首页 > 最新文献

2023 11th International Conference on Information and Education Technology (ICIET)最新文献

英文 中文
Hybrid Learning: A Boon or Bane 混合式学习:是福还是祸
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111373
Jeevanithya Krishnan, Shalini Nagaratnam
The context of higher education is changing. The emerge of social, technical, and intellectual forces has pushed higher education to the point of a significant transformation (Garrison & Vaughn, 2008). Technology enhanced learning have raised concerns about the quality of education and learning environment. For the traditional classroom-based teaching and learning, the breakthrough came during the emerge of Covid-19 pandemic. Online learning, once a separated learning system, was fully integrated into teaching and learning to continue providing education amidst the lockdown. Post the reopening of higher education institutions, hybrid learning was widely implemented in almost all universities across the world, to accommodate students’ diverse range of learning needs in the post pandemic era. This case study is intended to gain insights regarding the learning experiences, challenges, and benefits in hybrid learning from both the lecturers’ and students’ perspective. Based from the gathered qualitative data, results show that both students and lecturers have mixed reviews regarding hybrid learning experience. One of the main findings is that hybrid learning creates a more flexible, engaging learning environment compared to traditional face-to-face learning. Lecturers generally feel that hybrid learning has several pedagogical and technological challenges. However, issues concerning quality of lecture delivery and academic malpractice during online assessments has found to be a concern among lecturers and students. In overall, lecturers and students feel that hybrid learning needs to be evaluated from time to time to address the drawback for continuous improvement towards better quality of learning.
高等教育的背景正在发生变化。社会、技术和智力力量的出现将高等教育推向了重大变革的地步(Garrison & Vaughn, 2008)。科技促进了学习,引起了人们对教育质量和学习环境的关注。对于传统的课堂教学来说,新冠肺炎疫情的出现带来了突破。网络学习从原来的独立学习系统,全面融入教与学,在封锁期间继续提供教育。在高等教育机构重新开放后,世界各地几乎所有大学都广泛实施了混合学习,以适应大流行后时代学生多样化的学习需求。本案例研究旨在从教师和学生的角度了解混合学习的学习经验、挑战和好处。根据收集到的定性数据,结果显示学生和讲师对混合学习体验的评价不一。其中一个主要发现是,与传统的面对面学习相比,混合学习创造了一个更灵活、更有吸引力的学习环境。讲师们普遍认为混合式学习在教学和技术上存在一些挑战。然而,在网上评估过程中,授课质量和学术舞弊问题一直是讲师和学生关注的问题。总体而言,教师和学生都认为混合式学习需要不时进行评估,以解决持续改进以提高学习质量的缺点。
{"title":"Hybrid Learning: A Boon or Bane","authors":"Jeevanithya Krishnan, Shalini Nagaratnam","doi":"10.1109/ICIET56899.2023.10111373","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111373","url":null,"abstract":"The context of higher education is changing. The emerge of social, technical, and intellectual forces has pushed higher education to the point of a significant transformation (Garrison & Vaughn, 2008). Technology enhanced learning have raised concerns about the quality of education and learning environment. For the traditional classroom-based teaching and learning, the breakthrough came during the emerge of Covid-19 pandemic. Online learning, once a separated learning system, was fully integrated into teaching and learning to continue providing education amidst the lockdown. Post the reopening of higher education institutions, hybrid learning was widely implemented in almost all universities across the world, to accommodate students’ diverse range of learning needs in the post pandemic era. This case study is intended to gain insights regarding the learning experiences, challenges, and benefits in hybrid learning from both the lecturers’ and students’ perspective. Based from the gathered qualitative data, results show that both students and lecturers have mixed reviews regarding hybrid learning experience. One of the main findings is that hybrid learning creates a more flexible, engaging learning environment compared to traditional face-to-face learning. Lecturers generally feel that hybrid learning has several pedagogical and technological challenges. However, issues concerning quality of lecture delivery and academic malpractice during online assessments has found to be a concern among lecturers and students. In overall, lecturers and students feel that hybrid learning needs to be evaluated from time to time to address the drawback for continuous improvement towards better quality of learning.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"28 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131437277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comparative Thematic Analysis of Reflections from Physical and Virtual Internship Experiences of Computing Undergraduates Students 计算机专业本科生实体与虚拟实习经验反思的比较专题分析
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111418
Ramon Rodriguez, Joseph Marvin Imperial, Myron Darrel Montefalcon, Jay Rhald Padilla, Arlene O. Trillanes, Mideth B. Abisado
