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A Santa with a Butt Plug: Paul McCarthy and the Obliterating Violence of Positivity 一个带屁股塞的圣诞老人:保罗·麦卡锡和被抹杀的积极暴力
Q3 Arts and Humanities Pub Date : 2020-02-19 DOI: 10.16995/bst.340
Natasha Lushetich
Kitsch is often seen as the denial of shit. Kitsch excludes from view everything that is unacceptable in human existence. In Paul McCarthy’s oeuvre, there is no such dichotomy. For forty years, his scatological work – wallowing in shit, pissing on food, fucking mayonnaise jars, walking on broken glass, re-coding revered artworks as trash porn, and dropping huge piles of shit on cities – has dissected the violence of positivity. This article suggests that McCarthy’s 1970s performance work, his 1990s interactive architectures, and his 2010s automated environments articulate three distinct stages of this violence: libidinal, participatory, and automated, as enmeshed with the spectacular, experience, and information economy, and the aesthetics of the interesting, the zany, and the cute (Ngai). Pinpointing the devastating working of the late-capitalist symbolic order-disorder—an order that perpetually disorders—I argue that McCarthy’s oeuvre articulates the passage from biopolitics (Foucault) to smartpolitics (Han).
媚俗通常被视为对狗屎的否认。媚俗主义排斥一切人类存在中不可接受的东西。在保罗·麦卡锡的作品中,没有这种二分法。四十年来,他的排泄物作品——在粪便中打滚,在食物上撒尿,操蛋黄酱罐,在碎玻璃上行走,将受人尊敬的艺术品重新编码为垃圾色情,并在城市中倾倒大量的粪便——剖析了积极的暴力。本文认为,麦卡锡20世纪70年代的表演作品、90年代的互动架构和2010年代的自动化环境阐明了这种暴力的三个不同阶段:力比多、参与性和自动化,与壮观、体验和信息经济以及有趣、滑稽和可爱的美学交织在一起(Ngai)。我认为,麦卡锡的全部作品清晰地表达了从生命政治(福柯)到智慧政治(韩寒)的过渡,准确地指出了晚期资本主义象征性秩序——无序——一种永远无序的秩序——的毁灭性运作。
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引用次数: 0
Screened Live: Technologically Reconfiguring Notions of the Author 放映现场:技术上重新配置作者的概念
Q3 Arts and Humanities Pub Date : 2020-02-19 DOI: 10.16995/bst.338
Bernadette Cochrane
The dramatic tradition suggests, for the most part, a progressive relationship between author, performer, producer and audience, in which the author/s originates the playtext, the performers develop a production, and the producer presents the outcome to the public. The arrival of theatrical performance and the fine art exhibition on cinema screens worldwide, the phenomenon of ‘live relay’ or the ‘as live broadcast’ in the arts, challenges this familiar perception of the author/production/audience relationship. The emergence of screening live performances in cinemas has modulated the once-traditional dramaturgical interaction between text, production, and audience. The ‘live relay’ tests the very way we think about theatre and performance. With its destabilization of production and audience spatiotemporal locators, the ‘live relay’ disrupts the vocabulary of theatrical description and it inflects both ontological and epistemological attitudes to the theatre-viewing of the past, the theatre-making of the present, and the interactions thereof. The live relay, moreover, causes disturbances within what can be considered the authorial field. If postdramatic theatre shifts the dramaturgical valency from playwright as creative genius to director as auteur, then the mediaturgy of the ‘live relay’ renders both of these models redundant. This article examines the proposition that the live relay has given rise to new authorial voices and bodies, those of the cinematic director and the institution. These are bodies and voices that need to be accommodated within the mediated and intermedial paradigm of screening live performance in cinema.
