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The impact of YouGlish on English speaking competency in higher education YouGlish 对高校英语口语能力的影响
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.1710
Miliam Quispe-Vargas, Kevin Mario Laura-De La Cruz, Fabiola Talavera-Mendoza, Gabriela Manzur-Vera, Gerber Pérez-Postigo, O. Turpo-Gebera, Rocio Diaz-Zavala
Globalization and the information and knowledge age in which we find ourselves demands that Higher Education develops English speaking competency in their students to respond adequately to academic and labor challenges, taking advantage of the virtues of the variety of resources offered by technology. YouGlish is an online oral dictionary whose characteristics can be leveraged for the development of English-speaking competency. This study aims to determine the impact of the use of YouGlish on English speaking competency on their sub-skills of fluency, grammatical adequacy, pronunciation, communicative interaction, and vocabulary. The research was of quasi experimental design and was carried out with a sample of 19 students in the Control Group and 19 students in the Experimental Group from a national university in Peru. For data collection, a pre-test and a post-test were applied regarding the English-speaking competency, and a questionnaire of perception on the use of YouGlish was also used. The arithmetic mean indicates that it improved by 35.25 points using YouGlish when comparing the entrance and exit tests. Concluding with an increase in the English-Speaking competency among university students.
全球化和我们所处的信息与知识时代要求高等教育培养学生的英语口语能力,以充分应对学术和劳动方面的挑战,同时利用技术提供的各种资源的优势。YouGlish 是一款在线口语词典,其特点可用于培养学生的英语口语能力。本研究旨在确定使用 YouGlish 对英语口语能力在流利程度、语法充分性、发音、交际互动和词汇等子技能方面的影响。研究采用准实验设计,以秘鲁一所国立大学的 19 名学生为对照组和 19 名学生为实验组进行抽样调查。在数据收集方面,对学生的英语口语能力进行了前测和后测,还使用了一份关于 YouGlish 使用感受的问卷。算术平均数表明,与入学测试和毕业测试相比,使用 YouGlish 提高了 35.25 分。结论是大学生的英语口语能力有所提高。
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引用次数: 0
The development of a competency framework for architectural engineering graduates: Perspectives by the construction industry in Indonesia 为建筑工程专业毕业生制定能力框架:印度尼西亚建筑业的观点
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.1986
R. W. Daryono, Nur Hidayat, M. Nurtanto, Athok Fu'adi
The discrepancy between competence and real work in engineering graduates can be resolved with cooperation by the construction industry. Therefore, it is necessary to determine the appropriate and required architectural engineering competencies with the current demands and conditions of the construction industry. So this study aims to analyze the determinants of competence and test the competency development model for architectural engineering graduates according to the needs of the construction industry. The research sample method is non-probability sampling using purposive sampling. The research sample consisted of 240 practitioners and trainers from 40 construction industry companies. The PLS-SEM technique was used to test the measurement and structural models (3 dimensions, 8 elements, 47 constructs/indicators, and 9 hypotheses). The competence of architecture graduates is determined by the dominant factor, namely Utilities and Building Construction (UBC1 & UBC2, λ = 89.90%), and Building Estimation and Costing (BEC7, λ = 73.30%) is the lowest factor. The ability of the structural model to explain architectural competency measurements is 36.20% in the moderate category. The predictive relevance value (Q²) explains 47.5% to 56.0% of the phenomena predicted in the field and explains the level of strength of the observed value in the structural model. Furthermore, 9 hypotheses from 8 dimensions have a positive and significant effect. The results of this study can be a recommendation for schools in the competency implementation model, and efforts to improve graduates' abilities and skills so that they can be absorbed by the construction industry and reduce unemployment.