The main objective of internship programs of every university is to enable students to learn the skills needed in a workplace regardless of the modality. Students want to experience the actual work environment in preparation for joining the knowledge workers after finishing the program. With the disruptions in education due to the pandemic, universities are trying to redesign the modality of the delivery of instruction and the internship program. The shift from regular face-to-face to virtual internship modalities was adopted by higher education institutions worldwide. However, virtual internship modalities have already been adopted, especially in the Information, Communication, and Technology field in various companies in developed countries, but only sometimes done in developing countries. This study primarily wants to understand the experiences of computing students who underwent a traditional and virtual internship program based on their reflection essays. The qualitative data analysis method, specifically thematic and content analysis, was used to compare students’ experiences in the pre-pandemic and during the pandemic era. This comparison aims to deeply understand the patterns and themes and discover insights from students’ perspectives. The study’s outcome can enhance the computing curriculum and adopt new modalities of the internship program for the university. Automated tools were used to discover the patterns, insights, and themes.
每所大学的实习项目的主要目标是让学生学习工作场所所需的技能,而不管形式如何。学生希望体验真实的工作环境,为完成课程后加入知识型员工做准备。由于新冠肺炎疫情导致教育中断,各大学正试图重新设计教学方式和实习计划。世界各地的高等教育机构都采用了从常规面对面到虚拟实习模式的转变。然而,虚拟实习模式已经被采用,特别是在发达国家的各种公司的信息、通信和技术领域,但在发展中国家只是有时这样做。本研究主要是想了解计算机专业学生的经历,他们经历了传统和虚拟的实习计划,基于他们的反思文章。采用定性数据分析方法,特别是专题和内容分析,比较了学生在大流行前和大流行时期的经历。这种比较的目的是深入了解模式和主题,并从学生的角度发现见解。本研究的成果可提升本校计算机课程的教学水平,并可为本校的实习计划提供新的模式。使用自动化工具来发现模式、见解和主题。
{"title":"Comparative Thematic Analysis of Reflections from Physical and Virtual Internship Experiences of Computing Undergraduates Students","authors":"Ramon Rodriguez, Joseph Marvin Imperial, Myron Darrel Montefalcon, Jay Rhald Padilla, Arlene O. Trillanes, Mideth B. Abisado","doi":"10.1109/ICIET56899.2023.10111418","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111418","url":null,"abstract":"The main objective of internship programs of every university is to enable students to learn the skills needed in a workplace regardless of the modality. Students want to experience the actual work environment in preparation for joining the knowledge workers after finishing the program. With the disruptions in education due to the pandemic, universities are trying to redesign the modality of the delivery of instruction and the internship program. The shift from regular face-to-face to virtual internship modalities was adopted by higher education institutions worldwide. However, virtual internship modalities have already been adopted, especially in the Information, Communication, and Technology field in various companies in developed countries, but only sometimes done in developing countries. This study primarily wants to understand the experiences of computing students who underwent a traditional and virtual internship program based on their reflection essays. The qualitative data analysis method, specifically thematic and content analysis, was used to compare students’ experiences in the pre-pandemic and during the pandemic era. This comparison aims to deeply understand the patterns and themes and discover insights from students’ perspectives. The study’s outcome can enhance the computing curriculum and adopt new modalities of the internship program for the university. Automated tools were used to discover the patterns, insights, and themes.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114580267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Digital Twins and Virtual Reality as Means for Teaching Industrial Robotics: A Case Study 数字孪生和虚拟现实作为工业机器人教学手段:一个案例研究
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111361
Iyari Alejandro Nava-Téllez, Milton Carlos Elias-Espinosa, Eduardo Bastida Escamilla, Arturo Hernández Saavedra
The purpose of this work is the implementation of Virtual Reality (VR) and a Digital Twin (DT) of a Flexible Manufacturing Cell (FMC) to develop hard competences within the Industrial Robotics (IR) field. In this work, Robo DK (RDK) was used along with SolidWorks (SW) as a CAD software. The DT is made by placing all FMC 3D models in RDK. An industrial process is programmed into a VR DT environment for safe interaction and error detection. After the process is validated in VR, the students replicate it in the physical FMC. VR also allowed for interaction with different types of industrial robots. It is concluded from the results that the use of VR and a FMC DT allows for the students to have a safer, more organized and extensive experience with industrial robots; and therefore, they tend to propose solutions that improve quality, productivity, and efficiency in industrial processes.
