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Data-Driven Communicative Behaviour Generation: A Survey 数据驱动的交际行为生成:一项调查
IF 5.1 Q2 ROBOTICS Pub Date : 2023-08-16 DOI: 10.1145/3609235
Nurziya Oralbayeva, A. Aly, A. Sandygulova, Tony Belpaeme
The development of data-driven behaviour generating systems has recently become the focus of considerable attention in the fields of human-agent interaction (HAI) and human-robot interaction (HRI). Although rule-based approaches were dominant for years, these proved inflexible and expensive to develop. The difficulty of developing production rules, as well as the need for manual configuration in order to generate artificial behaviours, places a limit on how complex and diverse rule-based behaviours can be. In contrast, actual human-human interaction data collected using tracking and recording devices makes human-like multimodal co-speech behaviour generation possible using machine learning and specifically, in recent years, deep learning. This survey provides an overview of the state-of-the-art of deep learning-based co-speech behaviour generation models and offers an outlook for future research in this area.
近年来,数据驱动行为生成系统的发展已成为人机交互(HAI)和人机交互(HRI)领域中备受关注的焦点。尽管基于规则的方法多年来占主导地位,但事实证明,这些方法缺乏灵活性,开发成本高昂。开发生产规则的困难,以及为了生成人工行为而需要手动配置,限制了基于规则的行为的复杂性和多样性。相比之下,使用跟踪和记录设备收集的实际人机交互数据使得使用机器学习,特别是近年来的深度学习,可以生成类似人类的多模态共语音行为。本调查概述了基于深度学习的协同语音行为生成模型的最新进展,并对该领域的未来研究进行了展望。
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引用次数: 0
New Design Potentials of Non-mimetic Sonification in Human-Robot Interaction 人机交互中非拟声的新设计潜力
IF 5.1 Q2 ROBOTICS Pub Date : 2023-08-01 DOI: 10.1145/3611646
Elias Naphausen, Andreas Muxel, J. Willmann
With the increasing use and complexity of robotic devices, the requirements for the design of human-robot interfaces are rapidly changing and call for new means of interaction and information transfer. On that scope, the discussed project – being developed by the Hybrid Things Lab at the University of Applied Sciences Augsburg and the Design Research Lab at Bauhaus-Universität Weimar – takes a first step in characterizing a novel field of research, exploring the design potentials of non-mimetic sonification in the context of human-robot interaction (HRI). Featuring an industrial 7-axis manipulator and collecting multiple information (for instance, the position of the end-effector, joint positions and forces) during manipulation, these data sets are being used for creating a novel augmented audible presence, and thus allowing new forms of interaction. As such, this paper considers (1) research parameters for non-mimetic sonification (such as pitch, volume and timbre);(2) a comprehensive empirical pursuit, including setup, exploration, and validation;(3) the overall implications of integrating these findings into a unifying human-robot interaction process. The relation between machinic and auditory dimensionality is of particular concern.
随着机器人设备使用量的增加和复杂性的增加,人机界面设计的要求也在迅速变化,需要新的交互和信息传递手段。在这个范围内,讨论的项目——由奥格斯堡应用科学大学的混合物实验室和Bauhaus-Universität魏玛的设计研究实验室开发——在描述一个新的研究领域迈出了第一步,探索了在人机交互(HRI)背景下非模拟超声的设计潜力。以工业7轴机械手为特色,在操作过程中收集多种信息(例如,末端执行器的位置,关节位置和力),这些数据集被用于创建一种新颖的增强听觉存在,从而允许新的交互形式。因此,本文考虑(1)非模拟超声的研究参数(如音高、音量和音色);(2)全面的实证追求,包括设置、探索和验证;(3)将这些发现整合到统一的人机交互过程中的总体含义。机械维度和听觉维度之间的关系尤其值得关注。
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引用次数: 0
Stochastic-Skill-Level-Based Shared Control for Human Training in Urban Air Mobility Scenario 城市空中交通情景下基于随机技能水平的人类训练共享控制
IF 5.1 Q2 ROBOTICS Pub Date : 2023-06-06 DOI: 10.1145/3603194
Sooyung Byeon, Joonwon Choi, Yutong Zhang, Inseok Hwang
This paper proposes a novel stochastic-skill-level-based shared control framework to assist human novices to emulate human experts in complex dynamic control tasks. The proposed framework aims to infer stochastic-skill-levels (SSLs) of the human novices and provide personalized assistance based on the inferred SSLs. SSL can be assessed as a stochastic variable which denotes the probability that the novice will behave similarly to experts. We propose a data-driven method which can characterize novice demonstrations as a novice model and expert demonstrations as an expert model, respectively. Then, our SSL inference approach utilizes the novice and expert models to assess the SSL of the novices in complex dynamic control tasks. The shared control scheme is designed to dynamically adjust the level of assistance based on the inferred SSL to prevent frustration or tedium during human training due to poorly imposed assistance. The proposed framework is demonstrated by a human subject experiment in a human training scenario for a remotely piloted urban air mobility (UAM) vehicle. The results show that the proposed framework can assess the SSL and tailor the assistance for an individual in real-time. The proposed framework is compared to practice-only training (no assistance) and a baseline shared control approach to test the human learning rates in the designed training scenario with human subjects. A subjective survey is also examined to monitor the user experience of the proposed framework.
