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Runnin' to Grace 奔向格蕾丝
Q3 Arts and Humanities Pub Date : 2021-11-01 DOI: 10.16995/bst.8044
Rashida K. Braggs
Runnin' to Grace is an interdisciplinary solo performance that foregrounds the experiences, emotions, and thoughts of Rashida K. Braggs as a Black academic surviving the double pandemic of systemic racialized violence and Covid-19. Braggs culls and creates photos, articles, videos, songs, phrases and dance throughout the year of May 2020 to April 2021 for this embodied archive. © 2022 Open Library of Humanities. All rights reserved.
《奔向恩典》是一部跨学科的独奏表演,突出了拉什达·k·布拉格斯作为一名黑人学者在系统性种族化暴力和新冠病毒的双重流行中幸存下来的经历、情感和思想。布拉格斯在2020年5月至2021年4月期间为这个具体化的档案挑选和创作照片、文章、视频、歌曲、短语和舞蹈。©2022人文开放图书馆。版权所有。
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引用次数: 0
‘The Camera Chooses the Star’: Trans-medial Ventriloquism in Punchdrunk’s The Drowned Man “镜头选择明星”:潘楚德的《淹死的人》中的跨内侧腹语
Q3 Arts and Humanities Pub Date : 2021-11-01 DOI: 10.16995/bst.8025
Ilana Gilovich-Wave
Despite its status as a largely wordless performance, Punchdrunk's 2013 production of The Drowned Man activates a ventriloquist paradigm to frame its engagement with form: both the physical body as performance media. The Drowned Man's message about voice and form reimagines immersive theatre's multi-medial potential by invoking ventriloquism's cinematic and theatrical legacies. By staging the dummy's moment of self-awareness, The Drowned Man encourages it audiences to question the extent to which they, too, are invisibly controlled. The production distorts form in order to stage a self-reflexive dialogue about voices, bodies, and performance. The result is often uncanny, unsettling, bewildering and bewitching: much like ventriloquism itself.
尽管Punchdrunk 2013年的作品《溺水者》在很大程度上是无声的表演,但它激活了一种腹语表演范式来构建它与形式的接触:身体作为表演媒介。《溺水者》关于声音和形式的信息,通过援引腹语术的电影和戏剧遗产,重新想象了沉浸式戏剧的多媒体潜力。通过展示假人的自我意识时刻,《淹死的人》鼓励观众质疑他们在多大程度上也受到了无形的控制。为了上演一场关于声音、身体和表演的自我反思对话,这部作品扭曲了形式。结果往往是不可思议的、令人不安的、令人困惑的、令人着迷的:很像腹语术本身。
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引用次数: 0
Metamorphosis of the Stage: Elsinore and The Ring by Robert Lepage 《舞台蜕变:埃尔西诺与指环》罗伯特·勒佩奇著
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.371
Anna Maria Monteverdi
Robert Lepage is one of the most acclaimed directors of contemporary theatre. His concept of a flexible, mechanized performance space (in Elsinore, Les Aiguilles et l’Opium, and The Ring), resembles Gordon Craig’s idea of using neutral, mobile, non-representational screens as a staging device. Lepage’s theatre is characterised by the scenographic machine, in the double meaning of actor and dispositive (that is, an agent effecting a disposition). Within this, involving video and a continuous metamorphosis of the scene, the actor is an essential mechanism. The scene integrates images and mechanisms of movement of the set in a single theatrical device in which man is still at the centre of the universe, as in the Renaissance; theatre, in a multimedia perspective, can thus revert to being a laboratory of integral culture, where art and technology rediscover their common etymology (tekne). I analyse two examples of his productions: Elsinore (1995) where a single actor impersonates all the characters of the tragedy, thanks to a metamorphic and mobile scenic solution and video projections, and The Ring cycle (2014–2016), where the set is a high-tech huge machine designed for the entire tetralogy, a work of mechanical engineering, rotating, bending and transforming into different shapes.
