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The role of the Embodiment Director in virtual reality film production 化身导演在虚拟现实电影制作中的作用
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-01-07 DOI: 10.1080/17510694.2021.2017634
Rudy Carpio, James R. Birt
Abstract This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environment, and they must guarantee precise synchronicity between physical and virtual counterparts, while overseeing the safety use of software and hardware during the entire production process of the VR film experiences. This paper offers a contemporary review of the key creative roles within traditional and virtual film production, in order to generate a concise and valid argument for the role of the Embodiment Director supported by autoethnography.
本文提出了虚拟现实(VR)电影制作团队中一个新兴的工作角色。这个角色我们称之为化身导演,包括协助VR电影导演通过使用游戏引擎和VR外设来完成真正的沉浸式电影体验。化身总监将管理触觉和刺激技术的启动,这些技术允许在虚拟环境中实现人类的化身,他们必须保证物理和虚拟对手之间的精确同步,同时在VR电影体验的整个制作过程中监督软件和硬件的安全使用。本文对传统和虚拟电影制作中的关键创意角色进行了当代回顾,以便在自我民族志的支持下,为化身导演的角色提供简洁而有效的论证。
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引用次数: 5
The sound of industry 工业的声音
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-01-02 DOI: 10.1080/17510694.2022.2043632
G. Harper
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引用次数: 0
Game Production Studies 游戏制作研究
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-12-28 DOI: 10.1080/17510694.2021.2016202
Felan Parker
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引用次数: 2
Operating and localising online games in Vietnam: the industry’s perspective 越南在线游戏的运营和本土化:行业视角
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-12-23 DOI: 10.1080/17510694.2021.2017718
Q. Phan
Abstract This paper examines the experience of Vietnamese game companies in operating and localising online games in Vietnam. The findings were retrieved by analysing the interview results with leaders and experts of notable game companies in Vietnam who know profoundly and broadly about the industry. The main themes include the operational flow of the industry and the localisation process. The analysis reveals that another factor that can be added to the value chain in the current intra-Asian market is Vietnam since this country has deeply engaged with the process of producing and distributing online games. Their operational procedure and localising process also display some distinctive patterns that are analysed in depth.
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引用次数: 1
Creative industries as interest groups in services export promotion policy-making in Chile 创意产业作为利益集团参与智利服务出口促进政策制定
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-12-21 DOI: 10.1080/17510694.2021.2017665
D. López, Felipe Muñoz
Abstract The objective of this article is to identify Chilean interest groups related to the export promotion in creative services industries, and understand their perception on their participation in policymaking. This analysis aims to identify and analyze the mechanisms in which these groups influence the design of export promotion policies in Chile. This understanding will allow the strengthening of institution-building and transparency associated with it, thus improving the process by which public policies are generated in Chile, and contributing to the development of the national export sector. The working hypothesis is that creative industries’ interest groups perceive that they have been able to position their interests through joint action between related businesses, professionals and governmental organizations (productive subsectors), supporting their positions in non-economic considerations to strengthen creative industries interests.
摘要本文的目的是确定智利与创意服务业出口促进有关的利益集团,并了解他们对参与决策的看法。本分析旨在确定和分析这些群体影响智利出口促进政策设计的机制。这一谅解将有助于加强体制建设和相关透明度,从而改善智利制定公共政策的进程,并有助于国家出口部门的发展。工作假设是,创意产业的利益集团认为,他们能够通过相关企业、专业人士和政府组织(生产部门)之间的联合行动来定位自己的利益,支持他们在非经济方面的立场,以加强创意产业的利益。
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引用次数: 0
More than just a lust for life: a systems view of Iggy Pop’s creativity 不仅仅是对生活的渴望:Iggy Pop创造力的系统观
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-12-17 DOI: 10.1080/17510694.2021.2017719
Rama Venkatasawmy
Abstract This paper discusses how Iggy Pop’s creativity has been the outcome of a systemic process shaped by the interaction between Iggy Pop as the principal creative agent with the evolving domain and field of Rock music. Iggy Pop’s innovative impact on Rock music over fifty years is explained here by means of applying a systems view of creativity. Iggy Pop transformed the domain of Rock music by operating within the simultaneously constraining and enabling factors of the structure inherent to Rock music songwriting and production. This paper eventually elucidates how creativity and innovation in Iggy Pop’s body of work is the outcome of his adherence to as well as departure from traditions of form and structure inherent to Rock music songwriting and production.
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引用次数: 1
Marketization in cultural domains: the case of Brazilian YouTubers 文化领域的市场化:以巴西YouTuber为例
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-12-17 DOI: 10.1080/17510694.2021.2017666
M. C. V. de Oliveira
Abstract The motivation to develop this research comes from the marketization which was happening in some cultural domains and led to the orientation change in the cultural domains from cognitive rationality to instrumental rationality. The cognitive rationality is based on values, ethical principles, and religious beliefs to reach an objective. On the other hand, the instrumental rationality is based on a utility evaluation or a cause and consequence analysis (Weber, 2009). From that, it is relevant to comprehend how a new occupation in a particular cultural domain is affected by the marketization process. This research aims to analyze and describe how the marketization process affected the YouTuber occupation in Brazil. For the achievement of this research, 17 semi-structured interviews were conducted with Brazilian YouTubers. The results show that still does not exist a clear definition of a YouTuber, and the term is still in construction. During the development of this research, it was identified that YouTuber’s activities are oriented by more than one type of rationality; however, in some moments, there is a prevalence of only one type.