戏剧传统在很大程度上表明,作者、表演者、制片人和观众之间存在着一种递进的关系,在这种关系中,作者创作剧本,表演者创作作品,制片人向公众呈现结果。戏剧表演和美术展览在世界各地的电影屏幕上的到来,艺术中的“现场转播”或“现场直播”现象,挑战了这种熟悉的作者/制作/观众关系的看法。电影院现场放映表演的出现改变了曾经传统的戏剧文本、作品和观众之间的互动。“现场转播”测试了我们对戏剧和表演的看法。由于生产和观众时空定位的不稳定性,“现场转播”破坏了戏剧描述的词汇,它反映了对过去的戏剧观看,现在的戏剧制作及其相互作用的本体论和认识论态度。此外,现场转播会在可被认为是作者的领域内引起干扰。如果后戏剧剧场将戏剧的价值从作为创作天才的剧作家转变为作为导演的导演,那么“现场转播”的媒介使这两种模式都变得多余。本文考察了直播产生了新的作者声音和主体的命题,即电影导演和机构的声音和主体。这些身体和声音需要被容纳在电影放映现场表演的中介范式中。
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引用次数: 1
Deprivation Strategies: Increasing Public Understanding of Vision Impairment Using Performative Pedagogy 剥夺策略:运用表演教学法增进公众对视力障碍的了解
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.308
L. Campbell
This paper theorises, articulates and demonstrates how performative pedagogies can be employed to engage participants (both sighted and non-sighted) with haptic, gustatory, olfactory and aural sensorial-immersive encounters as part of an ongoing mixed-method project You Don’t Need Eyes to See You Need Vision that aims to develop pedagogic practices, enhance learning experiences for students who are visually impaired and improve public awareness of the need for new practices. Using performative pedagogy and ‘deprivation strategies’, this project has opened up new ways of thinking about how we engage our bodies (for both sighted and non-sighted persons) to experience a multitude of senses beyond the visual, carving out revised ways of thinking about bodily affect in space and time. In recognition of this work, I was a recipient of the University of Lincoln Best Practice Award in Promoting Equality in 2017.
这篇论文理论化、清晰地阐述并演示了如何运用表演教学法来吸引参与者(包括视力正常和视力不正常的人)进行触觉、味觉、嗅觉和听觉的感官沉浸式体验,这是一个正在进行的混合方法项目的一部分,该项目旨在发展教学实践,增强视力受损学生的学习体验,并提高公众对新实践需求的认识。使用表演教学法和“剥夺策略”,该项目开辟了新的思维方式,思考我们如何让我们的身体(无论是视力正常的人还是视力不正常的人)体验视觉之外的多种感官,开辟了关于身体在空间和时间上的影响的修正思维方式。为了表彰我的工作,我获得了2017年林肯大学促进平等最佳实践奖。
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引用次数: 1
Social Justice and Artificial Intelligence by Dr. Adnan Hadzi (University of Malta) Adnan Hadzi博士(马耳他大学)社会正义与人工智能
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.318
Adnan Hadzi
This paper discusses the argument that the adoption of artificial intelligence (AI) technologies benefits the powerful few, focussing on their own existential concerns. The paper will narrow down the analysis of the argument to jurisprudence (i.e. the philosophy of law), considering also the historical context. The paper will discuss the construction of the legal system through the lens of political involvement of what one may want to consider to be powerful elites. Before discussing these aspects the paper will clarify the notion of “powerful elites”. In doing so the paper will be demonstrating that it is difficult to prove that the adoption of AI technologies is undertaken in a way which mainly serves a powerful class in society. Nevertheless, analysing the culture around AI technologies with regard to the nature of law with a philosophical and sociological focus demonstrates a utilitarian and authoritarian trend in the adoption of AI technologies. The paper will conclude by proposing an alternative, some might say practically unattainable, approach to the current legal system by looking into restorative justice for AI crimes, and how the ethics of care could be applied to AI technologies.
