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Maritirukan Aku Bisa: Android application for learning social skills of children with social emotional barriers Maritirukan Aku Bisa:用于有社交情绪障碍儿童学习社交技能的 Android 应用程序
Pub Date : 2024-02-22 DOI: 10.22219/raden.v4i1.31832
S. Suharsiwi, Rd. Heri Solehudin, Erna Budiarti, Noor Azura Zakaria, Siti Rohmah
Android application development for online knowledge dissemination is urgently needed at this time. This study aims to develop an android application for learning social skills of children with social emotional barriers. The research participants consisted of 10 students, 75 respondents including teachers and parents of students in partner schools from Jakarta, Purwokerto, Pekanbaru, and Banjarmasin. The design of the android application was validated by four educational experts from universities. Data were collected through questionnaires and FGDs, and analyzed descriptively. The results obtained are the android application model "Maritirukan Aku Bisa with interactive features developed in the form of films, games, movements and songs as well as recording media of student activities, themes developed from aspects of social skills such as attention/concentration, expression/emotions, effective communication, and independence. The android application "Maritirukan Aku Bisa" with updates developed in this study is in accordance with the needs of parents and teachers. The material provided is in accordance with the needs and characteristics of children with social-emotional barriers, and can be accessed independently with the assistance of parents at home. This answers the needs of parents, especially in remote areas throughout Indonesia.
目前迫切需要开发用于在线知识传播的安卓应用程序。本研究旨在为有社交情绪障碍的儿童开发一款学习社交技能的安卓应用程序。研究对象包括雅加达、普沃克托、北干巴鲁和班加罗尔马辛合作学校的 10 名学生、75 名受访者(包括教师和学生家长)。安卓应用程序的设计经过了四位大学教育专家的验证。数据通过问卷调查和座谈会收集,并进行了描述性分析。结果表明,"Maritirukan Aku Bisa "安卓应用软件模型具有互动功能,其形式包括电影、游戏、动作和歌曲,以及学生活动的记录媒体,其主题是从注意力/集中力、表达/情感、有效沟通和独立性等社会技能方面开发的。本研究开发的安卓应用程序 "Maritirukan Aku Bisa "的更新符合家长和教师的需求。所提供的材料符合有社交-情感障碍儿童的需求和特点,并可在家长的协助下在家独立使用。这满足了家长的需求,尤其是印尼偏远地区家长的需求。
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引用次数: 0
Developing STEM-PjBL worksheet to lift students' critical, creative, and computational thinking skill 开发 STEM-PjBL 工作表,提高学生的批判性、创造性和计算思维能力
Pub Date : 2024-02-22 DOI: 10.22219/raden.v4i1.27165
Ramadhanti Dwi Indranuddin, Eko Susetyarini, F. J. Miharja
This research aims to develop STEM-PjBL worksheets on eight-gr ade human excretory system material to lift students' creative, critical, and computational thinking skills. This R&D research uses the Borg & Gall model. The data collection instruments were interview sheets, validation sheets, questionnaire sheets, and also tests (pretest and posttest). The results show that the STEM-PjBL worksheet is feasible and practical as a learning instructional. The data on the effectiveness of learning media obtained an N-gain score of 88.7 (N-gain >70) and is included in the high category, this shows that STEM-PjBL worksheets can improve students' critical thinking skills. The average score for all aspects of the creative thinking assessment was 81% (creative) and the average score for computational thinking skills was 80% (very high). These results show that STEM-PjBL worksheets can improve students' creative, critical, and computational thinking abilities.