本文提出了一种基于随机技能水平的共享控制框架,以帮助人类新手在复杂的动态控制任务中模仿人类专家。提出的框架旨在推断人类新手的随机技能水平(ssl),并根据推断的ssl提供个性化的帮助。SSL可以被评估为一个随机变量,它表示新手的行为与专家相似的概率。我们提出了一种数据驱动的方法,将新手演示分别表征为新手模型和专家演示分别表征为专家模型。然后,我们的SSL推理方法利用新手和专家模型来评估复杂动态控制任务中新手的SSL。共享控制方案的设计目的是根据推断的SSL动态调整辅助级别,以防止在人工训练期间由于强加的辅助不足而感到沮丧或乏味。在远程驾驶城市空中机动(UAM)车辆的人类训练场景中,通过人体受试者实验证明了所提出的框架。结果表明,所提出的框架可以实时评估SSL并为个人定制帮助。将提出的框架与仅练习训练(无辅助)和基线共享控制方法进行比较,以测试人类受试者在设计的训练场景中的人类学习率。还检查了一项主观调查,以监测拟议框架的用户体验。
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引用次数: 0
Introduction to the Special Issue on “Designing the Robot Body: Critical Perspectives on Affective Embodied Interaction” “设计机器人身体:情感具身互动的批判视角”特刊简介
IF 5.1 Q2 ROBOTICS Pub Date : 2023-05-17 DOI: 10.1145/3594713
M. Paterson, G. Hoffman, C. Zheng
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引用次数: 0
Affective Corners as a Problematic for Design Interactions 作为设计交互问题的情感角
IF 5.1 Q2 ROBOTICS Pub Date : 2023-05-15 DOI: 10.1145/3596452
Katherine M. Harrison, Ericka Johnson
Domestic robots are already commonplace in many homes, while humanoid companion robots like Pepper are increasingly becoming part of different kinds of care work. Drawing on fieldwork at a robotics lab, as well as our personal encounters with domestic robots, we use here the metaphor of “hard-to-reach corners” to explore the socio-technical limitations of companion robots and our differing abilities to respond to these limitations. This paper presents “hard-to-reach-corners” as a problematic for design interaction, offering them as an opportunity for thinking about context and intersectional aspects of adaptation.
