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Affinity Diagramming with a Robot 用机器人绘制亲和图
IF 5.1 Q2 Computer Science Pub Date : 2024-01-31 DOI: 10.1145/3641514
Matthew V. Law, Nnamdi Nwagwu, Amritansh Kwatra, Seo-young Lee, Daniel M. DiAngelis, Naifang Yu, Gonzalo Gonzalez-Pumariega, Amit Rajesh, Guy Hoffman
We investigate what it might look like for a robot to work with a human on a needfinding design task using an affinity diagram. While some recent projects have examined how human-robot teams might explore solutions to design problems, human-robot collaboration in the sensemaking aspects of the design process has not been studied. Designers use affinity diagrams to make sense of unstructured information by clustering paper notes on a work surface. To explore human-robot collaboration on a sensemaking design activity, we developed HIRO, an autonomous robot that constructs affinity diagrams with humans. In a within-user study, 56 participants affinity-diagrammed themes to characterize needs in quotes taken from real-world user data, once alone, and once with HIRO. Users spent more time on the task with HIRO than alone, without strong evidence for corresponding effects on cognitive load. In addition, a majority of participants said they preferred to work with HIRO. From post-interaction interviews, we identified eight themes leading to four guidelines for robots that collaborate with humans on sensemaking design tasks: (1) account for the robot’s speed; (2) pursue mutual understanding rather than just correctness; (3) identify opportunities for constructive disagreements; (4) use other modes of communication in addition to physical materials.
我们利用亲和图研究了机器人与人类合作完成需求搜索设计任务的情况。虽然最近的一些项目研究了人类与机器人团队如何共同探索设计问题的解决方案,但在设计过程的感知制造方面,人类与机器人的合作还没有被研究过。设计人员使用 "亲和图 "来理解非结构化信息,将纸质笔记集中在工作面上。为了探索人与机器人在感性设计活动中的协作,我们开发了一个能与人类一起构建亲和图的自主机器人 HIRO。在一项用户内部研究中,56 名参与者分别单独和与 HIRO 一起对主题进行了亲和图绘制,以描述真实世界用户数据中的需求。与单独使用 HIRO 相比,用户在这项任务上花费的时间更长,但没有有力证据表明这对认知负荷产生了相应的影响。此外,大多数参与者表示他们更喜欢与 HIRO 一起工作。从互动后的访谈中,我们发现了八个主题,为机器人与人类合作完成感知设计任务提供了四条指导原则:(1) 考虑到机器人的速度;(2) 追求相互理解,而不仅仅是正确性;(3) 找出建设性分歧的机会;(4) 除了物理材料外,还要使用其他交流方式。
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引用次数: 0
Scarecrows in Oz: The Use of Large Language Models in HRI 绿野仙踪中的稻草人:大型语言模型在人机交互中的应用
IF 5.1 Q2 Computer Science Pub Date : 2024-01-30 DOI: 10.1145/3606261
Tom Williams, Cynthia Matuszek, Ross Mead, Nick Depalma
The proliferation of Large Language Models (LLMs) presents both a critical design challenge and a remarkable opportunity for the field of Human–Robot Interaction (HRI). While the direct deployment of LLMs on interactive robots may be unsuitable for reasons of ethics, safety, and control, LLMs might nevertheless provide a promising baseline technique for many elements of HRI. Specifically, in this article, we argue for the use of LLMs as Scarecrows : “brainless,” straw-man black-box modules integrated into robot architectures for the purpose of quickly enabling full-pipeline solutions, much like the use of “Wizard of Oz” (WoZ) and other human-in-the-loop approaches. We explicitly acknowledge that these Scarecrows, rather than providing a satisfying or scientifically complete solution, incorporate a form of the wisdom of the crowd and, in at least some cases, will ultimately need to be replaced or supplemented by a robust and theoretically motivated solution. We provide examples of how Scarecrows could be used in language-capable robot architectures as useful placeholders and suggest initial reporting guidelines for authors, mirroring existing guidelines for the use and reporting of WoZ techniques.
