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A Drone Teacher: Designing Physical Human-Drone Interactions for Movement Instruction 无人机教师:设计物理人机交互的运动指令
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568162.3576985
Nialah Jenae Wilson-Small, D. Goedicke, Kirstin H. Petersen, Shiri Azenkot
Drones (micro unmanned aerial vehicles) are becoming more prevalent in applications that bring them into close human spaces. This is made possible in part by clear drone-to-human communication strategies. However, current auditory and visual communication methods only work with strict environmental settings. To continue expanding the possibilities for drones to be useful in human spaces, we explore ways to overcome these limitations through physical touch. We present a new application for drones--physical instructive feedback. To do this we designed three different physical interaction modes for a drone. We then conducted a user study (N=12) to answer fundamental questions of where and how people want to physically interact with drones, and what people naturally infer the physical touch is communicating. We then used these insights to conduct a second user study (N=14) to understand the best way for a drone to communicate instructions to a human in a movement task. We found that continuous physical feedback is both the preferred mode and is more effective at providing instruction than incremental feedback.
无人机(微型无人机)在将其带入近距离人类空间的应用中变得越来越普遍。这在一定程度上要归功于明确的无人机与人类之间的沟通策略。然而,目前的听觉和视觉交流方法只适用于严格的环境设置。为了继续扩大无人机在人类空间中使用的可能性,我们探索通过物理接触来克服这些限制的方法。我们提出了无人机的一种新应用——物理指导反馈。为此,我们为无人机设计了三种不同的物理交互模式。然后,我们进行了一项用户研究(N=12),以回答人们在哪里以及如何与无人机进行物理交互的基本问题,以及人们自然地推断物理触摸是在交流什么。然后,我们使用这些见解进行第二次用户研究(N=14),以了解无人机在运动任务中向人类传达指令的最佳方式。我们发现连续的物理反馈是首选的模式,并且在提供指导方面比增量反馈更有效。
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引用次数: 2
Trust Estimation for Autonomous Vehicles by Measuring Pedestrian Behavior in VR 基于行人行为的自动驾驶车辆信任估计
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580072
Ryota Masuda, Shintaro Ono, T. Hiraoka, Y. Suda
This study proposes a method to estimate pedestrian trust in an automated vehicle (AV) based on pedestrian behavior. It conducted experiments in a VR environment where an AV approached a crosswalk. Participants rated their trust in the AV at three levels before/while they crossed the road. The level can be estimated by deep learning using their skeletal coordinates, position, vehicle position, and speed during the past four seconds. The estimation accuracy was 61%.
本文提出了一种基于行人行为的自动驾驶车辆行人信任度评估方法。它在虚拟现实环境中进行了实验,其中自动驾驶汽车接近人行横道。参与者在过马路前/过马路时将他们对AV的信任程度分为三个等级。通过深度学习,玩家可以利用他们的骨骼坐标、位置、车辆位置和过去4秒内的速度来评估关卡。估计精度为61%。
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引用次数: 0
Hey Robot, Can You Help Me Feel Less Lonely?: An Explorative Study to Examine the Potential of Using Social Robots to Alleviate Loneliness in Young Adults 嘿,机器人,你能帮我减少孤独感吗?一项探索性研究,旨在研究使用社交机器人减轻年轻人孤独感的潜力
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580135
Aike C. Horstmann
An often-forgotten group of people which is heavily affected by loneliness are young adults. The perceived social isolation often stems from attachment insecurities and social skill deficiencies. Since robots can function as social interaction partners who exert less social pressure and display less social complexity, they may pose a promising approach to alleviate this problematic situation. The goal would not be to replace human interaction partners, but to diminish acute loneliness and accompanying detrimental effects and to function as social skills coach and practice interaction partner. To explore the potential of this approach, a preregistered quantitative online study (N = 150) incorporating a video-based interaction with a social robot and qualitative elements was conducted. First results show that young adults report less state loneliness after interacting with the robot than before. Technically affine people evaluate the robot's sociability as well as the interaction with it more positively, people with a general negative attitude towards robots less positively. Furthermore, the more trait loneliness people report to experience, the less sociable they perceive the robot.
