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Pengaplikasian Disruption Roadmap sebagai Konsep Berpikir dalam Proses Kreatif Pembuatan Kampanye Periklanan 错误引导地图作为广告广告创造过程中的思维概念
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.13103
Timothy Aldorino Budiono, Vanessa Yusuf
kreatif
创意
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引用次数: 0
Mengulik Keteguhan Hati Melawan Budaya Patriarki melalui Perancangan Karakter Animasi 2D Roro Mendut 通过2D罗洛门多的动画人物设计,坚定地反对父权制文化
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.13194
Nur Aula Octavia, A. Rachman, R. Kurniawan
. Issues regarding issues of gender inequality in Indonesia are still in the spotlight and public attention. Where in the old traditions of the Malay and Javanese archipelagos, patriarchal culture is represented as a model of the dominant society. The patriarchal culture places the position of men's degrees above all else and women's degrees are always under men. This is what causes social inequality, especially for women. This study aims to provide insight into the importance of gender equality as an effort to prevent discriminatory cases and acts of violence against women through the 2D animation visualization of the Roro Mendut character who has the courage to fight against patriarchal culture. This study uses 2 methods, namely quantitative and qualitative methods, namely by interview or interview and data collection through library research, namely books and journals. The result of this research is the design of Roro Mendut's 2D animation which is full of moral values, courage, determination, struggle, and freedom of choice.
。印度尼西亚的性别不平等问题仍然是公众关注的焦点。在马来群岛和爪哇群岛的古老传统中,父权文化被代表为主导社会的一种模式。男权文化把男人的学历置于一切之上,女人的学历永远在男人之下。这就是导致社会不平等的原因,尤其是对女性而言。本研究旨在通过对勇于反抗父权文化的罗罗·门杜特(Roro Mendut)角色的2D动画可视化,深入了解性别平等作为防止歧视案件和暴力侵害妇女行为的重要性。本研究采用两种方法,即定量和定性方法,即通过访谈或访谈和通过图书馆研究,即书籍和期刊收集数据。这个研究的结果就是设计出了Roro Mendut的2D动画,它充满了道德价值观,勇气,决心,奋斗和选择的自由。
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引用次数: 1
Konsep Delightful Dormitory pada Interior Asrama Putri Terang Kasih Bangsa di Papua 巴布亚光公主宿舍内部的Delightful Dormitory的概念
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.13462
Asrama merupakan hunian yang ditempati dalam jangka waktu tertentu dan biasanya berada dekat dengan lingkungan sekolah. Fasilitas yang ada di asrama biasanya berupa kamar tidur, ruang makan, dapur bersama, kamar mandi, ruang berkumpul hingga ruang belajar untuk siswa. Yayasan Terang Kasih Bangsa memberikan pendidikan dan asrama gratis berbasis alkitabiah, holistik dan kontekstual di Papua. Asrama sekaligus panti asuhan bagi anak-anak dari pedalaman ini merupakan salah satu bagian penting dari yayasan, sehingga diperlukan perancangan interior asrama yang melengkapi kebutuhan dan dapat membuat anak-anak nyaman walaupun berada jauh dari rumah. Oleh karena itu dalam perancangan ini, pokok permasalahan yang diangkat adalah bagaimana desain interior asrama putri yang baik dan nyaman bagi anak-anak yang berada jauh dari rumah. Metode yang digunakan dalam perancangan ini adalah design thinking dengan tahapan: understand, observe, point of view, ideate, prototype, dan test. Perancangan ini akan menghasilkan 1 set desain interior asrama yang baik dan nyaman ditempati oleh anak-anak dari pedalaman walaupun berada jauh dari rumah.