工程学毕业生的能力与实际工作之间的差距可以通过与建筑业的合作来解决。因此,有必要根据当前建筑行业的需求和条件,确定适当的和所需的建筑工程能力。因此,本研究旨在分析能力的决定因素,并根据建筑行业的需求检验建筑工程专业毕业生的能力培养模式。研究样本方法是采用目的性抽样的非概率抽样。研究样本包括来自 40 家建筑行业公司的 240 名从业人员和培训师。采用 PLS-SEM 技术检验测量模型和结构模型(3 个维度、8 个要素、47 个构造/指标和 9 个假设)。建筑学毕业生的能力由主导因子决定,即公用事业和建筑施工(UBC1 和 UBC2,λ = 89.90%),建筑估算和成本计算(BEC7,λ = 73.30%)是最低因子。结构模型对建筑能力测量的解释能力为 36.20%,属于中等水平。预测相关值(Q²)可解释 47.5% 至 56.0% 的实地预测现象,并可解释结构模型中观察值的强度水平。此外,来自 8 个维度的 9 项假设具有积极而显著的效果。本研究的结果可以作为学校在能力实施模式方面的建议,努力提高毕业生的能力和技能,使他们能够被建筑行业吸收,减少失业。
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引用次数: 0
Developing students’ chemical literacy through the integration of dilemma stories into a STEAM project on petroleum topic 通过将两难故事融入石油主题的 STEAM 项目,培养学生的化学素养
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.2221
Yuli Rahmawati, E. Erdawati, A. Ridwan, Novita Veronica, D. Hadiana
The aim of this study was to develop students’ chemical literacy by integrating dilemma stories into a Science, Technology, Engineering, Arts, and Mathematics (STEAM) project on petroleum. Chemical literacy can help students face future challenges by applying what they learn at school to solve problems in their daily lives. A qualitative research method was employed that included interviews, observations, reflective journals, chemical literacy tests, and student activity sheets, as data collection tools. 106 secondary school students participated in the research using a project-based approach consisting of five steps: value reflection, problem-solving, project monitoring and evaluation, project development, and transformation. The five indicators of chemical literacy by Shwartz, Ben-Zvi, and Hofstein (2006); general scientific ideas, characteristics of chemistry, chemistry in context, higher-order learning skills, and affective aspect, the research found that the students’ chemical literacy abilities were significantly developed. This study uses a dilemma story to understand chemistry concepts whereby students can develop a project by integrating chemistry and STEAM principles. The STEAM Project involved making alternative fuel to find a solution to a problem presented in the dilemma story. The researchers were challenged by the need to find a suitable chemistry-based dilemma story to integrate with a STEAM project while also empowering students and managing time resources.
本研究旨在通过将两难故事融入有关石油的科学、技术、工程、艺术和数学(STEAM)项目,培养学生的化学素养。化学素养可以帮助学生运用在学校学到的知识解决日常生活中的问题,从而应对未来的挑战。研究采用了定性研究方法,包括访谈、观察、反思日记、化学素养测试和学生活动表等数据收集工具。106 名中学生参与了这项研究,研究采用了基于项目的方法,包括五个步骤:价值反思、问题解决、项目监测和评估、项目开发和转化。根据 Shwartz、Ben-Zvi 和 Hofstein(2006 年)关于化学素养的五项指标:一般科学思想、化学特征、情境中的化学、高阶学习技能和情感方面,研究发现学生的化学素养能力得到了显著发展。本研究利用一个进退两难的故事来理解化学概念,让学生通过整合化学和 STEAM 原理来开发一个项目。STEAM 项目包括制作替代燃料,以解决两难故事中提出的问题。研究人员面临的挑战是,需要找到一个合适的基于化学的两难故事与 STEAM 项目相结合,同时还要增强学生的能力和管理时间资源。
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引用次数: 0
Implementation of educational sequences based on peer assessment for learning key concepts of statistics 实施基于同伴评估的教育序列,以学习关键的统计概念
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.2341
Ernest Pons, Maria Elena Cano
This article presents the results of applying an educational sequence implemented with technological support on an LMS and focused on peer assessment that was designed specifically to address key concepts in statistics with first-year undergraduate students. Individualized information is available for a total of n=232 students to support the empirical conclusions that are drawn. Based on the comparison of the peer assessments and the academic performance obtained in the two previous academic years in which a different methodology was applied, differential effects are found in the quality of the assignments presented. This, together with the perception of the learning by the students, suggests the incorporation of peer assessment processes in future curricular design.