这项工作的目的是实现虚拟现实(VR)和柔性制造单元(FMC)的数字孪生(DT),以发展工业机器人(IR)领域的硬能力。在这项工作中,Robo DK (RDK)与SolidWorks (SW)一起作为CAD软件使用。DT是通过在RDK中放置所有FMC 3D模型而制成的。工业过程被编程到VR DT环境中,用于安全交互和错误检测。在VR中验证过程后,学生们在物理FMC中复制它。VR还允许与不同类型的工业机器人进行交互。从结果中得出结论,使用VR和FMC DT可以让学生拥有更安全,更有组织和广泛的工业机器人体验;因此,他们倾向于提出提高工业过程质量、生产力和效率的解决方案。
{"title":"Digital Twins and Virtual Reality as Means for Teaching Industrial Robotics: A Case Study","authors":"Iyari Alejandro Nava-Téllez, Milton Carlos Elias-Espinosa, Eduardo Bastida Escamilla, Arturo Hernández Saavedra","doi":"10.1109/ICIET56899.2023.10111361","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111361","url":null,"abstract":"The purpose of this work is the implementation of Virtual Reality (VR) and a Digital Twin (DT) of a Flexible Manufacturing Cell (FMC) to develop hard competences within the Industrial Robotics (IR) field. In this work, Robo DK (RDK) was used along with SolidWorks (SW) as a CAD software. The DT is made by placing all FMC 3D models in RDK. An industrial process is programmed into a VR DT environment for safe interaction and error detection. After the process is validated in VR, the students replicate it in the physical FMC. VR also allowed for interaction with different types of industrial robots. It is concluded from the results that the use of VR and a FMC DT allows for the students to have a safer, more organized and extensive experience with industrial robots; and therefore, they tend to propose solutions that improve quality, productivity, and efficiency in industrial processes.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115994230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Innovative Tool for Education: An Adversarial Dialogue System Embedded with Humor, Empathy and Culture 一个创新的教育工具:一个嵌入幽默、同理心和文化的对抗性对话系统
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111118
Chunpeng Zhai, S. Wibowo, Michael Cowling
Artificial intelligence (AI) dialogue systems are gaining popularity in education for enhancing user experience and achieving learning outcomes. However, there is a limited study on AI dialogue systems can dynamically generate humorous interactions and empathetic responses to learners' emotions while considering their cultural diversity. This work-in-progress paper presents an interactive adversarial learning system, the MACHE-Bot, based on Wasserstein's generative adversarial network (WGAN) that uses user input to determine whether the generated responses entail humor, empathy, and culture in learning. The significance of the MACHE-Bot is: (1) it can trigger humorous and empathetic interactions and consider learners' cultural varieties, (2) it is able to capture the subtleties of user emotion, (3) it is capable of expressing multimodal humorous responses by recalling prior context and external knowledge, and (4) it is embedded with a corpus of cultural contexts, semantic properties, and language editions to enhance learning experience and outcomes. This study is useful because the ability of the MACHE-Bot to generate responses that are tailored to the user's emotions and cultural background can greatly enhance the learning experience and lead to better learning outcomes. Additionally, the use of a WGAN and the incorporation of external knowledge and cultural context makes the MACHE-Bot a unique and innovative system that has the potential to improve the overall effectiveness of AI-powered educational systems.
