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J. Comput. Assist. Learn.最新文献

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Improving summary writing through formative feedback in a technology-enhanced learning environment 在技术增强的学习环境中,通过形成性反馈改进摘要写作
Pub Date : 2020-06-06 DOI: 10.1111/jcal.12516/v2/response1
Min Kyu Kim, Kathryn S. McCarthy
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引用次数: 9
Exploring behavioural patterns during complex problem-solving 探索复杂问题解决过程中的行为模式
Pub Date : 2020-06-03 DOI: 10.1111/jcal.12451
B. Eichmann, Samuel Greiff, J. Naumann, Liene Brandhuber, Frank Goldhammer
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引用次数: 22
Face-to-face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions 面对面、混合式、翻转式还是在线学习环境?对学习表现和学生认知的影响
Pub Date : 2020-06-01 DOI: 10.1111/JCAL.12423
Ngoc Thuy Thi Thai, B. Wever, M. Valcke
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction effects in these student variables on learning performance. Two learning environment design elements: (1) lectures (2) group discussions building on guiding questions, were manipulated to create the four learning environments. Third-year undergraduate students (n = 106), enrolled in the "Animal and Human Physiology" course at CanTho University (Vietnam), were randomly assigned to one of the four learning environments. The results suggest a significant positive differential effect on learning performance when studying in a FC and BL setting. No significant interaction effects could be observed regarding changes in perceived flexibility, intrinsic motivation and self-efficacy. However, significant differences between learning conditions were observed in perceived flexibility. Analysis of focus group data corroborate the finding that students experience more flexibility in time and place when studying in FC, BL and EL environments. In addition, students in a FC environment reflect significantly larger positive changes in their self-efficacy. But, the qualitative data show how positive perceptions about flexibility, motivation and self-efficacy are often cancelled out by negative perceptions.
本研究比较了四种学习环境:面对面学习(F2F)、全电子学习(EL)、混合学习(BL)和翻转课堂(FC)对学生学习绩效的影响。此外,本研究还研究了学生的感知灵活性、内在动机、自我效能感信念的变化,以及这些变量对学习绩效的交互作用。两种学习环境设计元素:(1)讲座;(2)以引导问题为基础的小组讨论,通过操纵来创造四种学习环境。106名参加越南CanTho大学“动物与人体生理学”课程的三年级本科生被随机分配到四种学习环境中的一种。结果表明,在FC和BL环境下学习对学习成绩有显著的正向影响。在感知灵活性、内在动机和自我效能感的变化方面,没有观察到显著的交互效应。然而,在不同的学习条件下,在感知灵活性方面存在显著差异。对焦点小组数据的分析证实了学生在FC、BL和EL环境下学习时在时间和地点上更有灵活性的发现。此外,在FC环境中,学生自我效能感的正向变化显著更大。但是,定性数据显示,对灵活性、动机和自我效能的积极看法往往被消极看法所抵消。
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引用次数: 47
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study 基于学习分析数据预测学生玩严肃游戏后的知识:一个案例研究
Pub Date : 2020-06-01 DOI: 10.1111/jcal.12405
Cristina Alonso-Fernández, I. Martínez-Ortiz, R. Caballero, Manuel Freire-Morán, Baltasar Fernandez-Manjon
Peer Review The peer review history for this article is available at https://publons.com/publon/10. 1111/jcal.12405. Abstract Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with traditional (paper) prequestionnaires– postquestionnaires. We propose a combination of game learning analytics and data mining techniques to predict knowledge change based on in-game student interactions. We have tested this approach in a case study for which we have conducted preexperiments–postexperiments with 227 students playing a previously validated serious game on first aid techniques. We collected student interaction data while students played, using a game learning analytics infrastructure and the standard data format Experience API for Serious Games. After data collection, we developed and tested prediction models to determine whether knowledge, given as posttest results, can be accurately predicted. Additionally, we compared models both with and without pretest information to determine the importance of previous knowledge when predicting postgame knowledge. The high accuracy of the obtained prediction models suggests that serious games can be used not only to teach but also to measure knowledge acquisition after playing. This will simplify serious games application for educational settings and especially in the classroom easing teachers' evaluation tasks.
