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2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing最新文献

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Status and Trend of E-book Applications for iOS Devices: A Developer's Perspective iOS设备电子书应用的现状与趋势:开发者视角
Tse-Ming Tsai, Shih-Chun Chou, Bo-Fu Liu, Yuting Lin, Rong-Sheng Wang, Ren-Dar Yang, S. T. Chou
Modern smart mobile devices offer media-rich and native features that are highly useful for e-book applications. In particular, many e-book application developers have chosen Apple's iOS mobile devices such as iPad, or iPhone as the target device to provide more creative and richer user experience, as evidenced by the rapidly increasing number of publication apps in Apple's App Store. In this paper, three major types of e-book apps from the App Store were examined from a developer's perspective to provide a focused overview of the status and trends of iOS e-book apps and an analysis of related technology, architecture, and user interface design issues. The three representative e-book apps were analyzed according to their purposes, functions, and user satisfaction, so that user interface design guideline is established for the developer implementation. It was clear that e-book apps still had plenty of room to grow to take full advantage of unique mobile platform features and truly fulfill their potential. In particular, introduction of two-or three-dimensional visualization and context-awareness for the behavior component could further enhance e-book app's usability and utility. This paper aims to serve as a reference point and guide for developers and practitioners interested in using iOS as a platform for e-book applications, particular from the technical point of view.
现代智能移动设备提供丰富的媒体和本地功能,这对电子书应用程序非常有用。特别是,许多电子书应用开发商选择了苹果的iOS移动设备,如iPad或iPhone作为目标设备,以提供更有创意和更丰富的用户体验,这一点从苹果App Store中快速增长的出版应用程序中可以看出。本文从开发者的角度分析了App Store中三种主要类型的电子书应用,重点概述了iOS电子书应用的现状和趋势,并对相关技术、架构和用户界面设计问题进行了分析。根据应用的用途、功能和用户满意度对三个具有代表性的电子书应用进行分析,建立用户界面设计准则供开发者实施。很明显,电子书应用仍有很大的发展空间,可以充分利用独特的移动平台功能,真正发挥其潜力。特别是,为行为组件引入二维或三维可视化和上下文感知可以进一步提高电子书应用程序的可用性和实用性。本文旨在为有意使用iOS作为电子书应用平台的开发者和实践者提供参考和指导,特别是从技术角度来看。
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引用次数: 2
Feedback GMDH-type Neural Network Self-Selecting Various Functions and Its Application to Medical Image Diagnosis of Lung Cancer 反馈gmdh型神经网络自选择各种功能及其在肺癌医学影像诊断中的应用
T. Kondo, J. Ueno, S. Takao
The feedback Group Method of Data Handling (GMDH) -type neural network algorithm is applied to the medical image diagnosis of lung cancer. In this feedback GMDH-type neural network algorithm, the structural parameters such as the number of feedback loops, the number of neurons in the hidden layers and the relevant input variables are automatically selected so as to minimize the prediction error criterion defined as Akaike's Information Criterion (AIC) or Prediction Sum of Squares (PSS). The identification results show that the feedback GMDH-type neural network algorithm is useful for the medical image diagnosis of lung cancer since the optimum neural network architecture is automatically organized so as to fit the complexity of the medical images.
将反馈群数据处理方法(GMDH)型神经网络算法应用于肺癌的医学图像诊断。在这种反馈式gmdh型神经网络算法中,自动选择反馈回路的个数、隐层神经元的个数以及相应的输入变量等结构参数,以最小化Akaike信息准则(AIC)或预测平方和(PSS)的预测误差准则。辨识结果表明,反馈式gmdh型神经网络算法能自动组织最优神经网络结构,以适应医学图像的复杂性,可用于肺癌医学图像的诊断。
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引用次数: 1
Cohesiveness and Sense of Community of Fan Club Members at Facebook Pages Facebook页面上粉丝俱乐部成员的凝聚力和社区感
Dauw-Song Zhu, Min-Jon Kuo, TingFang Lee
Since its establishment in 2004, Facebook has become the most popular social networks platform in the world. Among its various interfaces, the Pages, also known as “fan clubs”, are chosen as the main topic in this study. Previous studies have corroborated that the brand image has some influence on the trust of consumers and web quality is positively related to the trust and cohesiveness of community. Therefore, this study further investigates and discusses the relationships among trust, cohesiveness, and sense of community. Through literature reviews and inferences, some distinct hypotheses were presented. Previous researchers often argued that the cohesiveness was affected by the sense of community. However, our inference showed the reversed hypothesis that the sense of community was affected by the cohesiveness. This distinction may imply that these two constructs are related each other, not just through a single path. Since the members of Facebook Pages are our main subjects, electronic questionnaires will be adopted to survey this sample.