大型语言模型(LLMs)的大量涌现,对人机交互(HRI)领域来说,既是一个严峻的设计挑战,也是一个难得的机遇。虽然出于道德、安全和控制方面的考虑,在交互式机器人上直接部署 LLMs 可能并不合适,但 LLMs 仍有可能为 HRI 的许多要素提供一种前景广阔的基准技术。具体来说,在本文中,我们主张将 LLMs 用作 "稻草人":将 "无脑 "的草人黑盒子模块集成到机器人架构中,目的是快速实现全管道解决方案,就像使用 "绿野仙踪"(WoZ)和其他 "人在回路中 "的方法一样。我们明确承认,这些 "稻草人 "并不能提供令人满意或科学上完整的解决方案,而是包含了某种形式的群众智慧,至少在某些情况下,最终需要由一个强大的、有理论依据的解决方案来取代或补充。我们举例说明了稻草人如何作为有用的占位符用于可使用语言的机器人架构,并为作者提出了初步的报告指南,这与现有的 WoZ 技术使用和报告指南如出一辙。
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引用次数: 6
The Perception of Agency 对代理的认识
IF 5.1 Q2 Computer Science Pub Date : 2024-01-29 DOI: 10.1145/3640011
J. Trafton, J. McCurry, Kevin Zish, Chelsea R. Frazier
The perception of agency in human robot interaction has become increasingly important as robots become more capable and more social. There are, however, no accepted or consistent methods of measuring perceived agency; researchers currently use a wide range of techniques and surveys. We provide a definition of perceived agency and from that definition we create and psychometrically validate a scale to measure perceived agency. We then perform a scale evaluation by comparing the PA scale constructed in experiment 1 to two other existing scales. We find that our PA and PA-R (Perceived Agency - Rasch) scales provide a better fit to empirical data than existing measures. We also perform scale validation by showing that our scale shows the hypothesized relationship between perceived agency and morality.
随着机器人的能力和社会性越来越强,在人机交互中的代理感知也变得越来越重要。然而,目前还没有公认的或一致的方法来测量感知代理;研究人员目前使用的技术和调查范围很广。我们提供了感知代理的定义,并根据该定义创建了一个量表来测量感知代理,该量表还经过了心理测试验证。然后,我们将实验 1 中构建的 PA 量表与其他两个现有量表进行比较,从而对量表进行评估。我们发现,与现有量表相比,我们的 PA 和 PA-R(感知代理-拉施)量表能更好地贴合经验数据。我们还对量表进行了验证,表明我们的量表显示了感知代理与道德之间的假设关系。
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引用次数: 1
Learning to Control Complex Robots Using High-Dimensional Body-Machine Interfaces 学习使用高维体机接口控制复杂机器人
IF 5.1 Q2 Computer Science Pub Date : 2024-01-16 DOI: 10.1145/3630264
Jongmin M. Lee, Temesgen Gebrekristos, Dalia De Santis, Mahdieh Nejati-Javaremi, Deepak Gopinath, Biraj Parikh, F. Mussa-Ivaldi, B. Argall
When individuals are paralyzed from injury or damage to the brain, upper body movement and function can be compromised. While the use of body motions to interface with machines has shown to be an effective noninvasive strategy to provide movement assistance and to promote physical rehabilitation, learning to use such interfaces to control complex machines is not well understood. In a five session study, we demonstrate that a subset of an uninjured population is able to learn and improve their ability to use a high-dimensional Body-Machine Interface (BoMI), to control a robotic arm. We use a sensor net of four inertial measurement units, placed bilaterally on the upper body, and a BoMI with the capacity to directly control a robot in six dimensions. We consider whether the way in which the robot control space is mapped from human inputs has any impact on learning. Our results suggest that the space of robot control does play a role in the evolution of human learning: specifically, though robot control in joint space appears to be more intuitive initially, control in task space is found to have a greater capacity for longer-term improvement and learning. Our results further suggest that there is an inverse relationship between control dimension couplings and task performance.