人工智能(AI)对话系统在提高用户体验和实现学习成果的教育中越来越受欢迎。然而,人工智能对话系统在考虑学习者的文化多样性的情况下,能否动态地产生幽默的互动和对学习者情绪的移情反应,目前的研究还很有限。这篇正在进行的论文提出了一个交互式对抗学习系统,mach - bot,基于Wasserstein的生成对抗网络(WGAN),它使用用户输入来确定生成的响应是否包含幽默、同理心和学习中的文化。MACHE-Bot的意义在于:(1)它可以触发幽默和移情互动,并考虑学习者的文化差异;(2)它能够捕捉用户情感的微妙之处;(3)它能够通过回忆先前的语境和外部知识来表达多模态幽默反应;(4)它嵌入了文化语境、语义属性和语言版本的语料库,以增强学习体验和结果。这项研究是有用的,因为mach - bot能够根据用户的情绪和文化背景产生相应的反应,可以极大地增强学习体验,并带来更好的学习结果。此外,WGAN的使用以及外部知识和文化背景的结合使mach - bot成为一个独特而创新的系统,有可能提高人工智能教育系统的整体效率。
{"title":"An Innovative Tool for Education: An Adversarial Dialogue System Embedded with Humor, Empathy and Culture","authors":"Chunpeng Zhai, S. Wibowo, Michael Cowling","doi":"10.1109/ICIET56899.2023.10111118","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111118","url":null,"abstract":"Artificial intelligence (AI) dialogue systems are gaining popularity in education for enhancing user experience and achieving learning outcomes. However, there is a limited study on AI dialogue systems can dynamically generate humorous interactions and empathetic responses to learners' emotions while considering their cultural diversity. This work-in-progress paper presents an interactive adversarial learning system, the MACHE-Bot, based on Wasserstein's generative adversarial network (WGAN) that uses user input to determine whether the generated responses entail humor, empathy, and culture in learning. The significance of the MACHE-Bot is: (1) it can trigger humorous and empathetic interactions and consider learners' cultural varieties, (2) it is able to capture the subtleties of user emotion, (3) it is capable of expressing multimodal humorous responses by recalling prior context and external knowledge, and (4) it is embedded with a corpus of cultural contexts, semantic properties, and language editions to enhance learning experience and outcomes. This study is useful because the ability of the MACHE-Bot to generate responses that are tailored to the user's emotions and cultural background can greatly enhance the learning experience and lead to better learning outcomes. Additionally, the use of a WGAN and the incorporation of external knowledge and cultural context makes the MACHE-Bot a unique and innovative system that has the potential to improve the overall effectiveness of AI-powered educational systems.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128499487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Do Academic Stress, Academic Burnout, Resilience Influence Student Achievement Motivation? 学业压力、学业倦怠、学业弹性是否影响学生的成就动机?
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111276
Rita Pusvitasari, C. Viriyavejakul, Piyapong Sumettikoon
Distress in online learning issues that have caused student stress, burnout and influenced student motivation achievement in the post-COVID-19 pandemic. The survey's primary purpose was to understand the effect of academic stress, burnout, and resilience on student achievement motivation. It consisted of 152 participants of Thai and international students who filled out the questionnaires. The data were analyzed utilizing SPSS (demographic data) and Smart PLS 3. The results denoted a direct and significant influence of academic stress on burnout and resilience on achievement motivation, a positive and insignificant impact of stress on resilience and burnout on achievement motivation, and a negative and non-significant influence of stress on achievement motivation and burnout on resilience.
