首页 > 最新文献

2012 14th Symposium on Virtual and Augmented Reality最新文献

英文 中文
From VR to AR: Adding AR Functionality to an Existing VR Software Framework 从VR到AR:将AR功能添加到现有的VR软件框架
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.18
F. Mannuß, André Hinkenjann
We present our approach to extend a Virtual Reality software framework towards the use for Augmented Reality applications. Although VR and AR applications have very similar requirements in terms of abstract components (like 6DOF input, stereoscopic output, simulation engines), the requirements in terms of hardware and software vary considerably. In this article we would like to share the experience gained from adapting our VR software framework for AR applications. We will address design issues for this task. The result is a VR/AR basic software that allows us to implement interactive applications without fixing their type (VR or AR) beforehand. Switching from VR to AR is a matter of changing the configuration file of the application.
我们提出了扩展虚拟现实软件框架的方法,以用于增强现实应用程序。尽管VR和AR应用程序在抽象组件(如6DOF输入、立体输出、仿真引擎)方面具有非常相似的要求,但在硬件和软件方面的要求差异很大。在这篇文章中,我们想分享从适应AR应用程序的VR软件框架中获得的经验。我们将解决这个任务的设计问题。其结果是一个VR/AR基础软件,允许我们实现交互式应用程序,而无需事先固定其类型(VR或AR)。从VR切换到AR是一个改变应用程序配置文件的问题。
{"title":"From VR to AR: Adding AR Functionality to an Existing VR Software Framework","authors":"F. Mannuß, André Hinkenjann","doi":"10.1109/SVR.2012.18","DOIUrl":"https://doi.org/10.1109/SVR.2012.18","url":null,"abstract":"We present our approach to extend a Virtual Reality software framework towards the use for Augmented Reality applications. Although VR and AR applications have very similar requirements in terms of abstract components (like 6DOF input, stereoscopic output, simulation engines), the requirements in terms of hardware and software vary considerably. In this article we would like to share the experience gained from adapting our VR software framework for AR applications. We will address design issues for this task. The result is a VR/AR basic software that allows us to implement interactive applications without fixing their type (VR or AR) beforehand. Switching from VR to AR is a matter of changing the configuration file of the application.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134599680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Realistic Shadows for Mobile Augmented Reality 逼真的阴影移动增强现实
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.9
Tássio Knop de Castro, L. H. Figueiredo, L. Velho
We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms.
我们描述了一种在室内和室外场景中生成具有逼真阴影的虚拟物体的方法。我们在移动平台上实时创建平滑阴影,并讨论这些平台的可能性,局限性和具体实现细节。
{"title":"Realistic Shadows for Mobile Augmented Reality","authors":"Tássio Knop de Castro, L. H. Figueiredo, L. Velho","doi":"10.1109/SVR.2012.9","DOIUrl":"https://doi.org/10.1109/SVR.2012.9","url":null,"abstract":"We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129780832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Human Body Motion and Gestures Recognition Based on Checkpoints 基于检查点的人体运动和手势识别
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.16
T. Chaves, L. Figueiredo, A. D. Gama, C. Araújo, V. Teichrieb
The computational implementation of human body gestures recognition has been a challenge for several years. Nowadays, thanks to the development of RGB-D cameras it is possible to acquire a set of data that represents a human position in time. Despite that, these cameras provide raw data, still being a problem to identify in real-time a specific pre-defined user movement without relying on offline training. However, in several cases the real-time requisite is critical, especially when it is necessary to detect and analyze a movement continuously, as in the tracking of physiotherapeutic movements or exercises. This paper presents a simple and fast technique to recognize human movements using the set of data provided by a RGB-D camera. Moreover, it describes a way to identify not only if the performed motion is valid, i.e. belongs to a set of pre-defined gestures, but also the identification of at which point the motion is (beginning, end or somewhere in the middle of it). The precision of the proposed technique can be set to suit the needs of the application and has a simple and fast way of gesture registration, thus, being easy to set new motions if necessary. The proposed technique has been validated through a set of tests focused on analyzing its robustness considering a series of variations during the interaction like fast and complex gestures.
