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Penerapan Model Problem Based Learning untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas VI Sekolah Dasar 基于学习的问题模型的应用,以提高六年级学生的数学成绩
Pub Date : 2022-09-25 DOI: 10.23887/iji.v3i3.54230
Edy Sutrisno
Rendahnya ketertarikan siswa terhadap pelajaran matematika, berpengaruh terhadap hasil belajar yang diperoleh. Penelitian ini bertujuan untuk meningkatkan hasil belajar Matematika pada siswa setelah diterapkan model pembelajaran problem-based learning. Penelitian ini dilaksanakan dalam 2 siklus. Rancangan masing-masing siklus terdiri dari perencanaan, pelaksanaan, observasi/evaluasi dan refleksi. Subjek penelitian yang digunakan adalah siswa kelas VI yang jumlahnya 24 orang yang terdiri dari perempuan 11 orang dan laki-laki 13 orang. Penelitian yang akan dilakukan difokuskan pada satu objek. Objek penelitian ini adalah hasil belajar Matematika. Teknik pengumpulan data dalam penelitian ini menggunakan satu metode, yaitu metode tes. Dengan jenis tes isian. Setelah data terkumpul kemudia dianalisis menggunakan statistik deskriptif. Berdasarkan data yang diperoleh dapat disimpulkan bahwa penerapan model pembelajaran problem based learning dapat meningkatkan hasil belajar Matematika siswa. Hal ini dapat dilihat dari hasil belajar siswa pada prasiklus dengan rata-rata 62,92 (kategori kurang), siklus I dengan rata-rata 69,58 (kategori cukup), meningkat lagi menjadi 79,17 (kategori baik) pada siklus II.
学生对数学的兴趣低,影响的是学习成绩。本研究旨在改善学生在模拟学习后的数学学习成绩。这项研究是在两个周期内进行的。每个周期的设计包括计划、执行、观察/评估和反思。研究对象是24名11名女性和13名男性的六年级学生。将要进行的研究集中在一个物体上。这个实验对象是学习数学的结果。本研究采用的数据收集技术只有一种,即测试方法。填充测试类型。收集数据后,使用描述性统计分析。根据所获得的数据,可以得出结论,基于学习模式的问题学习可以提高学生学习数学的成绩。这可以从学生在二月轮前的平均学习结果看出,I周期平均为62.92(较低的类别),I周期平均为69.58(足够的类别),在第二周期中又增加到79.17(好的类别)。
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引用次数: 0
Implementasi Metode Resitasi dan Diskusi untuk Meningkatkan Kemampuan Guru Menyusun RPP 练习和讨论方法的实施,以提高教师编写RPP的能力
Pub Date : 2022-09-25 DOI: 10.23887/iji.v3i3.54173
Wayan Mayun Sriastiti
Masih jarangnya dijumpai guru yang mau menyusun RPP sendiri untuk dilaksanakan pada kegiatan pembelajaran, serta menganggap RPP hanya sebagai pekengakp admistrasi saja, berpengaruh terhadap kemampuan guru dalam menysun RPP. Penelitian ini bertujuan untuk meningkatkan kemampuan  menyusun perencanaan pembelajaran pada guru melalui menerapkan metode resitasi dan diskusi. Penelitian ini dilaksanakan sebanyak 2 siklus. Rancangan masing-masing siklus terdiri dari perencanaan, pelaksanaan, observasi/evaluasi dan refleksi. Subjek penelitian yang digunakan adalah guru-guru yang jumlahnya 7 orang yang terdiri dari 3 orang guru laki-laki dan 4 orang guru perempuan. Data dianalisis menggunakan statistik deskriptif. Berdasarkan data yang diperoleh dapat disimpulkan bahwa implementasi metode resitasi dan diskusi dapat meningkatkan kemampuan menyusun RPP pada guru. Hal ini terlihat berdasarkan adanya peningkatan kemampuan guru dalam menyusun RPP dengan nilai rata-rata dari prasiklus sebesar 70,48 meningkat pada siklus I menjadi 73,97 dan pada siklus II menjadi 77,78. Persentase kemampuan guru dalam menyusun RPP pada prasiklus sebesar 70,48% yang berada pada ketogori cukup, siklus I sebesar 73,97% yang berada pada kategori cukup, dan pada siklus II sebesar 77,78% yang berada pada kategori baik.
