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Arsitektur Candi Sewu sebagai Pengembangan Budaya di Kabupaten Klaten 西乌寺建筑作为Klaten区的文化发展
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.17510
Ayu Ratna Pertiwi, Yosafat Winarto
. Today tourism is an activity that has become a necessity both as a fulfillment of pleasure, a means of refreshment, adding new insights and experiences, and so on. Indonesia is a country that has a wealth of diverse and very beautiful culture. The culture that is owned has the potential to be developed as a potential for cultural tourism. One of the tours in Indonesia that has become an attraction for domestic and foreign tourists is cultural tourism in the form of temples. The temple is one of the architectural products of the archipelago which has tourism appeal, especially in Klaten Regency, but has not been optimally managed and developed. Therefore, it is necessary to carry out further research on the strategy for developing sustainable Sewu Temple architectural tourism in Klaten Regency using the SWOT analysis method. The purpose of this research is to obtain a sustainable tourism development strategy that is appropriate for the Sewu Temple tourist attraction in Klaten Regency. The results of this study are in the form of tourism development strategies that are in accordance with the principles of sustainable tourism.
。今天,旅游已经成为一种必须的活动,它既是一种满足快乐的方式,也是一种提神的方式,增加新的见解和经验,等等。印度尼西亚是一个拥有丰富多样、非常美丽的文化的国家。所拥有的文化具有作为文化旅游潜力而开发的潜力。在印尼,吸引国内外游客的旅游项目之一是以寺庙为形式的文化旅游。这座寺庙是群岛的建筑产品之一,具有旅游吸引力,特别是在克拉滕摄政,但没有得到最佳的管理和开发。因此,有必要运用SWOT分析法对克拉丹摄政王世武寺建筑旅游可持续发展策略进行进一步研究。本研究的目的是为克拉丹摄政世武寺旅游景区提供一个适合可持续发展的旅游发展策略。本研究的结果以符合可持续旅游原则的旅游发展策略的形式呈现。
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引用次数: 0
Redesain Logo UMKM A4 Photography 重新设计标志UMKM A4摄影
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.17361
Ismail Bambang Subianto, Dhika Quarta Rosita
UMKM A4 Photography perlu melakukan redesain pada logonya agar usahanya mudah diingat, dapat dikenali dan memiliki daya saing. Tujuan penelitian ini untuk meredesain logo yang tepat bagi UMKM tersebut. Produk jasa tersebut adalah A4 Photography dimana bergerak dibidang jasa fotografi. Perancangan ini menggunakan metode tahap persiapan (meliputi pengumpulan data yaitu observasi dan wawancara) dan tahap penciptaan meliputi pra produksi (konsep visual dan konsep media), produksi (alternatif desain dan final desain). Teknik pengumpulan data yakni studi pustaka, observasi, dan wawancara. Hasil penelitian menunjukkan bahwa desain logo yang paling sesuai merepresentasikan A4 Photography adalah logo kombinasi sederhana dimana menggabungkan huruf a dan 4, dengan closed counter di huruf a yang menyerupai lensa kamera. Tahapan penciptaannya adalah mengevaluasi desain yang ada sebelumnya, menggali informasi dengan observasi dan wawancara, merumuskan creative brief, riset, eksplorasi ide dan merancang konsep, memvisualisasikan kata kunci, membuat alternatif desain, serta menyempurnakan desain akhir. Diharapkan melalui logo baru ini, brand UMKM A4 Photography dapat bertahan dalam jangka waktu yang panjang.
