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Forecasting Soccer Outcome Using Cost-Sensitive Models Oriented to Investment Opportunities 利用面向投资机会的成本敏感模型预测足球比赛结果
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0006
Kyriacos Talattinis, George Kyriakides, E. Kapantai, G. Stephanides
Abstract Realizing the significant effect that misprediction has on many real-world problems, our paper is focused on the way these costs could affect the sports sector in terms of soccer outcome predictions. In our experimental analysis, we consider the potential influence of a cost-sensitive approach rather than traditional machine-learning methods. Although the measurement of prediction accuracy is a very important part of the validation of each model, we also study its economic significance. As a performance metric for our models, the Sharpe ratio metric is calculated and analyzed. Seeking to improve Sharpe ratio value, a genetic algorithm is applied. The empirical study and evaluation procedure of the paper are primarily based on English Premier League’s games, simple historical data and well-known bookmakers’ markets odds. Our research confirms that it is worthwhile to employ cost-sensitive methods for the successful predictions of soccer results and better investment opportunities.
摘要意识到预测失误对许多现实世界问题的重大影响,我们的论文重点研究了这些成本在足球比赛结果预测方面对体育部门的影响。在我们的实验分析中,我们考虑了成本敏感方法而不是传统机器学习方法的潜在影响。尽管预测精度的测量是每个模型验证的一个非常重要的部分,但我们也研究了其经济意义。作为我们模型的性能指标,夏普比率指标进行了计算和分析。为了提高夏普比值,采用了遗传算法。本文的实证研究和评估程序主要基于英超联赛的比赛、简单的历史数据和知名博彩公司的市场赔率。我们的研究证实,采用成本敏感的方法来成功预测足球成绩和更好的投资机会是值得的。
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引用次数: 0
Decision Support System for Mitigating Athletic Injuries 减轻运动损伤的决策支持系统
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0003
Kyle D. Peterson, L. Evans
Abstract The purpose of the present study was to demonstrate an inductive approach for dynamically modelling sport-related injuries with a probabilistic graphical model. Dynamic Bayesian Network (DBN), a well-known machine learning method, was employed to illustrate how sport practitioners could utilize a simulatory environment to augment the training management process. 23 University of Iowa female student-athletes (from 3 undisclosed teams) were regularly monitored with common athlete monitoring technologies, throughout the 2016 competitive season, as a part of their routine health and well-being surveillance. The presented work investigated the ability of these technologies to model injury occurrences in a dynamic, temporal dimension. To verify validity, DBN model accuracy was compared with the performance of its static counterpart. After 3 rounds of 5-fold cross-validation, resultant DBN mean accuracy surpassed naïve baseline threshold whereas static Bayesian network did not achieve baseline accuracy. Conclusive DBN suggested subjectively-reported stress two days prior, subjective internal perceived exertions one day prior, direct current potential and sympathetic tone the day of, as the most impactful towards injury manifestation.
摘要:本研究的目的是展示一种用概率图形模型动态建模运动相关损伤的归纳方法。动态贝叶斯网络(DBN)是一种著名的机器学习方法,它被用来说明体育从业者如何利用模拟环境来增强训练管理过程。作为常规健康和福祉监测的一部分,在整个2016年的比赛季节,对爱荷华大学的23名女学生运动员(来自3个未公开的团队)进行了常规运动员监测技术的定期监测。提出的工作调查了这些技术的能力,以模拟伤害发生在一个动态的,时间维度。为了验证有效性,将DBN模型的精度与静态模型的性能进行了比较。经过3轮5次交叉验证,得到的DBN平均准确率超过naïve基线阈值,而静态贝叶斯网络没有达到基线准确率。结论DBN提示,2天前主观报告的应激、1天前主观内感知的力道、当天的直流电电位和交感神经张力对损伤表现的影响最大。
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引用次数: 12
Including the Past: Performance Modeling Using a Preload Concept by Means of the Fitness-Fatigue Model 包括过去:基于适应度-疲劳模型的预负荷概念的性能建模
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0007
M. Ludwig, A. Asteroth, C. Rasche, M. Pfeiffer
Abstract In mathematical modeling by means of performance models, the Fitness-Fatigue Model (FF-Model) is a common approach in sport and exercise science to study the training performance relationship. The FF-Model uses an initial basic level of performance and two antagonistic terms (for fitness and fatigue). By model calibration, parameters are adapted to the subject’s individual physical response to training load. Although the simulation of the recorded training data in most cases shows useful results when the model is calibrated and all parameters are adjusted, this method has two major difficulties. First, a fitted value as basic performance will usually be too high. Second, without modification, the model cannot be simply used for prediction. By rewriting the FF-Model such that effects of former training history can be analyzed separately – we call those terms preload – it is possible to close the gap between a more realistic initial performance level and an athlete's actual performance level without distorting other model parameters and increase model accuracy substantially. Fitting error of the preload-extended FF-Model is less than 32% compared to the error of the FF-Model without preloads. Prediction error of the preload-extended FF-Model is around 54% of the error of the FF-Model without preloads.
