提出的设计概念,最后总结了一些经验教训,我们可以扩展到类似的混合环境。
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引用次数: 3
On nurturing strong-tie distant relationships: from theory to prototype 关于培养强联系的远距离关系:从理论到原型
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241016
Cristina Hoffmann, S. Jumpertz, B. Marquet
This paper presents our research on the process of creating new communication experiences in the private sphere of users. To do this, we have chosen to study the concept of social presence, and also the notion of communication. The communication models that we have examined come from various disciplines and all have in common the fact that they focus on exploring the communication act once the decision to communicate has been taken. We have build upon them and conceived a model that includes an analysis of the factors that influence the decision to communicate. This initial analysis has helped us integrate the specific needs of our targeted users and has allowed us to materialize them in a working prototype of a communication terminal called TACT.
本文介绍了我们对在用户私人领域创造新的交流体验的过程的研究。为了做到这一点,我们选择了研究社会存在的概念,以及交流的概念。我们所研究的沟通模型来自不同的学科,它们都有一个共同点,即它们都专注于探索沟通决定做出后的沟通行为。我们在此基础上构建了一个模型,其中包括对影响沟通决策的因素的分析。这一初步分析帮助我们整合了目标用户的具体需求,并使我们能够在一个名为TACT的通信终端的工作原型中实现这些需求。
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引用次数: 4
Imaging the city: exploring the practices and technologies of representing the urban environment in HCI 影像城市:探索在HCI中表现城市环境的实践和技术
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241088
C. Disalvo, J. Vertesi
Developing and employing technologies for the urban environment requires visualization techniques that can reflect and challenge how and what we design for this space. This one-day workshop will explore the practices and technologies of Imaging the City from the perspective of Human-Computer Interaction, bringing together designers, HCI experts, and urban planners to deeply address the roles for imaging technologies in civic space.
为城市环境开发和应用技术需要可视化技术,这些技术可以反映和挑战我们为这个空间设计的方式和内容。这个为期一天的研讨会将从人机交互的角度探讨城市成像的实践和技术,将设计师、HCI专家和城市规划者聚集在一起,深入探讨成像技术在城市空间中的作用。
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引用次数: 15
Persona based rapid usability kick-off 基于角色的快速可用性启动
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240898
Nina Khalayli, Silja Nyhus, K. Hamnes, Tone Terum
The paper reports on the evaluation of a rapid usability kick-off technique (RUKO). Ten mobile service development projects in the company applied the technique during the early analysis phase. The technique was designed for non-usability experts (NUEs), to enable them to perform usability work. The effect was that usability awareness and end user focus in projects increased. However, there was an increased need for usability expertise in later phases.
本文报道了一种快速可用性启动技术(RUKO)的评估方法。公司的十个移动服务开发项目在早期分析阶段应用了该技术。该技术是为非可用性专家(nue)设计的,使他们能够执行可用性工作。其结果是,项目中的可用性意识和最终用户关注增加了。然而,在后期阶段对可用性专业知识的需求增加了。
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引用次数: 21
New parameters for tacton design 战术设计的新参数
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241017
Eve E. Hoggan, S. Brewster
Tactons (tactile icons) are structured vibrotactile messages which can be used for non-visual information presentation. Information can be encoded in a set of Tactons by manipulating parameters available in the tactile domain. One limitation is the number of available usable parameters and research is ongoing to find further effective ones. This paper reports an experiment investigating different techniques (amplitude modulation, frequency, and waveform) for creating texture as a parameter for use in Tacton design. The results of this experiment show recognition rates of 94% for waveform, 81% for frequency, and 61% for amplitude modulation, indicating that a more effective way to create Tactons using the texture parameter is to employ different waveforms to represent roughness. These results will aid designers in creating more effective and usable Tactons.
