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Exposure to Language in Video and its Impact on Linguistic Development in Children Aged 3-11: A Scoping Review. 在视频中接触语言及其对 3-11 岁儿童语言发展的影响:范围界定综述。
Q1 Psychology Pub Date : 2024-07-17 eCollection Date: 2024-01-01 DOI: 10.5334/joc.385
Anna Elizabeth Gowenlock, Courtenay Norbury, Jennifer M Rodd

Early exposure to books can benefit language acquisition by expanding children's linguistic experience and engaging them in a shared activity (Nation et al. 2022; Dowdall et al., 2020). Video media (including television) could potentially fulfil a similar role by exposing children to new linguistic phenomena in an engaging setting. However, while many studies have examined the impact of screen-time on cognitive development (for a review see Kostyrka-Allchorne et al., 2017), the findings relating specifically to language remain unclear. The aim of this review is to understand how encountering language content in video media might impact a variety of language skills in children aged 3-11. This review maps the methods and findings of 93 studies that met preregistered criteria with the goal of understanding which factors impact learning outcomes following video exposure. Results from observational (N = 31) and experimental (N = 62) studies reveal a divided literature in which video viewing is linked to short-term benefits for learning specific linguistic structures from high-quality video media, as well as having negative or null long-term associations with standardised language measures. Results highlight various methodological difficulties and limitations faced by experimental and observational approaches and reveal the importance of video quality and viewing context for language learning.

早期接触书籍可以扩大儿童的语言经验,让他们参与到共同的活动中,从而有利于语言的习得(Nation 等,2022 年;Dowdall 等,2020 年)。视频媒体(包括电视)也可以发挥类似的作用,让儿童在吸引人的环境中接触新的语言现象。然而,尽管许多研究都探讨了屏幕时间对认知发展的影响(综述见 Kostyrka-Allchorne 等人,2017 年),但与语言具体相关的研究结果仍不明确。本综述旨在了解视频媒体中的语言内容会如何影响 3-11 岁儿童的各种语言技能。本综述对符合预先登记标准的 93 项研究的方法和结果进行了映射,旨在了解哪些因素会影响视频接触后的学习效果。观察性研究(31 项)和实验性研究(62 项)的结果表明,在不同的文献中,观看视频与从高质量视频媒体中学习特定语言结构的短期益处有关,而与标准化语言测量的长期负相关或零相关。研究结果凸显了实验和观察方法所面临的各种方法论困难和局限性,并揭示了视频质量和观看环境对语言学习的重要性。
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引用次数: 0
Similar Quality of Visual Working Memory Representations between Negative and Positive Attentional Templates. 消极和积极注意模板的视觉工作记忆表征质量相似
Q1 Psychology Pub Date : 2024-07-16 eCollection Date: 2024-01-01 DOI: 10.5334/joc.380
Matthieu Chidharom, Mahsa Zafarmand, Nancy B Carlisle

Visual working memory (VWM) plays an important role during visual search, with some theories suggesting an equivalence between working memory representations and guidance from attentional templates. However, recent work has shown that participants can also use 'negative templates', the foreknowledge of distractor-features stored in VWM, to guide attention away from distractors during visual search. These negative templates must also be represented in working memory, but the question remains whether the quality of the working memory representations underlying negative and positive templates are similar, in spite of their opposite impacts on attention. In this study, participants (N = 33) engaged in a visual search task for a shape-defined target after receiving a positive cue (target color), negative cue (distractor color) or neutral cue (non-informative). In 20% of the trials, a color-wheel probe was presented instead of a search array to measure the quality of the cue representation stored in VWM. Our results revealed that participants were more likely to guess in response to neutral cues than negative cues. Yet, the comparison between positive and negative cues showed no significant differences. However, we found no difference in memory precision for the three cue types. More interestingly, the more the VWM quality is boosted by the negative cue, the greater the ability to guide attention away from distractors. Such a pattern of results might map to recent evidence of between-individuals differences in utilization of negative cues. These findings highlight the distinction between attentional templates and simple maintenance in working memory.

