Education is a systematic effort to develop individual abilities in the era of globalization. According to Law Number 20 Article 3 of 2003 education has a strategic function in preparing high intellectual, emotional and social abilities. Thinking ability affects success in learning. Thinking is the process of interpreting circumstances from existing premises. Logical thinking becomes a step in solving complex problems for every individual. Mathematics affects the formation of a mindset. The ability to think logically is based on indicators in making meaning, making logical connections between concepts and facts, grieving and testing concepts, solving problems rationally, and drawing conclusions. The research was conducted on seventh-grade G-class students of Madrasah Mu'allimin Muhammadiyah Yogyakarta using test and interview methods as confirmation. Student work results were analyzed descriptively and grouped into four categories in general and based on indicators. It was found that students' abilities were in the less high category with a percentage of 76.7% and based on indicators the majority were in the less high category. So, it can be concluded that student’s ability to think logically is low.
{"title":"Analysis of logical thinking ability of students 1G Madrasah Mu'allimin Muhammadiyah Yogyakarta academic year 2022/2023","authors":"Muflih Abdullah Zufar, Dwi Astuti","doi":"10.33654/math.v9i1.2027","DOIUrl":"https://doi.org/10.33654/math.v9i1.2027","url":null,"abstract":"Education is a systematic effort to develop individual abilities in the era of globalization. According to Law Number 20 Article 3 of 2003 education has a strategic function in preparing high intellectual, emotional and social abilities. Thinking ability affects success in learning. Thinking is the process of interpreting circumstances from existing premises. Logical thinking becomes a step in solving complex problems for every individual. Mathematics affects the formation of a mindset. The ability to think logically is based on indicators in making meaning, making logical connections between concepts and facts, grieving and testing concepts, solving problems rationally, and drawing conclusions. The research was conducted on seventh-grade G-class students of Madrasah Mu'allimin Muhammadiyah Yogyakarta using test and interview methods as confirmation. Student work results were analyzed descriptively and grouped into four categories in general and based on indicators. It was found that students' abilities were in the less high category with a percentage of 76.7% and based on indicators the majority were in the less high category. So, it can be concluded that student’s ability to think logically is low.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127538221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In mathematics learning in schools, teachers only focus on teaching the application of formulas in mathematical problems. However, it is not realized that students find it challenging to participate in learning because they need to learn the meaning of terms and symbols in mathematics. As a result, a decrease in student mathematics learning outcomes is inevitable. Therefore, researchers develop learning media in the form of feasible, effective, and practical applications to improve student mathematics learning outcomes. The method used is Research and Development (R&D) with 4D stages designed into 3D. The subjects of this study were 35 students from class XII IPA 3 MAN Batu Bara with instruments in the form of questionnaires and tests. The results of this study showed a percentage of 95.83% of media experts, 90% of material experts, and 96.875% of lesson teachers who represented that the product was considered feasible and practical to use. The N-Gain test results showed the effectiveness of the product by 0.8. So, the application can be used in learning as a viable, effective, and practical medium
在学校的数学学习中,教师只注重教授公式在数学问题中的应用。然而,人们没有意识到,学生发现参与学习是具有挑战性的,因为他们需要学习数学术语和符号的含义。因此,学生数学学习成绩的下降是不可避免的。因此,研究者以可行、有效、实用的形式开发学习媒体,以提高学生的数学学习成果。采用的方法是研发(R&D),将4D阶段设计成3D阶段。本研究以巴都巴拉大学IPA 3 MAN 12班35名学生为研究对象,采用问卷和测验的方式进行研究。本研究结果显示,95.83%的媒体专家、90%的材料专家和96.875%的课堂教师认为该产品是可行和实用的。N-Gain测试结果表明,该产品的有效性为0.8。因此,应用程序可以作为一种可行的、有效的、实用的学习媒介
