Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390602
Miroslav Macík, Anna Kutikova, Z. Míkovec, P. Slavík
In this paper we introduce GraFooSha [GRAndmaFOOdSHAring] - a device that provides access to food sharing social network to senior users. GraFooSha is a physical device that incorporates deep-rooted concepts the target group is familiar with. A user study (N=4), conceptual design as well as industrial design is described in the paper. Followed by description of technical realization of mechanical, electronic and software components. The paper is concluded by evaluation with the target user audience (N=10).
{"title":"GraFooSha: Food sharing for senior users","authors":"Miroslav Macík, Anna Kutikova, Z. Míkovec, P. Slavík","doi":"10.1109/COGINFOCOM.2015.7390602","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390602","url":null,"abstract":"In this paper we introduce GraFooSha [GRAndmaFOOdSHAring] - a device that provides access to food sharing social network to senior users. GraFooSha is a physical device that incorporates deep-rooted concepts the target group is familiar with. A user study (N=4), conceptual design as well as industrial design is described in the paper. Followed by description of technical realization of mechanical, electronic and software components. The paper is concluded by evaluation with the target user audience (N=10).","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130513698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390627
E. Lógó, K. Hercegfi, Balázs Péter Hámornik
Our goal is to develop methodologies for measuring and analyzing subjective performance of users collaborating in immersive 3D spaces such as Virtual Collaboration Arena (VirCA). The collaborative task in the study was to plan a schedule for a foreign student group spending a weekend in Budapest, Hungary with shared digital representations of documents and other information. The performance is measurable with objective indicators, but a weekend program experience is not an objective category, because includes preferences, aspects, judgement and personal attitudes. Conventionally, users' subjective performance is difficult to measure in collaborative tasks. Q-sorting technique was applied to rank the programs, analyzing them with simple descriptive statistics and Q-methodology.
{"title":"Methodologies for subjective performance assessment of collaboration","authors":"E. Lógó, K. Hercegfi, Balázs Péter Hámornik","doi":"10.1109/COGINFOCOM.2015.7390627","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390627","url":null,"abstract":"Our goal is to develop methodologies for measuring and analyzing subjective performance of users collaborating in immersive 3D spaces such as Virtual Collaboration Arena (VirCA). The collaborative task in the study was to plan a schedule for a foreign student group spending a weekend in Budapest, Hungary with shared digital representations of documents and other information. The performance is measurable with objective indicators, but a weekend program experience is not an objective category, because includes preferences, aspects, judgement and personal attitudes. Conventionally, users' subjective performance is difficult to measure in collaborative tasks. Q-sorting technique was applied to rank the programs, analyzing them with simple descriptive statistics and Q-methodology.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130585514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390625
L. Izsó, K. Hercegfi, M. Köles, Balázs Péter Hámornik
For deeper understanding of mechanisms of communication and cooperation between team members in virtual technical environments, it is necessary to identify the causal relations between elementary behavioural actions and the psychophysiological responses. Since time is an important ingredient in all causal relations, there is a strong need for methods capable of causal analysis of time series carrying information about the activities of communicating and cooperating partners. Such a method is Granger causal modelling, by the help of which behavioural and psychophysiological data from team members working in a 3D virtual reality environment were simultaneously analysed.
{"title":"Granger causal modelling for analysing time series of psychophysiological and behavioural data gained during virtual reality experiments","authors":"L. Izsó, K. Hercegfi, M. Köles, Balázs Péter Hámornik","doi":"10.1109/COGINFOCOM.2015.7390625","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390625","url":null,"abstract":"For deeper understanding of mechanisms of communication and cooperation between team members in virtual technical environments, it is necessary to identify the causal relations between elementary behavioural actions and the psychophysiological responses. Since time is an important ingredient in all causal relations, there is a strong need for methods capable of causal analysis of time series carrying information about the activities of communicating and cooperating partners. Such a method is Granger causal modelling, by the help of which behavioural and psychophysiological data from team members working in a 3D virtual reality environment were simultaneously analysed.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130588745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390572
S. Ondáš, J. Juhár
The capability to recognize a communication function (dialogue act) of the particular utterance spoken by the speaker in the dialogue interaction, is one of the important ability of human participants in dialogue interactions. Automatic dialog act recognition can make human-computer dialogue interaction more natural and effective. Dialogue act recognition is a language-dependent technology and resources in desired language are required in form of a corpus, where each utterance is labeled by one of the dialog acts. Approaches based on statistical modeling are usually applied to classify dialogue acts. In the paper, simple distance-based approach is introduced and results of evaluation experiments on newly-prepared corpus in Slovak language are presented.