在学习活动中,很少有教师愿意编写自己的RPP,认为RPP仅仅是一种工具,影响了教师饲养RPP的能力。本研究旨在通过练习朗诵和讨论方法来提高教师的学习计划能力。研究进行了两个周期。每个周期的设计包括计划、执行、观察/评估和反思。研究对象是由3名男教师和4名女教师组成的7名教师。通过描述性统计分析数据。根据所获得的数据,可以得出结论,再现方法的实施和讨论可以提高教师的RPP配置能力。这是基于教师组织RPP的能力增加,I周期的平均成绩为70.48,I周期为73.97,II周期为77.78。教师在学前学中建立RPP的比例为70.48%,属于足够类别的I周期为73.97%,属于公平类别的I周期为77.78%。
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引用次数: 0
Dampak Penggunaan Model Discovery Learning Berbantuan Multimedia Interaktif terhadap Kompetensi Pengetahuan PPKn Siswa Kelas IV Sekolah Dasar 运用互动多媒体学习模式对四年级学生PPKn知识能力的影响
Pub Date : 2022-05-25 DOI: 10.23887/iji.v3i2.44508
I. G. D. Buana, M. Putra, I. S. Abadi
Kurangnya minat dan antusias siswa dalam mengikuti pembelajaran PPKn berpengaruh terhadap kompetensi pengetahuan siswa. Penelitian ini bertujuan untuk menganalisis dampak model discovery learning berbantuan multimedia interaktif terhadap kompetensi pengetahuan PPKn siswa. Jenis penelitian ini merupakan jenis penelitian quasi eksperimen serta menggunakan desain penelitian yaitu Non-equivalent Control Group Design. Sampel diperoleh menggunakan teknik undian sehingga memperoleh dua kelas sebagai sampel dari 5 anggota polulasi yaitu seluruh kelas IV SD. Pengumpulan data menggunakan metode tes yang kemudian dianalisis menggunakan uji-t. Hasil penelitian menunjukkan nilai rata-rata kelompok eksperimen lebih tinggi daripada nilai rata-rata kelompok kontrol (74,59 lebih dari 69,03). Berdasarkan hasil analisis uji-t diperoleh thitung lebih besar dari ttabel (2,090 lebih dari 1,995) dengan dk = 69 dan taraf signifikansi 5% maka H0 ditolak atau Ha diterima. Dengan demikian dapat disimpulkan, bahwa terdapat perbedaan yang signifikan kompetensi pengetahuan PPKn siswa yang dibelajarkan melalui model pembelajaran Discovery learning berbantuan multimedia Interaktif dan siswa yang dibelajarkan melalui pembelajaran konvensional. Maka, model pembelajaran Discovery learning berbantuan multimedia interaktif berpengaruh terhadap kompetensi pengetahuan PPKn siswa. Implikasi penelitian ini adalah model pembelajaran discovery learning berbantuan multimedia interaktif yang dapat dimanfaatkan oleh guru dalam proses pembelajaran.
学生对PPKn学习缺乏兴趣和热情影响学生的知识能力。本研究旨在分析探索学习模式对PPKn知识能力的互动多媒体帮助的影响。这是一种实验quasi的研究,使用非equivalent Control Group设计的研究设计。样本是通过抽奖技术获得的,以便从5名polulation成员,也就是整个四年级,获得两个类的样本。使用测试方法收集数据,然后使用uji-t分析。研究结果显示,实验组的平均成绩高于控制组的平均成绩(74.59除以69.03)。根据对uj -t的分析结果,thitung比dk(2.090 / 1,995)获得的更大,dk = 69的重要性水平为5%,拒绝或接受H0。因此,可以得出结论,通过互动多媒体学习模式学习学习和传统学习方法进行比较的学生PPKn知识能力存在显著差异。因此,互动多媒体学习模式影响了PPKn的知识能力。这项研究的含义是一个互动多媒体学习模式,可以让老师在学习过程中使用。
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引用次数: 0
INFLUENCE OF COMPUTER ASSISTED INSTRUCTION ON PRIMARY EDUCATION IN NIGERIA 计算机辅助教学对尼日利亚初等教育的影响
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5868
A. Lucky
This study examined the influence of Computer Assisted Instruction on Primary education in Nigeria. It was delimited to Apapa Local Government Area (LGA) of Lagos State. Three research questions guided the study. The descriptive survey design was utilized for the study. The population consisted of all Primary schools’ teachers in Apapa LGA of Lagos state. Simple random sampling technique was used to select ten Primary schools, while purposive sampling method was employed in choosing 15 Primary schools’ teachers in each of the sampled school in Apapa LGA of Lagos state. The instrument used to obtain information was the Questionnaire titled: Computer Assisted Instruction Inventory (CAII). The data collected were collated, coded and analyzed, using descriptive statistics and mean rating because of their appropriateness to the study. The investigation reveals that: The influence Computer Assisted Instruction on learning in Primary schools and the level of the awareness was indeed low. There were enormous challenges facing the utilization of Computer Assisted Instruction on learning in Primary schools in Apapa LGA of Lagos State. Base on the conclusion reached, the following recommendations were drawn: Governments and school authorities should make effort to provide Computer in schools and ensure of effective usage in teaching and learning. Teachers’ should be made to be aware of the importance of Computer Assisted Instruction on learning in Primary schools. Government should provide Computer Assisted Instruction services in Primary schools and that government should provide solutions to the challenges of Computer Assisted Instruction services in schools.Keywords: Computer Assisted Instruction; Primary education; Primary schools’ teachers.
