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2006 IEEE International Technology Management Conference (ICE)最新文献

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Virtual site management for adaptive and collaborative enterprises 面向自适应协作型企业的虚拟站点管理
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477058
Martin Becker, S. Gerlach
Turbulent markets, increasingly distributed processes and globalisation are challenges to the companies which requires innovative solutions. The adaptive enterprise is characterized by flexibility for adjustment to a rapidly changing surrounding which goes beyond the range of a “planned flexibility”. Adaptive enterprises can only be implemented by means of collaborative and networked business structures. Their success depends highly on a thoroughly and recurring site management. Within these paper a procedure and the enabling equipment for a new virtual site management will be presented. The enabling equipment consist of a collection of tools, which allows the simultaneous and virtual presentation of all necessary information for evaluation. The procedure for the site management incorporates the idea of an continuous improvement circle, as it is forced from the ISO 9001:2000 process model.
动荡的市场、日益分散的流程和全球化是企业面临的挑战,需要创新的解决方案。适应性企业的特点是能够灵活地适应快速变化的环境,这种灵活性超出了“计划灵活性”的范围。适应性企业只能通过协作和网络化的业务结构来实现。他们的成功在很大程度上取决于彻底和经常性的网站管理。本文将介绍一种新型虚拟站点管理的程序和使能设备。启用设备由一组工具组成,这些工具允许同时和虚拟地提供所有必要的评估信息。现场管理的程序包含了持续改进循环的概念,因为它是ISO 9001:2000过程模型的强制要求。
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引用次数: 0
Streamlining the formation of virtual enterprises in the aerospace industry 精简形成航空航天虚拟企业
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477059
R. Farr, D. Buxton, Catarina Bovik, B. MacCarthy
The virtual enterprise is an ideal solution to the pace of change in modern markets, where increasingly well-informed customers demand high performance, customised products, with continuing downward pressure on prices and lead times. In meeting customer requirements of this kind, the level of investment demanded of an individual manufacturer may be prohibitive, but success can be achieved through collaboration between businesses. Engineering across organisational boundaries poses many problems, but these have been the subject of study for some years, and are relatively well-supported by systems such as e-business portals, neutral file formats and shared data environments. If lead times are to be further reduced, it may be wise to target the virtual enterprise formation stage, rather than the operations that are to be conducted once the enterprise has formed. Within the VIVACE (Value Improvement through a Virtual Aeronautical Collaborative Enterprise) project, one task is to demonstrate how a significant reduction in the time required for a virtual company to create a business proposal might be achieved. This paper identifies some key obstacles, and discusses potential solutions.
虚拟企业是现代市场变化步伐的理想解决方案,在现代市场中,信息日益灵通的客户需要高性能、定制化的产品,而价格和交货时间则面临持续下降的压力。在满足这类客户需求时,单个制造商所要求的投资水平可能令人望而却步,但通过企业之间的合作可以取得成功。跨组织边界的工程带来了许多问题,但这些问题多年来一直是研究的主题,并且得到了诸如电子商务门户、中立文件格式和共享数据环境等系统的相对良好的支持。如果要进一步缩短交货时间,那么明智的做法可能是针对虚拟企业的形成阶段,而不是针对企业形成后要进行的操作。在VIVACE(通过虚拟航空协同企业实现价值提升)项目中,一项任务是演示如何显著减少虚拟公司创建商业提案所需的时间。本文指出了一些主要障碍,并讨论了可能的解决方案。
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引用次数: 1
A Business Modelling Language (BML) for Digital Business Ecosystem: The DBE project case 数字商业生态系统的商业建模语言(BML): DBE项目案例
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477049
P. Ferronato
As part of the RTD-based activity to build up a Europe-wide Digital Business Ecosystem, this paper summarizes the results achieved by a the research team of the DBE to develop and use a semantically rich business modelling language (BML) enabling business interactions among SMEs acting in a DBE. Such a language is useful both at design-time, for the development of more advanced Web services, as well as at run-time, to allow the dynamic composition of Web services based not only on syntactical compliance but also on the semantic compatibility of the business models, of the contracts, and of the payment policies. The language and computational perspective have then been integrated within a broader evolutionary framework to enable the progressive improvement of the software services and of the business models related to the SMEs involved at the regional pilot-site level.