摘要在性能模型的数学建模中,健身-疲劳模型(FF-Model)是体育运动科学研究训练性能关系的常用方法。ff模型使用一个初始的基本水平的表现和两个对立的术语(健身和疲劳)。通过模型校准,参数适应受试者对训练负荷的个体身体反应。虽然在大多数情况下,对记录的训练数据的模拟在校正模型和调整所有参数时显示有用的结果,但该方法有两个主要困难。首先,作为基本性能的拟合值通常过高。其次,如果不进行修正,模型不能简单地用于预测。通过重写FF-Model,使以前的训练历史的影响可以单独分析——我们称之为预负荷——有可能缩小更现实的初始表现水平和运动员实际表现水平之间的差距,而不会扭曲其他模型参数,并大大提高模型的准确性。与不加预紧力的预紧力模型相比,预紧力扩展后的预紧力模型拟合误差小于32%。预加载扩展后的FF-Model预测误差约为无预加载时的54%。
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引用次数: 5
Modelling Match Outcome in Australian Football: Improved accuracy with large databases 澳大利亚足球比赛结果建模:利用大型数据库提高准确性
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0005
Christopher M. Young, Wei Luo, P. Gastin, J. Tran, J. Tran, D. Dwyer
Abstract Mathematical models that explain match outcome, based on the value of technical performance indicators (PIs), can be used to identify the most important aspects of technical performance in team field-sports. The purpose of this study was to evaluate several methodological opportunities, to enhance the accuracy of this type of modelling. Specifically, we evaluated the potential benefits of 1) modelling match outcome using an increased number of seasons and PIs compared with previous reports, 2) how to identify eras where technical performance characteristics were stable and 3) the application of a novel feature selection method. Ninety-one PIs across sixteen Australian Football (AF) League seasons were analysed. Change-point and Segmented Regression analyses were used to identify eras and they produced similar but non-identical outcomes. A feature selection ensemble method identified the most valuable 45 PIs for modelling. The use of a larger number of seasons for model development lead to improvement in the classification accuracy of the models, compared with previous studies (88.8 vs 78.9%). This study demonstrates the potential benefits of large databases when creating models of match outcome and the pitfalls of determining whether there are eras in a longitudinal database.
摘要基于技术表现指标(PI)值解释比赛结果的数学模型可用于确定团队场地运动中技术表现的最重要方面。本研究的目的是评估几种方法学机会,以提高此类建模的准确性。具体而言,我们评估了以下方面的潜在好处:1)与以前的报告相比,使用更多的季节和PI对比赛结果进行建模;2)如何识别技术性能特征稳定的时代;3)应用新的特征选择方法。对澳大利亚足球(AF)联赛16个赛季的91个PIs进行了分析。使用变化点和分段回归分析来确定时代,它们产生了相似但不相同的结果。特征选择集成方法确定了用于建模的最有价值的45个PI。与之前的研究(88.8%对78.9%)相比,使用更多的季节进行模型开发可以提高模型的分类准确性。这项研究证明了大型数据库在创建匹配结果模型时的潜在好处,以及确定纵向数据库中是否存在时代的陷阱。
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引用次数: 8
Test of a non-rectangular penalty area in the Euro 2016, Copa América 2016 and 2018 World Cup 2016年欧洲杯、2016年美洲杯和2018年世界杯非矩形禁区测试
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0008
C. A. Morales
Abstract A recent proposal for a new geometry of the penalty area for football (soccer) has been put to the test by analyzing games of the 2016 continental championships, the European and South American ones, and the 2018 FIFA World Cup which are by far the three most important nations tournaments in the sport. All matches after the first stage were analyzed and some instances were found in these critical or knockout matches in which the game and its fairness would have improved if the penalty area had been drawn according to mathematics or a measure of actual scoring chance.
