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2018 7th IEEE International Conference on Biomedical Robotics and Biomechatronics (Biorob)最新文献

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Flexural Joints for Improved Linear Motion of a Marangoni Propulsion Robot: Design and Experiment 改进Marangoni推进机器人直线运动的弯曲关节:设计与实验
Bokeon Kwak, Dongyoung Lee, J. Bae
Some aquatic insects can rapidly dash over the water surface by secreting chemical material that lowers the surface tension behind. This locomotion is commonly known as Marangoni propulsion, and we built a non-tethered miniature robot inspired by their mobility. The robot had six circular footpads with equilateral triangular cross section, and weighed 14.8 gram including on-board electronics, a battery, and a servo motor. Although the robot successfully skimmed over the water surface by dripping alcohol (e.g., 3-Methyl-l-butanol), the robot could not maintain a linear motion by itself. Therefore, we designed and attached flexural joints at the hind legs of the robot to compensate its linear motion; the asymmetric force applied to the hind legs subsequently induced another counter moment due to the bending of flexural joints. During the experiments, these joints were effective at reducing undesired lateral deviation more than 3-fold compared to one without flexural joints. Also, the characteristics of the robot's locomotion was similar with the locomotion of aquatic arthropods according to the dimensionless number analysis.
一些水生昆虫可以通过分泌化学物质来降低背后的表面张力,从而在水面上快速奔跑。这种运动通常被称为马兰戈尼推进,我们受其机动性的启发,制造了一个非系绳微型机器人。该机器人有6个等边三角形横截面的圆形脚垫,包括车载电子设备、电池和伺服电机在内,总重量为14.8克。虽然机器人通过滴入酒精(如3-甲基-l-丁醇)成功地掠过水面,但机器人本身无法保持直线运动。因此,我们在机器人的后腿处设计并安装了弯曲关节,以补偿其直线运动;施加在后腿上的不对称力随后由于弯曲关节的弯曲引起了另一个反力矩。在实验中,与没有弯曲关节的关节相比,这些关节有效地减少了不希望的横向偏差3倍以上。通过无量纲数分析,机器人的运动特征与水生节肢动物的运动特征相似。
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引用次数: 6
Recognition of Walking Activity and Prediction of Gait Periods with a CNN and First-Order MC Strategy 基于CNN和一阶MC策略的步行活动识别与步态周期预测
Uriel Martinez-Hernandez, Adrian Rubio Solis, A. Dehghani
In this paper, a strategy for recognition of human walking activities and prediction of gait periods using wearable sensors is presented. First, a Convolutional Neural Network (CNN) is developed for the recognition of three walking activities (level-ground walking, ramp ascent and descent) and recognition of gait periods. Second, a first-order Markov Chain (MC) is employed for the prediction of gait periods, based on the observation of decisions made by the CNN for each walking activity. The validation of the proposed methods is performed using data from three inertial measurement units (IMU) attached to the lower limbs of participants. The results show that the CNN, together with the first-order MC, achieves mean accuracies of 100% and 98.32% for recognition of walking activities and gait periods, respectively. Prediction of gait periods are achieved with mean accuracies of 99.78%, 97.56% and 97.35% during level-ground walking, ramp ascent and descent, respectively. Overall, the benefits of our work for accurate recognition and prediction of walking activity and gait periods, make it a suitable high-level method for the development of intelligent assistive robots.
本文提出了一种基于可穿戴传感器的人体步行活动识别和步态周期预测策略。首先,建立了一种卷积神经网络(CNN),用于识别三种步行活动(平地行走、斜坡上升和下降)和步态周期的识别。其次,基于观察CNN对每次行走活动的决策,采用一阶马尔可夫链(MC)来预测步态周期。利用附着在参与者下肢的三个惯性测量单元(IMU)的数据对所提出的方法进行了验证。结果表明,CNN与一阶MC结合,对行走活动和步态周期识别的平均准确率分别达到100%和98.32%。在平地行走、斜坡上升和斜坡下降时,步态周期预测的平均准确率分别为99.78%、97.56%和97.35%。总的来说,我们的工作对行走活动和步态周期的准确识别和预测的好处,使其成为智能辅助机器人开发的合适的高级方法。
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引用次数: 16
Unsupervised Coadaptation of an Assistive Interface to Facilitate Sensorimotor Learning of Redundant Control 辅助界面的无监督协同适应促进冗余控制的感觉运动学习
Dalia De Santis, Patrycja Dzialecka, F. Mussa-Ivaldi
Interfaces that exploit biological signals or movements to control the operation of lower-dimensional systems external to the body are at the frontier for augmenting human abilities, but also constitute a learning challenge for their users. We developed and tested an unsupervised coadaptive algorithm that changed the mapping of a body machine interface to match the natural movement distribution of the users. Users controlled a cursor on a computer monitor using arm and shoulder motions captured by a set of inertial sensors in either of three conditions: i) a constant body-to-cursor map obtained through Principal Component Analysis of calibration movements, ii) a map that was recomputed at specified points in time, iii) a map that adaptively changed over time. We used recursive online PCA to incrementally shift the projection space towards the 2-dimensional subspace capturing the greatest sensor signal variance. Results suggest that training with the coadaptive BMI allows for faster internalization of the control space while reducing user's reliance on visual feedback.