本研究旨在开发 STEM-PjBL 工作表,内容涉及八种人体排泄系统材料,以提高学生的创 造性思维、批判性思维和计算思维能力。本研发研究采用 Borg & Gall 模型。数据收集工具包括访谈表、验证表、问卷表以及测试(前测和后测)。结果表明,STEM-PjBL 工作表作为一种学习指导是可行和实用的。关于学习媒体有效性的数据获得了 88.7 的 N-增益分(N-增益大于 70),属于高分范畴,这表明 STEM-PjBL 工作表能够提高学生的批判性思维能力。创造性思维各方面评估的平均得分为 81%(创造性),计算思维能力的平均得分为 80%(非常高)。这些结果表明,STEM-PjBL 作业纸能够提高学生的创造性思维、批判性思维和计算思维能力。
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引用次数: 0
Implementation of project-based learning in assessing the creativity abilities of prospective biology teachers 在評核準生物科教師的創作能力時推行專題研習
Pub Date : 2024-02-21 DOI: 10.22219/raden.v4i1.32176
Mia Nurkanti, C. Tresnawati, Fitri Aryanti, Yusuf Ibrahim
Developing the 21st century abilities is a challenge for educational institutions, especially when it comes to learning that encourages students to be creative. The purpose of this study is to evaluate the creative capacities of prospective biology teacher students by implementing Project-Based Learning (PjBL) in nutrition science subjects. Performance observation sheets and portfolios were employed in this study, which involved 40 students of biology education at a private educational institution in Bandung. This study used an experimental class by first determining the criteria for the percentage of at least 70%. The results of the study show that the percentage with an average value of 51.80% is included in the sufficient category but is still below the specified average standard. The novelty indicator is 50.65% in the sufficient category the useful indicator is 39.53%, the effect on others is 22.30% and the ability to generalize is 31.53% which is still in the less category. Based on this, overall student creativity after the implementation of PjBL learning in the Nutrition Science course still needs to be improved. Findings of learning using PjBL are able to positively correlate with increasing student learning motivation and independence.
培养 21 世纪的能力是教育机构面临的一项挑战,尤其是在鼓励学生发挥创造力的学习方面。本研究旨在通过在营养科学科目中实施基于项目的学习(PjBL),评估未来生物师范生的创新能力。本研究采用了成绩观察表和档案袋,涉及万隆一家私立教育机构的 40 名生物教育专业学生。本研究使用了一个实验班,首先确定了至少 70% 的百分比标准。研究结果表明,平均值为 51.80%的百分比属于充分类别,但仍低于规定的平均标准。新颖性指标为 50.65%,属于充分类;有用性指标为 39.53%,对他人的影响为 22.30%,概括能力为 31.53%,仍属于较低类。因此,在营养科学课程中实施 PjBL 学习后,学生的整体创造力仍有待提高。使用 PjBL 学习的结果能够与提高学生的学习积极性和独立性正相关。
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引用次数: 0
The effectiveness of problem-based learning in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students 基于问题的学习在提高穆罕默迪亚中学生创造性思维能力、协作能力和环境素养方面的效果
Pub Date : 2024-02-12 DOI: 10.22219/raden.v4i1.32123
N. Nurwidodo, Sri Wahyuni, I. Hindun, Nur Fauziah
This research aimed to analyze the effectiveness of the problem-based learning (PBL) model in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school (Senior High School and Vocational School) students. The type of research is quasi-experimental. The research design uses Pretest-Posttest Non-equivalent Control Group Design. The experimental research was preceded by a survey regarding the independent and dependent variables, followed by the development of learning tools consisting of a syllabus, student worksheets, creative thinking skills instrument, collaborative skills instrument and environmental literacy instrument. The research sample consisted of 150 grade 10 students taken by total sampling. Data was obtained through observation, questionnaires and tests. The research was conducted from September to December 2023. Analysis of covariance (ANCOVA) was used to verify the data against the proposed hypothesis. The research results show that PBL is effective in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students in Batu City. PBL can be implemented widely in an effort to develop creative thinking skills, collaborative skills and environmental literacy.
本研究旨在分析基于问题的学习(PBL)模式在提高穆罕默迪亚中学(高中和职业学校)学生的创造性思维能力、协作能力和环境素养方面的有效性。研究类型为准实验研究。研究设计采用了前测-后测非等效对照组设计。在实验研究之前,先对自变量和因变量进行了调查,然后开发了学习工具,包括教学大纲、学生作业纸、创造性思维能力工具、协作能力工具和环境素养工具。研究样本由 150 名 10 年级学生组成,采用总体抽样法。数据通过观察、问卷和测试获得。研究时间为 2023 年 9 月至 12 月。研究采用协方差分析法(ANCOVA)来验证数据是否符合提出的假设。研究结果表明,PBL 能够有效提高峇都市内穆罕默迪亚中学生的创造性思维能力、协作能力和环境素养。可以广泛实施 PBL,努力培养学生的创造性思维能力、协作能力和环境素养。
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引用次数: 0
The effectiveness of problem-based learning in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students 基于问题的学习在提高穆罕默迪亚中学生创造性思维能力、协作能力和环境素养方面的效果
Pub Date : 2024-02-12 DOI: 10.22219/raden.v4i1.32123
N. Nurwidodo, Sri Wahyuni, I. Hindun, Nur Fauziah
This research aimed to analyze the effectiveness of the problem-based learning (PBL) model in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school (Senior High School and Vocational School) students. The type of research is quasi-experimental. The research design uses Pretest-Posttest Non-equivalent Control Group Design. The experimental research was preceded by a survey regarding the independent and dependent variables, followed by the development of learning tools consisting of a syllabus, student worksheets, creative thinking skills instrument, collaborative skills instrument and environmental literacy instrument. The research sample consisted of 150 grade 10 students taken by total sampling. Data was obtained through observation, questionnaires and tests. The research was conducted from September to December 2023. Analysis of covariance (ANCOVA) was used to verify the data against the proposed hypothesis. The research results show that PBL is effective in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students in Batu City. PBL can be implemented widely in an effort to develop creative thinking skills, collaborative skills and environmental literacy.