摘要通过分析2016年欧洲大陆锦标赛、欧洲和南美锦标赛以及2018年国际足联世界杯这三个迄今为止最重要的国家锦标赛的比赛,最近提出了一个新的足球禁区几何结构的建议。对第一阶段之后的所有比赛进行了分析,在这些关键或淘汰赛中发现了一些例子,如果根据数学或实际得分机会的衡量标准划定禁区,比赛及其公平性会有所提高。
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引用次数: 0
Bayesian Analysis of Skills Importance in World Champions Men’s Volleyball across Ages 世界男排冠军各年龄阶段技术重要性的贝叶斯分析
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0002
Sotirios Drikos, I. Ntzoufras, N. Apostolidis
Abstract In volleyball, due to the sequential structure of the game, each outcome results from events that follow consistent consecutive patterns: pass–set–attack–outcome, serve–outcome and block–dig–set–counter attack–outcome. There are three possible outcomes: point won, point lost, and rally continuation. With the aim of quantifying the importance of volleyball skills, data of world champions of the male International Volleyball Federation tournaments for three age categories (Youth, Juniors and Men) were used to construct a transition matrix between subsequent moves and skills within the game. A Dirichlet-Multinomial Bayesian model was used to estimate the transition probabilities between the subsequent moves along with the marginal probability of success of each skill in the complex. The prior distribution of each transition probabilities between moves/skills was elicited to incorporate experts' opinion. For the final evaluation of the skills a simple Monte Carlo scheme was applied to obtain a random sample from the posterior distribution. The findings of the study indicate that the relative importance of volleyball skills is robust across world champions of different age categories. Slight variations are observed on specific skills. A new index (Quantile Mid-range Ratio) is proposed for highlighting skills that are valuable for team’s gameplay.
在排球比赛中,由于比赛的顺序结构,每个结果都是由遵循一致的连续模式的事件产生的:传球-进攻-结果,发球-结果和拦截-防守-反击-结果。有三种可能的结果:赢一分、输一分和继续比赛。为了量化排球技术的重要性,利用国际排球联合会男子锦标赛三个年龄组(青年、青少年和男子)的世界冠军数据,构建了比赛中后续动作和技术之间的过渡矩阵。利用Dirichlet-Multinomial Bayesian模型来估计后续动作之间的转移概率以及复合体中每种技能成功的边际概率。每个移动/技能之间的转移概率的先验分布被引出,以纳入专家的意见。对于技能的最终评估,采用简单的蒙特卡罗方案从后验分布中获得随机样本。研究结果表明,排球技术的相对重要性在不同年龄段的世界冠军中都是很强的。在特定技能上观察到细微的变化。我们提出了一个新的指数(分位数中程比率)来突出对团队玩法有价值的技能。
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引用次数: 14
A comprehensive review of plus-minus ratings for evaluating individual players in team sports 对团队运动中个人运动员正负评分的综合评价
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0001
L. M. Hvattum
Abstract The increasing availability of data from sports events has led to many new directions of research, and sports analytics can play a role in making better decisions both within a club and at the level of an individual player. The ability to objectively evaluate individual players in team sports is one aspect that may enable better decision making, but such evaluations are not straightforward to obtain. One class of ratings for individual players in team sports, known as plus-minus ratings, attempt to distribute credit for the performance of a team onto the players of that team. Such ratings have a long history, going back at least to the 1950s, but in recent years research on advanced versions of plus-minus ratings has increased noticeably. This paper presents a comprehensive review of contributions to plus-minus ratings in later years, pointing out some key developments and showing the richness of the mathematical models developed. One conclusion is that the literature on plus-minus ratings is quite fragmented, but that awareness of past contributions to the field should allow researchers to focus on some of the many open research questions related to the evaluation of individual players in team sports.
摘要体育赛事数据的可用性不断增加,导致了许多新的研究方向,体育分析可以在俱乐部内部和球员个人层面上发挥作用,做出更好的决策。在团队运动中客观评估个人球员的能力是一个可以更好地做出决策的方面,但这样的评估并不容易获得。团队运动中对个人球员的一类评分,称为正负评分,试图将一个团队的表现归功于该团队的球员。这种评级有着悠久的历史,至少可以追溯到20世纪50年代,但近年来,对正负评级高级版本的研究显著增加。本文全面回顾了近年来对正负评级的贡献,指出了一些关键的发展,并展示了所开发的数学模型的丰富性。一个结论是,关于正负评分的文献相当零散,但对过去对该领域贡献的认识应该使研究人员能够专注于与团队运动中个人球员评估相关的许多公开研究问题中的一些问题。
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引用次数: 18
Discovering patterns of play in netball with network motifs and association rules 利用网络图形和关联规则发现无网篮球的比赛模式
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0004
Peter R Browne, S. Morgan, J. Bahnisch, Samuel Robertson
Abstract In netball, analysis of the movement of players and the ball across different court locations can provide information about trends otherwise hidden. This study aimed to develop a method to discover latent passing patterns in women’s netball. Data for both pass location and playing position were collected from centre passes during selected games in the 2016 Trans-Tasman Netball Championship season and 2017 Australian National Netball League. A motif analysis was used to characterise passing-sequence observations. This revealed that the most frequent, sequential passing style from a centre pass was the “ABCD” motif in an alphabetical system, or in a positional system “Centre–Goal Attack–Wing Attack–Goal Shooter” and rarely was the ball passed back to the player it was received from. An association rule mining was used to identify frequent ball movement sequences from a centre pass play. The most confident rule flowed down the right-hand side of the court, however seven of the ten most confident rules demonstrated a preference for ball movement down the left-hand side of the court. These results can offer objective insight into passing sequences, and potentially inform team strategy and tactics. This method can also be generalised to other invasion sports.
