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2019 IEEE Tenth International Conference on Technology for Education (T4E)最新文献

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An Appraisal of Internet Based Education in Karnataka State 卡纳塔克邦互联网教育评价
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00053
Manjunatha B Byrappa
similar to classical education, internet based live transmission of education are needed in e-learning environments, especially in scientific and engineering education. This paper summaries the Conceptual framework adopted in internet based education, the architecture of internet based education, key benefits of internet based education to stake holders with an analysis and interpretation of internet based education of recently concluded live transmission in Karnataka state
与传统教育类似,在电子学习环境中,特别是在科学和工程教育中,需要基于互联网的教育实时传输。本文总结了基于互联网的教育采用的概念框架,基于互联网的教育架构,基于互联网的教育对利益相关者的主要好处,并分析和解释了最近在卡纳塔克邦结束的实时传输的基于互联网的教育
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引用次数: 0
RoadEthos: Game-Based Learning to Sensitize Children on Road Safety through Ethical Reasoning 以游戏为基础的学习,通过道德推理提高儿童的道路安全意识
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00014
C. HeroldP., Ulfa Khwaja, S. Murthy, C. Dasgupta
Road safety training programs focusing on practical methods have been known to help novice drivers acquire the knowledge and skills required to drive on the road and improve their judgments. However, the attitude required for safe behavior is often overlooked, leading to road mishaps. This led us to study the ethical reasoning that influences people's attitude while taking a decision on the road. It is also reported that road safety education should commence as early as the age of 4-5 and needs to be pursued through primary and secondary school. Hence, we designed and developed a game-based learning environment, RoadEthos, using three technologies (Scratch, Arduino, 3D printer) to sensitize children towards road safety through ethical reasoning in road scenarios. The design of the game and its scenarios are based on the theoretical underpinnings of empathy and situated learning. This paper reports the results and analysis of a study conducted with 5 students of the age group 10-12, where we captured students' actions, decisions and their change in ethical reasoning, before and after interacting with this game. The paper concludes with the next steps for the project, in terms of its design and implementation.
众所周知,注重实用方法的道路安全培训项目可以帮助新手驾驶员获得在道路上驾驶所需的知识和技能,并提高他们的判断能力。然而,安全行为所需的态度往往被忽视,导致道路事故。这让我们研究了影响人们在路上做决定时态度的道德推理。据报道,道路安全教育应早在4-5岁时就开始,并需要在小学和中学进行。因此,我们设计并开发了一个基于游戏的学习环境,RoadEthos,使用三种技术(Scratch, Arduino, 3D打印机),通过道路场景的道德推理,让孩子们对道路安全敏感。游戏的设计及其场景是基于同理心和情境学习的理论基础。本文报告了对5名年龄在10-12岁的学生进行的研究的结果和分析,我们捕捉了学生在与这款游戏互动之前和之后的行为、决定和道德推理的变化。最后,从设计和实施的角度对该项目的下一步工作进行了总结。
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引用次数: 2
Designing TinkMate: A Seamless Tinkering Companion for Engineering Design Kits 设计TinkMate:工程设计套件的无缝修补伴侣
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-58
Ashutosh Raina, S. Murthy, Sridhar V. Iyer
Tinkering is a successful approach to solving complex engineering design problems. Complexity arises due to constraints from the problem space where the available conceptual knowledge is to be applied to solve the problem. On the other hand, tinkering requires working in the problem space with the available tools and resources to find solutions to the problem at hand. Prior knowledge of affordances of tools and resources available for tinkering through a problem or ability to acquire such information in the time of need is a challenge for an engineer who is a novice at tinkering. Gathering this information from manuals and online resources frequently requires switching context, which inhibits or discourages tinkering with the unknown components. To address this challenge, we propose to build a tinkering companion, TinkMate, using a robot for interaction and augmented reality for providing essential information. From a contextual inquiry in a young engineers robotics workshop, we have found that delivering just in time information about unknown components; and providing triggers on tinkering in a seamless human-like communicative manner, encourages experimentation with components of a kit. We plan to build and test a prototype of TinkMate using an off the shelf robot (COZMO) and features like just in time information (JITI) and just in time triggers for tinkering (JIT3). We would also like to study features that encourage participants and enable reflection, which has emerged on further exploration of this concept.
