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CHI '07 Extended Abstracts on Human Factors in Computing Systems最新文献

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A motion-based marking menu system 一个基于动作的标记菜单系统
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241048
Ian Oakley, Junseok Park
The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system. Previous research on this topic deals with systems which rely heavily on graphical feedback, a disadvantage in many mobile scenarios. Inspired by marking menus, our system is designed to be used "eyes-free" and based on making relatively large scale rotational strokes. We describe the system and an initial evaluation in detail. The results indicate that its performance is comparable to previous motion menu systems, but that this can be attained without visual feedback. This represents a substantial benefit.
手持设备的快速发展正在推动新的交互风格的发展。本文研究了这样一种技术:使用手部动作来控制菜单系统。之前关于该主题的研究涉及严重依赖图形反馈的系统,这在许多移动场景中是一个缺点。受标记菜单的启发,我们的系统被设计为“无眼”使用,并基于制作相对大规模的旋转笔画。我们详细描述了系统和初步评估。结果表明,它的性能与以前的运动菜单系统相当,但这可以在没有视觉反馈的情况下实现。这是一个巨大的好处。
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引用次数: 32
Vuelta: creating animated characters and props using real-world objects Vuelta:使用现实世界的物体创建动画角色和道具
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241019
J. Hourcade, Keith B. Perry, Joyce L. Moore
When authoring in visual storytelling environments, children are often limited to use characters and props available in libraries or have to create their own using software. We present a novel alternative in the early design and implementation of Vuelta, a tool for creating animated characters and props using real-world objects. Vuelta authors can create animations for real-world characters and props by capturing animation frames using a high-definition camera. Each frame is captured from many directions enabling the characters and props to be positioned in any direction. We use an image difference algorithm to extract the characters and props from the frames. Our setup is designed to support creativity by enabling authors to use objects of their choice that they may create with their own hands and by not putting limits on the types of animations that may be created. Vuelta is also designed to support collaboration by enabling more than one author to participate in the process. The next steps in our development of Vuelta include working with children to design a tool to edit the animations, as well as integrating Vuelta with a storytelling environment we are developing.
当在视觉叙事环境中创作时,孩子们通常仅限于使用图书馆中可用的角色和道具,或者必须使用自己的软件创建。我们在Vuelta的早期设计和实现中提出了一种新颖的替代方案,这是一种使用现实世界对象创建动画角色和道具的工具。Vuelta的作者可以通过使用高清摄像机捕捉动画帧来为现实世界的角色和道具创建动画。每一帧都是从多个方向捕获的,使角色和道具可以定位在任何方向。我们使用图像差分算法从帧中提取角色和道具。我们的设置旨在支持创造力,使作者能够使用他们选择的对象,他们可以用自己的手创建,并且不限制可能创建的动画类型。Vuelta还通过允许多个作者参与该过程来支持协作。我们开发Vuelta的下一步工作包括与孩子们一起设计一个编辑动画的工具,以及将Vuelta与我们正在开发的讲故事环境相结合。
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引用次数: 6
Surrogate users: a pragmatic approach to defining user needs 代理用户:定义用户需求的实用方法
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240901
Matthew A. Lievesley, Joyce S. R. Yee
It is often difficult for practising interaction designers to engage with real end-users because of the competing economic pressures on projects. Preliminary research with end-users (a particularly rich source of information) may be squeezed in favour of more tangible, later-stage project deliverables. This case study paper presents a pragmatic approach to getting closer to end-users by briefing project stakeholders to think as surrogate users within managed 90 to 120 minute-long focus groups. It concludes with an evaluation of the approach in terms of the experiences of the research participants and its merits in terms of project delivery and outcomes. It finds that the method described is particularly useful in multi-stakeholder projects and provides a rich design brief with clear, agreed, user-centred design goals.
由于项目上竞争的经济压力,实习交互设计师通常很难与真正的最终用户接触。与最终用户(一个特别丰富的信息来源)的初步研究可能会被压缩,以支持更具体的、后期项目可交付成果。本案例研究论文提出了一种务实的方法,通过向项目涉众介绍在管理的90到120分钟的焦点小组中作为替代用户进行思考,从而更接近最终用户。最后,根据研究参与者的经验对该方法进行了评估,并从项目交付和结果的角度对其优点进行了评估。它发现所描述的方法在多利益相关者项目中特别有用,并提供了一个丰富的设计概要,其中包含清晰、一致、以用户为中心的设计目标。
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引用次数: 8
Exploring the use of large displays in american megachurches 探索在美国大型教堂使用大型显示器
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241077
Susan Wyche, Y. Medynskiy, Rebecca E. Grinter
Within the HCI community, there is a growing interest in how technology is used and appropriated outside the workplace. In this paper, we present preliminary findings of how large displays, projection systems, and presentation software are used in American megachurches to support religious practice. These findings are based on ten visits to church services by the study.s authors. We describe how large display technology augments and replaces certain church traditions, and finish by discussing issues related to the design for church environments that are highlighted by this use of technology.