UMKM A4摄影需要对其标志进行重新设计,以使其具有可识别的、可识别的竞争力。本研究的目的是重新设计UMKM的标志。该产品是从事摄影服务的A4摄影。这种设计使用了准备阶段的方法(包括观察和采访的数据收集)和创造阶段,包括产前(视觉概念和媒体概念),生产(替代设计和最终设计)。数据收集技术包括对库、观察和访谈的研究。研究表明,最适合A4摄影设计的标志是一个简单的组合标志,它将字母a和字母4结合在一个与相机镜头相对应的字母a的对应字母a。其创作阶段包括评估现有的设计、通过观察和采访挖掘信息、构思创意细节、研究、探索想法和设计概念、可视关键词、设计替代设计和完善最终设计。通过这个新标志,UMKM A4摄影可以持续很长一段时间。
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引用次数: 1
Kampanye Kesadaran Pentingnya Etika Berkendara di Kota Palembang 在帕伦邦市开展一场重视驾驶道德的运动
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.14897
Siddik Putra Febrianto, Bobby Halim, Mukshsin Patriansah
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引用次数: 0
User Interface Design Analysis of Tokopedia Marketplace Website Tokopedia Marketplace网站的用户界面设计分析
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.15060
E. Gunawan, Jessica Yonatia, Laurensius Andreas Santoso
The development of digital technology significantly influences people’s lifestyles, especially in the trade sector. The shopping system has shifted from conventional shopping directly to stores (offline purchasing) to online shopping (online purchasing) with the existence of a website-based marketplace platform. One of the marketplaces that serve as the most prominent online buying and selling platform in Indonesia is Tokopedia. The users are more than 50% of the active population in Indonesia. Tokopedia, as a Unicorn company, certainly has a professional design team in designing user interface websites so that it looks attractive, is easy to use, and has a strong identity. A good user interface design will make it easier for users and make them loyal users. This study proposes guidelines for user interface design theory. It analyzes the appearance of the user interface design of the Tokopedia marketplace website in a descriptive analysis for user convenience, providing comfort for users, and even emotional attachment. The results of this study are expected to be a role model in designing a marketplace website that is comfortable to use to increase the number of users from various circles.
数字技术的发展极大地影响了人们的生活方式,特别是在贸易领域。随着基于网站的市场平台的存在,购物系统已经从传统的直接到商店购物(线下购买)转变为网上购物(在线购买)。Tokopedia是印尼最著名的在线买卖平台之一。这些用户占印尼活跃人口的50%以上。Tokopedia作为一家独角兽公司,在设计用户界面网站方面当然有专业的设计团队,这样看起来很有吸引力,很容易使用,并且有很强的认同感。一个好的用户界面设计会让用户更容易上手,成为忠实的用户。本研究提出了用户界面设计理论的指导方针。对Tokopedia集市网站的用户界面外观设计进行了描述性的分析,为用户提供方便,为用户提供舒适,甚至情感上的依恋。本研究的结果有望成为设计一个市场网站的榜样,使用舒适,以增加来自各个圈子的用户数量。
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引用次数: 0
Iklan Layanan Masyarakat Terkait Pentingnya Investasi Digital 公共服务广告与数字投资的重要性有关
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.14704
Asrullah Ahmad, A. Susanto, Erwin Candrawira
. The Covid-19 pandemic has resulted in many people experiencing an economic crisis such as experiencing Termination of Employment (PHK), businesses experiencing bankruptcy and there are still many excessive consumptive traits that occur in the millennial generation and there are still people who do not understand and understand investment. This study aims to provide knowledge to the public about the importance of digital investment. The method used in this research is a qualitative method. This method uses case studies, interviews with experts in the digital investment field and also distributes questionnaires. The results of the study indicate that there is still a lack of literacy regarding investment in the community and the lack of media such as public service advertisements which are important in digital investment so that public service advertisements are made to make people aware of the importance of digital investment. Media such as public advertisements will later convey content and messages related to the importance of digital investment and the use of a drama genre film approach that is in accordance with people's lives in order to better understand and convey the information we want to convey.