罗伯特·勒佩奇是当代戏剧界最受赞誉的导演之一。他的灵活、机械化的表演空间概念(在《埃尔西诺》、《阿奎莱和鸦片》和《指环》中)类似于戈登·克雷格(Gordon Craig)使用中性、移动、非代表性的屏幕作为舞台装置的想法。莱佩奇的戏剧以舞台机器为特征,具有演员和处置者(即影响处置的代理人)的双重含义。在这个过程中,涉及到视频和场景的持续变形,演员是一个必不可少的机制。场景将场景的图像和运动机制整合在一个单一的戏剧装置中,在这个装置中,人仍然处于宇宙的中心,就像文艺复兴时期一样;因此,从多媒体的角度来看,剧院可以重新成为整体文化的实验室,艺术和技术在这里重新发现它们共同的词源(tekne)。我分析了他的两个作品:《埃尔西诺》(1995),其中一个演员扮演了悲剧中的所有角色,这要归功于变形和移动的场景解决方案和视频投影;以及《指环》(2014-2016),其中设置了一个为整个四部曲设计的高科技巨型机器,这是一个机械工程的作品,旋转,弯曲和变形成不同的形状。
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引用次数: 0
Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance 增强现实沉浸式遗产表演的情感戏剧
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.368
Mariza Dima, H. Maples
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated immersive performances in the context of cultural heritage. In doing so we bring together two disciplines, smartglass Augmented Reality design (AR) and immersive heritage performance, with the aim to innovate experiences built for heritage sites. For both disciplines, immersive experience building uses interactive methods to engage the public with the tangible and intangible heritage of a site. Immersive heritage performance incorporates narrative-led, affective, and ludic techniques found in virtual and live immersive and participatory theatre practice. Smartglass AR experiences communicate to the viewer how a place was in the past by means of superimposing on the physical space virtual material accompanied with audio. However, often, the orchestration of the virtual material does not take the context into account and the superimposition of digital information misses an opportunity to connect into the existing narrative of the site tapping into its rich dramatic potential. This article explores how AR design and live performance can blend together through embodied storytelling techniques designed to draw the public’s attention to their sensorial experience of the site, and offer them a deeper understanding of the place’s history, which we refer to as affectual dramaturgy. By fusing embodied, affectual, and sensorial experience into the public’s engagement with the site, this article explores how interdisciplinary collaborations between theatre and AR design may create innovative tools and methods to tell stories of the past for the 21st century museums.
本文介绍了情感戏剧的概念,作为在文化遗产背景下创造数字媒介沉浸式表演的镜头。为此,我们将智能玻璃增强现实设计(AR)和沉浸式遗产表演这两个学科结合在一起,旨在为遗产遗址创造创新体验。对于这两个学科,沉浸式体验建筑使用互动的方式让公众参与到场地的物质和非物质遗产中。沉浸式遗产表演结合了虚拟和现场沉浸式和参与式戏剧实践中发现的以叙事为主导的、情感的和滑稽的技术。智能眼镜的AR体验通过在物理空间上叠加虚拟材料并伴有音频,向观众传达一个地方过去的情况。然而,通常情况下,虚拟材料的编排没有考虑到背景,数字信息的叠加错过了连接到网站现有叙事的机会,挖掘其丰富的戏剧性潜力。本文探讨了AR设计和现场表演如何通过具体的叙事技巧融合在一起,旨在吸引公众的注意力到他们对场地的感官体验上,并让他们更深入地了解这个地方的历史,我们称之为情感戏剧。通过将具体的、情感的和感官的体验融入到公众对场地的参与中,本文探讨了戏剧和AR设计之间的跨学科合作如何为21世纪的博物馆创造创新的工具和方法来讲述过去的故事。
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引用次数: 1
Disintegrated Bodies – From Cyborg Microcelebrities to Capital Flow: A Post-Phenomenological Investigation of Disembodiment 解体的身体——从半机械人微名人到资本流动:解体的后现象学研究
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.372
Riad Salameh
This paper is a postphenomenological investigation of cyber bodies and their politics. A case study is made through cyborg microcelebrity Lil Miquela and her role in the attention economy. The relevance of embodiment, re-embodiment and disembodiment is critically considered through Kirk M. Besmer (2015), Donna J. Haraway (1991) and Maurice Merleau-Ponty’s (1974) theoretical exploration.