在HCI社区中,人们对如何在工作场所之外使用和挪用技术越来越感兴趣。在本文中,我们提出了在美国大型教堂中如何使用大型显示器、投影系统和演示软件来支持宗教活动的初步发现。这些发现是基于该研究人员对教堂礼拜活动的10次访问。作者。我们描述了大型显示技术如何增强和取代某些教堂传统,并通过讨论与教堂环境设计相关的问题来结束,这些问题是由这种技术的使用所突出的。
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引用次数: 22
Designing software for consumers to easily set up a secure home network 为消费者设计软件,轻松建立安全的家庭网络
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240892
Brenton Elmore, S. Hamilton, Subbarao Ivaturi
Home networking continues to expand into a collection of computers and networked devices that are becoming more complex to setup and manage. Research indicated that new techniques were needed to help people set up a secure home network. The techniques should satisfy the expectations of advanced users, without requiring technical knowledge on the part of novice users. A central design theme influenced the software solution: If a networking expert was advising a user on how to set up, configure, and secure a home network, what would this person tell the user to do?. In this case study, insights about creating a new home networking program to solve the challenges are discussed. Results indicated animations, good default settings and a network map increased the user success rate for network setup.
家庭网络继续扩展为计算机和联网设备的集合,这些设备的设置和管理变得越来越复杂。研究表明,需要新的技术来帮助人们建立一个安全的家庭网络。这些技术应该满足高级用户的期望,而不需要新手用户的技术知识。一个核心的设计主题影响了软件解决方案:如果一个网络专家正在建议用户如何设置、配置和保护家庭网络,这个人会告诉用户做什么?在本案例研究中,讨论了如何创建一个新的家庭网络程序来解决这些挑战。结果表明,动画、良好的默认设置和网络地图增加了用户网络设置的成功率。
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引用次数: 11
Implementation of interactive poster "SuiPo" 互动海报“SuiPo”的实施
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240912
Fuminori Tsunoda, Takayuki Matsumoto, T. Nakagawa, Mariko Utsunomiya
This paper explains an implementation of new media "SuiPo," or Suica Poster, which uses a combination of IC card ticket "Suica" and Internet accessible mobile phone. Customers can get e-mail information by touching their IC card ticket on the reader located near the poster. Two pilot tests are conducted before the service has begun. The first test revealed that many people preferred the interactive poster but the registration process was complicated. The second test was conducted after improving the registration process. The lessons learned through two pilot tests are that in addition to the easier registration process, the increased popularity of two dimensional barcode reader in mobile phone has lowered the barrier of registration process. The SuiPo has been introduced in July 31st, 2006 and started service at Shinjuku Station and Tokyo Station. We hope the implementation would change customers' perception of Suica not only as a ticket or e-money but also as an information tool.
本文介绍了一种将IC卡票证“Suica”与可上网的手机相结合的新媒体“SuiPo”或Suica海报的实现。顾客可以通过触摸海报附近的读卡器上的IC卡票来获取电子邮件信息。在服务开始之前进行了两次试点测试。第一次测试显示,许多人更喜欢互动海报,但注册过程很复杂。第二次测试是在改进注册程序后进行的。通过两次试点测试得出的经验教训是,除了注册过程更容易之外,手机中二维条码读取器的日益普及降低了注册过程的障碍。SuiPo于2006年7月31日推出,并在新宿站和东京站开始服务。我们希望这一举措能改变客户对Suica的看法,使其不再仅仅是一张票或电子货币,而是一种信息工具。
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引用次数: 2
Using isovist views to study placement of large displays in natural settings 使用等视视图来研究大型显示器在自然环境中的位置
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241056
P. Scupelli, S. Kiesler, Susan R. Fussell
In this paper we present the concept of an isovist, derived from the architectural literature, and describe how isovists can help HCI researchers understand visibility in a physical environment. An isovist is defined as the set of all points visible in all directions from a given vantage point in space. The overlap in isovists from two or more locations can be used to assess reciprocal visibility and thereby assist in the placement of large displays for public or shared use. We illustrate the value of isovists for HCI research using field data from two OR suites in two major urban hospitals. First, we show how patterns of interaction between anesthesiologists and nurses in each of two OR suites are associated with quantity of isovist overlap. Then, we show how an isovist analysis can be used to determine a better placement for the shared display in one of the OR suites to enhance coordination between groups.