家用机器人在许多家庭中已经司空见惯,而像Pepper这样的人形伴侣机器人正越来越多地成为各种护理工作的一部分。通过在机器人实验室的实地考察,以及我们与家用机器人的个人接触,我们在这里使用“难以触及的角落”的比喻来探索伴侣机器人的社会技术限制以及我们应对这些限制的不同能力。本文将“难以触及的角落”作为设计交互的一个问题,并将其作为思考环境和适应性交叉方面的机会。
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引用次数: 2
The Sound of Swarm. Auditory Description of Swarm Robotic Movements 蜂群之声。蜂群机器人运动的听觉描述
IF 5.1 Q2 ROBOTICS Pub Date : 2023-05-04 DOI: 10.1145/3596203
Maria Mannone, V. Seidita, A. Chella
Movements of robots in a swarm can be mapped to sounds, highlighting the group behavior through the coordinated and simultaneous variations of musical parameters across time. The vice versa is also possible: sound parameters can be mapped to robotic motion parameters, giving instructions through sound. In this article, we first develop a theoretical framework to relate musical parameters such as pitch, timbre, loudness, and articulation (for each time) with robotic parameters such as position, identity, motor status, and sensor status. We propose a definition of musical spaces as Hilbert spaces, and musical paths between parameters as elements of bigroupoids, generalizing existing conceptions of musical spaces. The use of Hilbert spaces allows us to build up quantum representations of musical states, inheriting quantum computing resources, already used for robotic swarms. We present the theoretical framework and then some case studies as toy examples. In particular, we discuss a 2D video and matrix simulation with two robo-caterpillars; a 2D simulation of 10 robo-ants with Webots; a 3D simulation of three robo-fish in an underwater search&rescue mission.
机器人在群体中的运动可以映射为声音,通过协调和同步的音乐参数随时间变化来突出群体行为。反之亦然:声音参数可以映射到机器人的运动参数,通过声音发出指令。在本文中,我们首先建立了一个理论框架,将音乐参数(如音调、音色、响度和发音)与机器人参数(如位置、身份、运动状态和传感器状态)联系起来。我们将音乐空间定义为希尔伯特空间,并将参数间的音乐路径定义为大群似体的元素,从而推广了现有的音乐空间概念。希尔伯特空间的使用允许我们建立音乐状态的量子表示,继承量子计算资源,已经用于机器人群。我们提出了理论框架,然后作为玩具样例进行了一些案例研究。特别地,我们讨论了一个二维视频和矩阵模拟与两个机器人毛毛虫;用Webots对10只机器人蚂蚁进行二维模拟;水下搜救任务中三条机器鱼的三维模拟。
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引用次数: 0
It Takes Two: using Co-creation to Facilitate Child-Robot Co-regulation 需要两个:利用共同创造促进儿童-机器人的共同监管
IF 5.1 Q2 ROBOTICS Pub Date : 2023-05-02 DOI: 10.1145/3593812
M. Ligthart, Mark Antonius Neerincx, K. Hindriks
While interacting with a social robot, children have a need to express themselves and have their expressions acknowledged by the robot. A need that is often unaddressed by the robot, due to its limitations in understanding the expressions of children. To keep the child-robot interaction manageable the robot takes control, undermining children’s ability to co-regulate the interaction. Co-regulation is important for having a fulfilling social interaction. We developed a co-creation activity that aims to facilitate more co-regulation. Children are enabled to create sound effects, gestures, and light animations for the robot to use during their conversation. A crucial additional feature is that children are able to coordinate their involvement of the co-creation process. Results from a user study (N = 59 school children, 7-11 y.o.) showed that the co-creation activity successfully facilitated co-regulation by improving children’s agency. It also positively affected the acceptance of the robot. We furthermore identified five distinct profiles detailing the different needs and motivations children have for the level of involvement they chose during the co-creation process.
在与社交机器人互动的过程中,孩子们需要表达自己,并让机器人认可他们的表达。由于机器人在理解儿童表情方面的局限性,它常常无法满足这一需求。为了让孩子和机器人之间的互动易于管理,机器人就会控制,从而削弱了孩子们共同调节互动的能力。共同调节对于实现令人满意的社会互动非常重要。我们开发了一个共同创造活动,旨在促进更多的共同监管。孩子们可以为机器人创造声音效果、手势和灯光动画,以便在他们交谈时使用。一个重要的附加特征是,孩子们能够协调他们参与共同创造过程。一项用户研究(N = 59名7-11岁的学童)的结果表明,共同创造活动通过提高儿童的能动性成功地促进了共同调节。这也对机器人的接受度产生了积极影响。我们进一步确定了五种不同的概况,详细说明了儿童在共同创造过程中选择的参与程度的不同需求和动机。
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引用次数: 0
A Computational Model of Coupled Human Trust and Self-confidence Dynamics 人类信任与自信耦合动态的计算模型
IF 5.1 Q2 ROBOTICS Pub Date : 2023-04-27 DOI: 10.1145/3594715
Katherine J. Williams, Madeleine S. Yuh, Neera Jain
Autonomous systems that can assist humans with increasingly complex tasks are becoming ubiquitous. Moreover, it has been established that a human’s decision to rely on such systems is a function of both their trust in the system and their own self-confidence as it relates to executing the task of interest. Given that both under- and over-reliance on automation can pose significant risks to humans, there is motivation for developing autonomous systems that could appropriately calibrate a human’s trust or self-confidence to achieve proper reliance behavior. In this article, a computational model of coupled human trust and self-confidence dynamics is proposed. The dynamics are modeled as a partially observable Markov decision process without a reward function (POMDP/R) that leverages behavioral and self-report data as observations for estimation of these cognitive states. The model is trained and validated using data collected from 340 participants. Analysis of the transition probabilities shows that the proposed model captures the probabilistic relationship between trust, self-confidence, and reliance for all discrete combinations of high and low trust and self-confidence. The use of the proposed model to design an optimal policy to facilitate trust and self-confidence calibration is a goal of future work.