多年来,人体手势识别的计算实现一直是一个挑战。如今,由于RGB-D相机的发展,可以及时获取一组代表人体位置的数据。尽管如此,这些摄像头提供的是原始数据,在不依赖线下培训的情况下,实时识别特定的预定义用户运动仍然是一个问题。然而,在一些情况下,实时需求是至关重要的,特别是当需要连续检测和分析运动时,如跟踪物理治疗运动或练习。本文提出了一种利用RGB-D相机提供的数据集来识别人体运动的简单快速技术。此外,它还描述了一种方法,不仅可以识别所执行的动作是否有效(即属于一组预定义的手势),还可以识别动作的位置(开始、结束或中间的某个位置)。该技术的精度可以根据应用程序的需要进行设置,并且具有简单快速的手势注册方法,因此可以在必要时轻松设置新动作。该技术已通过一系列测试进行验证,重点分析了其鲁棒性,考虑了交互过程中的一系列变化,如快速和复杂的手势。
{"title":"Human Body Motion and Gestures Recognition Based on Checkpoints","authors":"T. Chaves, L. Figueiredo, A. D. Gama, C. Araújo, V. Teichrieb","doi":"10.1109/SVR.2012.16","DOIUrl":"https://doi.org/10.1109/SVR.2012.16","url":null,"abstract":"The computational implementation of human body gestures recognition has been a challenge for several years. Nowadays, thanks to the development of RGB-D cameras it is possible to acquire a set of data that represents a human position in time. Despite that, these cameras provide raw data, still being a problem to identify in real-time a specific pre-defined user movement without relying on offline training. However, in several cases the real-time requisite is critical, especially when it is necessary to detect and analyze a movement continuously, as in the tracking of physiotherapeutic movements or exercises. This paper presents a simple and fast technique to recognize human movements using the set of data provided by a RGB-D camera. Moreover, it describes a way to identify not only if the performed motion is valid, i.e. belongs to a set of pre-defined gestures, but also the identification of at which point the motion is (beginning, end or somewhere in the middle of it). The precision of the proposed technique can be set to suit the needs of the application and has a simple and fast way of gesture registration, thus, being easy to set new motions if necessary. The proposed technique has been validated through a set of tests focused on analyzing its robustness considering a series of variations during the interaction like fast and complex gestures.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114878256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
A VR Framework for Desktop Applications 桌面应用的VR框架
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.27
Lucas Teixeira, D. Trindade, Manuel E. Loaiza, F. Carvalho, A. Raposo, I. Santos
The emergence of cheaper technologies for immersive environments has increased considerably the interest on applications of Virtual Reality (VR). However, currently available VR frameworks force user applications to be developed specifically for them. This increases the cost of converting an existing graphical application to virtual reality environments. This paper proposes a new framework, the LVRL (Lightweight Virtual Reality Libraries), which allows both creation and conversion of existing applications to VR without changing the structure of the application. The LVRL main objective is to provide a minimalist programming interface and non intrusive allowing the development of VR applications by non VR developers. This article describes the architecture of LVRL, its features, usage and the benefits obtained by the applications that use it.