本文讨论了人工智能(AI)技术的采用有利于少数强者的论点,重点关注他们自己的生存问题。本文将把争论的分析范围缩小到法理学(即法哲学),同时考虑到历史背景。本文将通过政治介入的视角来讨论法律制度的建设,人们可能会认为这是强大的精英。在讨论这些方面之前,本文将澄清“权力精英”的概念。在这样做的过程中,本文将证明很难证明人工智能技术的采用主要是为社会中强大的阶级服务的。然而,从哲学和社会学的角度分析围绕人工智能技术的法律性质的文化,表明人工智能技术的采用存在功利主义和专制主义趋势。最后,本文将通过研究人工智能犯罪的恢复性司法,以及如何将护理伦理应用于人工智能技术,提出一种替代方案,有些人可能会说这实际上是无法实现的,以解决当前的法律体系。
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引用次数: 0
Tide Times: Responding to Cramond 潮汐时间:对克莱蒙德的回应
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.312
Laura Bissell, Timothy G. Cooper
This article explores site-responsiveness in the context of a collaborative work, Tide Times, by Laura Bissell (writer) and Timothy Cooper (electroacoustic composer) created for the island of Cramond. In this co-written submission we examine the ways in which the work responded to our experience of exploring the tidal island on the East Coast of Scotland during five visits between April and August 2018. Contextualising Tide Times through Ingold’s ideas of atmosphere and place (Ingold, 2015), theories of soundwalking (Westerkamp, 2007) and acoustic ecology (Clarke, 2005) we discuss our attempt to heighten the participants’ experience of the island and encourage a playful exploration of place. This article will discuss the ways in which the electroacoustic compositions and texts responded to site, environmental sound, the natural flora and fauna of the island and its visitors. Tim’s electroacoustic compositions were combined with a palimpsest of texts including reflective accounts of visits to Cramond (written by Laura and Tim), site-responsive poems (written by Laura), fragments of found text, poems and excerpts from oceanographer Rachel Carson’s The Edge of the Sea (Carson, 2014)(curated by Laura). These audio tracks attempt to explore an experience of this place, its tidal qualities, and the multiple identities of Cramond Island over time. Inspired by the geocache we found on our first visit to the island (a global treasure hunt using GPS), we created nine treasure chests to be found using a map to accompany the audio exploration which included invitations for visitors to the island to engage in making their own creative responses to this site. Whilst the pre-recorded tracks and the invitations remain constant, the way that the participants respond to these will continue to reshape the precise nature of the work: in this way the participants become active collaborators in the creation of Tide Times.
本文探讨了劳拉·比塞尔(作家)和蒂莫西·库珀(电声作曲家)为克莱蒙德岛创作的合作作品《潮汐时代》中的站点响应性。在这份共同撰写的意见书中,我们研究了该作品如何回应我们在2018年4月至8月期间五次访问苏格兰东海岸潮汐岛的经验。通过英戈尔德的氛围和地点(英戈尔德,2015年)、声走理论(韦斯特坎普,2007年)和声学生态学(克拉克,2005年),将潮汐时代的背景化,我们讨论了我们的尝试,以提高参与者对岛屿的体验,并鼓励对地点的有趣探索。本文将讨论电声作品和文本对场地、环境声音、岛上的自然动植物和游客的反应方式。蒂姆的电声作品与文本的重写本相结合,包括对克莱蒙德之旅的反思(由劳拉和蒂姆撰写),现场响应诗歌(由劳拉撰写),发现文本的片段,诗歌和海洋学家雷切尔·卡森的《海的边缘》(卡森,2014)(劳拉策划)的摘录。这些音轨试图探索这个地方的体验,它的潮汐品质,以及克莱蒙德岛随着时间的推移的多重身份。受我们第一次访问该岛时发现的寻宝箱(使用GPS进行全球寻宝)的启发,我们创建了9个寻宝箱,使用地图和音频探索来寻找,其中包括邀请岛上的游客对这个网站做出自己的创造性回应。虽然预先录制的曲目和邀请保持不变,但参与者对这些的反应方式将继续重塑工作的确切性质:通过这种方式,参与者成为潮汐时代创作的积极合作者。
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引用次数: 0
Virtual Reality and Choreographic Practice: The Potential for New Creative Methods 虚拟现实和编舞实践:新的创造性方法的潜力
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.305
Rosemary E. Cisneros, Karen Wood, Sarah Whatley, Michele Buccoli, M. Zanoni, A. Sarti
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist in this process. The interdisciplinary team which includes dancers, choreographers, educators, artists, coders, technologists and system architects have collaborated in engaging, discussing, analysing, testing and working with end-users to help with thinking about the issues that emerge in the creation of these tools. The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction.