视觉工作记忆(VWM)在视觉搜索过程中发挥着重要作用,一些理论认为工作记忆表征与注意模板的引导之间存在等同性。然而,最近的研究表明,参与者也可以使用 "负模板",即存储在视觉工作记忆中的对分心物特征的预知,来引导注意力在视觉搜索过程中远离分心物。这些消极模板也必须在工作记忆中得到表征,但问题是,尽管消极模板和积极模板对注意力的影响截然相反,但它们背后的工作记忆表征质量是否相似。在这项研究中,受试者(33 人)在接受了正面提示(目标颜色)、负面提示(干扰物颜色)或中性提示(无信息)后,参与了对形状定义目标的视觉搜索任务。在 20% 的试验中,呈现的是色轮探针而不是搜索阵列,以测量存储在 VWM 中的线索表征的质量。我们的结果表明,与消极线索相比,参与者更有可能对中性线索做出猜测。然而,正面和负面线索之间的比较并未显示出显著差异。然而,我们发现三种线索类型的记忆精度并无差异。更有趣的是,负面线索越能提高VWM质量,引导注意力远离分心物的能力就越强。这种结果模式可能与最近的证据相吻合,即个体之间在利用消极线索方面存在差异。这些发现强调了工作记忆中注意模板和简单维持之间的区别。
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引用次数: 0
Keeping the time: the impact of external clock-speed manipulation on time-based prospective memory 把握时间:外部时钟速度操作对基于时间的前瞻性记忆的影响
Q1 Psychology Pub Date : 2024-07-16 DOI: 10.5334/joc.388
G. Laera, G. Mioni, Sandrine Vanneste, P. Bisiacchi, A. Hering, Matthias Kliegel
Several studies have suggested that time monitoring is important for appropriate time-based prospective memory (TBPM). However, it is still unknown if people actively use internal timing processes to monitor the approaching target time, and whether they do so by tracking the duration between clock digits, or by counting and matching the numerical progression of clock ticks' digits with the target time. Therefore, in the present study, we investigated whether a manipulation of the external time affected time monitoring and TBPM performance. In two experiments, participants performed two identical TBPM tasks: a first TBPM block with no clock-speed manipulation followed by a second TBPM block, where the clock-speed was manipulated as faster or slower (experimental conditions) or normal (control condition). The results showed that only participants in the slower clock condition increased time monitoring in the second compared to the first TBPM block (d = 0.42 and 1.70); moreover, particularly in Experiment 2, participants in the faster clock condition checked the clock significantly less frequently than participants in the slower clock (d = -1.70) and in the control condition (d = -0.98), but only during the 4th minute. No effect was found for TBPM performance. Overall, results suggested that people tracked the target time by counting and matching the numerical progression of clock ticks' digits with the target time. The findings are discussed considering the most recent theoretical advancements about the relationship between time perception and TBPM.
一些研究表明,时间监控对于适当的时基前瞻记忆(TBPM)非常重要。然而,人们是否会主动使用内部计时过程来监控目标时间的临近,以及他们是通过追踪时钟数字之间的持续时间,还是通过计数并将时钟滴答声的数字进展与目标时间相匹配来实现这一目的,目前仍不得而知。因此,在本研究中,我们探讨了外部时间的操控是否会影响时间监控和 TBPM 的表现。在两个实验中,参与者分别完成了两项相同的 TBPM 任务:第一项 TBPM 任务未对时钟速度进行任何操作,第二项 TBPM 任务则对时钟速度进行了快慢操作(实验条件)或正常操作(对照条件)。结果显示,与第一个 TBPM 块相比,只有时钟较慢条件下的参与者在第二个 TBPM 块中增加了时间监控(d = 0.42 和 1.70);此外,特别是在实验 2 中,时钟较快条件下的参与者检查时钟的频率明显低于时钟较慢条件下的参与者(d =-1.70)和对照条件下的参与者(d =-0.98),但仅限于第 4 分钟。在 TBPM 成绩方面没有发现任何影响。总之,研究结果表明,人们是通过计数并将时钟滴答声的数字进程与目标时间相匹配来追踪目标时间的。考虑到时间感知与 TBPM 之间关系的最新理论进展,我们对研究结果进行了讨论。
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引用次数: 0
Evidence for Two Types of Task Conflict in a Color-Digit Stroop Task. 颜色-数字 Stroop 任务中两种任务冲突的证据
Q1 Psychology Pub Date : 2024-07-12 eCollection Date: 2024-01-01 DOI: 10.5334/joc.386
Ronen Hershman, Eldad Keha, Ayelet Sapir, Elisabeth M Weiss, Avishai Henik, Liane Kaufmann

