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Cohort Study Good Practices: Design Communication and Capacitation Processes 队列研究良好实践:设计沟通和能力培养过程
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001406
Elga Ferreira, E. Penedos-Santiago, Constança Rocha, Daniela Marques, Esteêvo Santos, S. Dias
In the county of Leiria, Portugal, part of the population is known to have morbidity diagnoses (metabolic illnesses and more) and poor health habits on a big enough scale to bring the idea of how low health literacy can affect people's lives and health services, such as a flood of the emergency systems caused by people attending the emergency room with minor issues. To address it, institutions in Leiria such as the City Hall and Polytechnic of Leiria decided to conduct a longitudinal and prospective cohort study, where a sample of the population will be followed throughout time to understand if their choices regarding health and sustainable habits are indeed affected by their health literacy levels.This project will contribute to the initial stage of this cohort study, by developing a recognizable brand, whose identity can be maintained throughout all its communication and dissemination media, so that the population can identify, without equivocation, the cohort study to which it refers, and awaken their curiosity to participate. This stage also includes the presentation and dissemination of the cohort study itself to the population under study, followed by a randomized inquiry done by pre-selected interviewers.This project relies on Service Design and Participatory Design methodologies to streamline the development of the study’s elements and to solve common cohort issues, such as: 1) gathering a suitable number of participants that can represent the population; 2) follow-up maintenance of participants; 3) keeping the interviewers and participants engaged with the study, after the first contact. Informal interviews and user group definition will help the comprehension of the study and allow to create personas to characterize the interviewers of the cohort study. These aforementioned methodologies will be supported by the workshop methodology under Participatory Design, acting as a testing ground for the previously developed processes, preparing interviewers to adapt their communication when facing people from different generations, education, and social backgrounds.By carrying out this project simultaneously with the cohort study, it’s possible to evaluate, over time, how the design methodologies can empower and facilitate communication and intervene, changing tactics in case it’s needed. The creation of a replicable experience is proposed allowing the betterment of the overall health of the population. Additionally, assuming the lack of information on how the preparatory phases of cohort studies are designed, it’s also envisaged the creation of guidelines and a good practice manual. It is also of great importance to point out the bridge established between the health and design fields, where design becomes the interface between science and the public.
在葡萄牙莱里亚县,部分人口被诊断出患有疾病(代谢性疾病等)和不良的健康习惯,其规模之大足以让人意识到,低健康素养会如何影响人们的生活和卫生服务,例如,因小问题而前往急诊室的人会导致紧急系统的洪水泛滥。为了解决这个问题,莱里亚市政厅和莱里亚理工学院等莱里亚的机构决定进行一项纵向和前瞻性队列研究,对人口样本进行长期跟踪,以了解他们在健康和可持续习惯方面的选择是否确实受到其健康素养水平的影响。这个项目将有助于这个队列研究的初始阶段,通过开发一个可识别的品牌,其身份可以在其所有的传播和传播媒体中保持,这样人们就可以毫不含糊地识别它所涉及的队列研究,并唤醒他们参与的好奇心。这一阶段还包括向研究对象介绍和传播队列研究本身,然后由预先选定的采访者进行随机调查。本项目依靠服务设计和参与式设计方法来简化研究要素的开发,并解决常见的队列问题,例如:1)收集可以代表总体的适当数量的参与者;2)参与者的随访维护;3)在第一次接触后,保持访谈者和参与者对研究的参与。非正式访谈和用户组定义将有助于研究的理解,并允许创建人物角色,以表征队列研究的采访者。上述方法将得到参与式设计下的讲习班方法的支持,作为先前开发过程的试验场,使采访者在面对不同世代、不同教育和不同社会背景的人时能够调整他们的沟通方式。通过与队列研究同时进行这个项目,随着时间的推移,可以评估设计方法如何增强和促进沟通和干预,在需要的情况下改变策略。建议创造一种可复制的体验,从而改善人口的整体健康状况。此外,假设缺乏关于如何设计队列研究的准备阶段的信息,也设想创建指导方针和良好实践手册。同样重要的是要指出在健康和设计领域之间建立的桥梁,其中设计成为科学与公众之间的接口。
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引用次数: 0
Design Thinking a Methodological Approach in Design Process: "3 seeds" as a Case Study 设计思维:设计过程中的方法论研究——以“三种种子”为例
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001384
C. Rijo, Vera Barradas, Carolina Galegos, Patricia Pombo
This article aims to demonstrate the design thinking methodology applied in a specific challenge and its inherent problems. Nowadays, with the common concern of climate change issues, design assumes a global responsibility to change habits and behaviors. Universities as living laboratories of ideas and an-swers are called to action. In the work presented here, students were challenged to develop a project under the theme, seeds. With sustainable design and circular economy at the base of the creative process, in a thinking oriented towards truth, honesty, clarity and respect for people, 3 seeds are born. A hand-made clothing brand with dyeing based on three seeds: Paprika, Saffron and Pink Pepper. From the result were part not only the garments, but also communication strategy and graphic pieces that accompanied the