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Math Didactic: Jurnal Pendidikan Matematika最新文献

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Analysis of logical thinking ability of students 1G Madrasah Mu'allimin Muhammadiyah Yogyakarta academic year 2022/2023 2022/2023学年日惹穆阿利明穆罕默德宗教学校学生逻辑思维能力分析
Pub Date : 2023-03-04 DOI: 10.33654/math.v9i1.2027
Muflih Abdullah Zufar, Dwi Astuti
Education is a systematic effort to develop individual abilities in the era of globalization. According to Law Number 20 Article 3 of 2003 education has a strategic function in preparing high intellectual, emotional and social abilities. Thinking ability affects success in learning. Thinking is the process of interpreting circumstances from existing premises. Logical thinking becomes a step in solving complex problems for every individual. Mathematics affects the formation of a mindset. The ability to think logically is based on indicators in making meaning, making logical connections between concepts and facts, grieving and testing concepts, solving problems rationally, and drawing conclusions. The research was conducted on seventh-grade G-class students of Madrasah Mu'allimin Muhammadiyah Yogyakarta using test and interview methods as confirmation. Student work results were analyzed descriptively and grouped into four categories in general and based on indicators. It was found that students' abilities were in the less high category with a percentage of 76.7% and based on indicators the majority were in the less high category. So, it can be concluded that student’s ability to think logically is low.
教育是全球化时代培养个人能力的系统努力。根据2003年第20号法律第3条,教育在培养高智力、情感和社会能力方面具有战略作用。思考能力影响学习的成功。思考是根据现有的前提来解释环境的过程。逻辑思维成为每个人解决复杂问题的一个步骤。数学影响心态的形成。逻辑思维能力是建立在表达意义、在概念和事实之间建立逻辑联系、悲伤和测试概念、理性解决问题、得出结论等方面的指标基础上的。本研究以日惹穆阿利明穆罕默德教七年级g班学生为研究对象,采用测试法和访谈法进行验证。对学生的作业结果进行描述性分析,并根据指标将其分为四类。结果发现,学生的能力处于较低的类别,占76.7%,根据指标,大多数学生的能力处于较低的类别。因此,可以得出结论,学生的逻辑思维能力较低。
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引用次数: 0
Application development of dictionary of mathematical terms as a learning medium 数学术语词典作为学习媒介的应用开发
Pub Date : 2023-02-25 DOI: 10.33654/math.v9i1.2111
Adel Syah Pohan, Asrul Asrul
In mathematics learning in schools, teachers only focus on teaching the application of formulas in mathematical problems. However, it is not realized that students find it challenging to participate in learning because they need to learn the meaning of terms and symbols in mathematics. As a result, a decrease in student mathematics learning outcomes is inevitable. Therefore, researchers develop learning media in the form of feasible, effective, and practical applications to improve student mathematics learning outcomes. The method used is Research and Development (R&D) with 4D stages designed into 3D. The subjects of this study were 35 students from class XII IPA 3 MAN Batu Bara with instruments in the form of questionnaires and tests. The results of this study showed a percentage of 95.83% of media experts, 90% of material experts, and 96.875% of lesson teachers who represented that the product was considered feasible and practical to use. The N-Gain test results showed the effectiveness of the product by 0.8. So, the application can be used in learning as a viable, effective, and practical medium
在学校的数学学习中,教师只注重教授公式在数学问题中的应用。然而,人们没有意识到,学生发现参与学习是具有挑战性的,因为他们需要学习数学术语和符号的含义。因此,学生数学学习成绩的下降是不可避免的。因此,研究者以可行、有效、实用的形式开发学习媒体,以提高学生的数学学习成果。采用的方法是研发(R&D),将4D阶段设计成3D阶段。本研究以巴都巴拉大学IPA 3 MAN 12班35名学生为研究对象,采用问卷和测验的方式进行研究。本研究结果显示,95.83%的媒体专家、90%的材料专家和96.875%的课堂教师认为该产品是可行和实用的。N-Gain测试结果表明,该产品的有效性为0.8。因此,应用程序可以作为一种可行的、有效的、实用的学习媒介
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引用次数: 0
Effect of using e-learning with learning video on matrix 基于矩阵学习视频的电子学习的效果
Pub Date : 2023-02-16 DOI: 10.33654/math.v9i1.1893
Nungki Sri Rahayu, Edy Yusmin, Dona Fitriawan
This research is in the form of an experiment that aims to see the effect of using E-learning accompanied by learning videos on mathematical literacy in Matrix material in class XI MAN in Pontianak. The research population in this study used all students of class XI MIPA MAN in Pontianak. The research sample in this study was students of class XI MIPA 1 and class XI MIPA 2. Class XI MIPA 2 as a control class using WhatsApp and google meet accompanied by learning videos. Meanwhile, class XI MIPA 1 is an experimental class using E-learning accompanied by learning videos. As well as for the data collection tool itself the researchers used observation sheets and test questions. The observation sheet used is the learning implementation observation sheet. The test questions used are mathematical literacy tests. The pretest and posttest data were analyzed using t-test after fulfilling the homogeneity test and normality test. The results of data analysis show that tcount = 1,655 is greater than ttable = 1,424. So, it can be concluded that there is a positive and significant effect on the use of google classroom with learning videos on students' mathematical literacy.
