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2023 11th International Conference on Information and Education Technology (ICIET)最新文献

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Emotional Responses toward the Flipped Classroom Approach across Academic Disciplines 跨学科对翻转课堂方法的情绪反应
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111331
Hilary K Y Ng, P. Lam
While the benefits of the flipped classroom approach on learning outcomes have been widely documented, there remain limited understandings of how positively students evaluate the flipped classroom approach. To address this, this research examined how students feel toward their flipped learning experience and whether this effect varies by academic discipline. We recruited 468 university students from seven faculties, ranging from the Faculty of Arts to the Faculty of Medicine, to fill in a short survey to evaluate their feelings toward their flipped learning experiences in terms of confidence, likeness, and satisfaction. Results showed that academic disciplines significantly shaped students’ feelings. Overall, students whose disciplines emphasize the application of the knowledge were more confident in, desired to, and satisfied with learning in the flipped classroom, than those whose disciplines emphasize theoretical explorations. Future implications of the flipped classroom as an instructional strategy are discussed.
虽然翻转课堂方法对学习成果的好处已被广泛记录,但对学生如何积极评价翻转课堂方法的理解仍然有限。为了解决这个问题,本研究调查了学生对翻转学习经历的感受,以及这种影响是否因学科而异。我们从文学院到医学院等7个院系招募了468名大学生,让他们填写一份简短的调查,评估他们对翻转学习经历的信心、相似度和满意度。结果显示,学科对学生情感的影响显著。总的来说,那些强调知识应用的学科的学生比那些强调理论探索的学科的学生对翻转课堂的学习更有信心,更渴望,更满意。讨论了翻转课堂作为一种教学策略的未来意义。
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引用次数: 0
Enhancing Humanities Learning with Metaverse Technology: A Study on Student Engagement and Performance 运用元宇宙技术促进人文学科学习:学生参与与表现的研究
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111125
Piya Pangsapa, Paulina Pui Yun Wong, Gary Wai Chung Wong, U. Techanamurthy, Wan Syukriah Wan Mohamad, Daniel Shen Jiandong
This study aimed to evaluate the effectiveness of metaverse technology in education by analyzing the design and setup of virtual environments and comparing flipped and non-flipped classroom methods. The main analysis was conducted through statistical analysis of a survey and text feedback from participants. The results showed that the use of pedagogy in the metaverse was a significant predictor of student intent to use, while technological factors were not. This outcome is contrary to previous studies that have emphasized the importance of technological capabilities in virtual reality education. Feedback and observations also suggested that learning was more engaging when utilizing social interactions with NPCs and offline activities through the flipped classroom method, however, no statistical results were captured for these observations. Additionally, the study found that the use of authoring tools in the metaverse helped in creating and sharing scenes for learning, making it a useful tool for teachers to align their curriculum. Overall, the findings support the potential of metaverse technology to improve student engagement and performance.
本研究旨在通过分析虚拟环境的设计和设置,以及比较翻转课堂和非翻转课堂的方法,来评估虚拟世界技术在教育中的有效性。主要的分析是通过对调查的统计分析和参与者的文本反馈来进行的。结果表明,在虚拟世界中使用教学法是学生使用意图的显著预测因子,而技术因素则不是。这一结果与之前强调技术能力在虚拟现实教育中的重要性的研究相反。反馈和观察还表明,当通过翻转课堂方法与npc进行社交互动和线下活动时,学习更有吸引力,然而,这些观察没有得到统计结果。此外,研究发现,在虚拟世界中使用创作工具有助于创建和分享学习场景,使其成为教师调整课程的有用工具。总的来说,研究结果支持了虚拟世界技术在提高学生参与度和表现方面的潜力。
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引用次数: 1
On Building Firewall with White-Hat Bots to Prevent the Infection Spread of Malicious Botnets 利用白帽机器人构建防火墙以防止恶意僵尸网络的感染传播
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111226
Ryutaro Matsumoto, S. Yamaguchi
This paper formulates the problem of building a firewall to prevent the spreading of a malicious botnet using a given number of white-hat bots and proposes a solution. The baseline Surrounding tactic builds a firewall by placing white-hat bots next to each other to enclose the malicious botnet. In contrast, the proposed method builds a firewall by placing white-hat bots at bottlenecks in the network. The experimental results show that this method builds an effective firewall using fewer white- hat bots than the Surrounding tactic, and the effect depends on the network density.
