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Learner-Modelling Learner-Modelling
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch002
This chapter focuses on the Open Context Model of Learning, namely that of a Community Development Model of Learning. However, this sector-based model of learning emerged from research carried out in 2002 into how people learned in UK online centres, which were the first wholly digital learning environments, developed in the UK. This chapter goes beyond examining digitally enabled learning within a single context by asking, “How do people learn?” especially as the original research had started with the question “How do people learn in UK online centres?” The chapter also asks, “How do we model learning?” The education system itself has never “modelled learning” it offers content-based courses. The design of large-scale computerisation technology projects has been based on a systems analysis approach that includes the concept of “user-modelling.” The chapter shows how this can be done from the research conceptualisation of these processes from three perspectives: 1) learner (interest-driven learning), 2) learning location (lifecycles), 3) large-scale (context-responsive) system.
本章重点讨论开放情境学习模式,即社区发展学习模式。然而,这种基于部门的学习模式出现于2002年对人们如何在英国在线中心学习的研究中,这是英国开发的第一个完全数字化的学习环境。本章超越了在单一背景下考察数字化学习的范畴,提出了“人们是如何学习的?”,尤其是最初的研究是以“人们如何在英国在线中心学习?”这一章还问道:“我们如何为学习建模?”教育系统本身从来没有“模式化学习”,而是提供基于内容的课程。大型计算机化技术项目的设计基于系统分析方法,其中包括“用户建模”的概念。本章从三个角度展示了如何从这些过程的研究概念化中做到这一点:1)学习者(兴趣驱动的学习),2)学习位置(生命周期),3)大规模(上下文响应)系统。
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引用次数: 1
The Emergent Learning Model 突发学习模式
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch003
This chapter synthesises the earlier work on modelling learning and tries to create a design toolkit for anyone who wants to design for learning. However, the conceptual starting point for this chapter is the desire expressed in the EU Bologna Process to integrate “informal,” “non-formal,” and “formal” learning. The authors believe that the process the EU carried out, which led to the Horizon 2020 funding programme, was mistaken. The critical dimension of this lies in whether one examines these three dimensions of learning by starting with the existing formal structures of education or if one starts with the largely unexamined processes of learning. Education assumes that learning is an automatic by-product, an epiphenomenon, of the education system and so does not need to be defined separately. As has been seen in the chapters based on an ethnographic study of learning in digital environments and on learner-modelling (Chapters 1 and 2), learning has not been sufficiently discussed or described in much academic literature focused on education.
本章综合了早期关于建模学习的工作,并试图为任何想要为学习而设计的人创建一个设计工具包。然而,本章的概念起点是欧盟博洛尼亚进程所表达的整合“非正式”、“非正式”和“正式”学习的愿望。作者认为,欧盟实施的导致“地平线2020”资助计划的过程是错误的。这个问题的关键在于,一个人是从现有的正规教育结构开始考察这三个学习维度,还是从基本上未经考察的学习过程开始考察。教育假定学习是教育系统自动产生的副产品,是一种附带现象,因此不需要单独定义。正如在基于数字环境中学习的民族志研究和学习者建模的章节(第1章和第2章)中所看到的那样,学习在许多专注于教育的学术文献中没有得到充分的讨论或描述。
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引用次数: 0
Digital Learning – wie es sich entwickelt hat und was es ist 在线教育——时代的发展,以及它是什么
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.1007/978-3-658-32938-9_1
Bodo Möslein-Tröppner, W. Bernhard
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引用次数: 0
Praktische digitale Unterrichtsformen 实用的数字教育方式
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.1007/978-3-658-32938-9_4
Bodo Möslein-Tröppner, W. Bernhard
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引用次数: 0
The Open Context Model of Learning 开放情境学习模式
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch001
Various digital technologies, the internet, the web, information appliances, smart phones, and particularly, Web 2.0 enable us to review and interrogate how technologies, business, social, personal, and learning technologies can help reconfigure the organisational infrastructure of learning to better align with how human beings learn about the world around us and ourselves. Hazel Henderson said, “Technology is the essence of politics,” but perhaps “Technology is the essence of education,” which for 1000 years has been based on a content-scarcity model of resources and focused on a content-delivery model of learning to an elite who will benefit from access to these scarce resources, themselves based on a subject-based taxonomy that took root in the 19th century and has dominated the design of 20th and 21st century educational institutions. The Open Context Model of Learning argues that we need new models of teaching and learning (obuchenie) built around the PAH continuum of pedagogy, andragogy, and heutagogy and an underpinning belief in the co-creation of learning and education between “teachers” and “learners.”