In the present study, we conducted a Stroop-like task in which the participants were required to decide whether the presented stimulus, which could be either a colored digit or a colored rectangle, consisted of more or less than five colors. Like other Stroop-like tasks, the stimuli could be congruent (the stimulus was a digit that was equal to the presented number of colors), incongruent (the stimulus was a digit that was different than the presented number of colors), or neutral (a colored rectangle). We utilized a two-to-one response setting so that in some incongruent trials the digit and the number of colors would elicit the same response (e.g., the digit 3 containing two colors; both are smaller than 5), while in some incongruent trials, the digit and the number of colors would elicit different responses (e.g., the digit 3 containing 6 colors). This enabled us to measure both conflicts arising from stimulus-stimulus and stimulus-response compatibilities. Our results indicated the existence of stimulus-stimulus compatibility (SSC), stimulus-response compatibility (SRC), and task conflict. Interestingly, these effects were in interaction with the number of colors, so that in small numbers, SSC and SRC were found, and in large numbers, SRC and task conflict were found. Moreover, the results suggest that our task includes two types of task conflict that are raised due to three different tasks: processing the meaning of the digit vs. estimating the number of colors and counting the number of colors vs. estimating the number of colors.

在本研究中,我们进行了一项类似 Stroop 的任务,要求被试判断所呈现的刺激物(可以是一个彩色数字或彩色矩形)是否由多于或少于五种颜色组成。与其他类似 Stroop 的任务一样,刺激物可以是一致的(刺激物是一个与呈现的颜色数相等的数字)、不一致的(刺激物是一个与呈现的颜色数不同的数字)或中性的(一个彩色矩形)。我们采用了二对一的反应设置,因此在某些不一致的试验中,数字和颜色的数量会引起相同的反应(例如,数字 3 包含两种颜色;两种颜色都小于 5),而在某些不一致的试验中,数字和颜色的数量会引起不同的反应(例如,数字 3 包含 6 种颜色)。这样,我们就能同时测量刺激-刺激和刺激-反应兼容性引起的冲突。我们的结果表明,存在刺激-刺激兼容性(SSC)、刺激-反应兼容性(SRC)和任务冲突。有趣的是,这些效应与颜色的数量相互影响,因此在颜色数量较少时,SSC 和 SRC 被发现,而在颜色数量较多时,SRC 和任务冲突被发现。此外,研究结果表明,我们的任务包括两类任务冲突,这两类冲突是由三个不同的任务引起的:处理数字的含义与估计颜色的数量,以及计算颜色的数量与估计颜色的数量。
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引用次数: 0
NewAbstractConcepts: A Database of 42 Normed Abstract Concepts and Exemplars. NewAbstractConcepts:一个包含 42 个规范化抽象概念和范例的数据库。
Q1 Psychology Pub Date : 2024-07-12 eCollection Date: 2024-01-01 DOI: 10.5334/joc.384
Dounia Lakhzoum, Marie Izaute, Ludovic Ferrand, René Zeelenberg, Diane Pecher

Recently, researchers have expressed challenges in conducting word-learning experiments in adult populations due to limited availability of normed stimulus materials. This constraint often prompts the use of low-frequency or low-prevalence words, introducing the potential influence of prior knowledge or direct translation to familiar words. In response, we developed novel abstract concepts devoid of word referents, providing better control over prior knowledge. These new concepts describe situations encountered in various settings for which there is no existing word in English. The resulting database comprises 42 normed New Abstract Concepts, offering unique materials structured through scenarios, each containing similar and dissimilar exemplars. These materials underwent meticulous norming for relatability and similarity levels across a series of studies. The success of our approach was demonstrated in a word-learning experiment examining the effects of similarity and diversity. The database serves as a valuable resource for selecting stimuli in experiments exploring the learning of abstract semantic concepts, particularly investigating the role of similarity versus diversity in concept learning. The database is available on OSF (https://osf.io/svm2p/).

