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Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2最新文献

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Parsons Problems to Scaffold Code Writing: Impact on Performance and Problem-Solving Efficiency 支撑代码编写的帕森斯问题:对性能和解决问题效率的影响
Xinying Hou, B. Ericson, Xu Wang
Novice programmers struggle with writing code from scratch. One possible way to help them is by using an equivalent Parsons problem on demand, where learners place mixed-up code blocks in the correct order. In a classroom study with 89 undergraduate students, we examined how using a Parsons problem as scaffolding impacts performance and problem-solving efficiency. Results showed that students in the Parsons as Help group achieved significantly higher practice performance and problem-solving efficiency than students who wrote code without help, while achieving the same level of posttest scores. These results improve the understanding of Parsons problems and contribute to the design of future coding practices.
新手程序员很难从零开始编写代码。帮助他们的一个可能的方法是使用一个等价的按需帕森斯问题,在这个问题中,学习者将混乱的代码块按正确的顺序排列。在一项有89名本科生参与的课堂研究中,我们考察了将帕森斯问题作为脚手架如何影响学生的表现和解决问题的效率。结果表明,在获得相同水平的后测分数的情况下,帕森斯帮助组的学生在实践表现和解决问题的效率上明显高于没有帮助的学生。这些结果提高了对帕森斯问题的理解,并有助于设计未来的编码实践。
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引用次数: 0
Problem Solving Competitions: A Twist on the Traditional Hackathon 解决问题竞赛:对传统黑客马拉松的一种扭曲
Shanon M. Reckinger
This tip, technique, and courseware proposal is presenting the details the design of a problem solving competition. This is a competition concept that can be used in place of or to prepare for a traditional hackathon. This style of competition is more friendly to first and second year students, less competitive, less of a time commitment, and more collaborative. Two different competition formats are presented. The first is called "Problem Solving Speed Dating", which works by pairing upperclassmen and underclassmen in a speed dating type exercise. The second is called "Unwrapped Collaborative Problem Solving", where students work on a team but with very specific (and intentionally restrictive) roles. Both competition formats were tested in five different workshops over the course of several years involving around 250 undergraduate students. Students reporting receiving similar benefits to a hackathon including: problem solving skills, teamwork, building community, and networking with industry.
这个技巧、技术和课件提案展示了解决问题竞赛的设计细节。这是一个竞赛概念,可以用来代替或准备传统的黑客马拉松。这种比赛方式对一年级和二年级的学生来说更友好,竞争更少,更少的时间承诺,更多的是合作。提出了两种不同的比赛形式。第一种被称为“解决问题的快速约会”,它通过将高年级学生和低年级学生配对进行快速约会类型的练习。第二种被称为“开放式协作解决问题”,学生在一个团队中工作,但角色非常具体(并且有意限制)。这两种竞赛形式在几年的时间里在五个不同的研讨会上进行了测试,涉及大约250名本科生。学生们报告说,他们从黑客马拉松中获得了类似的好处,包括:解决问题的能力、团队合作、建立社区以及与行业建立联系。
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引用次数: 0
Scaffolding to Support Humanities Students Programming in a Human Language Context 脚手架以支持人文学科学生在人类语言环境中编程
M. Guzdial
Language is a key topic of interest for students in the humanities -- language is the way in which humans express themselves, communicate, and make art. Computing on language (e.g., recognizing language, generating language, building bots) can be a pathway into using computing for humanities contexts. At the University of Michigan, we are developing a new program to support students in liberal arts and sciences to learn about computing, explicitly including programming. We have designed two courses for introducing computing (1) in terms of creative expression and (2) around the implications of computing on justice. In both classes, we use a scaffolded sequence of programming languages and activities to explore computing on language: (a) a teaspoon language for sentence generation and recognition, (b) a set of custom Snap blocks for sentence generation and recognition, (c) a set of custom Snap blocks for building Chatbots, and (d) an ebook activity for mapping from Snap to Python. Each language takes less than 10 minutes to introduce, with a wide variety of possible student activities (for in-class active learning or for later homework). While the tools build on each other, the earliest stage (the teaspoon language) could be used within a single class session in linguistics, communications, or other liberal arts courses.
语言是人文学科学生感兴趣的一个关键话题——语言是人类表达自我、交流和创作艺术的方式。语言计算(例如,识别语言、生成语言、构建机器人)可以成为将计算应用于人文环境的途径。在密歇根大学,我们正在开发一个新项目,以支持文科和理科的学生学习计算机,明确地包括编程。我们设计了两门课程来介绍计算机(1)在创造性表达方面和(2)围绕计算机对正义的影响。在这两个类中,我们使用编程语言和活动的脚手架序列来探索语言计算:(a)用于句子生成和识别的茶匙语言,(b)用于句子生成和识别的一组自定义Snap块,(c)用于构建聊天机器人的一组自定义Snap块,以及(d)用于从Snap映射到Python的电子书活动。每门语言的介绍时间不超过10分钟,有各种各样的学生活动(课堂上主动学习或以后的家庭作业)。虽然这些工具相互依存,但最早的阶段(茶匙语言)可以在语言学、通信或其他文科课程的单个课堂上使用。
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引用次数: 0
Classifying Course Discussion Board Questions using LLMs 使用法学硕士对课程讨论板问题进行分类
Paul Zhang, Brandon Jaipersaud, Jimmy Ba, Andrew Petersen, Lisa Zhang, Michael Ruogu Zhang
Large language models (LLMs) can be used to answer student questions on course discussion boards, but there is a risk of LLMs answering questions they are unable to address. We propose and evaluate an LLM-based system that classifies student questions into one of four types: conceptual, homework, logistics, and not answerable. We then prompt an LLM using a type-specific prompt. Using GPT-3, we achieve 81% classification accuracy across the four categories. Furthermore, we achieve 93% accuracy on classifying not answerable questions. This indicates that our system effectively ignores questions that it cannot address.