能够帮助人类完成日益复杂任务的自主系统正变得无处不在。此外,已经确定的是,一个人决定依赖这样的系统是他们对系统的信任和他们自己的自信的功能,因为它涉及到执行感兴趣的任务。鉴于对自动化的过度依赖和过度依赖都可能给人类带来重大风险,因此有动机开发能够适当校准人类信任或自信的自主系统,以实现适当的依赖行为。本文提出了一个人的信任与自信耦合动态的计算模型。动态建模为部分可观察的马尔可夫决策过程,没有奖励函数(POMDP/R),利用行为和自我报告数据作为估计这些认知状态的观察。该模型使用从340名参与者收集的数据进行训练和验证。对转移概率的分析表明,所提出的模型捕获了高、低信任和自信的所有离散组合的信任、自信和依赖之间的概率关系。利用所提出的模型设计最优策略以促进信任和自信校准是未来工作的目标。
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引用次数: 2
“Who said that?” Applying the Situation Awareness Global Assessment Technique to Social Telepresence “谁说的?”态势感知全局评估技术在社交网真中的应用
IF 5.1 Q2 ROBOTICS Pub Date : 2023-04-25 DOI: 10.1145/3592801
Adam K. Coyne, Keshav Sapkota, C. McGinn
As with all remotely-controlled robots, successful teleoperation of social and telepresence robots relies greatly on operator situation awareness, however existing situation awareness measurements, most being originally created for military purposes, are not adapted to the context of social interaction. We propose an objective technique for telepresence evaluation based on the widely-accepted Situation Awareness Global Assessment Technique (SAGAT), adjusted to suit social contexts. This was trialled in a between-subjects participant study (n = 56), comparing the effect of mono and spatial (binaural) audio feedback on operator situation awareness during robot teleoperation in a simulated social telepresence scenario. Subjective data was also recorded, including questions adapted from Witmer and Singer’s Presence Questionnaire, as well as qualitative feedback from participants. No significant differences in situation awareness measurements were detected, however correlations observed between measures call for further research. This study and its findings are a potential starting point for the development of social situation awareness assessment techniques, which can inform future social and telepresence robot design decisions.
