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A process model and system for supporting collaborative work 支持协作工作的过程模型和系统
Pub Date : 1991-10-01 DOI: 10.1145/122831.122853
S. Sarin, K. R. Abbott, Dennis R. McCarthy
As most real work is collaborative in nature, process model developers have to model collaborative situations. This paper defines generic collaborative patterns, ie, pragmatic and abstract building blocks for modelling recurrent situations. The first part specifies the graphical notation for the solution description. The second part gives some typical patterns for the collaborative production of a single document in isolation and for the synchronization of two dependent documents. The conclusion emphasizes some implications for process-centred systems.
由于大多数实际工作本质上是协作的,流程模型开发人员必须对协作情况进行建模。本文定义了通用的协作模式,即用于对反复出现的情况建模的实用的和抽象的构建块。第一部分指定解决方案描述的图形符号。第二部分给出了孤立地协作生产单个文档和同步两个相关文档的一些典型模式。结论强调了以过程为中心的系统的一些含义。
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引用次数: 53
Hierarchical conferencing architectures for inter-group multimedia collaboration 组间多媒体协作的分层会议体系结构
Pub Date : 1991-10-01 DOI: 10.1145/122831.122835
H. Vin, P. Rangan, S. Ramanathan
Advances in computer and communication technologies have stimulated the integration of digital video and audio with computing, leading to the development of various computer-assisted collaborations. In this paper, we propose a multi-level conferencing paradigm (called super conferences) for supporting collaborative interactions between geographically separated groups of users, with each group belonging to possibly a different organization. Hierarchical communication architectures are naturally suited for carrying out media transmission in super conferences. We study the performance of hierarchical communication architectures, and present algorithms for bounding end-to-end delays of real-time media traffic in them. We derive some interesting limits on the number of participants in a group and the number of groups within a super conference, so as not to violate bandwidth and delay requirements of multimedia. At the Multimedia Laboratory at the University of California, San Diego, we have implemented a conferencing system on an environment of Sun SPARCstations and PCATS equipped with digital video and audio processing hardware. As an interesting application of the conferencing system, we have developed a tele-presenter by which users can remotely attend lectures in progress. We present our initial experiences with using the system.
计算机和通信技术的进步刺激了数字视频和音频与计算机的整合,导致了各种计算机辅助协作的发展。在本文中,我们提出了一个多级会议范式(称为超级会议),用于支持地理上分离的用户组之间的协作交互,每个组可能属于不同的组织。分层通信架构自然适合在超级会议中进行媒体传输。我们研究了分层通信体系结构的性能,并提出了在其中限制实时媒体流量的端到端延迟的算法。为了不违反多媒体的带宽和延迟要求,我们对群组中的参与者数量和超级会议中的群组数量进行了一些有趣的限制。在加州大学圣地亚哥分校的多媒体实验室,我们在配备数字视频和音频处理硬件的Sun sparcstation和PCATS环境中实现了一个会议系统。作为会议系统的一个有趣的应用,我们开发了一个远程演示器,用户可以通过它远程参加正在进行的讲座。我们介绍了使用该系统的初步经验。
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引用次数: 30
Supporting collaborative process with conversation builder 使用会话生成器支持协作过程
Pub Date : 1991-10-01 DOI: 10.1145/122831.122838
S. Kaplan, Alan M. Carroll, K. MacGregor
ConversationBuilder is a collaborative open system which can be tailored to support group activities in specialized domains of application, In particular we are interested in supporting collaborative processes, i.e. those activities performed by groups such that the actions of one individual in turn impacts the possibilities for action of the other group members. The paper discusses the concept of collaborative processes and the theoretical basis for ConversationBuilder as well as outlining the architecture of the system and the way it can be used to support such processes.
ConversationBuilder是一个协作式的开放系统,它可以定制为支持特定应用领域的小组活动。我们特别感兴趣的是支持协作过程,即那些由小组执行的活动,这样一个人的行动反过来影响其他小组成员行动的可能性。本文讨论了协作过程的概念和ConversationBuilder的理论基础,并概述了系统的体系结构和支持协作过程的方法。
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引用次数: 29
Dynamic objects 动态对象
Pub Date : 1991-10-01 DOI: 10.1145/122831.122844
M. Augeraud
Djo III N.
jo III N.名词;
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引用次数: 9
Classification and retrieval of documents using office organization knowledge 运用办公室组织知识对文档进行分类和检索
Pub Date : 1991-10-01 DOI: 10.1145/122831.122848
A. Celentano, M. Fugini, S. Pozzi
The rnanagenlent of office docurrtents requires specific knowledge about the procedures and the regulations which apply to the office dontain. On the basis of a nlodel of docliment roles within the office, a class!Jica tion, filirzg and retrieval system is illustrated. In particular, the support provided to document nlatlagement by ktmvledge based techniques ami nlodels is discussed, and the Kabiria project, based on this approach, is presented.
