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User Authentication using Leap Motion 使用Leap Motion进行用户认证
Kotaro Maruyama, Jungpil Shin, Cheol Min Kim, Chin-Ling Chen
There is a rising interest in non-touch human-computer interaction and enhanced user authentication. We think that the hand gesture will play an important role in non-touch HCI and that it will be requested to reinforce user authentication associated with the hand. In this paper, we propose a novel method to authenticate each user by recognizing his/her hand with Leap motion. We get the reference and test data about three dimensional positions of finger joints by letting users put his/her hand over Leap motion. We identify and verify a user by comparing the intra-digit and inter-digit feature values calculated from the three dimensional coordinates of finger joints. Twenty persons have participated as examinees in our experiments and we have measured the hand of each user 30 times. The experimental results show that we can get the identification rate 84.65% based on only distances between joints as intra-digit features. This implies that hand biometrics such as distances and angles between finger joints can be used to authenticate the user who interacts with computing devices using hand gestures.
人们对非接触式人机交互和增强的用户身份验证越来越感兴趣。我们认为手势将在非触摸HCI中发挥重要作用,并且它将被要求加强与手相关的用户身份验证。在本文中,我们提出了一种新的方法,通过识别他/她的手跳跃运动来验证每个用户。我们通过让用户将他/她的手放在Leap motion上,获得关于手指关节三维位置的参考和测试数据。我们通过比较手指关节三维坐标计算的手指内和手指间特征值来识别和验证用户。在我们的实验中,有20个人作为考生参加,我们测量了每个用户的手30次。实验结果表明,仅将关节间距离作为指内特征,识别率可达84.65%。这意味着手指关节之间的距离和角度等手部生物特征可以用来验证使用手势与计算设备交互的用户。
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引用次数: 4
Solving Stochastic Point Location Problem in a Dynamic Environment with Weak Estimation 基于弱估计的动态环境下随机点定位问题求解
A. Mofrad, A. Yazidi, H. Hammer
The Stochastic Point Location (SPL) problem introduced by Oommen [7] can be summarized as searching for an unknown point in the interval under a possibly faulty feedback. The search is performed via a Learning Mechanism (LM) (algorithm) that interacts with a stochastic environment which in turn informs it about the direction of the search. Since the environment is stochastic, the guidance for directions could be faulty. The first solution to the SPL problem which was pioneered by Oommen [7] two decades ago relies on discretizing the search interval and performing a controlled random walk on it. The state of the random walk at each step is considered to be the estimation of the point location. The convergence of the latter simplistic estimation strategy is proved for an infinite resolution. However, the latter strategy yields rather poor accuracy for low resolutions. In this paper, we present sophisticated tracking methods that outperform Oommen strategy [7]. Our methods revolve around tracking some key statistical properties of the underlying random walk using the family of weak estimators. Furthermore, we address the settings where the point location is non-stationary, i.e. LM is searching with uncertainty for a (possibly moving) point in an interval. In such settings, asymptotic results are no longer applicable. Simulation results show that the proposed methods outperform Oommen method for estimating point location by reducing the estimated error up to 75%.
Oommen[7]提出的随机点定位(Stochastic Point Location, SPL)问题可以概括为在可能存在错误反馈的情况下,在区间内寻找一个未知点。搜索是通过学习机制(LM)(算法)执行的,它与随机环境相互作用,从而通知它搜索的方向。由于环境是随机的,指示方向可能是错误的。20年前,由Oommen[7]率先提出的SPL问题的第一个解决方案依赖于离散搜索间隔并对其执行受控随机漫步。随机漫步在每一步的状态被认为是对点位置的估计。证明了后一种简化估计策略在无限分辨率下的收敛性。然而,后一种策略在低分辨率下产生相当差的精度。在本文中,我们提出了优于omommen策略的复杂跟踪方法[7]。我们的方法围绕着使用弱估计器族跟踪底层随机漫步的一些关键统计特性。此外,我们解决了点位置是非平稳的设置,即LM在一个区间内不确定地搜索一个(可能移动的)点。在这种情况下,渐近结果不再适用。仿真结果表明,该方法与omommen方法相比,可将估计误差降低75%。
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引用次数: 2
Highly Scalable Monitoring System on Chip for Multi-Stream Auto-Adaptable Vision System 面向多流自适应视觉系统的高扩展性片上监控系统
Ali Isavudeen, Nicolas Ngan, Eva Dokládalová, M. Akil
The integration of multiple and technologically heterogeneous sensors (infrared, color, etc) in vision systems tend to democratize. The objective is to benefit from the multimodal perception allowing to improve the quality and robustness of challenging applications such as the advanced driver assistance, 3-D vision, inspection systems or military observation equipment. However, the multiplication of heterogeneous processing pipelines makes the design of efficient computing resources for the multi-sensor systems very arduous task. In addition to the context of latency critical application and limited power budget, the designer has often to consider the parameters of sensors varying dynamically as well as the number of active sensors used at the moment. To optimize the computing resource management, we inspire from the self-aware architectures. We propose an original on-chip monitor, completed by an observation and command network-on-chip allowing the system resources supervision and their on-the-fly adaptation. We present the evaluation of the proposed monitoring solution through FPGA implementation. We estimate the cost of the proposed solution in the terms of surface occupation and latency. And finally, we show that the proposed solution guarantees a processing of 1080p resolution frames at more than 60 fps.