{"title":"Distance-based dialog acts labeling","authors":"S. Ondáš, J. Juhár","doi":"10.1109/COGINFOCOM.2015.7390572","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390572","url":null,"abstract":"The capability to recognize a communication function (dialogue act) of the particular utterance spoken by the speaker in the dialogue interaction, is one of the important ability of human participants in dialogue interactions. Automatic dialog act recognition can make human-computer dialogue interaction more natural and effective. Dialogue act recognition is a language-dependent technology and resources in desired language are required in form of a corpus, where each utterance is labeled by one of the dialog acts. Approaches based on statistical modeling are usually applied to classify dialogue acts. In the paper, simple distance-based approach is introduced and results of evaluation experiments on newly-prepared corpus in Slovak language are presented.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132423364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390612
M. Köles, Luca Szegletes, B. Forstner
Serious games can be most efficient if the users are motivated and engaged in the gameplay. Whereas improving core gameplay mechanics can probably yield good results, a dynamic difficulty controlling system might offer additional benefit to a well-designed game. Although performance is the easiest measure to base a control framework on, it is a combination of many different effects. Physiology channels, such as electroencephalography, electrocardiography and pupillometry can reveal the changes in invested mental effort levels and would serve as a more objective base for a difficulty controlling system. To test this assumption, we used Tetris because it is a well-known game and it is simple to manipulate difficulty. In the first half of the experiment, all participants played four pre-set difficulty levels and one customized. In the second part, we tried to elicit certain mental states (boredom, frustration, engagement and fatigue) that are important markers for a controlling system by manipulating difficulty in different patterns. We have found that only pupil diameter data corresponded with expected results. Possible causes and future directions are discussed.
{"title":"Towards a physiology based difficulty control system for serious games","authors":"M. Köles, Luca Szegletes, B. Forstner","doi":"10.1109/COGINFOCOM.2015.7390612","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390612","url":null,"abstract":"Serious games can be most efficient if the users are motivated and engaged in the gameplay. Whereas improving core gameplay mechanics can probably yield good results, a dynamic difficulty controlling system might offer additional benefit to a well-designed game. Although performance is the easiest measure to base a control framework on, it is a combination of many different effects. Physiology channels, such as electroencephalography, electrocardiography and pupillometry can reveal the changes in invested mental effort levels and would serve as a more objective base for a difficulty controlling system. To test this assumption, we used Tetris because it is a well-known game and it is simple to manipulate difficulty. In the first half of the experiment, all participants played four pre-set difficulty levels and one customized. In the second part, we tried to elicit certain mental states (boredom, frustration, engagement and fatigue) that are important markers for a controlling system by manipulating difficulty in different patterns. We have found that only pupil diameter data corresponded with expected results. Possible causes and future directions are discussed.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123225108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390570
F. Karimipour, A. Niroo, Negar Alinaghi
Route descriptions are instructions that tell one how to go from one place to another. The route descriptions generated by classical navigation services, e.g. car navigations are simply turn-by-turn instructions, which do not consider any user's prior spatial knowledge of the environment. In other words, the level of detail of the communicated information is not appropriate for users with previous spatial knowledge of the environment. In this paper, we describe a model to represent a user's spatial knowledge and propose a method to use this knowledge to generalize turn-by-turn route descriptions in order to be more suitable to the individual user's spatial cognitive background.