本文阐述了利用给定数量的白帽机器人构建防火墙以防止恶意僵尸网络传播的问题,并提出了解决方案。基线包围策略通过将白帽机器人放置在彼此相邻的位置来构建防火墙,以包围恶意僵尸网络。相比之下,所提出的方法通过在网络瓶颈处放置白帽机器人来构建防火墙。实验结果表明,该方法使用较少的白帽机器人构建了有效的防火墙,并且效果与网络密度有关。
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引用次数: 1
The Impact of Online Creative Classroom Environment on Students’ Creativity: A Case Study Based on Online Scratch Visual Programming 网络创意课堂环境对学生创造力的影响——以在线Scratch可视化编程为例
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111185
Yiqing Mao, Jiamin Tang, Wan Wang, Li Cheng
Many scholars believe that creativity is an essential skill for students in the 21st century. In recent years, an increasing number of researchers have begun to explore the factors that influence students’ creativity and hope to enhance students’ creativity levels. Previous studies have explored the impact of offline classroom environments on students’ creativity, finding that classrooms with a more creative atmosphere can effectively stimulate students’ creative motivation, cultivate their creativity and creative personality. This study focuses on exploring the relationship between creative classroom atmosphere in online programming courses and students’ creativity, and aims to provide suggestions for cultivating students’ creativity in online courses. This study used video analysis to analyze the recorded videos of online courses and conducted interviews with six teachers who have experience in online Scratch teaching. The main conclusions drawn from the study are as follows: 1) a more creative classroom atmosphere can effectively promote student creativity, and 2) the impact of a creative classroom environment on student creative behavior is not always immediate, and may have a delayed effect.
许多学者认为,创造力是21世纪学生的一项基本技能。近年来,越来越多的研究者开始探索影响学生创造力的因素,希望能够提高学生的创造力水平。以往的研究探讨了线下课堂环境对学生创造力的影响,发现更具创造性氛围的课堂可以有效激发学生的创造动机,培养学生的创造力和创造性人格。本研究着重探讨网络编程课程中创造性课堂氛围与学生创造力的关系,旨在为网络课程中学生创造力的培养提供建议。本研究采用视频分析的方法,对在线课程录制的视频进行分析,并对6位有Scratch在线教学经验的教师进行访谈。本研究得出的主要结论如下:1)更具创造性的课堂氛围可以有效地促进学生的创造力;2)创造性课堂环境对学生创造性行为的影响并不总是立竿见影的,可能存在延迟效应。
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引用次数: 0
A Hybrid Board Game for Learning Blockchain Mechanisms 学习区块链机制的混合棋盘游戏
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111490
Trisnawawi Azmi Ali, W. Wongkia, P. Laosinchai
Blockchain is one of the most significant and innovative technological developments in recent years. Blockchain use cases are no longer limited to the financial sector but have expanded into various industries such as healthcare and education. It is imperative to educate individuals early to prepare them for the widespread adoption of blockchain technology. To this end, we created a hybrid board game to educate players about the blockchain mechanism. The game mechanics incorporate three topics: block properties, mining nodes, and the proof-of-work process. Each player competes to get as many coins as possible from mining and transacting while protecting their mining nodes from other players. This study aims to determine how well the players understood each topic after playing the game. We experimented with 22 students in grades 11 and 12, ranging in age from 17 to 18. We administered a multiple-choice test, followed by an interview, to determine their level of knowledge. After participating in the activity, the average score for the block properties topic was 51 percent, for the mining nodes was 51 percent, and for the proof-of-work process was 40 percent.
区块链是近年来最重要和最具创新性的技术发展之一。区块链的用例不再局限于金融领域,而是已经扩展到医疗保健和教育等各个行业。必须尽早对个人进行教育,为区块链技术的广泛采用做好准备。为此,我们创造了一个混合棋盘游戏来教育玩家关于区块链机制。游戏机制包含三个主题:区块属性、挖掘节点和工作量证明过程。每个玩家都在竞争从挖矿和交易中获得尽可能多的硬币,同时保护自己的挖矿节点不受其他玩家的攻击。这项研究旨在确定玩家在玩完游戏后对每个主题的理解程度。我们对11年级和12年级的22名学生进行了实验,他们的年龄从17岁到18岁不等。我们进行了多项选择题测试,随后进行了访谈,以确定他们的知识水平。参与活动后,区块属性主题的平均得分为51%,挖掘节点的平均得分为51%,工作量证明过程的平均得分为40%。
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引用次数: 0
Detecting Fake News Sources on Twitter Using Deep Neural Network 利用深度神经网络检测推特上的假新闻来源
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111446
Thanaphan Bhatia, Bundit Manaskasemsak, A. Rungsawang
Social media provides a rapid, simple, and accessible platform for people to communicate and share news through the Internet. However, the information published on this platform is not always trustworthy. As a result, malicious actors often use social media to disseminate fake news or mislead news readers, such as with personal or political attacks that could spark protests or riots. In this paper, we propose a learning technique for detecting fake news sources (i.e., fake users) on the Twitter platform. Three main types of features—tweet content, published time, and social graph—have been defined and extracted from Twitter to create a deep neural network (DNN) as a predictive model. We conducted experiments on PolitiFact, a standard FakeNewsNet dataset. The results show that the proposed approach outperforms traditional baselines with 98.7% accuracy.