虚拟现实(VR)正成为舞者和编舞家越来越感兴趣的领域。编舞家可能会发现使用虚拟现实来创造动作的新可能性,而“whoolodance:舞蹈教育的全身互动学习”项目正在开发工具来协助这一过程。这个跨学科团队包括舞者、编舞、教育工作者、艺术家、编码员、技术人员和系统架构师,他们共同参与、讨论、分析、测试,并与最终用户合作,帮助他们思考在创建这些工具时出现的问题。本文旨在探讨在whoolodance的背景下VR的创造潜力,以及它如何为编舞和舞者提供新的见解。我们关注虚拟的环境、虚拟的表演和虚拟的舞者作为一些关键的组成部分,以装备编舞在创作过程中使用,并告知舞蹈身体。将真人到虚拟,再回到舞蹈身体作为编舞装置的循环过程,是一种创新的实践方式。这种方法可能会导致舞蹈编排方法的新见解和创新,这些方法可能会延伸到项目之外,并最终将舞蹈表演带到一个新的方向。
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引用次数: 12
Diversity and Inclusivity in the Age of Wearables: A Buzzword, a Myth, an Uncertain Reality 可穿戴设备时代的多样性和包容性:一个流行语,一个神话,一个不确定的现实
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.320
A. Maragiannis, Rain Ashford
‘Wearable Technology’ is a buzzword of our contemporary era. It could be argued there are few examples of aesthetically pleasing devices that are designed to meet our needs and/or our consumer desires. However, do we focus on design and aesthetics of technology as a holistic action with the capacity to simultaneously engage conceptual and practical shifts that make our society a place with no boundaries? To design inclusively is to engage the user deeply throughout the design process, sharing our practices and amalgamating people’s unique knowledge as technological interventions. Design diversity and inclusion seems to be used interchangeably with two other terminologies, a) Universal Design and b) Design for All. The terms have a parallel purpose but their origin and use is distinguished in various parts of the world. For example, Inclusive Design is used within Europe and goes beyond age, ethnicity, gender, sex, and disabilities to focus on other excluded groups to deliver mainstream solutions. Inspired by the limited understanding and choices around aesthetics and personalisation in wearables, this article discusses how we use technology to empower individuals in a variety of contexts; to improve our way of living in the world, through a number of contextual resources and practice-research, which were devised and conducted to address women’s concerns and preferences on wearable technologies.