摘要在无网篮球中,对球员和球在不同球场位置的运动进行分析,可以提供隐藏的趋势信息。本研究旨在开发一种发现女子无网篮球潜在传球模式的方法。传球位置和比赛位置的数据都是从2016年跨塔斯曼网球锦标赛赛季和2017年澳大利亚国家网球联赛的选定比赛中的中心传球中收集的。基序分析用于表征通过序列观察。这表明,中心传球最常见、最连续的传球方式是字母系统中的“ABCD”主题,或位置系统“中心-进球进攻-侧翼进攻-进球射手”中的“abD”主题。关联规则挖掘用于识别中心传球中频繁的球移动序列。最有信心的规则在球场的右手边流动,然而,十条最有信心规则中有七条表明,他们更喜欢在球场的左手边移动球。这些结果可以提供对传球顺序的客观见解,并有可能为球队的战略和战术提供信息。这种方法也可以推广到其他入侵运动中。
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引用次数: 6
Generalized Knockout Tournament Seedings 广义淘汰赛种子
Q2 Computer Science Pub Date : 2018-12-01 DOI: 10.2478/ijcss-2018-0006
A. Karpov
Abstract Generalized knockout tournament seedings for an arbitrary number of participants in one match are designed. Several properties of knockout tournament seedings are investigated. Enumeration results for knockout tournament seedings with different properties are obtained. Several new generalized knockout tournaments seedings are proposed and justified by a set of properties.
摘要设计了一场比赛中任意数量参赛者的广义淘汰赛种子。研究了淘汰赛种子的几个性质。获得了具有不同性质的淘汰赛种子的计数结果。提出了几种新的广义淘汰赛种子,并用一组性质证明了其合理性。
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引用次数: 13
Formation-based modelling and simulation of success in soccer 基于地层的足球成功建模与模拟
Q2 Computer Science Pub Date : 2018-12-01 DOI: 10.2478/ijcss-2018-0012
J. Perl
Abstract The players’ positions of tactical groups in soccer can be mapped to formation-patterns by means of artificial neural networks (Kohonen, 1995). This way, the hundreds of positional situations of one half of a match can be reduced to about 20 to 30 types of formations (Grunz, Perl & Memmert, 2012; Perl, 2015), the coincidences of which can be used for describing and simulating tactical processes of the teams (Memmert, Lemmink & Sampaio, 2017): Developing and changing formations in the interaction with the opponent activities can be understood as a tactical game in the success context of ball control, space control and finally generating dangerous situations. As such it can be simulated using mathematical approaches like Monte Carlo-simulation and game theory in order to generate optimal strategic patterns. However, in accordance with results from game theory it turns out that in most cases the one optimal strategy does not exist (e.g. see Durlauf & Blume, 2010). Instead, a variety of partial strategies with different frequencies were necessary – an approach that is mathematically interesting but has nothing to do with soccer reality. An alternative approach, which is developed in the following, is to interrupt the strictness of a single strategic concept by creative elements, which improves flexible response to opponent activities as well as prevents from being analyzed by the opponent team. The results of respective simulation reach from improving strategic behaviour to recognizing strategic patterns and in particular to analyzing role and meaning of creative elements.
摘要利用人工神经网络可以将足球战术组球员的位置映射到队形模式中(Kohonen,1995)。这样,一场比赛的一半的数百种位置情况可以减少到大约20到30种形式(Grunz,Perl&Memmert,2012;Perl,2015),其巧合可用于描述和模拟球队的战术过程(Memmert,Lemmink&Sampaio,2017):在与对手的互动活动中发展和改变队形可以理解为在控球、空间控制和最终产生危险情况的成功背景下的战术游戏。因此,可以使用蒙特卡罗模拟和博弈论等数学方法对其进行模拟,以生成最佳战略模式。然而,根据博弈论的结果,在大多数情况下,一个最优策略并不存在(例如,见Durlauf&Blume,2010)。相反,各种不同频率的局部策略是必要的——这种方法在数学上很有趣,但与足球现实无关。下面开发的另一种方法是通过创造性元素来打破单一战略概念的严格性,这提高了对对手活动的灵活反应,并防止对手团队进行分析。各个模拟的结果从改进战略行为到识别战略模式,特别是分析创新要素的作用和意义。
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引用次数: 4
期刊
International Journal of Computer Science in Sport
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