在视觉系统中集成多种技术异构传感器(红外、彩色等)的趋势趋于大众化。目标是从多模态感知中获益,从而提高具有挑战性的应用的质量和稳健性,例如高级驾驶员辅助,3d视觉,检查系统或军事观察设备。然而,异构处理管道的增加使得多传感器系统高效计算资源的设计变得非常艰巨。除了延迟关键型应用和有限的功率预算外,设计人员还必须经常考虑动态变化的传感器参数以及当前使用的有源传感器的数量。为了优化计算资源管理,我们从自感知架构中得到启发。我们提出了一种原始的片上监视器,由一个观察和命令片上网络完成,允许系统资源监督和动态适应。我们通过FPGA实现对所提出的监控方案进行了评估。我们根据表面占用和延迟来估计所提出的解决方案的成本。最后,我们证明了所提出的解决方案保证以超过60fps的速度处理1080p分辨率帧。
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引用次数: 0
An Effective Feature Selection method using Monte Carlo Search 一种有效的蒙特卡罗搜索特征选择方法
Muhammad Umar Chaudhry, Sang-Wook Kim, Jee-Hyong Lee
Feature selection is the challenging problem in the field of machine learning. The task is to identify the optimal feature subset by eliminating the redundant and irrelevant features from the dataset. The problem becomes more complicated when dealing with high-dimensional datasets. In this paper, we propose the novel technique based on Monte Carlo Tree Search (MCTS) to find the best feature subset to classify the dataset in hand. The effectiveness and validity of the proposed method is demonstrated by experimenting on many real world datasets.
特征选择是机器学习领域中具有挑战性的问题。任务是通过消除数据集中冗余和不相关的特征来识别最优特征子集。当处理高维数据集时,问题变得更加复杂。在本文中,我们提出了一种基于蒙特卡罗树搜索(MCTS)的新技术来寻找最佳的特征子集来对手头的数据集进行分类。通过对大量真实数据集的实验,验证了该方法的有效性。
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引用次数: 0
Performance Analysis of Bicycle-to-Pedestrian Safety Application using Bluetooth Low Energy 基于低功耗蓝牙的自行车-行人安全应用性能分析
Hyeongcheol Park, Sungwon Lee, Eunbae Moon, Syed Hassan Ahmed, Dongkyun Kim
The use of bicycles, Segway, Ninebot, and etc. has been rapidly increasing due to the development of personal mobility and technological shift. On the other hand, due to the extensive use of headphones, and smart phones while walking on the road and riding a bicycle, the probability of collisions between pedestrian and bicycle increases. In this regards, it is hard to find a dedicated effort being carried out by the research community. Though Vehicle-to-Pedestrian (V2P) safety applications can be deployed, nevertheless, the Dedicated Short Range Communication (DSRC) protocol consumes a massive amount of energy at the battery operated end user. In this paper, we propose Bicycle-to-Pedestrian (B2P) safety application that can solve the aforementioned issue in more optimized manner. More specifically, we designed and implemented a B2P safety application based on Bluetooth Low Energy (BLE) and have analyzed the failure cases of our safety application and grasped the case studies to improve the reliability.