办公室文件的管理需要对适用于办公区域的程序和规定有专门的了解。基于办公室内文档角色的模型,一个类!介绍了合成、过滤和检索系统。特别地,讨论了基于知识的技术和模型对文档化提供的支持,并介绍了基于这种方法的Kabiria项目。
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引用次数: 12
A formal study of distributed meeting scheduling: preliminary results 分布式会议调度的正式研究:初步结果
Pub Date : 1991-10-01 DOI: 10.1145/122831.122837
S. Sen, E. Durfee
Automating routine organizational tasks, such as meeting scheduling, requires a careful balance between the individual (respecting his or her privacy and personal preferences) and the organization (making efficient use of time and other resources). We argue that meeting scheduling is an inherently distributed process, and that negotiating over meetings can be viewed as a distributed search process. Keeping the process tractable requires introducing heuristics to guide distributed schedulers’ decisions about what information to exchange and whether or not to propose the same tentative time for several meetings. While we have intuitions about how such heuristics could affect scheduling performance and efficiency, rigorously verifying these intuitions requires a more formal model of the meeting schedule problem and process. We present our preliminary work toward this goal, as well as experimental results that validate some of the predictions of our formal model. Our model provides a springboard into deeper investigations of important issues in distributed artificial intelligence as well, and we outline our ongoing work in this direction.
自动化日常的组织任务,比如会议安排,需要在个人(尊重他或她的隐私和个人偏好)和组织(有效利用时间和其他资源)之间取得谨慎的平衡。我们认为会议安排本质上是一个分布式过程,会议协商可以看作是一个分布式搜索过程。为了保持流程的可处理性,需要引入启发式方法来指导分布式调度器决定交换哪些信息,以及是否为多个会议提出相同的暂定时间。虽然我们对这种启发式如何影响日程安排性能和效率有直觉,但严格验证这些直觉需要一个更正式的会议日程安排问题和过程模型。我们介绍了我们为实现这一目标所做的初步工作,以及验证我们的正式模型的一些预测的实验结果。我们的模型也为深入研究分布式人工智能中的重要问题提供了一个跳板,我们概述了我们在这个方向上正在进行的工作。
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引用次数: 43
Future directions in user-computer interface software 用户计算机界面软件的未来发展方向
Pub Date : 1991-10-01 DOI: 10.1145/122831.122859
J. Foley
Developing high-quality user interfaces is becoming the critical step in bringing many different computer applications to end users. Ease of learning and speed of use typically must be combined in an attractivelydesigned interface which appeals to application (not computer) oriented end users. This is a complex undertaking, requiring skills of computer scientists, application specialists, graphic designers, human factors experts, and psychologists. User interface software is the foundation upon which the interface is built. The quality of the building blocks provided by the software establishes the framework within which an interface designer works. The tools should allow the designer to quickly experiment with different design approaches, and should be accessible to the non-programmer designer. In this paper we discuss important directions in software tools for building user interfaces: s Unified representation serving multiple purposes; ● Integration with software engineering tools: ● Interactive programming and by-example creation of interfaces and interface components. Most of our focus is on the first two areas. 1. Background on User Interface Software Tools Figure 1 shows the various levels of user-interface software, and suggests the roles for each. The application program has access to all software levels; programmers can exploit the services provided by each level, albeit with care, because calls made to one level may affect the behavior of another level. In this paper we discuss just the interaction tec~lque toolkit and user interface management system layers. See [FOLE90] for discussions of the window manager and graphics layers.
开发高质量的用户界面正在成为将许多不同的计算机应用程序提供给最终用户的关键步骤。易于学习和使用速度通常必须结合在一个有吸引力的设计界面,吸引应用程序(而不是计算机)导向的最终用户。这是一项复杂的任务,需要计算机科学家、应用专家、图形设计师、人为因素专家和心理学家的技能。用户界面软件是构建界面的基础。软件提供的构建模块的质量决定了界面设计人员工作的框架。这些工具应该允许设计人员快速试验不同的设计方法,并且非程序员设计人员也可以使用这些工具。本文讨论了构建用户界面的软件工具的重要方向:服务于多种目的的统一表示;●与软件工程工具的集成:●交互式编程和实例创建接口和接口组件。我们主要关注的是前两个方面。1. 用户界面软件工具的背景图1显示了用户界面软件的不同级别,并建议了每个级别的角色。应用程序可以访问所有软件级别;程序员可以利用每个级别提供的服务,尽管要小心,因为对一个级别的调用可能会影响另一个级别的行为。本文只讨论了交互技术工具箱层和用户界面管理系统层。有关窗口管理器和图形层的讨论,请参阅[FOLE90]。
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引用次数: 3
Form and room: metaphors for groupware 形式和空间:群件的隐喻
Pub Date : 1991-10-01 DOI: 10.1145/122831.127770
Hekki Hämäläinen, C. Condon
Many groupware systems contain gaps that hinder or block natural social interaction or that does not let people easily move between different styles of work. We believe that the adoption of a room metaphor can ease people’s transitions across these gaps, allowing them to work together more naturally. Using the TeamWave Workplace system as an example, we show how particular gaps are removed. First, we ease a person’s transition between single user and groupware applications by making rooms suitable for both individual and group activity. Second, people can move fluidly between asynchronous and synchronous work because room artifacts persist. People can leave messages, documents and annotations for others, or work on them together when occupying the room at the same time. Third, we ease the difficulty of initiating real time work by providing people with awareness of others who may be available for real-time interactions, and by automatically establishing connections as users enter a common room. Fourth, we discuss how a technical space can be transformed into a social place by describing how a group crafts meaning into a room. We also argue that a room metaphor’s seamless support of everyday activities will foster an environment where groups naturally share their expertise.