最近,研究人员表示,由于规范刺激材料有限,在成人群体中进行单词学习实验面临挑战。这种限制往往会促使我们使用低频或低出现率的单词,从而引入先验知识或直接翻译成熟悉单词的潜在影响。为此,我们开发了新的抽象概念,这些概念没有单词指代,可以更好地控制先验知识。这些新概念描述了在各种环境中遇到的情况,而这些情况在英语中并没有现成的词汇。由此产生的数据库包括 42 个规范化的新抽象概念,通过情景结构提供独特的材料,每个情景都包含相似和不相似的示例。在一系列研究中,我们对这些材料的相关性和相似性水平进行了细致的规范。在一项考察相似性和多样性影响的单词学习实验中,我们的方法取得了成功。在探索抽象语义概念学习的实验中,特别是在研究相似性和多样性在概念学习中的作用时,该数据库是选择刺激物的宝贵资源。该数据库可在 OSF (https://osf.io/svm2p/) 上查阅。
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引用次数: 0
What is the Role of Spatial Attention in Statistical Learning During Visual Search? 空间注意力在视觉搜索期间的统计学习中起什么作用?
Q1 Psychology Pub Date : 2024-07-11 eCollection Date: 2024-01-01 DOI: 10.5334/joc.382
Aidai Golan, Aniruddha Ramgir, Dominique Lamy

Our ability to learn the regularities embedded in our environment is a fundamental aspect of our cognitive system. Does such statistical learning depend on attention? Research on this topic is scarce and has yielded mixed findings. In this preregistered study, we examined the role of spatial attention in statistical learning, and specifically in learned distractor-location suppression. This phenomenon refers to the finding that during visual search, participants are better at ignoring a salient distractor at a high-probability location than at low-probability locations - a bias persisting long after the probability imbalance has ceased. Participants searched for a shape-singleton target and a color-singleton distractor was sometimes present. During the learning phase, the color-singleton distractor was more likely to appear in the high-probability location than in the low-probability locations. Crucially, we manipulated spatial attention by having the experimental group focus their attention on the target's location in advance of the search display, using a 100%-informative spatial precue, while the control group was presented with a neutral, uninformative cue. During the subsequent test phase, the color-singleton distractor was equally likely to appear at any location and there were no cues. As expected, the results for the neutral-cue group replicated previous findings. Crucially, for the informative-cue group, interference from the distractor was minimal when attention was diverted from it (during learning) and no statistical learning was observed during test. Intertrial priming accounted for the small statistical-learning effect found during learning. These findings show that statistical learning in visual search requires attention.

我们学习环境中蕴含的规律性的能力是我们认知系统的一个基本方面。这种统计学习是否取决于注意力?关于这个问题的研究很少,而且结果不一。在这项预先登记的研究中,我们考察了空间注意力在统计学习中的作用,特别是在学习性分心定位抑制中的作用。这种现象指的是在视觉搜索过程中,被试在高概率位置比在低概率位置更善于忽略突出的分心物--这种偏差在概率不平衡停止后仍会长期存在。受试者在搜索一个形状匀称的目标时,有时会出现一个颜色匀称的干扰物。在学习阶段,颜色骨架分心物更有可能出现在高概率位置,而不是低概率位置。最重要的是,我们通过让实验组在搜索显示之前就将注意力集中在目标位置上,并使用信息量为 100%的空间线索来操纵空间注意力,而对照组则使用信息量为零的中性线索。在随后的测试阶段,颜色骨架干扰物同样可能出现在任何位置,并且没有任何提示。不出所料,中性线索组的结果与之前的研究结果相同。最重要的是,对于信息提示组,当注意力从分心物转移时(学习期间),来自分心物的干扰很小,而且在测试期间没有观察到统计学习。在学习过程中发现的微小统计学习效应是由试验间引物引起的。这些发现表明,视觉搜索中的统计学习需要注意力。
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引用次数: 0
Editorial "Embodiment in the Metaverse: How Real and Virtual Bodies in Interaction Affect Cognition". 社论 "元宇宙中的体现:互动中的真实与虚拟身体如何影响认知"。
Q1 Psychology Pub Date : 2024-06-18 eCollection Date: 2024-01-01 DOI: 10.5334/joc.374
Claudia Repetto, Giuseppe Riva
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引用次数: 0
Prospective Distractor Information Reduces Reward-Related Attentional Capture. 前瞻性干扰信息会减少与奖励相关的注意力捕捉。
Q1 Psychology Pub Date : 2024-06-17 eCollection Date: 2024-01-01 DOI: 10.5334/joc.375
Justin Mahlberg, Daniel Pearson, Mike E Le Pelley, Poppy Watson

