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Proceedings of the 5th International Conference on Movement and Computing最新文献

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Posthuman Gesture 后人类的手势
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212807
Ian Jarvis, D. Nort
This paper proposes the notion of posthuman gesture as a conceptual framework for approaching the increasingly complex notions of agency within digital instrumental system design and performance. Posthuman gesture is a synthesis of Barad's notion of posthuman performativity and current research of gesture in musical and digital instrument design contexts. An overview is provided of an approach to instrumental system design that took place in the context of a larger interactive dance work, followed by a discussion that applies the posthuman gesture framework to this example project.
本文提出了后人类姿态的概念,作为处理数字仪器系统设计和性能中日益复杂的代理概念的概念框架。后人类手势是Barad的后人类表演性概念和当前在音乐和数字乐器设计背景下对手势的研究的综合。概述了在大型互动舞蹈作品背景下的乐器系统设计方法,随后讨论了将后人类手势框架应用于该示例项目。
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引用次数: 2
Ranking-Based Affect Estimation of Motion Capture Data in the Valence-Arousal Space 效价觉醒空间中基于排序的动作捕捉数据影响估计
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212813
William Li, Omid Alemi, Jianyu Fan, Philippe Pasquier
Affect estimation consists of building a predictive model of the perceived affect given stimuli. In this study, we are looking at the perceived affect in full-body motion capture data of various movements. There are two parts to this study. In the first part, we conduct groundtruthing on affective labels of motion capture sequences by hosting a survey on a crowdsourcing platform where participants from all over the world ranked the relative valence and arousal of one motion capture sequences to another. In the second part, we present our experiments with training a machine learning model for pairwise ranking of motion capture data using RankNet. Our analysis shows a reasonable strength in the inter-rater agreement between the participants. The evaluation of the RankNet demonstrates that it can learn to rank the motion capture data, with higher confidence in the arousal dimension compared to the valence dimension.
情感估计包括在给定的刺激下建立感知情感的预测模型。在这项研究中,我们正在观察各种动作的全身动作捕捉数据的感知影响。本研究分为两部分。在第一部分中,我们通过在众包平台上举办一项调查来对动作捕捉序列的情感标签进行实地调查,来自世界各地的参与者将一个动作捕捉序列的相对价和唤醒排序到另一个动作捕捉序列。在第二部分中,我们介绍了使用RankNet训练机器学习模型对运动捕捉数据进行两两排序的实验。我们的分析显示,参与者之间的评分一致性有一定的强度。对RankNet的评估表明,它可以学习对动作捕捉数据进行排序,并且对唤醒维度的置信度比价维度高。
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引用次数: 0
Visual cues effect on the impact of sonification on movement 视觉线索对声音对运动影响的影响
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212880
Joseph W. Newbold, Nicolas E. Gold, N. Bianchi-Berthouze
When designing movement sonification, its effect on peoples' movement must be considered. Recent work has shown that using musical expectancy within movement sonification can impact the way people move. However, this body of work has also found that different types of movements show different effects of these musically-informed sonifications on movement behaviour. This paper addresses this disparity, by exploring how this kind of sonification may be impacted by perceptual cues. We focus on two kinds of target movements: an "open movement", i.e. one with limited perceptual cues (no visual cues from the environment and limited proprioceptive cues) at a target point, and a "closed movement" i.e. one with strong perceptual (visual and proprioceptive) cues at the target point. We present a study that investigates how visual cues may interact with musical expectancy based sonification and discuss what these results mean for musical expectancy based designs and musically-informed sonification overall We show that the effect of expectancy of sonification at a target point is greater when visual cues are removed.
在设计运动声效时,必须考虑运动声效对人体运动的影响。最近的研究表明,在运动声效中使用音乐预期可以影响人们的运动方式。然而,这一研究也发现,不同类型的动作显示出这些音乐信息对动作行为的不同影响。本文通过探索这种声音如何受到感知线索的影响来解决这种差异。我们重点研究了两种类型的目标运动:一种是“开放运动”,即在目标点上具有有限的感知线索(没有来自环境的视觉线索和有限的本体感觉线索);另一种是“封闭运动”,即在目标点上具有强烈的感知线索(视觉和本体感觉)。我们提出了一项研究,调查了视觉线索如何与基于音乐期望的超声相互作用,并讨论了这些结果对基于音乐期望的设计和总体音乐信息超声的意义。我们表明,当视觉线索被移除时,目标点的超声预期效果更大。
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引用次数: 2
Exploring the effect of simulated movements on body self-awareness and performance 探索模拟动作对身体自我意识和表现的影响
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212875
Annamaria Minafra
This study aims to explore how musicians experience self-reflection about their movements as they play and develop awareness of their bodies and its possible effect on their playing. Guided by Interpretative Phenomenological Analysis (IPA), qualitative methods were employed examining three case studies. The findings report the musicians' reactions to self-reflection during and after performing two tasks. Further research could combine phenomenological methods with computers and movement interfaces in order to design new paradigms and develop greater well-being in playing.