作为建立全欧洲数字商业生态系统的基于rtd的活动的一部分,本文总结了DBE研究团队在开发和使用语义丰富的业务建模语言(BML)方面取得的成果,该语言使DBE中的中小企业之间能够进行业务交互。这种语言在设计时(对于开发更高级的Web服务)和运行时都很有用,因为它不仅允许基于语法遵从性,而且还允许基于业务模型、契约和支付策略的语义兼容性对Web服务进行动态组合。然后,语言和计算视角被整合到一个更广泛的演进框架中,从而能够逐步改进软件服务和与区域试验点一级所涉及的中小企业有关的商业模式。
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引用次数: 3
Virtual project productivity - a management issue 虚拟项目生产力——一个管理问题
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477048
B. Katzy, Gordon Sung
Projects that operate in a virtual mode remain to be risky. Despite improving technology they fail more often and are less productive. This paper focuses on team collaboration and virtual project management in the search for solutions and argues that new research environments are needed to achieve results with higher external validity. One under-researched element of virtual project management is the link between the project team and its environment. This especially has an impact on the continuous (re-) structuration of the project and its team members. The paper discusses a living laboratory environment in which real-life situations are used to study technical and organisational scenarios to go beyond traditional close system control group experiment for the longitudinal study of virtual project team collaboration. As an example of research results from the living laboratory the paper presents a set of coordination routines, how they evolve within the team over time, and their impact on productivity. Such routines can serve as best practices for virtual project management.
以虚拟模式运作的项目仍然是有风险的。尽管改进了技术,但它们的故障更频繁,生产率也更低。本文关注团队协作和虚拟项目管理在寻找解决方案,并认为需要新的研究环境,以获得更高的外部效度的结果。虚拟项目管理中一个未被充分研究的元素是项目团队与其环境之间的联系。这尤其对项目及其团队成员的持续(重新)结构有影响。本文讨论了一个活生生的实验室环境,在这个环境中,使用现实情况来研究技术和组织场景,以超越传统的封闭系统控制组实验,进行虚拟项目团队协作的纵向研究。作为生活实验室研究结果的一个例子,本文展示了一组协调例程,它们如何在团队中随着时间的推移而演变,以及它们对生产力的影响。这样的例程可以作为虚拟项目管理的最佳实践。
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引用次数: 6
Integrating social network concepts and game dynamics in innovation oriented collaboration systems 在以创新为导向的协作系统中整合社会网络概念和游戏动力学
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477076
E. Almirall, S. Willmott, Albert A. Angehrn
In recent years important contributions have emerged from disciplines such as Social Network Analysis - SNA - providing new insights on how the social fabric within organizations and virtual communities develops and evolves. At the same time we have witnessed an explosion of tools and internet sites in the social networking area and later the rise of the social dimension of internet usage, which has been often labelled as “Web 2.0”. In many of these cases these new insights have not been integrated yet in the design of effective collaboration platforms, or they have been "wired" into systems providing few benefits to its users and with a limited impact on the collaboration dynamics such systems are supposed to support and enhance. In other cases, the integration of SNA-related concepts, techniques, and tools have not met the expectations in terms of providing additional stimuli to users to engage in mutually productive relationships, and innovation-enhancing exchanges or to provide new ways of successfully growing/enlarging new groups or communities. Games have a proven record creating value in fields like learning, providing not only opportunities for networking, but also means of interaction and relevant contexts where potentially successful ideas and relationships can develop and grow. In this paper we present and discuss a research framework for the integration of concepts and tools from both SNA and network games design in the specific context of a large EU-sponsored project called "Laboranova", whose aim is to explore the features of the next generation of innovation-enhancing systems for organisations and communities.