修补是解决复杂工程设计问题的一种成功方法。复杂性的产生是由于问题空间的限制,可用的概念性知识将被应用于解决问题。另一方面,修补需要在问题空间中使用可用的工具和资源来找到手头问题的解决方案。对于修补问题的工具和资源的可用性的先验知识,或者在需要的时候获得这些信息的能力,对于一个修补新手的工程师来说是一个挑战。从手册和在线资源中收集这些信息经常需要切换上下文,这会抑制或阻碍对未知组件的修补。为了应对这一挑战,我们建议建立一个修补伙伴,TinkMate,使用机器人进行交互,增强现实提供必要的信息。在一个年轻的工程师机器人研讨会上,我们发现提供关于未知组件的及时信息;并且以无缝的类似人类的交流方式为修补提供触发器,鼓励对工具包组件进行实验。我们计划使用现成的机器人(COZMO)和及时信息(JITI)和及时修补触发器(JIT3)等功能来构建和测试TinkMate的原型。我们还想研究鼓励参与者和使反思成为可能的特征,这是在进一步探索这一概念时出现的。
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引用次数: 0
Focusing on Teacher Education to Introduce AI in Schools: Perspectives and Illustrative Findings 关注教师教育在学校引入人工智能:观点和说明性发现
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00021
Anu Vazhayil, Radhika Shetty, R. R. Bhavani, N. Akshay
The increasing ubiquity of Artificial Intelligence in consumer products, toys, and various smart technologies and applications creates the necessity for the current generation of children to forge a finer understanding of the technology. One way to achieve such a form of comprehension and resourcefulness is through meaningful engagement with AI in an educational context. Inclusion of AI literacy and AI thinking in the school curriculum are in their early adoption phases in various countries. This paper explores the efforts put forth in AI curriculum implementation in schools through teacher education programs in India. The early and post-training perspectives of the teachers have been observed, and the challenges reported by teachers in influential factors such as lapses in policy communication, infrastructure, pedagogy, content delivery and the influence of culture in the context of Indian schools have been discussed. The results indicate a poor belief state in the potential of AI among teachers and the interest to explore peer teaching and game-based approaches in the classroom to introduce AI, among other findings.
人工智能在消费品、玩具以及各种智能技术和应用中越来越普遍,这使得当代儿童有必要更好地理解这项技术。实现这种理解和足智多谋的一种方式是在教育环境中与人工智能进行有意义的接触。在许多国家,将人工智能素养和人工智能思维纳入学校课程尚处于早期采用阶段。本文探讨了印度通过教师教育项目在学校实施人工智能课程方面所做的努力。对教师培训初期和培训后的观点进行了观察,并讨论了教师报告的在政策沟通、基础设施、教学法、内容交付和文化对印度学校的影响等影响因素方面的挑战。结果表明,教师对人工智能的潜力缺乏信心,他们有兴趣在课堂上探索同伴教学和基于游戏的方法来引入人工智能,以及其他发现。
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引用次数: 39
Active Learning and CO Attainment through Collaborative Learning in Engineering Chemistry 工程化学协同学习中的主动学习与CO达成
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00075
Bharati Choudhari, Jitendra R. Satam, Pushpendra Rai, Druman Utekar
Co-operative learning is becoming increasingly popular and gaining importance in modern education. It is more effective than traditional forms of learning. In this paper, we report the use of 'Structured' collaborative learning, in a course "Engineering Chemistry". The objective of this paper is to investigate the effectiveness of collaborative learning on improving undergraduate engineering students' learning in the subject of Engineering Chemistry. The students were actively involved and showed more enthusiasm and participation. A survey conducted at the end of the course shows that students were satisfied with the pedagogical approach and the CO is attained.