当人因受伤或大脑受损而瘫痪时,上半身的运动和功能都会受到影响。虽然利用身体运动与机器连接已被证明是提供运动辅助和促进身体康复的一种有效的非侵入性策略,但学习使用这种界面来控制复杂的机器还没有得到很好的理解。在一项为期五个疗程的研究中,我们证明了未受伤人群中的一部分人能够学习并提高使用高维体机接口(BoMI)控制机械臂的能力。我们使用了一个由四个惯性测量单元组成的传感器网(放置在上半身的双侧)和一个能够在六个维度上直接控制机器人的体机接口(BoMI)。我们考虑了从人类输入映射机器人控制空间的方式是否会对学习产生影响。我们的研究结果表明,机器人的控制空间确实对人类的学习进化起到了一定的作用:具体来说,虽然机器人在关节空间的控制在初期似乎更加直观,但在任务空间的控制却具有更强的长期改进和学习能力。我们的研究结果进一步表明,控制维度耦合与任务绩效之间存在反比关系。
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引用次数: 0
PRogramAR: Augmented Reality End-User Robot Programming PRogramAR:增强现实终端用户机器人编程
IF 5.1 Q2 Computer Science Pub Date : 2024-01-12 DOI: 10.1145/3640008
Bryce Ikeda, D. Szafir
The field of end-user robot programming seeks to develop methods that empower non-expert programmers to task and modify robot operations. In doing so, researchers may enhance robot flexibility and broaden the scope of robot deployments into the real world. We introduce PRogramAR (Programming Robots using Augmented Reality), a novel end-user robot programming system that combines the intuitive visual feedback of augmented reality (AR) with the simplistic and responsive paradigm of trigger-action programming (TAP) to facilitate human-robot collaboration. Through PRogramAR, users are able to rapidly author task rules and desired reactive robot behaviors, while specifying task constraints and observing program feedback contextualized directly in the real world. PRogramAR provides feedback by simulating the robot’s intended behavior and providing instant evaluation of TAP rule executability to help end-users better understand and debug their programs during development. In a system validation, 17 end-users ranging from ages 18 to 83 used PRogramAR to program a robot to assist them in completing three collaborative tasks. Our results demonstrate how merging the benefits of AR and TAP using elements from prior robot programming research into a single novel system can successfully enhance the robot programming process for non-expert users.
终端用户机器人编程领域致力于开发各种方法,让非专业程序员也能完成任务并修改机器人操作。这样,研究人员就可以提高机器人的灵活性,扩大机器人在现实世界中的部署范围。我们介绍了 PRogramAR(使用增强现实技术对机器人进行编程),这是一种新型的终端用户机器人编程系统,它将增强现实技术(AR)的直观视觉反馈与触发式动作编程(TAP)的简易响应范例相结合,促进了人机协作。通过 PRogramAR,用户能够快速编写任务规则和所需的反应式机器人行为,同时指定任务约束条件,并直接观察现实世界中的程序反馈。PRogramAR 通过模拟机器人的预期行为提供反馈,并对 TAP 规则的可执行性进行即时评估,帮助最终用户在开发过程中更好地理解和调试程序。在系统验证中,17 位年龄从 18 岁到 83 岁不等的最终用户使用 PRogramAR 对机器人进行编程,以协助他们完成三项协作任务。我们的研究结果表明,利用先前机器人编程研究中的元素,将 AR 和 TAP 的优势融合到一个新颖的系统中,可以成功增强非专业用户的机器人编程过程。
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引用次数: 0
Towards an Integrative Framework for Robot Personality Research 构建机器人人格研究的综合框架
IF 5.1 Q2 Computer Science Pub Date : 2024-01-10 DOI: 10.1145/3640010
Anna Dobrosovestnova, Tim Reinboth, Astrid Weiss
Within human-robot interaction (HRI), research on robot personality has largely drawn on trait theories and models, such as the Big Five and OCEAN. We argue that reliance on trait models in HRI has led to a limited understanding of robot personality as a question of stable traits that can be designed into a robot plus how humans with certain traits respond to particular robots. However, trait-based approaches exist alongside other ways of understanding personality including approaches focusing on more dynamic constructs such as adaptations and narratives. We suggest that a deep understanding of robot personality is only possible through a cross-disciplinary effort to integrate these different approaches. We propose an Integrative Framework for Robot Personality Research (IF), wherein robot personality is defined not as a property of the robot, nor of the human perceiving the robot, but as a complex assemblage of components at the intersection of robot design and human factors. With the IF, we aim to establish a common theoretical grounding for robot personality research that incorporates personality constructs beyond traits and treats these constructs as complementary and fundamentally interdependent.