在covid -19大流行后,在线学习中的困扰问题导致学生压力,倦怠并影响学生的动机成就。该调查的主要目的是了解学业压力、倦怠和弹性对学生成就动机的影响。该研究由152名泰国和国际学生组成,他们填写了问卷。数据分析使用SPSS(人口统计数据)和Smart PLS 3。结果表明:学业压力对学业倦怠和学业弹性对成就动机有直接显著的影响,学业压力对学业弹性和学业倦怠对成就动机有正向且不显著的影响,学业压力对学业倦怠和学业倦怠对学业弹性有负向且不显著的影响。
{"title":"Do Academic Stress, Academic Burnout, Resilience Influence Student Achievement Motivation?","authors":"Rita Pusvitasari, C. Viriyavejakul, Piyapong Sumettikoon","doi":"10.1109/ICIET56899.2023.10111276","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111276","url":null,"abstract":"Distress in online learning issues that have caused student stress, burnout and influenced student motivation achievement in the post-COVID-19 pandemic. The survey's primary purpose was to understand the effect of academic stress, burnout, and resilience on student achievement motivation. It consisted of 152 participants of Thai and international students who filled out the questionnaires. The data were analyzed utilizing SPSS (demographic data) and Smart PLS 3. The results denoted a direct and significant influence of academic stress on burnout and resilience on achievement motivation, a positive and insignificant impact of stress on resilience and burnout on achievement motivation, and a negative and non-significant influence of stress on achievement motivation and burnout on resilience.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129334634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Gamification in EAP: Enhancing University Students’ Academic Vocabulary Learning via Quizlet EAP中的数字游戏化:通过Quizlet促进大学生学术词汇学习
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111106
Shuyan He, Jing Wen, Fan Yang
The current study explored the impact of digital games on a group of year one engineering students’ academic vocabulary learning in a Chinese university. Participants were randomly assigned into control group (N=21) and experiment group (N=20). Both groups used the Quizlet Flashcard and Gravity games to study and review vocabulary but the latter had eight competitions using Quizlet Live platform every two weeks. A mixed method of pre/posttest, quantitative and qualitative design was adopted. Data from the participants’ pre/posttests, questionnaire, reflection reports and writing practice were analyzed. The findings show that: (1) digital educational games effectively improved students’ vocabulary learning effect (both receptive and productive knowledge) in both groups; (2) students in the experiment group showed a more obvious progress in terms of productive vocabulary acquisition and an increased awareness toward the accurate use of vocabulary in writing; (3) the vast majority of participants favored Quizlet and would use it themselves and recommend it to others. Findings of this research could shed light on other digital-game based vocabulary learning and research.
本研究探讨了数字游戏对中国一所大学一年级工科学生学术词汇学习的影响。将参与者随机分为对照组(N=21)和试验组(N=20)。两组学生都使用Quizlet Flashcard和Gravity游戏来学习和复习词汇,但后者每两周使用Quizlet Live平台进行八次比赛。采用前测/后测、定量设计和定性设计相结合的方法。分析了参与者的前后测试、问卷调查、反思报告和写作练习的数据。研究结果表明:(1)数字教育游戏有效提高了两组学生的词汇学习效果(包括接受性知识和生产性知识);(2)实验组学生在生产性词汇习得和写作中正确使用词汇意识方面的进步更为明显;(3)绝大多数参与者喜欢Quizlet,他们会自己使用它,并向他人推荐它。这一研究结果可以为其他基于数字游戏的词汇学习和研究提供启示。
{"title":"Digital Gamification in EAP: Enhancing University Students’ Academic Vocabulary Learning via Quizlet","authors":"Shuyan He, Jing Wen, Fan Yang","doi":"10.1109/ICIET56899.2023.10111106","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111106","url":null,"abstract":"The current study explored the impact of digital games on a group of year one engineering students’ academic vocabulary learning in a Chinese university. Participants were randomly assigned into control group (N=21) and experiment group (N=20). Both groups used the Quizlet Flashcard and Gravity games to study and review vocabulary but the latter had eight competitions using Quizlet Live platform every two weeks. A mixed method of pre/posttest, quantitative and qualitative design was adopted. Data from the participants’ pre/posttests, questionnaire, reflection reports and writing practice were analyzed. The findings show that: (1) digital educational games effectively improved students’ vocabulary learning effect (both receptive and productive knowledge) in both groups; (2) students in the experiment group showed a more obvious progress in terms of productive vocabulary acquisition and an increased awareness toward the accurate use of vocabulary in writing; (3) the vast majority of participants favored Quizlet and would use it themselves and recommend it to others. Findings of this research could shed light on other digital-game based vocabulary learning and research.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129644257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Examining the Association Between Pre-service Teachers’ Self-efficacy and TPACK Competencies in Online Internships Under COVID-19 新冠肺炎背景下职前教师在线实习自我效能感与TPACK能力的关系研究
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111329
Minmin Feng, Xue Xia
During the COVID-19 pandemic, pre-service teachers must devote time and effort to familiarizing themselves with the online educational internship system and adapting their pedagogy to the new internship mode that integrates information and communication technologies. Under such a circumstance, teachers’ technological pedagogical content knowledge (TPACK) plays a critical role in making them competent in online internships, and their self-efficacy can facilitate their TPACK development. Based on the data collected from 202 pre-service teachers during the COVID-19 pandemic in China through online surveys, this study investigated the association between their self-efficacy and their TPACK during the online internship. The results of multiple regression analyses suggested that pre-service teachers’ personal and general teaching efficacies significantly predicted TPACK competencies to varying degrees. To be specific, pre-service teachers’ personal teaching efficacy significantly and positively predicted all the TPACK dimensions; meanwhile, GTE only significantly and positively predicted Pedagogical Knowledge (PK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and Technological Pedagogical Content Knowledge (TPCK). Also, the conclusions, implications, and suggestions for theory and practice were discussed.