本文介绍了在 LMS 系统技术支持下实施的教育序列的应用结果,该序列以同伴评估为重点,专门针对本科一年级学生的统计学关键概念而设计。共有 n=232 名学生的个性化信息可用于支持得出的经验性结论。根据同行评价与前两个学年的学习成绩(在前两个学年中采用了不同的方法)的比较,发现了作业质量的不同影响。这一点,再加上学生对学习的感知,建议在今后的课程设计中纳入互评过程。
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引用次数: 0
Analysis of mathematics education from a STEAM approach at secondary and pre-universitary educational levels: A systematic review 从 STEAM 方法分析中学和大学预科数学教育:系统回顾
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.2349
Daniel Martín-Cudero, A. I. Cid-Cid, Rocío Guede-Cid
Society is in an incessant process of reflection but the educational system is not following the same path, creating an urgent need for a quality educational renovation in which new methodologies, approaches and educational resources are developed based on creation, collaboration and learning by doing. In this sense, the integrated education of science, technology, engineering, art, and mathematics (STEAM) is postulated as an educational approach through which to transform the teaching-learning processes into processes that contribute to the development of critical, creative, and scientific thinking. Proof of this is the continuous increase in publications in this line of research. This article presents a systematic review with a total of 19 studies published in high-impact journals with the aim of making a critical reflection and evaluating the real scope of incorporating STEAM projects in education to improve the students' mathematical skills. In particular, five areas of interest have been evaluated: active learning in the teaching of STEAM subjects, the development of technological resources, the design and implementation of educational proposals, the evaluation of STEAM education and teacher training in STEAM education. Considering the results, we emphasize the need to continue working on the theoretical foundation and educational practice of this approach to allow teachers to implement it effectively.
社会正处于不断反思的过程中,但教育系统却没有遵循同样的道路,这就迫切需 要进行高质量的教育改革,在创造、合作和边做边学的基础上开发新的方法、途径和教 育资源。从这个意义上说,科学、技术、工程、艺术和数学(STEAM)综合教育被认为是一种教育方法,通过这种方法可以将教学过程转变为有助于培养批判性、创造性和科学思维的过程。这方面的研究成果不断涌现。本文系统回顾了在高影响力期刊上发表的 19 项研究,旨在进行批判性反思,评估将 STEAM 项目纳入教育以提高学生数学技能的实际范围。具体而言,我们对五个领域进行了评估:STEAM 学科教学中的主动学习、技术资源的开发、教育方案的设计与实施、STEAM 教育的评估以及 STEAM 教育中的教师培训。考虑到这些结果,我们强调有必要继续致力于这一方法的理论基础和教育实践,使教师能够有效地实施这一方法。
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引用次数: 0
Effect of computer simulation and animation-integrated instruction on pre-service science teacher trainees conceptual understanding and retention of Acid-Base Chemistry and Stoichiometry 计算机模拟和动画综合教学对科学教师职前培训学员对《酸碱化学》和《化学计量学》的概念理解和保持的影响
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.2435
Eshetu Desalegn Alemneh, Dereje Andargie Kidanemariam, Solomon Melesse Mengstie, Belete Bedemo Beyene
The study aimed to investigate the effect of computer simulation and animation-integrated instruction on pre-service science teacher trainees' conceptual understanding and retention of acid-base chemistry and stoichiometry. A quantitative approach with a pretest–posttest-delayed test quasi-experimental design was used. In the study area, there were only two sections of first-year trainees in the natural science department. So a comprehensive sampling technique of the two intact sections was employed. The two intact classes were randomly assigned to an intervention group (IG) and a comparison group (CG). Data was