{"title":"Application development of dictionary of mathematical terms as a learning medium","authors":"Adel Syah Pohan, Asrul Asrul","doi":"10.33654/math.v9i1.2111","DOIUrl":"https://doi.org/10.33654/math.v9i1.2111","url":null,"abstract":"In mathematics learning in schools, teachers only focus on teaching the application of formulas in mathematical problems. However, it is not realized that students find it challenging to participate in learning because they need to learn the meaning of terms and symbols in mathematics. As a result, a decrease in student mathematics learning outcomes is inevitable. Therefore, researchers develop learning media in the form of feasible, effective, and practical applications to improve student mathematics learning outcomes. The method used is Research and Development (R&D) with 4D stages designed into 3D. The subjects of this study were 35 students from class XII IPA 3 MAN Batu Bara with instruments in the form of questionnaires and tests. The results of this study showed a percentage of 95.83% of media experts, 90% of material experts, and 96.875% of lesson teachers who represented that the product was considered feasible and practical to use. The N-Gain test results showed the effectiveness of the product by 0.8. So, the application can be used in learning as a viable, effective, and practical medium","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"292 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114720369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research is in the form of an experiment that aims to see the effect of using E-learning accompanied by learning videos on mathematical literacy in Matrix material in class XI MAN in Pontianak. The research population in this study used all students of class XI MIPA MAN in Pontianak. The research sample in this study was students of class XI MIPA 1 and class XI MIPA 2. Class XI MIPA 2 as a control class using WhatsApp and google meet accompanied by learning videos. Meanwhile, class XI MIPA 1 is an experimental class using E-learning accompanied by learning videos. As well as for the data collection tool itself the researchers used observation sheets and test questions. The observation sheet used is the learning implementation observation sheet. The test questions used are mathematical literacy tests. The pretest and posttest data were analyzed using t-test after fulfilling the homogeneity test and normality test. The results of data analysis show that tcount = 1,655 is greater than ttable = 1,424. So, it can be concluded that there is a positive and significant effect on the use of google classroom with learning videos on students' mathematical literacy.
{"title":"Effect of using e-learning with learning video on matrix","authors":"Nungki Sri Rahayu, Edy Yusmin, Dona Fitriawan","doi":"10.33654/math.v9i1.1893","DOIUrl":"https://doi.org/10.33654/math.v9i1.1893","url":null,"abstract":"This research is in the form of an experiment that aims to see the effect of using E-learning accompanied by learning videos on mathematical literacy in Matrix material in class XI MAN in Pontianak. The research population in this study used all students of class XI MIPA MAN in Pontianak. The research sample in this study was students of class XI MIPA 1 and class XI MIPA 2. Class XI MIPA 2 as a control class using WhatsApp and google meet accompanied by learning videos. Meanwhile, class XI MIPA 1 is an experimental class using E-learning accompanied by learning videos. As well as for the data collection tool itself the researchers used observation sheets and test questions. The observation sheet used is the learning implementation observation sheet. The test questions used are mathematical literacy tests. The pretest and posttest data were analyzed using t-test after fulfilling the homogeneity test and normality test. The results of data analysis show that tcount = 1,655 is greater than ttable = 1,424. So, it can be concluded that there is a positive and significant effect on the use of google classroom with learning videos on students' mathematical literacy.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125399340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to produce an interactive multimedia on opportunity competencies using macromedia flash. This development research used the ADDIE design, which was carried out at SMA Negeri 5 Yogyakarta, and the research subjects were media experts, material experts, mathematics teachers and class XI students at SMA Negeri 5 Yogyakarta. Data collection instruments used validation sheets, evaluation sheets, and response questionnaires. The validation sheet is used for two validator lecturers. Evaluation sheets for media experts, material experts, teachers, and students. The response questionnaire for students. Quantitative data from Likert scale evaluation sheets (1-4) are calculated on average and then converted into five categories from very bad to very good, while qualitative data from student response questionnaires are scored according to their level and then the average is calculated then also converted into five category. The results showed that the interactive multimedia developed was in the good category, obtained from the media expert's evaluation sheet score of 3.06, material expert's score of 3.31, teacher's average score of 3.26, and student's average score of 3.12. The results of the student response questionnaire fall into the good category with an average score of 3.04.