在新冠肺炎疫情期间,职前教师必须花时间和精力熟悉在线教育实习系统,使教学方法适应信息通信技术融合的新实习模式。在这种情况下,教师的技术教学内容知识(TPACK)对其胜任网络实习起着至关重要的作用,而教师的自我效能感可以促进其TPACK的发展。本研究通过对202名中国新冠肺炎大流行期间的职前教师进行在线调查,调查其在线实习期间自我效能感与TPACK之间的关系。多元回归分析结果表明,职前教师的个人和整体教学效能对TPACK胜任力有不同程度的显著预测作用。职前教师个人教学效能感显著正向预测TPACK各维度;GTE仅显著正向预测教学知识(PK)、技术内容知识(TCK)、技术教学知识(TPK)和技术教学内容知识(TPCK)。最后,讨论了本文的结论、启示及对理论和实践的建议。
{"title":"Examining the Association Between Pre-service Teachers’ Self-efficacy and TPACK Competencies in Online Internships Under COVID-19","authors":"Minmin Feng, Xue Xia","doi":"10.1109/ICIET56899.2023.10111329","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111329","url":null,"abstract":"During the COVID-19 pandemic, pre-service teachers must devote time and effort to familiarizing themselves with the online educational internship system and adapting their pedagogy to the new internship mode that integrates information and communication technologies. Under such a circumstance, teachers’ technological pedagogical content knowledge (TPACK) plays a critical role in making them competent in online internships, and their self-efficacy can facilitate their TPACK development. Based on the data collected from 202 pre-service teachers during the COVID-19 pandemic in China through online surveys, this study investigated the association between their self-efficacy and their TPACK during the online internship. The results of multiple regression analyses suggested that pre-service teachers’ personal and general teaching efficacies significantly predicted TPACK competencies to varying degrees. To be specific, pre-service teachers’ personal teaching efficacy significantly and positively predicted all the TPACK dimensions; meanwhile, GTE only significantly and positively predicted Pedagogical Knowledge (PK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and Technological Pedagogical Content Knowledge (TPCK). Also, the conclusions, implications, and suggestions for theory and practice were discussed.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126218565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Network Teaching System Design Based on Human-Computer Interaction Psychology and Artificial Intelligent Technologies 基于人机交互心理学和人工智能技术的网络教学系统设计
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111298
Honghong Shi, Y. Gong
The wide application of artificial intelligence (AI) technology in education and teaching has widely changed the means and methods of distance network teaching. However, most intelligent network teaching systems and intelligent education platforms do not consider psychological factors such as learners' cognition, perception and emotions. This research studies the psychology factors of learners and the influence in the human-computer interaction (HCI) on the network teaching system. We hope to put forward the intelligent education platform based on HCI psychology design theory and a network teaching system design, while using AI technology to build software module and implement the network teaching system. Through the network teaching test, the test data of the ordinary network teaching system and the HCI psychology-based intelligent education platform are compared and analyzed. The analysis results show that the network teaching system based on HCI psychology improves the learning efficiency, knowledge acquisition rate and learning performance of learners. It shows that the combined application of AI technology and educational psychology is an important reform method of network teaching and intelligent education platform.
