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From Robotics to Prosthetics: What Design and Engineering Can Do Better Together 从机器人到义肢:设计和工程可以做得更好
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-17 DOI: 10.1145/3588323
M. Fossati, G. Grioli, M. G. Catalano, A. Bicchi
This paper discusses how the disciplines of Design and Engineering are jointly addressing disability and somehow affecting its very interpretation. The discussion focuses on high-tech prostheses, where robotic devices substitute human body parts. The application of robotic technologies to prosthetics has a relatively long history. Nevertheless, only in the last decade have we witnessed applications reach the market and become available for a large base of users who were offered prostheses with superior motor and sensory performance. The process of bringing ever more advanced technologies to fruition by prosthetic users is fully ongoing today, with some promising solutions coming from robotics (such as, e.g. AI techniques or soft robotics materials) to be transferred to human use. In this transfer process, technology alone is insufficient to warrant success, and the need for a close collaboration between the Engineering domain and the Design disciplines is apparent. We address this point with specific reference to a case study, i.e. the transformation of an innovative but by-now established technology in the industrial robotics field (the “Pisa/IIT SoftHand”) into a prosthetic hand (the “SoftHand Pro”). Besides obvious technical considerations about size, connections, control, and so on, which can be addressed with a thorough technical revision of the design, what makes the profound difference between the two devices is that, as a prosthesis, the SoftHand is intended as a human body part, and not as an external tool. To reach its ultimate goals, the hand should become a part of the human user, with his body and mind. The empirical approach and tools of Designers afford the possibility to enrich the re-design process, considering the final user at the centre of the process, in a sort of renewed humanistic approach. The paper reflects this multidisciplinary approach and is structured as follows: the first part describes a cultural framework for the use of high-technology upper limb prostheses. This culture is defined through two significant relations (Users & Society; Users & Device). Inputs come from desk research conducted in different fields, ranging from Social Psychology to Medicine and Rehabilitation area. In this scenario, it is possible to extract design insights applicable to the design brief. The introduction of a robotic prosthetic hand (SoftHand Pro) and a related, single-user case study follow. The aim here is also to illustrate a process where engineering innovations are facilitated by tools from the Design field in the attempt to make the whole process coherently centred on users. Involved are all aspects, from material technology to the covering and finishing of the prosthetic device. The resulting, final prototype of the SoftHand Pro is finally presented.
本文讨论了设计和工程学科如何共同解决残疾问题,并以某种方式影响其解释。讨论的重点是高科技假肢,即机器人设备代替人体部位。机器人技术在义肢上的应用有着相当长的历史。然而,只有在过去的十年里,我们才见证了应用进入市场,并为大量用户提供了具有优越运动和感觉性能的假肢。如今,假肢用户将更先进的技术付诸实践的过程正在全面进行,一些有前途的解决方案来自机器人技术(例如,人工智能技术或软机器人材料)将被转移到人类使用中。在这个转移过程中,技术本身不足以保证成功,工程领域和设计学科之间密切合作的需求是显而易见的。我们通过具体的案例研究来解决这一点,即将工业机器人领域的创新技术(“Pisa/IIT SoftHand”)转化为假手(“SoftHand Pro”)。除了尺寸、连接、控制等明显的技术考虑之外(这些都可以通过对设计进行彻底的技术修改来解决),这两种设备之间的深刻区别在于,作为一种假肢,SoftHand是作为人体的一部分,而不是作为外部工具。为了达到它的最终目标,手应该成为人类使用者的一部分,与他的身体和思想。设计师的经验方法和工具提供了丰富重新设计过程的可能性,考虑到最终用户在过程的中心,以一种更新的人文主义方法。本文反映了这种多学科的方法,结构如下:第一部分描述了使用高科技上肢假体的文化框架。这种文化是通过两个重要的关系(用户和社会;用户&设备)。输入来自不同领域的桌面研究,从社会心理学到医学和康复领域。在这种情况下,可以提取适用于设计概要的设计见解。介绍了机器人假肢手(SoftHand Pro)和相关的单用户案例研究。这里的目的也是为了说明一个过程,在这个过程中,来自设计领域的工具促进了工程创新,试图使整个过程连贯地以用户为中心。涉及到从材料技术到假肢装置的覆盖和整理的各个方面。最后给出了SoftHand Pro的最终原型。
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引用次数: 0
Fielded Human-Robot Interaction for a Heterogeneous Team in the DARPA Subterranean Challenge DARPA地下挑战赛中异质团队的现场人机交互
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-16 DOI: 10.1145/3588325
Danny G. Riley, E. Frew
Human supervision of multiple fielded robots is a challenging task which requires a thoughtful design and implementation of both the underlying infrastructure and the human interface. It also requires a skilled human able to manage the workload and understand when to trust the autonomy, or manually intervene. We present an end-to-end system for human-robot interaction with a heterogeneous team of robots in complex, communication-limited environments. The system includes the communication infrastructure, autonomy interaction, and human interface elements. Results of the DARPA Subterranean Challenge Final Systems Competition are presented as a case study of the design and analyze the shortcomings of the system.