在人机交互(HRI)领域,有关机器人个性的研究主要借鉴了特质理论和模型,如 "五大特质 "和 "OCEAN"。我们认为,在人机交互领域,对特质模型的依赖导致了对机器人个性的有限理解,即机器人是否具有稳定的特质,以及具有特定特质的人类如何对特定机器人做出反应。然而,基于特质的方法与其他理解个性的方法并存,其中包括关注适应性和叙事等更具动态性的结构的方法。我们认为,只有通过跨学科的努力来整合这些不同的方法,才有可能深入理解机器人的个性。我们提出了 "机器人个性研究综合框架"(IF),其中机器人个性既不是机器人的属性,也不是人类感知机器人的属性,而是机器人设计和人类因素交叉点上的复杂组合。通过 IF,我们旨在为机器人个性研究建立一个共同的理论基础,将个性构造纳入特质之外,并将这些构造视为互补的、从根本上相互依存的。
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引用次数: 0
Effortless Polite Telepresence using Intention Recognition 利用意图识别技术轻松实现礼貌网真
IF 5.1 Q2 Computer Science Pub Date : 2023-12-13 DOI: 10.1145/3636433
Morteza Daneshmand, Jani Even, Takayuki Kanda
Telepresence technology creates the opportunity for people that were traditionally left out of the workforce to work remotely. In the service industry, a pool of novice remote workers could teleoperate robots to perform short work stints to fill in the gaps left by the dwindling workforce. A hurdle is that consistently talking appropriately and politely imposes a severe mental burden on such novice operators and the quality of the service may suffer. In this study, we propose a teleoperation support system that lets novice remote workers talk freely without considering appropriateness and politeness while maintaining the quality of the service. The proposed system exploits intent recognition to transform casual utterances into predefined appropriate and polite utterances. We conducted a within subject user study where 23 participants played the role of novice remote operators controlling a guardsman robot in charge of monitoring customers’ behaviors. We measured the workload with and without using the proposed support system using NASA task load index questionnaires. The workload was significantly lower (p <.001) when using the proposed support system (M = 46.07, SD = 14.36) than when not using it (M = 62.74, SD = 12.70). The effect size was large (Cohen’s d = 1.23).
网真技术为传统上被排除在劳动力队伍之外的人员创造了远程工作的机会。在服务行业,一批远程新手可以通过远程操作机器人来完成短期工作,以填补劳动力减少带来的空缺。一个障碍是,始终保持适当和礼貌的交谈方式会给这些新手操作员带来严重的心理负担,服务质量可能会受到影响。在本研究中,我们提出了一种远程操作支持系统,让远程操作新手在不考虑适当性和礼貌性的情况下自由交谈,同时保持服务质量。所提议的系统利用意图识别将随意的话语转换为预定义的适当和礼貌的话语。我们进行了一项用户研究,让 23 名参与者扮演远程操作员新手,控制一个负责监控客户行为的警卫机器人。我们使用 NASA 任务负荷指数问卷,测量了使用和未使用拟议支持系统时的工作量。使用建议的支持系统时,工作量(M = 46.07,SD = 14.36)明显低于未使用时(M = 62.74,SD = 12.70)(p <.001)。效应大小较大(Cohen's d = 1.23)。
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引用次数: 0
Introduction to the Special Issue on Sound in Human-Robot Interaction 人机交互中的声音》特刊简介
IF 5.1 Q2 Computer Science Pub Date : 2023-12-13 DOI: 10.1145/3632185
F. Robinson, Hannah R. M. Pelikan, Katsumi Watanabe, Luisa Damiano, Oliver Bown, Mari Velonaki
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引用次数: 0
Variable Autonomy Through Responsible Robotics: Design Guidelines and Research Agenda 通过负责任的机器人技术实现可变自主:设计指南和研究议程
IF 5.1 Q2 Computer Science Pub Date : 2023-12-07 DOI: 10.1145/3636432
T. Reinmund, P. Salvini, Lars Kunze, Marina Jirotka, A. Winfield
Physically embodied artificial agents, or robots, are being incorporated into various practical and social contexts, from self-driving cars for personal transportation to assistive robotics in social care. To enable these systems to better perform under changing conditions, designers have proposed to endow robots with varying degrees of autonomous capabilities and the capacity to move between them – an approach known as variable autonomy. Researchers are beginning to understand how robots with fixed autonomous capabilities influence a person’s sense of autonomy, social relations, and, as a result, notions of responsibility; however, addressing these topics in scenarios where robot autonomy dynamically changes is underexplored. To establish a research agenda for variable autonomy that emphasises the responsible design and use of robotics, we conduct a developmental review. Based on a sample of 42 papers, we provide a synthesised definition of variable autonomy to connect currently disjointed research efforts, detail research approaches in variable autonomy to strengthen the empirical basis for subsequent work, characterise the dimensions of variable autonomy, and present design guidelines for variable autonomy research based on responsible robotics.