。新冠肺炎疫情导致许多人经历了解雇(PHK)等经济危机,企业破产,千禧一代的过度消费特征仍然存在,还有一些人不了解和理解投资。本研究旨在向公众提供有关数字投资重要性的知识。本研究采用的方法是定性方法。这种方法采用案例研究,对数字投资领域的专家进行访谈,并分发调查问卷。研究结果表明,人们对社区投资的认知仍然缺乏,并且缺乏在数字投资中重要的公益广告等媒体,因此需要制作公益广告来让人们意识到数字投资的重要性。公共广告等媒体稍后会传达与数字投资的重要性相关的内容和信息,并使用符合人们生活的戏剧类型片方法,以便更好地理解和传达我们想要传达的信息。
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引用次数: 0
Desain Antar Muka Website Oemah Djari dengan Pendekatan User Centered Design
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.14869
I. W. M. P. Tunas, Peni Pratiwi, Jasson Prestiliano, Michael Bezaleel
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引用次数: 0
Analisis Karakter Visual Ryder pada Serial Animasi Televisi Paw Patrol 分析莱德在电视爪子巡逻系列中的形象角色
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.17701
Fikki Muhamad
Abstrak. Serial animasi televisi “Paw Patrol” merupakan salah satu tontonan yang diminati anak - anak prasekolah. Paw Patrol ditayangkan di Indonesia melalui program Nickelodeon. Serial animasi ini menarik untuk diteliti karena menampilkan karakter visual Ryder sebagai pemimpin dari sekawanan anak anjing untuk menyelamatkan sebuah kota. Penelitian ini bertujuan untuk menganalisis unsur-unsur visual dari karakter Ryder sebagai representasi pahlawan dalam dunia anak-anak. Metode penelitian kualitatif deskriptif digunakan untuk menganalisis tiga unsur visual penting dari pembentukan karakter visual dengan pendekatan Semiotika dan prinsip-prinsip desain. Adapun tahapan analisis dimulai dengan mengidentifikasikan unsur garis, unsur bentuk, dan unsur warna, yang digunakan pada karakter Ryder. Hasil penelitian menunjukan bahwa karakter visual Ryder didesain dengan mengutamakan unsur garis lengkung, bentuk oval, dan pilihan dominasi warna merah, kuning, serta biru untuk membangun gambaran sosok yang bersahabat, berani, penuh semangat, pantang menyerah, dan senang menolong
抽象。电视动画《爪子巡逻》(Paw Patrol)是学龄前儿童最感兴趣的景点之一。爪子巡逻队通过Nickelodeon节目在印尼播出。这个动画系列很有趣,因为它展示了莱德作为一群小狗领袖的形象来拯救一个小镇。本研究旨在分析莱德性格作为儿童世界英雄表现的视觉要素。运用描述性质的定性研究方法,用符号学的方法和设计原理来分析视觉构成的三个重要因素。至于分析阶段,首先要确定莱德性格中使用的线条、形状元素和颜色元素。研究表明,莱德的视觉特征是,他的设计主要集中在拱门线、椭圆形、选择红色、黄色和蓝色,以建立一个友好、勇敢、充满活力、不屈和乐于助人的形象
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引用次数: 0
Penerapan Gamifikasi Pada Media Pembelajaran Smart Fingers Tenses untuk Memotivasi Proses Belajar Mandiri Siswa SMP 智能手指学习媒体的含蓄的使用,以激励中学生自我学习的过程
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.14803
Nelly Rosaline, I. Nyoman, Larry Julianto, Wayan Mudra
Abstrak. Materi tentang tenses dalam pelajaran Bahasa Inggris sering menjadi kendala dalam proses belajar di kelas maupun secara mandiri oleh siswa SMP. Media yang digunakan untuk penyampaian materi tenses di kelas biasanya bersifat konvensional dalam bentuk table rumus dan penjabaran yang harus dihafalkan manual oleh siswa. Proses belajar tersebut membuat siswa mudah bosan karena tidak relevan pada era digital 4.0 saat ini. Pada penelitian ini bertujuan untuk pengembangan media pembelajaran tenses dalam bentuk media digital yang dapat diakses secara online dengan pendekatan konsep gamifikasi untuk memotivasi minat belajar tenses siswa SMP secara mandiri. Metode penelitian ini bersifat kualitatif, dilakukan di empat SMP Penggerak di Kabupaten Badung dengan data pendukung meliputi; observasi, wawancara, kuesioner, dan studi literatur. Berdasarkan penelitian terdahulu yang serupa disebutkan bahwa penerapan