利用生物信号或运动来控制身体外部低维系统操作的界面是增强人类能力的前沿,但也对其用户构成了学习挑战。我们开发并测试了一种无监督的协同适应算法,该算法改变了身体机器界面的映射,以匹配用户的自然运动分布。用户使用一组惯性传感器捕捉到的手臂和肩膀的运动,在以下三种情况下控制计算机显示器上的光标:i)通过校准运动的主成分分析获得的恒定的身体到光标的地图,ii)在指定时间点重新计算的地图,iii)随时间自适应变化的地图。我们使用递归在线PCA将投影空间增量移动到捕获最大传感器信号方差的二维子空间。结果表明,使用共适应BMI训练可以更快地内化控制空间,同时减少用户对视觉反馈的依赖。
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引用次数: 6
Toward a Better Robotic Hand Prosthesis Control: Using EMG and IMU Features for a Subject Independent Multi Joint Regression Model 面向更好的机械手假体控制:基于EMG和IMU特征的主体独立多关节回归模型
Francesca Stival, S. Michieletto, Andrea De Agnoi, E. Pagello
Ahstract- The interest on wearable prosthetic devices has boost the research for a robust framework to help injured subjects to regain their lost functionality. A great number of solutions exploit physiological human signals, such as Electromyography (EMG), to naturally control the prosthesis, reproducing what happens in the human limbs. In this paper, we propose for the first time a way to integrate EMG signals with Inertial Measurement Unit (IMU) information, as a way to improve subject-independent models for controlling robotic hands. EMG data are very sensitive to both physical and physiological variations, and this is particularly true between different subjects. The introduction of IMUs aims at enriching the subject-independent model, making it more robust with information not strictly dependent from the physiological characteristics of the subject. We compare three different models: the first based on EMG solely, the second merging data from EMG and the 2 best IMUs available, and the third using EMG and IMUs information corresponding to the same 3 electrodes. The three techniques are tested on two different movements executed by 35 healthy subjects, by using a leave-one-out approach. The framework is able to estimate online the bending angles of the joints involved in the motion, obtaining an accuracy up to 0.8634. The resulting joint angles are used to actuate a robotic hand in a simulated environment.
摘要:对可穿戴假肢设备的兴趣推动了对一个强大框架的研究,以帮助受伤受试者恢复其失去的功能。大量的解决方案利用人体生理信号,如肌电图(EMG),来自然地控制假肢,重现人类四肢发生的事情。在本文中,我们首次提出了一种将肌电信号与惯性测量单元(IMU)信息相结合的方法,作为一种改进机器人手控制的主体无关模型的方法。肌电图数据对生理和生理变化都非常敏感,在不同的受试者之间尤其如此。引入imu的目的是丰富主体独立模型,使其具有不严格依赖于主体生理特征的信息,从而更加稳健。我们比较了三种不同的模型:第一种模型仅基于肌电图,第二种模型将肌电图和2个最佳的imu数据合并,第三种模型使用肌电图和imu信息对应相同的3个电极。这三种技术在35名健康受试者的两种不同动作中进行了测试,采用了“留一”的方法。该框架能够在线估计参与运动的关节的弯曲角度,精度高达0.8634。得到的关节角度用于在模拟环境中驱动机械手。
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引用次数: 6
Novel Interactive Visual Task for Robot-Assisted Gait Training for Stroke Rehabilitation 脑卒中康复机器人辅助步态训练的新型交互式视觉任务
Amar V. Krishna, S. Chandar, Rahul S. Bama, A. Roy
In this paper, we present an interactive visual task for robot-assisted gait training after stroke. This stand-alone game is interfaced with the impedance controlled modular ankle exoskeleton (“Anklebot”) that provides support only as needed to enhance ankle neuro-motor control in the context of treadmill walking. The interactive task is designed as a simple soccer-based computer video-game such that movement of the game cursor (soccer ball) towards the goal is determined by a patient's volitional ankle torque. Here, we present the design and features of this interactive video game, as well as the underlying biomechanical model that relates patient-to-game performance. Additionally, we embed simple Statistical analysis algorithms to auto-adjust game parameters in real-time based on patient performance for patient motivation. Finally, we present preliminary test results from a stroke subject trials to validate the video-game performance and its feasibility for clinical use.