从用于个人交通的自动驾驶汽车到用于社会护理的辅助机器人,物理实体人工代理或机器人正在被纳入各种实际和社会环境。为了使这些系统在不断变化的条件下更好地发挥作用,设计师们提议赋予机器人不同程度的自主能力,以及在它们之间移动的能力——这种方法被称为可变自主。研究人员开始了解具有固定自主能力的机器人是如何影响人的自主意识、社会关系以及责任观念的;然而,在机器人自主性动态变化的情况下解决这些问题还没有得到充分的探索。为了建立一个强调负责任的机器人设计和使用的可变自主性的研究议程,我们进行了一项发展审查。基于42篇论文的样本,我们提供了变量自主的综合定义,以连接当前脱节的研究工作,详细介绍了变量自主的研究方法,以加强后续工作的经验基础,表征了变量自主的维度,并提出了基于负责任机器人的变量自主研究的设计指南。
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引用次数: 0
The Power of Robot-mediated Play: Forming Friendships and Expressing Identity. 机器人媒介游戏的力量:建立友谊和表达身份。
IF 4.2 Q2 ROBOTICS Pub Date : 2023-12-01 Epub Date: 2023-09-28 DOI: 10.1145/3611656
Verónica Ahumada-Newhart, Margaret Schneider, Laurel D Riek

Tele-operated collaborative robots are used by many children for academic learning. However, as child-directed play is important for social-emotional learning, it is also important to understand how robots can facilitate play. In this article, we present findings from an analysis of a national, multi-year case study, where we explore how 53 children in grades K-12 (n = 53) used robots for self-directed play activities. The contributions of this article are as follows. First, we present empirical data on novel play scenarios that remote children created using their tele-operated robots. These play scenarios emerged in five categories of play: physical, verbal, visual, extracurricular, and wished-for play. Second, we identify two unique themes that emerged from the data-robot-mediated play as a foundational support of general friendships and as a foundational support of self-expression and identity. Third, our work found that robot-mediated play provided benefits similar to in-person play. Findings from our work will inform novel robot and HRI design for tele-operated and social robots that facilitate self-directed play. Findings will also inform future interdisciplinary studies on robot-mediated play.

远程操作的协作机器人被许多儿童用于学术学习。然而,由于儿童主导的游戏对社会情感学习很重要,了解机器人如何促进游戏也很重要。在这篇文章中,我们介绍了一项全国性的多年案例研究的分析结果,在该研究中,我们探讨了53名K-12年级的儿童(n=53)如何使用机器人进行自主游戏活动。本文的贡献如下。首先,我们提供了远程儿童使用遥控机器人创造的新颖游戏场景的经验数据。这些游戏场景分为五类:身体游戏、言语游戏、视觉游戏、课外游戏和希望游戏。其次,我们确定了数据机器人中介游戏中出现的两个独特主题,这两个主题是对一般友谊的基本支持,也是对自我表达和身份的基本支持。第三,我们的工作发现,机器人调解的游戏提供了类似于面对面游戏的好处。我们的研究结果将为远程操作和社交机器人的新型机器人和HRI设计提供信息,以促进自主游戏。研究结果还将为未来关于机器人中介游戏的跨学科研究提供信息。
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引用次数: 0
期刊
ACM Transactions on Human-Robot Interaction
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