“可穿戴技术”是我们这个时代的流行语。可以说,很少有美学上令人愉悦的设备是为了满足我们的需求和/或消费者的欲望而设计的。然而,我们是否将技术的设计和美学作为一种整体行动,同时参与概念和实践的转变,使我们的社会成为一个没有边界的地方?包容性设计是指在整个设计过程中让用户深入参与,分享我们的实践,融合人们独特的知识作为技术干预。设计多样性和包容性似乎可以与另外两个术语互换使用,a)通用设计和b)面向所有人的设计。这两个术语有着相似的目的,但它们的起源和用法在世界各地是不同的。例如,包容性设计在欧洲使用,超越年龄,种族,性别,性别和残疾,关注其他被排斥的群体,以提供主流解决方案。受可穿戴设备对美学和个性化的有限理解和选择的启发,本文讨论了我们如何利用技术在各种环境中赋予个人权力;为了改善我们在世界上的生活方式,我们设计并开展了一系列背景资源和实践研究,以解决女性对可穿戴技术的关注和偏好。
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引用次数: 8
Visceral Dramaturgies: Curating Sensation in Immersive Art 内脏戏剧:沉浸式艺术的感觉策划
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.319
Rosemary E. Klich
This article examines audience engagement in immersive, headphone and headset enabled performances looking specifically at the audience member’s experience of their own interoceptive processing. Interoception, the appraisal of one’s internal systems, is a key modality through which such artworks perform. Interoception includes two forms of perception: proprioception (involving signals from the skin and musculoskeletal system) and visceroception (involving signals from the internal organs such as heart rate, breath and digestions) (Pollatos et al, 2016), and interoception has been has been identified as critical in one’s sense of embodiment and wellbeing (Farb and Daubenmier, 2015). Through the use of binaural recording, headphones, and three-dimensional film, as well as a visceral dramaturgy of sound, text, image and narration techniques, artists are able to target an audience member’s awareness of interoceptive sensation. The article addresses three key examples: headphone theatre production Seance (2017) by Glen Neith and David Rosenberg; Whist (2017), an AR/VR and dance work by company AOE, and; Daphne in Three Movements (2017), an ongoing practice-as-research project combining videography, sound design and physical theatre. Following the consideration of how these productions stimulate interoceptive awareness, conclusions will be drawn about the reliance of these works on a visceral dramaturgy that targets the audience’s somatosensory system. Giving consideration to the cultural context of ‘hyperaesthesia’ and offering comparison between headphone theatre and practices such as ASMR, the article will examine how the director/designer of such performances functions as a curator of sensation, building a performance text that triggers sensory effects as a means of developing texture, theme and affect.
本文研究了沉浸式、耳机式和耳机式表演中观众的参与度,特别关注了观众对自身内感受处理的体验。内部感受,对一个人的内部系统的评估,是这些艺术作品表现的关键形式。内感受包括两种形式的感知:本体感受(涉及来自皮肤和肌肉骨骼系统的信号)和内脏感受(涉及来自心率、呼吸和消化等内脏器官的信号)(Pollatos等人,2016年),内感受已被确定为对一个人的体现感和幸福感至关重要(Farb和Daubenmier, 2015年)。通过双耳录音、耳机和三维胶片的使用,以及声音、文字、图像和叙事技术的内在戏剧,艺术家能够瞄准观众对内感受的意识。本文列举了三个关键的例子:格伦·内思和大卫·罗森伯格的耳机戏剧作品《Seance》(2017);惠斯特(2017),由AOE公司制作的AR/VR和舞蹈作品;达芙妮的三个动作(2017)是一个正在进行的实践研究项目,结合了录像,声音设计和物理戏剧。在考虑这些作品如何刺激内感受意识之后,我们将得出结论,这些作品依赖于一种针对观众体感系统的本能戏剧。考虑到“超觉”的文化背景,并提供耳机剧院与ASMR等实践之间的比较,本文将研究此类表演的导演/设计师如何发挥感觉策展人的作用,构建一种触发感官效果的表演文本,作为发展纹理、主题和情感的手段。
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引用次数: 4
The Theatre of the Selfie: Fictive Practices of the Instagram Artist 自拍的剧场:Instagram艺术家的虚构实践
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.315
S. Sylvester
In a world where presentation of the self (Goffman) performed through ‘selfies’ have become everyday expressions, portrayal of the Self is being redefined by contemporary feminist artists. Building upon the legacy of artists such as Hannah Wilke, Lyn Hershman Leeson and Cindy Sherman a new generation of feminist artists through technology and particularly social media continue to explore gendered representations of the body by using their own bodies in their creative process. Using concepts of identity work, dramaturgy and impression management this paper considers the ways in which artists are using self-portraiture/selfies as art to exemplify the ways in which social media sites can be perceived as spaces to explore and document the construction of an ongoing series of narratives about the self. Taking an ethnography and visual studies approach this investigation considers the ways in which fictive personas constructed and performed by artists Leah Schrager as Ona Artist and Amalia Ulman’s Excellences & Perfections series respectively are brought to life. Both artists demonstrate how Instagram as a platform provides a stage for identity work that offers an opportunity to explore visual self-branding; the potential of narrative construction of identity via selfies and the effect of social media on identity construction. By exploring the art selfie phenomenon as well as observing the extent of selfie taking in contemporary culture this analysis identifies specifically how digifem artists are both claiming control over their own bodies and questioning issues of gender, technology and identity through a fictive lens.