人工智能技术在教育教学中的广泛应用,广泛地改变了远程网络教学的手段和方法。然而,大多数智能网络教学系统和智能教育平台都没有考虑到学习者的认知、感知、情绪等心理因素。本研究研究了学习者的心理因素以及人机交互对网络教学系统的影响。我们希望提出基于HCI心理学设计理论的智能教育平台和网络教学系统设计,同时利用AI技术构建软件模块,实现网络教学系统。通过网络教学测试,对普通网络教学系统和基于HCI心理学的智能教育平台的测试数据进行了对比分析。分析结果表明,基于HCI心理学的网络教学系统提高了学习者的学习效率、知识习得率和学习绩效。说明人工智能技术与教育心理学的结合应用是网络教学和智能教育平台的重要改革方法。
{"title":"Network Teaching System Design Based on Human-Computer Interaction Psychology and Artificial Intelligent Technologies","authors":"Honghong Shi, Y. Gong","doi":"10.1109/ICIET56899.2023.10111298","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111298","url":null,"abstract":"The wide application of artificial intelligence (AI) technology in education and teaching has widely changed the means and methods of distance network teaching. However, most intelligent network teaching systems and intelligent education platforms do not consider psychological factors such as learners' cognition, perception and emotions. This research studies the psychology factors of learners and the influence in the human-computer interaction (HCI) on the network teaching system. We hope to put forward the intelligent education platform based on HCI psychology design theory and a network teaching system design, while using AI technology to build software module and implement the network teaching system. Through the network teaching test, the test data of the ordinary network teaching system and the HCI psychology-based intelligent education platform are compared and analyzed. The analysis results show that the network teaching system based on HCI psychology improves the learning efficiency, knowledge acquisition rate and learning performance of learners. It shows that the combined application of AI technology and educational psychology is an important reform method of network teaching and intelligent education platform.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122540084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design of E-Learning Content to Support Special Order Footwear Production 电子学习内容的设计,以支持特殊订单鞋类生产
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111353
Caitranggana Nareswari, Irsyad Thalib Abdillah, A. Kurniawati, A. F. Rizana
Knowledge management is a concept for managing existing knowledge so that a company does not lose knowledge. Knowledge is needed when carrying out work activities or developing an organization's or company's business. Some companies need to manage knowledge to support the manufacturing of customized products. This is because companies usually have difficulties in documenting and distributing knowledge in companies, especially regarding the type of Special Order (Customized Product). One effort that can be made to improve the mastery of knowledge is by implementing knowledge management-based e-learning. E-learning can assist organizations in improving knowledge transfer and management of e-learning and documenting knowledge. This research aims to design e-learning content for the special-order production process using the SECI and ADDIE methods. SECI is used in the design stage in ADDIE. The data used was obtained through direct interviews with the company's experts. This research is expected to produce e-learning to assist in studying the production processes that occur in the company. The output of this research is e-learning content which is a best practice for the four main stages of Special-Order shoe production, including patterning, upper making, bottoming, and final assembly.