Motivationally salient stimuli, such as those associated with reward, can automatically gain attentional prioritisation - even when individuals are motivated to ignore such stimuli. This 'attentional bias for reward' has often been interpreted as evidence for involuntary Pavlovian 'sign tracking' behaviour. The prioritisation of reward-signalling distractors may additionally reflect a drive to gain information about the state of the world, irrespective of the particular reward that is being signalled. In the current study we assessed whether forewarning participants on each trial as to the upcoming features of a distractor would reduce reward-related attentional capture. This manipulation reduces the information provided by the distractor, without affecting the magnitude of the signalled reward. Using eye tracking in Experiment 1, we found that reward-related attentional capture was virtually eliminated when participants were informed of the upcoming distractor colour (relative to the baseline condition when no information was provided). In Experiment 2, using a response-time version of the task, we again found a significant reduction in reward-related attentional capture when participants received information about the colour of an upcoming distractor, or information about the value of the upcoming reward. Finally, in Experiment 3 we assessed whether participants were using the pre-trial information to strategically inhibit attention to the upcoming distractor colour. The results of these experiments are discussed within the context of information-seeking accounts of reward-related attentional capture effects.

动机突出的刺激物,如与奖励相关的刺激物,会自动获得优先注意--即使个体有动机忽略这些刺激物。这种 "对奖励的注意偏向 "通常被解释为非自愿的巴甫洛夫 "符号追踪 "行为的证据。对奖励信号分心物的优先注意可能还反映了一种获取世界状况信息的驱动力,而与特定的奖励信号无关。在当前的研究中,我们评估了在每次试验中提醒参与者注意分心物即将出现的特征是否会减少与奖励相关的注意力捕捉。这种操作方法减少了干扰物提供的信息,但不会影响信号奖励的大小。在实验 1 中,我们通过眼动跟踪发现,当参与者被告知即将出现的干扰物颜色时,与奖励相关的注意力捕获几乎消失(相对于不提供信息的基线条件)。在实验 2 中,我们使用了一个反应时间版本的任务,再次发现当参与者收到关于即将出现的分心物颜色的信息或即将出现的奖励价值的信息时,与奖励相关的注意力捕获会显著减少。最后,在实验 3 中,我们评估了参与者是否利用试验前信息来策略性地抑制对即将到来的分心颜色的注意。这些实验结果将在与奖赏相关的注意捕捉效应的信息搜寻账户背景下进行讨论。
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引用次数: 0
Evidence for Automatic, Stimulus Driven, Arithmetic Processing of Single-digit Multiplication Problems. 刺激驱动的自动算术处理个位数乘法问题的证据。
Q1 Psychology Pub Date : 2024-06-05 eCollection Date: 2024-01-01 DOI: 10.5334/joc.372
Eldad Keha, Daria Klotsvog, Sarit Ashkenazi, Eyal Kalanthroff