whole concept and process of the project. For the development of the project, we intend a methodology that integrates practice as part of the method has come to characterize our action – practice-based and practice-led (Candy, 2006) - considering: wants to practice and reflection on the results of practice, as a source of new knowledge.Move forward from this knowledge about the practice and within of practice we adopted design thinking methodology not only because is a flexible methodology but also because can be used in any work field, since it as valuable elements, such as iterating frequently based on continuous feedback from all the intervenient. Through rapid low-resolution prototyping, ideas are continuously tested with the potential users. “Fail early in order to succeed sooner” is the Design Thinking principle that helps to maximize learning and insights, crucial for human centred innovation. Collaborative work in a small groups scenar-io map, leads to the discussion of solutions, and to the innovation that emerges from the different perspec-tives given by each person.In this context, it will be important to realize that, as a methodological resource in the development of a project, design thinking is able to provide an effective approach to problem solving, naturally facilitating the development of innovative approaches to problem solving, from the perspective of prototyping, rapid analysis and potential selection of end-user-focused solutions. Design thinking, besides guiding as a meth-odology, emerges as a unifying element of visual thinking and the creative process. Our aim with the students involved, based on active research and expression, is give them with skills capable of complementing their expertise, behaviors and methodologies in real work context since this methodology offered focuses on a practical approach.
本文旨在展示设计思维方法在具体挑战中的应用及其固有问题。如今,随着气候变化问题的普遍关注,设计承担着改变习惯和行为的全球责任。大学作为思想和答案的活实验室,需要采取行动。在这里展示的作品中,学生们被要求以“种子”为主题开发一个项目。以可持续设计和循环经济作为创作过程的基础,以真实、诚实、清晰和尊重人为导向的思维,3颗种子诞生了。一个手工制作的服装品牌,以三种种子为基础染色:红辣椒,藏红花和粉红胡椒。从结果来看,不仅是服装的一部分,还有沟通策略和平面作品,伴随着整个项目的概念和过程。为了项目的发展,我们打算采用一种方法,将实践作为我们行动特征的一部分-实践为基础和实践为主导(Candy, 2006) -考虑:想要实践和反思实践的结果,作为新知识的来源。从实践的知识出发,在实践中,我们采用了设计思维方法,不仅因为它是一种灵活的方法,而且因为它可以用于任何工作领域,因为它是有价值的元素,比如基于所有干预的持续反馈频繁迭代。通过快速的低分辨率原型设计,想法不断地被潜在用户测试。“早失败,早成功”是设计思维原则,有助于最大限度地学习和洞察,对以人为本的创新至关重要。在一个小组情景图中进行协作工作,导致对解决方案的讨论,以及从每个人给出的不同观点中产生的创新。在这种情况下,重要的是要认识到,作为项目开发中的方法论资源,设计思维能够提供解决问题的有效方法,从原型设计、快速分析和以最终用户为中心的解决方案的潜在选择的角度来看,自然地促进解决问题的创新方法的发展。设计思维除了作为一种方法论具有指导作用外,还作为视觉思维和创造过程的统一元素而出现。我们的目标是让学生通过积极的研究和表达,为他们提供能够在实际工作环境中补充他们的专业知识、行为和方法的技能,因为这种方法侧重于实用的方法。
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引用次数: 0
‘Quick Charge’ Optimization Design and Service Practice for Campus Charging Piles 校园充电桩“快充”优化设计与服务实践
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001413
T. Yang, Qian Ji, Yekai Wei, Chanchan Yao
Recently, with the expansion of campuses in China, school buses separately cannot meet the needs of students for daily travel. Electrical vehicles have been favored by students contributing to their environmental, convenient, and economical characteristics in their daily life, consequently, related problems emerged. It is considered that the charging of electric vehicles is inconvenient, unsafe, unclear payment details, mainly because of limited sites, lack of maintenance, and site occupancy. In addition, there are certain limitations and backwardness in the payment method of existing charging piles. Students cannot query and manage the charging status of their vehicles in real time. Therefore, it is significant for us to construct and improve electric vehicle charging facilities for better campus environment.Purpose: From the perspective of service design, a solution for the existing problems in the electric vehicles charging piles on campus in China is proposed to facilitate the daily life of teachers and students on campus.Method: Taking the campus of Huazhong University of Science and Technology as an example, the statistics of existing charging piles are collected to enrich our understanding of the pile distribution on the campus, deeper information are excavated via stakeholder interviews in the statistics. After the interview, questionnaires are designed and relevant user role cards are established. Service design related analysis methods: visual analysis by establishing user journey maps, service blueprints, sand table models, role playing, etc. The contact points are discovered to construct the service system design.Conclusion: We demonstrated the ‘instant flash charge’ service scheme, plan the service blueprint, and design the relevant service vouchers. Users can instantly receive convenient charging services through the APP. Operators can also detect the usage status on the back-end computing modules, check and repair the broken charging piles in time, and finally provide users with a complete and smooth charging service.