由于个人机动性的发展和技术的转变,自行车、赛格威、纳恩博等的使用正在迅速增加。另一方面,由于在路上行走和骑自行车时大量使用耳机和智能手机,行人与自行车碰撞的概率增加。在这方面,很难找到研究界正在进行的专门努力。虽然可以部署车辆对行人(V2P)安全应用程序,但专用短程通信(DSRC)协议在电池供电的终端用户处消耗大量能量。本文提出的自行车转行人(Bicycle-to-Pedestrian, B2P)安全应用可以更优化地解决上述问题。更具体地说,我们设计并实现了一个基于蓝牙低功耗(BLE)的B2P安全应用,并分析了我们的安全应用的故障案例,并掌握了案例研究,以提高可靠性。
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引用次数: 2
Collaborative Sensing for Privacy Preserving Gait Tracking Using IoT Middleware 基于物联网中间件的协同感知隐私保护步态跟踪
C. Shih, Tim-Yuao Wang, Jyun-Jhe Chou, Ze-Yu Chuang, Ching-Chih Chuang, Kwei-Jay Lin, Wei-Dean Wang, Kuo-Chin Huang
Gait velocity has become a valid and important metric for senior populations. However, existing approaches to measure gait velocity are either limited to specific location or too expensive to be applied. IoT middleware allows the systems to collect data in a large space in a collaborative manner. However, it is a great challenge of integrating large numbers of low-cost devices to accomplish the task. This paper presents the design, implementation, and findings of using low-cost thermal sensors to monitor the activity index in home environment. The system is built on top of WuKong middleware. The evaluation results show that the system can measure the gait velocity with negligible errors. When the parameters for noise filtering are correctly configured, the F-Score of the heat source detection can achieve 0.99.
步态速度已成为老年人有效而重要的指标。然而,现有的测量步态速度的方法要么局限于特定的位置,要么太昂贵而无法应用。物联网中间件允许系统以协作方式在大空间中收集数据。然而,集成大量的低成本设备来完成这项任务是一个巨大的挑战。本文介绍了使用低成本的热传感器来监测家庭环境中的活动指数的设计、实现和结果。该系统建立在悟空中间件之上。评估结果表明,该系统可以测量步态速度,误差可以忽略不计。当噪声滤波参数配置正确时,热源检测的F-Score可达到0.99。
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引用次数: 6
Study on a Text Reuse Measurement Method Using Expanded Index Term 基于扩展索引项的文本重用度量方法研究
Eunji Lee, Htet Myet Lynn, Chang Choi, Hanil Kim, Pankoo Kim
Text reuse has become prominent in the process of information content digitalization owing to the popularization of the Internet and smartphones. Problems related to text reuse are various and complex, and these include problems related to text insertion, deletion, and replacement, and changing of word order. Moreover, in order to inspect reuse in texts with many sources, there must be an efficient method to inspect within a reasonable amount of time and using a reasonable amount of resources. This work is an attempt to improve accuracy of text reuse measurement by using expanded index terms, expanding the range of reused inspection sentences, and circularizing words in order to resolve the issue of undetected reused sentences that arise from the replacement of similar terms. The efficiency of the proposed method was proven through a comparative evaluation with the existing reuse inspection methods.
随着互联网和智能手机的普及,文本重用在信息内容数字化过程中变得尤为突出。与文本重用相关的问题是多种多样和复杂的,这些问题包括与文本插入、删除、替换和词序改变有关的问题。此外,为了检查具有许多源的文本中的重用性,必须有一种有效的方法在合理的时间内使用合理的资源进行检查。本文试图通过扩展索引词、扩大重复使用检查句的范围和循环词来提高文本重用度量的准确性,以解决由于替换相似术语而导致的重复使用句子未被检测到的问题。通过与现有复用检测方法的对比评价,证明了该方法的有效性。
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引用次数: 0
Software Defined Radio Testbed Setup and Experimentation 软件无线电试验台的搭建与实验
A. Hematian, James H. Nguyen, Chao Lu, Wei Yu, Daniel Ku
Software Defined Radio (SDR) can move the complicated signal processing and handling procedures involved in communications from radio equipment into computer software. Consequently, SDR equipment could consist of only a few chips connected to an antenna. In this paper, we present an implemented SDR testbed, which consists of four complete SDR nodes. Using the designed testbed, we have conducted two case studies. The first is designed to facilitate video transmission via adaptive LTE links. Our experimental results demonstrate that adaptive LTE link video transmission could reduce the bandwidth usage for data transmission. In the second case study, we perform UE location estimation by leveraging the signal strength from nearby cell towers, pertinent to various applications, such as public safety and disaster rescue scenarios where GPS (Global Position System) is not available (e.g., indoor environment). Our experimental results show that it is feasible to accurately derive the location of a UE (User Equipment) by signal strength. In addition, we design a Hardware In the Loop (HIL) simulation environment using the Vienna LTE simulator, srsLTE library, and our SDR testbed. We develop a software wrapper to connect the Vienna LTE simulator to our SDR testbed via the srsLTE library. Our experimental results demonstrate the comparative performance of simulated UEs and eNodeBs against real SDR UEs and eNodeBs, as well as how a simulated environment can interact with a real-world implementation.