合作学习在现代教育中越来越流行,越来越重要。它比传统的学习方式更有效。在本文中,我们报告了“结构化”协作学习在“工程化学”课程中的应用。摘要本研究旨在探讨合作学习对工程化学专业本科生学习效果的影响。学生们积极参与,表现出更多的热情和参与。在课程结束时进行的一项调查显示,学生对教学方法感到满意,并达到了CO。
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引用次数: 0
Towards Massively Open Online Virtual Internships in Computing Education 面向计算机教育大规模开放在线虚拟实习
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-44
R. Pillutla, S. LalitMohan, Venkatesh Choppella, Avni Jesrani, P. Raman, Y. R. Reddy
Student internships are necessary for every student to learn and apply the learning to deliver tangible and relevant outcomes. In-person internship opportunities are less in number and have major challenges in scaling such as lesser number of available projects in relevant technologies, inadequate mentorship during the internship, varying college calendars and others. This paper presents SRIP (Student Remote Internship Program) approach which focuses on the domain of programming in open source technologies and projects for the internships that are relevant to 2nd and 3rd year engineering college students. It aims to overcome the stated challenges and simultaneously make a contribution to the open source community. Virtual Labs is the open source repository that we leveraged to implement SRIP pilot study for interns to contribute and develop programming skills.
学生实习对每个学生来说都是必要的,他们可以学习并应用所学的知识来提供切实和相关的成果。面对面的实习机会较少,并且在扩大规模方面面临重大挑战,例如相关技术的可用项目数量较少,实习期间缺乏指导,大学日程变化等等。本文介绍了SRIP(学生远程实习计划)方法,该方法侧重于开源技术和项目的编程领域,适用于工程学院二年级和三年级的学生。它旨在克服上述挑战,同时为开源社区做出贡献。虚拟实验室是一个开源存储库,我们利用它来实现SRIP试点研究,为实习生贡献和发展编程技能。
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引用次数: 4
NVR Guess: Automated Question Generation for Honing NonVerbal Reasoning Skills NVR猜测:自动问题生成磨练非语言推理技能
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00047
Hardik Mahipal Surana, Giri Bhatnagar, A. Srivastava, G. Srinivasa
Non-verbal reasoning tests allow evaluators to test a diverse set of abilities in students without relying upon, or being limited by, language skills. In this paper, we present an automated system to generate a variety of non-verbal reasoning questions spanning abstract reasoning, non-verbal analogy and spatial reasoning question types with granular control over difficulty levels. Our design also generates meaningful distractors as this is an important aspect of generating better quality multiple-choice questions. We present experimental results through analytics on question feedback and performance that demonstrate that the system-generated questions indeed serve to assess and hone nonverbal reasoning skills.
非语言推理测试允许评估者在不依赖或不受语言技能限制的情况下测试学生的各种能力。在本文中,我们提出了一个自动化系统来生成各种非语言推理问题,包括抽象推理,非语言类比和空间推理问题类型,并对难度级别进行粒度控制。我们的设计还产生了有意义的干扰,因为这是生成高质量多项选择题的重要方面。通过对问题反馈和表现的分析,我们提出了实验结果,证明系统生成的问题确实有助于评估和磨练非语言推理技能。
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引用次数: 0
Inter-Rater Reliability of a Dyslexia Screening Test 阅读障碍筛选试验的信度
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00049
Mithun Haridas, Nirmala Vasudevan, Lakshmi Sasikumar, G. Gutjahr, R. Raman, Prema Nedungadi
A standardized dyslexia screening test can help in identifying the vast number of undiagnosed dyslexics in Indian schools; needless to say, such a test should produce consistent and reproducible results. This study investigated reliability and consistency among raters of a Malayalam-English dyslexia screening in India. Paper-based tests were administered to groups of students, and four raters evaluated the answer sheets of 208 second-grade students (ages 6–7). Inter-rater agreement, intraclass agreement, and internal consistency were calculated. Our findings include good agreement among raters' appraisals for most error types and tasks. Internal consistency for a few tasks was low, possibly because these tasks evaluated more than one skill. A few error types need to be redefined and a few tasks need to be more skill-specific to enable unambiguous and fruitful interpretation by different raters in the future.