一个经常被遗忘的群体是深受孤独影响的年轻人。感知到的社会孤立往往源于依恋不安全感和社交技能不足。由于机器人可以作为社会互动伙伴,施加更少的社会压力,表现出更少的社会复杂性,它们可能会成为缓解这一问题的一种有希望的方法。目标不是取代人类的互动伙伴,而是减少严重的孤独感和伴随的有害影响,并发挥社交技能教练和练习互动伙伴的作用。为了探索这种方法的潜力,进行了一项预先注册的定量在线研究(N = 150),该研究结合了与社交机器人的视频互动和定性元素。第一项研究结果显示,年轻人在与机器人互动后的孤独感比之前有所减少。技术上具有仿射性的人对机器人的社交性以及与机器人的互动给予更积极的评价,而对机器人持消极态度的人则不那么积极。此外,人们报告的孤独感越多,他们认为机器人的社交能力就越差。
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引用次数: 0
RoPi
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580198
Sebastian Caballa, David Lizano, Manuel Aranda, Diego Zegarra
Injury burns are traumatic events, especially for children. The use of combined pharmacological and non-pharmacological strategies in hospitals favor emotional experiences. However, in Latin American hospitals, which have low budgets, it is not possible to hire therapeutic support personnel, such as clowns, due to the lack of available human resources. RoPi is a social robot created to assist hospitalized children's emotional support through its multicolor interchangeable pieces and its interactive functions.
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引用次数: 0
Comparison of Attitudes Towards Robots of Different Population Samples in Norway 挪威不同人口样本对机器人的态度比较
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580151
Marten Bloch, Alexandra Fernandes
Acceptance of robots is known to be directly influenced by perceptions and attitudes potential users have of them. Particularly, negative attitudes can prevent that the implementations of robots unlock their full potential and ultimately fail if negative attitudes are not addressed. We employed the popular Negative Attitude Towards Robots Scale (NARS) across four different studies to assess how different populations in Norway perceive robots. All four included exposure to at least a robot. However, the setup of each individual study was different from the others. We summarized the results across study and made comparisons between the different samples. We also analyzed the effect of gender and age on attitude towards robots as measured by the NARS. The results indicate that there are significant differences between samples and that females score significantly higher than males, thus having a less favorable opinion of robots and potentially avoiding interaction with them. We touch upon possible explanations and implications of our results and highlight the need for more research into this topic.
众所周知,机器人的接受程度直接受到潜在用户对机器人的看法和态度的影响。特别是,消极的态度可能会阻止机器人发挥其全部潜力,如果不解决消极态度,最终会失败。我们在四项不同的研究中采用了流行的对机器人的消极态度量表(NARS)来评估挪威不同人群对机器人的看法。所有四种实验都至少接触了一个机器人。然而,每项研究的设置都是不同的。我们总结了整个研究的结果,并对不同样本进行了比较。我们还分析了性别和年龄对NARS测量的机器人态度的影响。结果表明,样本之间存在显著差异,女性得分明显高于男性,因此对机器人的看法不太好,并可能避免与机器人互动。我们谈到了可能的解释和我们的结果的含义,并强调需要对这个主题进行更多的研究。
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引用次数: 0
Carla - Making Transport Hubs Accessible 卡拉-使交通枢纽无障碍
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580204
A. Girish, Suchithra Selladurai, Vidhya Vidhya Sagar Murugan, Viboosithasri N S
Accessibility in transport hubs is indispensable for the upliftment of the social and economic spheres of persons with disabilities. Carla - a smart, autonomous personal assistant is proposed as an affordable solution to impart inclusivity in transport hubs. Carla can serve as a guide to the destination, an information kiosk and a luggage carrier. It is equipped with a rope guide and digital braille to serve people suffering from multi-sensory impairment. Carla can move to a modest push from the user - a novel feature introduced to enhance interaction. The system architecture and algorithm for autonomous navigation are also discussed. Finally, the interaction of Carla in a number of use cases are presented.