自2004年成立以来,Facebook已经成为世界上最受欢迎的社交网络平台。在其各种界面中,Pages,也被称为“粉丝俱乐部”,被选为本研究的主要主题。已有研究证实,品牌形象对消费者信任有一定影响,网络质量与社区信任和凝聚力正相关。因此,本研究进一步探讨信任、凝聚力与社区意识之间的关系。通过文献回顾和推断,提出了一些不同的假设。以前的研究人员经常认为,凝聚力受到社区意识的影响。然而,我们的推断显示了相反的假设,即社区意识受到凝聚力的影响。这种区别可能意味着这两个结构是相互关联的,而不仅仅是通过单一的路径。由于Facebook Pages的成员是我们的主要研究对象,所以我们将采用电子问卷的方式来调查这个样本。
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引用次数: 5
A Corpus Study of Emotive Adjectives and Verbs of the Heian Japanese 平安时代日语情感形容词和动词语料库研究
Makiro Tanaka, Hilofumi Yamamoto
In Modern Japanese, emotive adjectives and verbs can be used to express the same emotions, such as kanashii and kanashimu. In the case of emotive adjectives, the agent of emotion is restricted to the first grammatical person. In Heian Japanese, the agent of emotive adjective sentences is limited to the first person, as in Modern Japanese, while the agent of emotive verbs is limited to the second and third person, contrary to Modern Japanese usage. We conclude that the restrictions on choosing between emotive adjectives and verbs in a sentence based on the grammatical person of the agent of emotion are clearer in kanbun-kundoku-tai than in wab un-tai.
在现代日语中,情感形容词和动词可以用来表达相同的情感,如kanashii和kanashimu。在情感形容词的情况下,情感的施主仅限于第一个语法人称。在平安时代的日语中,与现代日语一样,情感形容词句子的代理仅限于第一人称,而情感动词的代理仅限于第二和第三人称,这与现代日语的用法相反。我们得出结论,基于情感主体的语法人物对句子中情感形容词和动词的选择的限制,在“kanun -kundoku-tai”中比在“wab un-tai”中更清晰。
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引用次数: 0
Common Hybrid Agent Platform -- Sustaining the Collective 公共混合代理平台——维持集体
R. Serban, Hongliang Guo, A. Salden
Agent-based modeling and simulation tools have been mainly focusing on creating standalone applications based on some client-server model. There has been little or no focus on developing support for easy adaptation and evolution of application data models and logics, support for integration and deployment on other types of enabling infrastructures such as mesh or mobile ad-hoc networks, or synthesis with other existing applications. To simultaneously address these issues we present our Common Hybrid Agent Platform (CHAP) as a means to create and sustain multi-agent systems as a part of the collective of humans and ICT systems. CHAP assets are presented and involve a general-purpose associative memory, a set of reusable AI modules, a re-configurable agent component deployment engine, and a toolset for data synchronization and visualization, all of which can be tuned and adapted to a particular application or business domain using diverse (enabling) ICT infrastructures.
基于代理的建模和仿真工具主要侧重于创建基于某些客户机-服务器模型的独立应用程序。很少或根本没有关注开发对应用程序数据模型和逻辑的易于适应和发展的支持,支持在其他类型的支持基础设施(如网状或移动自组织网络)上的集成和部署,或与其他现有应用程序的集成。为了同时解决这些问题,我们提出了我们的公共混合代理平台(CHAP),作为创建和维持多代理系统的一种手段,作为人类和ICT系统集体的一部分。介绍了CHAP资产,包括通用的关联存储器,一组可重用的AI模块,一个可重新配置的代理组件部署引擎,以及一个用于数据同步和可视化的工具集,所有这些都可以使用不同的ICT基础设施来调整和适应特定的应用程序或业务领域。
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引用次数: 7
Modelling Large Complex Systems Using Multi-agent Technology 基于多智能体技术的大型复杂系统建模
G. Rzevski
The paper outlines a method for modelling largescale commercial, social, socio-technological and engineering problems. The method is derived from twelve years of experience in designing and implementing large complex systems for real-time scheduling of taxis, air taxis, car rentals, seagoing tankers, trucks, space crafts; dynamic data mining; dynamic knowledge discovery and semantic search. The same approach has been also used for designing adaptive engineering systems and for research into social issues such as eradication of poverty.
本文概述了一种模拟大规模商业、社会、社会技术和工程问题的方法。该方法来源于12年设计和实施大型复杂系统的经验,这些系统用于出租车、空中出租车、汽车租赁、海上油轮、卡车、航天器的实时调度;动态数据挖掘;动态知识发现和语义搜索。同样的方法也被用于设计适应性工程系统和研究诸如消除贫困之类的社会问题。
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引用次数: 10
Towards Parallel Processing of Similarity Retrieval System of Time Series 时间序列相似检索系统并行处理研究
Ryohei Azuma, T. Hochin, Hiroki Nomiya, H. Nakanishi, M. Kojima
This paper uses Postgre SQL, a database management system, in the data management of the similarity retrieval of subsequences of waveforms. By using Postgre SQL, the management of data could become easy, and a multi-dimensional index structure named the R tree could be used. This paper examines the parallel processing of the similarity retrieval by dividing a table into several tables. It is shown that high retrieval performance can easily be obtained by using a high performance computer. It is shown that using Postgre SQL could make the division of a table easy because R tree indexes are automatically constructed.