collected using Acid-Base Chemistry and Stoichiometry Conceptual Understanding of a two-tier multiple-choice Test (ABSCUT). Parametric statistics (independent sample t-test and ANCOVA) were used for the data analysis. The independent sample t-test was used for the pre-test analysis to examine the prerequisite experiences of trainees in the two groups and male and female trainees in the IG before the intervention. The result showed no significant difference between the mean score of the CG and IG. The result also showed no significant difference in the mean score of male and female trainees in the IG. The ANCOVA was used for post-test and delayed test analysis after the intervention. The result indicated that there was a statistically significant difference between the two groups on conceptual understanding, F (1, 49) =5.07, p=.029, partial eta squared=0.094, in favor of IG. This tends to imply the concepts of the trainees who received the intervention outperformed the comparison group. The ANCOVA result also indicated that gender difference has no statistically significant difference in the IG, F(1,24)=3.68, p=.067. The delayed-test analysis showed that the IG has higher retention than the CG. Based on the results, this study recommended that policymakers, chemistry curriculum experts, chemistry curricular material developers, and practitioners alike consider the application of computer simulation-integrated chemistry instruction to enhance learners’ conceptual understanding and retention.
本研究旨在探討電腦模擬和動畫整合教學對職前科學教師培訓課程學員對酸鹼化學和計量學的概念理解和保持的影響。本研究采用了前测-后测-延迟测试准实验设计的定量方法。在研究区域内,自然科学系只有两个一年级的受训者。因此,采用了对两个完整班级进行综合抽样的技术。这两个完整的班级被随机分配到干预组(IG)和对比组(CG)。数据采用酸碱化学和化学计量学概念理解双层选择测验(ABSCUT)收集。数据分析采用了参数统计(独立样本 t 检验和方差分析)。独立样本 t 检验用于测试前分析,以考察两组学员和 IG 男女学员在干预前的先决经验。结果显示,CG 和 IG 的平均得分无明显差异。结果还显示,IG 组男女学员的平均得分也无明显差异。干预后,采用方差分析进行后测和延迟测试分析。结果表明,两组学员在概念理解方面存在显著差异,F(1,49)=5.07,P=.029,部分 eta 平方=0.094,IG 组更胜一筹。这往往意味着接受干预的学员的概念理解能力优于对比组。方差分析结果还表明,性别差异对 IG 没有统计学意义,F(1,24)=3.68,p=.067。延迟测试分析表明,IG 的保持率高于 CG。根据研究结果,本研究建议政策制定者、化学课程专家、化学教材编写者和从业人员考虑应用计算机模拟整合化学教学,以提高学习者对概念的理解和保持率。
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引用次数: 0
The role of social networks in communication in the scientific research community 社交网络在科研界交流中的作用
Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.3926/jotse.2361
Sonia Martin Gomez, Angel Bartolome Muñoz de Luna
Social networks have grown rapidly in recent years, enabling the application of social web technologies to the scientific process and creating platforms that enhance communication between researchers. The aim of this research is to go one step further and investigate whether the use of more general social networks, such as Twitter or Facebook, is also becoming more widespread for scientific research, thus contributing to the visibility of scientists and their collaborative networks. Social media analysis is carried out using the Brandwatch platform to assess the use of generalist social networks in research and compared with the use of scientific social networks through an online survey of university professors. The resulting conclusions show that scientific mentions in networks are rare and that, despite the importance of researchers having a profile in a social network, which allows them to give greater visibility to their results and receive feedback from their colleagues, many of them are still unaware of its usefulness.