本研究考察了计算机辅助教学对尼日利亚小学教育的影响。它被划定为拉各斯州的阿帕帕地方政府区。三个研究问题指导了这项研究。本研究采用描述性调查设计。人口包括拉各斯州阿帕帕LGA的所有小学教师。采用简单随机抽样技术选择了10所小学,而采用有目的的抽样方法选择了拉各斯州阿帕帕LGA每个抽样学校的15名小学教师。用于获取信息的工具是题为“计算机辅助教学量表”的问卷。对收集到的数据进行了整理、编码和分析,使用描述性统计和平均评分,因为它们适合研究。调查发现:计算机辅助教学对小学学习的影响和认知水平确实较低。拉各斯州阿帕帕LGA小学在使用计算机辅助教学方面面临巨大挑战。根据得出的结论,提出了以下建议:政府和学校当局应努力在学校提供计算机,并确保在教学中有效使用计算机。应该让教师意识到计算机辅助教学对小学学习的重要性。政府应在小学提供计算机辅助教学服务,政府应为学校计算机辅助教学的挑战提供解决方案。关键词:计算机辅助教学;初等教育;小学老师。
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引用次数: 0
THE EFFECT OF KAHOOT APPLICATION IN IMPROVING STUDENTS’ WIRTING SKILL (QUASI EXPERIMENTAL DESIGN AT SMAN 1 LURAGUNG) KAHOOT在提高学生布线技能中的应用效果(鲁拉光sman1的准实验设计)
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5873
Icha Amalia, Dadang Solihat, E. Darsih
The research aimed to find out whether or not there is an effect of using Kahoot Application in improving students’ writing skills. The method used in this research was quantitative method with a quasi-experimental design. The population of students at the Second grade was 134 students of Senior High School 1 Luragung with two sample classes which have 12 students in each class. Both classes are assigned into experimental and control class. In obtaining the data, the researcher conducted pre-test, treatments, and post-test. The treatment was given to the experimental class 4 times assissted by Kahoot application. Meanwhile, in control class there is no treatment given. The teaching was assisted by Google classroom. The result of the data showed that the mean scores of the experimental class pre-test and post-test rater 1 was 56.44 and 78.66 from rater 2 was 56.58 and 79.75. On the other hand, the mean scores of Control group pre-test and post-test rater 1 was 50.55 and 68.00 from rater 2 was 52.00 and 67.83. The students’ better achievement toward writing ability can be seen on the mean score from descriptive statistic of the post-test the experimental class rater 1 and 2 was 67.85 higher than the mean score of post-test in the control class which was 59.58. It can be concluded that, the students who got treatment using Kahoot were higher than the students’ from the control class. Kahoot application given a positive effect on the students’ writing skills and also the effective online learning during COVID-19 Pandemic. Keywords: writing skill; Kahoot. 