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引用次数: 0
Bootlegs over Broadway: musical theatre (re)productions, digital circulation, and the informal media economy 百老汇盗版:音乐剧(再)制作、数字流通和非正式媒体经济
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-11-23 DOI: 10.1080/17510694.2021.1996984
Peter C. Kunze
Abstract In recent years, the longstanding practice of producing and circulating bootleg recordings of Broadway musicals has escalated as have condemnations of this activity as detrimental to the commercial theatre industry. Drawing on work from media industry studies, this article reframes theatre bootlegging not as a detrimental practice, but as one that may have generative contributions to the theatre industry for its promotional effects. Rather than celebrating such efforts as wholly resistant or co-opted, however, we must understand bootlegging as essentially fraught, staging the inherent tension between the Broadway musical as art and commerce and blurring the distinction between producers and consumers. Critical attention to theatrical bootlegging as a social and cultural practice foregrounds the range of stakeholders in theatre culture as well as the myriad ways that they function as market actors.
摘要近年来,制作和传播百老汇音乐剧盗版唱片的长期做法不断升级,人们也谴责这种活动对商业戏剧行业有害。本文借鉴了媒体行业研究的成果,将戏剧盗版重新定义为一种有害的做法,而不是一种可能对戏剧行业产生促进作用的做法。然而,我们不应该把这种努力视为完全抵制或被接受,而应该把盗版理解为本质上令人担忧,将百老汇音乐剧视为艺术和商业之间的内在张力,并模糊了生产者和消费者之间的区别。对戏剧盗版作为一种社会和文化实践的批判性关注突出了戏剧文化中利益相关者的范围,以及他们作为市场参与者的无数方式。
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引用次数: 0
Re-reading the darkest side of the story: creative industries, cultural work and the formation of young employees under the hegemony of late capitalism in Turkey 重读故事最黑暗的一面:土耳其晚期资本主义霸权下的创意产业、文化工作和年轻员工的形成
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-11-17 DOI: 10.1080/17510694.2021.2005315
Serhat Kaymas, Orhun Yakin
Abstract This article explores the ongoing relations between creative industries, cultural work and the formation of young Turkish creative professionals’ self- realization practices under the existing conditions of Turkey’s ‘neo authoritarian’ liberalism. Drawing on the relational work perspective from economic sociology and semi-structured interviews with the study’s respondents (N:120), this article will be headed towards the reconsideration of social, economic, political and cultural constitutions of Turkish creative professionals’ formation in the creative economies of Turkey. In contrast with the majority of existing studies on this topic, this study argues that, contemporary capitalism’s impact on the creative professionals’ formations is not the necessarily the same. Profound differences there exist. Especially, the cultural and economic constitutions of creative professionals’ in any given states creative economies conditions. Therefore, my study would conclude that the impact of late capitalism on creative labour is not unidirectional at least not in Turkish labours case. Conversely, the post Fordist service economies provide some positive contributions to Turkish young creative labourers’ subjectivities.
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引用次数: 0
Rio de Janeiro, cultural consumption experiences in the new port area: the Museum of Tomorrow, Rio Art Museum and the National Museum of Fine Arts 里约热内卢,新港区的文化消费体验:明日博物馆、里约美术馆和国家美术馆
IF 1.1 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2021-10-20 DOI: 10.1080/17510694.2021.1992881
Alessandra Antunes Corrêa Baiocchi, Luís A. Pessôa, Flávia Barroso de Mello, D. Kamlot, V. Dubeux
Abstract Rio de Janeiro represents one of the largest creative economy centers in Brazil and underwent urban renewal in preparation for hosting global events. This research aims to investigate cultural consumption patterns and the symbolic importance of the dockland regeneration project as well as its impact on city branding. The first round of data collection was conducted in 2016, the year of the Rio Olympic Games, and the second in 2018, in two new cultural facilities – the Museum of Tomorrow and Rio Art Museum, and an old institution – the National Museum of Fine Arts. The results indicate that the new museums represent a cultural consumption alternative, aligned with the city branding project; however, the old institution seems excluded. The contribution of this paper is to provide insights for museum managers and public authorities regarding issues related to the potential of cultural consumption for the development and branding of a city.
摘要里约热内卢是巴西最大的创意经济中心之一,为举办全球活动进行了城市更新。本研究旨在调查文化消费模式、码头区再生项目的象征意义及其对城市品牌的影响。第一轮数据收集是在2016年里约奥运会期间进行的,第二轮数据收集于2018年,在两个新的文化设施——明天博物馆和里约美术馆,以及一个旧的机构——国家美术馆进行。研究结果表明,新博物馆代表了一种文化消费选择,与城市品牌项目相一致;然而,旧制度似乎被排除在外。本文的贡献是为博物馆管理者和公共当局提供与文化消费对城市发展和品牌的潜力相关的问题的见解。
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引用次数: 1
期刊
Creative Industries Journal
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