近年来,社会网络分析(Social Network Analysis, SNA)等学科做出了重要贡献,为组织和虚拟社区中的社会结构如何发展和演变提供了新的见解。与此同时,我们目睹了社交网络领域工具和网站的爆炸式增长,以及后来互联网使用的社交维度的兴起,这通常被称为“Web 2.0”。在许多情况下,这些新的见解还没有被集成到有效协作平台的设计中,或者它们已经被“连接”到系统中,为用户提供了很少的好处,并且对这些系统应该支持和增强的协作动态的影响有限。在其他情况下,与sna有关的概念、技术和工具的整合在为用户提供额外刺激以参与相互生产关系和促进创新的交流或提供成功发展/扩大新群体或社区的新方法方面没有达到预期。游戏在学习等领域创造价值的记录已被证实,它不仅提供了建立人际关系网的机会,还提供了互动的手段和相关的环境,使潜在的成功想法和关系得以发展和发展。在本文中,我们提出并讨论了一个研究框架,将SNA和网络游戏设计的概念和工具整合到一个名为“Laboranova”的大型欧盟赞助项目中,该项目旨在为组织和社区探索下一代创新增强系统的特征。
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引用次数: 0
Construction Industry collaboration challenges 建筑业合作挑战
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477060
M. Suchocki
The UK Construction Industry was quick to recognise the benefits of web based collaboration. Many `Extranet' service providers emerged in the late 1990s and early 2000s, who in the main offered a shared service for user management, document management and a selection of project management tools to construction projects. Despite over five years of wide spread adoption, the impact has been largely restricted to controlled file sharing with little improvement in information sharing procedures or practice and also no discernable impact on integrated design. The collaborative services supply side of the industry is beginning to take note of the need to provide process management services as well as improve user engagement, but it is unlikely that collaborative service providers can resolve the challenge the industry faces in delivering concurrent design through an integrated supply chain. The pattern displayed in the UK is being mirrored in the United States where collaborative technology adoption is being limited to file sharing Extranets with little visible move to change work processes or adopt collaborative design through building information models or alternate object based design approaches.
英国建筑业很快认识到基于网络的协作的好处。在20世纪90年代末和21世纪初出现了许多“外联网”服务提供商,他们主要提供用户管理、文档管理和项目管理工具选择的共享服务。尽管已经被广泛采用了五年多,但其影响在很大程度上仅限于受控文件共享,在信息共享过程或实践方面几乎没有改进,而且对集成设计也没有明显的影响。行业的协作服务供应方开始注意到提供流程管理服务以及提高用户参与度的需求,但协作服务提供商不太可能解决行业在通过集成供应链交付并发设计方面面临的挑战。英国的模式正在美国得到反映,在美国,协作技术的采用仅限于文件共享外联网,很少有明显的行动来改变工作流程,或者通过构建信息模型或替代基于对象的设计方法来采用协作设计。
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引用次数: 2
A Product Life Cycle Management approach to align production to the European regulation “RoHS” 产品生命周期管理方法使生产符合欧洲法规“RoHS”
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477090
P. Lunghi, L. Paolini, Marco Botarelli
The last two decades have witnessed relevant changes in the economic scenario. After the collapsed of the Eastern block, the East European Countries opened their frontiers to the free market, and encouraged the development of new businesses and new enterprises. At the same time, Nations from Far East, opened new economic policies based on increasing commercial and industrial relations with the most industrialized nations. This world phenomenon is known as globalization. These changes were also promoted by the development of new and more powerful ICT that permit and manage the whole Supply Chain and to successfully support multi sites production strategies. These changes presented a relevant impact also on product design and product life-cycle. Actually now, products are manufactured and used in different continents, with suppliers providing materials from different nations. New models and new instruments have been developed to solve these problems, which are encompassed in the acronym PLM, (Product Life Cycle Management). In this paper, the evolutions of PLM, and its connections with the modern ICT systems will be analyzed and a description will be furnished of a new framework of PLM and its application to an enterprise producing industrial refrigerators mainly in Italy and sold worldwide. This enterprise has to comply with a new regulation (RoHS) that obliged the firm to re-made its own product development process, re-analyze all the components that it uses in production, manage all the data about material composition and organize and develop procedures to collect all the required information. Furthermore, during the project, all these procedures have been implemented on the Enterprise Information System so as to guarantee an efficient informative flow within the firm and among the firm and component suppliers.