本研究旨在了解使用Kahoot应用程序是否有助于提高学生的写作技能。本研究所使用的方法是准实验设计的定量方法。二年级的学生人数为134名鲁拉贡高中一年级的学生,有两个样本班,每个班有12名学生。两个班分为实验班和对照班。在获得数据的过程中,研究人员进行了预测试、治疗和后测试。通过Kahoot应用程序对实验班进行了4次处理。同时,在对照班,没有给予任何治疗。谷歌课堂协助教学。数据结果显示,实验班测试前和测试后评分者1的平均得分分别为56.44和78.66,而评分者2的平均得分则分别为56.58和79.75。另一方面,对照组测试前和测试后评分者1的平均得分分别为50.55和68.00,而评分者2的平均得分则分别为52.00和67.83。从后测的描述性统计中可以看出,学生在写作能力方面取得了更好的成绩。实验班评分1和2比对照班的后测平均分59.58高67.85。可以得出结论,使用Kahoot治疗的学生高于对照班的学生。Kahoot申请对学生的写作技能以及新冠肺炎大流行期间的有效在线学习产生了积极影响。关键词:写作技巧;Kahoot。
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引用次数: 2
APPLICATION OF AUGMENTED REALITY THROUGH A SCIENTIFIC APPROACH TO STUDENTS' CRITICAL THINKING ABILITY 增强现实科学方法在学生批判性思维能力培养中的应用
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5874
L. Lismaya, A. Priyanto, Putri Ayu
This research is motivated by the lack of learning media that can facilitate students' critical thinking skills in learning during the covid-19 pandemic. Critical thinking ability is a very important competency to be developed through a scientific approach. This ability is indispensable in everyday life. The purpose of this study was to analyze the effect of students' critical thinking skills through the application of Augmented Reality through a scientific approach. The method used in this research is Quasi Experimental with pretest-posttest control group design. The population in this study were students of class XI science at SMA Negeri 1 Cigugur which consisted of 3 science classes with a total of 78 students. The samples used in this study were two classes, namely class XI IPA 1 and XI IPA 3. The sampling technique used was purposive sampling. The instruments used are description tests, observation sheets and student response questionnaires to the application of augmented reality through a scientific approach. Based on the results of analysis and calculations with hypothesis testing, the results obtained are H1 is accepted and Ho is rejected, meaning that there is an increase in students' critical thinking skills by applying Augmented Reality through a scientific approach.Keywords: Augmented Reality; scientific approach; critical thinking. 
这项研究的动机是缺乏能够促进学生在新冠肺炎大流行期间学习的批判性思维技能的学习媒体。批判性思维能力是通过科学方法培养的一种非常重要的能力。这种能力在日常生活中是不可或缺的。本研究的目的是通过科学的方法分析增强现实应用对学生批判性思维技能的影响。本研究采用准实验方法,采用前测后测对照组设计。本研究中的人群是位于Cigugur的SMA Negeri 1的XI科学班的学生,该班由3个科学班组成,共有78名学生。本研究中使用的样品为两类,即XI IPA 1类和XI IPA 3类。所使用的抽样技术是有目的的抽样。使用的工具是描述测试、观察表和学生对通过科学方法应用增强现实的反应问卷。根据假设检验的分析和计算结果,获得的结果是H1被接受,Ho被拒绝,这意味着通过科学的方法应用增强现实可以提高学生的批判性思维技能。关键词:增强现实;科学方法;批判性思维
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引用次数: 0
Model Pembelajaran Kooperatif Tipe Paired Storytelling dan Pengaruhnya terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas V Sekolah Dasar 合作学习模式的书面故事类型,以及它对五年级学生的印尼语学习结果的影响
Pub Date : 2022-05-25 DOI: 10.23887/iji.v3i2.49164
Risma Damayanti, K. Yudiana, P. A. Antara
Rendahnya hasil belajar bahasa Indonesia dan kurangnya kemampuan menyimak siswa merupakan masalah dari penelitian ini. Penelitian ini bertujuan untuk menganalisis dampak model pembelajaran kooperatif tipe Paired Story Telling terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas V SD. Jenis penelitian ini adalah penelitian eksperimen semu (quasi experiment) dengan rancangan non-equivalent Post-test Only Control Group Design. Populasi penelitian ini adalah seluruh siswa kelas Kelas V SD berjumlah 132 siswa dari lima Sekolah.Teknik pengambilan sampel yang digunakan dalam penelitian ini adalah teknik random sampling. Metode pengumpulan data dilakukan dengan media tes dengan instrumen tes hasil belajar berbentuk pilihan ganda berjumlah 40 soal. Teknik analisis data menggunakan analisis kuantitatif dengan uji-t. Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran kooperatif tipe paired story telling terhadap hasil belajar Bahasa Indonesia siswa kelas V SD. Selain itu, kelompok siswa yang mengikuti model pembelajaran kooperatif tipe paired story telling berbantuan memiliki rata-rata skor hasil belajar Bahasa Indonesia lebih tinggi dibandingkan model pembelajaran konvensional. Hal ini menunjukkan model pembelajaran kooperatif tipe paired story telling berpengaruh positif terhadap hasil belajar Bahasa Indonesia siswa kelas V SD. Implikasi penelitian ini diharapkan dengan diterapkannya model pembelajaran kooperatif tipe paired story telling, dapat membantu siswa dalam belajar sehingga tujuan pembelajaran dapat tercapai.