沉浸式环境的廉价技术的出现大大增加了对虚拟现实(VR)应用的兴趣。然而,目前可用的VR框架迫使用户应用程序专门为他们开发。这增加了将现有图形应用程序转换为虚拟现实环境的成本。本文提出了一个新的框架,LVRL(轻量级虚拟现实库),它允许在不改变应用程序结构的情况下创建和转换现有应用程序到VR。LVRL的主要目标是提供一个极简的编程接口和非侵入性,允许非VR开发人员开发VR应用程序。本文描述了LVRL的体系结构、特性、用法以及使用它的应用程序所获得的好处。
{"title":"A VR Framework for Desktop Applications","authors":"Lucas Teixeira, D. Trindade, Manuel E. Loaiza, F. Carvalho, A. Raposo, I. Santos","doi":"10.1109/SVR.2012.27","DOIUrl":"https://doi.org/10.1109/SVR.2012.27","url":null,"abstract":"The emergence of cheaper technologies for immersive environments has increased considerably the interest on applications of Virtual Reality (VR). However, currently available VR frameworks force user applications to be developed specifically for them. This increases the cost of converting an existing graphical application to virtual reality environments. This paper proposes a new framework, the LVRL (Lightweight Virtual Reality Libraries), which allows both creation and conversion of existing applications to VR without changing the structure of the application. The LVRL main objective is to provide a minimalist programming interface and non intrusive allowing the development of VR applications by non VR developers. This article describes the architecture of LVRL, its features, usage and the benefits obtained by the applications that use it.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123862645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Open/Closed Hand Classification Using Kinect Data 使用Kinect数据进行开/闭手分类
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.20
J. M. Teixeira, Bernardo Reis, Samuel Macêdo, J. Kelner
This work proposes a study over five different hand gesture classifiers using depth and skeleton data from the Kinect sensor. Evaluations of sensibility, specificity and computational costs are performed for the purpose of choosing which methods are the most adequate. In spite of the low computational complexity of the tested classifiers, the results obtained are of similar quality compared to other complex approaches. All tested classifiers have been gathered in an open-source library for hand classification using the Kinect.
这项工作提出了对五种不同的手势分类器的研究,使用来自Kinect传感器的深度和骨骼数据。对敏感性、特异性和计算成本进行评估是为了选择最合适的方法。尽管所测试的分类器的计算复杂度较低,但与其他复杂方法相比,所获得的结果质量相似。所有经过测试的分类器都收集在一个开源库中,用于使用Kinect进行手部分类。
{"title":"Open/Closed Hand Classification Using Kinect Data","authors":"J. M. Teixeira, Bernardo Reis, Samuel Macêdo, J. Kelner","doi":"10.1109/SVR.2012.20","DOIUrl":"https://doi.org/10.1109/SVR.2012.20","url":null,"abstract":"This work proposes a study over five different hand gesture classifiers using depth and skeleton data from the Kinect sensor. Evaluations of sensibility, specificity and computational costs are performed for the purpose of choosing which methods are the most adequate. In spite of the low computational complexity of the tested classifiers, the results obtained are of similar quality compared to other complex approaches. All tested classifiers have been gathered in an open-source library for hand classification using the Kinect.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"133 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124256820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Combining Augmented Reality and Speech Technologies to Help Deaf and Hard of Hearing People 结合增强现实和语音技术帮助聋人和重听人
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.10
M. Mirzaei, S. Ghorshi, Mohammad Mortazavi
Augmented Reality (AR), Automatic Speech Recognition (ASR) and Text-to-Speech Synthesis (TTS) can be used to help people with disabilities. In this paper, we combine these technologies to make a new system for helping deaf people. This system can take the narrator's speech and convert it into a readable text and show it directly on AR display. To improve the accuracy of the system, we use Audio-Visual Speech Recognition (AVSR) as a backup for the ASR engine in noisy environments. In addition, we use the TTS system to make our system more usable for deaf people. The results of testing the system show that its accuracy is over 85 percent on average in different places. Also, the result of a survey shows that more than 90 percent of deaf people on average are very interested in using our system as an assistant in portable devices for communication.