{"title":"Interactive multimedia development in opportunity competence using macromedia flash","authors":"Rolina Amriyanti Ferita, Endang Wahyuningsih","doi":"10.33654/math.v9i1.2114","DOIUrl":"https://doi.org/10.33654/math.v9i1.2114","url":null,"abstract":"This study aims to produce an interactive multimedia on opportunity competencies using macromedia flash. This development research used the ADDIE design, which was carried out at SMA Negeri 5 Yogyakarta, and the research subjects were media experts, material experts, mathematics teachers and class XI students at SMA Negeri 5 Yogyakarta. Data collection instruments used validation sheets, evaluation sheets, and response questionnaires. The validation sheet is used for two validator lecturers. Evaluation sheets for media experts, material experts, teachers, and students. The response questionnaire for students. Quantitative data from Likert scale evaluation sheets (1-4) are calculated on average and then converted into five categories from very bad to very good, while qualitative data from student response questionnaires are scored according to their level and then the average is calculated then also converted into five category. The results showed that the interactive multimedia developed was in the good category, obtained from the media expert's evaluation sheet score of 3.06, material expert's score of 3.31, teacher's average score of 3.26, and student's average score of 3.12. The results of the student response questionnaire fall into the good category with an average score of 3.04.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130838475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. R. Fiantika, Sunyoto Hadi Prajitno, Goffar Ar Rozzaq, Sofi Shabir
This article aims to describe the transformation of the knowledge process, namely the gambyok site into an indicator of mathematics learning tools with a Pancasila student profile. The research used is descriptive qualitative research. The instrument is an interview sheet that is used to gather information from cultural actors, mathematical concepts, learning outcomes and learning objectives (ATP). Transformation process data obtained from interviews with informants, cultural actors studied by collecting information by translating interview scripts, data reduction by classifying information that is relevant to what is needed in such a way that the transformation process variables can apply to the indicators indicator . The results shown in this article are indicators that can be used to develop mathematics learning tools with a Pancasila student profile.
{"title":"The culture transformation: situs Gambyok in mathematics teaching learning with pancasila student profile","authors":"F. R. Fiantika, Sunyoto Hadi Prajitno, Goffar Ar Rozzaq, Sofi Shabir","doi":"10.33654/math.v9i1.1984","DOIUrl":"https://doi.org/10.33654/math.v9i1.1984","url":null,"abstract":"This article aims to describe the transformation of the knowledge process, namely the gambyok site into an indicator of mathematics learning tools with a Pancasila student profile. The research used is descriptive qualitative research. The instrument is an interview sheet that is used to gather information from cultural actors, mathematical concepts, learning outcomes and learning objectives (ATP). Transformation process data obtained from interviews with informants, cultural actors studied by collecting information by translating interview scripts, data reduction by classifying information that is relevant to what is needed in such a way that the transformation process variables can apply to the indicators indicator . The results shown in this article are indicators that can be used to develop mathematics learning tools with a Pancasila student profile.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125920970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Novia Ariyanti, Cindy Taurusta, Mohammad Faisal Amir
The purpose of this research is to design dan develop an android-based matrix calculator learning media. This type of research is research and development. The model used in research development is the ADDIE model which consists of five stages namely Analyze, Design, Development, Implementation, and Evaluation. The matrix calculator learning media developed has met the feasibility of valid, practical and effective media. The difference with other matrix calculator application is that in this application there is a solution to a three-variable system of linear equations using the Cramer method. Where is the Cramer method in its completion using matrix arithmetic operations.
{"title":"Development of matrix calculator learning media","authors":"Novia Ariyanti, Cindy Taurusta, Mohammad Faisal Amir","doi":"10.33654/math.v8i3.1646","DOIUrl":"https://doi.org/10.33654/math.v8i3.1646","url":null,"abstract":"The purpose of this research is to design dan develop an android-based matrix calculator learning media. This type of research is research and development. The model used in research development is the ADDIE model which consists of five stages namely Analyze, Design, Development, Implementation, and Evaluation. The matrix calculator learning media developed has met the feasibility of valid, practical and effective media. The difference with other matrix calculator application is that in this application there is a solution to a three-variable system of linear equations using the Cramer method. Where is the Cramer method in its completion using matrix arithmetic operations.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"121 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124172593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Agusriyanti Puspitorini, N. F. Indraswari, Kurratul Aini
This study aims to describe students' understanding of the concept of calculus by using a blended learning approach, namely online learning, face-to-face learning, and individualized learning. The subject are students of mathematics education STKIP PGRI Sumenep who has taken calculus course I representative of three categories, namely the category of students with high, medium, and low levels of ability. The data collection technique used a test in the form of five essay questions on indeterminate integral material, interviews to explore student responses using unstructured interview guidelines, and observation to determine student activity in the process of learning activities in calculus courses. The data analysis technique consists of three stages, namely data reduction, data presentation and drawing conclusions. The results show that students are only able to re-state concepts that have been studied before, but students have not been able to provide examples and non-examples as a form of understanding integral concepts and students in relating concepts are still not appropriate and in accordance with the procedure for solving integral problems.