最近,随着中国校园的扩大,单独的校车已经不能满足学生的日常出行需求。电动汽车以其环保、方便、经济等特点在日常生活中受到学生的青睐,然而相关问题也随之出现。认为电动汽车充电不方便、不安全、支付明细不明确,主要原因是场地有限、缺乏维护、场地占用等。此外,现有充电桩的付费方式也存在一定的局限性和落后。学生无法实时查询和管理车辆的充电状态。因此,建设和完善电动汽车充电设施对改善校园环境具有重要意义。目的:从服务设计的角度,针对中国校园电动汽车充电桩存在的问题,提出一种解决方案,以方便在校师生的日常生活。方法:以华中科技大学校园为例,收集现有充电桩的统计数据,丰富我们对校园内充电桩分布的了解,在统计中通过利益相关者访谈挖掘更深层次的信息。访谈结束后,设计问卷,制作相关用户角色卡。服务设计相关分析方法:通过建立用户旅程图、服务蓝图、沙盘模型、角色扮演等进行可视化分析。发现接触点,构建服务系统设计。结论:论证了“瞬间闪充”服务方案,规划了服务蓝图,设计了相应的服务凭证。用户可以通过APP即时获得便捷的充电服务,运营商还可以在后端计算模块上检测使用状态,及时检查和修复损坏的充电桩,最终为用户提供完整、顺畅的充电服务。
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引用次数: 0
Somewhere Between Architecture and Jewelry 介于建筑和珠宝之间
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001366
Mónica Romãozinho
Our projects talk about knowledge and experience accumulated through time, so they work like powerful memory boxes. All that information reappears when we start sketching our first exploratory drawings. Architecture always influenced the way we see and understand the world and things in general, the “real” architecture which surrounds us every day, but maybe in a particular way the imaginary one that we can discover through set design projects, ephemeral exhibition design, even visionary drawings related to unbuilt ideas. We aim to demonstrate that jewels and architecture can share fundamental principles. When we look at a jewellery piece, we can observe its volumetric, how does light and shadow model the piece, the scale, the contrast between full and empty spaces, the composition, the sense of horizontality or verticality, its symmetry or asymmetry, its ergonomics, among other aspects but how can we relate to this intriguing object, what kind of emotions can it arouse in us? Perhaps we can play with similar feelings in other scales. In this perspective, our article focuses on the relation between architecture and jewellery applied research considering the philosophy “learning-by-doing” pursued by Charles and Ray Eames, inspiring and timeless references from the past. We follow a design methodology that implies continuous research about other authors and movements, the continuous selection of waste objects and materials, the development of sketches along with all the processes, and experimental prototyping. On the other hand, we incorporate specific goals related to product sustainability since the beginning of the present projects, namely upcycling. The main goals transversal to these experimental series consists of exploring space as a concept, interaction, and, at last, wearability. The jewel itself can have a strong presence in a certain way very close to the artwork but it is created and materialized for real people so we prefer to think about it as design because it is supposed to be owned and appropriated by someone and to contribute simultaneously to communicate their personality, to break with typified and mass fashion design, to conquer an immaterial dimension, to provoke emotion the moment we “dress” it.