与所有远程控制机器人一样,社交机器人和远程呈现机器人的成功遥操作在很大程度上依赖于操作员的态势感知,然而现有的态势感知测量大多是为军事目的而创建的,不适应社会互动的背景。我们提出了一种基于广泛接受的态势感知全局评估技术(SAGAT)的客观远程呈现评估技术,并进行了调整以适应社会环境。在一项受试者之间的参与者研究中(n = 56),比较了在模拟的社交远程呈现场景中,机器人远程操作过程中单声和空间(双耳)音频反馈对操作员情境感知的影响。主观数据也被记录下来,包括改编自Witmer和Singer的存在问卷的问题,以及参与者的定性反馈。在态势感知测量中没有发现显著差异,但观察到的测量之间的相关性需要进一步研究。本研究及其发现为社会情境感知评估技术的发展提供了一个潜在的起点,可以为未来的社交和远程呈现机器人设计决策提供信息。
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引用次数: 0
From Robotics to Prosthetics: What Design and Engineering Can Do Better Together 从机器人到义肢:设计和工程可以做得更好
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-17 DOI: 10.1145/3588323
M. Fossati, G. Grioli, M. G. Catalano, A. Bicchi
This paper discusses how the disciplines of Design and Engineering are jointly addressing disability and somehow affecting its very interpretation. The discussion focuses on high-tech prostheses, where robotic devices substitute human body parts. The application of robotic technologies to prosthetics has a relatively long history. Nevertheless, only in the last decade have we witnessed applications reach the market and become available for a large base of users who were offered prostheses with superior motor and sensory performance. The process of bringing ever more advanced technologies to fruition by prosthetic users is fully ongoing today, with some promising solutions coming from robotics (such as, e.g. AI techniques or soft robotics materials) to be transferred to human use. In this transfer process, technology alone is insufficient to warrant success, and the need for a close collaboration between the Engineering domain and the Design disciplines is apparent. We address this point with specific reference to a case study, i.e. the transformation of an innovative but by-now established technology in the industrial robotics field (the “Pisa/IIT SoftHand”) into a prosthetic hand (the “SoftHand Pro”). Besides obvious technical considerations about size, connections, control, and so on, which can be addressed with a thorough technical revision of the design, what makes the profound difference between the two devices is that, as a prosthesis, the SoftHand is intended as a human body part, and not as an external tool. To reach its ultimate goals, the hand should become a part of the human user, with his body and mind. The empirical approach and tools of Designers afford the possibility to enrich the re-design process, considering the final user at the centre of the process, in a sort of renewed humanistic approach. The paper reflects this multidisciplinary approach and is structured as follows: the first part describes a cultural framework for the use of high-technology upper limb prostheses. This culture is defined through two significant relations (Users & Society; Users & Device). Inputs come from desk research conducted in different fields, ranging from Social Psychology to Medicine and Rehabilitation area. In this scenario, it is possible to extract design insights applicable to the design brief. The introduction of a robotic prosthetic hand (SoftHand Pro) and a related, single-user case study follow. The aim here is also to illustrate a process where engineering innovations are facilitated by tools from the Design field in the attempt to make the whole process coherently centred on users. Involved are all aspects, from material technology to the covering and finishing of the prosthetic device. The resulting, final prototype of the SoftHand Pro is finally presented.
本文讨论了设计和工程学科如何共同解决残疾问题,并以某种方式影响其解释。讨论的重点是高科技假肢,即机器人设备代替人体部位。机器人技术在义肢上的应用有着相当长的历史。然而,只有在过去的十年里,我们才见证了应用进入市场,并为大量用户提供了具有优越运动和感觉性能的假肢。如今,假肢用户将更先进的技术付诸实践的过程正在全面进行,一些有前途的解决方案来自机器人技术(例如,人工智能技术或软机器人材料)将被转移到人类使用中。在这个转移过程中,技术本身不足以保证成功,工程领域和设计学科之间密切合作的需求是显而易见的。我们通过具体的案例研究来解决这一点,即将工业机器人领域的创新技术(“Pisa/IIT SoftHand”)转化为假手(“SoftHand Pro”)。除了尺寸、连接、控制等明显的技术考虑之外(这些都可以通过对设计进行彻底的技术修改来解决),这两种设备之间的深刻区别在于,作为一种假肢,SoftHand是作为人体的一部分,而不是作为外部工具。为了达到它的最终目标,手应该成为人类使用者的一部分,与他的身体和思想。设计师的经验方法和工具提供了丰富重新设计过程的可能性,考虑到最终用户在过程的中心,以一种更新的人文主义方法。本文反映了这种多学科的方法,结构如下:第一部分描述了使用高科技上肢假体的文化框架。这种文化是通过两个重要的关系(用户和社会;用户&设备)。输入来自不同领域的桌面研究,从社会心理学到医学和康复领域。在这种情况下,可以提取适用于设计概要的设计见解。介绍了机器人假肢手(SoftHand Pro)和相关的单用户案例研究。这里的目的也是为了说明一个过程,在这个过程中,来自设计领域的工具促进了工程创新,试图使整个过程连贯地以用户为中心。涉及到从材料技术到假肢装置的覆盖和整理的各个方面。最后给出了SoftHand Pro的最终原型。
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引用次数: 0
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ACM Transactions on Human-Robot Interaction
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