交通枢纽的无障碍对于提高残疾人的社会和经济地位是必不可少的。卡拉——一款智能、自主的个人助理,被提议作为一种经济实惠的解决方案,以实现交通枢纽的包容性。卡拉可以充当目的地的向导、信息亭和行李搬运工。它配备了绳导和数字盲文,为患有多种感官障碍的人服务。用户轻轻推一下,卡拉就会移动——这是一项增强交互的新功能。讨论了自主导航的系统结构和算法。最后,介绍了Carla在一些用例中的交互。
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引用次数: 0
Robotic Interventions for Learning (ROB-I-LEARN): Examining Social Robotics for Learning Disabilities through Business Model Canvas 学习的机器人干预(robi - learn):通过商业模型画布检查学习障碍的社交机器人
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580088
A. Arora, Amit Arora, K. Sivakumar, John R. McIntyre
This ROB-I-LEARN research utilizes a versatile framework (e.g., Business Model Canvas or BMC) for robot design and curriculum development aimed at students diagnosed with autism spectrum disorder (ASD). Robotic interventions / human-robot interaction (HRI) field experiments with high school students were conducted as a recommendation or an outcome of the BMC framework and customer discovery interviews. These curriculum-related robotic interventions / interactive scenarios were designed to improve cognitive rehabilitation targeting students with ASD in high schools, thus enabling a higher quality learning environment that corresponds with students' learning requirements to prepare them for future learning and workforce environments.
这项robi - learn研究利用了一个通用框架(例如,商业模型画布或BMC)来设计机器人和开发针对被诊断为自闭症谱系障碍(ASD)的学生的课程。机器人干预/人机交互(HRI)现场实验与高中生进行作为建议或结果BMC框架和客户发现访谈。这些与课程相关的机器人干预/互动场景旨在改善高中ASD学生的认知康复,从而为学生的学习需求提供更高质量的学习环境,为他们未来的学习和工作环境做好准备。
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引用次数: 0
Get SMART: Collaborative Goal Setting with Cognitively Assistive Robots 变得聪明:与认知辅助机器人合作的目标设定
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568162.3576993
A. Kubota, Rainee Pei, Ethan Sun, Dagoberto Cruz-Sandoval, Soyon Kim, L. Riek
Many robot-delivered health interventions aim to support people longitudinally at home to complement or replace in-clinic treatments. However, there is little guidance on how robots can support collaborative goal setting (CGS). CGS is the process in which a person works with a clinician to set and modify their goals for care; it can improve treatment adherence and efficacy. However, for home-deployed robots, clinicians will have limited availability to help set and modify goals over time, which necessitates that robots support CGS on their own. In this work, we explore how robots can facilitate CGS in the context of our robot CARMEN (Cognitively Assistive Robot for Motivation and Neurorehabilitation), which delivers neurorehabilitation to people with mild cognitive impairment (PwMCI). We co-designed robot behaviors for supporting CGS with clinical neuropsychologists and PwMCI, and prototyped them on CARMEN. We present feedback on how PwMCI envision these behaviors supporting goal progress and motivation during an intervention. We report insights on how to support this process with home-deployed robots and propose a framework to support HRI researchers interested in exploring this both in the context of cognitively assistive robots and beyond. This work supports designing and implementing CGS on robots, which will ultimately extend the efficacy of robot-delivered health interventions.
许多机器人提供的健康干预措施旨在长期支持人们在家补充或取代诊所治疗。然而,关于机器人如何支持协同目标设定(CGS)的指导很少。CGS是一个过程,在这个过程中,一个人与临床医生一起设定和修改他们的护理目标;它可以提高治疗依从性和疗效。然而,对于家庭部署的机器人,随着时间的推移,临床医生帮助设定和修改目标的可用性将受到限制,这就需要机器人自己支持CGS。在这项工作中,我们探索了机器人如何在我们的机器人CARMEN(动机和神经康复认知辅助机器人)的背景下促进CGS, CARMEN为轻度认知障碍(PwMCI)患者提供神经康复。我们与临床神经心理学家和PwMCI共同设计了支持CGS的机器人行为,并在CARMEN上进行了原型化。我们提出了关于PwMCI如何设想这些行为在干预期间支持目标进展和动机的反馈。我们报告了如何用家庭部署的机器人支持这一过程的见解,并提出了一个框架,以支持有兴趣在认知辅助机器人和其他背景下探索这一点的HRI研究人员。这项工作支持在机器人上设计和实施CGS,这将最终扩大机器人提供的健康干预措施的效力。
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引用次数: 0
I Learn Better Alone! Collaborative and Individual Word Learning With a Child and Adult Robot 我一个人学得更好!与儿童和成人机器人合作和个人单词学习
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568162.3577004
Alireza M. Kamelabad, G. Skantze
The use of social robots as a tool for language learning has been studied quite extensively recently. Although their effectiveness and comparison with other technologies are well studied, the effects of the robot's appearance and the interaction setting have received less attention. As educational robots are envisioned to appear in household or school environments, it is important to investigate how their designed persona or interaction dynamics affect learning outcomes. In such environments, children may do the activities together or alone or perform them in the presence of an adult or another child. In this regard, we have identified two novel factors to investigate: the robot's perceived age (adult or child) and the number of learners interacting with the robot simultaneously (one or two). We designed an incidental word learning card game with the Furhat robot and ran a between-subject experiment with 75 middle school participants. We investigated the interactions and effects of children's word learning outcomes, speech activity, and perception of the robot's role. The results show that children who played alone with the robot had better word retention and anthropomorphized the robot more, compared to those who played in pairs. Furthermore, unlike previous findings from human-human interactions, children did not show different behaviors in the presence of a robot designed as an adult or a child. We discuss these factors in detail and make a novel contribution to the direct comparison of collaborative versus individual learning and the new concept of the robot's age.