我们的项目谈论的是通过时间积累的知识和经验,所以它们就像强大的记忆盒。当我们开始绘制第一张探索性的素描时,所有这些信息都会重现。建筑总是影响着我们看待和理解世界和事物的方式,“真实”的建筑每天都围绕着我们,但也许在某种特殊的方式下,我们可以通过固定的设计项目,短暂的展览设计,甚至是与未建成的想法相关的有远见的图纸来发现想象中的建筑。我们的目标是证明珠宝和建筑可以共享基本原则。当我们看一件珠宝首饰时,我们可以观察它的体积,光影如何塑造它,比例,满空空间的对比,构图,水平或垂直的感觉,对称或不对称,它的人体工程学,以及其他方面,但我们如何与这个有趣的物体联系起来,它能唤起我们什么样的情感?也许我们可以用其他音阶来表达类似的感受。从这个角度来看,我们的文章关注的是建筑和珠宝应用研究之间的关系,考虑到Charles和Ray Eames所追求的“边做边学”的哲学,从过去的启发和永恒的参考。我们遵循一种设计方法,这意味着对其他作者和运动的持续研究,对废弃物体和材料的持续选择,在所有过程中开发草图,以及实验原型。另一方面,从目前项目开始,我们就纳入了与产品可持续性相关的具体目标,即升级回收。这些实验系列的主要目标包括探索空间作为一个概念,互动,最后是可穿戴性。珠宝本身可以在某种程度上非常接近艺术品,但它是为真实的人创造和物化的,所以我们更愿意把它看作是设计,因为它应该被某人拥有和占有,同时有助于传达他们的个性,打破典型和大众时尚设计,征服非物质的维度,在我们“穿着”它的那一刻激发情感。
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引用次数: 0
The Design Process, from Individual Thinking to Collective Social 设计过程,从个人思考到集体社会
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001398
Sílvia Rala, Ana Paula Gaspar
In contemporary society, Social Design practices are crucial for the operability of aggregative solutions. Developing efficient and effective solutions that meet and enhance social needs and responsibilities, combining a greater number of values shared by different sets of individuals. In this way, the creative community must reflect on the behavioral patterns and the way to create and manage solutions able to perspective the agglutination of contexts, for this, different methods and options may be considered in the search for knowledge of experiences and ways of acting, according to social and cultural trends.This article aims to understand how the creation process influences and interconnects individual and collective thinking, in which the context of individuality and diversity is present in the analysis of the problem and, consequently, should be present in the elaboration of the design solution directed to social groups, sometimes also multicultural.These groups of people connected by a common interest, according to Godin (2013), can be considered tribes. Aware or not, the individual is part of many tribes. Tribes without unitary leader identification but create value and effects in society and in the market. In the past, one of the main factors influencing the constitution of tribes was geography. However, the globalization process has expanded and accelerated the number of tribes, which can have relevant power, but often an ephemeral character. Given the constant adaptation of ways of being, thinking, and feeling, the thought process must integrate and identify behavioral and relational models. In this sense, the development and experimentation of design must be associated with an awareness of culture and group unification. The analysis process from individual to collective must develop an exploration and critical evaluation in the face of the groups and multiculturalism. This fact encourages the applicability of Social Design, in order to guide reflection and the development of solutions framed in the multigroup problem.Creating products and services with a cultural link and with symbolic and emotional connections, according to Krucken (2009), is a challenge, considering that the final configuration of the product is a combination between essence and personality, defined consciously or not.In this framework, function (the essence) and form (the personality) play a crucial role in visualizing and strategically anticipating decision-making and design choices.Thus, considering the group individuality and group immensity, our goal is to identify models, to assess weaknesses and/or potential for success or failure, in the applicability of the process and the framing of the result in collective nuclei with identity particularities, as well as, the role that Social Design can play as a synergy binder in the thought process and the final result. The methodology will be based on a case study and literature review.