人类对多个现场机器人的监督是一项具有挑战性的任务,需要对底层基础设施和人机界面进行深思熟虑的设计和实现。它还需要一个熟练的人来管理工作负载,并了解何时信任自治,或手动干预。我们提出了一个端到端的系统,用于在复杂的、通信有限的环境中与异质机器人团队进行人机交互。该系统包括通信基础设施、自主交互和人机界面元素。以DARPA地下挑战赛决赛系统竞赛的结果为例分析了该系统的设计,并分析了该系统的不足。
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引用次数: 0
Affective Robots Need Therapy 情感机器人需要治疗
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-15 DOI: 10.1145/3543514
Paul Bucci, David Marino, Ivan Beschastnikh
Emotion researchers have begun to converge on the theory that emotions are psychologically and socially constructed. A common assumption in affective robotics is that emotions are categorical brain-body states that can be confidently modeled. But if emotions are constructed, then they are interpretive, ambiguous, and specific to an individual’s unique experience. Constructivist views of emotion pose several challenges to affective robotics: first, it calls into question the validity of attempting to obtain objective measures of emotion through rating scales or biometrics. Second, ambiguous subjective data poses a challenge to computational systems that need structured and definite data to operate. How can a constructivist view of emotion be rectified with these challenges? In this article, we look to psychotherapy for ontological, epistemic, and methodological guidance. These fields (1) already understand emotions to be intrinsically embodied, relative, and metaphorical and (2) have built up substantial knowledge informed by everyday practice. It is our hope that by using interpretive methods inspired by therapeutic approaches, HRI researchers will be able to focus on the practicalities of designing effective embodied emotional interactions.
情绪研究人员已经开始集中于情绪是心理和社会建构的理论。情感机器人的一个普遍假设是,情绪是可以自信地建模的大脑-身体状态的分类。但如果情感是被构建的,那么它们就是可解释的、模棱两可的,并且是特定于个人独特经历的。情感的建构主义观点对情感机器人提出了几个挑战:首先,它对试图通过评分量表或生物识别技术获得客观情感测量的有效性提出了质疑。其次,模糊的主观数据对需要结构化和明确数据来操作的计算系统提出了挑战。如何通过这些挑战来修正建构主义的情绪观呢?在这篇文章中,我们期待心理治疗的本体论,认识论和方法论的指导。这些领域(1)已经理解了情感本质上是具体化的、相对的和隐喻的;(2)通过日常实践积累了大量的知识。我们希望通过使用受治疗方法启发的解释方法,HRI研究人员将能够专注于设计有效的具体化情感互动的实用性。
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引用次数: 0
Designing a Robot which Touches the User's Head with Intra-Hug Gestures 设计一个用拥抱手势触摸用户头部的机器人
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580096
Yuya Onishi, H. Sumioka, M. Shiomi
There are a lot of positive benefits of hugging, and several studies have applied its application in human-robot interaction. However, due to the limitation of a robot performance, these robots only touched the human's back. In this study, we developed a hug robot, named "Moffuly-II." This robot can hug not only with intra-hug gestures, but also touch the user's back or head. This paper describes the robot system and the user's impression of hug with the robot.
拥抱有很多积极的好处,一些研究已经将其应用于人机交互。然而,由于机器人性能的限制,这些机器人只能触摸人类的背部。在这项研究中,我们开发了一个拥抱机器人,名为“moffuli - ii”。这个机器人不仅可以用拥抱的手势拥抱,还可以触摸用户的背部或头部。本文介绍了机器人系统和用户与机器人拥抱的印象。
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引用次数: 0
Making Music More Inclusive with Hospiano Hospiano让音乐更具包容性
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580184
Chacharin Lertyosbordin, Nichaput Khurukitwanit, Teeratas Asavareongchai, Sirin Liukasemsarn
Music brings people together; it is a universal language that can help us be more expressive and help us understand our feelings and emotions in a better manner. The "Hospiano" robot is a prototype developed with the goal of making music accessible to all, regardless of physical ability. The robot acts as a pianist and can be placed in hospital lobbies and wards, playing the piano in response to the gestures and facial expressions of patients (i.e. head movement, eye and mouth movement, and proximity). It has three main modes of operation: "Robot Pianist mode", in which it plays pre-existing songs; "Play Along mode", which allows anyone to interact with the music; and "Composer mode", which allows patients to create their own music. The software that controls the prototype's actions runs on the Robot Operating System (ROS). It has been proven that humans and robots can interact fluently via a robot's vision, which opens up a wide range of possibilities for further interactions between these logical machines and more emotive beings like humans, resulting in an improvement in the quality of life of people who use it, increased inclusivity, and a better world for future generations to live in.