{"title":"Student mathematics understanding through blended learning approach","authors":"Agusriyanti Puspitorini, N. F. Indraswari, Kurratul Aini","doi":"10.33654/math.v9i1.1920","DOIUrl":"https://doi.org/10.33654/math.v9i1.1920","url":null,"abstract":"This study aims to describe students' understanding of the concept of calculus by using a blended learning approach, namely online learning, face-to-face learning, and individualized learning. The subject are students of mathematics education STKIP PGRI Sumenep who has taken calculus course I representative of three categories, namely the category of students with high, medium, and low levels of ability. The data collection technique used a test in the form of five essay questions on indeterminate integral material, interviews to explore student responses using unstructured interview guidelines, and observation to determine student activity in the process of learning activities in calculus courses. The data analysis technique consists of three stages, namely data reduction, data presentation and drawing conclusions. The results show that students are only able to re-state concepts that have been studied before, but students have not been able to provide examples and non-examples as a form of understanding integral concepts and students in relating concepts are still not appropriate and in accordance with the procedure for solving integral problems.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134403693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Heny Astutik, Y. M. Cholily, Akhsanul In'am, Suhartini Sumadi
The purpose of this research is to find out the interests and learning outcomes of students through blended learning. This research is quantitative and descriptive. The subjects of this study were thirty-one students in the second semester of the Mathematics Education Study Program at Muhammadiyah University of Education, West Papua, Indonesia. Data collection techniques were carried out by tests and non-tests, and the instruments used were interest in learning questionnaires and learning achievement tests, as well as documentation. Learning outcomes in general indicate that the average student score is seventy-six, which indicates that the interpretation of student scores is "AB," or 3.50, and the average indicator of competency achievement in the overall integral calculus course is in the high category. The results of the total analysis of the interest in learning questionnaire obtained 90.91% results in the remarkably high category. The average percentage of each interest indicator is in the "very high" category range. The results of the study show that blended learning can arouse students' interest and attention and have a positive impact on learning outcomes, so when applying blended learning, all supporting components must be considered to create an optimal learning experience.
{"title":"Interest and learning achievement of mathematics on blended learning in West Papua","authors":"Heny Astutik, Y. M. Cholily, Akhsanul In'am, Suhartini Sumadi","doi":"10.33654/math.v8i3.1958","DOIUrl":"https://doi.org/10.33654/math.v8i3.1958","url":null,"abstract":"The purpose of this research is to find out the interests and learning outcomes of students through blended learning. This research is quantitative and descriptive. The subjects of this study were thirty-one students in the second semester of the Mathematics Education Study Program at Muhammadiyah University of Education, West Papua, Indonesia. Data collection techniques were carried out by tests and non-tests, and the instruments used were interest in learning questionnaires and learning achievement tests, as well as documentation. Learning outcomes in general indicate that the average student score is seventy-six, which indicates that the interpretation of student scores is \"AB,\" or 3.50, and the average indicator of competency achievement in the overall integral calculus course is in the high category. The results of the total analysis of the interest in learning questionnaire obtained 90.91% results in the remarkably high category. The average percentage of each interest indicator is in the \"very high\" category range. The results of the study show that blended learning can arouse students' interest and attention and have a positive impact on learning outcomes, so when applying blended learning, all supporting components must be considered to create an optimal learning experience.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130806739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Studies on STEM-based mathematics learning (Science, Technology, Engineering, and Mathematics) have been carried out, but no one has summarized the results, especially those related to the development of mathematical abilities. The purpose of this study was to obtain an overview of the application of the STEM approach in improving the mathematical abilities of elementary, junior high, high school and university students. SLR (systematic literature review) is used to synthesize studies related to the purpose of this study. The main twenty-eight studies published between 2017 and 2022 that met the inclusion criteria were found using Google Scholar search engines, WoS, Garuda Portal, DOAJ, ERIC, and national journal direct url. According to research findings, the STEM approach has a beneficial effect on improving students' mathematical abilities. The integrated STEM approach is a STEM approach that is very suitable for use in learning with a STEM approach. Further research can be carried out by looking at several research variables, including sampling techniques, level of education, and year of study. Teachers can use the STEM approach to help students with various project-based activities. The results of this study broaden the knowledge of educators and researchers about how STEM should be incorporated into learning mathematics to improve students' mathematical abilities.