Certain stimuli can automatically trigger different behaviors in a stimulus-driven manner. To investigate whether mathematical equations automatically trigger the tendency to engage in arithmetic processing, we asked whether the presentation of multiplication equations in an irrelevant dimension can trigger the automatic task of arithmetic processing and if so, which processes are involved. To that end, we employed a color-naming task in which participants had to name the color of different stimuli, such as: mathematical equations (e.g., 4 × 6 = 24), neutral-symbols (e.g., ####), neutral-words (e.g., building), and same-number strings (e.g., 11111), which appeared as one of four different colors. We found that mathematical equations and regular words in the irrelevant dimension triggered more task conflict (i.e., color naming's reaction time was longer) as compared to same-number strings. In addition, we found evidence for the automatic activation of different numerical processes; such that large-size equations (7 × 9 = 63) triggered more conflict as compared with small-size (2 × 3 = 6) equations and same-parity incorrect equations (3 × 2 = 8) triggered more conflict as compared to different-parity incorrect equations (4 × 2 = 9). We found no evidence indicating a distinction between the correct and incorrect equations. We discussed the relevance of the findings to the automaticity of arithmetic abilities and other domains in numerical cognition.

某些刺激会以刺激驱动的方式自动触发不同的行为。为了研究数学公式是否会自动触发算术处理的倾向,我们提出了这样一个问题:在一个无关的维度上呈现乘法算式是否会触发算术处理的自动任务,如果会,那么会涉及哪些过程。为此,我们采用了一种颜色命名任务,让被试说出不同刺激物的颜色,如:数学公式(如 4 × 6 = 24)、中性符号(如 ####)、中性词(如建筑物)和相同数字串(如 11111),这些刺激物以四种不同颜色之一出现。我们发现,与同数字串相比,不相关维度中的数学公式和规则单词会引发更多的任务冲突(即颜色命名的反应时间更长)。此外,我们还发现了不同数字过程自动激活的证据;例如,与小尺寸方程(2 × 3 = 6)相比,大尺寸方程(7 × 9 = 63)引发的冲突更大;与异位错误方程(4 × 2 = 9)相比,同位错误方程(3 × 2 = 8)引发的冲突更大。我们没有发现任何证据表明正确方程和错误方程之间存在区别。我们讨论了这些发现与算术能力的自动性和数字认知的其他领域的相关性。
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引用次数: 0
The Curve of Learning With and Without Instructions. 有指导和无指导的学习曲线。
Q1 Psychology Pub Date : 2024-06-03 eCollection Date: 2024-01-01 DOI: 10.5334/joc.373
Leendert van Maanen, Yuyao Zhang, Maarten De Schryver, Baptist Liefooghe

In skill acquisition, instructing individuals the stimulus-response mappings indicating how to perform and act, yields better performance. Additionally, performance is helped by repeated practice. Whether providing instructions and repeated practice interact to achieve optimal performance remains debated. This paper addresses that question by analyzing the learning curves of individuals learning stimulus-response mappings of varying complexity. We particularly focus on the question whether instructions lead to improved performance in the longer run. Via evidence accumulation modeling, we find no evidence for this assertion. Instructions seem to provide individuals with a head start, leading to better initial performance in the early stages of learning, without long-lasting effects on behavior. We discuss the results in light of related studies that do report long-lasting effects of instructions, and propose that the complexity of a skill determines whether long-lasting benefits of initial instructions exist.

在技能学习过程中,指导个人如何进行表演和行动的刺激--反应映射,会产生更好的效果。此外,反复练习也有助于提高成绩。提供指导和反复练习是否能相互作用以达到最佳表现,目前仍存在争议。本文通过分析个体学习不同复杂程度的刺激-反应映射的学习曲线来探讨这一问题。我们特别关注的问题是,从长远来看,指导是否会提高学习成绩。通过证据积累模型,我们发现没有证据证明这一论断。指令似乎为个体提供了一个良好的开端,使其在学习的早期阶段获得更好的初始表现,但并没有对行为产生持久的影响。我们根据确实报告了指令的持久影响的相关研究对结果进行了讨论,并提出技能的复杂性决定了初始指令的持久益处是否存在。
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引用次数: 0
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Journal of Cognition
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