标准化的阅读障碍筛查测试可以帮助识别印度学校中大量未确诊的阅读障碍患者;不用说,这样的测试应该产生一致和可重复的结果。本研究调查了印度马拉雅拉姆-英语阅读障碍筛查评分者的可靠性和一致性。对一组学生进行纸面测试,四名评分员对208名二年级学生(6-7岁)的答题卡进行评估。计算评分者间一致性、班级内一致性和内部一致性。我们的发现包括评分者对大多数错误类型和任务的评估有很好的一致性。一些任务的内部一致性很低,可能是因为这些任务评估了不止一种技能。一些错误类型需要重新定义,一些任务需要更加特定于技能,以便将来由不同的评分者进行明确和有效的解释。
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引用次数: 0
Development of Debugging Exercise Extraction System using Learning History 基于学习历史的调试练习提取系统的开发
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00056
K. Umezawa, M. Nakazawa, M. Goto, S. Hirasawa
We have proposed an editing history visualization system which can confirm where and how the learner modified program. We utilized this system for actual flipped classroom and stored a large amount of learning logs. This learning log contains all the source code in the process of being modified until the program is completed. We developed a debugging exercise extraction system to automatically generate problems for debugging practice from this learning log. The debugging exercise extraction tool we developed extracted 18,680 source codes (which became practice problems) that included syntactic errors that could be used as a debugging exercise from 16 weeks of program edit history data (total number is 31,562 files). The execution time was 488 seconds. Since it can be analyzed only once every six months, we believe it is a sufficiently practical execution time.
我们提出了一个编辑历史可视化系统,可以确认学习者在哪里以及如何修改程序。我们将该系统用于实际的翻转课堂,并存储了大量的学习日志。这个学习日志包含所有的源代码在被修改的过程中,直到程序完成。我们开发了一个调试练习提取系统,从这个学习日志中自动生成调试练习的问题。我们开发的调试练习提取工具从16周的程序编辑历史数据(总数为31,562个文件)中提取了18,680个源代码(已成为实践问题),其中包括可以用作调试练习的语法错误。执行时间为488秒。由于每六个月只能分析一次,因此我们认为这是一个足够实际的执行时间。
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引用次数: 2
Insights into Factors Affecting Success in Graduate Aptitude Test in Engineering for Indian Engineering Students using Learning Analytics 用学习分析分析印度工科学生在工程学研究生能力倾向测试中成功的影响因素
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00063
Eshika Mahajan, Asad Sahir, S. Padhee, E. Kumar, P. Khodke, D. Mahajan
Graduate Aptitude Test in Engineering (GATE) is an important examination in which around 1 million Indian engineering students register for seeking admission into renowned technical institutions of the country and for finding jobs in state-owned Public-Sector Undertakings (PSU). Through the application of learning analytics and educational data mining, a large dataset of 1039 students was analyzed to gain insights into factors leading to a successful examination.
工程研究生能力倾向测试(GATE)是一项重要的考试,约有100万印度工程专业学生报名进入该国著名的技术机构,并在国有公共部门企业(PSU)找到工作。通过学习分析和教育数据挖掘的应用,分析了1039名学生的大数据集,以深入了解导致考试成功的因素。
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引用次数: 0
期刊
2019 IEEE Tenth International Conference on Technology for Education (T4E)
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