在一个通过“自拍”表现自我(戈夫曼)已经成为日常表达的世界里,当代女权主义艺术家正在重新定义自我的写照。在Hannah Wilke, Lyn Hershman Leeson和Cindy Sherman等艺术家的遗产的基础上,新一代女权主义艺术家通过技术,特别是社交媒体,通过在创作过程中使用自己的身体,继续探索身体的性别表现。本文使用身份工作、戏剧和印象管理的概念,考虑了艺术家使用自画像/自拍作为艺术的方式,以举例说明社交媒体网站可以被视为探索和记录正在进行的一系列关于自我的叙事构建的空间的方式。采用人种学和视觉研究的方法,本调查考虑了艺术家Leah Schrager作为Ona Artist和Amalia Ulman的Excellences &系列分别构建和表演的虚构人物角色的方式。两位艺术家都展示了Instagram作为一个平台如何为身份识别工作提供了一个舞台,为探索视觉自我品牌提供了机会;通过自拍的身份叙事构建的潜力和社交媒体对身份构建的影响。通过探索艺术自拍现象以及观察当代文化中自拍的程度,本分析明确了数字艺术家如何既要求控制自己的身体,又通过虚构的镜头质疑性别、技术和身份问题。
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引用次数: 3
Performing the Electrical: Ecologies of the Imaginary and Fem-technologies 执行电气:虚拟和fem技术的生态学
Q3 Arts and Humanities Pub Date : 2019-03-12 DOI: 10.16995/BST.306
Geneva Foster Gluck
As speculative aesthetics, what might feminist ontologies and artist imaginings do for rethinking the “real” assemblages and infrastructures of our quotidian experience, particularly with respect to those that standardize aggressive capital agendas, maximum industrial output and extreme waste? This paper draws connections between female artists’ image and event-making, speculative design and tacit knowledge, as sensing tools for technological possibilities at a time when energy dependency, in the form of electricity, is the greatest generator of fossil fuel waste and pollution. I use Remedios Varo’s paintings from the mid 1930–1960s as a springboard to think about sustainability and ecological design from an embodied, fem-magic and deep-time perspective, and I draw from other female artists whose work explores technologies and energy, such as Alice Aycock, Tania Candiani, Cassie Meador and Hito Steyerl. An analysis of these artists’ works allows me to explore the ways that feminist imaginings function as an ontological orientation that shifts power away from contemporary infrastructures, to decolonize and re-feminize electrical possibilities as alternative ways of engaging with and sensing assemblages.
作为思测美学,女权主义的本体论和艺术家的想象对于重新思考我们日常经验的“真实”组合和基础设施,特别是那些将激进的资本议程、最大的工业产出和极端浪费标准化的东西,可能会做些什么?本文将女性艺术家的形象与事件制造、思测设计和隐性知识联系起来,作为技术可能性的感知工具,在电力形式的能源依赖是化石燃料浪费和污染的最大制造者的时代。我以雷麦黛丝·瓦罗(Remedios Varo)在20世纪30年代至60年代中期的画作为跳板,从具体的、femm -magic和深度时间的角度思考可持续性和生态设计,并从其他探索技术和能源的女性艺术家的作品中汲取灵感,如爱丽丝·艾考克(Alice Aycock)、塔尼亚·坎迪亚尼(Tania Candiani)、凯西·米多(Cassie Meador)和希托·斯特耶尔(Hito Steyerl)。通过对这些艺术家作品的分析,我可以探索女权主义想象作为一种本体论取向的方式,将权力从当代基础设施中转移出来,以非殖民化和重新女性化电子可能性,作为参与和感知组合的替代方式。
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引用次数: 0
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