{"title":"Systematic literature review: The role of stem approaches to improve mathematical ability","authors":"Andini Dwi Rachmawati, D. Juandi","doi":"10.33654/math.v8i3.1955","DOIUrl":"https://doi.org/10.33654/math.v8i3.1955","url":null,"abstract":"Studies on STEM-based mathematics learning (Science, Technology, Engineering, and Mathematics) have been carried out, but no one has summarized the results, especially those related to the development of mathematical abilities. The purpose of this study was to obtain an overview of the application of the STEM approach in improving the mathematical abilities of elementary, junior high, high school and university students. SLR (systematic literature review) is used to synthesize studies related to the purpose of this study. The main twenty-eight studies published between 2017 and 2022 that met the inclusion criteria were found using Google Scholar search engines, WoS, Garuda Portal, DOAJ, ERIC, and national journal direct url. According to research findings, the STEM approach has a beneficial effect on improving students' mathematical abilities. The integrated STEM approach is a STEM approach that is very suitable for use in learning with a STEM approach. Further research can be carried out by looking at several research variables, including sampling techniques, level of education, and year of study. Teachers can use the STEM approach to help students with various project-based activities. The results of this study broaden the knowledge of educators and researchers about how STEM should be incorporated into learning mathematics to improve students' mathematical abilities.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128851559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
One of the impacts of pandemic in education is the learning process that must turn into online learning. Some students are not ready to accept this change, thus reducing their motivation to learn mathematics. Teachers must find new ways to increase learning motivation. One of them uses the STEAM approach. Therefore, this study aims to determine whether a STEAM project using 4Dframe can increase students' motivation to learn mathematics. In this study, students learn about triangles and quadrilaterals by making balls from straws and designing “Taxi Ijen” using 4Dframes. This research is classroom action research with two cycles. The research participants were 15 seventh grade students of SMPN 3 Arjasa. The instruments used are questionnaires and observation sheets. Data analysis used text analysis and descriptive statistics. The results of the observation sheet showed an increase in student activity by 28.8%. However, the indicators of student activity such as asking, answering questions, and arguing still have a value below 75%. While the results of the motivation questionnaire showed that students' learning motivation had increased, indicated by 0% students having low motivation, 6.67% having moderate motivation, 67.67% having high motivation, and 26.67% having very high motivation. These results indicate that the STEAM project using 4Dframe can increase students' motivation to learn mathematics in class VII SMPN 3 Arjasa.
{"title":"Fostering students’ motivation to learn mathematics through steam project using 4DFrame Toolkit","authors":"Tri Ratnaningsih","doi":"10.33654/math.v8i3.1442","DOIUrl":"https://doi.org/10.33654/math.v8i3.1442","url":null,"abstract":"One of the impacts of pandemic in education is the learning process that must turn into online learning. Some students are not ready to accept this change, thus reducing their motivation to learn mathematics. Teachers must find new ways to increase learning motivation. One of them uses the STEAM approach. Therefore, this study aims to determine whether a STEAM project using 4Dframe can increase students' motivation to learn mathematics. In this study, students learn about triangles and quadrilaterals by making balls from straws and designing “Taxi Ijen” using 4Dframes. This research is classroom action research with two cycles. The research participants were 15 seventh grade students of SMPN 3 Arjasa. The instruments used are questionnaires and observation sheets. Data analysis used text analysis and descriptive statistics. The results of the observation sheet showed an increase in student activity by 28.8%. However, the indicators of student activity such as asking, answering questions, and arguing still have a value below 75%. While the results of the motivation questionnaire showed that students' learning motivation had increased, indicated by 0% students having low motivation, 6.67% having moderate motivation, 67.67% having high motivation, and 26.67% having very high motivation. These results indicate that the STEAM project using 4Dframe can increase students' motivation to learn mathematics in class VII SMPN 3 Arjasa.","PeriodicalId":376956,"journal":{"name":"Math Didactic: Jurnal Pendidikan Matematika","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128952534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}