大型语言模型(llm)可以用来回答课程讨论板上的学生问题,但是llm回答他们无法解决的问题是有风险的。我们提出并评估了一个基于法学硕士的系统,该系统将学生的问题分为四种类型:概念性、作业性、逻辑性和不可回答性。然后,我们使用特定于类型的提示符提示LLM。使用GPT-3,我们在四个类别中实现了81%的分类准确率。此外,我们对不可回答问题的分类准确率达到93%。这表明我们的制度有效地忽略了它无法解决的问题。
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引用次数: 0
A Methodology for Investigating Women's Module Choices in Computer Science 计算机科学中女性模块选择的调查方法
Steven Bradley, M. Parker, Rukiye Altin, L. Barker, Sara Hooshangi, Samia Kamal, Thom Kunkeler, Ruth G. Lennon, Fiona McNeill, J. Minguillón, Jack Parkinson, Svetlana Peltsverger, Naaz Sibia
At ITiCSE 2021, Working Group 3 examined the evidence for teaching practices that broaden participation for women in computing, based on the National Center for Women & Information Technology (NCWIT) Engagement Practices framework. One of the report's recommendations was "Make connections from computing to your students' lives and interests (Make it Matter) but don't assume you know what those interests are; find out! " The goal of this 2023 working group is to find out what interests women students by bringing together data from our institutions on undergraduate module enrollment, seeing how they differ for women and men, and what drives those choices. We will code published module content based on ACM curriculum guidelines and combine these data to build a hierarchical statistical model of factors affecting student choice. This model should be able to tell us how interesting or valuable different topics are to women, and to what extent topic affects choice of module - as opposed to other factors such as the instructor, the timetable, or the mode of assessment. Equipped with this knowledge we can advise departments how to focus curriculum development on areas that are of value to women, and hence work towards making the discipline more inclusive.
在icticse 2021上,第三工作组根据国家妇女与信息技术中心(NCWIT)参与实践框架,研究了扩大女性参与计算的教学实践的证据。该报告的建议之一是“将计算机与学生的生活和兴趣联系起来(Make it Matter),但不要假设你知道这些兴趣是什么;去看看吧!”这个2023年工作组的目标是,通过汇集我们各机构关于本科模块招生的数据,了解女性和男性的差异,以及推动这些选择的因素,找出女性学生感兴趣的是什么。我们将根据ACM课程指南对已发布的模块内容进行编码,并将这些数据结合起来,构建影响学生选择因素的分层统计模型。这个模型应该能够告诉我们不同的话题对女性来说有多有趣或有价值,以及话题在多大程度上影响了模块的选择——而不是其他因素,如教师、时间表或评估模式。有了这些知识,我们可以建议院系如何将课程开发重点放在对女性有价值的领域,从而努力使这门学科更具包容性。
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引用次数: 0
Student Perceptions of Resource Helpfulness 学生对资源有用性的认知
Seán Russell, B. Alshaigy
What do students perceive as helpful when they learn to program? This paper presents the results of this question from a survey conducted with 125 students enrolled in two online introductory programming courses. The question asked students to rank a number of resources and activities that they used or completed in their course. The results show that students perceive lecture videos as the most helpful resource while syntax exercises were seen as the most helpful activity. The spread of the student responses would seem to indicate that a more thorough and widely completed investigation of student perceptions of resources and activities would be beneficial to the field of computer science education.
当学生学习编程时,他们认为什么是有帮助的?本文介绍了对参加两门在线编程入门课程的125名学生进行的调查的结果。这个问题要求学生对他们在课程中使用或完成的一些资源和活动进行排名。结果表明,学生认为课堂视频是最有帮助的资源,而语法练习被认为是最有帮助的活动。学生的广泛反应似乎表明,对学生对资源和活动的看法进行更彻底、更广泛的调查将有利于计算机科学教育领域。
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引用次数: 0
Translate Together: Managed Translation and Peer-Review 共同翻译:管理翻译和同行评审
Seán Russell, Suad Alaofi, B. Alshaigy
This paper describes a tool for managing peer-reviewed translation activities within CS1 classes. The tool is designed to help students develop a better understanding of terms within class by writing and reviewing translations of those terms and their descriptions in their native language. The peer-review of the translations means that lecturers do not need to share the language of their students.