在当代社会,社会设计实践对于整体解决方案的可操作性至关重要。制定高效和有效的解决方案,以满足和加强社会需求和责任,结合不同群体共有的更多价值观。通过这种方式,创意社区必须反思行为模式以及创造和管理解决方案的方式,以便能够对上下文的粘合进行观察,为此,在根据社会和文化趋势寻找经验知识和行动方式时,可以考虑不同的方法和选择。本文旨在了解创作过程如何影响和相互联系个人和集体思维,其中个性和多样性的背景存在于问题的分析中,因此,应该存在于针对社会群体的设计解决方案的阐述中,有时也存在于多元文化中。根据Godin(2013)的说法,这些由共同利益联系在一起的人群可以被认为是部落。无论意识到与否,个人都是许多部落的一部分。部落没有统一的领袖身份,但在社会和市场中创造价值和影响。在过去,影响部落构成的主要因素之一是地理因素。然而,全球化进程扩大和加速了部落的数量,这些部落可能具有相关的权力,但往往是短暂的。考虑到存在、思考和感受方式的不断适应,思维过程必须整合和识别行为和关系模型。从这个意义上说,设计的发展和实验必须与文化和群体统一的意识联系在一起。从个体到集体的分析过程必须在群体和多元文化面前进行探索和批判性评价。这一事实鼓励了社会设计的适用性,以指导多群体问题框架的反思和解决方案的发展。根据Krucken(2009)的说法,创造具有文化联系以及符号和情感联系的产品和服务是一项挑战,因为考虑到产品的最终配置是本质与个性之间的结合,无论是否有意识地定义。在这个框架中,功能(本质)和形式(个性)在可视化和战略性地预测决策和设计选择中起着至关重要的作用。因此,考虑到群体的个性和群体的广泛性,我们的目标是确定模型,评估过程的适用性和具有身份特殊性的集体核心的结果框架的弱点和/或成功或失败的潜力,以及社会设计在思维过程和最终结果中作为协同结合物可以发挥的作用。方法将基于案例研究和文献综述。
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引用次数: 0
Hand-Made Jewelry in the Age of Digital Technology 数字技术时代的手工珠宝
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001368
Livia Tenuta, Alba Cappellieri, Susanna Testa, Beatrice Rossato, F. Moreira da Silva
People have always been central players in the world of jewelry. Not only as artisans who have given life to masterpieces of inestimable material and creative value, but also as users who have used jewelry as a means of expression, as a guardian of immaterial values or as a vehicle for messages. Over time, the human being has accepted the support of the machine in the productive, creative, and communicative processes, and today the world of jewelry swings between handmade and machine-made. Digital technology is increasingly affecting the production processes, the product itself, and the services connected to it. First, the paper aims to highlight the complexity in defining the role of luxury and handmade associated with the world of jewelry. Secondly, it aims to analyze the handmade relationship in the world of jewelry as a driving force for creating new values, of which the designer is the mediator. How the machine-made paradigm fits into the design, production, or communication of jewelry is described with contextual research from the second half of the last century until today, outlining the best examples in Italy and abroad. Then, an academic workshop is presented to investigate better the role of design in managing craftsmanship combined with new emerging technologies. The research on the context brings out the different declinations that the hand-machine relationship brings out in the world of jewelry. Then, the results obtained involve the analysis of the projects developed during the workshop, mediated through the relationship between hand and machine, underlining the designer's role. Innovation and technology, together with design methodology, redefine the stylistic features but also - and above all - deconstructs the classic concept of preciousness, resulting in the modification of the perception of the value. This implies a redefinition of the traditional parameters of luxury and the role of the human being, and a different way of designing its products. Finally, the paper analyzes the jewelry field and the designer's ability to develop the relationship between craftsmanship and new technologies, underlining the new value systems that this relationship can create.