本研究旨在分析基于问题的学习(PBL)模式在提高穆罕默迪亚中学(高中和职业学校)学生的创造性思维能力、协作能力和环境素养方面的有效性。研究类型为准实验研究。研究设计采用了前测-后测非等效对照组设计。在实验研究之前,先对自变量和因变量进行了调查,然后开发了学习工具,包括教学大纲、学生作业纸、创造性思维能力工具、协作能力工具和环境素养工具。研究样本由 150 名 10 年级学生组成,采用总体抽样法。数据通过观察、问卷和测试获得。研究时间为 2023 年 9 月至 12 月。研究采用协方差分析法(ANCOVA)来验证数据是否符合提出的假设。研究结果表明,PBL 能够有效提高峇都市内穆罕默迪亚中学生的创造性思维能力、协作能力和环境素养。可以广泛实施 PBL,努力培养学生的创造性思维能力、协作能力和环境素养。
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引用次数: 0
Research trend of Arabic language teaching in the world: Systematic literature review based on Scopus database 世界阿拉伯语教学的研究趋势:基于 Scopus 数据库的系统文献综述
Pub Date : 2024-02-07 DOI: 10.22219/raden.v4i1.31847
Z. Zikriah, Lailatul Mauludiyah
Arabic is a very important communication language in the world, especially among Muslims. There has been a lot of research related to Arabic language teaching, so it is necessary to analyze these trends. This systematic literature review aims to analyze trends in Arabic language teaching in the world (2008-2023), so that it can become a reference for research and development of current and future Arabic language teaching themes. Article searches were carried out in the Scopus database. Data is saved in *CSV and *RIS formats, synchronized with Mendeley and visualized with VOS-viewer. We used the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) model to determine truly appropriate articles (inclusion), resulting in 21 appropriate articles. The trend of publications related to the Arabic language teaching theme shows that interesting. We discuss year trends, research methods used, dominant authors, most cited authors, and the relationship between keywords (there are four main keywords). Discussions were also held regarding the dominant author's country of origin, collaboration, and the number of authors per article. We formulated five Arabic Language Teacher Profiles based on a study of the 21 articles. It is recommended that Arabic language teaching research and publications need to be promoted so that it becomes global attention and international collaboration occurs. We also suggest that future researchers can focus more on the assessment and evaluation aspects.
阿拉伯语是世界上一种非常重要的交流语言,尤其是在穆斯林中。与阿拉伯语教学相关的研究很多,因此有必要对这些趋势进行分析。本系统性文献综述旨在分析世界阿拉伯语教学的趋势(2008-2023 年),以便为当前和未来阿拉伯语教学主题的研究和发展提供参考。文章检索在 Scopus 数据库中进行。数据以 *CSV 和 *RIS 格式保存,与 Mendeley 同步,并通过 VOS-viewer 可视化。我们采用了系统综述和元分析首选报告项目(PRISMA)模型来确定真正合适的文章(纳入),最终确定了 21 篇合适的文章。与阿拉伯语教学主题相关的出版物的趋势非常有趣。我们讨论了年份趋势、使用的研究方法、主要作者、被引用最多的作者以及关键词之间的关系(有四个主要关键词)。我们还讨论了主要作者的原籍国、合作情况以及每篇文章的作者人数。在对 21 篇文章进行研究的基础上,我们编制了五份阿拉伯语教师简介。建议需要促进阿拉伯语教学研究和出版物,使其成为全球关注的焦点,并开展国际合作。我们还建议,未来的研究人员可以更多地关注评估和评价方面。
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引用次数: 0
Research trend of Arabic language teaching in the world: Systematic literature review based on Scopus database 世界阿拉伯语教学的研究趋势:基于 Scopus 数据库的系统文献综述
Pub Date : 2024-02-07 DOI: 10.22219/raden.v4i1.31847
Z. Zikriah, Lailatul Mauludiyah
Arabic is a very important communication language in the world, especially among Muslims. There has been a lot of research related to Arabic language teaching, so it is necessary to analyze these trends. This systematic literature review aims to analyze trends in Arabic language teaching in the world (2008-2023), so that it can become a reference for research and development of current and future Arabic language teaching themes. Article searches were carried out in the Scopus database. Data is saved in *CSV and *RIS formats, synchronized with Mendeley and visualized with VOS-viewer. We used the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) model to determine truly appropriate articles (inclusion), resulting in 21 appropriate articles. The trend of publications related to the Arabic language teaching theme shows that interesting. We discuss year trends, research methods used, dominant authors, most cited authors, and the relationship between keywords (there are four main keywords). Discussions were also held regarding the dominant author's country of origin, collaboration, and the number of authors per article. We formulated five Arabic Language Teacher Profiles based on a study of the 21 articles. It is recommended that Arabic language teaching research and publications need to be promoted so that it becomes global attention and international collaboration occurs. We also suggest that future researchers can focus more on the assessment and evaluation aspects.