本文是对网络主体及其政治的后现象学研究。通过电子人微名人Lil Miquela和她在注意力经济中的作用进行了一个案例研究。通过Kirk M. Besmer(2015)、Donna J. Haraway(1991)和Maurice Merleau-Ponty(1974)的理论探索,批判性地思考了具体化、再具体化和脱离具体化的相关性。
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引用次数: 2
The Iconography of Digital Windows—Perspectives on the Pervasive Impact of the Zoom Digital Window on Embodied Creative Practice in 2020 数字窗口的图像学——透视2020年变焦数字窗口对具象创作实践的普遍影响
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.365
Jeremy Neideck, S. Pike, Kathryn Kelly, Katharine Henry
A window has traditionally been a sturdy artistic metaphor, able to offer a tangible account of acts of witnessing and perception. For many theatre directors and teachers, the window of our eyes has become our primary creative and pedagogical tool, gazing within the edifice of Zoom, a technology built by the intersection of interlocking digital windows, their meaning created by the witnessing gaze of the participants. And what are the windows of Zoom revealing? In the context of shared and embodied creative practice, we gain insight into other people’s worlds: bodies on the move, negotiating shared spaces, attending to human need. Insight over Zoom is knowledge of the other without inter-subjectivity. The subtle voyeurism inherent in the technology offers often uncomfortably intimate access to the personal or domestic world of students and colleagues, but a window that does not readily lend itself to social connection or reciprocal or mutual gaze. We have seen things now that we cannot unsee. What will come of the digital heterotopia of the window when we venture back into the studio, when our performance making practices once again move about freely in the world? Have we all been rehearsing a new, interconnected futurity—a permanently alternate ordering of the actual world? Drawing from the practice of four teacher-artists (director, actor trainer, devisor, and dramaturg) this article will explore the iconography of the Zoom window, and its specific qualities at the intersection of body and technology.
传统上,窗户是一种坚固的艺术隐喻,能够提供目击和感知行为的有形描述。对于许多戏剧导演和教师来说,我们的眼睛之窗已经成为我们主要的创作和教学工具,凝视着Zoom大厦,这是一种由互锁数字窗口的交叉点构建的技术,它们的意义由参与者的见证目光创造。极速的窗口揭示了什么?在共享和具体化的创作实践的背景下,我们可以洞察其他人的世界:移动的身体,协商共享空间,关注人类的需求。对Zoom的洞察是对他者的认识,没有主体间性。这项技术所固有的微妙的窥私癖,往往为学生和同事的个人或家庭世界提供了一种令人不安的亲密接触,但这是一扇不容易建立社会联系或相互注视的窗口。我们现在已经看到了我们无法忘记的事情。当我们冒险回到工作室,当我们的表演实践再次在世界上自由移动时,窗口的数字异托邦将会发生什么?我们是否都在排练一个新的、相互关联的未来——一个现实世界的永久交替秩序?本文将从四位教师艺术家(导演、演员培训师、设计师和戏剧师)的实践中,探索变焦窗口的图像学,以及它在身体和技术交叉点上的特殊品质。
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引用次数: 4
Production of Iranian Architectural Assets for Representation in Museums: Theme of Museum-Based Digital Twin 伊朗建筑资产在博物馆中的表现:以博物馆为基础的数字孪生主题
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.364
Hossein Parsinejad, I. Choi, M. Yari
Representation of architectural heritage artefacts with minimum risks to their authenticity has been advised by heritage guidelines; their transport for representation maximises the risk of destruction and questions the authenticity. Contemporary curators turn to Information and Communication Technology (ICT) and Mixed Reality for an improved representation but there are challenges related to audience accessibility, costs of asset transport to and lifecycle management with the museum platforms, and the potential threats to authenticity. Digital Twin (DT) as a revolutionary concept opens new doors to mitigate the challenges and may facilitate better access to the architectural heritage through digital experiences. In the long term, DT implementation costs may be offset by enabling wider access. This article presents the DT concept, the necessity of its adoption, the challenges of Digital Twining, benefits and opportunities, and reviews available curation practices of ‘digital asset’ production. The core contribution of this article is the comparative studies on two acquisition methods with two data streams presented as case studies. The two techniques, which engage hand recording and digital recording are detailed and compared in terms of construction time, tool requirements, representability, and the interoperability as well as extensibility of the models. This research is significant in two ways: 1) by presenting the analytic framework for adapting DT assets to the complex platforms in museums, and 2) by explicating the curatorial challenges for heritage assets including accessibility, implementation time, authenticity, and reliability of the 3D-documented models. Keywords: 3D Printing
