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Human Dynamics and Design for the Development of Contemporary Societies最新文献

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Human-Centered Design on the Ways to Santiago de Compostela: New Artefacts for their Sustainability 圣地亚哥德孔波斯特拉道路上以人为本的设计:可持续发展的新文物
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001423
Luís Mota, J. Martins, Rui Cavaleiro
This paper is concerned with how design can add value to the traditional and historical Way of Santiago, identifying design needs and problems that give rise to innovative solutions. The main objective of the research was to develop new products, environments or services that contribute to enhancing the Way of Santiago so that it can be followed with greater safety, comfort, efficiency and pleasure by pilgrims and tourists. The project encouraged master students and designers to build a critical reflection on the knowledge obtained, through a survey, fieldwork, interpersonal contacts and bibliographic review, in order to identify design problems or opportunities for the emergence of new solutions appropriate to the context and user needs. The teaching-learning dynamics was based on the Studio-Based Learning model. The project work resulted in a set of new solutions for the problems identified, to respond to users' functional needs and socio-cultural interactions, the use of artifacts, emotional aspects, habits and behaviors associated with the project context.
本文关注的是设计如何为圣地亚哥的传统和历史方式增加价值,确定设计需求和问题,从而产生创新的解决方案。这项研究的主要目的是开发新的产品、环境或服务,以促进圣地亚哥之路的发展,使朝圣者和游客能够更加安全、舒适、高效和愉快地遵循圣地亚哥之路。该项目鼓励硕士生和设计师通过调查、实地考察、人际接触和文献回顾,对所获得的知识进行批判性反思,以确定设计问题或出现适合环境和用户需求的新解决方案的机会。教学动态是基于基于工作室的学习模式。项目工作为确定的问题提供了一套新的解决方案,以响应用户的功能需求和社会文化互动、人工制品的使用、情感方面、习惯和与项目背景相关的行为。
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引用次数: 0
Anticipating the Impact of Virtual Reality for Learning the Design Fundamentals: Students’ Perceptions and Perspectives 预测虚拟现实对学习设计基础的影响:学生的看法和观点
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001404
Ana Neves, Hande Ayanoglu, Eduardo Gonçalves, Diana Dias, E. Duarte
An increasing adoption of Immersive Virtual Reality (iVR) based solutions can be observed in higher education and in design education particularly, namely in the teaching and learning the design fundamentals, usually referred to as Basic Design (BD). Research on this subject focuses mainly the overall potential of this technology for developing new pedagogical tools for teaching, being scarce regarding the understanding of the students' expectations about the adoption of such technology, which is essential in a Human-Centred Design (HCD) approach. The main objective of this study was to understand students' familiarity and expectations regarding the use of iVR for teaching-learning BD. An online questionnaire assessed the students’ perception concerning: i) the difficulties related to the learning of the design fundamentals; ii) the suitability of the used digital technology; iii) and the receptivity/expectations to use iVR-based tools in the teaching-learning process. The results suggest that the students perceive the iVR-based tools as important and motivating for the learning process, being expected to assist the learning of all the BD-related content topics. Moreover, it is noteworthy that the most difficult content to learn appears to be 3D form, which iVR-based technologies are widely believed to aid in mastering. It is expected that the findings can support the development of learning activities assisted by iVR-based tools, more likely to meet the expectations of future students, thus contributing to engaging teaching-learning experiences and improved learning results.
基于沉浸式虚拟现实(iVR)的解决方案越来越多地应用于高等教育,尤其是设计教育,即设计基础的教学和学习,通常被称为基础设计(BD)。对这一主题的研究主要集中在这项技术在开发新的教学工具方面的整体潜力,很少涉及对学生对采用这种技术的期望的理解,这在以人为本的设计(HCD)方法中是必不可少的。本研究的主要目的是了解学生对使用iVR进行教与学BD的熟悉程度和期望。一份在线问卷评估了学生对以下方面的看法:i)与学习设计基础相关的困难;Ii)所使用数字技术的适宜性;iii)以及在教学过程中使用基于ivr的工具的接受度/期望。结果表明,学生认为基于ivr的工具对学习过程是重要的和激励的,被期望帮助学习所有与bd相关的内容主题。此外,值得注意的是,最难学习的内容似乎是3D形式,基于ivr的技术被广泛认为有助于掌握。期望研究结果能够支持基于ivr的工具辅助下的学习活动的发展,更有可能满足未来学生的期望,从而有助于吸引教学体验和改善学习效果。
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引用次数: 0
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Human Dynamics and Design for the Development of Contemporary Societies
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