除了数据收集工具本身,研究人员还使用了观察表和测试问题。所使用的观察表为学习实施观察表。使用的测试题目是数学素养测试。在完成齐性检验和正态性检验后,对前测和后测数据进行t检验。数据分析结果显示,tcount = 1655大于ttable = 1424。因此,我们可以得出结论,使用谷歌课堂学习视频对学生的数学素养有积极而显著的影响。
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引用次数: 0
Interactive multimedia development in opportunity competence using macromedia flash 利用macromedia flash进行交互式多媒体开发
Pub Date : 2023-02-16 DOI: 10.33654/math.v9i1.2114
Rolina Amriyanti Ferita, Endang Wahyuningsih
This study aims to produce an interactive multimedia on opportunity competencies using macromedia flash. This development research used the ADDIE design, which was carried out at SMA Negeri 5 Yogyakarta, and the research subjects were media experts, material experts, mathematics teachers and class XI students at SMA Negeri 5 Yogyakarta. Data collection instruments used validation sheets, evaluation sheets, and response questionnaires. The validation sheet is used for two validator lecturers. Evaluation sheets for media experts, material experts, teachers, and students. The response questionnaire for students. Quantitative data from Likert scale evaluation sheets (1-4) are calculated on average and then converted into five categories from very bad to very good, while qualitative data from student response questionnaires are scored according to their level and then the average is calculated then also converted into five category. The results showed that the interactive multimedia developed was in the good category, obtained from the media expert's evaluation sheet score of 3.06, material expert's score of 3.31, teacher's average score of 3.26, and student's average score of 3.12. The results of the student response questionnaire fall into the good category with an average score of 3.04.
本研究旨在利用macromedia flash制作机会胜任力的互动多媒体。数据收集工具使用验证表、评估表和回答问卷。验证表用于两个验证器讲师。媒体专家、材料专家、教师和学生的评估表。学生回答问卷。李克特量表评估表(1-4)的定量数据取平均值,然后从非常差到非常好转换为五个类别,而学生回答问卷的定性数据按其水平得分,然后计算平均值,然后也转换为五个类别。结果表明,所开发的交互式多媒体属于良好类别,媒体专家评价表得分为3.06分,材料专家评价表得分为3.31分,教师平均得分为3.26分,学生平均得分为3.12分。学生反应问卷的结果属于良好类别,平均得分为3.04分。
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引用次数: 0
The culture transformation: situs Gambyok in mathematics teaching learning with pancasila student profile 文化转型:甘比乌斯在数学教学中的学习与潘卡西拉学生档案
Pub Date : 2023-02-06 DOI: 10.33654/math.v9i1.1984
F. R. Fiantika, Sunyoto Hadi Prajitno, Goffar Ar Rozzaq, Sofi Shabir
This article aims to describe the transformation of the knowledge process, namely the gambyok site into an indicator of mathematics learning tools with a Pancasila student profile. The research used is descriptive qualitative research. The instrument is an interview sheet that is used to gather information from cultural actors, mathematical concepts, learning outcomes and learning objectives (ATP). Transformation process data obtained from interviews with informants, cultural actors studied by collecting information by translating interview scripts, data reduction by classifying information that is relevant to what is needed in such a way that the transformation process variables can apply to the indicators indicator . The results shown in this article are indicators that can be used to develop mathematics learning tools with a Pancasila student profile.
本文旨在描述知识过程的转变,即gambyok网站转变为具有Pancasila学生档案的数学学习工具的指标。使用的研究是描述性质的研究。该工具是一份访谈表,用于收集来自文化行为者、数学概念、学习成果和学习目标(ATP)的信息。从与线人的访谈中获得转型过程数据,通过翻译访谈脚本收集信息来研究文化行为者,通过将与需要相关的信息分类来减少数据,从而使转型过程变量可以应用于指标指标。本文中显示的结果是可用于开发具有Pancasila学生概况的数学学习工具的指标。
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引用次数: 0
Development of matrix calculator learning media 矩阵计算器学习媒体的开发
Pub Date : 2023-01-29 DOI: 10.33654/math.v8i3.1646
Novia Ariyanti, Cindy Taurusta, Mohammad Faisal Amir
The purpose of this research is to design dan develop an android-based matrix calculator learning media. This type of research is research and development. The model used in research development is the ADDIE model which consists of five stages namely Analyze, Design, Development, Implementation, and Evaluation. The matrix calculator learning media developed has met the feasibility of valid, practical and effective media. The difference with other matrix calculator application is that in this application there is a solution to a three-variable system of linear equations using the Cramer method. Where is the Cramer method in its completion using matrix arithmetic operations.