本研究旨在探讨音乐家如何在演奏过程中对自己的动作进行自我反思,并培养对自己身体的意识及其对演奏的可能影响。在解释现象学分析(IPA)的指导下,采用定性方法对三个案例进行了研究。研究结果报告了音乐家在执行两项任务期间和之后对自我反思的反应。进一步的研究可以将现象学方法与计算机和运动界面结合起来,以设计新的范例,并在游戏中开发出更大的幸福感。
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引用次数: 0
Listening Touch: A Case Study about Multimodal Awareness in Movement Analysis with Interactive Sound Feedback 听觉触摸:基于交互式声音反馈的动作分析中的多模态意识案例研究
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212815
A. Giomi, Federica Fratagnoli
During the last years1, motion sensing technologies have been proven to be a useful mean for movement's analysis in relation to dance and music performances. The case study presented is part of a research project that involves dance pedagogy and new technologies at Nice University. This paper focus on description of an interactive experience based on motion sensing technologies allowing dance students to explore the connection between to relate kinesthesia, sense of touch and listening via interactive sound feedbacks.
在过去的几年里,动作感应技术已经被证明是一种有用的手段来分析与舞蹈和音乐表演有关的动作。该案例研究是尼斯大学一项涉及舞蹈教学法和新技术的研究项目的一部分。本文着重描述了一种基于动作感应技术的互动体验,让舞蹈学生通过互动的声音反馈来探索动觉、触觉和听觉之间的联系。
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引用次数: 6
Enhancing children understanding of mathematics with multisensory technology 运用多感官技术增进儿童对数学的理解
Pub Date : 2018-06-28 DOI: 10.1145/3212721.3212889
Erica Volta, Paolo Alborno, M. Gori, Simone Ghisio, Stefano Piana, G. Volpe
Recent results from psychophysics and developmental psychology show that children do not integrate and use the same sensory modalities in the same way, but they rather have a preferential sensory channel to learn specific concepts. In schools, however, the visual channel is often the only one exploited for teaching, whereas the other channels are left to a marginal role. The weDRAW project, an ongoing European two-years project, explores the chance to create and evaluate new methodologies to teaching, grounded on multisensory technologies. In particular, the project targets a deeper understanding of arithmetic and geometry. A major novelty of such a new technology is that it is based on the renewed understanding of what communication between senses is and how it occurs during child development, that is, that specific sensory systems have specific roles for learning specific concepts. Neuroscientific prospectives suggest that it is possible to develop new teaching/learning channels, personalized for each student based on the child's sensory skills. This practice work consists of a demo simulating a set-up in a primary school, where children with any level of previous mathematical knowledge can try the technologies themselves. The demo includes full-body activities to "play" and "draw" arithmetical and geometrical concepts, such as playing a fraction using body rhythms and drawing shapes and symmetries.
心理物理学和发展心理学的最新研究结果表明,儿童并不以相同的方式整合和使用相同的感觉模式,而是有一个优先的感觉渠道来学习特定的概念。然而,在学校中,视觉渠道往往是唯一被利用的教学渠道,而其他渠道则处于边缘地位。weDRAW项目是一个正在进行的为期两年的欧洲项目,旨在探索以多感官技术为基础,创造和评估新的教学方法的机会。特别是,该项目旨在加深对算术和几何的理解。这种新技术的一个主要新颖之处在于,它是基于对感官之间的交流是什么以及它在儿童发育过程中如何发生的重新理解,也就是说,特定的感官系统在学习特定概念方面具有特定的作用。神经科学的前景表明,有可能开发新的教学/学习渠道,根据每个学生的感官技能为每个学生个性化。这项实践工作包括一个模拟小学设置的演示,在这里,任何水平的数学知识的孩子都可以自己尝试这些技术。演示包括全身活动来“玩”和“画”算术和几何概念,比如用身体节奏演奏一个分数,画形状和对称。
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引用次数: 1
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Proceedings of the 5th International Conference on Movement and Computing
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