音乐让人们走到一起;它是一种通用语言,可以帮助我们更善于表达,帮助我们更好地理解自己的感受和情绪。“Hospiano”机器人是一个原型,其目标是让所有人都能接触到音乐,无论身体状况如何。这个机器人就像一个钢琴家,可以放置在医院的大厅和病房里,根据病人的手势和面部表情(如头部运动、眼睛和嘴的运动以及接近程度)弹奏钢琴。它有三种主要的操作模式:“机器人钢琴家模式”,在这种模式下,它会播放已有的歌曲;“Play Along模式”,允许任何人与音乐互动;以及“作曲家模式”,允许患者创作自己的音乐。控制原型机动作的软件运行在机器人操作系统(ROS)上。事实证明,人类和机器人可以通过机器人的视觉流畅地互动,这为这些逻辑机器与人类等更感性的生物之间的进一步互动开辟了广泛的可能性,从而提高了使用它的人的生活质量,增加了包容性,为子孙后代创造了一个更美好的世界。
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引用次数: 0
People Dynamically Update Trust When Interactively Teaching Robots 交互式教学机器人时,人们动态更新信任
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568162.3576962
V. B. Chi, B. Malle
Human-robot trust research often measures people's trust in robots in individual scenarios. However, humans may update their trust dynamically as they continuously interact with a robot. In a well-powered study (n = 220), we investigate the trust updating process across a 15-trial interaction. In a novel paradigm, participants act in the role of teacher to a simulated robot on a smartphone-based platform, and we assess trust at multiple levels (momentary trust feelings, perceptions of trustworthiness, and intended reliance). Results reveal that people are highly sensitive to the robot's learning progress trial by trial: they take into account both previous-task performance, current-task difficulty, and cumulative learning across training. More integrative perceptions of robot trustworthiness steadily grow as people gather more evidence from observing robot performance, especially of faster-learning robots. Intended reliance on the robot in novel tasks increased only for faster-learning robots.
人-机器人信任研究经常测量人们在个别场景下对机器人的信任。然而,人类可能会随着与机器人的不断互动而动态地更新他们的信任。在一项强有力的研究(n = 220)中,我们调查了15个试验交互中的信任更新过程。在一个新颖的范例中,参与者在基于智能手机的平台上扮演模拟机器人的老师角色,我们从多个层面评估信任(瞬间信任感觉、可信度感知和预期依赖)。结果表明,人们对机器人一次又一次的学习进度非常敏感:他们会考虑之前任务的表现、当前任务的难度以及整个训练过程中的累积学习。随着人们从观察机器人的表现,尤其是学习速度更快的机器人中收集到越来越多的证据,人们对机器人可信度的综合认知也在稳步增长。只有学习速度更快的机器人在完成新任务时才会增加对机器人的预期依赖。
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引用次数: 5
Towards Robot Learning from Spoken Language 从口语中学习机器人
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580053
K. Kodur, Manizheh Zand, Maria Kyrarini
The paper proposes a robot learning framework that empowers a robot to automatically generate a sequence of actions from unstructured spoken language. The robot learning framework was able to distinguish between instructions and unrelated conversations. Data were collected from 25 participants, who were asked to instruct the robot to perform a collaborative cooking task while being interrupted and distracted. The system was able to identify the sequence of instructed actions for a cooking task with an accuracy of of 92.85 ± 3.87%.
本文提出了一种机器人学习框架,使机器人能够从非结构化的口语中自动生成一系列动作。机器人学习框架能够区分指令和不相关的对话。研究人员从25名参与者那里收集了数据,他们被要求在被打断和分心的情况下指导机器人完成一项协作烹饪任务。该系统能够识别烹饪任务的指示动作序列,准确率为92.85±3.87%。
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引用次数: 1
Understanding Differences in Human-Robot Teaming Dynamics between Deaf/Hard of Hearing and Hearing Individuals 理解聋人/重听人与正常人之间人-机器人团队动态的差异
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580146
A'di Dust, Carola Gonzalez-Lebron, Shannon Connell, Saurav Singh, Reynold Bailey, Cecilia Ovesdotter Alm, Jamison Heard
With the development of industry 4.0, more collaborative robots are being implemented in manufacturing environments. Hence, research in human-robot interaction (HRI) and human-cobot interaction (HCI) is gaining traction. However, the design of how cobots interact with humans has typically focused on the general able-bodied population, and these interactions are sometimes ineffective for specific groups of users. This study's goal is to identify interactive differences between hearing and deaf and hard of hearing individuals when interacting with cobots. Understanding these differences may promote inclusiveness by detecting ineffective interactions, reasoning why an interaction failed, and adapting the framework's interaction strategy appropriately.