本文描述了一个管理CS1课程中同行评审翻译活动的工具。该工具旨在帮助学生更好地理解课堂上的术语,通过写作和复习这些术语的翻译和他们的母语描述。翻译的同行评审意味着讲师不需要分享他们学生的语言。
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引用次数: 0
Technocamps: Highlighting 20 Years of Transforming Digital Education in Wales 技术营:威尔士数字教育转型20年
T. Crick, Faron Moller
Computer science (CS) curriculum reform across the UK has been subject to substantial scrutiny, as it has in many other countries around the world. However, in Wales -- one of the four nations in the UK -- various political, geographical and socio-cultural issues have historically hindered major educational policy interventions or reforms for CS. In this poster, we highlight the activities and impact of Technocamps, a pan-Wales university-based schools outreach programme founded in 2003. We showcase its wider impact on CS education, practitioners, schools, and learners in Wales over the past 20 years; especially with the start of the new bilingual Curriculum for Wales (Cwricwlwm i Gymru) from September 2022, which includes major reform of CS alongside digital competence as a statutory cross-curricular skill for all learners aged 3-16.
与世界上许多其他国家一样,英国的计算机科学(CS)课程改革受到了严格的审查。然而,在英国四个国家之一的威尔士,各种政治、地理和社会文化问题历来阻碍了CS的重大教育政策干预或改革。在这张海报中,我们强调了Technocamps的活动和影响,这是一个成立于2003年的泛威尔士大学学校外展项目。在过去的20年里,我们展示了它对CS教育、从业者、学校和学习者的更广泛影响;特别是从2022年9月起,威尔士新双语课程(cwricwwi Gymru)开始实施,其中包括对CS进行重大改革,并将数字能力作为所有3-16岁学习者的法定跨课程技能。
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引用次数: 1
Towards Grading for Equity in a Large CS1 Class: An Experience with Flexible Deadlines and Resubmissions CS1大班公平评分:灵活截止日期和重新提交的经验
Frank Vahid, Ashley Pang, Kelly Downey
CS educators have increasing interest in equitable grading, to support differing student backgrounds, perspectives, and current life situations. Our course is heavily scaffolded (one aspect of equitable grading), with points for readings, homeworks, and lab assignments, every week. All those items are auto graded with instant feedback, partial credit, and resubmissions. Previously, we did not accept late work, except for rare exceptions. In Spring 2022, following equitable-grading advice to reduce emphasis on deadlines, we allowed work to be submitted (and resubmitted) up to 14 days after target dates, with a small 1% deduction/day, with students receiving whatever max score occurred across those 14 days. This paper analyzes how students made use of this "late policy." The main finding was students did not shift all work by 1-2 weeks, as we originally feared; instead, students did most work by target dates. We found many of our 265 students only used the policy lightly (51%) or used it moderately (35%) to earn a few more points 1-2 days after target dates. Only 14% were heavy users of the policy, and they had reasonable course outcomes. Student feedback was positive, and instructors stated they saved time and energy due to reduced late requests.
计算机科学教育者对公平评分越来越感兴趣,以支持不同学生的背景、观点和当前生活状况。我们的课程是高度脚手架式的(公平评分的一个方面),每周都会给阅读、家庭作业和实验作业打分。所有这些项目都是自动分级与即时反馈,部分学分,并重新提交。以前,我们不接受迟到的工作,除非极少数例外。在2022年春季,根据公平的评分建议,以减少对截止日期的强调,我们允许在目标日期后14天内提交(和重新提交)作业,每天扣除1%,学生将获得这14天内的最高分数。本文分析了学生如何利用这一“迟到政策”。主要的发现是,学生们并没有像我们最初担心的那样,在1-2周内完成所有的工作;相反,学生们在预定日期前完成了大部分作业。我们发现,在265名学生中,有许多人只是轻微地(51%)或适度地(35%)使用这项政策,以便在目标日期后1-2天内获得更多的分数。只有14%的人是该政策的重度使用者,他们有合理的课程结果。学生的反馈是积极的,老师们表示,由于减少了迟到的请求,他们节省了时间和精力。
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引用次数: 0
Impact and Achievements of School Workshops as a University Outreach Activity in Computer Science 学校工作坊作为大学计算机科学外展活动的影响和成就
Martina Landman
With an ever increasing number of computing initiatives trying to engage and motivate children of all ages, we need to ask ourselves what these initiatives achieve and deliver. We therefore intend to investigate whether participation in a workshop setting changes students' approaches to solving selected computational thinking problems and extends their repertoire of problem-solving strategies. Methods used will include video analysis to collect data on the solutions and strategies, and a design-based research approach to create an effective task design for the workshop activities given to the students.
随着越来越多的计算机计划试图吸引和激励所有年龄段的儿童,我们需要问自己这些计划实现和交付了什么。因此,我们打算调查参与工作坊设置是否会改变学生解决选定计算思维问题的方法,并扩展他们解决问题的策略。使用的方法将包括视频分析来收集解决方案和策略的数据,以及基于设计的研究方法来为学生提供的研讨会活动创建有效的任务设计。
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引用次数: 0
期刊
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2
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