许多群件系统包含阻碍或阻碍自然社会互动的间隙,或者不允许人们轻松地在不同的工作风格之间转换。我们相信,采用房间比喻可以让人们更容易地跨越这些差距,让他们更自然地一起工作。以TeamWave Workplace系统为例,我们将展示如何消除特定的差距。首先,我们通过设计适合个人和群体活动的房间来简化用户在单个用户和群件应用程序之间的转换。其次,人们可以在异步和同步工作之间流畅地移动,因为房间工件会持续存在。人们可以为其他人留下信息、文档和注释,或者在同一时间占用房间时一起处理它们。第三,我们通过让人们意识到可能有其他人可以进行实时交互,以及在用户进入公共房间时自动建立连接,从而减轻了启动实时工作的困难。第四,我们通过描述一个群体如何将意义转化为一个房间来讨论如何将一个技术空间转化为一个社会场所。我们还认为,房间隐喻对日常活动的无缝支持将营造一种环境,让团队自然地分享他们的专业知识。
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引用次数: 12
Extending electronic mail with conceptual modeling to provide group decision support 用概念建模扩展电子邮件,以提供群体决策支持
Pub Date : 1991-10-01 DOI: 10.1145/122831.122847
M. Shaw, B. Gaines
This paper reports an attempt to move computer-based techniques for supporting the analysis of group cognitive processes and decision-making from being specialist applications to becoming a routine organizational tool used as readily as electronic mail. The objective is to support the discourse processes of functional groups within an organization by enabling them to investigate, analyze and compare the conceptual frameworks of those playing roles within the group. In particular, the system developed shows when individuals are in conflict through using the same term for different concepts, or in tacit correspondence through using different terms for the same concept. It provides support for group knowledge and decision processes as an integrated extension to electronic mail requiring no particular expertise in use or supervision. The work reported is part of a larger study of knowledge support systems merging artificial intelligence and computer communication techniques.
本文报告了一种尝试,将基于计算机的技术用于支持群体认知过程和决策的分析,从专业应用程序转变为像电子邮件一样易于使用的常规组织工具。目标是通过使他们能够调查、分析和比较那些在群体中扮演角色的概念框架来支持组织内功能群体的话语过程。特别是,所开发的系统表明,当个体通过使用相同的术语来表示不同的概念时存在冲突,或者通过使用不同的术语来表示相同的概念时存在默契对应。它为群体知识和决策过程提供支持,作为电子邮件的综合扩展,不需要特别的使用或监督方面的专门知识。报告的工作是一个更大的知识支持系统研究的一部分,该研究将人工智能和计算机通信技术结合起来。
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引用次数: 5
OASIS: a programming environment for implementing distributed organizational support systems OASIS:用于实现分布式组织支持系统的编程环境
Pub Date : 1991-10-01 DOI: 10.1145/122831.122834
C. Martens, F. Lochovsky
This paper describes OASIS, a programming environment for implementing organizational support systems. Tasks, which combine data and processing objects into encapsulated units that are easily joined with other tasks, are proposed as an effective knowledge encapsulation technique for such systems. Other ‘ features of the programming environment include support of distributed applications, decentralized and shared databases, and object-oriented design. An effective and powerful user interface is provided as part of the runtime environment.
本文描述了OASIS,一个用于实现组织支持系统的编程环境。任务是一种有效的知识封装技术,它将数据和处理对象组合成易于与其他任务连接的封装单元。编程环境的其他特性包括对分布式应用程序、分散和共享数据库以及面向对象设计的支持。作为运行时环境的一部分,提供了一个有效而强大的用户界面。
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引用次数: 15
期刊
Conference on Organizational Computing Systems
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