最近,社交机器人作为语言学习工具的使用得到了相当广泛的研究。虽然它们的有效性和与其他技术的比较已经得到了很好的研究,但机器人的外观和交互设置的影响却很少受到关注。随着教育机器人被设想出现在家庭或学校环境中,研究它们设计的角色或交互动态如何影响学习结果是很重要的。在这种环境中,儿童可能会一起或单独进行活动,或者在成人或其他儿童在场的情况下进行活动。在这方面,我们确定了两个新的因素来研究:机器人的感知年龄(成人或儿童)和同时与机器人互动的学习者数量(一个或两个)。我们用Furhat机器人设计了一个偶然的单词学习纸牌游戏,并在75名中学参与者中进行了一项受试者之间的实验。我们研究了儿童词汇学习成果、言语活动和机器人角色感知之间的相互作用和影响。结果显示,与成对玩耍的孩子相比,单独与机器人玩耍的孩子有更好的单词记忆能力,也更能将机器人拟人化。此外,与之前人类互动的研究结果不同,儿童在成人机器人和儿童机器人面前并没有表现出不同的行为。我们详细讨论了这些因素,并对协作学习与个体学习的直接比较以及机器人时代的新概念做出了新的贡献。
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引用次数: 0
Examining the State of Robot Identity 研究机器人身份的状态
IF 5.1 Q2 Computer Science Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580168
Lux Miranda, Ginevra Castellano, Katie Winkle
Human-robot interaction has the power to influence human norms and culture. While there is potential benefit in using this power to create positive social change, so too is there risk in merely reinforcing existing social biases which uphold systems of oppression. As the most salient forms of oppression arise along lines of social identity, it stands to reason that we must take utmost care in leveraging human-like identity cues when designing social robots and other agentic embodiments. Yet, the understanding of how to do this is not well-developed. Towards forming an ethics of robot identity, we begin by surveying the state of thought on the topic in human-robot interaction. We do this by conducting a structured review of HRI conference proceedings analyzed from a feminist, intersectional perspective. Our initial findings suggest that existing literature has not fully engaged with intersectionality, embodies an alarming pathologization of neurodivergence, and almost wholly neglects the examination of race.
人机交互具有影响人类规范和文化的力量。虽然利用这种力量创造积极的社会变革有潜在的好处,但仅仅加强现有的社会偏见也有风险,这些偏见维护了压迫制度。随着最突出的压迫形式随着社会身份的出现而出现,我们在设计社交机器人和其他代理体现时,必须非常小心地利用类似人类的身份线索,这是理所当然的。然而,人们对如何做到这一点的理解还不够充分。为了形成机器人身份的伦理,我们首先调查了关于人机交互主题的思想状态。为此,我们从女权主义和交叉的角度对人力资源研究所会议记录进行了结构化的审查。我们的初步发现表明,现有的文献并没有充分研究交叉性,体现了一种令人担忧的神经分化病理,而且几乎完全忽视了对种族的研究。
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引用次数: 1
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ACM Transactions on Human-Robot Interaction
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