社交媒体为人们通过互联网交流和分享新闻提供了一个快速、简单、便捷的平台。然而,本平台发布的信息并不总是可信的。因此,恶意行为者经常利用社交媒体传播假新闻或误导新闻读者,例如进行可能引发抗议或骚乱的个人或政治攻击。在本文中,我们提出了一种在Twitter平台上检测假新闻来源(即假用户)的学习技术。三种主要类型的特征——推文内容、发布时间和社交图——已经被定义并从Twitter中提取出来,以创建一个深度神经网络(DNN)作为预测模型。我们在PolitiFact上进行了实验,这是一个标准的假新闻网络数据集。结果表明,该方法的准确率达到98.7%,优于传统的基线方法。
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引用次数: 1
Exploring The Learning Analytics Of Skill-Based Course Using Machine Learning Classification Models 利用机器学习分类模型探索基于技能的课程的学习分析
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111210
Jermine G. Valen-Dacanay, T. Palaoag
The extensive usage of simulation software to meet the demand for online learning has become the subject of learning analytics as the core of performance assessment in different program courses. This study shall determine and discover the learning analytics of students in the computer-based System Drafting and Design course using LabVIEW simulation software. Different machine learning techniques are applied and tested to evaluate the performance level of students in the computer-based System Drafting and Design course. The dataset for analysis is the students' performance and topic impressions. Machine learning algorithms are applied to determine the correlation of the datasets to determine the learning analytics. The resulting correlation coefficient presents a promising result that supports defining the learning outcomes the student acquired. Techniques that consistently respond to outcomes suggest that the student experience and teachers' assessment correlate with learning. This technique proved that using LabVIEW as a simulation software can promote the minimum required skills in an electronics design course and not only the theoretical foundation. Thus, the result can be a basis for future instruction quality improvement plans of laboratory-oriented courses.
仿真软件的广泛应用,以满足在线学习的需求,已成为学习分析的主题,并作为不同项目课程绩效评估的核心。本研究将利用LabVIEW仿真软件确定和发现学生在计算机化系统制图与设计课程中的学习分析。不同的机器学习技术被应用和测试来评估学生在基于计算机的系统制图和设计课程中的表现水平。用于分析的数据集是学生的表现和主题印象。应用机器学习算法来确定数据集的相关性,以确定学习分析。所得到的相关系数提供了一个有希望的结果,支持定义学生获得的学习成果。持续响应结果的技术表明,学生的经历和教师的评估与学习相关。该技术证明了使用LabVIEW作为仿真软件不仅可以提高理论基础,而且可以提高电子设计课程的最低要求技能。本研究结果可作为今后实验室课程教学质量改进计划的依据。
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引用次数: 0
Improving Long-Term Retention through Personalized Recall Testing and Immediate Feedback 通过个性化回忆测试和即时反馈提高长期记忆
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111487
Aryobarzan Atashpendar, S. Rothkugel
Tests have been shown to improve the long-term retention of students, referred to as the "testing effect". Different question formats, such as multiple choice and recall, have varying properties. While recall questions induce a longer retention than multiple choice ones, they are harder for students since answers must be actively retrieved from memory. Moreover, regular testing inherently increases the teacher's workload, particularly since feedback on each test is paramount for an effective bearing on the student's understanding and learning. This work introduces BEACON Q, a digital quiz application combining different question formats and progressively adapting their difficulty to each student’s level. The level is derived from past answers as well as ratings provided by the students which constitute their perceived understanding of each topic. BEACON Q delivers immediate feedback through detailed explanations, without requiring manual assessment by the teacher. Tests are scheduled for periods of time, thus giving the students the flexibility to choose an appropriate time to take the test. An initial evaluation of BEACON Q has been performed in the context of three different computer science classes at our university. Preliminary results are presented in this paper.