本文采用Postgre SQL数据库管理系统,对波形子序列的相似度检索进行数据管理。通过使用Postgre SQL,可以方便地管理数据,并且可以使用一种称为R树的多维索引结构。本文研究了将一个表划分为多个表的相似度检索并行处理方法。结果表明,使用高性能计算机可以很容易地获得较高的检索性能。结果表明,使用Postgre SQL可以简化表的除法,因为R树索引是自动构建的。
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引用次数: 0
Does it Matter What They Said? A Text Mining Analysis of the State of the Union Addresses of USA Presidents 他们说什么重要吗?美国总统国情咨文的文本挖掘分析
Steven Crockett, Carl Lee
Text data are a major type of data in the modern society. Literatures have pointed out that more than 80% of data are in text form. It is important to study the insights from text data in addition to quantitative data. The development of text mining techniques started in the early 80's. The methodology has become much more mature in the recent years. In this article, we conduct a case study using text mining technique to analyze the patterns of the president's State of the Union address in USA. The speeches analyzed include the recent four USA presidents, Bush (1989-1992), Clinton (1993 - 2000), G.W. Bush (2001-2008), and Obama (2009-2011). Using two different text mining techniques, we identify six clusters from the 23 speeches using one technique and obtain seven topics based on the other technique.
文本数据是现代社会中主要的数据类型。文献指出,80%以上的数据以文本形式存在。除了定量数据外,从文本数据中研究见解也很重要。文本挖掘技术的发展始于80年代初。近年来,该方法已变得更加成熟。在本文中,我们使用文本挖掘技术进行案例研究,以分析美国总统国情咨文的模式。分析的演讲包括最近的四位美国总统,布什(1989-1992),克林顿(1993 - 2000),乔治·w·布什(2001-2008)和奥巴马(2009-2011)。使用两种不同的文本挖掘技术,我们使用一种技术从23个演讲中识别出6个聚类,并基于另一种技术获得7个主题。
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引用次数: 4
Implementation and Evaluation of a Mail Gateway System Reducing Bounce Mail Caused by Erroneous Forward Settings 减少错误转发设置导致的回弹邮件的邮件网关系统的实现和评估
Yoshiko Ishibashi, Takumi Kouga, Hideo Masuda
E-mail system is one of the most popular and easy-to-use communication tools on the Internet. In these days, many people have more than one e-mail address. While automatic e-mail forwarding mechanism is useful under such situation, it has a serious problem during forwarding procedures. If user changes his/her own e-mail address that is a forwarding destination address and leaves forward settings untouched on the original destination e-mail server, then forwarded e-mails lose their way and cause a pile of error notification e-mails. This is often the case with some kind of e-mail addresses such as for mobile phones. Since an error notification e-mail only goes to the original sender and administrators of related e-mail servers, the original receiver would not be aware of the error. This paper describes a system to solve this problem.
电子邮件系统是互联网上最流行和最容易使用的通信工具之一。如今,许多人都有不止一个电子邮件地址。在这种情况下,电子邮件自动转发机制是有用的,但在转发过程中存在严重的问题。如果用户更改了他/她自己的电子邮件地址(作为转发的目标地址),并且在原始目标电子邮件服务器上保持转发设置不变,则转发的电子邮件将迷失方向并导致一堆错误通知电子邮件。对于某些类型的电子邮件地址(例如移动电话),这种情况经常发生。由于错误通知电子邮件只发送给原始发件人和相关电子邮件服务器的管理员,因此原始收件人不会意识到错误。本文介绍了一个解决这一问题的系统。
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引用次数: 0
Prototype Implementation of a GPU-based Interactive Coupled Fluid-Structure Simulation 基于gpu的交互耦合流固耦合仿真的原型实现
Ryota Henmi, Y. Nishimura, Hiroaki Suzuki, S. Fukuma, S. Mori, Akinori Yamaguchi, S. Tomita
This paper reports a prototype implementation of 3D Fluid-Structure Simulation. In this implementation, heartbeat fluid flows inside a rectangular tube where the operator can interactively change the width of the tube. In order to achieve interactive simulation speed, some parts of the simulation is accelerated by GPU. For further improvement of the simulation speed, two techniques have been examined: the first one reduces the communication between CPU and GPU, and the second one offloads a whole fluid flow simulation onto GPU.
本文报道了一个三维流固仿真的原型实现。在这种实现中,心跳液在矩形管中流动,操作人员可以交互地改变管的宽度。为了实现交互式仿真速度,对部分仿真过程进行了GPU加速。为了进一步提高仿真速度,研究了两种技术:第一种技术减少了CPU和GPU之间的通信,第二种技术将整个流体流动模拟卸载到GPU上。
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引用次数: 2
期刊
2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing
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