在本文中,我们提出了一种交互式视觉任务,用于中风后机器人辅助的步态训练。这个独立的游戏与阻抗控制的模块化脚踝外骨骼(“Anklebot”)相连接,该外骨骼仅在需要时提供支持,以增强脚踝在跑步机行走时的神经运动控制。这项互动任务被设计成一个简单的基于足球的电脑视频游戏,游戏光标(足球)向目标的移动是由患者的脚踝意志扭矩决定的。在这里,我们展示了这款互动式视频游戏的设计和特点,以及将患者与游戏表现联系起来的潜在生物力学模型。此外,我们嵌入了简单的统计分析算法,根据患者的表现实时自动调整游戏参数,以提高患者的积极性。最后,我们提出了中风受试者试验的初步测试结果,以验证视频游戏的性能及其临床应用的可行性。
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引用次数: 3
Investigation into the Potential to Create a Force Myography-based Smart-home Controller for Aging Populations 针对老龄人口创建基于力肌图的智能家居控制器的潜力研究
M. L. Delva, Maram Sakr, Rana Sadeghi Chegani, Mahta Khoshnam, C. Menon
Force Myography (FMG) quantifies the volumetric changes in a limb occurring with muscle contraction and can potentially be used to design convenient, low-cost interfaces to assist in activities of daily living (ADL). The aim of this study is to evaluate whether elders can effectively use an FMG-based wrist band to interact with their environment. In this regard, an FMG band consisted of an array of force-sensing resistors (FSRs) was designed. Ten participants were grouped in two classes, namely “senior” and “non-senior”, and were instructed to perform control gestures and unconstrained ADL tasks while wearing the designed wrist band. To evaluate the usability of the band, correct identification of hand gestures and reaction times were noted. Results showed that seniors were capable of successfully performing a control gesture within 1.4 s of displaying the instruction during online testing. The individually-trained gesture identification algorithm achieved an accuracy of 76.5% in this case. Non-seniors had a reaction time of 0.9 s with an overall classification accuracy of 91.2%. This preliminary study demonstrates the potential and feasibility of utilizing FMG-based technology to provide elders with assistance during activities of daily living.
力肌图(FMG)量化肢体肌肉收缩时的体积变化,可用于设计方便、低成本的界面,以辅助日常生活活动(ADL)。这项研究的目的是评估老年人是否可以有效地使用基于fmg的腕带与他们的环境互动。为此,设计了一种由力敏电阻阵列组成的FMG带。10名参与者被分为“高级”和“非高级”两组,并被要求在戴着设计的腕带的情况下执行控制手势和不受约束的ADL任务。为了评估手环的可用性,对手势的正确识别和反应时间进行了记录。结果表明,在在线测试中,老年人能够在显示指令的1.4秒内成功完成控制手势。在这种情况下,个体训练的手势识别算法的准确率达到了76.5%。非老年人的反应时间为0.9 s,总体分类准确率为91.2%。这项初步研究证明了利用fmg为基础的技术在日常生活活动中为老年人提供帮助的潜力和可行性。
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引用次数: 10
Open-Loop Neuromorphic Controller Implemented on VLSI Devices VLSI器件上的开环神经形态控制器
Elisa Donati, Fernando Perez-Pefia, C. Bartolozzi, G. Indiveri, E. Chicca
An ever increasing amount of robotic platforms are being equipped with a new generation of neuromorphic computing architectures. Neuromorphic computing systems represent a promising brain-inspired technology that use asynchronous pulses to encode, transmit, and process sensory signals, typically implemented in compact low-latency and low-power devices. However, although multiple examples of sensing and processing neuromorphic devices have been successfully deployed on robotic platforms, no example of event-based neuromorphic motor controller has been proposed yet. In this paper, we present an open-loop neuromorphic controller implemented using a full-custom spiking neural network VLSI chip interfaced to motors for performing position control. The proposed controller is based on biologically inspired principles by which the discharge of motor-neuron populations produces muscle contractions. Following these principles, we use the spikes of the silicon neurons present in the neuromorphic chip to encode the target position and drive the motors using Pulse Frequency Modulation (PFM) technique, rather than the more traditional Pulse Width Modulation (PWM) one.