各种数字技术,互联网、网络、信息设备、智能手机,特别是web 2.0,使我们能够回顾和询问技术、商业、社会、个人和学习技术如何帮助重新配置学习的组织基础设施,以更好地与人类如何了解我们周围的世界和我们自己保持一致。哈泽尔·亨德森说,“技术是政治的本质”,但也许“技术是教育的本质”,1000年来,教育一直基于资源的内容稀缺模型,并专注于向精英提供学习的内容交付模型,这些精英将从获得这些稀缺资源中受益,而这种模型本身基于一种基于学科的分类法,这种分类法扎根于19世纪,并主导了20世纪和21世纪教育机构的设计。开放语境学习模式认为,我们需要新的教学模式(obuchenie),它围绕着PAH的教育学、教育学和教育学的连续统一体,以及“教师”和“学习者”共同创造学习和教育的基本信念而建立。
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引用次数: 0
The Digital Practitioner 数字化从业者
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch007
Whereas EMFFE was a group of wise men and women reviewing possibilities in the use of extant learning technologies and then designing developmental frameworks to scaffold these possibilities, digital practitioner revealed already existing, transformational digital practice from a bottom-up perspective. Where national education policy is about providing standardised “solutions” to what the future looks like (i.e., around centralised learning management systems), “The Digital Practitioner” survey discovered changing practice on the ground and provided new concepts for describing this work. The critical discovery was that of the use of “personal” technologies (rather than business or “learning” technologies) driving change in learning. The digital practitioner emerges as a craft professional who uses their personal curiosity to redesign learning delivery. This is best described as co-creating artfully crafted, student-centred, learning experiences. This chapter describes the digital craft professional of the future, nascent now.
EMFFE是一群聪明的人,他们回顾了使用现有学习技术的可能性,然后设计了发展框架来支撑这些可能性,而数字从业者则从自下而上的角度揭示了已经存在的、转型的数字实践。国家教育政策是关于为未来提供标准化的“解决方案”(即围绕集中学习管理系统),“数字从业者”调查发现了实地实践的变化,并为描述这项工作提供了新的概念。关键的发现是使用“个人”技术(而不是商业或“学习”技术)推动学习中的变化。数字从业者成为了一名工艺专业人士,他们利用自己的个人好奇心重新设计学习方式。这最好被描述为共同创造精心设计的、以学生为中心的学习体验。这一章描述了未来的数字工艺专业人员,现在刚刚起步。
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引用次数: 0
Before and After MOOCs, Before and After Institutions 慕课前后,机构前后
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch006
Digital learning practice using ubiquitous personal technologies can lead to teachers using their craft professionalism to create artfully-crafted, student-centered, learning experiences. Supportive and progressive organisational architectures of participation reveal adaptive institutions working across collaborative networks. The question now is what might adaptive institutions look like if they have been subjected to transformational processes, rather than just “e-enabling” the traditional practice of content delivery within the existing classical subject taxonomies? MOOCs seem to be a continuation of a learning catered for content through delivery; they are not a new paradigm, despite their promotion in this way by universities and the technology companies selling their platforms. In order to look at what transformation rather than e-enabling might look like, the authors review their framing ideas with long-run historical views of education, learning, knowledge, and institutions with a process called “before and after.”
使用无处不在的个人技术的数字化学习实践可以使教师利用他们的专业技能创造出精心制作的、以学生为中心的学习体验。参与的支持性和进步性组织架构揭示了跨协作网络工作的适应性机构。现在的问题是,如果适应性机构受到转型过程的影响,而不仅仅是在现有的经典主题分类法中“电子化”内容交付的传统实践,它们会是什么样子?mooc似乎是一种通过交付来满足学习内容的延续;尽管大学和销售其平台的科技公司以这种方式推广它们,但它们并不是一种新的范式。为了观察转型(而非电子赋能)可能是什么样子,作者通过一个称为“前后”的过程,从教育、学习、知识和制度的长期历史观点来回顾他们的框架思想。
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引用次数: 0
The Organisational Architecture of Participation 参与的组织架构
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-01-01 DOI: 10.4018/978-1-7998-4333-7.ch004
This chapter starts with Tim O'Reilly, but some of the tensions in the authors' use of his Web 2.0 meme map will pull the reader away from O'Reilly's business focus into their world of communities of engagement and learner autonomy. O'Reilly focuses on the commercial possibilities of Web 2.0 in his work, whereas the authors' interest is focused on a much wider concern with ideas such as Lave and Wenger's “communities of practice” and their later work on ways of using technology in online communities, especially the role of “technology steward,” helping those communities to make good use of technology for their social and educational purposes. An organisational architecture of participation is described as being “adaptive institutions working across collaborative networks.”
本章从Tim O' reilly开始,但是作者在使用他的Web 2.0模因图时的一些紧张将把读者从O' reilly的业务焦点拉到他们的社区参与和学习者自主的世界。O' reilly在他的作品中关注Web 2.0的商业可能性,而作者的兴趣则集中在更广泛的思想上,比如Lave和Wenger的“实践社区”,以及他们后来在在线社区中使用技术的方法,特别是“技术管家”的角色,帮助这些社区更好地利用技术来实现他们的社会和教育目的。参与的组织架构被描述为“跨协作网络工作的适应性机构”。
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引用次数: 0
FRONT MATTER 前页
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2020-11-30 DOI: 10.1142/9789811226830_fmatter
R. Plamondon, Angelo Marcelli, M. Ferrer
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引用次数: 0
BACK MATTER 回到问题
IF 1.9 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2020-11-30 DOI: 10.1142/9789811226830_bmatter
R. Plamondon, Angelo Marcelli, M. Ferrer
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引用次数: 0
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E-Learning and Digital Media
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