本研究的目的是设计并开发一个基于android的矩阵计算器学习媒体。这种类型的研究是研究和发展。研究开发中使用的模型是ADDIE模型,该模型由五个阶段组成,即分析、设计、开发、实施和评估。所开发的矩阵计算器学习媒体满足了有效、实用、有效媒体的可行性。与其他矩阵计算器应用程序的不同之处在于,在这个应用程序中,使用Cramer方法解决了一个三变量线性方程组。用矩阵算术运算完成的克莱默法在哪里?
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引用次数: 0
Student mathematics understanding through blended learning approach 学生通过混合式学习理解数学
Pub Date : 2023-01-29 DOI: 10.33654/math.v9i1.1920
Agusriyanti Puspitorini, N. F. Indraswari, Kurratul Aini
This study aims to describe students' understanding of the concept of calculus by using a blended learning approach, namely online learning, face-to-face learning, and individualized learning. The subject are students of mathematics education STKIP PGRI Sumenep who has taken calculus course I representative of three categories, namely the category of students with high, medium, and low levels of ability. The data collection technique used a test in the form of five essay questions on indeterminate integral material, interviews to explore student responses using unstructured interview guidelines, and observation to determine student activity in the process of learning activities in calculus courses. The data analysis technique consists of three stages, namely data reduction, data presentation and drawing conclusions. The results show that students are only able to re-state concepts that have been studied before, but students have not been able to provide examples and non-examples as a form of understanding integral concepts and students in relating concepts are still not appropriate and in accordance with the procedure for solving integral problems.
本研究旨在通过使用混合学习方法,即在线学习、面对面学习和个性化学习,来描述学生对微积分概念的理解。本研究的对象是STKIP PGRI数学教育专业的学生Sumenep,他修过微积分课程I,代表了三种类型的学生,即高、中、低水平的学生。数据收集技术采用不确定积分材料的五个短文题形式的测试,使用非结构化访谈指南来探索学生的反应,以及观察学生在微积分课程学习活动过程中的活动。数据分析技术包括三个阶段,即数据简化、数据呈现和得出结论。结果表明,学生只能够复述以前学过的概念,但学生不能提供例子和非例子作为理解积分概念的一种形式,学生在关联概念方面仍然不合适,不符合解积分问题的程序。
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引用次数: 0
Interest and learning achievement of mathematics on blended learning in West Papua 西巴布亚混合学习的数学兴趣和学习成果
Pub Date : 2023-01-07 DOI: 10.33654/math.v8i3.1958
Heny Astutik, Y. M. Cholily, Akhsanul In'am, Suhartini Sumadi
The purpose of this research is to find out the interests and learning outcomes of students through blended learning. This research is quantitative and descriptive. The subjects of this study were thirty-one students in the second semester of the Mathematics Education Study Program at Muhammadiyah University of Education, West Papua, Indonesia. Data collection techniques were carried out by tests and non-tests, and the instruments used were interest in learning questionnaires and learning achievement tests, as well as documentation. Learning outcomes in general indicate that the average student score is seventy-six, which indicates that the interpretation of student scores is "AB," or 3.50, and the average indicator of competency achievement in the overall integral calculus course is in the high category. The results of the total analysis of the interest in learning questionnaire obtained 90.91% results in the remarkably high category. The average percentage of each interest indicator is in the "very high" category range. The results of the study show that blended learning can arouse students' interest and attention and have a positive impact on learning outcomes, so when applying blended learning, all supporting components must be considered to create an optimal learning experience.