人们一直是珠宝世界的核心角色。不仅作为工匠赋予了不可估量的物质和创造价值的杰作生命,而且作为用户将珠宝作为一种表达手段,作为非物质价值的守护者或作为信息的载体。随着时间的推移,人类已经接受了机器在生产、创造和交流过程中的支持,今天的珠宝世界在手工和机器制造之间摇摆。数字技术正日益影响着生产过程、产品本身以及与之相关的服务。首先,本文旨在强调在定义与珠宝世界相关的奢侈品和手工制作的角色时的复杂性。其次,分析珠宝世界中的手工关系作为创造新价值的动力,而设计师是其中的中介。从上个世纪下半叶到今天,通过上下文研究描述了机器制造范式如何适应珠宝的设计、生产或传播,概述了意大利和国外的最佳范例。然后,提出了一个学术研讨会,以更好地探讨设计在结合新兴技术管理工艺中的作用。对语境的研究揭示了手-机关系在珠宝世界中所带来的不同衰落。然后,获得的结果涉及对研讨会期间开发的项目的分析,通过手和机器之间的关系进行调解,强调设计师的角色。创新和技术与设计方法一起重新定义了风格特征,但也-最重要的是-解构了经典的珍贵概念,从而改变了对价值的感知。这意味着对奢侈品的传统参数和人类角色的重新定义,以及设计其产品的不同方式。最后,本文分析了珠宝领域和设计师发展工艺与新技术之间关系的能力,强调了这种关系所能创造的新的价值体系。
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引用次数: 0
Facilitating Materials Learning into Design Education through Visual Representations 通过视觉表现促进材料学习进入设计教育
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001389
Aline Teixeira Souza Silva, F. Moreira da Silva
Typically, the teaching-learning process about materials and manufacturing processes for design include a range of tasks: knowledge restricted to industries; designers’ responsibilities; functional requirements; and subjective values. For instance, materials knowledge is fundamental for designers. Considering this mix of competences and additionally the quantity and complexity of the subject, the process of teaching-learning about materials is challenging. This paper discusses the visual representations as strategy for materials and manufacturing processes learning into design education. We argue that traditional sources as demonstrations and reports are important to classes, but visualizations have the causal effect. To demonstrate the proposition, we present an experience report.
通常,关于设计的材料和制造过程的教学过程包括一系列任务:局限于工业的知识;设计师的责任;功能需求;主观价值。例如,材料知识是设计师的基础。考虑到这种能力的混合,以及学科的数量和复杂性,教学材料的过程是具有挑战性的。本文讨论了将视觉表现作为材料和制造过程学习策略纳入设计教育。我们认为,传统的来源,如演示和报告,对类是重要的,但可视化有因果关系。为了论证这一命题,我们提出了一份经验报告。
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引用次数: 0
SHELTER Project: Designing an innovative solution for earthquake resilience and survival SHELTER项目:为地震恢复力和生存设计一个创新的解决方案
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003534
João Gomes Ferreira, Rita Moura, Ana Margarida Ferreira, Vasco Milne, Eduardo Gonçalves, Diamantino Abreu, L. Guerreiro
Severe earthquakes striking urban areas usually have catastrophic effects, and this risk is particularly acute in cities with more vulnerable buildings located in seismic-prone regions. The ideal solution to overcome this problem is to strengthen (or, in extreme situations, demolish) all vulnerable buildings located in seismic zones to ensure their safety and, thus, the safety of their users. However, this global approach is unfeasible because most owners need to be aware of the problem or have the financial capacity to implement such a solution. In this context, a project was developed entitled SHELTER – “Structural Hyper-resisting Element for Life-Threatening Earthquake Risk”, aiming at finding a viable solution to save human lives in severe seismic events, even when structural collapse occurs.The solution consists of installing a safety “capsule”, i.e., creating a located and structurally robust reinforcement of an accessible zone of the apartment/office where users can be safely protected.Four key aspects had to be addressed to make this concept effective: (i) the users had to be alerted in due time to get into the shelter before the violent shaking started; (ii) the capsule had to resist the actions caused by the building collapse without significant deformations; (iii) people had to survive during the building collapse, and (iv) people had to survive during the time entrapped within the capsule until the rescue teams arrival.This paper focuses on the design of the systems addressing survival during both the building collapse and the entrapped period.The survival during building collapse was based on safety seats, designed within the scope of the SHELTER project, provided with a shock absorber system constituted by a damper and elastic springs. These safety seats can strongly attenuate the peak accelerations that the shelter undergoes due to impacts, highly increasing survival chances.To ensure survival during the entrapped period, fundamental life-supporting needs were first listed: hydration, nutrition, dejection, breathing, SOS emission, thermal comfort, and psychological comfort. These needs were then fulfilled with the corresponding supporting systems or goods, which must be installed in the lifesaving capsule.