学习印尼语的低成绩和学生注意力不集中是这项研究的一个问题。本研究旨在分析V级学生的印尼语学习结果中合作性学习模式讲故事的影响。这类研究是一种伪实验研究,采用非equivalent post Only Control Group Design的设计。本研究的学生中,五所学校共有132名五年级学生。本研究采用的抽样技术是随机抽样技术。数据收集方法是用测试工具进行的测试结果形式的多项选择题共40道题。使用uji-t定量分析的数据分析技术。研究结果表明,合作的学习模式讲故事类型对五年级学生的印尼语学习结果有影响。此外,遵循合作学习模式、辅助叙事类型的学生平均比传统学习模式学习成绩更高。这展示了一种合作的学习模式,一种完整的故事类型,对五年级学生的印尼语学习结果产生了积极的影响。本研究的影响可以通过建立一种合作的学习模式,一种可信的故事故事,帮助学生学习,使学习目标能够实现。
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引用次数: 0
THE DEVELOPMENT OF THE IDENTIFICATION KEY CIRCLE MEDIA FOR THE SKILLS OF CLASSIFYING ANIMALS AND STUDENTS’ UNDERSTANDING OF CONCEPTS 开发识别关键圈媒体,培养动物分类技能和学生对概念的理解
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5872
Yayan Yayan
This research is motivated by the low skill of classifying animals and the low understanding of students' concepts. Preliminary data show that out of 10 groups only 2 groups are skilled in classifying animals. Therefore, this research was conducted to improve the skills of classifying animals and understanding concepts by using the identification key circle media. The research subjects were 36 students of class VII A of SMPN 4 Kuningan. The research data was obtained from the observation of the students' skills in classifying animals and the concept understanding test. Based on the results of the study, it was found that the skill in classifying animals had increased through the Wilcoxon test, the statistical value of the asymp value was obtained. Sig of 0.01. The working hypothesis will be accepted if the value of asymp.sig , and the value of = 0.05, because the value of asymp.sig = 0.01 0.05 then Ha is accepted, and an increase in students' understanding of concepts from the final data analysis shows that obtained based on the Independent sample test output table in the equal variances assumed section, the Sig value is known. (2-tailed) of 0.00 0.005, so as for decision making in the independent sample t-test, it can be concluded that Ho is rejected and Ha is accepted. Thus, it can be concluded that the identification key circle media can improve students' skills in classifying animals and understanding draft.Keywords: Key circle media identification; animal classification skills; student concept understanding. 
这项研究的动机是对动物分类的技能低,对学生概念的理解也低。初步数据显示,在10个组中,只有2个组能够熟练地对动物进行分类。因此,本研究旨在提高利用识别关键圈媒体对动物进行分类和理解概念的技能。研究对象为四川师范大学四库宁安七A班36名学生。研究数据来自对学生动物分类技能的观察和概念理解测试。根据研究结果,通过Wilcoxon检验,发现动物分类的技能有所提高,获得了asymp值的统计值。Sig为0.01。如果asymp.sig的值为0.05,则工作假设将被接受,因为asymp.sig的值=0.01 0.05,则Ha被接受,并且从最终数据分析中学生对概念的理解增加表明,根据等方差假设部分的独立样本测试输出表获得的sig值是已知的。(2-尾)0.00 0.005,因此对于独立样本t检验中的决策,可以得出Ho被拒绝,Ha被接受的结论。因此,识别关键圈媒体可以提高学生对动物分类和理解草稿的技能。关键词:关键圈媒体识别;动物分类技能;学生概念理解。
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引用次数: 0
THE EFFECT OF USING GIST (GENERATING INTERACTION BETWEEN SCHEMATA AND TEXT) STRATEGY ON STUDENTS’ READING COMPREHENSION 使用主旨策略对学生阅读理解的影响
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5875
Mona Rizkia Pebriani, N. Thamrin, E. Darsih, F. Fadhly
This research focused on GIST (Generating Interaction between Schemata and Text) strategy in increasing students’ reading comprehension. The objective of the research is to find out the significant effect on students’ reading comprehension after applying the GIST (Generating Interactions between schemata and text) strategy. This research used a quasi-experimental design. The sample consists of 60 students which were from two classes. This research used test instrument (pre-test and post-test) with multiple choice questions. The hypothesis was calculated by using t-test in which the analysis result obtained tcount = 4.33 ttable = 2.00 with α = 0.05. From the result, it can be concluded that GIST strategy can improve students’ reading comprehension in narrative text. Keywords: Generating Interaction between Schemata and Text (GIST) strategy; reading comprehension; narrative text.