测试已被证明可以提高学生的长期记忆力,这被称为“测试效应”。不同的问题形式,如选择题和回忆题,具有不同的性质。虽然回忆题比选择题的记忆时间更长,但对学生来说更难,因为答案必须主动从记忆中检索出来。此外,定期测试本质上增加了教师的工作量,特别是因为每次测试的反馈对学生的理解和学习的有效影响至关重要。这项工作介绍了BEACON Q,一个数字测验应用程序,结合了不同的问题格式,并逐步调整他们的难度,以适应每个学生的水平。该等级是根据过去的答案以及学生提供的评分得出的,这些评分构成了他们对每个主题的感知理解。BEACON Q通过详细的讲解提供即时反馈,不需要老师进行人工评估。考试是按时间段安排的,因此学生可以灵活地选择适当的时间参加考试。在我们大学的三个不同的计算机科学课程的背景下,对BEACON Q进行了初步评估。本文给出了初步结果。
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引用次数: 0
Online Teaching Strategies to Motivate Students’ Active Participation Based on Personalized SPOC Teaching Mode 基于个性化SPOC教学模式激发学生积极参与的在线教学策略
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111094
W. Dou
Compared with the traditional teaching mode, online distance teaching mode breaks the barriers of time and space so that more people have access to education, which makes Massive Open Online Courses (MOOCs) popular all over the world, especially in China. However, MOOCs bring more challenges to teaching in the meantime. Students’ participation in online learning becomes one of the most prominent problems, which is hard to deal with compared with traditional face-to-face teaching mode. So with the integration of the advantages of MOOCs and traditional teaching mode, Small Private Online Course(SPOC) teaching mode is more and more favored by educators. Guided by the 5C Framework Theory, this paper aims to advance effective online-teaching strategies in order to motivate students’ active participation in online learning process under SPOC mode. Based on the analyses of qualitative and quantitative data, the results show that teachers can improve students’ participation in online courses by “the Optimized Combination” from three dimensions: interactive teaching platforms, teaching content carriers and teaching task difficulty, which provide a new perspective for improving the effectiveness of online teaching.
与传统的教学模式相比,网络远程教学模式打破了时间和空间的障碍,让更多的人有机会接受教育,这使得大规模在线开放课程(MOOCs)在世界范围内,特别是在中国受到欢迎。然而,mooc同时也给教学带来了更多的挑战。学生参与在线学习成为最突出的问题之一,与传统的面对面教学模式相比,这是一个难以解决的问题。因此,随着mooc与传统教学模式优势的融合,小型私人在线课程(SPOC)教学模式越来越受到教育工作者的青睐。在5C框架理论的指导下,本文旨在提出有效的在线教学策略,以激发学生在SPOC模式下积极参与在线学习过程。通过对定性和定量数据的分析,结果表明,教师可以从互动教学平台、教学内容载体和教学任务难度三个维度,通过“优化组合”提高学生对网络课程的参与度,为提高网络教学的有效性提供了新的视角。
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引用次数: 0
Comparing Convolutional Neural Network and Support Vector Machine for Analyzing Anxiety Symptoms from Speech of Different Ethnicities 卷积神经网络与支持向量机分析不同民族言语焦虑症状的比较
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111478
Franco Martin F. Lagarde, Kenshin John B. Reales, Vince Audrey B. Sychangco, Joel C. De Goma
Anxiety is a natural response of a person’s body to stress, but if a person experiences excessive anxiety on a regular basis, it could develop into a mental condition. In this study, two algorithms were utilized and compared in order to analyze anxiety symptoms from speech from a male gender. The audio database that was utilized for this study was the CREMA-D database and selected 1,152 male audio files with emotions that are related to anxiety, which were, Anger, Fear, Sad, and Disgusted. Audio pre-processing techniques were done to the audio files in order to improve the audio quality, as well as feature extraction techniques in order to obtain better accuracy from the models. The algorithms used in this study for recognizing anxiety symptoms were the SVM model and the Convolutional Neural Network. The SVM and CNN models performed well on the dataset, with accuracy scores of 62 percent and 78.1 percent, respectively, but it can be concluded that the CNN model outperformed the SVM model. For CNN, we were able to transform the audio datasets into pictures of heat maps of each audio file. It was then separated into two folders in an 80:20 ratio. While for the SVM, the researchers used the audio files themselves. The researchers used Python and BandLab as tools for the research.
焦虑是人的身体对压力的自然反应,但如果一个人经常经历过度的焦虑,它可能会发展成一种精神疾病。在这项研究中,为了分析来自男性的言语的焦虑症状,使用了两种算法并进行了比较。本研究使用的音频数据库为CREMA-D数据库,选取了1152个与焦虑相关情绪的男性音频文件,分别为愤怒、恐惧、悲伤和厌恶。为了提高音频质量,对音频文件进行了音频预处理技术,并对特征提取技术进行了特征提取,以提高模型的准确性。本研究使用的焦虑症状识别算法是SVM模型和卷积神经网络。SVM和CNN模型在数据集上表现良好,准确率分别为62%和78.1%,但可以得出结论,CNN模型优于SVM模型。对于CNN,我们能够将音频数据集转换为每个音频文件的热图图片。然后按80:20的比例分成两个文件夹。而对于支持向量机,研究人员使用的是音频文件本身。研究人员使用Python和BandLab作为研究工具。
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引用次数: 0
期刊
2023 11th International Conference on Information and Education Technology (ICIET)
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