近年来,社交网络发展迅速,使社交网络技术得以应用于科学研究过程,并创建了加强研究人员之间交流的平台。本研究旨在更进一步,调查推特(Twitter)或脸书(Facebook)等更广泛的社交网络在科学研究中的使用是否也越来越普遍,从而提高科学家及其合作网络的知名度。我们利用 Brandwatch 平台对社交媒体进行了分析,以评估通用社交网络在科研中的使用情况,并通过对大学教授的在线调查将其与科学社交网络的使用情况进行比较。由此得出的结论表明,科学网络中的提及很少,尽管研究人员在社交网络中建立个人档案非常重要,这可以让他们的成果获得更大的知名度,并从同事那里获得反馈,但他们中的许多人仍然没有意识到社交网络的作用。
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引用次数: 0
Student podcasting for teaching-learning at university 学生播客为大学教学服务
Q1 Social Sciences Pub Date : 2024-02-02 DOI: 10.3926/jotse.2509
Irene Acevedo de la Peña, Daniel Cassany
There is currently little research on the use of podcasting as a learning tool in the tertiary-level foreign language classroom. Here we attempt to partly fill that gap through a multiple case study of three university teachers who use this technology in their courses in Spanish as a foreign language. We obtained data for analysis primarily in two ways, through individual interviews with the teachers on two separate occasions and by compiling a corpus of all the podcasts (227 in total) the three teachers had used in their classes, most of them student-created. Given this last fact, our analysis focuses especially on the creation of podcasts by the students and the teacher’s role in the process. Our findings show that podcasting as an educational tool can offer significant benefits for language learning. Student-produced podcasts, in particular, provide students with a context to practice their foreign language speaking skills but also reading and writing skills are also heavily engaged in the process of writing a script for what they will say in their podcast. The production of podcasts can also be highly motivating for students if the final product is posted online on an open-access host site; this means that native speakers of the target language could be among the potential listeners. On the downside, the process of having students produce podcasts requires considerable time and preparation on the part of both teachers and students, and students who are shy or less comfortable with technology may find the task challenging.
目前,关于在高等教育外语课堂中使用播客作为学习工具的研究还很少。在此,我们试图通过对三位在西班牙语课程中使用播客技术的大学教师进行多案例研究来部分填补这一空白。我们主要通过两种方式获得分析数据,一是在两个不同场合对教师进行个别访谈,二是将三位教师在课堂上使用过的所有播客(共 227 个)汇编成一个语料库,其中大部分是学生创作的。鉴于最后一个事实,我们的分析尤其侧重于学生制作播客以及教师在这一过程中所扮演的角色。我们的研究结果表明,播客作为一种教育工具可以为语言学习带来巨大的好处。尤其是学生制作的播客,不仅为学生提供了练习外语口语技能的语境,而且在为他们将在播客中说的话撰写脚本的过程中,学生也大量参与了阅读和写作技能的练习。如果播客的最终产品发布在一个开放的主机网站上,这意味着母语为目标语言的人也可能成为潜在的听众,这也会极大地激发学生制作播客的积极性。缺点是,让学生制作播客的过程需要教师和学生花费大量的时间和准备工作,害羞或不太习惯使用技术的学生可能会觉得这项任务具有挑战性。
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引用次数: 0
Student podcasting for teaching-learning at university 学生播客为大学教学服务
Q1 Social Sciences Pub Date : 2024-02-02 DOI: 10.3926/jotse.2509
Irene Acevedo de la Peña, Daniel Cassany
There is currently little research on the use of podcasting as a learning tool in the tertiary-level foreign language classroom. Here we attempt to partly fill that gap through a multiple case study of three university teachers who use this technology in their courses in Spanish as a foreign language. We obtained data for analysis primarily in two ways, through individual interviews with the teachers on two separate occasions and by compiling a corpus of all the podcasts (227 in total) the three teachers had used in their classes, most of them student-created. Given this last fact, our analysis focuses especially on the creation of podcasts by the students and the teacher’s role in the process. Our findings show that podcasting as an educational tool can offer significant benefits for language learning. Student-produced podcasts, in particular, provide students with a context to practice their foreign language speaking skills but also reading and writing skills are also heavily engaged in the process of writing a script for what they will say in their podcast. The production of podcasts can also be highly motivating for students if the final product is posted online on an open-access host site; this means that native speakers of the target language could be among the potential listeners. On the downside, the process of having students produce podcasts requires considerable time and preparation on the part of both teachers and students, and students who are shy or less comfortable with technology may find the task challenging.