遗产指南建议以最低风险的方式展示建筑文物,以确保其真实性;他们的运输代表最大限度地破坏风险和质疑真实性。当代策展人转向信息和通信技术(ICT)和混合现实来改善表现,但存在与观众可及性、资产运输成本和博物馆平台的生命周期管理以及对真实性的潜在威胁相关的挑战。数字孪生(DT)作为一个革命性的概念,为减轻挑战打开了新的大门,并可能通过数字体验促进更好地访问建筑遗产。从长远来看,数字数字通信的实施成本可以通过扩大接入范围来抵消。本文介绍了数字技术概念、采用数字技术的必要性、数字缠绕的挑战、好处和机遇,并回顾了“数字资产”生产的现有管理实践。本文的核心贡献是对两种获取方法的比较研究,并以案例研究的形式呈现两种数据流。这两种涉及手工记录和数字记录的技术在构建时间、工具需求、可表示性、互操作性以及模型的可扩展性方面进行了详细和比较。本研究在两个方面具有重要意义:1)提出了使DT资产适应博物馆复杂平台的分析框架;2)阐明了遗产资产的策展挑战,包括3d文档模型的可访问性、实施时间、真实性和可靠性。关键词:3D打印
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引用次数: 5
The Birth of Gesture. ‘I’m not dancing alone’ 手势的诞生。“我不是一个人在跳舞”
Q3 Arts and Humanities Pub Date : 2021-03-05 DOI: 10.16995/BST.350
C. Vionnet
As an anthropologist and dancer, I ask how gesture emerges within a dance production process. The reflection is based on the performance ‘Shadow Dance’, created in Scotland in 2017 together with 10 other artists. The three dimensions of time, collective and space each show an aspect of the creation of gesture. First, it emerges in resonance with past and future events, drawing on the memory of past dance performances and the projection/visualization of the coming show. Secondly, it embodies other (invisible) bodies, which left traces on the dancing body. I argue that a soloist never dances alone but with the shadow of other bodies (s)he danced with. Third, gesture resonates with the environment in which it was created: in this case, with the books, shelves, and carpets of the seven stories Duncan Rice Library of Aberdeen. The paper invites readers to reflect on the body as a living archive, in dialogue with the work of photographers – characters in the play – who captured traces of the event. The notion of archive is discussed through the lens of Andre Lepecki, Erin Manning, Susan Sontag and Diana Taylor. This experimental autoethnographical photo-essay emphasizes how choreographic creation offers a space for theoretical reflections. Research within choreographic processes generates knowledge, contributing to the theories of creativity, gesture and body.
作为一名人类学家和舞者,我想知道在舞蹈制作过程中手势是如何出现的。这一反思是基于2017年在苏格兰与其他10位艺术家一起创作的表演“影子舞蹈”。时间、集体和空间三个维度分别展现了手势创作的一个方面。首先,它与过去和未来的事件产生共鸣,利用对过去舞蹈表演的记忆和对即将到来的表演的投影/可视化。其次,它体现了其他(看不见的)身体,这些身体在舞蹈的身体上留下了痕迹。我认为独舞者从来都不是一个人跳舞,而是带着与他一起跳舞的其他人的影子。第三,手势与它所创造的环境产生共鸣:在这种情况下,与阿伯丁邓肯赖斯图书馆七层楼的书籍,书架和地毯产生共鸣。这篇论文邀请读者在与摄影师(剧中的角色)的作品对话中,将身体作为一个活生生的档案来思考,这些摄影师捕捉到了事件的痕迹。档案的概念是通过安德烈·莱佩基、艾琳·曼宁、苏珊·桑塔格和戴安娜·泰勒的镜头来讨论的。这个实验性的自我民族志摄影文章强调舞蹈创作如何为理论反思提供空间。对舞蹈过程的研究产生了知识,为创造力、姿态和身体理论做出了贡献。
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引用次数: 2
Per-forming the Sense of Touch: A Spatio-Temporal Embodied Technology of Resistance 触觉的表现:一种时空体现的抵抗技术
Q3 Arts and Humanities Pub Date : 2020-02-19 DOI: 10.16995/bst.329
Maud Lannen
How does resistance and struggle arise and from where? What embodied mechanism and social conditions allow for thought to be thought and for action to emerge? To what extent are movements and freedoms already ‘choreographed’ or pre-determined by regulatory bio(techno)systems and how can post-modern choreography incorporate the radical social shifts and conflicts of our times towards equally radical ‘post-safe’ ethics and practices? A historical, philosophical and psychoanalytical study of the senses with a focus on the sense of touch will aim to reveal the unexpected tactile dynamics of biopolitics (Foucault, 1979) and insert touch into the relational workings of post-capitalistic struggle. Expanded beyond mere contact, touch is posited as a pivotal socio-political instrument of regulation and orientation, and by deduction, an equally powerful mean of resistance. Using historical and contemporary forms of activism, this paper will assert touch as precursor to action in an event arising from the body. The lived body via the senses – of which touch is posited as the mother of all (Montagu, 1971) – is reformulated as a technology bearing and reproducing sensory values and hierarchies structured by ideology (Howes, 2005), therefore as historical and subject to change and intervention rather than physiologically stable entity (Duden, 1991a). Here, the sensual body is boldly re-drawn as wilfully trans-forming, of itself and social relations at once.