触觉图标是结构化的振动触觉信息,可用于非视觉信息的呈现。通过操纵触觉领域的参数,信息可以被编码到一组触觉中。一个限制是可用参数的数量,并且正在进行研究以找到进一步有效的参数。本文报告了一项实验,研究了不同的技术(振幅调制,频率和波形),以创建纹理作为Tacton设计中使用的参数。实验结果表明,波形的识别率为94%,频率的识别率为81%,调幅的识别率为61%,这表明使用纹理参数创建tacton的更有效方法是使用不同的波形来表示粗糙度。这些结果将有助于设计师创造更有效和可用的战术。
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引用次数: 76
An interface to aid rural health workers in the preliminary diagnosis of cataract at the slit lamp using LOCS III 使用LOCS III帮助农村卫生工作者在裂隙灯下进行白内障初步诊断的界面
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240984
S. Nainwal
In India there is an inequitable distribution of wealth and resources; while 70% of population lives in villages, about 80 % of ophthalmologists practice in cities [4]. India has 1 ophthalmologist per 100,000 of its population [4] and this ratio is even more dismal for rural areas. In such circumstances, ophthalmologist- based model is not a cost- effective screening method. On the other hand, an ophthalmologist led screening model offers a cost-effective and feasible screening model for screening of eye diseases. Such a model can be beneficial in filling the critical gaps in the government health services. Based on ethnographic studies conducted in Assam, India, We propose and discuss the design of an experimental interactive interface that can help trained rural health workers diagnose and classify the extent of cataract in the preliminary stages. This has two significant benefits:1. The Cataract patients, usually old, and living in rural areas do not have to travel miles away from home only to be told to come back a few months later as the cataract was not sufficiently mature for a surgery yet.2. It provides for a more efficient system that helps the already overburdened ophthalmologists concentrate their time on patients who actually need immediate surgeries thus directly influencing the quality of eye care.
在印度,财富和资源的分配不公平;虽然70%的人口生活在农村,但大约80%的眼科医生在城市执业。印度每10万人中就有1名眼科医生,这一比例在农村地区甚至更低。在这种情况下,以眼科医生为基础的模型不是一种具有成本效益的筛查方法。另一方面,眼科医生主导的筛查模式为眼科疾病的筛查提供了一种经济可行的筛查模式。这种模式有助于填补政府保健服务的重大空白。基于在印度阿萨姆邦进行的人种学研究,我们提出并讨论了一个实验性交互界面的设计,该界面可以帮助训练有素的农村卫生工作者在初步阶段诊断和分类白内障的程度。这有两个显著的好处:白内障患者,通常是老年人,居住在农村地区,不需要长途跋涉到离家几英里的地方,却被告知几个月后再来,因为白内障还没有成熟到可以做手术。它提供了一个更有效的系统,帮助已经负担过重的眼科医生将时间集中在真正需要立即手术的患者身上,从而直接影响眼科护理的质量。
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引用次数: 1
Pointer delegation for group collaboration using telepointers 使用传传指针进行组协作的指针委托
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241049
Noritaka Osawa
Pointer delegation, a new function for a telepointer, allows people to delegate the rights of their own pointers to the pointer of someone who they can trust, which helps to achieve better group collaboration through a kind of fair voting system in interactive environments that include many people. A telepointer that has a pointer delegation function is called a delegate pointer. The appearance of delegate pointers in an interactive environment can show the weight of voting. Moreover, delegate pointers can be used to limit the manipulators of objects to only one or a small group in order to reduce any conflicting manipulation. Experiments were conducted to evaluate the appropriateness of the appearance of pointers to show the voting weight, and to test the feasibility of the delegate pointer.
指针委托是远程指针的一项新功能,它允许人们将自己的指针的权利委托给他们信任的人的指针,这有助于在包括许多人的交互式环境中通过一种公平的投票系统实现更好的团队协作。具有指针委托功能的远程指针称为委托指针。交互环境中委托指针的出现可以显示投票的权重。此外,委托指针可用于将对象的操作符限制为一个或一个小组,以减少任何冲突的操作。通过实验来评价指针外观显示投票权重的适当性,并检验委托指针的可行性。
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引用次数: 2
Supporting design studio culture in HCI 支持HCI的设计工作室文化
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241086
Eli Blevis, Youn-kyung Lim, E. Stolterman, T. Wolf, Keichi Sato
The workshop considers the needs and possibilities for integrating design studio culture within the research, education, and practice of interaction design and HCI. The primary goals of the workshop are (i) to assess the current state of design studio culture within HCI in comparison with other design disciplines, (ii) to invite participants to collaborate on the design of the artifice required to support design studio culture within HCI, and (iii) to aggregate insights from these designs into strategies for the future.
工作坊考虑了将设计工作室文化整合到交互设计和人机交互的研究、教育和实践中的需求和可能性。研讨会的主要目标是(i)与其他设计学科相比,评估HCI内设计工作室文化的现状,(ii)邀请参与者合作设计支持HCI内设计工作室文化所需的设备,以及(iii)将这些设计的见解汇总为未来的战略。
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引用次数: 26
期刊
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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