知识管理是一个管理现有知识的概念,使公司不会失去知识。在开展工作活动或发展组织或公司的业务时,需要知识。一些公司需要管理知识来支持定制产品的制造。这是因为公司通常难以在公司内部记录和分发知识,特别是关于特殊订单(定制产品)的类型。可以通过实施基于知识管理的电子学习来提高对知识的掌握。电子学习可以帮助组织改善知识转移、管理电子学习和记录知识。本研究旨在利用SECI和ADDIE方法设计特殊订单生产过程的电子学习内容。SECI用于ADDIE的设计阶段。所使用的数据是通过与公司专家的直接访谈获得的。这项研究预计将产生电子学习,以协助研究在公司发生的生产过程。本研究的输出是电子学习内容,这是特殊订单鞋生产四个主要阶段的最佳实践,包括图案,鞋面制作,打底和最终组装。
{"title":"Design of E-Learning Content to Support Special Order Footwear Production","authors":"Caitranggana Nareswari, Irsyad Thalib Abdillah, A. Kurniawati, A. F. Rizana","doi":"10.1109/ICIET56899.2023.10111353","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111353","url":null,"abstract":"Knowledge management is a concept for managing existing knowledge so that a company does not lose knowledge. Knowledge is needed when carrying out work activities or developing an organization's or company's business. Some companies need to manage knowledge to support the manufacturing of customized products. This is because companies usually have difficulties in documenting and distributing knowledge in companies, especially regarding the type of Special Order (Customized Product). One effort that can be made to improve the mastery of knowledge is by implementing knowledge management-based e-learning. E-learning can assist organizations in improving knowledge transfer and management of e-learning and documenting knowledge. This research aims to design e-learning content for the special-order production process using the SECI and ADDIE methods. SECI is used in the design stage in ADDIE. The data used was obtained through direct interviews with the company's experts. This research is expected to produce e-learning to assist in studying the production processes that occur in the company. The output of this research is e-learning content which is a best practice for the four main stages of Special-Order shoe production, including patterning, upper making, bottoming, and final assembly.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126107173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using Deep Learning to Track Representational Flexibility Development of Children with Autism in a Virtual World 使用深度学习跟踪自闭症儿童在虚拟世界中的表征灵活性发展
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111218
Zlatko Sokolikj, Fengfeng Ke, Shayok Chakraborty, Jewoong Moon
Representational Flexibility (RF) is an individual cognitive ability to select, coordinate and create alternative representations during information processing. Students with autism spectrum disorder (ASD) typically lack representational flexibility and therefore are underrepresented in the field of stem education. Research has used virtual reality-based (VR) 3D simulations to promote RF development in ASD adolescent learners. However, to promote RF development through VR, the need to be able to track RF throughout the sessions is critical. In this paper we describe the development of neural network classifiers, designed to track RF subsets throughout the session. We trained these classifies using different modes of data collected from 178 session recordings with eight ASD participants. Our empirical results show the promise and potential of using deep learning to provide real-time tracking of the cognitive-affective states of students with ASD. To the best of our knowledge, this is the first research effort to combine VR-training, educational data mining and deep learning to provide a nurturing and adaptive learning environment for students with ASD.
表征灵活性是个体在信息处理过程中选择、协调和创造替代表征的认知能力。患有自闭症谱系障碍(ASD)的学生通常缺乏代表性的灵活性,因此在stem教育领域代表性不足。研究使用基于虚拟现实(VR)的3D模拟来促进ASD青少年学习者的RF发展。然而,为了通过VR促进射频发展,在整个会议期间能够跟踪射频是至关重要的。在本文中,我们描述了神经网络分类器的发展,旨在跟踪整个会议的RF子集。我们使用从8名ASD参与者的178次会话录音中收集的不同模式的数据来训练这些分类。我们的实证结果表明,使用深度学习来实时跟踪自闭症学生的认知情感状态是有希望和潜力的。据我们所知,这是第一次将虚拟现实培训、教育数据挖掘和深度学习相结合的研究,为自闭症学生提供了一个培育和适应的学习环境。
{"title":"Using Deep Learning to Track Representational Flexibility Development of Children with Autism in a Virtual World","authors":"Zlatko Sokolikj, Fengfeng Ke, Shayok Chakraborty, Jewoong Moon","doi":"10.1109/ICIET56899.2023.10111218","DOIUrl":"https://doi.org/10.1109/ICIET56899.2023.10111218","url":null,"abstract":"Representational Flexibility (RF) is an individual cognitive ability to select, coordinate and create alternative representations during information processing. Students with autism spectrum disorder (ASD) typically lack representational flexibility and therefore are underrepresented in the field of stem education. Research has used virtual reality-based (VR) 3D simulations to promote RF development in ASD adolescent learners. However, to promote RF development through VR, the need to be able to track RF throughout the sessions is critical. In this paper we describe the development of neural network classifiers, designed to track RF subsets throughout the session. We trained these classifies using different modes of data collected from 178 session recordings with eight ASD participants. Our empirical results show the promise and potential of using deep learning to provide real-time tracking of the cognitive-affective states of students with ASD. To the best of our knowledge, this is the first research effort to combine VR-training, educational data mining and deep learning to provide a nurturing and adaptive learning environment for students with ASD.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"87 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113954829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2023 11th International Conference on Information and Education Technology (ICIET)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1