越来越多的机器人平台正在配备新一代的神经形态计算架构。神经形态计算系统代表了一种很有前途的受大脑启发的技术,它使用异步脉冲来编码、传输和处理感官信号,通常在紧凑的低延迟和低功耗设备中实现。然而,尽管传感和处理神经形态装置的多个例子已经成功地部署在机器人平台上,但尚未提出基于事件的神经形态运动控制器的例子。在本文中,我们提出了一种开环神经形态控制器,该控制器使用全定制尖峰神经网络VLSI芯片与电机接口来执行位置控制。所提出的控制器基于生物学原理,即运动神经元群的放电产生肌肉收缩。遵循这些原则,我们使用神经形态芯片中存在的硅神经元的尖峰来编码目标位置,并使用脉冲频率调制(PFM)技术驱动电机,而不是更传统的脉冲宽度调制(PWM)技术。
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引用次数: 12
Adaptive Grasping Using an Interphalangeal Flexion Angle Model and Particle Swarm Optimization 基于指间屈曲角度模型和粒子群优化的自适应抓取
R. Roy, Ankush Roy, M. Mahadevappa
In power grasping, all the fingers and thumb are moved simultaneously towards the object centre to form a stable grip. The force imparted on the object while grasping is distributed among all the phalanges. The calculation of interphalangeal flexion angles is essential to ensure their contact with the object surface. For holding cylindrical and spherical shaped objects, the flexion angles follow inverse proportionality with the diameter of the object. In this study, we have proposed a mathematical model by establishing a relationship of the interphalangeal flexion angles with the object diameter to replicate this natural manoeuvre in a hand prosthesis. We have derived that the sum of tangents of all the 14 interphalangeal flexion angles involved in power grasps, depends only on the length of intermediate phalanx of all the fingers and the object diameter. This relation eliminated the requirement of other phalangeal lengths and thus reduced overall variable complexity. To automate the computation of interphalangeal flexion angles, here we have implemented particle swarm optimisation (PSO). The relationship of the joint angle variation with the object diameter is used here as the fitness function. The resulted flexion angles were further evaluated for their efficacy in a simulated hand grasping model. In contrast to the generic prosthetic hands, where the joints are sequentially rotated according to their constraints from the object surface, this model allows simultaneous rotation of the joint angles according to the optimum fitness function using PSO.
在力量抓取中,所有的手指和拇指同时向物体中心移动,以形成稳定的抓取。抓握时施加在物体上的力分布在所有的指骨之间。指间屈曲角的计算是保证指间屈曲角与物体表面接触的关键。对于持有圆柱形和球形物体,弯曲角度与物体的直径成反比。在这项研究中,我们通过建立指间屈曲角度与物体直径的关系,提出了一个数学模型,以在手部假体中复制这种自然动作。我们推导出握力所涉及的所有14个指间屈曲角的切线之和,仅取决于所有手指中间指骨的长度和物体直径。这种关系消除了对其他指骨长度的要求,从而降低了总体可变复杂性。为了实现指间屈曲角度的自动化计算,我们实现了粒子群优化(PSO)。关节角度变化与物体直径的关系作为适应度函数。在模拟手抓模型中进一步评估其屈曲角度的有效性。与一般假手根据物体表面的约束顺序旋转关节不同,该模型允许根据最优适应度函数使用PSO同时旋转关节角度。
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引用次数: 1
Computational Fluid Dynamics Study of a Soft Actuator for Use in Wearable Mechatronic Devices 可穿戴机电设备用软作动器的计算流体动力学研究
Brandon P. R. Edmonds, A. L. Trejos
Mechatronic rehabilitative devices have been proven to provide cost effective solutions to long term physical therapy for patients with musculoskeletal disorders. However, current actuator technologies limit the minimization of the overall size and weight of these devices preventing innovation into unobtrusive wearable form factors that are also effective and comfortable. This study is focused on a recently discovered smart actuator made from flexible nylon thread, which has exhibited a great potential for use in wearable mechatronic devices. This is known as the twisted coiled actuator (TCA) due to the hyper twisting and induced coiling involved in its fabrication process. One of the limiting factors of the TCA, is the thermal activation mechanism, which results in a slow cooling phase and a low working bandwidth. This paper is focused on optimizing an active cooling design using numerical analysis. To do this, a simple pipe geometry was designed and tested using fluid dynamics software. Three off-the-shelf fluidic pumps were simulated using varying tube diameters to find a sufficient cooling rate, a minimum fluid volume, and to select a proper pump for future testing. The results indicate that a global maximum cooling rate exists for each specific pump at a unique tube diameter. Additionally, the speed of cooling was under 500 ms concluding that the pumps tested can sufficiently provide the cooling rates required to assist motion in wearable devices. Furthermore, the process developed here provides quantitative support for the optimal selection of initial design parameters and can be translated to designs using different form factors and fluid properties.