{"title":"Generalizing route descriptions based on the user's spatial knowledge: Considering the user's spatial cognitive information in communicating route instructions","authors":"F. Karimipour, A. Niroo, Negar Alinaghi","doi":"10.1109/COGINFOCOM.2015.7390570","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390570","url":null,"abstract":"Route descriptions are instructions that tell one how to go from one place to another. The route descriptions generated by classical navigation services, e.g. car navigations are simply turn-by-turn instructions, which do not consider any user's prior spatial knowledge of the environment. In other words, the level of detail of the communicated information is not appropriate for users with previous spatial knowledge of the environment. In this paper, we describe a model to represent a user's spatial knowledge and propose a method to use this knowledge to generalize turn-by-turn route descriptions in order to be more suitable to the individual user's spatial cognitive background.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132403646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390559
M. Juhasz
Rapid development of information and communications technology changed our world for the better in the last couple of years. It has also opened the door ahead of new possibilities in order to organize large social systems like urban transportation more efficiently. However, exploitation of these opportunities in this smarter world is still at a low level. A major reason for this could be that smarter planning of urban transport requires smarter appraisal tools to aid policy making. The objective of this paper is to give an overview on the limitations of current transport appraisal practices and on the way ahead in providing a more intelligent decision-making framework for Sustainable Urban Mobility Planning.
{"title":"Intelligent appraisal for sustainable urban mobility planning","authors":"M. Juhasz","doi":"10.1109/COGINFOCOM.2015.7390559","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390559","url":null,"abstract":"Rapid development of information and communications technology changed our world for the better in the last couple of years. It has also opened the door ahead of new possibilities in order to organize large social systems like urban transportation more efficiently. However, exploitation of these opportunities in this smarter world is still at a low level. A major reason for this could be that smarter planning of urban transport requires smarter appraisal tools to aid policy making. The objective of this paper is to give an overview on the limitations of current transport appraisal practices and on the way ahead in providing a more intelligent decision-making framework for Sustainable Urban Mobility Planning.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131341744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390565
Mika Luimula, Taisto Suominen, S. Pieskä
In this paper, we will report our first experiences of engineering applications developed in a research project named Fast Wow Effects Boosting SME Business. The ultimate goal in this project is to focus on digitalization, namely, on digital transformation of value creation. In addition, digitalization opens new possibilities to cut the costs. Our approach is to create so called Wow effects for SME companies to create consumer experiences. To get a Wow experience to a customer, our goal is to give customers a pleasant surprise and exceed their expectations. We will present in this paper technologies as enablers for Wow effects. In addition, we will introduce engineering pilot applications as examples how these technologies can be utilized to boost SME business.
在本文中,我们将报告我们在一个名为Fast Wow Effects Boosting SME Business的研究项目中开发的工程应用程序的第一次经验。这个项目的最终目标是专注于数字化,即价值创造的数字化转型。此外,数字化为降低成本开辟了新的可能性。我们的方法是为中小企业创造所谓的Wow效应,以创造消费者体验。为了让客户获得Wow的体验,我们的目标是给客户一个惊喜,超出他们的期望。我们将在这篇论文中介绍作为《魔兽世界》效果推动者的技术。此外,我们将介绍工程试点应用,作为如何利用这些技术促进中小企业业务的例子。
{"title":"Utilizing the synergic combination of art and game technologies in engineering applications","authors":"Mika Luimula, Taisto Suominen, S. Pieskä","doi":"10.1109/COGINFOCOM.2015.7390565","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390565","url":null,"abstract":"In this paper, we will report our first experiences of engineering applications developed in a research project named Fast Wow Effects Boosting SME Business. The ultimate goal in this project is to focus on digitalization, namely, on digital transformation of value creation. In addition, digitalization opens new possibilities to cut the costs. Our approach is to create so called Wow effects for SME companies to create consumer experiences. To get a Wow experience to a customer, our goal is to give customers a pleasant surprise and exceed their expectations. We will present in this paper technologies as enablers for Wow effects. In addition, we will introduce engineering pilot applications as examples how these technologies can be utilized to boost SME business.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129111082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390600