本文的同行评议历史可在https://publons.com/publon/10上获得。1111 / jcal.12405。严肃游戏已被证明是教育中吸引、激励和帮助学生学习的强大工具。然而,学生玩游戏后的知识变化通常是通过传统的(纸质)问卷前-问卷后测量的。我们建议结合游戏学习分析和数据挖掘技术来预测基于游戏内学生互动的知识变化。我们在一个案例研究中测试了这种方法,我们对227名学生进行了实验前和实验后的实验,这些学生都在玩一个之前经过验证的关于急救技术的严肃游戏。我们在学生玩游戏时收集他们的互动数据,使用游戏学习分析基础设施和标准数据格式Experience API for Serious Games。在数据收集之后,我们开发并测试了预测模型,以确定作为后测结果给出的知识是否可以准确预测。此外,我们比较了有和没有前测信息的模型,以确定先前知识在预测赛后知识时的重要性。所获得的预测模型的高准确性表明,严肃游戏不仅可以用于教学,还可以用于衡量游戏后的知识获取。这将简化严肃游戏在教育环境中的应用,特别是在课堂上,减轻教师的评估任务。
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引用次数: 52
Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews 技术在教育中的应用评估:来自系统文献综述的批判性分析的结果
Pub Date : 2020-06-01 DOI: 10.1111/jcal.12412
Jennifer W. M. Lai, M. Bower
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引用次数: 32
Adaptive retrieval practice with multiple-choice questions in the university classroom 大学课堂中多项选择题的适应性检索练习
Pub Date : 2020-05-19 DOI: 10.1111/jcal.12445
Sven Greving, W. Lenhard, Tobias Richter
Peer Review The peer review history for this article is available at https://publons.com/publon/10. 1111/jcal.12445. Abstract Retrieval practice promotes retention more than restudying (i.e., the testing effect) and is applied to many educational settings. However, little research has investigated means to enhance this effect in educational settings. Theoretical accounts assume retrieval practice to be the most effective whenever retrieval is difficult but successful. Therefore, we developed a novel retrieval practice procedure, which adapts to learners' abilities and can be applied irrespective of learning content. This adaptive procedure aims to make retrieval gradually easier whenever students provide an incorrect answer. In a field experiment, students read book chapters as part of a weekly university course. In three consecutive weeks, they then practiced reading assignments by (a) adaptive testing, (b) non-adaptive testing and (c) restudy. InWeek 4, a surprise criterial test took place. Restudy outperformed both testing conditions, whereas adaptive testing performed equally well as non-adaptive testing. However, exploratory analyses revealed that with increasing retention intervals, the superiority of restudy disappeared. Furthermore, whenever participants fully read the assignments and retention intervals increased, adaptive testing outperformed non-adaptive testing. In sum, adaptive retrieval practice did not prove to be generally superior, but retention interval and students' preparation for class might be conditions rendering adaptive retrieval useful in educational settings.
本文的同行评议历史可在https://publons.com/publon/10上获得。1111 / jcal.12445。摘要检索练习比重新学习(即测试效果)更能促进记忆,并应用于许多教育环境。然而,很少有研究调查如何在教育环境中增强这种影响。理论解释认为,当检索困难但成功时,检索实践是最有效的。因此,我们开发了一种新的检索练习程序,它可以适应学习者的能力,并且可以应用于任何学习内容。这种自适应的程序旨在使学生在提供错误答案时逐渐容易检索。在一项实地实验中,学生们阅读书籍章节,作为每周大学课程的一部分。在连续三周内,他们通过(a)适应性测试、(b)非适应性测试和(c)重新学习来练习阅读作业。在第4周,进行了一次意外标准测试。重新研究的表现优于两种测试条件,而适应性测试的表现与非适应性测试一样好。然而,探索性分析显示,随着学习间隔的增加,再学习的优势消失。此外,当参与者完全阅读任务和记忆间隔增加时,适应性测试的表现优于非适应性测试。综上所述,适应性检索实践并非普遍优越,但记忆间隔和学生备课可能是使适应性检索在教育环境中有用的条件。
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引用次数: 11
Computer-mediated feedback for L2 learners: Challenges versus affordances 第二语言学习者的计算机中介反馈:挑战与支持
Pub Date : 2020-05-12 DOI: 10.1111/jcal.12481/v1/decision1
Akbar Bahari
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引用次数: 29
Dual computer displays reduce extraneous cognitive load 双电脑显示减少了额外的认知负荷
Pub Date : 2020-05-05 DOI: 10.1111/jcal.12442
Robert A. Miller, Cheryl K. Stenmark, K. V. Ittersum
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引用次数: 6
Individual differences in visuospatial working memory capacity influence the modality effect 视觉空间工作记忆容量的个体差异影响模态效应
Pub Date : 2020-05-05 DOI: 10.1111/jcal.12519
Kevin Greenberg, Robert Z. Zheng, M. Gardner, M. Orr
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引用次数: 11
A systematic literature review on Internet of things in education: Benefits and challenges 物联网在教育中的益处与挑战的系统文献综述
Pub Date : 2020-04-01 DOI: 10.1111/jcal.12383
M. Kassab, J. Defranco, P. Laplante
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引用次数: 83
期刊
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