本研究探讨了图式与语篇互动策略在提高学生阅读理解能力中的作用。本研究的目的是发现GIST(生成图式与文本之间的互动)策略对学生阅读理解的显著影响。本研究采用准实验设计。样本由来自两个班级的60名学生组成。本研究采用多项选择题的测试工具(前测和后测)。采用t检验计算假设,分析结果为tcount = 4.33, table = 2.00, α = 0.05。从结果可以看出,GIST策略可以提高学生在叙事语篇中的阅读理解能力。关键词:图式与文本交互生成策略;阅读理解;叙事文本。
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引用次数: 0
THE IMPLEMENTATION OF SCIENCE TECHNOLOGY ENGINEERING AND MATHEMATICS (STEM) 5E TO OMPROVE STUDENTS’ CREATIVITY AND PROBLEM-SOLVING SKILLS IN LEARNING THE HUMAN CIRCULATORY SYSTEM 实施科学技术工程与数学(STEM)5E,培养学生学习人体循环系统的创造力和解决问题的能力
Pub Date : 2022-05-25 DOI: 10.25134/ijli.v5i1.5871
Wawat Septimawati, Anna Fitri Hindriyana, S. Sulistyono
This research was motivated by the low creativity of students and problem solving skills, only 10% showed indicators of creativity. The purpose of this research is to increase students' creativity and problem solving skills through the implementation of STEM 5E. Creativity and problem solving skills are important for students as provisions in the future. The population in this study were Middle School students. 8 at SMPN 1 Jalaksana, which is divided into two classes, namely the experimental class and the control class. The research design used is a nonequivalent control group design, the type of research is quasi-experimental. The experimental class uses STEM 5E learning, while the control class uses demonstration learning. The instruments used in this study were observation sheets, written tests of 15 description questions with three indicators of problem-solving ability, namely recognizing problems, finding problems, and provide solutions, and other data in the form of a questionnaire to determine student responses. The results of the study on the implementation of STEM 5E learning showed that the preliminary, core and closing activities were carried out well. The results of observations of student creativity showed that the average value of the experimental class was 71.58 while the control class was 28.97. The average result of the experimental class students' problem solving ability was 81.11, much higher than the control class at 40.79. With the implementation of STEM 5E experimental class students are better in terms of creativity and problem solving skills.Keywords: STEM 5E; creativity; ability to solve problems. 
这项研究的动机是学生的创造力和解决问题的技能较低,只有10%的学生表现出创造力。本研究的目的是通过实施STEM 5E来提高学生的创造力和解决问题的技能。创造力和解决问题的技能对学生来说是很重要的,作为未来的准备。这项研究的对象是中学生。8在SMPN 1 Jalaksana,分为两个班,即实验班和对照班。所使用的研究设计是一个非等价的对照组设计,研究类型是准实验。实验班使用STEM 5E学习,而对照班使用演示学习。本研究中使用的工具是观察表、15个描述问题的书面测试,其中包括三个解决问题能力指标,即识别问题、发现问题和提供解决方案,以及以问卷形式确定学生回答的其他数据。STEM 5E学习实施情况的研究结果表明,前期、核心和收尾活动都进行得很好。学生创造力的观察结果显示,实验班的平均值为71.58,而对照班为28.97。实验班学生的问题解决能力平均成绩为81.11,远高于对照班的40.79。随着STEM 5E实验班的实施,学生在创造力和解决问题的技能方面都有所提高。关键词:STEM 5E;创造力解决问题的能力。
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Indonesian Journal of Learning and Instruction
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