本研究的目的是通过混合式学习了解学生的兴趣和学习成果。这项研究是定量和描述性的。本研究以印度尼西亚西巴布亚穆罕默德迪亚教育大学第二学期数学教育研究项目的31名学生为研究对象。数据收集技术是通过测试和非测试进行的,使用的工具是对学习的兴趣调查表和学习成绩测试,以及文件。总体学习结果显示,学生平均成绩为76分,说明学生成绩的解释为“AB”,即3.50分,整体积分课程能力成就的平均指标为高。学习兴趣问卷的总分析结果获得90.91%的成绩在显著高类别。每个利息指标的平均百分比在“非常高”的类别范围内。研究结果表明,混合学习可以引起学生的兴趣和注意力,对学习成果产生积极影响,因此在应用混合学习时,必须考虑所有支持组件,以创造最佳的学习体验。
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引用次数: 0
Systematic literature review: The role of stem approaches to improve mathematical ability 系统的文献回顾:数学方法对提高数学能力的作用
Pub Date : 2022-12-30 DOI: 10.33654/math.v8i3.1955
Andini Dwi Rachmawati, D. Juandi
Studies on STEM-based mathematics learning (Science, Technology, Engineering, and Mathematics) have been carried out, but no one has summarized the results, especially those related to the development of mathematical abilities. The purpose of this study was to obtain an overview of the application of the STEM approach in improving the mathematical abilities of elementary, junior high, high school and university students. SLR (systematic literature review)  is used to synthesize studies related to the purpose of this study. The main twenty-eight studies published between 2017 and 2022 that met the inclusion criteria were found using Google Scholar search engines, WoS, Garuda Portal, DOAJ, ERIC, and national journal direct url. According to research findings, the STEM approach has a beneficial effect on improving students' mathematical abilities. The integrated STEM approach is a STEM approach that is very suitable for use in learning with a STEM approach. Further research can be carried out by looking at several research variables, including sampling techniques, level of education, and year of study. Teachers can use the STEM approach to help students with various project-based activities. The results of this study broaden the knowledge of educators and researchers about how STEM should be incorporated into learning mathematics to improve students' mathematical abilities.
基于stem的数学学习(科学、技术、工程和数学)的研究已经开展,但没有人对结果进行总结,特别是与数学能力发展有关的研究。本研究的目的是概述STEM方法在提高小学、初中、高中和大学学生数学能力方面的应用。采用系统文献综述法(SLR)对与本研究目的相关的研究进行综合。2017年至2022年间发表的符合纳入标准的28项主要研究是通过谷歌学术搜索引擎、WoS、鹰航门户网站、DOAJ、ERIC和国家期刊直接url找到的。根据研究结果,STEM方法对提高学生的数学能力有有益的影响。综合STEM方法是一种非常适合使用STEM方法学习的STEM方法。进一步的研究可以通过观察几个研究变量来进行,包括抽样技术、教育水平和学习年份。教师可以使用STEM方法来帮助学生进行各种基于项目的活动。本研究的结果拓宽了教育工作者和研究人员关于如何将STEM纳入数学学习以提高学生数学能力的知识。
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引用次数: 0
Fostering students’ motivation to learn mathematics through steam project using 4DFrame Toolkit 利用4DFrame Toolkit,通过蒸汽项目培养学生学习数学的动力
Pub Date : 2022-12-30 DOI: 10.33654/math.v8i3.1442
Tri Ratnaningsih
One of the impacts of pandemic in education is the learning process that must turn into online learning. Some students are not ready to accept this change, thus reducing their motivation to learn mathematics. Teachers must find new ways to increase learning motivation. One of them uses the STEAM approach. Therefore, this study aims to determine whether a STEAM project using 4Dframe can increase students' motivation to learn mathematics. In this study, students learn about triangles and quadrilaterals by making balls from straws and designing “Taxi Ijen” using 4Dframes. This research is classroom action research with two cycles. The research participants were 15 seventh grade students of SMPN 3 Arjasa. The instruments used are questionnaires and observation sheets. Data analysis used text analysis and descriptive statistics. The results of the observation sheet showed an increase in student activity by 28.8%. However, the indicators of student activity such as asking, answering questions, and arguing still have a value below 75%. While the results of the motivation questionnaire showed that students' learning motivation had increased, indicated by 0% students having low motivation, 6.67% having moderate motivation, 67.67% having high motivation, and 26.67% having very high motivation. These results indicate that the STEAM project using 4Dframe can increase students' motivation to learn mathematics in class VII SMPN 3 Arjasa.
流行病对教育的影响之一是学习过程必须转变为在线学习。一些学生还没有准备好接受这种变化,从而降低了他们学习数学的动力。教师必须找到增加学习动机的新方法。其中之一使用了STEAM方法。因此,本研究旨在确定使用4d框架的STEAM项目是否可以提高学生学习数学的动机。在这项研究中,学生们通过用稻草制作球和使用4d框架设计“出租车”来学习三角形和四边形。本研究是两个周期的课堂行动研究。研究对象为15名Arjasa中学的七年级学生。使用的工具是调查问卷和观察表。数据分析采用文本分析和描述性统计。观察表的结果显示,学生的活动增加了28.8%。然而,学生活动的指标,如提问、回答问题和争论的值仍然低于75%。而动机问卷的结果显示,学生的学习动机有所增加,0%的学生动机低,6.67%的学生动机中等,67.67%的学生动机高,26.67%的学生动机很高。这些结果表明,采用4d框架的STEAM项目可以提高学生在Arjasa SMPN 3班学习数学的动机。
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引用次数: 0
期刊
Math Didactic: Jurnal Pendidikan Matematika
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