抽象。英语课中时态的材料通常成为课堂学习和初中学生独立学习过程中的一个障碍。用于在课堂上传达tenses材料的媒体通常是传统的公式形式和学生必须背诵手册的描述。这使得学生很容易感到无聊,因为它与当前的数字4.0时代无关。本研究旨在建立一种以数字媒体时态形式在线学习媒体时态的方法,以激发学生对中学生时态的独立学习兴趣。本研究方法是定性的,采用于巴东区的四个初级驱动器,其中包括支持数据;观察、采访、问卷调查和文献研究。根据前面类似的研究,它提到了应用
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引用次数: 0
Gaya Visual Nusantara dalam Media Cover Komik Sangkuriang Karya R. A. Kosasih
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.16890
Martha Tisna Ginanjar Putri, Iis Purnengsih
. Sangkuriang is one of the folklore legendary figures in the Sundanese region, who fell in love with his own mother. This story has elements of a romantic story. This story is widely raised and presented through documentaries, cartoon films, big screen and comics. The various visual styles presented in Indonesian folklore stories are influenced by American and Japanese visual styles. This study reviews more specifically the visual style found on comic covers by R.A Kosasih. qualitatively, this study uses descriptive analysis. The discussion of visual style presented by R.A Kosasih is analyzed through illustration style. The results of this study show that the visual style used by R.A Kosasih refers to the American and realist visual styles. This research is also useful for maintaining Indonesian local wisdom.
. 桑库里良是巽他地区的民间传说人物之一,他爱上了自己的母亲。这个故事有浪漫故事的成分。这个故事通过纪录片、卡通电影、大银幕和漫画被广泛提出和呈现。印尼民间故事呈现的各种视觉风格受到了美国和日本视觉风格的影响。本研究更具体地回顾了r.a. Kosasih在漫画封面上发现的视觉风格。定性上,本研究采用描述性分析。通过插画风格分析r.a. Kosasih对视觉风格的讨论。研究结果表明,R.A Kosasih使用的视觉风格参考了美国和现实主义的视觉风格。这项研究对维护印尼本土智慧也有帮助。
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引用次数: 0
Implementasi Motif Kain Lurik Dalam Karakter Animasi Berbasis Kearifan Nusantara 以快速学习为基础的动画角色中的流线型实现
Pub Date : 2023-06-06 DOI: 10.30998/jd.v10i3.13094
Noval Dhana Ardhani Piliang, A. Rachman, R. Kurniawan
. In the 21st century, the media is growing quite rapidly, which certainly brings significant changes in the development of the industrial world, especially the creative industry. Animation is one form of implementation of the creative sector widely encountered around us. The development of animation that is so massive is widely used as a support in the world of media such as advertising and film because of its use which is considered more effective and interactive in conveying messages. In animation, the character plays an important role as the main symbol; the visualization of the character must correspond to the original purpose of what will be conveyed. The analysis and study of the literature on the animated character design will be carried out by studying and including the aesthetic elements of the Nusantara in the design, which will later be implemented in character design. Implementing cultural objects of the Nusantara is very important to create a character with a strong cultural symbol. Using a qualitative method approach, the analysis and concept of this design provide descriptive data in theory about the design of animated character designs based on traditional Indonesian culture.
. 在21世纪,媒体发展非常迅速,这无疑给工业世界的发展带来了重大变化,尤其是创意产业。动画是我们周围广泛遇到的创意部门的一种执行形式。动画的发展是如此大规模,被广泛用于支持媒体的世界,如广告和电影,因为它的使用被认为是更有效和互动的信息传达。在动画中,人物作为主要符号起着重要的作用;人物形象的可视化必须符合要传达的原始目的。对动画角色设计的文献进行分析和研究,研究并将努沙塔拉的美学元素融入到设计中,并将其运用到角色设计中。落实努沙塔拉的文化对象对于塑造具有强烈文化符号的人物是非常重要的。本设计采用定性的方法进行分析和构思,为基于印尼传统文化的动画人物设计提供了理论上的描述性数据。
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引用次数: 0
期刊
ANDHARUPA Jurnal Desain Komunikasi Visual Multimedia
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