机电康复装置已被证明为肌肉骨骼疾病患者的长期物理治疗提供了经济有效的解决方案。然而,目前的执行器技术限制了这些设备的整体尺寸和重量的最小化,阻碍了创新成为不显眼的可穿戴形式因素,同时也有效和舒适。这项研究的重点是最近发现的一种由柔性尼龙线制成的智能执行器,它在可穿戴机电设备中显示出巨大的应用潜力。由于其制造过程中涉及的超扭曲和诱导线圈,因此被称为扭曲线圈驱动器(TCA)。热活化机制是TCA的限制因素之一,导致冷却阶段缓慢,工作带宽低。本文的重点是利用数值分析优化主动冷却设计。为此,设计了一个简单的管道几何形状,并使用流体动力学软件进行了测试。采用不同的管径对三种现成的流体泵进行了模拟,以找到足够的冷却速率、最小流体体积,并为未来的测试选择合适的泵。结果表明,对于不同的泵,在不同的管径下,存在一个全局最大冷却速率。此外,冷却速度在500毫秒以下,这表明测试的泵可以充分提供辅助可穿戴设备运动所需的冷却速度。此外,这里开发的流程为初始设计参数的最佳选择提供了定量支持,并可以转化为使用不同形状因素和流体特性的设计。
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引用次数: 4
Ambidexter: A Low Cost Portable Home-Based Robotic Rehabilitation Device for Training Fine Motor Skills Ambidexter:一种低成本便携式家用机器人康复设备,用于训练精细运动技能
C. Wai, T. C. Leong, Manik Gujral, Jeff Hung, T. Hui, Kew Kok Wen
This paper describes the Ambidexter, a low cost portable home-based robotic rehabilitation device for training fine motor skills. The Ambidexter is a 3 degree-of-freedom (DOF) robotic device designed for training hand opening/closing, forearm pronation/supination and wrist flexion/extension. The aim of physical/occupational therapy is to help the patients to improve the ability to perform activities in daily life (ADLs). Currently, due to the high cost and complexity, robotic assisted rehabilitation device are only available at rehabilitation center or therapeutic institution with proper supervision by trained therapist. A low-cost home-based robotic device is needed to solve the existing shortage of trained therapists and high number of patients needing upper limbs rehabilitation. Home-based device also enables patients to get more exercises with minimum assistance at the comfort of their home. It reduces the need to travel and the reliance on physical presence of trained therapists. This paper will present the design considerations and criteria adopted with the aim to reduce cost while maintaining the functionality and effectiveness of the robotic device.
本文介绍了Ambidexter,一种低成本的便携式家用机器人康复装置,用于训练精细运动技能。Ambidexter是一个3自由度(DOF)的机器人设备,设计用于训练手的打开/关闭,前臂的旋前/旋后和手腕的屈曲/伸展。物理/职业治疗的目的是帮助患者提高进行日常生活活动的能力。目前,由于成本高、操作复杂,机器人辅助康复设备只能在康复中心或治疗机构中使用,并由训练有素的治疗师进行适当的监督。需要一种低成本的家庭机器人设备来解决现有训练有素的治疗师短缺和需要上肢康复的患者数量多的问题。基于家庭的设备还使患者能够在舒适的家中以最小的帮助获得更多的锻炼。它减少了旅行的需要和对训练有素的治疗师的实际存在的依赖。本文将介绍设计考虑因素和采用的标准,旨在降低成本,同时保持机器人设备的功能和有效性。
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引用次数: 3
期刊
2018 7th IEEE International Conference on Biomedical Robotics and Biomechatronics (Biorob)
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