袭击城市地区的强烈地震通常会产生灾难性的影响,这种风险在地震易发地区有更多脆弱建筑的城市尤为严重。克服这一问题的理想解决方案是加强(或在极端情况下拆除)位于地震带的所有易损建筑物,以确保其安全,从而确保其用户的安全。然而,这种全球方法是不可行的,因为大多数所有者需要意识到这个问题,或者有财政能力来实施这样的解决方案。在此背景下,一个名为SHELTER的项目被开发出来——“用于威胁生命的地震风险的结构超强抵抗元件”,旨在寻找一种可行的解决方案,在严重的地震事件中拯救人类生命,即使发生结构倒塌。解决方案包括安装一个安全“胶囊”,即在公寓/办公室的可访问区域创建一个定位和结构坚固的加固,在那里用户可以得到安全保护。为了使这一概念有效,必须解决四个关键方面:(i)必须及时提醒使用者,以便在剧烈震动开始之前进入避难所;(ii)胶囊必须承受建筑物倒塌所造成的作用,而不致出现明显变形;(iii)人们必须在建筑物倒塌期间生存;(iv)人们必须在被困在胶囊内的时间内生存,直到救援队到达。本文重点研究了建筑物倒塌和被困期间的生存系统设计。建筑物倒塌时的生存是基于安全座椅,在SHELTER项目的范围内设计,提供由阻尼器和弹性弹簧组成的减震器系统。这些安全座椅可以强烈地减弱避难所因撞击而承受的峰值加速度,大大增加了生存机会。为了确保被困期间的生存,首先列出了基本的生命支持需求:水合、营养、排便、呼吸、SOS发射、热舒适和心理舒适。然后用相应的支持系统或货物来满足这些需求,这些系统或货物必须安装在救生胶囊中。
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引用次数: 0
Systematic design and construction strategy of subway public art based on urban spirit 基于城市精神的地铁公共艺术系统设计与施工策略
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003529
L. Lian
AbstractWith the acceleration of urbanization around the world, subway space has become a special and necessary public space. The complexity of the subway environment, the diversity of passenger needs, and the integration of urban culture have brought new problems to the future development of subway space. Development is increasingly using design as a means to address social development issues. This paper conducts online or field research on representative subway stations in New York, Stockholm, Shenzhen and other cities, and discusses the feasibility of subway public art design based on urban spirit and the necessity of systemic design thinking intervention research. The material carrier of publicity and urban spirit, analyzing the path and elements of subway public art system design, from the macro level (theme planning and station classification strategy), the meso level (site selection strategy of multi-point layout) and the micro level (design elements generation) to propose a systematic design strategy at three levels.Research BackgroundThe early 20th century had seen the commencement of public art research. After a century of growth, its study subfields have been honed, and several studies on public art in subways have surfaced.Public art is an important medium to create a subway space atmosphere, which is the most intuitive embodiment of a city subway different from other cities. At present, although there have been many studies on the relationship between subway public art and urban spirit, most of the creative themes of subway public art are the translation and presentation of cultural elements, and most of them are based on the individuality of a station, lacking the integrity and continuity of the expression of urban spirit from the perspective of the lack of layout of the whole line of the subway network. There are scattered creations, and the integrity of the public's understanding of the urban spirit has not yet been formed. A system that promotes memory reinforcement.A statement of the objectiveThe research takes the promotion of the city spirit as the starting point, strengthens the city people's cognition, memory, understanding and recognition of the city spirit as the goal, takes the advantage of the wide coverage, tight connection and many nodes of the urban subway network space, takes the subway public art as the material carrier of publicity and the city spirit, analyzes the elements of the subway public art systematic design,and puts forward the subway public art systematic construction strategy based on the city spirit.A statement of the significanceA public art work is composed of multiple design elements, including the theme concept, scale, form of expression, technical means, shape, color and material of the work. The manifestation of urban spirit by the work is the embodiment of urban spirit by the design elements. The significance of this topic is shown in the following four aspects: 1. Taking the city spirit as the s