软件无线电(SDR)可以将通信中涉及的复杂信号处理和处理程序从无线电设备转移到计算机软件中。因此,SDR设备可能只由连接到天线的几个芯片组成。在本文中,我们提出了一个实现的SDR测试平台,它由四个完整的SDR节点组成。使用设计的测试平台,我们进行了两个案例研究。第一种设计是为了通过自适应LTE链路促进视频传输。实验结果表明,自适应LTE链路视频传输可以减少数据传输的带宽占用。在第二个案例研究中,我们通过利用来自附近蜂窝塔的信号强度来执行UE位置估计,这与各种应用相关,例如GPS(全球定位系统)不可用的公共安全和灾难救援场景(例如室内环境)。实验结果表明,利用信号强度精确定位用户设备的位置是可行的。此外,我们使用维也纳LTE模拟器、srsLTE库和我们的SDR测试台设计了一个硬件在环(HIL)仿真环境。我们开发了一个软件包装器,通过srsLTE库将维也纳LTE模拟器连接到SDR测试平台。我们的实验结果展示了模拟ue和enodeb与真实SDR ue和enodeb的性能比较,以及模拟环境如何与现实世界的实现进行交互。
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引用次数: 5
Hand Gesture Recognition for Doors with Neural Network 基于神经网络的门手势识别
Hyunsang Ahn, Jun Sung Kim, J. Shim, Jin Suk Kim
In this paper we propose a hand gesture recognition system for door opening. Because the usage of door knobs and the way of opening doors are similar worldwide, people will naturally do similar actions without special promise when opening the door. When a user wears a smart watch, it is possible to perform movements more natural than the movement at the situation with holding a smartphone in hand. We used an accelerometer embedded in a smart watch to collect hand gesture data, which opens each of three types of door, hinged, slide, and shutter. We preprocessed the raw data with two steps. We trimmed the data and normalized trimmed data using akima spline for multi-layer perceptron (MLP). Also, we used MLP to classify the preprocessed hand gesture data in our system.
本文提出了一种用于开门的手势识别系统。由于门把手的用法和开门的方式在世界范围内是相似的,所以人们在开门的时候自然会做出类似的动作,没有特别的承诺。佩戴智能手表时,可以做出比拿着智能手机时更自然的动作。我们使用嵌入在智能手表中的加速计来收集手势数据,它可以打开三种类型的门,铰链,滑动和快门。我们用两个步骤对原始数据进行预处理。我们使用akima样条对多层感知器(MLP)的数据进行裁剪和归一化。此外,我们还使用MLP对系统中预处理过的手势数据进行分类。
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引用次数: 4
When D2D Meets Network Coding: A Tutorial Case Study 当D2D遇到网络编码:教程案例研究
Jun Huang, Shuai Huang, Cong-Cong Xing
As one of the core technologies for the future 5G communications, device-to-device (D2D) communication is known to be effective in enhancing spectrum efficiency and improving network throughput. While substantial progress has been made regarding D2D communications in various applications, most of the studies, however, focus on the single-hop D2D communication scenario, leaving the multi-hop D2D communication scenario inadequately investigated. Considering the multi-hop D2D communications are extremely useful in extending the communication range between two devices, and when D2D meets network coding, the potentials of both technologies can be fully unlocked, in this article, we present a tutorial case study on the long-distance D2D communication protocol in which multi-hop data transmissions are enhanced by network coding. We investigate four representative scenarios experimentally to demonstrate the performance gain of applying network coding to D2D communications. Our intention is to provide an in-depth study showing how network coding can be essentially beneficial to multi-hop D2D communications, and to encourage additional research in this area forthcoming.
作为未来5G通信的核心技术之一,设备到设备(device-to-device, D2D)通信在提高频谱效率和提高网络吞吐量方面是有效的。虽然D2D通信在各种应用中取得了实质性进展,但大多数研究都集中在单跳D2D通信场景上,而对多跳D2D通信场景的研究还不够充分。考虑到多跳D2D通信对于扩展两个设备之间的通信范围非常有用,当D2D遇到网络编码时,两种技术的潜力都可以得到充分释放,在本文中,我们提出了一个通过网络编码增强多跳数据传输的远程D2D通信协议的教程案例研究。我们通过实验研究了四种典型场景,以证明将网络编码应用于D2D通信的性能增益。我们的目的是提供一项深入的研究,展示网络编码如何在本质上有利于多跳D2D通信,并鼓励在这一领域的进一步研究即将到来。
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引用次数: 2
期刊
Proceedings of the International Conference on Research in Adaptive and Convergent Systems
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