在本文中,我们提出了从建筑学文献中衍生出来的等视体概念,并描述了等视体如何帮助HCI研究人员理解物理环境中的可见性。等视图的定义是,从空间中给定的有利位置在所有方向上可见的所有点的集合。来自两个或更多位置的等视镜的重叠可以用来评估相互能见度,从而有助于放置大型显示器供公共或共享使用。我们使用来自两个主要城市医院的两个手术室套房的现场数据来说明等观者对HCI研究的价值。首先,我们展示了麻醉师和护士之间的互动模式如何在每个手术室套房与等镜重叠的数量相关联。然后,我们展示了如何使用等视分析来确定共享显示在一个OR套件中的更好位置,以增强组之间的协调。
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引用次数: 19
Exploring augmented live video streams for remote participation 探索用于远程参与的增强实时视频流
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240915
M. Wittkämper, I. Lindt, W. Broll, Jan Ohlenburg, Jan Herling, Sabiha Ghellal
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can support many users and are location-independent. In this paper we are exploring the potentials of augmented video streams for remote participation. We present our design considerations for remote participation user interfaces, briefly describe their development and explain the design of three different application scenarios: watching a pervasive game, observing the quality of a production process and exploring interactive science exhibits. The paper also discusses how to develop high quality augmented video streams along with which information and control options are required in order to obtain a viable remote participation interface.
增强视频流在物理环境的上下文中显示信息。与增强现实相比,它们不需要特殊的设备,它们可以支持许多用户,并且与位置无关。在本文中,我们正在探索用于远程参与的增强视频流的潜力。我们介绍了远程参与用户界面的设计考虑,简要描述了它们的开发,并解释了三种不同应用场景的设计:观看普及游戏、观察生产过程的质量和探索交互式科学展览。本文还讨论了如何开发高质量的增强视频流,以及需要的信息和控制选项,以获得可行的远程参与接口。
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引用次数: 5
altVerto: using intervention and community to promote alternative transportation altVerto:利用干预和社区促进替代交通
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240951
Martha V. Gukeisen, David Hutchful, Pieter Kleymeer, Sean A Munson
We seek to motivate drivers who regularly use web-based local and mapping services and have access to viable alternative transit methods - such as public transportation, carpooling, walking or bicycling - to use these alternatives instead of driving alone. altVerto works with users' existing habits to intervene during trip planning, and then sustains long-term positive behavior through progress tracking and community-building around alternatives to driving. Our study investigates how computer-mediated intervention at decision making moments and online transit-related community motivates and sustains the use of alternative transit methods.
我们试图激励那些经常使用基于网络的本地和地图服务的司机,他们有可行的替代交通方式——比如公共交通、拼车、步行或骑自行车——使用这些替代方式,而不是独自开车。altVerto与用户现有的习惯合作,在旅行计划中进行干预,然后通过进度跟踪和围绕驾驶替代方案的社区建设来维持长期的积极行为。我们的研究调查了计算机媒介干预在决策时刻和在线交通相关社区如何激励和维持替代交通方式的使用。
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引用次数: 10
Porta-person: telepresence for the connected conference room portal -person:用于连接的会议室的网真
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241080
N. Yankelovich, Nigel Simpson, Jonathan Kaplan, J. Provino
This paper describes a telepresence device called Porta-Person. This is the first project in a larger initiative known as the Connected Conference Room, which aims to improve the user experience for remote people connected to meetings taking place in conference rooms. The Porta-Person is designed to enhance a sense of social presence for remote meeting participants. It does this by providing a high-fidelity audio connection and a remotely controlled telepresence display with video or animation.
本文描述了一种名为Porta-Person的远程呈现设备。这是一个名为“互联会议室”(Connected Conference Room)的大型项目中的第一个项目,旨在改善远程用户在会议室开会时的用户体验。Porta-Person旨在增强远程会议参与者的社交存在感。它通过提供高保真音频连接和带有视频或动画的远程控制远程呈现显示器来实现这一点。
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引用次数: 56
期刊
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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