摘要随着世界城市化进程的加快,地铁空间已成为一种特殊的、必不可少的公共空间。地铁环境的复杂性、乘客需求的多样性、城市文化的融合给未来地铁空间的发展带来了新的问题。发展越来越多地使用设计作为解决社会发展问题的手段。本文通过对纽约、斯德哥尔摩、深圳等城市的代表性地铁站进行在线或实地调研,探讨基于城市精神的地铁公共艺术设计的可行性和系统性设计思维介入研究的必要性。以宣传与城市精神的物质载体,分析地铁公共艺术系统设计的路径与要素,从宏观层面(主题规划与车站分类策略)、中观层面(多点布局的选址策略)、微观层面(设计元素生成)三个层面提出系统的设计策略。研究背景20世纪初,公共艺术研究开始起步。经过一个世纪的发展,其研究的子领域已经得到了磨练,一些关于地铁公共艺术的研究已经浮出水面。公共艺术是营造地铁空间氛围的重要媒介,是一个城市地铁区别于其他城市的最直观体现。目前,虽然对地铁公共艺术与城市精神关系的研究较多,但地铁公共艺术的创作主题多为文化元素的翻译与呈现,且多以一个车站的个性为基础,缺乏从地铁网络全线布局的角度来表达城市精神的整体性和连续性。创作零散,公众对城市精神理解的整体性尚未形成。一个促进记忆强化的系统。本研究以城市精神的提升为出发点,以加强城市人对城市精神的认知、记忆、理解和认同为目标,利用城市地铁网络空间覆盖广、连接紧密、节点众多的优势,以地铁公共艺术作为宣传和城市精神的物质载体;分析了地铁公共艺术系统设计的要素,提出了基于城市精神的地铁公共艺术系统建设策略。一件公共艺术作品是由多个设计元素组成的,包括作品的主题理念、规模、表现形式、技术手段、造型、色彩和材料。城市精神在作品中的体现就是城市精神在设计元素中的体现。本课题的研究意义主要表现在以下四个方面:1。以城市精神为出发点,为提高城市软实力、加强社会精神文明建设提供了切实可行的方法。以“地铁+公共艺术”为研究对象,充分发挥空间和设计表现的优势,提高城市公众的文明程度,赋予地铁出行多元化的可能。3.以系统的设计思维贯穿研究路径,为城市公共艺术的规划设计提供系统的指导和建议。Methods4。以数字技术为手段,为地铁公共艺术的表现形式和城市精神的传播方式提供更多创新的选择。文献分析法:通过总结归纳,明确国内外学者对该课题的研究趋势,分析现阶段存在的问题。案例分析法:分析世界各地的地铁公共艺术案例,为设计框架和策略的生成提供依据。归纳推演法:本研究的“策略建议部分”多次运用归纳推演法。d .提出基于城市精神的地铁公共艺术系统设计框架,并提出设计元素的转化方法:基于实体隐喻的转换方法基于结构隐喻的转换方法结果从宏观层面(主题规划和场地分级策略)、中观层面(多点布局选址策略)和微观层面(设计元素生成)提出了系统的设计策略。
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引用次数: 0
Dialectic of the Sustainability: Design and Art new Frontiers 可持续性的辩证法:设计与艺术的新前沿
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003539
R. Moutinho, E. Aparo, P. Dinis
Sustainability is, currently, one of society's main paradigms and depends, above all, on the way in which we plane and trace new paths so that, in a systemic, integrated and transdisciplinary way, choices are objective and made based on a greater collective good. It is at this point that sustainability meets design and art, as all formal, informal, and non-formal artefacts are, at some level, constituents and agents of change. The complementarities between design and art are increasingly identified in fine details and that is why we often see art migrating to stores and design artefacts to museums. This relationship between art and design aims to develop a new language for industrial culture. By applying a theoretical perspective capable of articulating the fundamental dimensions of the man’s relationship with the environment and highlighting the aesthetics of sustainability, it will consequently highlight the beauty of the complementarity of antagonisms in art and design interventions, thus playing an important role in the process of “socialization” of society. Being sustainability the subject of the moment and with roots for the future, this exploratory article seeks to investigate the dialectics between design and art and foresee future practices that will be the answers of tomorrow.
目前,可持续发展是社会的主要范例之一,它首先取决于我们规划和探索新道路的方式,以便以系统、综合和跨学科的方式做出客观的选择,并以更大的集体利益为基础。正是在这一点上,可持续性与设计和艺术相遇,因为所有正式的、非正式的和非正式的人工制品在某种程度上都是变化的组成部分和代理人。设计和艺术之间的互补性越来越多地体现在细节上,这就是为什么我们经常看到艺术转移到商店,设计工艺品转移到博物馆。艺术与设计之间的这种关系旨在为工业文化开发一种新的语言。通过运用一种理论视角,能够阐明人与环境关系的基本维度,并突出可持续性的美学,它将因此突出艺术和设计干预中对抗的互补性之美,从而在社会的“社会化”过程中发挥重要作用。这篇探索性的文章旨在探讨设计与艺术之间的辩证法,并预见未来的实践,这将是明天的答案。
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Human Dynamics and Design for the Development of Contemporary Societies
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