增强现实(AR)、自动语音识别(ASR)和文本到语音合成(TTS)可用于帮助残疾人。在本文中,我们将这些技术结合起来,构建一个新的聋人帮助系统。该系统可以将叙述者的语音转换为可读文本,并直接显示在AR显示器上。为了提高系统的准确性,我们在噪声环境中使用视听语音识别(AVSR)作为ASR引擎的备份。此外,我们使用TTS系统使我们的系统更适合聋人使用。测试结果表明,该系统在不同地点的平均准确率在85%以上。此外,一项调查结果显示,平均90%以上的聋哑人对使用我们的系统作为便携式通信设备的助手非常感兴趣。
{"title":"Combining Augmented Reality and Speech Technologies to Help Deaf and Hard of Hearing People","authors":"M. Mirzaei, S. Ghorshi, Mohammad Mortazavi","doi":"10.1109/SVR.2012.10","DOIUrl":"https://doi.org/10.1109/SVR.2012.10","url":null,"abstract":"Augmented Reality (AR), Automatic Speech Recognition (ASR) and Text-to-Speech Synthesis (TTS) can be used to help people with disabilities. In this paper, we combine these technologies to make a new system for helping deaf people. This system can take the narrator's speech and convert it into a readable text and show it directly on AR display. To improve the accuracy of the system, we use Audio-Visual Speech Recognition (AVSR) as a backup for the ASR engine in noisy environments. In addition, we use the TTS system to make our system more usable for deaf people. The results of testing the system show that its accuracy is over 85 percent on average in different places. Also, the result of a survey shows that more than 90 percent of deaf people on average are very interested in using our system as an assistant in portable devices for communication.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114192544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
The Use of Virtual Reality for Simulation and Training of Bovine Artificial Insemination with Haptic Devices 用触觉装置模拟和训练牛人工授精的虚拟现实技术
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.23
Alexandre Cardoso, E. Lamounier, A. D. M. Faro
This paper describes the use of Virtual Reality in simulation and training for Artificial insemination in cows using Phantom Force Feedback Device. It demonstrates the technique of collision detection among virtual objects and submits a comparison between the simulation and the practice. The work presents the practical results and discusses the application of these technologies in training.
本文介绍了虚拟现实技术在利用幻影力反馈装置对奶牛进行人工授精模拟和训练中的应用。演示了虚拟物体间的碰撞检测技术,并将仿真与实际进行了比较。本文介绍了这些技术的实际应用效果,并讨论了这些技术在培训中的应用。
{"title":"The Use of Virtual Reality for Simulation and Training of Bovine Artificial Insemination with Haptic Devices","authors":"Alexandre Cardoso, E. Lamounier, A. D. M. Faro","doi":"10.1109/SVR.2012.23","DOIUrl":"https://doi.org/10.1109/SVR.2012.23","url":null,"abstract":"This paper describes the use of Virtual Reality in simulation and training for Artificial insemination in cows using Phantom Force Feedback Device. It demonstrates the technique of collision detection among virtual objects and submits a comparison between the simulation and the practice. The work presents the practical results and discusses the application of these technologies in training.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126932401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations 高难度大尺度物体图像三维重建的挑战:变电站建模研究
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.5
Francisco Simões, Mozart W. S. Almeida, Mariana Pinheiro, Ronaldo Dos Anjos, A. Santos, R. Roberto, V. Teichrieb, Clarice Suetsugo, Alexandre Pelinson
In recent years, 3D reconstruction from images has played a major role in computer vision with a lot of improvements regarding both quality and performance. One of its main uses is the generation of 3D models of objects that are difficult to modeling. In the electrical sector, 3D reconstruction from images shows itself as a candidate to be used in specific scenarios with the advantage of its low price compared to laser scanning techniques. In fact, there are many industrial applications that can use the power of 3D reconstruction from images but no work has focused more deeply on their requirements yet. This paper analyzes the advantages and drawbacks in using 3D reconstruction from image techniques and tools in the uncontrolled environment of an electrical substation from the scenario characteristics and tools limitations points of view. Some representative available tools (commercial and academic) where evaluated and the relationship between scenario/object characteristics and reconstructed model quality could be pointed out for further improvements of the techniques in future work. This results can be used to create industrial applications with large scale difficult objects.