阿拉伯语是世界上一种非常重要的交流语言,尤其是在穆斯林中。与阿拉伯语教学相关的研究很多,因此有必要对这些趋势进行分析。本系统性文献综述旨在分析世界阿拉伯语教学的趋势(2008-2023 年),以便为当前和未来阿拉伯语教学主题的研究和发展提供参考。文章检索在 Scopus 数据库中进行。数据以 *CSV 和 *RIS 格式保存,与 Mendeley 同步,并通过 VOS-viewer 可视化。我们采用了系统综述和元分析首选报告项目(PRISMA)模型来确定真正合适的文章(纳入),最终确定了 21 篇合适的文章。与阿拉伯语教学主题相关的出版物的趋势非常有趣。我们讨论了年份趋势、使用的研究方法、主要作者、被引用最多的作者以及关键词之间的关系(有四个主要关键词)。我们还讨论了主要作者的原籍国、合作情况以及每篇文章的作者人数。在对 21 篇文章进行研究的基础上,我们编制了五份阿拉伯语教师简介。建议需要促进阿拉伯语教学研究和出版物,使其成为全球关注的焦点,并开展国际合作。我们还建议,未来的研究人员可以更多地关注评估和评价方面。
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引用次数: 0
Exploring the human digestive system through ARSIPERSIA augmented reality insights 通过 ARSIPERSIA 增强现实技术探索人体消化系统
Pub Date : 2024-02-06 DOI: 10.22219/raden.v4i1.31920
Timothy John Pattiasina, Edwin Meinardi Trianto, Raymond Sutjiadi, Jacinda Ariella
As times evolve, numerous advanced technologies emerge to support human activities. Augmented reality, a technology that integrates virtual objects with real-world elements in the physical environment, is particularly noteworthy. In the field of education, augmented reality is widely applied to enhance the interactivity of the teaching and learning process. This study endeavours to create an application focused on the human digestive system, with the aim of presenting digestive organs in three dimensions. Unlike traditional learning media, which typically feature two-dimensional images or videos of digestive organs, the Augmented Reality Human Digestive System (ARSIPERSIA) application addresses the challenge of visualizing authentic human digestive organs. Unity 3D and Vuforia were employed in the development of this application. The application underwent comprehensive testing through two methodologies: black box testing and usability testing. The results of the black box testing affirm the effective functionality of the application, covering tasks such as image target scanning, information display, and interactive quizzes. Usability testing findings indicate that ARSIPERSIA facilitates students in visualizing human digestive organs, provides relevant information, enhances comprehension of the digestive system, and sparks students' interest and motivation through captivating learning media.