目前,关于在高等教育外语课堂中使用播客作为学习工具的研究还很少。在此,我们试图通过对三位在西班牙语课程中使用播客技术的大学教师进行多案例研究来部分填补这一空白。我们主要通过两种方式获得分析数据,一是在两个不同场合对教师进行个别访谈,二是将三位教师在课堂上使用过的所有播客(共 227 个)汇编成一个语料库,其中大部分是学生创作的。鉴于最后一个事实,我们的分析尤其侧重于学生制作播客以及教师在这一过程中所扮演的角色。我们的研究结果表明,播客作为一种教育工具可以为语言学习带来巨大的好处。尤其是学生制作的播客,不仅为学生提供了练习外语口语技能的语境,而且在为他们将在播客中说的话撰写脚本的过程中,学生也大量参与了阅读和写作技能的练习。如果播客的最终产品发布在一个开放的主机网站上,这意味着母语为目标语言的人也可能成为潜在的听众,这也会极大地激发学生制作播客的积极性。缺点是,让学生制作播客的过程需要教师和学生花费大量的时间和准备工作,害羞或不太习惯使用技术的学生可能会觉得这项任务具有挑战性。
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引用次数: 0
Developing learning skills through game-based learning in complex scenarios: A case in undergraduate logistics education 在复杂场景中通过游戏式学习培养学习技能:本科物流教育案例
Q1 Social Sciences Pub Date : 2024-01-30 DOI: 10.3926/jotse.2219
E. Pacheco-Velázquez, Virginia Rodés, D. Salinas-Navarro
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform, deployed in an undergraduate engineering course in Mexico. An extensive literature review was carried out using Scopus to examine recent works published between 2019 and 2024, providing a state-of-the-art overview of the field. Subsequently, a survey based on the scale created by Fisher, King, and Tague (2001), known for its extensively evaluated internal consistency, revealed five distinct factors of self-directed learning. The findings underscore that the LOST platform significantly enhances self-directed learning, promoting the development of Self-management Skills, Openness to Learning Opportunities, Initiative and Independence in Learning, Self-concept as an Effective Learner, and Love of Learning. The students demonstrated a significant increase in their perception of these skills over the course of the study, highlighting the effectiveness of GBL in promoting such learning skills. These findings highlight the multidimensional nature of learning skills that can be fostered through GBL. The study concludes by discussing the vital role of GBL in complex scenarios, particularly in enhancing the development of self-directed learning skills in undergraduate logistics education.
本研究调查了基于游戏的学习(GBL)这一日益流行的教育方法对复杂情景下自主学习(SDL)技能发展的影响,尤其是在本科物流教育中。这项为期三年的研究的一个重要组成部分是 LOST(物流教育模拟器),这是一个严肃游戏平台,部署在墨西哥的一门本科工程课程中。利用 Scopus 进行了广泛的文献综述,研究了 2019 年至 2024 年间发表的最新著作,提供了该领域的最新概况。随后,根据费舍尔、金和塔格(2001 年)创建的量表(该量表以其广泛评估的内部一致性而著称)进行了一项调查,发现了自主学习的五个不同因素。调查结果表明,LOST 平台显著提高了自主学习能力,促进了自我管理技能、对学习机会的开放性、学习的主动性和独立性、作为有效学习者的自我概念以及对学习的热爱等方面的发展。在研究过程中,学生们对这些技能的认识有了明显的提高,突出了GBL在促进这些学习技能方面的有效性。这些发现凸显了通过GBL可以培养的学习技能的多维性。研究最后讨论了GBL在复杂场景中的重要作用,特别是在本科物流教育中加强自主学习技能的培养。
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引用次数: 0
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Journal of Technology and Science Education
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