近年来,图像的三维重建在计算机视觉中发挥了重要作用,在质量和性能方面都有了很大的改进。它的主要用途之一是生成难以建模的物体的3D模型。在电气领域,与激光扫描技术相比,3D图像重建技术具有价格低廉的优势,可用于特定场景。事实上,有许多工业应用可以利用图像的3D重建功能,但还没有工作更深入地关注他们的需求。本文从场景特点和工具限制的角度分析了在变电站非受控环境中使用图像技术和工具进行三维重建的优缺点。可以指出一些代表性的可用工具(商业和学术),其中评估了场景/对象特征与重建模型质量之间的关系,以便在未来的工作中进一步改进技术。该结果可用于创建具有大规模困难对象的工业应用程序。
{"title":"Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations","authors":"Francisco Simões, Mozart W. S. Almeida, Mariana Pinheiro, Ronaldo Dos Anjos, A. Santos, R. Roberto, V. Teichrieb, Clarice Suetsugo, Alexandre Pelinson","doi":"10.1109/SVR.2012.5","DOIUrl":"https://doi.org/10.1109/SVR.2012.5","url":null,"abstract":"In recent years, 3D reconstruction from images has played a major role in computer vision with a lot of improvements regarding both quality and performance. One of its main uses is the generation of 3D models of objects that are difficult to modeling. In the electrical sector, 3D reconstruction from images shows itself as a candidate to be used in specific scenarios with the advantage of its low price compared to laser scanning techniques. In fact, there are many industrial applications that can use the power of 3D reconstruction from images but no work has focused more deeply on their requirements yet. This paper analyzes the advantages and drawbacks in using 3D reconstruction from image techniques and tools in the uncontrolled environment of an electrical substation from the scenario characteristics and tools limitations points of view. Some representative available tools (commercial and academic) where evaluated and the relationship between scenario/object characteristics and reconstructed model quality could be pointed out for further improvements of the techniques in future work. This results can be used to create industrial applications with large scale difficult objects.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114548149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems 运动康复支持系统中基于治疗运动的指导和运动矫正
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.15
A. D. Gama, T. Chaves, L. Figueiredo, V. Teichrieb
The use of Virtual and Augmented Reality systems for motor rehabilitation is increasing mainly due to the new interaction tools which enable interaction through body movements. To improve these systems it is important to provide movement guidance and correction according to the therapeutic description of it. The use of natural interaction can help due the understanding of user's intentions, e.g. analyzing their body movements allows the application to provide information and encouragement to them in real time, improving the interaction and the treatment process as a whole. Thus, the aim of this research is to provide guidance and correction to performed movements based on the therapeutic definition of them. This is applied on motor rehabilitation through the use of the Kinect sensor as interaction support tool for rehabilitation systems. The Kinect sensor gives three-dimensional information about the user body, recognizing skeleton and joint positions, however, it does not provide detection of body specific movements. This way, the correct description of therapeutic movement (upper limbs, for instance) was implemented in a prototype. A scoring mechanism was also developed in order to measure the patient performance, as well as to encourage him/her to improve it by displaying a positive feedback whenever he does a correct movement.
虚拟和增强现实系统在运动康复中的应用越来越多,主要是由于新的交互工具可以通过身体运动进行交互。为了改善这些系统,重要的是根据其治疗描述提供运动指导和纠正。使用自然交互可以帮助理解用户的意图,例如分析他们的身体动作,允许应用程序实时向他们提供信息和鼓励,从整体上改善交互和治疗过程。因此,本研究的目的是根据对动作的治疗定义,对已完成的动作提供指导和纠正。通过使用Kinect传感器作为康复系统的交互支持工具,将其应用于运动康复。Kinect传感器提供有关用户身体的三维信息,识别骨骼和关节位置,但它不提供身体特定动作的检测。这样,在原型中实现了对治疗运动(例如上肢)的正确描述。我们还开发了一个评分机制,以衡量患者的表现,并鼓励他/她在做正确的动作时通过显示积极的反馈来改进。