过去二十年见证了经济形势的相关变化。东欧集团崩溃后,东欧国家向自由市场开放边界,鼓励发展新商业和新企业。与此同时,远东国家在加强与最工业化国家的商业和工业关系的基础上,制定了新的经济政策。这种世界现象被称为全球化。新的更强大的信息通信技术的发展也促进了这些变化,这些信息通信技术允许和管理整个供应链,并成功地支持多站点生产策略。这些变化也对产品设计和产品生命周期产生了相关的影响。实际上,现在产品是在不同的大洲生产和使用的,供应商提供来自不同国家的材料。为了解决这些问题,新模型和新工具已经被开发出来,这些问题包含在缩写词PLM(产品生命周期管理)中。本文将分析PLM的演变及其与现代ICT系统的联系,并描述PLM的新框架及其在一家主要在意大利生产工业冰箱并在全球销售的企业中的应用。该企业必须遵守新的法规(RoHS),该法规要求公司重新制定自己的产品开发流程,重新分析生产中使用的所有组件,管理所有关于材料成分的数据,并组织和制定程序来收集所需的所有信息。此外,在项目期间,所有这些程序都在企业信息系统上执行,以保证公司内部以及公司和零部件供应商之间有效的信息流动。
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引用次数: 1
Possibilities and limitations of the application of agent systems in control 智能体系统在控制中的应用的可能性和局限性
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477056
A. Luder, J. Peschke, D. Reinelt
Distributed control systems are an overwhelming trend in industrial control on all level of control. One possible technology for implementing such distributed control systems are agent systems and the agent programming paradigm. This technology will open up a free of breakages architecture. But the applicability of these systems within the different levels of control is different. Within this paper the general agent system architecture and the requirements of different control levels are characterised. Based on this possibilities and limitations of agent application within control is sketched. The paper will open up the view of practitioners and end-users on the agent system application beyond enterprise planning and manufacturing execution as a mean to implement a free of breakages factory spanning control architecture.
分布式控制系统在工业控制的各个层面的控制是一个势不可挡的趋势。实现这种分布式控制系统的一种可能的技术是代理系统和代理编程范例。这项技术将开启一个无破损的架构。但是这些系统在不同层次的控制中的适用性是不同的。本文描述了通用代理系统的体系结构和不同控制层次的要求。在此基础上,概述了代理在控制中应用的可能性和局限性。本文将打开实践者和最终用户对代理系统应用的看法,超越企业计划和制造执行,作为实现无中断工厂跨控制体系结构的手段。
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引用次数: 8
An Advanced Collaborative Platform for Professional Virtual Communities 面向专业虚拟社区的先进协作平台
Pub Date : 2006-06-26 DOI: 10.1109/ICE.2006.7477063
R. Ratti, S. Gusmeroli
The goal of this paper is to introduce and describe the needs of building a supporting platform (the Advanced Collaborative Platform) for Professional Virtual Communities (PVC) inside the ECOLEAD project. The activities covered by this paper mainly consisted in defining the identified user functionalities, arranged accordingly the main life-cycle phases (PVC operations, Virtual Team Creation, and Virtual Team operations); in defining the reference architecture and the development environment of the platform for deploying PVC portals; in identifying the peculiar and specific functionalities to the PVC paradigm (referred to as “hot” functionalities).
本文的目的是介绍和描述在ECOLEAD项目中为专业虚拟社区(PVC)建立一个支持平台(高级协作平台)的需求。本文所涉及的活动主要包括定义已识别的用户功能,并相应地安排主要生命周期阶段(PVC操作、虚拟团队创建和虚拟团队操作);定义用于部署PVC门户的平台的参考体系结构和开发环境;识别PVC范例的特殊和特定功能(称为“热”功能)。
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引用次数: 3
Collaborative product and process model: Multiple viewpoints approach 协作产品和过程模型:多视点方法
Pub Date : 2006-06-26 DOI: 10.1000/ISBN0-85358-228-9
Hichem Geryville, Abdelaziz Bouras, Y. Ouzrout, N. Sapidis
The design and development of complex products invariably involves many actors who have different points of view on the problem they are addressing, the product being developed, and the process by which it is being developed. The actors' viewpoints approach was designed to provide an organisational framework in which these different perspectives/points of views, and their relationships, could be explicitly gathered and formatted (by actor activity's focus). The approach acknowledges the inevitability of multiple interpretation of product information as different views, promotes gathering of actors' interests, and encourages retrieved adequate information while providing support for integration through PLM and/or SCM collaboration. In this paper, we present our multiple viewpoints approach, and we illustrate it by an industrial example on cyclone vessel product.
复杂产品的设计和开发总是涉及许多参与者,他们对他们正在解决的问题、正在开发的产品以及正在开发的产品的过程有不同的观点。参与者的观点方法旨在提供一个组织框架,在这个框架中,这些不同的观点/观点及其关系可以被明确地收集和格式化(通过参与者活动的焦点)。该方法承认产品信息作为不同观点的多重解释的必然性,促进参与者利益的收集,并鼓励检索足够的信息,同时通过PLM和/或SCM协作为集成提供支持。在本文中,我们提出了我们的多视点方法,并通过一个工业实例旋风容器产品来说明它。
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引用次数: 6
期刊
2006 IEEE International Technology Management Conference (ICE)
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