随着时代的发展,出现了许多支持人类活动的先进技术。特别值得一提的是增强现实技术,它是一种将虚拟物体与物理环境中的现实元素相结合的技术。在教育领域,增强现实技术被广泛应用于增强教学过程的互动性。本研究致力于创建一个以人体消化系统为重点的应用程序,目的是以三维方式展示消化器官。传统的学习媒体通常以消化器官的二维图像或视频为特色,而增强现实人体消化系统(ARSIPERSIA)应用程序则不同,它解决了将真实人体消化器官可视化的难题。该应用的开发采用了 Unity 3D 和 Vuforia。该应用程序通过两种方法进行了全面测试:黑盒测试和可用性测试。黑盒测试的结果肯定了应用程序的有效功能,包括图像目标扫描、信息显示和互动问答等任务。可用性测试结果表明,ARSIPERSIA 可帮助学生直观地了解人体消化器官,提供相关信息,增强对消化系统的理解,并通过吸引人的学习媒体激发学生的兴趣和动力。
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引用次数: 0
Exploring the human digestive system through ARSIPERSIA augmented reality insights 通过 ARSIPERSIA 增强现实技术探索人体消化系统
Pub Date : 2024-02-06 DOI: 10.22219/raden.v4i1.31920
Timothy John Pattiasina, Edwin Meinardi Trianto, Raymond Sutjiadi, Jacinda Ariella
As times evolve, numerous advanced technologies emerge to support human activities. Augmented reality, a technology that integrates virtual objects with real-world elements in the physical environment, is particularly noteworthy. In the field of education, augmented reality is widely applied to enhance the interactivity of the teaching and learning process. This study endeavours to create an application focused on the human digestive system, with the aim of presenting digestive organs in three dimensions. Unlike traditional learning media, which typically feature two-dimensional images or videos of digestive organs, the Augmented Reality Human Digestive System (ARSIPERSIA) application addresses the challenge of visualizing authentic human digestive organs. Unity 3D and Vuforia were employed in the development of this application. The application underwent comprehensive testing through two methodologies: black box testing and usability testing. The results of the black box testing affirm the effective functionality of the application, covering tasks such as image target scanning, information display, and interactive quizzes. Usability testing findings indicate that ARSIPERSIA facilitates students in visualizing human digestive organs, provides relevant information, enhances comprehension of the digestive system, and sparks students' interest and motivation through captivating learning media.
随着时代的发展,出现了许多支持人类活动的先进技术。特别值得一提的是增强现实技术,它是一种将虚拟物体与物理环境中的现实元素相结合的技术。在教育领域,增强现实技术被广泛应用于增强教学过程的互动性。本研究致力于创建一个以人体消化系统为重点的应用程序,目的是以三维方式展示消化器官。传统的学习媒体通常以消化器官的二维图像或视频为特色,而增强现实人体消化系统(ARSIPERSIA)应用程序则不同,它解决了将真实人体消化器官可视化的难题。该应用的开发采用了 Unity 3D 和 Vuforia。该应用程序通过两种方法进行了全面测试:黑盒测试和可用性测试。黑盒测试的结果肯定了应用程序的有效功能,包括图像目标扫描、信息显示和互动问答等任务。可用性测试结果表明,ARSIPERSIA 可帮助学生直观地了解人体消化器官,提供相关信息,增强对消化系统的理解,并通过吸引人的学习媒体激发学生的兴趣和动力。
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引用次数: 0
Walk, run, jump and learn: Interactive multimedia for teaching locomotor skills in primary schools 走、跑、跳、学互动多媒体用于小学运动技能教学
Pub Date : 2024-02-01 DOI: 10.22219/raden.v4i1.31831
Yovhandra Ockta, U. Umar, Anton Komaini, Kamal Firdaus, P. Padli, M. Masrun
Technology drives the development of interactive and customizable learning media, catering to diverse learner needs. The learning media in locomotor motion educational game applications in PE learning is the result of this research. This research develops interactive learning media using Construct 2 software on locomotor motion material for third graders students. This research applies the Brog and Gall model of research and development (R&D), involving media experts, material experts, physical education (PE) teachers, and students. The practicality test engaged PE teachers from three distinct schools, yielding an impressive average score of 98.89%, indicative of excellent practicality. The development of Construct 2-based learning media has proven very feasible to be used as an interactive learning media to increase student interest and participation in locomotor motion learning, creating an attractive and relevant learning atmosphere with the demands of today's all-digital era.
技术推动了互动和可定制学习媒体的发展,满足了学习者的不同需求。在体育学习中应用运动运动教育游戏的学习媒体就是这项研究的成果。本研究利用 Construct 2 软件为三年级学生开发了运动运动教材中的互动学习媒体。本研究采用了布罗格和盖尔研发(R&D)模式,涉及媒体专家、教材专家、体育教师和学生。来自三所不同学校的体育教师参与了实用性测试,平均得分率高达 98.89%,显示了出色的实用性。实践证明,基于 "结构 2 "的学习媒体的开发是非常可行的,它可以作为一种互动学习媒体,提高学生对运动动作学习的兴趣和参与度,营造一种具有吸引力和相关性的学习氛围,满足当今全数字化时代的需求。
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引用次数: 0
期刊
Research and Development in Education (RaDEn)
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