随着工业4.0的发展,更多的协作机器人正在制造环境中实施。因此,人机交互(HRI)和人机协作交互(HCI)的研究越来越受到关注。然而,协作机器人如何与人类互动的设计通常集中在一般健全的人群上,这些互动有时对特定的用户群体无效。这项研究的目的是确定听力正常、失聪和听力障碍个体在与协作机器人互动时的互动差异。了解这些差异可以通过检测无效的交互、推断交互失败的原因以及适当地调整框架的交互策略来促进包容性。
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引用次数: 0
Who to Teach a Robot to Facilitate Multi-party Social Interactions? 谁教机器人促进多方社会互动?
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580056
Jouh Yeong Chew, Keisuke Nakamura
One salient function of social robots is to play the role of facilitator to enhance the harmony state of multi-party social interactions so that every human participant is encouraged and motivated to engage actively. However, it is challenging to handcraft the behavior of social robots to achieve this objective. One promising approach is for the robot to learn from human teachers. This paper reports the findings of an empirical test to determine the optimal experiment condition for a robot to learn verbal and nonverbal strategies to facilitate a multi-party interaction. First, the modified L8 Orthogonal Array (OA) is used to design a fractional factorial experiment condition using factors like the type of human facilitator, group size and stimulus type. The response of OA is the harmony state explicitly defined using the speech turn-taking between speakers and represented using metrics extracted from the first order Markov transition matrix. Analyses of Main Effects and ANOVA suggest the type of human facilitator and group size are significant factors affecting the harmony state. Therefore, we propose the optimal experiment condition to train a facilitator robot using high school teachers as human teachers and group size larger than four participants.
社交机器人的一个突出功能是扮演促进者的角色,增强多方社会互动的和谐状态,从而鼓励和激励每个人类参与者积极参与。然而,手工制作社交机器人的行为来实现这一目标是具有挑战性的。一种很有希望的方法是让机器人向人类老师学习。本文报告了一项实证测试的结果,以确定机器人学习语言和非语言策略以促进多方互动的最佳实验条件。首先,利用改进的L8正交阵列(OA)设计分数析因实验条件,考虑人的引导者类型、群体规模和刺激类型等因素。OA的响应是使用说话者之间的语音轮流显式定义的和谐状态,并使用从一阶马尔可夫转移矩阵中提取的度量来表示。主效应分析和方差分析表明,协调人类型和团队规模是影响和谐状态的重要因素。因此,我们提出了以高中教师为真人教师,团队规模大于4人,训练引导员机器人的最佳实验条件。
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引用次数: 0
Perception-Intention-Action Cycle as a Human Acceptable Way for Improving Human-Robot Collaborative Tasks 感知-意图-行动循环是改善人机协作任务的人类可接受方式
IF 5.1 Q2 ROBOTICS Pub Date : 2023-03-13 DOI: 10.1145/3568294.3580149
J. E. Domínguez-Vidal, Nicolás Rodríguez, A. Sanfeliu
In Human-Robot Collaboration (HRC) tasks, the classical Perception-Action cycle can not fully explain the collaborative behaviour of the human-robot pair until it is extended to Perception-Intention-Action (PIA) cycle, giving to the human's intention a key role at the same level of the robot's perception and not as a subblock of this. Although part of the human's intention can be perceived or inferred by the other agent, this is prone to misunderstandings so the true intention has to be explicitly informed in some cases to fulfill the task. Here, we explore both types of intention and we combine them with the robot's perception through the concept of Situation Awareness (SA). We validate the PIA cycle and its acceptance by the user with a preliminary experiment in an object transportation task showing that its usage can increase trust in the robot.
在人机协作(HRC)任务中,经典的感知-行动循环不能完全解释人机对的协作行为,直到将其扩展到感知-意图-行动(PIA)循环,使人的意图在机器人感知的同一层面上发挥关键作用,而不是作为其中的子块。尽管人类的部分意图可以被其他智能体感知或推断,但这很容易产生误解,因此在某些情况下,为了完成任务,必须明确告知真实意图。在这里,我们探讨了这两种类型的意图,并通过情境感知(SA)的概念将它们与机器人的感知结合起来。我们通过一个物体运输任务的初步实验验证了PIA周期及其被用户接受的程度,表明它的使用可以增加对机器人的信任。
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引用次数: 0
期刊
ACM Transactions on Human-Robot Interaction
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