I. Boda, E. Tóth, István Csont, László T. Nagy
In our paper we would like to introduce a three-dimensional virtual library model based on the system and presumable content of the ancient Library of Alexandria. We use the classification system elaborated by the famous librarian, poet and scholar Callimachus focusing primarily on the field of Greek poetry and drama in the 3rd century BC. Accordingly, we select those ancient and well-known authors on that field whose texts, completed with short biographical data, may be a good starting point for the content of the virtual library which we would like to gradually develop to be a knowledge base of literary content. Currently we are using the English translations of the selected ancient Greek texts with the intention to gradually improve the content of the library with other texts and multimedia materials (other translations, paintings, commentaries, related texts from the ancient and modern culture etc.) which would serve as background knowledge for the interpretation of the texts. We present a web-based search and presentation interface created for our three dimensional virtual library model which provides both a 3D and a spatial 2D hypertext representation of the search results. We describe a scale-free network model, the so-called Alexandrian model of network, which the organization and future development of the represented library content is based on. Finally, we discuss the main purpose and possible applications of our virtual library model.
{"title":"Toward a knowledge base of literary content focusing on the ancient Library of Alexandria in the three dimensional space","authors":"I. Boda, E. Tóth, István Csont, László T. Nagy","doi":"10.1109/COGINFOCOM.2015.7390600","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390600","url":null,"abstract":"In our paper we would like to introduce a three-dimensional virtual library model based on the system and presumable content of the ancient Library of Alexandria. We use the classification system elaborated by the famous librarian, poet and scholar Callimachus focusing primarily on the field of Greek poetry and drama in the 3rd century BC. Accordingly, we select those ancient and well-known authors on that field whose texts, completed with short biographical data, may be a good starting point for the content of the virtual library which we would like to gradually develop to be a knowledge base of literary content. Currently we are using the English translations of the selected ancient Greek texts with the intention to gradually improve the content of the library with other texts and multimedia materials (other translations, paintings, commentaries, related texts from the ancient and modern culture etc.) which would serve as background knowledge for the interpretation of the texts. We present a web-based search and presentation interface created for our three dimensional virtual library model which provides both a 3D and a spatial 2D hypertext representation of the search results. We describe a scale-free network model, the so-called Alexandrian model of network, which the organization and future development of the represented library content is based on. Finally, we discuss the main purpose and possible applications of our virtual library model.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133857655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-10-01DOI: 10.1109/COGINFOCOM.2015.7390614
Renátó Besenczi, M. Szilágyi, Norbert Bátfai, Andras Mamenyak, I. Oniga, M. Ispány
Smart city applications are expected to play an important role in city traffic management. Smart traffic solutions seem inevitable to manage expected growths in road loads. In this paper, we present a combination of hardware and software which allows us to simulate traffic situations. The measurement occurs in real-time with a designated hardware component assembled into cars. The simulation itself is implemented within the Robocar World Championship system, or more precisely within the Robocar City Emulator. We will show that this system is suitable to create such a simulation based on crowdsensed data.
{"title":"Using crowdsensed information for traffic simulation in the Robocar World Championship framework","authors":"Renátó Besenczi, M. Szilágyi, Norbert Bátfai, Andras Mamenyak, I. Oniga, M. Ispány","doi":"10.1109/COGINFOCOM.2015.7390614","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390614","url":null,"abstract":"Smart city applications are expected to play an important role in city traffic management. Smart traffic solutions seem inevitable to manage expected growths in road loads. In this paper, we present a combination of hardware and software which allows us to simulate traffic situations. The measurement occurs in real-time with a designated hardware component assembled into cars. The simulation itself is implemented within the Robocar World Championship system, or more precisely within the Robocar City Emulator. We will show that this system is suitable to create such a simulation based on crowdsensed data.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132959135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}