{"title":"Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems","authors":"A. D. Gama, T. Chaves, L. Figueiredo, V. Teichrieb","doi":"10.1109/SVR.2012.15","DOIUrl":"https://doi.org/10.1109/SVR.2012.15","url":null,"abstract":"The use of Virtual and Augmented Reality systems for motor rehabilitation is increasing mainly due to the new interaction tools which enable interaction through body movements. To improve these systems it is important to provide movement guidance and correction according to the therapeutic description of it. The use of natural interaction can help due the understanding of user's intentions, e.g. analyzing their body movements allows the application to provide information and encouragement to them in real time, improving the interaction and the treatment process as a whole. Thus, the aim of this research is to provide guidance and correction to performed movements based on the therapeutic definition of them. This is applied on motor rehabilitation through the use of the Kinect sensor as interaction support tool for rehabilitation systems. The Kinect sensor gives three-dimensional information about the user body, recognizing skeleton and joint positions, however, it does not provide detection of body specific movements. This way, the correct description of therapeutic movement (upper limbs, for instance) was implemented in a prototype. A scoring mechanism was also developed in order to measure the patient performance, as well as to encourage him/her to improve it by displaying a positive feedback whenever he does a correct movement.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121118253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 79
Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects 无纹理三维刚体曲面实时跟踪的局部二次曲面逼近
Pub Date : 2012-05-28 DOI: 10.1109/SVR.2012.3
Marina Atsumi Oikawa, Takafumi Taketomi, Goshiro Yamamoto, Makoto Fujisawa, Toshiyuki Amano, Jun Miyazaki, H. Kato
This paper addresses the problem of tracking textureless rigid curved objects. A common approach uses polygonal meshes to represent curved objects and use them inside an edge-based tracking system. However, in order to accurately recover their shape, high quality meshes are required, creating a trade-off between computational efficiency and tracking accuracy. To solve this issue, we suggest the use of quadrics for each patch in the mesh to give local approximations of the object shape. The novelty of our research lies in using curves that represent the quadrics projection in the current viewpoint for distance evaluation instead of using the standard method which compares edges from mesh and detected edges in the video image. This representation allows to considerably reduce the level of detail of the polygonal mesh and led us to the development of a novel method for evaluating the distance between projected and detected features. The experiments results show the comparison between our approach and the traditional method using sparse and dense meshes. They are presented using both synthetic and real image data.
本文研究了无纹理刚性曲面物体的跟踪问题。一种常见的方法是使用多边形网格来表示弯曲的物体,并在基于边缘的跟踪系统中使用它们。然而,为了准确地恢复它们的形状,需要高质量的网格,在计算效率和跟踪精度之间进行权衡。为了解决这个问题,我们建议对网格中的每个patch使用二次曲面来给出物体形状的局部近似。本研究的新颖之处在于使用当前视点中表示二次投影的曲线来进行距离评估,而不是使用比较网格边缘和视频图像中检测边缘的标准方法。这种表示可以大大降低多边形网格的细节水平,并使我们开发出一种评估投影和检测特征之间距离的新方法。实验结果表明,该方法与传统的稀疏网格和密集网格方法进行了比较。它们分别使用合成和真实图像数据来呈现。
{"title":"Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects","authors":"Marina Atsumi Oikawa, Takafumi Taketomi, Goshiro Yamamoto, Makoto Fujisawa, Toshiyuki Amano, Jun Miyazaki, H. Kato","doi":"10.1109/SVR.2012.3","DOIUrl":"https://doi.org/10.1109/SVR.2012.3","url":null,"abstract":"This paper addresses the problem of tracking textureless rigid curved objects. A common approach uses polygonal meshes to represent curved objects and use them inside an edge-based tracking system. However, in order to accurately recover their shape, high quality meshes are required, creating a trade-off between computational efficiency and tracking accuracy. To solve this issue, we suggest the use of quadrics for each patch in the mesh to give local approximations of the object shape. The novelty of our research lies in using curves that represent the quadrics projection in the current viewpoint for distance evaluation instead of using the standard method which compares edges from mesh and detected edges in the video image. This representation allows to considerably reduce the level of detail of the polygonal mesh and led us to the development of a novel method for evaluating the distance between projected and detected features. The experiments results show the comparison between our approach and the traditional method using sparse and dense meshes. They are presented using both synthetic and real image data.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"166 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131697005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
期刊
2012 14th Symposium on Virtual and Augmented Reality
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1