宿舍是一种可以在一段时间内占据的住宅,通常靠近学校环境。宿舍的设施通常包括卧室、餐厅、厨房、浴室、教室到学生的自习室。民族之爱基金会为巴布亚提供免费的圣经教育和基于圣经、整体和语境的宿舍。这些内陆儿童的寄宿学校和孤儿院是基金会的重要组成部分,因此需要进行内部设计,补充需要,使儿童在离家后感到舒适。因此,在这个设计中,必须提出的问题是,对于离家在外的孩子们来说,如何设计一个舒适的女宿舍。这种设计方法是一种分阶段的设计思维:理解、观察、观点点、意识形态、原型和测试。这将产生一套室内设计设计美好和舒适的宿舍居住内地的孩子虽然离家很远。
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引用次数: 0
Pemanfaatan Limbah Kain Konveksi di Desa Kalijambe Menggunakan Teknik Tenun Tapestri untuk Produk Fashion 卡利贾贝村的对流面料使用手工艺制造时尚产品
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.13912
Aukha Lukansa Tsaltsalbila, C. Puspitasari
. Confection waste in Kalijambe Village has not been utilized optimally. The existence of the waste was responded to by the confection owner by selling it to other parties to be used as material for making doormats and stuffing chairs. It is still lacking in processing because it is not utilized in terms of functional and aesthetic values. This qualitative research uses data collection methods in the form of observations, interviews, literature studies, and experiments. The experimental process of confection cloth waste went through several stages in the form of a coloring process, Yarn Design, and Tapestry Weaving Techniques. The results of the experiment can provide results in the form of new materials derived from confection waste. Therefore, further exploration of the confection waste is needed so that it can be fully utilized. This can provide potential for the processing of confection cloth waste with weaving techniques which are used as fashion products that have functional values as well as aesthetic values.
. Kalijambe村的糖果废物没有得到最佳利用。糖果店主对垃圾的存在做出了回应,将垃圾卖给其他人,用作制作门垫和填充椅的材料。由于在功能和审美价值方面没有得到充分利用,因此在加工方面仍然缺乏。本定性研究采用观察、访谈、文献研究和实验等形式的数据收集方法。废糖果布的实验过程经历了上色工艺、纱线设计和织造工艺等几个阶段。实验结果可以为从糖果废料中提取新材料提供结果。因此,需要对糖果废弃物进行进一步的开发,使其得到充分利用。这可以为用编织技术处理废弃的糖果布提供潜力,这些技术被用作具有功能价值和美学价值的时尚产品。
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引用次数: 0
Penerapan Konsep Rancangan Elemen Interior dan Furniture pada Panti Wreda Rukun Senior Living
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.14160
Mira Suci Tia, Atridia Wilastrina
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引用次数: 0
Analisis Sayembara Logo BNI Life 24 Tahun sebagai Dasar Putusan Pemenang dengan Metode Skoring 对24年BNI Life标志的分析是该产品产品评分方法的基础
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.15987
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引用次数: 0
Konsep dan Layout Buku Foto Lullaby Karya Abi Rafdi Aufar
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.15937
Wulandari Wulandari, Ariefika Listya, Yulianto Hadiprawiro
. The purpose of this research is to reveal the concept and layout of a photo book entitled the concept and the layout of a Lullaby photo book by Abi Rafdi Aufar. Gestalt Theory is used for one of the approach concept analysis methods in this photo book. The result of this study is the discovery of basic ideas in the form of thematic sleep and fantasy or dream realms. The elaboration of the concept is divided into 9 sections, including: story ideas, editing of photo sources, sequencing, production of design decisions, printing and binding. Layout classification is arranged in the form of combining photos with illustrations, and photos with photos. The structure of this book is not arranged like an ordinary book, as evidenced by the arrangement of the index, offering sheet and colophon placed at the end of the book. About 95% of the photographs are composed with a combination of illustrations, so that a new perception emerges in reading his photographic works. Illustrator interacts, responds with photos from photographers. The elaboration scheme for the dissected photo book design plan can be a model for book design in general, it can also be used for photo books in particular. The expected impact of the results of this research is that it can open opportunities for researchers, photographers and also book designers, especially photo books to use the concept preparation technique and layout arrangement systematically using a photo book design planning scheme by developing a focus on other themes.