抵抗和斗争是如何产生的,又从哪里产生的?什么样的具体机制和社会条件允许思想被思考和行动出现?运动和自由在多大程度上已经被管制的生物(技术)系统“编排”或预先决定,后现代编排如何将我们时代的激进社会转变和冲突纳入同样激进的“后安全”伦理和实践?以触觉为重点的历史、哲学和精神分析的感官研究将旨在揭示生命政治中意想不到的触觉动力学(福柯,1979),并将触觉插入后资本主义斗争的关系运作中。超越单纯的接触,触摸被认为是调节和定位的关键社会政治工具,通过推演,它也是一种同样强大的抵抗手段。利用历史和当代形式的行动主义,本文将断言,在由身体引起的事件中,触摸是行动的前兆。通过感官生活的身体——其中触觉被认为是一切之母(Montagu, 1971)——被重新定义为一种承载和复制由意识形态构成的感官价值和等级的技术(Howes, 2005),因此是历史的,易受变化和干预的,而不是生理上稳定的实体(Duden, 1991a)。在这里,感性的身体被大胆地重新描绘为一种任性的转化,同时是它自身和社会关系。
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引用次数: 1
Subjugating Other Cultural Narratives in the Construction of Immersive Environments 沉浸式环境建构中的征服其他文化叙事
Q3 Arts and Humanities Pub Date : 2020-02-19 DOI: 10.16995/bst.339
Olu Taiwo
This Paper feeds into the current transcultural debate surrounding tensions between the construction of immersive technologies within westernised paradigms. In the construction of immersive spaces, tech companies have unconsciously subjugated other cultural frameworks and perspectives. Safiya Umoja Noble’s term ‘technological redlining’ succinctly articulate this subjugation in her book ‘Algorithms of Oppression’ where she says ‘The power of algorithms in the age of neoliberalism and the ways those digital decisions reinforce oppressive social relationships and enact new modes of racial profiling, which I have termed technological redlining. By making visible the ways that capital, race, and gender are factors in creating unequal conditions, I am bringing light to various forms of technological redlining that are on the rise’. (Noble 2018: 01) These assumptions are systematic of what Jean-Paul Sartre referred to in the last century as Neocolonialism (Sartre 2001: 2). Political systems intentionally subjugating other cultural narratives, in order to impose colonial paradigms concerning social activity. These are still the dominant perspectives, still controlling global narratives. ‘Neocolonialism can be described as the subtle propagation of socio-economic and political activity by former colonial rulers aimed at reinforcing capitalism, neo-liberal globalization’. (Taiwo; Accessed 02/05/19) Umoja Noble highlights a key challenge to address this balance, which is in the construction of any digitised decision-making platform, the key point is to understand that all initial mathematical formulations that drive automated decision-making are made by human beings who exist in a specific socio-cultural context.
本文为当前围绕西方范式内沉浸式技术构建之间的紧张关系的跨文化辩论提供了素材。在沉浸式空间的建设中,科技公司不知不觉地征服了其他文化框架和观点。Safiya Umoja Noble的术语“技术红线”在她的书“压迫的算法”中简洁地表达了这种征服,她说“新自由主义时代算法的力量以及这些数字决策强化压迫性社会关系的方式,并制定了新的种族定性模式,我称之为技术红线。”通过揭示资本、种族和性别是造成不平等条件的因素,我为正在兴起的各种形式的技术边缘化带来了光明。”(诺贝尔2018:01)这些假设是让-保罗·萨特在上个世纪所说的新殖民主义的系统(萨特2001:2)。政治制度故意征服其他文化叙事,以便在社会活动中强加殖民主义范式。这些仍然是占主导地位的观点,仍然控制着全球叙事。“新殖民主义可以被描述为前殖民统治者旨在加强资本主义和新自由主义全球化的社会经济和政治活动的微妙传播。”(泰沃;Umoja Noble强调了解决这种平衡的一个关键挑战,这是在任何数字化决策平台的建设中,关键是要理解所有驱动自动化决策的初始数学公式都是由存在于特定社会文化背景中的人类做出的。
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引用次数: 0
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