. 本研究的目的是揭示Abi Rafdi Aufar的一本名为《摇篮曲》(Lullaby)的摄影集的概念和布局。格式塔理论被用于这本摄影集的方法概念分析方法之一。这项研究的结果是发现了主题睡眠和幻想或梦境领域形式的基本思想。概念的阐述分为9个部分,包括:故事构思、图片来源的编辑、排序、设计决策的制作、印刷和装订。版式分类采用照片与插图相结合,照片与照片相结合的形式进行编排。这本书的结构不像普通的书那样排列,从书末的索引、供页和附注的排列就可以看出。大约95%的照片是由插图组合而成的,因此在阅读他的摄影作品时产生了一种新的感知。Illustrator与摄影师的照片进行交互和响应。解剖写真书设计方案的阐述方案可以作为一般写真书设计的范本,也可以专门用于写真书设计。本研究结果的预期影响是,它可以为研究人员,摄影师和书籍设计师,特别是摄影书籍设计师提供机会,通过发展对其他主题的关注,系统地使用摄影书籍设计规划方案的概念准备技术和布局安排。
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引用次数: 0
Perancangan Video Edukasi Mengatasi Kemalasan Anak melalui Dongeng “Bunda Sejati” dengan Teknik Animasi 2 Dimensi 视频设计教育通过一个二维动画技术的“真实母亲”来解决孩子的懒惰
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.14628
Imron Imron, N. Nadya
. Fairy tales are stories that are used for early childhood with the benefits of growth, thought, entertainment, and moral messages. Now in modern times, kids do not follow fairy tales because there is gadget technology that causes laziness and poor development. Early childhood development is an important stage in children’s growth, so it is necessary to design something that can help with this problem. The solution to this problem is that kids like animation based on the visual style of funny pictures and entertainment. Fairy tales can be used as entertainment and good moral messages upon educational media. The research method used is a type of research method based on qualitative and data collection is carried out in 2 ways, namely literature and observation to support the writing and planning process. The purpose of this research is to make animated educational videos that can help the problem of laziness that can happen in early childhood. The result of the research is to produce an educational video of animated fairy tales with 2-dimensional animation techniques with one of the fairy tales namely “Bunda Sejati” which contains a good story and good moral messages for early childhood.
. 童话故事是用于儿童早期的故事,具有成长,思考,娱乐和道德信息的好处。现在在现代,孩子们不遵循童话故事,因为有小工具技术,导致懒惰和不良发展。儿童早期发展是儿童成长的重要阶段,所以有必要设计一些可以帮助解决这个问题的东西。解决这个问题的方法是孩子们喜欢的基于搞笑图片和娱乐的视觉风格的动画。童话故事可以在教育媒体上作为娱乐和良好的道德信息。使用的研究方法是一种基于定性的研究方法,通过文献和观察两种方式进行数据收集,以支持写作和计划过程。这项研究的目的是制作动画教育视频,可以帮助解决儿童早期可能发生的懒惰问题。研究的结果是用二维动画技术制作一个童话动画的教育视频,其中一个童话故事是“Bunda Sejati”,它包含了一个好的故事和良好的幼儿道德信息。
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引用次数: 0
Media Promosi Iklan Taman Nasional Komodo melalui Animasi 2D 通过2D动画推广科莫多国家公园广告媒体
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.13144
Mohamad Zhofran Ardyan, A. Rachman, R. Kurniawan
Media
媒体
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引用次数: 0
Perancangan Video Musik Hidup Bersih dan Sehat sebagai Sarana Kampanye PHBS untuk Anak-Anak di Kabupaten Badung 音乐视频的设计,清洁和健康的生活,作为一个为成人区儿童的PHBS运动的工具
Pub Date : 2023-01-30 DOI: 10.30998/jd.v10i2.14275
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引用次数: 0
期刊
ANDHARUPA Jurnal Desain Komunikasi Visual Multimedia
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